Cloud can JUGGLE enemies in FF7 REBIRTH

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  • Опубликовано: 26 окт 2024

Комментарии • 73

  • @JenovaGirzz
    @JenovaGirzz 8 месяцев назад +43

    "SWORD, ROYAL GAURD, SWORD, ROYA-SWORD"

    • @BigBossCQCLegend
      @BigBossCQCLegend 8 месяцев назад +2

      Sword 🗡️ Master, Trickster, Gunslinger

    • @toomberrebmoot9244
      @toomberrebmoot9244 8 месяцев назад +1

      I was about to say, he’s been taking a few lessons from Dante’s School of Air Juggling😂

  • @sorasmalls294
    @sorasmalls294 8 месяцев назад +20

    Ouuuu that combo was beautiful, ive practicing tryna do juggles in this demo and its so satisfying

    • @lan1719
      @lan1719  8 месяцев назад +1

      its legit so much fun and this is just ch1

    • @sorasmalls294
      @sorasmalls294 8 месяцев назад

      When the full games drops kmm be making tons of videos doing juggles and combos with this game with every character (besides barret). @@lan1719

  • @playererror5321
    @playererror5321 8 месяцев назад +58

    FF16: We have the best Combat
    FF7R: Are you Sure about that?

    • @rhyge8079
      @rhyge8079 8 месяцев назад +17

      FF16s combat is awesome tho. Don’t understand the need to downplay something just to propel something else. Just enjoy both they’re very different.

    • @playererror5321
      @playererror5321 8 месяцев назад +9

      @@rhyge8079 Both are good.
      But FF7R is just better😁

    • @kermitwithamustache3885
      @kermitwithamustache3885 8 месяцев назад +1

      LMAO not with those cooldowns you dont FF16
      Come back when the PC version turns them off (hopefully)

    • @zerosolis6664
      @zerosolis6664 8 месяцев назад +5

      ​@@kermitwithamustache3885Sure, make the whole game piss easy and uninteresting because all you're gonna do is spam OP abilities. Damn, have at least SOME critical thinking. FFXVI went for being something entirely its own thing, while FFVIIR is just FFVII, FFXII, and FFXIII in one game, refining bits of all three, especially the materia system blended with action. One is a new FF, one is an old one brought back to life in a new way. Very very different. One is an action game, one is *actually* an action RPG.

    • @kermitwithamustache3885
      @kermitwithamustache3885 8 месяцев назад

      @@zerosolis6664 Critical thinking? Sure i'll give you the wall of text of why i think cooldowns are bad.
      I really dislike timed cooldowns on abilities. It's by very, very far the most basic way to tie abilities to a resource to limit their usage, and i find that time is the least interesting resource in an action game, because not do you not have to do anything to gain it, but you also can't do anything to gain more of it. It simply happens regardless of your actions. In almost every game this is exploitable (you can pretty easily avoid danger while waiting cooldowns out), too limiting (you can end up with nothing of interest to do very easily), and shallow (it interacts with no other mechanic). It's a huge loss of potential at the very best. I honestly cannot think of any action game that would be made better by having anything in it put under a cooldown, and I can't think of any action game with ability cooldowns that wouldn't be made better without them (granted that can sometimes require any one of the tens of existing alternatives to replace them)
      I'll finish this by saying I don't think there's NO context in which you can use these well. I don't think a game is bad just for having any of these things. There are reasonable implementations of each of those things. It's always a matter of how prevalent they are, how immutable they are, and how uninteractive they get.
      Thanks for listening to my Ted talk

  • @phillystevesteak6982
    @phillystevesteak6982 8 месяцев назад +3

    Good!! This is what I was I was concerned about. People don't understand as cool as team attacks are, they do VERY LITTLE to shake up the overall combat flow and functionality. Theyre essentially almost another limit break to use when available. THIS is what makes a combat system feel evolved.
    I was hoping we'd get the difference between KH1 and KH2. It looks to be the case.

  • @off-meta-michael
    @off-meta-michael 8 месяцев назад +15

    dude, SICK

    • @lan1719
      @lan1719  8 месяцев назад +4

      ty so much!

  • @JacobDTulio
    @JacobDTulio 2 месяца назад

    “You scared?”
    Oh wait, wrong game.

  • @aid7548
    @aid7548 4 месяца назад

    **DMC5 combo flashbacks**

  • @Thevikingninja117
    @Thevikingninja117 8 месяцев назад +6

    And haters still want to hate this game for no reason LOL Game is gonna be amazing.

    • @Lorfo11
      @Lorfo11 8 месяцев назад

      I will shit on any appearance of those "Fate Ghosts" or whatever their name is. That shit reeks of Nomura's habit of overcomplicating stories and turning everything into Kingdom Hearts level of tedious... Other than those things, I'll enjoy every second of the game :D

  • @alessandrop2870
    @alessandrop2870 8 месяцев назад

    I love this game. 😃

  • @indigo4740
    @indigo4740 8 месяцев назад

    Gonna show any sephiroth combos? And who you think plays better, him or cloud?

