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I'm at the beginning and I am SO confused. Resident Evil has gone back and forth emphasizing and deemphasizing suspense horror and action its entire life and Village is a completely valid and logical part of that lifecycle. Speaking about horror more broadly, horror franchises tend to become more action oriented over time in general. Whatever you feel about it, Village's design choices make perfect sense in the context of Resident Evil and it is NOT a departure from the rest of the series.
Yah I mean Res Evil has gone back and forth before 8, you’re right. Even Evil Within moved more action just by Evil Within 2. Seems like a natural evolution for a lot of the genre. Dead Space moved to action more with each sequel as well with 3 being more action than anything.
I completely agree. After watching the intro of this critique I just had to come to the comments and see if anyone else felt this way. The series has always had a pretty big Action emphasis, to be honest, even on PS1. The Action-focus has definitely gotten bigger since but I don't understand how this is the one that gave him that impression. How was it not 6, which was a completely action-oriented co-op B-movie type game. How was it not 4 that was the ACTUAL departure that made it completely panicky action-focused with like one or two little spoopy moments. Or 5 which was even less creepy and basically was the same pure action co-op schlock that 6 was, just with more clunky controls. I didn't even feel like this game felt that different from RE7, really. I hope the rest of the critique will clue me in a little more but just the intro on its own makes absolutely no sense to me and feels like he either went from some classic Resident Evil straight to this one or just played the Mercenaries mode. I'm sure neither of those things are true but you know what I mean. To me, Village (and 7 also) were, if anything, a return to a more horror-y feeling. RE4 spooked me literally once (the first Regenados (that was their name, right?) encounter) and was otherwise just action with a horror-ish theme, RE5 and 6 didn't spook me at all, but RE7 and 8 brought that back a little and managed to give me a few scares here and there, even if neither of them compare to the kind of horror that you would get with a classic Silent Hill game or something, but then again RE never did that for me anyway.
what really got me in the intro was him asserting that the ending is somehow more actiony than any Resident Evil prior. Like, Resident Evil has literally ALWAYS ended with a schlocky, high adrenaline action sequence. Like, Code Veronica probably has the least intense ending of any of the games, and it still has a self destruct sequence and explosions
I imagined the intent to the shootout at the end is supposed to make you feel like you're back in Chris's shoes. A throwback to RE5 with it's whack-a-mole/zombie gameplay.
To be clear, this started with his cyberpunk review, where all he was doing was making content that fits with mainstream ideas, lacks passion for the fans and development reasonings for the game, and it's just generally uninspired repeats of the same ideas even in his own sentences, he will reiterate the same point multiple times for content, I think it would be better if he took a break and made one critique for something he cares about, instead of just jumping on the newest games all the time, I got into him for his ultimate critique of the Batman games, and after going back to them I realized that a lot of those points are agreeable and a critique should not just be fans circle jerking the game, I'm here for a deep dive hours of content onto a game that I enjoy, not an extended essay of the IGN points that everybody else has already said
I will say one thing I do adore about the lords is because of their specialized areas, it sort of feels like little homages to different forms of horror. Dimetresque is classic bram stoker-Esqu horror, Donna is psychological and uncanny horror (things that usually aren’t meant to be scary but are scary), Moreau is “the unknown” ocean horror people fear and Cthulhu monster vibe (harder to describe sorry) and Heisenberg is obviously focused on body horror and body modification horror like human centipede or The Iron Man (Tetsuo)..idk just something I love to admire in this take on RE villains
@@mtb5431 They really could have made the whole game some vast vampire castle with back tracking classic RE style but with how on rails this movie-game is that part and pretty much most parts feels like a roller coaster ride.
@Elliot Vaughn Capcom obviously wants to go supernatural cause they are bankrupt of ideas. Their solution: a virus that turns people into supernaturally creatures lol
@@mtb5431 I mean, I don't think it's because they are bankrupt of ideas. It started as a damn zombie game. It's not like it was the forefront of creativity to start with and there have been mutants since the first one. I don't see much difference between the enemies on this one and 4 except these guys are hairier. Thats kinda the real problem. They kinda just made resident evil 4 again in resident evil 7 and couldn't decide whether to be camp as shit like 4 or scary like 7 so it just comes out kinda confused
I finished RE7 in 14 hours and RE8 in 17 hours. And there was hardly a moment I was stuck, but rather; I explored the games and tried to get the most out of it. Sure you can finish in 6 hours if you zip through and skip practically half the game and just speed run towards the end. I enjoyed the review but this obsession and constant harping about “only 6 hours” just makes zero sense unless your goal was just to zip through the entire game in the quickest time possible.
Agreed. My first play through was closer to yours because I explored and took my time. I don’t know how he zipped through the game so quickly like that.
There's been so many action focused RE games already prior to 8, feels tone deaf to say this is new for the franchise. RE8 isn't that original, it feels entirely like a blend of 4 & 7 which was apparent when it was first revealed. RE8 even has the purest horror sequence in the entire franchise (the doll house).
@@thebadwolf3088 I found it very unique the 1st time around. Yes it gets boring specially after the 2nd playthrough but its undoubtedly great at what it was designed to do, making players feel dread and vulnerable for 30 minutes. Specially after having a bombastic battle against Dimitrescu.
It was disappointing after RE7 was straight horror. Yeah it lacked enemy variety but the Bakers were far more memorable then any of the lords. Even Heisenberg. Also like how RE7 didn’t feel like it was holding your hand the whole game.
You're first run was 6 hours? I'm sorry you feel like that wasn't impressive, but that is practically a speed run for a first playthrough. You have to be in a tiny percentage of people to understand a complaint like "it's too short", while rushing to the end.
@@Budd631 I can understand some people play games at different pace and all that. But to report that it's a 6 hour game is completely misleading. If you're talking about the in game timer then you have to remember that it only counts time in play, that excludes the inventory and the shop menu amongst other things (like ALL the cutscenes). And if you would count "game time" in other games including everything than you should consider that in this too. I can do a sub 3 hour playthrough knife only, it's not too difficult if you white knuckle dash through the content. It's not the same experience that's for sure. But that's the thing, do you want content or do you want put your head down and get it over with? That's why the critisism doesn't make sense to me. Everything the game is is not included within that mad 6 hour dash, even putting aside Mercenaries and the Challenges. So to sum up the game as "$70 for 6 hours", "if you look at that and are repulsed - fair enough". Like come on. I probably sound like the biggest RE fan defending this, but it's not true I'm just a person put off by the quality of his critisism.
Yeah I was confused by that too because the average play through for the game, which I googled, is closer to 10 hours. So it's likely that he did rush through it
I used it like a poor mans magnum as well. Hardly even aimed it, just blasted away with it whenever i was cornered by just one or two enemies instead of using the shotgun, as i saved that for bigger "oh shit" moments.
@@jayfromthak you do realize there's an algorithm that spawns ammo when your weapon gets low right? The longer you don't have any ammo in the mag or your inventory it should spawn. I had upwards of 10 bullets for the magnum at points.
I normally never comment on vidoes but some of the the stuff youre saying..boggles my mind. The grenade launcher and the Magnum are just "fine"? The Sniper is not viable later? Youre first run was 6 hours? Holy shit, how much did you miss then? I really dont get it.
Here's the thing. How many times did he play the game? If he only played the game once then a couple things must be true. He ignored some pickups and treasure. He would've pushed through objectives alone, maybe some upgrades. Multile playthroughs with maximum exploration is required for an in depth critique. Gameplay looks fine ish in village. Story is garbage. Which is sad, writing is not held in high regard these days.
@@soulsearcher9620 The story in 8 is kinda on par with the rest of the series. It's generally not good and the less there is typically the better. Like 2 and 3 probably have the best story to me and that boil downs to, escape city in 2 and something something Nemesis in 3. 7 was goodish because again, there wasn't much there that wasnt in the level design itself. Like the games are all campy action schlock. It's also a Japanese game so when they try to do western stuff it's basically being translated twice, once thematically, then literally and it rarely goes perfectly. That said, the end of the game as Chris is just really, really bad. Again it's the Japanese writing an American action hero character. It obviously boils down to stereotype because they.figured it out from 80s movies
@@soulsearcher9620 it's a decent game, but House Beneviento? Is the most boring shit after the first playthrough. Completely kills any replay value imo. And I've played through it like four times
I agree with his criticism mostly but I used the grenade launcher alot. The magnum was so boring and unrealistic for me I never used it and I finished the game for about 8 hours with doing alot of exploration and upgrading alot of my weapons.
I don't think a lot of being action in RE8 is "new" for Resident Evil. RE7 had to act as a reset for the franchise because RE5 and RE6 were well known for being heavy on action and very light on horror. RE8 and RE7 both have a way better balance of the two. Edit: yes, RE4 also had a good balance, as did the classics (especially the OG RE3) Ultimately this doesn't feel like the "ultimate" critique because there is so much missing here.
@@mtb5431 I disagree. Re4 had horror elements but it barely felt like a survival horror game to me. I could count on my fingers the amount of time I felt any tension in re4 because of any horror aspect. And on normal the game was brain dead easy, I'm currently on my first professional run but last time I played I rescued Ashley and the only part where I found any difficultywas the house ambush. I think re8 was a MUCH better balance and I enjoyed it more. I felt my first playthrough of re8 was much more tense than re4
@BLITZ I procrastinated so much with beating RE8 that it took me a little over two weeks. I just couldn’t get into it. Unlike RE7,I didn’t care about its mysteries at all. Thought all the lords were dull except for Heisenberg, didn’t give a damn about Ethan finding his daughter,and I knew Chris hadn’t gone bad and had guessed Mia wasn’t dead. It was just so tropey with its vampires and werewolves. Yeah the series main monster has always been zombies but at least they were the result of a man made virus. Even though it was kinda the same case in RE8,in reality Capcom really wanted to go into supernatural territory so they created a supernatural virus lol
@@grantgarbour Re4 built its atmosphere well, and got you invested in surviving. You had a job to do, a goal. Save Ashley, and escape. The castle has plenty of the horror aspects, because it has the chanting, chains of the Maces, the invisible bugs, The armour that becomes Las plagas headed... It surprises you plenty but remains consistent enough that most enemies aren't one and done unless they're bosses. The enemy variation and changing locale lended to it, escalation slowly ticking up to build for the saddler fight which isn't underwhelming, since you've gained an entire arsenal up to this point. So you have no trouble winning, unless you got trigger happy and purged more ammo than you picked up, and missed multiple pickups. That itself can be fun as Heck though, limited resources for the end fight. Do or die.
