Great work - thanks for posting. Is there some trick that lets you have multiple domains in the same scene, like baking one then baking another? Or is this using some trickery like video editing to look like multiple domains in the same scene?
Glad you like it, I've exported the simulation to abc file (Alembic) and imported multiple alembic to the same scene so the render is for multiple fluid simulations in the same shot. I'm honored to see you comment in my channel, your rigid body simulations were insperation to me and my first rigid body simulation was made after I've saw your tutorial. Thanks man!
Thanks Tim, you are invited to subscribe :). My machine is now baking for almost 3 month (and there are about 2 more to go) a deep comparison of Surface tension vs. Viscosity (more than 30 different fluid simulations on high resolution)
Very helpful thanks. What would you say is the defining difference between Surface Tension and Viscosity? I'm having trouble determining how much of one vs. the other I need for my honey-like sim.
IRL honey has a very low viscosity with high surface tension. Viscosity is the rate of flow, how fast does the liquid displace when on an incline. Surface tension is how well the liquid sticks together. Water has a very low surface tension (usually, there are exceptions) and very high viscosity.
@@Idarknesslmd In your explanation, is there an inverse relationship between the value in the viscosity setting, and the actual viscosity of a substance? Because the way I understand it, a lower viscosity value (in the FLIP Fluids addon) would be more water-like, however you are saying that water has a high viscosity.
@@glencandle1772 I had it right the first time and second guessed myself! I'm so sorry! I hope the following helps: Water has a lower viscosity and surface tension compared to honey. Viscosity is a measure of a fluid's resistance to flow. Honey is thicker and more viscous than water because of its higher sugar content, which creates stronger intermolecular forces between the molecules. Surface tension is a measure of the amount of energy required to increase the surface area of a liquid. Honey has a higher surface tension than water due to the greater number of hydrogen bonds between its molecules. This causes honey to form droplets with a more distinct surface and to cling together more strongly.
Great point! I've dedicated a video (and some weeks for bake and render) with a detailed comparison on the subject: ruclips.net/video/fTWTclF25VY/видео.html.
I've dedicated a video (and some weeks for bake and render) with a detailed comparison on the subject: ruclips.net/video/fTWTclF25VY/видео.html. There are some other comparisons in my channel, enjoy.
I'm trying to recreate the torus (like at 0:23), and it's not closing like the high surface tension ones do in this sim. Any idea why? I'm using default settings, except for those mentioned in the video description.
Hi Javier, I'm sorry but it is not so simple. I've created each simulation separately, and after that exported the simulation as Alembic file (.abc) After I had 36 simulation exported (as .abc files, 6 scenarios and 6 different ST for each scenario) I created a scene that uses 6 Alembic files. so I used the same abc files for the "same simulation with different surface tension values" clips and for the "different simulation with the same surface tension values" clips. So the setup is too complex to share... the ABC files took more than 300GB so I've erased them long ago...
@@yossi_cohen Ah, I see! I was expecting a Blend file per sim or something similar. Well, the more reason to thank you for your efforts! This is a wonderful comparison.
Thanks for the comparison. It is useful for flip people like us! How do you have variable surface tension within one domain? Or is it the post processing?
I like how surface tension also acts as the apparent scale of the fluid.
... with an inverse relationship, and normalized
this saved a lot of people a lot of time
Thank you for sharing this research. So invaluable!
My pleasure!
bless you for compiling this together
I love good comparison videos like these
Thanks
Wow, you went above and beyond on this one- very useful information! Thank you!
Thanks for taking your time to render these. Super helpful!
Glad it was helpful!
Great work - thanks for posting. Is there some trick that lets you have multiple domains in the same scene, like baking one then baking another? Or is this using some trickery like video editing to look like multiple domains in the same scene?
Glad you like it, I've exported the simulation to abc file (Alembic) and imported multiple alembic to the same scene so the render is for multiple fluid simulations in the same shot.
I'm honored to see you comment in my channel, your rigid body simulations were insperation to me and my first rigid body simulation was made after I've saw your tutorial. Thanks man!
Thanks for the answer - really helpful. And thanks for the nice comment! Keep up the good work
מדהים, תודה!
על לא דבר!
you did a great job! thanks for save my time!
Thanks Tim, you are invited to subscribe :).
