In this animation, I did it in a rudimentary way where I placed the flip domain slightly below the ocean surface. I’ve come a long way since then as you might have noticed in my latest ship-wake or spaceship rising out of ocean simulations. Now I make use of ocean displacement textures in the flip surface shader. I also use gradient texture for seamless blending of flip surface. Moreover, I also wrap ocean around the flip surface using shrink-wrap and lattice modifiers so that it looks realistic. I’ve outlined this procedure in the video description of ship-wake simulation video. Hope that helps.
I installed the Flip Fluid addon. But the materials are not displayed in the Flip Fluid Materials panel. How to solve this problem? help me solve the problem 3:17
No worries. Once you open a new blend file, select the default cube and in the flip fluids n panel, click on create domain. Flip fluids has a youtube channel wherein they have detailed tutorials. Hope this helps.
Thank you so much for your interest in my tutorials Dilip! For my animation projects, I tried combining topics but the tutorials get really long. So I'm composing clear & concise topic-wise tutorials. I updated the description of the trailer to provide a preview of parts of this tutorial series. I'll be uploading Part 4a Ocean Swell bake today. Thank you again and stay tuned.
The baking of such simulation will need very heavy pc specs and long render time, is there any shader technique to use image planes at the cost of realism for smaller and unimportant particles. Always facing the plane to camera-Z direction. Because it is not possible to bake each time when we want to change some parameter. I mean this approach is not flexible.
Good question. I’ve seen such a technique used for smoke simulations where smoke is rendered and imported as a plane and always facing the camera for long shots. I haven’t tried this for liquid simulations but can be tried.
Thank you for asking. I’d like to as soon as I find some time. I made this video about 2 years ago. I learnt quite a bit over the last few years and there are so many things I’m doing differently now for high res large scale sims that it would warrant an entirely new video.
I agree. Please take a look at my latest flip animations for higher resolutions and realistic flip parameters. Also ocean blend with flip surface has also been improved. Thank you!
You’re very welcome 🙂 At the time of this tutorial I used an Asus vivobook laptop the specs of which are mentioned in the video description. I think this simulation bake took about 20 hours. Currently, I’m using a much more powerful 2022 Acer Predator Helios 300 laptop the specs of which are mentioned in my latest animations. For small scenes, I render on my laptop. For heavy scenes, I use AWS cloud for rendering. Thank you and stay tuned.
@@blendercinematic thanks for the reply sir, i am a beginner in simulation your tutorial helped a lot. Could you also make some dust simulation for helicopter landing?
Sure. For now, please take a look at my helicopter dust wave tutorial which is part of cinematic desert scene series. I plan to make more simulation based tutorials in the coming weeks. Hope that helps.
Breakdown/Walk-through on how to blend flip sim with ocean:
ruclips.net/video/TwJiGmCfaV4/видео.html
Wow! This is insanely good! Thanks for the tutorial!
Happy to help!
How do you combine the Ocean modifier with FLIP Fluids? thanks for the tutorial!
In this animation, I did it in a rudimentary way where I placed the flip domain slightly below the ocean surface. I’ve come a long way since then as you might have noticed in my latest ship-wake or spaceship rising out of ocean simulations. Now I make use of ocean displacement textures in the flip surface shader. I also use gradient texture for seamless blending of flip surface. Moreover, I also wrap ocean around the flip surface using shrink-wrap and lattice modifiers so that it looks realistic. I’ve outlined this procedure in the video description of ship-wake simulation video. Hope that helps.
So nice explain thank you 🙂
Thank you so much Josewa Gaming!
I installed the Flip Fluid addon. But the materials are not displayed in the Flip Fluid Materials panel. How to solve this problem? help me solve the problem 3:17
Seems like Flip Fluid materials will show up once you create a domain.
@@blendercinematic Sorry for the unprofessional question. How to create a domain?
No worries. Once you open a new blend file, select the default cube and in the flip fluids n panel, click on create domain. Flip fluids has a youtube channel wherein they have detailed tutorials. Hope this helps.
my whitewater not appear when finish render. helpo please
Good work bro, when you going to post ocean into flip fluids part? Can you please post ocean baking & ocean into flip fluids in one part?
Thank you so much for your interest in my tutorials Dilip! For my animation projects, I tried combining topics but the tutorials get really long. So I'm composing clear & concise topic-wise tutorials. I updated the description of the trailer to provide a preview of parts of this tutorial series. I'll be uploading Part 4a Ocean Swell bake today. Thank you again and stay tuned.
Thank you
The baking of such simulation will need very heavy pc specs and long render time, is there any shader technique to use image planes at the cost of realism for smaller and unimportant particles. Always facing the plane to camera-Z direction. Because it is not possible to bake each time when we want to change some parameter. I mean this approach is not flexible.
Good question. I’ve seen such a technique used for smoke simulations where smoke is rendered and imported as a plane and always facing the camera for long shots. I haven’t tried this for liquid simulations but can be tried.
What are the Minimum specs required for this one
Great 👌🏻
Thank you so much!
Bonjour est ce que vous pouvez faire une vidéo complete parce que la vous etes un peu en accélerer, et vous couper certaine chose
Thank you for asking. I’d like to as soon as I find some time. I made this video about 2 years ago. I learnt quite a bit over the last few years and there are so many things I’m doing differently now for high res large scale sims that it would warrant an entirely new video.
Bro after baking to 240 frames under stopandpause option the estimated time showing 116:04 is this going right or wrong please reply?
In the addon, the time remaining shown is as hh:mm:ss. For hi-res sims, usually it takes a few hours.
the blender unit meter size should have been increased for more realistic results.
I agree. Please take a look at my latest flip animations for higher resolutions and realistic flip parameters. Also ocean blend with flip surface has also been improved. Thank you!
Good animation, but the lack of foam makes it looks like a miniature.
Thank you. I agree. This was one of my early trials. You might like my latest hi-res flip sims though.
How many hours did it take to bake the simulation sir?
And could you please tell me your pc specs. Thanks for this fantastic tutorial. 🙏😇
You’re very welcome 🙂 At the time of this tutorial I used an Asus vivobook laptop the specs of which are mentioned in the video description. I think this simulation bake took about 20 hours. Currently, I’m using a much more powerful 2022 Acer Predator Helios 300 laptop the specs of which are mentioned in my latest animations. For small scenes, I render on my laptop. For heavy scenes, I use AWS cloud for rendering. Thank you and stay tuned.
@@blendercinematic thanks for the reply sir, i am a beginner in simulation your tutorial helped a lot. Could you also make some dust simulation for helicopter landing?
Sure. For now, please take a look at my helicopter dust wave tutorial which is part of cinematic desert scene series. I plan to make more simulation based tutorials in the coming weeks. Hope that helps.
@@blendercinematic ok sir, thanks for these fantastic tutorials
Your specs?
Specs are mentioned for each project in the video description.