11:42 - 12:02 This basically confirms that he was doing a speedrun, like everyone was saying. I've wiped out EVERY single enemy in both normal and hard difficulties, leaving no stone unturned. I ended up finishing in 17 hours, then 12 respectively. It's only a "6 hour game" if you make it one.
While there are many viable points in this review, I could definitely tell that it only took you 6 hours to finish it because it seems like you missed MANY things by just rushing through it. Just for context, the average playthrough seems to sit at about 9 to 10 hours (it took me personally 12). For such an in depth review it kind of boggles me that you seemingly didn't take your time to explore the whole thing
6 hours? You definitely didn't get near all the treasures. If you don't explore and don't do half the content in the game, how can you say its too short when you missed most side things?
Howlongtobeat is the site I use to see how long the average play time of a game is village is 9.5 hrs main story 11.5 with side content. I did it in about 10.5 Hardcore first playthrough with a decent amount of side content so yeah he was rushing like hell to beat it in 6 hours of a casual playthrough. Or just playing on easy
Just finished it today having played it for the first time on PSVR2. Took me 19 hours (as per game save clock), plenty of exploring, plenty of just stopping and staring with my jaw in my lap. Not just the best gaming experience I've ever had, but the best value for money thing I've ever bought. It is utterly stunning. Only just looking at the reviews now for the first time of this two year old game. Truly awesome experience.
Honestly all the resident evil games have way more action sequences than people expect. The first one had a boss fight with a big mutant snake! I think re8 is not at all a departure in terms if horror for the series, but instead in it’s setting
They didn't believe enough on their "bad guys". Dimitrescu's section was too short, The Doll House is a one time thing, The Windmill section is very basic and Heisenberg wasn't given enough spotlight and his battle was lackluster. Hope that Capcom addresses this in the DLC or in RE9.
5 and 6 were already action games, and 3 and 4 already had a lot of action elements...you could go back as far as to RE2 to find action elements in this franchise. Only RE1, its remake, and 7 were truly "survival horror" games. I really dont understand why people keeps getting suprised about Resident Evil leaning towards action, it has been doing it for the past 23 years.
I never understood it either, it's never really been a straight survival horror series like say, Silent Hill is. Re4 probably struck the best balance, which is why it's the best overall game, imo. I also really enjoy 5, it's not particularly scary but it's ALOT of fun.
@@gman7497 RE4 is a bullet festival. Just the amount of guns alone. That and the island towards the end is just stupid. The Granados are shooting machine guns. It’s pretty stupid
Haven’t the resident evil games always been more action oriented, and especially past titles like 4 and 1, and one in particular is more of combination between 4 and 7 not a fundamental genre shift. 7 was a massive shift from 6, 8 is 7 with the design fundamentals from 4 while still being more horror than about half of the series.
Not really, they became more action focused each game cause same creator idea that ultimately grew to dmc and re4 cause they wanted more action Re first and foremost should be more management horror focused, but change in camera leads to more aim focus problems and here we are
The games do keep getting more action-centric, and campy. Honestly, I've found them all to be fun. But I enjoyed them because I played them all co-op. So there was a lot of laughing at the cheesiness. Luke mentioned that the RE7 engine couldn't handle having many enemies on screen at once. It makes me wonder if Capcom would have liked to make RE7 with more action, but it was the engine which forced them back into a different type of game.
@@oh-not-the-bees7872 that's just how business run. There's always pressure to try and jump on the bandwagons. It's probably due to financing. If two people go and ask for a loan to make a game, the bank will choose the game that's a copy of popular games. The bank won't like to take risks on an unproven design.
In defense of the length, the in game timer stops any time a menu is accessed. Other games have a constant timer even through loading screens. RE has always been a series that thrives on replayability. This game delivers in my personal opinion. But yes if you’re going to play it once and shelf it I would wait for a sale.
Not your best work Luke, for the numerous reasons mentioned in the comments. I won't repeat but I concur with the majority of the criticisms of your review. You really did the game a disservice selling the game as a 6 hour experience, which it won't be for the majority. I got 15 hours out of my first play through.
yes I really wish I could watch him do his first playtrhough to see how the fudge he bashed it out in just 6 hours... Must have played on easy and never looked at the nice environments, must have used a speedrun guide... Maybe he's just a genius at playing video games. It took me 6 hours on hardcore just to get past the "survive the attack" part at the start of the game.
@@darthvader6533 No problem not liking a game, but rushing the game like this and complaining sounds like something DarkSydePhil would do... It's like the Alien Isolation IGN review comolaining about the difficulty and giving a low score.
@@TheMrCHELL I do get that, but that would imply theres a right and a wrong way to play a game. Theres nothing wrong with someone doing all of, say, the story missions in a row, and missing all the side quests. Yes, thats content lost, but if you dont care about it, why play it? I spent 80 hours in my first play through of RDR2, its probably only a 30 hour story game, if even that much. That makes the game 30 hours long. You cant really factor in the side quest length to pad out the game time, as thats all optional.
I see plenty of other comments expressing my thoughts, so I’m just gonna say I have had a hard time agreeing with you on these big critiques. You seem really jaded, but I guess we’re playing games for different reasons.
I just wanted to say how much I appreciate that a lot of Luke’s videos, especially the longer ones, are segmented by into multiple sections. It really helps when someone is going back and forth a lot, and I sincerely appreciate the fact that he doesn’t NEED to do it, but he still puts in that extra effort to make watching his videos just a little bit easier.
Mad props to finishing your fist playthrough in 6 hours. I wouldn’t consider myself a Resident Evil veteran, but I’ve played through 4 over 20 times on various difficulties, and I’ve played 5, 7, 2 Remake, and this one. I personally enjoy making my first playthroughs the “long ones” where I do almost everything and collect everything that I possibly can. There’s no right or wrong way, but I certainly prefer to savor it the first time and “drink it in”. Great critique.
I mean RE is know to be a franchise that has to be replayed to get max value out of it. I understand for slogs like AC or The Witcher 3 but RE is meant to be replayed multiple times
@N7Andy I don't really see how you can do all in one playthrough without investing at least 50+ hrs, maybe even more. You can go through the whole RE franchise in less than that
Personally, I think the jump from resi 7 to resi village is similar to batman Arkham Asylum to arkham city. It feels like a natural evolution in terms of enhancing the gameplay and gameplay loop. With that said, I didn't find that both games were COMPLETEY different to the point of not feeling like they were in the same series. And besides, resident evil isn't really a series that prides itself on consistent. Resident Evil 4 was the "all bets are off" game compared to the classic games if anything.
it seems like the average playtime is around 10 hours from my own playthrough and playthroughs on youtube so really if you take you time with it, its much longer than you think.
I don't really agree with the game length argument, to be honest. Six hours for your first playthrough stirkes me as extremely little and not representative at all of most people's first playthroughs. A more realistic estimate would probably be around 10 to 12 hours (in-game time, which equates to about 12 to 14 hours real time). I'm not saying Village is a long game, because obviously it's not, but implying that it's exceptionally short is misleading, especially since it's definitely not shorter than RE7 or the 2 and 3 ramakes. On the contrary, it's probably a bit longer than all of them. And like with most Resident Evil games, RE8 has got tons of replay value and even an additional game mode with Merceneries, so I'd say it's defintiely worth its price tag.
It took me 30 hours to beat it on hardcore on my first playthrough, even though my save file timer says it only took me 6 hours. There is no way Luke really completed this in just 6 hours. that is just impossible. But still, this is a lesson to not play these games on easy difficulties. You have to play on hard to get good value for your money.
I think I took 13 hours to complete it without rushing anything. But haven't played it since release and to be honest I wasn't really impressed, pretty average in my opinion, 7 was way more interesting.
@@Casketkrusher_ 7 was good, but I kind of prefer this one. 7 had better spooks, atmosphere and puzzles. This one had more variety in weapons, environments, enemies and exploration is a nice improvement over 7. Story wise I wasn't really surprised with any of them. It would be awesome if RE9 manages to combine 7 and 8 into one.
Even 10 hours sounds too little for me, considering it took me about 30 hours to beat it on hardcore. The game's save file timer is completely inaccurate. That tells me I only spent 16 hours.
I honestly loved the mix of horror and action because it feels like a modern take on Resident Evil 4 and that’s my favourite in the series (along with Resident Evil 2 Remake)
I love the review bro but you didn’t mention anything about the exploration of the village itself, didn’t mention anything about all the side bosses or treasures or hidden areas you can explore, didn’t mention the cooking and hunting, didn’t really mention anything about mercenaries mode etc. You also didn’t mention how mother Miranda is what literally gave Spencer the founder of umbrella the idea to create umbrella in the first place. This village and mother Miranda are literally the origins of the zombies and umbrella. So much detail and stuff you missed man.
@@krillepille2004 it’s not a speedrun. the game is quite short. no matter how long the game took you, there’s way too much stuff that doesn’t get explored enough because of the shorter run time.
Pretty much the problem Mikami wanted more action and that ultimately led to DMC and evil within and 4s mindset They got so close to older style then gave up again, capcom needs to stop doing that
Except this game forgot the survival horror aspect and went to action pretty quick. And yes, I did like RE4. But part of the reason I liked it was that it came after many titles done in the original style while in a world of years of RE clones. It was a breath of fresh air. Then we got an even longer period of time of RE games done in the more action style in a world of years of RE4 clones and borrowing from RE4 3rd person presentation. Then we got RE7 to freshened things up.. and RE8 seems to be going back really quick.
I just do not understand how you people beat these games in like 6 hours. Either you are gods who play every game perfectly or you skip as much content as you can do beat it quickly. I played through resident evil 7 many, many times, to the point of being somewhat of a pro at the game, and my first run of resident evil village took just under ten hours. I don’t get it. Either y’all are skipping content or lying.