My machine is now baking for almost 3 month (and there are about 2 more to go) a deep comparison of Surface tension vs. Viscosity (more than 30 different fluid simulations on high resolution)
whoa this can be used for water in space or water in a hot pan
Let your imagination fly
Wow really wow wow
The one and only ❤❣️❤❣️❤
Thanks man
Subscribed!
Thanks! Give greetings to Heihachi Mishima 😉
Very helpful
Happy to help
This video is very helpful
Very helpful thanks. What would you say is the defining difference between Surface Tension and Viscosity? I'm having trouble determining how much of one vs. the other I need for my honey-like sim.
IRL honey has a very low viscosity with high surface tension. Viscosity is the rate of flow, how fast does the liquid displace when on an incline. Surface tension is how well the liquid sticks together. Water has a very low surface tension (usually, there are exceptions) and very high viscosity.
@@Idarknesslmd In your explanation, is there an inverse relationship between the value in the viscosity setting, and the actual viscosity of a substance? Because the way I understand it, a lower viscosity value (in the FLIP Fluids addon) would be more water-like, however you are saying that water has a high viscosity.
@@glencandle1772 I had it right the first time and second guessed myself! I'm so sorry! I hope the following helps:
Water has a lower viscosity and surface tension compared to honey. Viscosity is a measure of a fluid's resistance to flow. Honey is thicker and more viscous than water because of its higher sugar content, which creates stronger intermolecular forces between the molecules. Surface tension is a measure of the amount of energy required to increase the surface area of a liquid. Honey has a higher surface tension than water due to the greater number of hydrogen bonds between its molecules. This causes honey to form droplets with a more distinct surface and to cling together more strongly.
Great point!
I've dedicated a video (and some weeks for bake and render) with a detailed comparison on the subject: ruclips.net/video/fTWTclF25VY/видео.html.
I've dedicated a video (and some weeks for bake and render) with a detailed comparison on the subject: ruclips.net/video/fTWTclF25VY/видео.html.
There are some other comparisons in my channel, enjoy.
I'm trying to recreate the torus (like at 0:23), and it's not closing like the high surface tension ones do in this sim. Any idea why? I'm using default settings, except for those mentioned in the video description.
Are you using Flip fluids add on?
@@yossi_cohen No, I was selecting "flip" from the fluid sim options. I'm guessing from your comment that's not the same?
@@32rq no... Those simulations are made with FLIP fluids add on...
Good ref. thanks
Any time!
Thanks mate!
Thank you!!
You're welcome!
Awesome! Thanks for the detailed comparison! I was wondering, do you have the Blend files available to try to replicate exactly the same results?
Hi Javier, I'm sorry but it is not so simple.
I've created each simulation separately, and after that exported the simulation as Alembic file (.abc)
After I had 36 simulation exported (as .abc files, 6 scenarios and 6 different ST for each scenario) I created a scene that uses 6 Alembic files. so I used the same abc files for the "same simulation with different surface tension values" clips and for the "different simulation with the same surface tension values" clips.
So the setup is too complex to share... the ABC files took more than 300GB so I've erased them long ago...
@@yossi_cohen Ah, I see! I was expecting a Blend file per sim or something similar. Well, the more reason to thank you for your efforts! This is a wonderful comparison.
Please tell me how you pre fill the water ...please tell me(0.042 to 0.049)
Hi Karthik, I actually didn't understand your question... can you please explain?
Thank you!
You're welcome!
Good video sir
Thanks
THXS A LOT! Which one is more like water? 0.1? I feel 1 is like jelly
Maybe even less...
Thanks 🔥👍
Welcome 👍
something about 1 is unsettling, I dont know why...
thanksss
You're welcome!
I wonder how high the surface tension would need to be to make it like a water balloon.
I have another video that compare results of 49 simulations with different values of surface tension and viscosity
Thanks for the comparison. It is useful for flip people like us! How do you have variable surface tension within one domain? Or is it the post processing?
Ive exported the domain (abc file) and after all the simulations are finished - put multiple abc files in the scene
@@yossi_cohen Oh I see, so I assume you export the file after finish the baking, and then compile all the already baked abc file into the main one?
@@doriflow_engine yep
@@yossi_cohen Roger that!
Hi Where can I change the surface tension?
Under the FLIP fluid world menu you can find it
0.1 looks most realistic for water, no ? )
I'm not sure, something between 0.1 and 0.01...
.01 the best
It depends for what, blood? slime? oil?
Ххх ууу
Yeah...🤭