Dying Light 2 - A Fine Game That Falls Flat
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- Опубликовано: 6 июн 2022
- Dying Light 2 as a game is good, but it fails to recapture the magic that made the original so special and such a remarkable experience with friends.
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I would have to agree unfortunately. I was beyond hyped for this after playing the first game. To be fair it held my attention for 40 hours, but after you explore the world for a while, you realise how bland and uninteresting it is. Also getting rid of the roaming volatiles at night seriously nerfs the fear factor.
Dying Light 2 suffers from the same issues every zombie media eventually falls victim to. It's no longer about the zombies or horror but about human relations in the post apocalypse. Super disappointing.
As someone that adores dying light and dead island, I personally felt that DL2 was undercooked and needed more time
Dying Light 2 is OK. Wish it had more meaningful choices and wish they had mroe consequences. But for the game we got, I had fun with it
My main problem with DL2 is the environment. The city of Harran was so cool and diverse, with the old town, the slums, the trainstation, the beach/bridge area etc. while Villedor seem bland and boring after a while. One of the things that annoys me about Villedor is you are never really forced of the rooftops, whereas in Harran you sometimes had to get to ground level to get to your destination and that's where the intensity really skyrocketed and got the adrenalin pumping. I never really feel in danger in Villedor the same way.
The jump button on RB is perfect, its so you can jump while still being able to move your head, since most people use their thumb for the right stick and A you're not having to switch between them
I feel they've lost a lot of what made one so great and stood out. I hadn't played a zombie game since the Dead Rising, and Left 4 Dead franchise that kept my interest until the first Dying Light. Dying Light 2 feels like it's too busy going after trends, and it's kinda feeling like a typical Ubisoft title, especially the layout, towers, and stealth mechanics.
Brother. The last of us part 2 didn't work. Abby seemed less human the longer we stayed with her.
One of the most shocking things about this game was how many people online were trying to convince me this was going to be a contender for “Game of The Year”(this became especially confusing since Elden Ring released two or so weeks later). I was so confused by this. This game is the definition of “mid” in my eyes.
Its rare that a cult hit rebounds into a great series. The first game has a corny story but one of the best gameplay loops I've ever played. Loved the DLC too. I hope they try a new IP and use lessons learned to create a more consistent and polished product. Maybe hire a real writing team.
I think jump on R1 is clever, since you can jump and keep your thumb on the camera stick
There’s another ending where Lawan joins you when you leave the city, if you’d developed their relationship enough and made specific choices that develops their relationship romantically. As well, you need to have spared Hakon and chosen to save Mia in the end. It’s a nicer ending overall, as the trauma Lawan has suffered during her time in the city kind of covers the reason as to why they’re both leaving. The city is saved, you get your maidan. Still doesn’t help the story from being a mess, but at least it’s the nicest ended and one that feels more justified as to why you ultimately leave the city.
The music in this game absolutely slaps. Especially "empowering yourself". climbing that massive tower with THAT track in the backround made me feel somethin
they completely turned their face away from the deep immersiveness (atmosphere, music, sound FX, the "look" of interiors and dusty damaged streets that were full if subtle untold stories, unique safehouses that shared the same feeling and immersion, extreme fear at night, etc etc etc theres more on this tangent - but mainly all these components created a
The series went from depressing atmosphere of a dangerous infection ravaging a beautiful city to Parkour talking simulator,
He makes a good point about the intro, would've been cool to see bodies at different stages of decomposition as a hint at survivors keeping the building in good shape after the fall, also the game should've used skeletons for any non living dead meant as a set piece. The body can rot to bone in about 9-12 days on a summer, and seeing as the seasons just don't change in villador. This would've given any "fresh" corpse more significance because you as the player would know that one was more recent
Dying Light 2 feels EXACTLY like what it is....
My main issue was the sense of dread I felt playing DL1 at the start never presented in DL2. In DL1 I think I spent a solid amount of time before even considering going out for a night adventure. In DL2 the night somehow got made into the “safe time” to explore and my major gripe all the way through was the difficulty. I saw they patched it a few times so maybe I should try again, but yeah sometimes the delivery of the “power fantasy” requires building you up from being that weakling first.
12:38
"It's a welcome addition, that doesn't really add anything."