It's kind of weird, I agree. I've played literally every main line Resident Evil game, some of them dozens of times, and it still took me like 11 hours to beat RE8 on my first playthrough. I didn't rush through the game, but I also never just stood around to smell the flowers ... I was playing at a casual, average pace, like I think most people would. Six hours probably means that he went directly from one main story objective to the next without ever taking the time to go back to the village to explore, search for some hidden treasure or discover any of the optional areas. In any case, 6 hours is definitely not representative of most people's first playthroughs, that's why I don't think it's fair to hold it against the game.
Right off the bat, something i gotta disagree on is that the resident evil series has always ended with a big action set-piece to send them off. Granted, in the tank control titles its usually a self-destruct sequence and being given a rocket launcher, but it is still an action set piece for a send off. What im getting at is that this specifically isnt something new, and in this way i do not think that RE8 is more of an action game than any other re
if you explore enough and clear every section to make it blue you actually have zero problems upgrading most weapons even after upgrading previous ones. Ive always found tons of money around. but the game is designed not to fully upgrade everything so you can continue in new game plus. but i found myself easily upgrading most of them on the first playthrough.
The Order 1886 is one of my favorite PS4 games due to how much love was put into it, especially the story. It feels like they made the game and Sony was like: "So, how's the gameplay coming along?" Ready at Dawn: "Um, wait...Game...play?"
I know I'm in a huge minority here but I wish they would go back to the static hand painted 2d level design. It made it look so beautiful and gave it more of a sense of horror because you couldn't see around corners and depending on the camera angle you may have a very limited window of a zombie grabbing you. I'm not asking for tank controls back but I'm sure they could find a way to blend the old with the new and make something really special if done right.
I mean I’m at 11 hours and I’m at the end. Everyone’s game time length is different, also I assume you played through kind of quickly because your job is to play and review/critique games.
How do you know you are at 11 hours? Did you time yourself or are you going by the in-game save file timer? Because that is completely inaccurate. It resets itself whenever you load or die, it stops during menus, etc.
For me at least, the whole you need to hurry cause the script is asking you to got fixed pretty quickly after escaping the castle and the cutscene where the Duke explains that Rose is inside the flasks and all 4 of them are needed to perform the ceremony. It's no longer trying to find a missing child, as it is trying to find an already dead missing child's body parts and see if you can glue them back together haha
Six hours on your first run with normal difficulty? Did you skip out on upgrading your character and weapons on that run or only do a few? Did you do most if the side missions or seek out treasure on that first run as well? I understand your next playthroughs would be much faster but side missions and lore make this an eight to ten hour game if you're not rushing.
I did 8:30 hrs first playthrough on hardcore, since I've played RE since 1 directors cut and know that normal since RE 7 is too easy. Also, I collected most of the treasures, got all guns (not fully upgraded, except the first shotgun)
@@grantgarbour finished it with 12 hours but i swore to god i spent like 30+ hours XD was playing straight since release and was playing between nights
I really don’t think this feels like a reboot. It’s just like 7 fundamentally which yes 7 could be considered the reboot. They felt extremely similar to me from mechanics to UI elements. I don’t mind it being different from earlier titles because I enjoy them both. It’s the direction they are choosing to go and I can take it or leave it.
I've never played these games and it took me about 7. But he is a whiny person who takes himself way too seriously so don't take hid words as canon. He is just a person with an opinion, even if he loves to add his own name to the title
I feel like a little more effort could’ve been put into this review. There are a lot of things you’re misinformed on and it just seems like a stream of conscious on your rushed playthrough of the game. Gotta build from this.
I'd agree with you about the whole main story VS side content critique if this wasn't a resident evil game. It has always been a series about searching for treasures and ammo. It's not so much a 'okay I'm gonna go do some side quests or explore around' but more so a 'shit I need some ammo before I head to the next area' or 'I need food and treasure for the duke to upgrade before the next area so I should look around' it doesn't divert all attention from the main path like most other games. I didn't find everything on my first go (mainly missed the side area before the Wolf Den gauntlet; the arrows actually caused me to miss the alpha werewolf and said side path.) and my runtime was around 8 hours. I was able to get every weapon and upgrade them somewhat. There was even a really good pistol that you missed in your weapon section that's available from the duke once you reach the factory. It's really good in the mercenaries too.
@@mtb5431 the werewolf stuff immediately threw me off and I was worried when I got it but the designs on them are perfect-way scarier than I ever imagined them to be. Outside of that, the cast of main villains are kinda odd but I really appreciate how they almost encapsulate 4 different realms of horror into one game. The story might not have been amazing but I think it was good and it served its purpose for making a fun, unique game. I was pleasantly surprised playing it
The game is 10+ hs on your first playthrough MINIMUM unless you already know exactly where to go/what to do and purposely leave sidequests behind. Please don’t spread misinformation.
My first play through was 11-12 hours. Hard to tell exactly because RE games don’t count cutscene time. End timer said 9 hours and 17 minutes. Anyways, I feel Capcom has finally justified the launch $60-70 price tag with Village. Going all the way back to 7, it was hard to recommend these games at full price for the general audience (1 play through and put down).
I like the content about "Action" i wonder if he knows the Lore or even understands it, resident evil 1 was a outbreak of the unknown, since then many oganizations do havok with those viruses, ofc it cant be horror 24/7 when the world knows whatsup! Being stuck at the first 4 games is just sad when horror is your maintarget.~
@@mtb5431 Agreed. I’m new to the series since RE:8 but I noticed that as well getting into the lore. It even sometimes just comes across as the type of stuff the weird shy kid in high school would think up rather than professional horror writers/game developers
Banged on about the length for way too long! No Resident Evil game is long and nearly all have rewards for beating the story with three hours so this is just more of the same. I'll always take quality over quantity and let's be real, $60 isn't a massive amount of money.
Literally all of the injuries you receive in this game can be either greatly mitigated or completely negated by just donning one of the 15th century medieval plate armours found in the Castle. You can even get a sword from one of the dungeon zombies and BAM, you are impervious to damage. Unstoppable . I wish you could cheese the game in such a fashion. They don't show Ethans face ,because if they do, you will realise that Rose much more resembles ''The Duke'' than she does Ethan.... That is why the Duke is so involved, eager to help but won't elaborate on why he does so. I don’t care for the Resident Evil franchise but I have to say, ‘’Village’’ is the first game that I regret watching a play through and not playing it myself. (I watched the playthrough because I thought it would be a game that would not appeal to me…but it did.) It is not Roses gelatinous mass contained within the flask, she was dismembered... each flask is literally ladled with the part contained within.... ;;HEAD''...ARm, leg, and so on. It seems clear that you had a preconception about this game before you even started playing it, hence your rushed, distasteful take on the game.
This is my favorite RE game aside from the 2 remake and 4. I wouldn’t really call this a straight up action game though. It’s a good mix of classic resident evil mixed with resident evil 7 for the first half of it and then for the 3rd and 4th/last area of the game it’s more action packed yes but it’s still got classic resident evil stuff mixed in even in those parts. I’d say this game is resident evil 4 combined with 7 with some of classic resident evil 1 mixed in with some of it. It’s got a lot of horror and backtracking, it’s got a lot classic RE exploration and progression/puzzles mixed in with the action. It’s a good combination of classic and new.
Dude. The lenght you went to subtly pose yourself as an intellecual enjoyer of high quality content while simultaneously patting the poor simpletons who can't afford this game on the head right out of the gates is amusing. I absolutely love the content you create. It is truly rich and insightful, but the condescension in your voice sometimes really raises my eyebrows. No offence, mate - just offering an honest point of view.
Let’s not forget that RE5 was legit an action game. Village was the perfect blend of 4 and 7. It was creepy AF, beautiful to look at and smooth to play. And as a direct sequel to 7, which was my favorite in the series, is arguably game of the year IMHO. Side note - it’s only $49.35 at Walmart for PS5/XSX
I’m enjoying it so far but already caught two verbal typos, you mention this game will only make sense if you played “8 but didn’t play village” when you meant to state RE7, and you state “Mother Miranda “ is the one to try Ethans blood and find it stale, when it was Lady Dimitrescu. They’re at 29:56 and 41:22 respectively. But always enjoy your deep dives :)
Semiotic shotguns damage Lycans by imprinting the image of a shotgun in their mind, and when they comprehend its shape it does hitscan damage to them. ha ha
I think Lady Dimitrescu just left Ethan to hang even after escaping Heisenburg was because she still thought of both of them as bumbling fools, especially Heisenburg. She probably wasn't ever going to get serious with Ethan but then he proved her wrong by killing off her daughters
@@MrAjking808 shhhh its ok, dont kill my joy like that. lady d's actions have a depth not even the ocean could compare to. Anyways i commented this purely as a response to luke's tangent abt how he was confused why lady dimitrescu would just leave ethan hanging lol
@@MrAjking808 ok thanks but i didnt ask and also it seems like you didnt get i was sarcastic. im just having fun speculating things about a game i really like. What i really need is for you to get off my pp
Well on harder difficulties, you don’t always have to play on normal first and harder doesn’t have to be subsequent playthroughs where you know what you’re doing. You can start on harder if you want more of a challenge. But I would agree that 8 is more accessible at normal difficulty for the average player with more ammo and resources than usual in a ‘survival horror’ and 8 is def an action game with horror elements. Same thing happened to Metro and Evil Within with earlier games being much harder on normal and the later gamea having a very easy or story mode and also being relatively easier even on normal. Which is smart if you want to sell more copies, but players should be aware that if they want more of a challenge to start on a higher difficulty. Love it or hate it, it’s a way to make games more appealing to the largest possible audience. What I will say though is some weapons are only available on a New Game Plus and you can get some really fun upgrades as well that take more than one playthrough. I had a blast playing a second go as I still had things to work toward. Although it does make it a lot easier even if you up the difficulty.
also resident evil games are notoriously short. they’re about the replay value and getting a better time than your previous (you can beat almost every game in the series in under 2 hours if you put in the effort to).that’s why there’s a bonus content shop with ridiculously busted shit.
I agree with you. Since RE 4 I’ve beaten every game at least 3-5 times except for 6. Replaying the games and trying out all the op weapons you unlock and beating your best time is a huge part of the game.
I thought the balance of horror to action was fairly smooth , with the baby sequence being something i know has scarred me for life. At the same time, having been a casual observer of the RE franchise without ever really playing most of them out of an aversion to survival horror, i could definitely feel the ways that capcom tried to open up the franchise to COD and Doom players. They could've done this much worse and really betrayed the series' horror Roots but i thought the house Benevento sequence and the overall tone and design along with the story managed to keep the game grounded and clearly identifiable as an RE game . Great game? Def. Great RE game ? Hmm, maybe check out the remakes...
