@@kermitwithamustache3885Sure, make the whole game piss easy and uninteresting because all you're gonna do is spam OP abilities. Damn, have at least SOME critical thinking. FFXVI went for being something entirely its own thing, while FFVIIR is just FFVII, FFXII, and FFXIII in one game, refining bits of all three, especially the materia system blended with action. One is a new FF, one is an old one brought back to life in a new way. Very very different. One is an action game, one is *actually* an action RPG.
@@zerosolis6664 Critical thinking? Sure i'll give you the wall of text of why i think cooldowns are bad. I really dislike timed cooldowns on abilities. It's by very, very far the most basic way to tie abilities to a resource to limit their usage, and i find that time is the least interesting resource in an action game, because not do you not have to do anything to gain it, but you also can't do anything to gain more of it. It simply happens regardless of your actions. In almost every game this is exploitable (you can pretty easily avoid danger while waiting cooldowns out), too limiting (you can end up with nothing of interest to do very easily), and shallow (it interacts with no other mechanic). It's a huge loss of potential at the very best. I honestly cannot think of any action game that would be made better by having anything in it put under a cooldown, and I can't think of any action game with ability cooldowns that wouldn't be made better without them (granted that can sometimes require any one of the tens of existing alternatives to replace them) I'll finish this by saying I don't think there's NO context in which you can use these well. I don't think a game is bad just for having any of these things. There are reasonable implementations of each of those things. It's always a matter of how prevalent they are, how immutable they are, and how uninteractive they get. Thanks for listening to my Ted talk
Good!! This is what I was I was concerned about. People don't understand as cool as team attacks are, they do VERY LITTLE to shake up the overall combat flow and functionality. Theyre essentially almost another limit break to use when available. THIS is what makes a combat system feel evolved. I was hoping we'd get the difference between KH1 and KH2. It looks to be the case.
I will shit on any appearance of those "Fate Ghosts" or whatever their name is. That shit reeks of Nomura's habit of overcomplicating stories and turning everything into Kingdom Hearts level of tedious... Other than those things, I'll enjoy every second of the game :D
still working on how he works because hes a bit more in depth and less immediately good. I think cloud is just more straightforward. Seph has a lot of cool stuff though im trying to cook soemthing
for fire and the later triple slash just in case the combo itself didnt build enough(since atb gain speed seems pretty nerfed as of the demo)@@willuigi64
So now you can shortcut map up to 4 ATB skills while engaging in Ariel combat as well as 4 on the ground. Previously, you could only map 4 across the board.
You do realize that they announced that this was possible well over a year ago right?? I can literally paste the link where there's a RUclips reviewer that was already playing this game early at least a good 6 months ago to a year who demonstrated this and showed you that this could be done thinking that it was a glitch to only then have the partial game that they had data mind and found out that it is not a glitch and it is a part of combat
who cares schlawg not everyone looks at datamined shit or watches every single review clearly more people didn't know about this than people that did ur not better cause you knew already
and the first time we even saw combat gameplay officially was in the summer games fest trailer 8 months ago they did not "announce this was possible well over a year ago"
"SWORD, ROYAL GAURD, SWORD, ROYA-SWORD"
Sword 🗡️ Master, Trickster, Gunslinger
I was about to say, he’s been taking a few lessons from Dante’s School of Air Juggling😂
Ouuuu that combo was beautiful, ive practicing tryna do juggles in this demo and its so satisfying
its legit so much fun and this is just ch1
When the full games drops kmm be making tons of videos doing juggles and combos with this game with every character (besides barret). @@lan1719
FF16: We have the best Combat
FF7R: Are you Sure about that?
FF16s combat is awesome tho. Don’t understand the need to downplay something just to propel something else. Just enjoy both they’re very different.
@@rhyge8079 Both are good.
But FF7R is just better😁
LMAO not with those cooldowns you dont FF16
Come back when the PC version turns them off (hopefully)
@@kermitwithamustache3885Sure, make the whole game piss easy and uninteresting because all you're gonna do is spam OP abilities. Damn, have at least SOME critical thinking. FFXVI went for being something entirely its own thing, while FFVIIR is just FFVII, FFXII, and FFXIII in one game, refining bits of all three, especially the materia system blended with action. One is a new FF, one is an old one brought back to life in a new way. Very very different. One is an action game, one is *actually* an action RPG.