    • @lan1719
      @lan1719  8 месяцев назад +4

      still working on how he works because hes a bit more in depth and less immediately good. I think cloud is just more straightforward. Seph has a lot of cool stuff though im trying to cook soemthing

  • @theotehoart
    @theotehoart 8 месяцев назад

    0:10 do you need 1 ATB to make that wind effect slash? is that why u parry 2 times at the begining?

    • @willuigi64
      @willuigi64 8 месяцев назад

      he got atb so he could hit the enemy with fire and start the juggle.

    • @lan1719
      @lan1719  8 месяцев назад +1

      no atb needed for any of clouds wind slashes i just wanted enough atb so that no matter what i could follow back in the air with triple slash at 0:14

    • @lan1719
      @lan1719  8 месяцев назад

      for fire and the later triple slash just in case the combo itself didnt build enough(since atb gain speed seems pretty nerfed as of the demo)@@willuigi64

    • @kuroinova2056
      @kuroinova2056 8 месяцев назад

      The ranged attack combo does not need atb, and is performed with evade into attack

  • @Pau1Mohabir
    @Pau1Mohabir 8 месяцев назад

    They literally improved everything without making it feel gimmicky

  • @JaditeKnight
    @JaditeKnight 8 месяцев назад

    Sick Midair Fire!

  • @cosmiccomet_2705
    @cosmiccomet_2705 8 месяцев назад

    Ooh that was very nice

  • @zaikhu
    @zaikhu 8 месяцев назад +1

    "Cloud" 😉

    • @saltyk9869
      @saltyk9869 8 месяцев назад

      Cloud is present in this video.

  • @phantomneko9274
    @phantomneko9274 8 месяцев назад +1

    How did u do the air combo?

    • @kuroinova2056
      @kuroinova2056 8 месяцев назад

      It probably because he did triple slash on a enemy that was airborne.

    • @phillystevesteak6982
      @phillystevesteak6982 8 месяцев назад

      So now you can shortcut map up to 4 ATB skills while engaging in Ariel combat as well as 4 on the ground. Previously, you could only map 4 across the board.

  • @reenans2860
    @reenans2860 8 месяцев назад

    gonna take you for a ride

  • @srblond
    @srblond 8 месяцев назад

    Ok but how do you strike an enemy so that they launch into the air?

  • @MikeRavia-xp5ig
    @MikeRavia-xp5ig 8 месяцев назад

    You know they have short cuts for special moves right?

    • @lan1719
      @lan1719  8 месяцев назад

      you have got to be actually blind if you dont see me use them multiple times in this video

  • @Observedwalnut75
    @Observedwalnut75 8 месяцев назад

    Am i the only one who really doesnt like new punisher mode?

  • @insanaxmente
    @insanaxmente 8 месяцев назад

    i love you

  • @DorsgamEpic
    @DorsgamEpic 8 месяцев назад +1

    Nice gameplay🫡🫡🫡

    • @lan1719
      @lan1719  8 месяцев назад +1

      ty so much!

  • @phantomneko9274
    @phantomneko9274 8 месяцев назад

    Found it funny you seem a professional at all of this and then don't use a shortcut for braver lmao

    • @lan1719
      @lan1719  8 месяцев назад +1

      I’m so used to braver being not worth the shortcut in remake that my muscle memory is to just use the slow down extremely fast for braver LOL

  • @chuckrichardson83
    @chuckrichardson83 8 месяцев назад +1

    You do realize that they announced that this was possible well over a year ago right??
    I can literally paste the link where there's a RUclips reviewer that was already playing this game early at least a good 6 months ago to a year who demonstrated this and showed you that this could be done thinking that it was a glitch to only then have the partial game that they had data mind and found out that it is not a glitch and it is a part of combat

    • @linkshunter608
      @linkshunter608 8 месяцев назад +7

      who cares schlawg not everyone looks at datamined shit or watches every single review clearly more people didn't know about this than people that did ur not better cause you knew already

    • @linkshunter608
      @linkshunter608 8 месяцев назад +6

      and the first time we even saw combat gameplay officially was in the summer games fest trailer 8 months ago they did not "announce this was possible well over a year ago"

  • @dannyd4339
    @dannyd4339 8 месяцев назад

    Makes no sense for cloud to be stronger than the previous game on a darn flashback.

    • @chrislee5268
      @chrislee5268 8 месяцев назад +4

      That's because it isn't Cloud.

    • @dannyd4339
      @dannyd4339 8 месяцев назад

      @@chrislee5268 doesn't matter.

    • @phillystevesteak6982
      @phillystevesteak6982 8 месяцев назад

      @@chrislee5268 And there it is, folks! The dude we're watching actually made it into SOLDIER 1st class

  • @n1belheim
    @n1belheim 8 месяцев назад +1

    clive: first time?