I cringed seeing the gameplay using the Wolfbane Revolver on the weak enemies....that thing can kill the big mini-boss wolf enemies in 2 or 3 headshots. It has to be strongest damage per shot gun in the game. It's just only meant to be used on bosses and mini-boss's.
To me, what makes the RE games great (and really drags RE6 down, unfortunately) is the 5-10 hour games that are extremely repayable. I played RE8 probably 5 times in a row, back to back, after finishing it the first time. It's just a lot of fun, and going back to unlock new things, or unlimited ammo, is a good time to me. Same happened with RE2R, I played it at least 4 times in a row before finally giving it a break and it's STILL something I'd absolutely go back to do another run of. The expectation of all video games needing 200+ hours of content is draining because, most of the time, the content in there is just boring filler stuff I don't really want to do. Not to mention when a game is 20, 30, 40+ hours for the main story, I get burned out and stop. I think the RE franchise has nailed it perfectly tbh
The game play loop hasn’t changed. It’s still classic resident evil with exploration, backtracking, item management, puzzles and horror. It’s just for some more action mixed in then usual too. This is the perfect blend of resident evil 4 and 7 with a little bit of classic resident evil 1 too.
I just found your channel and I gotta say I had no idea there was somebody out there that was doing these types of videos which are extremely entertaining for me. Especially since I can just pick a critique and listen to it while I'm working. Every video so far that I've watched has been well put together and is fun to watch
The Mano al mano man to man comment comes from Robin Hood, men in tights right before the sheriff says "Just you and me and my...GUARDS!!!" a true comedy classic
Whilst I do agree with a lot of what you say here, like many others have said it seems to me you really rushed through and missed a hell of a lot of what is in the game. There are so many things you don't even talk about here. Surely if you are going to do an in depth critique of a game you should be taking your time and exploring everything it has to offer.
Usually agree with Luke but not this time. 7 and 8 are AMAZING. And 8 definitely has spooky moments like with the doll section, and this was before the DLC came out but the dlc was also very spooky. Gameplay absolutely refined and fun, exploration was rewarded and not a trog to go through. Highly recommend. My gf who was never into games as much as me fell in love with RE7 and loved RE8. They're simply amazing and fun titles
I like watching most of your stuff but I'm really surprised that while playing a game that you are going to make an hour and a half critique about that you would rush through it? There were alot more weapons in the game and if you took your time exploring all parts of the game you would of probably felt a bit more of the horror aspects but 6hours! You definitely didn't give this game the attention it deserves. I personally prefer re7 but I'm sorry to say that this isn't really your best work mate.
I like that you talked about the game's length and how it doesn't justify the price tag while everyone else saying that it does justify the price cause it's actually longer than 6 hours
Most RE games are short and overpriced. They've made 29 RE games in total over the years, and out of the 29 there's only five or six that's worth your time and money.. Village isn't one of them, it reminds me too much of RE5&6. RE7 was okay gameplay wise, I just hated how stupid Ethan was and the mold creatures felt more generic than the classic zombies.
I love how people bash on the new RE games as “too much action” when the classics were really not that scary and filled with their fair share of action. I hate that comparison, especially since it’s like og RE fans forgot that the classics were always with action and plenty of it I guess the only classic RE game is the first one with the scary atmosphere but even that had good action. legit 2 and 3 were action packed games also so RE was always an action game it just implements horror very well IMO to all the games with 6 being over the top but come on you guys should know RE series doesn’t take itself seriously it’s supposed to be fun while trying to scare the living crappy of you or making you have a good time and challenging you maybe we all piss our pants when we were small kids playing the game but if you go back and play the classics it’s just action and the horror aspect is just what makes it aesthetic even in RE8 they do it well
The marketing around Lady Dimitrescu is a shame, I mean its easy prey for teens and young adults to get attracted because yeah, looks how they made her. But she is just a small part of the whole game, and the least interesting character of them all in my opinion.
Wouldn't be surprised if resident evil 9 turns out to be Rose running away from some weird version of her dad that acts like Michael Myers, Jason or Freddy Krueger coming after at a camp with other teenagers and she just wants to be normal.
Literally only a few minutes into the gameplay section of the video and you've already said more meaningful things about the game than any other RUclipsr has that I have watched. I'm looking forward to the rest of the video
I really hate when people like this guy address or assess a game's value based upon how long it takes to finish it. Like when I first played this game I was very engrossed in it and I think my finish time was roughly 12 to 13 hours. I'm convinced that the only way he could possibly finish this in 6 hours in his first playthrough without any kind of guide was just by steamrolling the main campaign and doing absolutely nothing other than the main objectives on the map
It's awesome. Took me around 13 on normal and I know there's stuff I missed/forgot to check before the end. Not sure where you got 6hours from, you must have just been running from everything and not really engaging with it. I thought it was a great blend of horror and action, with some super tense bits. It even has the scariest moment in ANY resi game. The standard of the last two games and remakes has been so high. Recommend them all.
A lot of people don’t complain about the length of the game because, with the exception of 5 and 6 and POSSIBLY 4, every Resident Evil game is about 8-12 hours long and is purposely meant to be replayed for either speedruns, better ranks, secrets etc… so unless a person is new to the franchise, a resident evil game is generally expected to be short simple and sweet with more emphasis on replayability than game length
I think the game isn't short enough. I couldn't wait for it to end as soon as I realized it's not a Resident Evil game. There is no explanation for all the supernatural crap, at least in RE 7 the molded were worked in as a biohazard experiment , here we have a magnetic guy, multiple giant people, witches made out of flies, it's just stupid all around, it is so far detached from a Resident evil game it actually pisses me off to even think about it as a Resident Evil game
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Thanks, Luke! I'm looking forward to listening to this at work later :D
Q
Still waiting on your Assassin's Creed Valhalla critique. I know it's coming one day cause you love Assassin's Creed.
Its poor taste to manipulate your viewers into subscribing by saying how much money you put into editing and your computer.
I like the part that Ethan’s heart is the only thing keeping him half way human. Once is gone he just becomes another molded and falls apart
Thank you for explaining that bc i just assumed when Miranda died he was connected to her so he would die
Damn, I didn’t realize that and I’ve played this game through 6 times.
I'm at the beginning and I am SO confused. Resident Evil has gone back and forth emphasizing and deemphasizing suspense horror and action its entire life and Village is a completely valid and logical part of that lifecycle. Speaking about horror more broadly, horror franchises tend to become more action oriented over time in general. Whatever you feel about it, Village's design choices make perfect sense in the context of Resident Evil and it is NOT a departure from the rest of the series.
Yah I mean Res Evil has gone back and forth before 8, you’re right. Even Evil Within moved more action just by Evil Within 2. Seems like a natural evolution for a lot of the genre. Dead Space moved to action more with each sequel as well with 3 being more action than anything.
I completely agree. After watching the intro of this critique I just had to come to the comments and see if anyone else felt this way. The series has always had a pretty big Action emphasis, to be honest, even on PS1. The Action-focus has definitely gotten bigger since but I don't understand how this is the one that gave him that impression. How was it not 6, which was a completely action-oriented co-op B-movie type game. How was it not 4 that was the ACTUAL departure that made it completely panicky action-focused with like one or two little spoopy moments. Or 5 which was even less creepy and basically was the same pure action co-op schlock that 6 was, just with more clunky controls. I didn't even feel like this game felt that different from RE7, really.
I hope the rest of the critique will clue me in a little more but just the intro on its own makes absolutely no sense to me and feels like he either went from some classic Resident Evil straight to this one or just played the Mercenaries mode. I'm sure neither of those things are true but you know what I mean.
To me, Village (and 7 also) were, if anything, a return to a more horror-y feeling. RE4 spooked me literally once (the first Regenados (that was their name, right?) encounter) and was otherwise just action with a horror-ish theme, RE5 and 6 didn't spook me at all, but RE7 and 8 brought that back a little and managed to give me a few scares here and there, even if neither of them compare to the kind of horror that you would get with a classic Silent Hill game or something, but then again RE never did that for me anyway.
what really got me in the intro was him asserting that the ending is somehow more actiony than any Resident Evil prior. Like, Resident Evil has literally ALWAYS ended with a schlocky, high adrenaline action sequence. Like, Code Veronica probably has the least intense ending of any of the games, and it still has a self destruct sequence and explosions
I imagined the intent to the shootout at the end is supposed to make you feel like you're back in Chris's shoes. A throwback to RE5 with it's whack-a-mole/zombie gameplay.
To be clear, this started with his cyberpunk review, where all he was doing was making content that fits with mainstream ideas, lacks passion for the fans and development reasonings for the game, and it's just generally uninspired repeats of the same ideas even in his own sentences, he will reiterate the same point multiple times for content, I think it would be better if he took a break and made one critique for something he cares about, instead of just jumping on the newest games all the time, I got into him for his ultimate critique of the Batman games, and after going back to them I realized that a lot of those points are agreeable and a critique should not just be fans circle jerking the game, I'm here for a deep dive hours of content onto a game that I enjoy, not an extended essay of the IGN points that everybody else has already said
I will say one thing I do adore about the lords is because of their specialized areas, it sort of feels like little homages to different forms of horror. Dimetresque is classic bram stoker-Esqu horror, Donna is psychological and uncanny horror (things that usually aren’t meant to be scary but are scary), Moreau is “the unknown” ocean horror people fear and Cthulhu monster vibe (harder to describe sorry) and Heisenberg is obviously focused on body horror and body modification horror like human centipede or The Iron Man (Tetsuo)..idk just something I love to admire in this take on RE villains
I feel like Heisenburg has a hellraiser vibe.
Plus Mother Miranda has that religious culty type of horror
I understood the reference! Robinhood: Men in Tights!
Ding ding ding!!! 🎊🎉🎊
@@LukeStephensTV WERE MEN!!!
Just you and me, and my GUARDS!
@@vicsrealms we walk through the woods looking for fights!
@@strongbear3369 we may look like pansies,
"People were obsessed with Lady Dimitrescu."
Yeah...we're all looking at you Markiplier 🤣
Even when he was running around before he even knew how to pronounce her name like "OOOH LADY DIMITREUS~~~!"