@@zerosolis6664 Critical thinking? Sure i'll give you the wall of text of why i think cooldowns are bad.
I really dislike timed cooldowns on abilities. It's by very, very far the most basic way to tie abilities to a resource to limit their usage, and i find that time is the least interesting resource in an action game, because not do you not have to do anything to gain it, but you also can't do anything to gain more of it. It simply happens regardless of your actions. In almost every game this is exploitable (you can pretty easily avoid danger while waiting cooldowns out), too limiting (you can end up with nothing of interest to do very easily), and shallow (it interacts with no other mechanic). It's a huge loss of potential at the very best. I honestly cannot think of any action game that would be made better by having anything in it put under a cooldown, and I can't think of any action game with ability cooldowns that wouldn't be made better without them (granted that can sometimes require any one of the tens of existing alternatives to replace them)
I'll finish this by saying I don't think there's NO context in which you can use these well. I don't think a game is bad just for having any of these things. There are reasonable implementations of each of those things. It's always a matter of how prevalent they are, how immutable they are, and how uninteractive they get.
Thanks for listening to my Ted talk
Good!! This is what I was I was concerned about. People don't understand as cool as team attacks are, they do VERY LITTLE to shake up the overall combat flow and functionality. Theyre essentially almost another limit break to use when available. THIS is what makes a combat system feel evolved.
I was hoping we'd get the difference between KH1 and KH2. It looks to be the case.
dude, SICK
ty so much!
“You scared?”
Oh wait, wrong game.
**DMC5 combo flashbacks**
And haters still want to hate this game for no reason LOL Game is gonna be amazing.
I will shit on any appearance of those "Fate Ghosts" or whatever their name is. That shit reeks of Nomura's habit of overcomplicating stories and turning everything into Kingdom Hearts level of tedious... Other than those things, I'll enjoy every second of the game :D
I love this game. 😃
Gonna show any sephiroth combos? And who you think plays better, him or cloud?
still working on how he works because hes a bit more in depth and less immediately good. I think cloud is just more straightforward. Seph has a lot of cool stuff though im trying to cook soemthing
0:10 do you need 1 ATB to make that wind effect slash? is that why u parry 2 times at the begining?
he got atb so he could hit the enemy with fire and start the juggle.
no atb needed for any of clouds wind slashes i just wanted enough atb so that no matter what i could follow back in the air with triple slash at 0:14
for fire and the later triple slash just in case the combo itself didnt build enough(since atb gain speed seems pretty nerfed as of the demo)@@willuigi64
The ranged attack combo does not need atb, and is performed with evade into attack
They literally improved everything without making it feel gimmicky
Sick Midair Fire!
Ooh that was very nice
"Cloud" 😉
Cloud is present in this video.
How did u do the air combo?
It probably because he did triple slash on a enemy that was airborne.
So now you can shortcut map up to 4 ATB skills while engaging in Ariel combat as well as 4 on the ground. Previously, you could only map 4 across the board.
gonna take you for a ride
Ok but how do you strike an enemy so that they launch into the air?
You know they have short cuts for special moves right?
you have got to be actually blind if you dont see me use them multiple times in this video
Am i the only one who really doesnt like new punisher mode?
i love you
Nice gameplay🫡🫡🫡
ty so much!
Found it funny you seem a professional at all of this and then don't use a shortcut for braver lmao
I’m so used to braver being not worth the shortcut in remake that my muscle memory is to just use the slow down extremely fast for braver LOL
You do realize that they announced that this was possible well over a year ago right??
I can literally paste the link where there's a RUclips reviewer that was already playing this game early at least a good 6 months ago to a year who demonstrated this and showed you that this could be done thinking that it was a glitch to only then have the partial game that they had data mind and found out that it is not a glitch and it is a part of combat
who cares schlawg not everyone looks at datamined shit or watches every single review clearly more people didn't know about this than people that did ur not better cause you knew already
and the first time we even saw combat gameplay officially was in the summer games fest trailer 8 months ago they did not "announce this was possible well over a year ago"
Makes no sense for cloud to be stronger than the previous game on a darn flashback.
That's because it isn't Cloud.
@@chrislee5268 doesn't matter.
@@chrislee5268 And there it is, folks! The dude we're watching actually made it into SOLDIER 1st class
clive: first time?
uhhh no...