After all the hype she got I just couldn’t take her seriously as a villain lol not that she was really frightening anyway.
@@mtb5431 They really could have made the whole game some vast vampire castle with back tracking classic RE style but with how on rails this movie-game is that part and pretty much most parts feels like a roller coaster ride.
@Elliot Vaughn Capcom obviously wants to go supernatural cause they are bankrupt of ideas. Their solution: a virus that turns people into supernaturally creatures lol
@@mtb5431 I mean, I don't think it's because they are bankrupt of ideas. It started as a damn zombie game. It's not like it was the forefront of creativity to start with and there have been mutants since the first one. I don't see much difference between the enemies on this one and 4 except these guys are hairier. Thats kinda the real problem. They kinda just made resident evil 4 again in resident evil 7 and couldn't decide whether to be camp as shit like 4 or scary like 7 so it just comes out kinda confused
I finished RE7 in 14 hours and RE8 in 17 hours. And there was hardly a moment I was stuck, but rather; I explored the games and tried to get the most out of it. Sure you can finish in 6 hours if you zip through and skip practically half the game and just speed run towards the end. I enjoyed the review but this obsession and constant harping about “only 6 hours” just makes zero sense unless your goal was just to zip through the entire game in the quickest time possible.
Agreed. My first play through was closer to yours because I explored and took my time. I don’t know how he zipped through the game so quickly like that.
You sound a lot like me😄👍
@@laurenw3300 you are all over the comments little freak girl
@@greedojenkins9984 not really, like at all lol little freak boy 🤨😆 I commented under maybe 1-2 other people’s comments…but good try! 👍🏻
@@laurenw3300 thanks sweetie
There's been so many action focused RE games already prior to 8, feels tone deaf to say this is new for the franchise. RE8 isn't that original, it feels entirely like a blend of 4 & 7 which was apparent when it was first revealed. RE8 even has the purest horror sequence in the entire franchise (the doll house).
the doll house was lame AF
@@thebadwolf3088 I found it very unique the 1st time around. Yes it gets boring specially after the 2nd playthrough but its undoubtedly great at what it was designed to do, making players feel dread and vulnerable for 30 minutes. Specially after having a bombastic battle against Dimitrescu.
@@thebadwolf3088 I disagree, I loved it
The whole doll house is about 10-15 minutes. It was cool but you really can’t die.
It was disappointing after RE7 was straight horror. Yeah it lacked enemy variety but the Bakers were far more memorable then any of the lords. Even Heisenberg. Also like how RE7 didn’t feel like it was holding your hand the whole game.
You're first run was 6 hours? I'm sorry you feel like that wasn't impressive, but that is practically a speed run for a first playthrough. You have to be in a tiny percentage of people to understand a complaint like "it's too short", while rushing to the end.
I played hardcore 1st play through and did 10 hours while really taking my time. If I was on normal I easily would’ve done it in 8.
@@Budd631 I can understand some people play games at different pace and all that. But to report that it's a 6 hour game is completely misleading. If you're talking about the in game timer then you have to remember that it only counts time in play, that excludes the inventory and the shop menu amongst other things (like ALL the cutscenes). And if you would count "game time" in other games including everything than you should consider that in this too.
I can do a sub 3 hour playthrough knife only, it's not too difficult if you white knuckle dash through the content. It's not the same experience that's for sure. But that's the thing, do you want content or do you want put your head down and get it over with? That's why the critisism doesn't make sense to me. Everything the game is is not included within that mad 6 hour dash, even putting aside Mercenaries and the Challenges.
So to sum up the game as "$70 for 6 hours", "if you look at that and are repulsed - fair enough". Like come on. I probably sound like the biggest RE fan defending this, but it's not true I'm just a person put off by the quality of his critisism.
And complains about too much action, well yeah, rushing through everything tends to do that.
Yeah I was confused by that too because the average play through for the game, which I googled, is closer to 10 hours. So it's likely that he did rush through it
I did it 9 hours and that was me rushing at the end to get out of the factory. The wAs also one area that has a mini boss that I didn’t even do.
The sniper carried me through to the end of the game. It was my very high DPS "oh shit oh shit" weapon!
I used it like a poor mans magnum as well. Hardly even aimed it, just blasted away with it whenever i was cornered by just one or two enemies instead of using the shotgun, as i saved that for bigger "oh shit" moments.
Me too
@@oh-not-the-bees7872 i never got the magnum ammo 🥲 i just sold my weapon but i used the shotgun it carried me through
@@jayfromthak you do realize there's an algorithm that spawns ammo when your weapon gets low right? The longer you don't have any ammo in the mag or your inventory it should spawn. I had upwards of 10 bullets for the magnum at points.
Snipers clutch af
I normally never comment on vidoes but some of the the stuff youre saying..boggles my mind. The grenade launcher and the Magnum are just "fine"? The Sniper is not viable later? Youre first run was 6 hours? Holy shit, how much did you miss then? I really dont get it.
Here's the thing. How many times did he play the game? If he only played the game once then a couple things must be true. He ignored some pickups and treasure. He would've pushed through objectives alone, maybe some upgrades.
Multile playthroughs with maximum exploration is required for an in depth critique.
Gameplay looks fine ish in village. Story is garbage. Which is sad, writing is not held in high regard these days.
@@soulsearcher9620 The story in 8 is kinda on par with the rest of the series. It's generally not good and the less there is typically the better. Like 2 and 3 probably have the best story to me and that boil downs to, escape city in 2 and something something Nemesis in 3. 7 was goodish because again, there wasn't much there that wasnt in the level design itself. Like the games are all campy action schlock. It's also a Japanese game so when they try to do western stuff it's basically being translated twice, once thematically, then literally and it rarely goes perfectly. That said, the end of the game as Chris is just really, really bad. Again it's the Japanese writing an American action hero character. It obviously boils down to stereotype because they.figured it out from 80s movies
The AI is so shit you can definitely finish the game in 6 hours. I literally had to turn the difficulty up to actually enjoy it.
@@soulsearcher9620 it's a decent game, but House Beneviento? Is the most boring shit after the first playthrough. Completely kills any replay value imo. And I've played through it like four times
I agree with his criticism mostly but I used the grenade launcher alot. The magnum was so boring and unrealistic for me I never used it and I finished the game for about 8 hours with doing alot of exploration and upgrading alot of my weapons.
I don't think a lot of being action in RE8 is "new" for Resident Evil. RE7 had to act as a reset for the franchise because RE5 and RE6 were well known for being heavy on action and very light on horror. RE8 and RE7 both have a way better balance of the two.
Edit: yes, RE4 also had a good balance, as did the classics (especially the OG RE3)
Ultimately this doesn't feel like the "ultimate" critique because there is so much missing here.
I think RE4 balanced action and horror far better then RE8. Especially when it came to boss battles.
I think a lot of people forget the action segments at the end of re7 lol
@@mtb5431 I disagree. Re4 had horror elements but it barely felt like a survival horror game to me. I could count on my fingers the amount of time I felt any tension in re4 because of any horror aspect. And on normal the game was brain dead easy, I'm currently on my first professional run but last time I played I rescued Ashley and the only part where I found any difficultywas the house ambush. I think re8 was a MUCH better balance and I enjoyed it more. I felt my first playthrough of re8 was much more tense than re4
@BLITZ I procrastinated so much with beating RE8 that it took me a little over two weeks. I just couldn’t get into it.
Unlike RE7,I didn’t care about its mysteries at all. Thought all the lords were dull except for Heisenberg, didn’t give a damn about Ethan finding his daughter,and I knew Chris hadn’t gone bad and had guessed Mia wasn’t dead.
It was just so tropey with its vampires and werewolves. Yeah the series main monster has always been zombies but at least they were the result of a man made virus. Even though it was kinda the same case in RE8,in reality Capcom really wanted to go into supernatural territory so they created a supernatural virus lol
@@grantgarbour Re4 built its atmosphere well, and got you invested in surviving. You had a job to do, a goal. Save Ashley, and escape. The castle has plenty of the horror aspects, because it has the chanting, chains of the Maces, the invisible bugs, The armour that becomes Las plagas headed...
It surprises you plenty but remains consistent enough that most enemies aren't one and done unless they're bosses.
The enemy variation and changing locale lended to it, escalation slowly ticking up to build for the saddler fight which isn't underwhelming, since you've gained an entire arsenal up to this point. So you have no trouble winning, unless you got trigger happy and purged more ammo than you picked up, and missed multiple pickups. That itself can be fun as Heck though, limited resources for the end fight. Do or die.
11:42 - 12:02
This basically confirms that he was doing a speedrun, like everyone was saying. I've wiped out EVERY single enemy in both normal and hard difficulties, leaving no stone unturned. I ended up finishing in 17 hours, then 12 respectively. It's only a "6 hour game" if you make it one.
While there are many viable points in this review, I could definitely tell that it only took you 6 hours to finish it because it seems like you missed MANY things by just rushing through it. Just for context, the average playthrough seems to sit at about 9 to 10 hours (it took me personally 12). For such an in depth review it kind of boggles me that you seemingly didn't take your time to explore the whole thing
But he literally explained why he thinks his fast play through is valid…
Just because something is explained, doesn't mean it's good@@d818581dd
38:30 they didn't pursue him because they thought he died from the spinning blades trap in Heisenbergs game
6 hours? You definitely didn't get near all the treasures. If you don't explore and don't do half the content in the game, how can you say its too short when you missed most side things?
He did nothing but the main game on first playthrough and the subsequent playthroughs can be like 3 hrs or less . Maybe he is lying
@@RTX4050Games Perhaps
Exactly!! 👏🏻
Howlongtobeat is the site I use to see how long the average play time of a game is village is 9.5 hrs main story 11.5 with side content. I did it in about 10.5 Hardcore first playthrough with a decent amount of side content so yeah he was rushing like hell to beat it in 6 hours of a casual playthrough. Or just playing on easy
You aren't getting the point, treasures are just filler content, the main story and gameplay is the crux of the game
Just finished it today having played it for the first time on PSVR2. Took me 19 hours (as per game save clock), plenty of exploring, plenty of just stopping and staring with my jaw in my lap. Not just the best gaming experience I've ever had, but the best value for money thing I've ever bought. It is utterly stunning. Only just looking at the reviews now for the first time of this two year old game. Truly awesome experience.
Lmao
Honestly all the resident evil games have way more action sequences than people expect. The first one had a boss fight with a big mutant snake! I think re8 is not at all a departure in terms if horror for the series, but instead in it’s setting
Funnily enough the setting is closer to RE1 than RE7 was… castles/mansions/labs in the mountains is RE incarnate lol
It was a fun game but they did my man Heisenberg dirty with not having him more prominent
They didn't believe enough on their "bad guys". Dimitrescu's section was too short, The Doll House is a one time thing, The Windmill section is very basic and Heisenberg wasn't given enough spotlight and his battle was lackluster. Hope that Capcom addresses this in the DLC or in RE9.
Heisenberg was the only memorable character in the game. Shame cause RE7 had many.
Heisenberg was the most prominent villain
It’s because he shouldn’t have that name
I must have fought that mofo 50 times or more on Village of Shadows. I’ll never play that mode again because of that boss fight.
5 and 6 were already action games, and 3 and 4 already had a lot of action elements...you could go back as far as to RE2 to find action elements in this franchise.
Only RE1, its remake, and 7 were truly "survival horror" games.
I really dont understand why people keeps getting suprised about Resident Evil leaning towards action, it has been doing it for the past 23 years.
One could argue that even RE1, its remake, and 7 also lean pretty heavily into the action genre.
I never understood it either, it's never really been a straight survival horror series like say, Silent Hill is. Re4 probably struck the best balance, which is why it's the best overall game, imo. I also really enjoy 5, it's not particularly scary but it's ALOT of fun.
@@gman7497 RE4 is a bullet festival. Just the amount of guns alone. That and the island towards the end is just stupid. The Granados are shooting machine guns. It’s pretty stupid
Haven’t the resident evil games always been more action oriented, and especially past titles like 4 and 1, and one in particular is more of combination between 4 and 7 not a fundamental genre shift.
7 was a massive shift from 6, 8 is 7 with the design fundamentals from 4 while still being more horror than about half of the series.
4 only scared kids.
Not really, they became more action focused each game cause same creator idea that ultimately grew to dmc and re4 cause they wanted more action
Re first and foremost should be more management horror focused, but change in camera leads to more aim focus problems and here we are
The games do keep getting more action-centric, and campy. Honestly, I've found them all to be fun. But I enjoyed them because I played them all co-op. So there was a lot of laughing at the cheesiness. Luke mentioned that the RE7 engine couldn't handle having many enemies on screen at once. It makes me wonder if Capcom would have liked to make RE7 with more action, but it was the engine which forced them back into a different type of game.
Its just that japanese developers eventually started to take less risks and tried to appeal to as broad an audience as possible.
@@oh-not-the-bees7872 that's just how business run. There's always pressure to try and jump on the bandwagons. It's probably due to financing. If two people go and ask for a loan to make a game, the bank will choose the game that's a copy of popular games. The bank won't like to take risks on an unproven design.
In defense of the length, the in game timer stops any time a menu is accessed. Other games have a constant timer even through loading screens. RE has always been a series that thrives on replayability. This game delivers in my personal opinion. But yes if you’re going to play it once and shelf it I would wait for a sale.
resident evil being short is practically a series staple at this point
@@cameronfoster1827 always has. RE5 and 6 are actually too long in my opinion.
This game has minimal replay value though
This has zero to no re playability
@@FinneousPJ1 i disagree. Difficulties, infinite ammo, new guns, secrets, new game+, and a mercenaries mode
You paid $60-70 for the honor of having Lady Dimitrescu chase you around. That is worth every penny, my dude lolol
Maybe if she chased you all through the game but, its just a couple of hours in the beginning..
@@elitereptilian200 Or minutes to be fair. She's barely in the game after all.
Weirdo
Not your best work Luke, for the numerous reasons mentioned in the comments. I won't repeat but I concur with the majority of the criticisms of your review. You really did the game a disservice selling the game as a 6 hour experience, which it won't be for the majority. I got 15 hours out of my first play through.
yes I really wish I could watch him do his first playtrhough to see how the fudge he bashed it out in just 6 hours... Must have played on easy and never looked at the nice environments, must have used a speedrun guide... Maybe he's just a genius at playing video games. It took me 6 hours on hardcore just to get past the "survive the attack" part at the start of the game.
Yes how dare he not like a game you like: p
@@darthvader6533 No problem not liking a game, but rushing the game like this and complaining sounds like something DarkSydePhil would do...
It's like the Alien Isolation IGN review comolaining about the difficulty and giving a low score.
@@TheMrCHELL I do get that, but that would imply theres a right and a wrong way to play a game. Theres nothing wrong with someone doing all of, say, the story missions in a row, and missing all the side quests. Yes, thats content lost, but if you dont care about it, why play it? I spent 80 hours in my first play through of RDR2, its probably only a 30 hour story game, if even that much. That makes the game 30 hours long. You cant really factor in the side quest length to pad out the game time, as thats all optional.
I see plenty of other comments expressing my thoughts, so I’m just gonna say I have had a hard time agreeing with you on these big critiques. You seem really jaded, but I guess we’re playing games for different reasons.
I just wanted to say how much I appreciate that a lot of Luke’s videos, especially the longer ones, are segmented by into multiple sections. It really helps when someone is going back and forth a lot, and I sincerely appreciate the fact that he doesn’t NEED to do it, but he still puts in that extra effort to make watching his videos just a little bit easier.
Lol he liked only that comment?
Mad props to finishing your fist playthrough in 6 hours. I wouldn’t consider myself a Resident Evil veteran, but I’ve played through 4 over 20 times on various difficulties, and I’ve played 5, 7, 2 Remake, and this one. I personally enjoy making my first playthroughs the “long ones” where I do almost everything and collect everything that I possibly can. There’s no right or wrong way, but I certainly prefer to savor it the first time and “drink it in”. Great critique.
Am I the only person who hates playing games, especially horror games 3 or 4 times to get the platinum trophy? It’s a pet peev of mine.
I mean RE is know to be a franchise that has to be replayed to get max value out of it. I understand for slogs like AC or The Witcher 3 but RE is meant to be replayed multiple times
@N7Andy I don't really see how you can do all in one playthrough without investing at least 50+ hrs, maybe even more. You can go through the whole RE franchise in less than that
@N7Andy lol that makes sense. I just can’t dedicate 200 hours of my life to a game. Not even to Prey(2017) which is my fav game of all time.
This
Just the woe of trophies, should always be less on constant replay modes unless u simply miss something accidentally than purposeful
I mean you don't need to get platnum
Personally, I think the jump from resi 7 to resi village is similar to batman Arkham Asylum to arkham city. It feels like a natural evolution in terms of enhancing the gameplay and gameplay loop. With that said, I didn't find that both games were COMPLETEY different to the point of not feeling like they were in the same series. And besides, resident evil isn't really a series that prides itself on consistent. Resident Evil 4 was the "all bets are off" game compared to the classic games if anything.
Interesting. I prefer Asylum over City massively
it seems like the average playtime is around 10 hours from my own playthrough and playthroughs on youtube so really if you take you time with it, its much longer than you think.
I don't really agree with the game length argument, to be honest. Six hours for your first playthrough stirkes me as extremely little and not representative at all of most people's first playthroughs. A more realistic estimate would probably be around 10 to 12 hours (in-game time, which equates to about 12 to 14 hours real time).
I'm not saying Village is a long game, because obviously it's not, but implying that it's exceptionally short is misleading, especially since it's definitely not shorter than RE7 or the 2 and 3 ramakes. On the contrary, it's probably a bit longer than all of them. And like with most Resident Evil games, RE8 has got tons of replay value and even an additional game mode with Merceneries, so I'd say it's defintiely worth its price tag.
It took me 30 hours to beat it on hardcore on my first playthrough, even though my save file timer says it only took me 6 hours. There is no way Luke really completed this in just 6 hours. that is just impossible. But still, this is a lesson to not play these games on easy difficulties. You have to play on hard to get good value for your money.
6 hours?
No, more like 10 hours on a normal playthrough.
I think I took 13 hours to complete it without rushing anything. But haven't played it since release and to be honest I wasn't really impressed, pretty average in my opinion, 7 was way more interesting.
It took me 6 hours just to get past the "survive the attack" part at the start of the game.
@@Casketkrusher_ 7 was good, but I kind of prefer this one. 7 had better spooks, atmosphere and puzzles. This one had more variety in weapons, environments, enemies and exploration is a nice improvement over 7. Story wise I wasn't really surprised with any of them. It would be awesome if RE9 manages to combine 7 and 8 into one.
Even 10 hours sounds too little for me, considering it took me about 30 hours to beat it on hardcore. The game's save file timer is completely inaccurate. That tells me I only spent 16 hours.
8 hours for me.
Shout out to Luke's "Foster's Home for Imaginary Friends" T-Shirt. Loved that show as a kid.
Great vid, but 6 hours man? Took me just under 12. Some people below saying took them even more, did you speedrun it or something?
Yeah my first playthrough on Hardcore took 13.5 hours. Solid length for a RE game
@@chrismoore4724 Mine took me 30 real life hours and 16 hours according to the game's save file timer.
I honestly loved the mix of horror and action because it feels like a modern take on Resident Evil 4 and that’s my favourite in the series (along with Resident Evil 2 Remake)
Re 4 is more action than horror
@@jackjax7921 its a mix of both
I love the review bro but you didn’t mention anything about the exploration of the village itself, didn’t mention anything about all the side bosses or treasures or hidden areas you can explore, didn’t mention the cooking and hunting, didn’t really mention anything about mercenaries mode etc.
You also didn’t mention how mother Miranda is what literally gave Spencer the founder of umbrella the idea to create umbrella in the first place. This village and mother Miranda are literally the origins of the zombies and umbrella. So much detail and stuff you missed man.
Because he obviously didn’t do those things in his six hour speedrun
I was worried no one would mention the bit about Spencer in the comments. I had a feeling he wouldn't bring it up at all in the video.
There is no way he did or even saw any of that considering his first play through was only 6 hours.
@@krillepille2004 it’s not a speedrun. the game is quite short. no matter how long the game took you, there’s way too much stuff that doesn’t get explored enough because of the shorter run time.
Every single resident evil game works it’s pace up from survival horror to action even number 1 and two
Pretty much the problem
Mikami wanted more action and that ultimately led to DMC and evil within and 4s mindset
They got so close to older style then gave up again, capcom needs to stop doing that
Except this game forgot the survival horror aspect and went to action pretty quick. And yes, I did like RE4. But part of the reason I liked it was that it came after many titles done in the original style while in a world of years of RE clones. It was a breath of fresh air. Then we got an even longer period of time of RE games done in the more action style in a world of years of RE4 clones and borrowing from RE4 3rd person presentation. Then we got RE7 to freshened things up.. and RE8 seems to be going back really quick.
I think this game was an experiement to see if action titles are more profitable.
@@oh-not-the-bees7872 This game is the perfect mix of action and horror imo. Best RE game behind 4
I just do not understand how you people beat these games in like 6 hours. Either you are gods who play every game perfectly or you skip as much content as you can do beat it quickly. I played through resident evil 7 many, many times, to the point of being somewhat of a pro at the game, and my first run of resident evil village took just under ten hours. I don’t get it. Either y’all are skipping content or lying.
He is a re 4 fanboy what do you expect? lmao
It's kind of weird, I agree. I've played literally every main line Resident Evil game, some of them dozens of times, and it still took me like 11 hours to beat RE8 on my first playthrough. I didn't rush through the game, but I also never just stood around to smell the flowers ... I was playing at a casual, average pace, like I think most people would.
Six hours probably means that he went directly from one main story objective to the next without ever taking the time to go back to the village to explore, search for some hidden treasure or discover any of the optional areas. In any case, 6 hours is definitely not representative of most people's first playthroughs, that's why I don't think it's fair to hold it against the game.
You summed it up amazingly well.
Right off the bat, something i gotta disagree on is that the resident evil series has always ended with a big action set-piece to send them off. Granted, in the tank control titles its usually a self-destruct sequence and being given a rocket launcher, but it is still an action set piece for a send off. What im getting at is that this specifically isnt something new, and in this way i do not think that RE8 is more of an action game than any other re
if you explore enough and clear every section to make it blue you actually have zero problems upgrading most weapons even after upgrading previous ones. Ive always found tons of money around. but the game is designed not to fully upgrade everything so you can continue in new game plus. but i found myself easily upgrading most of them on the first playthrough.
The Order 1886 is one of my favorite PS4 games due to how much love was put into it, especially the story. It feels like they made the game and Sony was like: "So, how's the gameplay coming along?" Ready at Dawn: "Um, wait...Game...play?"
I know I'm in a huge minority here but I wish they would go back to the static hand painted 2d level design. It made it look so beautiful and gave it more of a sense of horror because you couldn't see around corners and depending on the camera angle you may have a very limited window of a zombie grabbing you. I'm not asking for tank controls back but I'm sure they could find a way to blend the old with the new and make something really special if done right.
I loved this game so much, i was obsessed, i spent 11 hours on my first play through looking at EVERYTHING i could possibly find
Dude, I love that you’ve moved to Spotify, I love listening to gaming critique and analysis on the go! Thank you.
The Sniper Rifle was my most used weapon my first play through. Once I upgraded the reload speed it became my absolute go to.
I mean I’m at 11 hours and I’m at the end. Everyone’s game time length is different, also I assume you played through kind of quickly because your job is to play and review/critique games.
Mine was 9 but I definitely don't feel I got my money's worth....
He definitely rushed
12 hours and under is not worth 60$
How do you know you are at 11 hours? Did you time yourself or are you going by the in-game save file timer? Because that is completely inaccurate. It resets itself whenever you load or die, it stops during menus, etc.
For me at least, the whole you need to hurry cause the script is asking you to got fixed pretty quickly after escaping the castle and the cutscene where the Duke explains that Rose is inside the flasks and all 4 of them are needed to perform the ceremony. It's no longer trying to find a missing child, as it is trying to find an already dead missing child's body parts and see if you can glue them back together haha
Six hours on your first run with normal difficulty? Did you skip out on upgrading your character and weapons on that run or only do a few? Did you do most if the side missions or seek out treasure on that first run as well? I understand your next playthroughs would be much faster but side missions and lore make this an eight to ten hour game if you're not rushing.
I did 8:30 hrs first playthrough on hardcore, since I've played RE since 1 directors cut and know that normal since RE 7 is too easy. Also, I collected most of the treasures, got all guns (not fully upgraded, except the first shotgun)
It took me about 12 hours on normal
About 10.5 hours for my first playthrough on Hardcore with a lot of exploration
@@grantgarbour finished it with 12 hours but i swore to god i spent like 30+ hours XD was playing straight since release and was playing between nights
Imagine playing modern RE games on a normal difficulty... All RE games should be played on hardcore and above to get the OG RE experience of dread
I really don’t think this feels like a reboot. It’s just like 7 fundamentally which yes 7 could be considered the reboot. They felt extremely similar to me from mechanics to UI elements. I don’t mind it being different from earlier titles because I enjoy them both. It’s the direction they are choosing to go and I can take it or leave it.
You definitely rushed through the game if your first run through was 6 hours
That's what I thought. Also this game is terrible on normal
Exactly, my first run was around 10-11 hours.
I've never played these games and it took me about 7. But he is a whiny person who takes himself way too seriously so don't take hid words as canon. He is just a person with an opinion, even if he loves to add his own name to the title
I feel like a little more effort could’ve been put into this review. There are a lot of things you’re misinformed on and it just seems like a stream of conscious on your rushed playthrough of the game. Gotta build from this.
The fact Luke didn’t know “propeller guys” name as well as other details shows me that he really didn’t grab the story/ lore or even worse ignored it.
I'd agree with you about the whole main story VS side content critique if this wasn't a resident evil game. It has always been a series about searching for treasures and ammo. It's not so much a 'okay I'm gonna go do some side quests or explore around' but more so a 'shit I need some ammo before I head to the next area' or 'I need food and treasure for the duke to upgrade before the next area so I should look around' it doesn't divert all attention from the main path like most other games. I didn't find everything on my first go (mainly missed the side area before the Wolf Den gauntlet; the arrows actually caused me to miss the alpha werewolf and said side path.) and my runtime was around 8 hours. I was able to get every weapon and upgrade them somewhat. There was even a really good pistol that you missed in your weapon section that's available from the duke once you reach the factory. It's really good in the mercenaries too.
The story here definitely wasn’t a highlight of the game lol. Not RE5 and 6 bad,I just thought it was pretty weak.
@@mtb5431 the werewolf stuff immediately threw me off and I was worried when I got it but the designs on them are perfect-way scarier than I ever imagined them to be. Outside of that, the cast of main villains are kinda odd but I really appreciate how they almost encapsulate 4 different realms of horror into one game. The story might not have been amazing but I think it was good and it served its purpose for making a fun, unique game. I was pleasantly surprised playing it
The game is 10+ hs on your first playthrough MINIMUM unless you already know exactly where to go/what to do and purposely leave sidequests behind.
Please don’t spread misinformation.
My first play through was 11-12 hours. Hard to tell exactly because RE games don’t count cutscene time. End timer said 9 hours and 17 minutes.
Anyways, I feel Capcom has finally justified the launch $60-70 price tag with Village. Going all the way back to 7, it was hard to recommend these games at full price for the general audience (1 play through and put down).
I like the content about "Action" i wonder if he knows the Lore or even understands it, resident evil 1 was a outbreak of the unknown, since then many oganizations do havok with those viruses, ofc it cant be horror 24/7 when the world knows whatsup! Being stuck at the first 4 games is just sad when horror is your maintarget.~
The lore got pretty terrible after CV. All that godhood and Wesker children BS. Made RE feel more like an anime then a horror series.
@@mtb5431 Agreed. I’m new to the series since RE:8 but I noticed that as well getting into the lore. It even sometimes just comes across as the type of stuff the weird shy kid in high school would think up rather than professional horror writers/game developers
Banged on about the length for way too long! No Resident Evil game is long and nearly all have rewards for beating the story with three hours so this is just more of the same. I'll always take quality over quantity and let's be real, $60 isn't a massive amount of money.
How is this a reboot when it ties back to the very first game, becoming essential to the entire resident evil franchise lore
Literally all of the injuries you receive in this game can be either greatly mitigated or completely negated by just donning one of the 15th century medieval plate armours found in the Castle. You can even get a sword from one of the dungeon zombies and BAM, you are impervious to damage. Unstoppable .
I wish you could cheese the game in such a fashion.
They don't show Ethans face ,because if they do, you will realise that Rose much more resembles ''The Duke'' than she does Ethan.... That is why the Duke is so involved, eager to help but won't elaborate on why he does so.
I don’t care for the Resident Evil franchise but I have to say, ‘’Village’’ is the first game that I regret watching a play through and not playing it myself. (I watched the playthrough because I thought it would be a game that would not appeal to me…but it did.)
It is not Roses gelatinous mass contained within the flask, she was dismembered... each flask is literally ladled with the part contained within.... ;;HEAD''...ARm, leg, and so on.
It seems clear that you had a preconception about this game before you even started playing it, hence your rushed, distasteful take on the game.
My first playthrough was 16 hours. I never got lost, I just explored a lot. You must be just way to good at this game.
This is my favorite RE game aside from the 2 remake and 4. I wouldn’t really call this a straight up action game though. It’s a good mix of classic resident evil mixed with resident evil 7 for the first half of it and then for the 3rd and 4th/last area of the game it’s more action packed yes but it’s still got classic resident evil stuff mixed in even in those parts.
I’d say this game is resident evil 4 combined with 7 with some of classic resident evil 1 mixed in with some of it. It’s got a lot of horror and backtracking, it’s got a lot classic RE exploration and progression/puzzles mixed in with the action. It’s a good combination of classic and new.
Dude.
The lenght you went to subtly pose yourself as an intellecual enjoyer of high quality content while simultaneously patting the poor simpletons who can't afford this game on the head right out of the gates is amusing.
I absolutely love the content you create. It is truly rich and insightful, but the
condescension in your voice sometimes really raises my eyebrows. No offence, mate - just offering an honest point of view.
What are you talking about?
He surely couldn't enjoy the quality, story, and details of the game too much, if he is rushing through the game in 6 hours.
You're talking about a guy who thinks his opinion of a 10-12 hour game he rushed through in 6 hours means much.
Let’s not forget that RE5 was legit an action game. Village was the perfect blend of 4 and 7. It was creepy AF, beautiful to look at and smooth to play. And as a direct sequel to 7, which was my favorite in the series, is arguably game of the year IMHO.
Side note - it’s only $49.35 at Walmart for PS5/XSX
Re 4 was also a legit action game.
@@jackjax7921 100%
As usual, the quality of the critique is top tier!
It took me over 10 hours to finish the game. Damn son, only using 6 sounds like a speedrun too me. Not buying it bro
I’m enjoying it so far but already caught two verbal typos, you mention this game will only make sense if you played “8 but didn’t play village” when you meant to state RE7, and you state “Mother Miranda “ is the one to try Ethans blood and find it stale, when it was Lady Dimitrescu. They’re at 29:56 and 41:22 respectively. But always enjoy your deep dives :)
Semiotic shotguns damage Lycans by imprinting the image of a shotgun in their mind, and when they comprehend its shape it does hitscan damage to them. ha ha
I think Lady Dimitrescu just left Ethan to hang even after escaping Heisenburg was because she still thought of both of them as bumbling fools, especially Heisenburg. She probably wasn't ever going to get serious with Ethan but then he proved her wrong by killing off her daughters
Not that deep lol .. the games goes like that because it was written like that
@@MrAjking808 shhhh its ok, dont kill my joy like that. lady d's actions have a depth not even the ocean could compare to. Anyways i commented this purely as a response to luke's tangent abt how he was confused why lady dimitrescu would just leave ethan hanging lol
@@loudashame you need a life .. maybe a real girlfriend or boyfriend because it’s creepy
@@MrAjking808 ok thanks but i didnt ask and also it seems like you didnt get i was sarcastic. im just having fun speculating things about a game i really like. What i really need is for you to get off my pp
Well on harder difficulties, you don’t always have to play on normal first and harder doesn’t have to be subsequent playthroughs where you know what you’re doing. You can start on harder if you want more of a challenge. But I would agree that 8 is more accessible at normal difficulty for the average player with more ammo and resources than usual in a ‘survival horror’ and 8 is def an action game with horror elements. Same thing happened to Metro and Evil Within with earlier games being much harder on normal and the later gamea having a very easy or story mode and also being relatively easier even on normal. Which is smart if you want to sell more copies, but players should be aware that if they want more of a challenge to start on a higher difficulty. Love it or hate it, it’s a way to make games more appealing to the largest possible audience.
What I will say though is some weapons are only available on a New Game Plus and you can get some really fun upgrades as well that take more than one playthrough. I had a blast playing a second go as I still had things to work toward. Although it does make it a lot easier even if you up the difficulty.
I don’t think Luke understands what RE bosses are and have always been. Big bullet sponges with obvious weak points is like a STAPLE of the series
also resident evil games are notoriously short. they’re about the replay value and getting a better time than your previous (you can beat almost every game in the series in under 2 hours if you put in the effort to).that’s why there’s a bonus content shop with ridiculously busted shit.
I agree with you. Since RE 4 I’ve beaten every game at least 3-5 times except for 6. Replaying the games and trying out all the op weapons you unlock and beating your best time is a huge part of the game.
I thought the balance of horror to action was fairly smooth , with the baby sequence being something i know has scarred me for life. At the same time, having been a casual observer of the RE franchise without ever really playing most of them out of an aversion to survival horror, i could definitely feel the ways that capcom tried to open up the franchise to COD and Doom players. They could've done this much worse and really betrayed the series' horror Roots but i thought the house Benevento sequence and the overall tone and design along with the story managed to keep the game grounded and clearly identifiable as an RE game .
Great game? Def. Great RE game ? Hmm, maybe check out the remakes...
I really hope resident evil gets away from every evil character turning into a boring giant meat monster every time.
I cringed seeing the gameplay using the Wolfbane Revolver on the weak enemies....that thing can kill the big mini-boss wolf enemies in 2 or 3 headshots. It has to be strongest damage per shot gun in the game. It's just only meant to be used on bosses and mini-boss's.
To me, what makes the RE games great (and really drags RE6 down, unfortunately) is the 5-10 hour games that are extremely repayable. I played RE8 probably 5 times in a row, back to back, after finishing it the first time. It's just a lot of fun, and going back to unlock new things, or unlimited ammo, is a good time to me. Same happened with RE2R, I played it at least 4 times in a row before finally giving it a break and it's STILL something I'd absolutely go back to do another run of. The expectation of all video games needing 200+ hours of content is draining because, most of the time, the content in there is just boring filler stuff I don't really want to do. Not to mention when a game is 20, 30, 40+ hours for the main story, I get burned out and stop. I think the RE franchise has nailed it perfectly tbh
I thought by this point people would be aware about the fact that RE is about the action now. It’s been that way since RE4.
We need the mass effect trilogy review
I feel like one charismatic boss you forgot to mention is Albert Wesker.
damn, the order 1886 was so cool. honestly underrated aesthetically
Picked it up for 5$ on a sale and I definitely got my money worth haha
The game play loop hasn’t changed. It’s still classic resident evil with exploration, backtracking, item management, puzzles and horror. It’s just for some more action mixed in then usual too. This is the perfect blend of resident evil 4 and 7 with a little bit of classic resident evil 1 too.
your first run was 6 hours? did you even explore anything?
I just found your channel and I gotta say I had no idea there was somebody out there that was doing these types of videos which are extremely entertaining for me. Especially since I can just pick a critique and listen to it while I'm working. Every video so far that I've watched has been well put together and is fun to watch
Always love Luke's long form reviews, only just started watching - personally loved the game
The Mano al mano man to man comment comes from Robin Hood, men in tights right before the sheriff says "Just you and me and my...GUARDS!!!" a true comedy classic
Whilst I do agree with a lot of what you say here, like many others have said it seems to me you really rushed through and missed a hell of a lot of what is in the game. There are so many things you don't even talk about here. Surely if you are going to do an in depth critique of a game you should be taking your time and exploring everything it has to offer.
Usually agree with Luke but not this time. 7 and 8 are AMAZING. And 8 definitely has spooky moments like with the doll section, and this was before the DLC came out but the dlc was also very spooky. Gameplay absolutely refined and fun, exploration was rewarded and not a trog to go through.
Highly recommend. My gf who was never into games as much as me fell in love with RE7 and loved RE8. They're simply amazing and fun titles
The mannequins were f**ked. I hated it but I loved it.
I like watching most of your stuff but I'm really surprised that while playing a game that you are going to make an hour and a half critique about that you would rush through it? There were alot more weapons in the game and if you took your time exploring all parts of the game you would of probably felt a bit more of the horror aspects but 6hours! You definitely didn't give this game the attention it deserves. I personally prefer re7 but I'm sorry to say that this isn't really your best work mate.
6 hours? My first run was at least 12. Did you just speed through the game and complain about it's length?
I like that you talked about the game's length and how it doesn't justify the price tag while everyone else saying that it does justify the price cause it's actually longer than 6 hours
What's your opinion
Most RE games are short and overpriced. They've made 29 RE games in total over the years, and out of the 29 there's only five or six that's worth your time and money.. Village isn't one of them, it reminds me too much of RE5&6. RE7 was okay gameplay wise, I just hated how stupid Ethan was and the mold creatures felt more generic than the classic zombies.
I’m still confused / aggravated that they made the game “less scary” on purpose. However, I loved this game and it was visually beautiful.
25:00 heisenberg definitely has magnetism lmao
I love how people bash on the new RE games as “too much action” when the classics were really not that scary and filled with their fair share of action. I hate that comparison, especially since it’s like og RE fans forgot that the classics were always with action and plenty of it I guess the only classic RE game is the first one with the scary atmosphere but even that had good action. legit 2 and 3 were action packed games also so RE was always an action game it just implements horror very well IMO to all the games with 6 being over the top but come on you guys should know RE series doesn’t take itself seriously it’s supposed to be fun while trying to scare the living crappy of you or making you have a good time and challenging you maybe we all piss our pants when we were small kids playing the game but if you go back and play the classics it’s just action and the horror aspect is just what makes it aesthetic even in RE8 they do it well
Thank you so much for adding the critiques to Spotify, listening to them on the finish just awesome
Im gonna out on a limb here, but i think he loves us more than we could possibly know.
The marketing around Lady Dimitrescu is a shame, I mean its easy prey for teens and young adults to get attracted because yeah, looks how they made her. But she is just a small part of the whole game, and the least interesting character of them all in my opinion.
Wouldn't be surprised if resident evil 9 turns out to be Rose running away from some weird version of her dad that acts like Michael Myers, Jason or Freddy Krueger coming after at a camp with other teenagers and she just wants to be normal.
Literally only a few minutes into the gameplay section of the video and you've already said more meaningful things about the game than any other RUclipsr has that I have watched. I'm looking forward to the rest of the video
I really hate when people like this guy address or assess a game's value based upon how long it takes to finish it. Like when I first played this game I was very engrossed in it and I think my finish time was roughly 12 to 13 hours. I'm convinced that the only way he could possibly finish this in 6 hours in his first playthrough without any kind of guide was just by steamrolling the main campaign and doing absolutely nothing other than the main objectives on the map
It's awesome. Took me around 13 on normal and I know there's stuff I missed/forgot to check before the end. Not sure where you got 6hours from, you must have just been running from everything and not really engaging with it. I thought it was a great blend of horror and action, with some super tense bits. It even has the scariest moment in ANY resi game. The standard of the last two games and remakes has been so high. Recommend them all.
A lot of people don’t complain about the length of the game because, with the exception of 5 and 6 and POSSIBLY 4, every Resident Evil game is about 8-12 hours long and is purposely meant to be replayed for either speedruns, better ranks, secrets etc… so unless a person is new to the franchise, a resident evil game is generally expected to be short simple and sweet with more emphasis on replayability than game length
I think the game isn't short enough. I couldn't wait for it to end as soon as I realized it's not a Resident Evil game. There is no explanation for all the supernatural crap, at least in RE 7 the molded were worked in as a biohazard experiment , here we have a magnetic guy, multiple giant people, witches made out of flies, it's just stupid all around, it is so far detached from a Resident evil game it actually pisses me off to even think about it as a Resident Evil game