About the hand at the end of the main story- It's actually you. The achievement gained after completing the main story is called "Replaced", and it ends with a cutscene very similar to the start of the game; someone receiving a text begging them to come try out the attraction. You get killed by Fredbear and replaced by an animatronic that proceeds to lure others to the attraction so that Vanny can harvest their remnant as well.
And you can see that the animatronics are not the bots we think. When we kill Springtrap, his head becomes one of the SB endos. Maybe the illusion disks were used in this place. And when you are killed, and turned into an endo, you then take the form of a fnaf character. Cool. Also, as you killed Springtrap, they could use a... replacement for it... If you know what I mean hehe.
l almost thought the image of fnaf 4 bite was maybe nodding to the crying child turning into gregory, whom many believe to be a bot, but that makes more sense
I don't think you became a new animatronic that would require remnant but we know vanny is harvesting it so it was not us into a animatronic but a animatronic into us with sound illusion disks the same ones they use to make the enemies that are not hunted but rather programed to be hostel.
Fun fact: Withered Freddy doesn't actually straight up kill you if he gets out. If he escapes, he will block off a doorway that you have to go through, and kill you if you touch him. Another fun fact: You don't electrocute Funtime Freddy, you play bon bon voice lines.
Another another fun fact: on the game's initial release AstralSpiff was able to crawl past the escaped Withered Freddy in the doorway making him a complete non-issue. They've probably patched that exploit out now though.
@@gaminggoddess85 actually you can still do that matpat just did it in his playthrough, but he didn't quit make it out of room then he never tried it again
The ending implied that the player got turned into a robot. You can tell this by looking at the achievement you get when the credits role, and Vanny's hideout in the warehouse before the final level.
It's more likely that the player simply got replaced by an endo disguised as them in order to lure in new people, as shown in the secret room in the Ennard section.
I love how despite burntrap not appearing for as long as he did in sb he managed to be so much more threatening by pounding on the charge station door and having an actual jumpscare
in the last night,music man IS an animatronic to deal with. basically,music man is the timer of the night. and once the timer runs out,music man is activated,and after that there is nothing to stop him. however, he is so easy to deal with,that almost no youtuber ever gets jumpscared by him edit: I can't believe I got 1.5k likes and my comment got hearted.tysm!
There's actually a way to get music man to jump scare you really fast and it's that you have to click and hold his nose in a certain area, then the timer will go down really quick and boom, dead
5:00 Nightmare Fredbear is actually about 4 meters in height, "canonically". (Someone measured him with accurate recreations of existing renders. He was consistently big)
And you did not mention how awesome it is that Foxy gives you your flashlight? Man, what a missed opportunity. Also I think some of the achievement names were themed around songs made for the game that room represents. Such as “No time to live” being a line in the FNAF four song “I got no time” or “two evil eyes” which appeared in the fnaf 3 song “Another five nights.” Even more details which are extremely cool!
Oh, so these two achievements were references to FNAF songs too! I also want to say that Mechanical Instinct (By aviators), Unfixable (By Dagames), Below The Surface (By Fandroid aka Griffinilla) and Salvaged Rage (By TryHardNinja) are the names of FNAF fan songs .
@@pastatheh7041 Moment I saw "Unfixable" I went 'Hol up, that's the DAgames song for Sister Location! (the second one, after the initial idea for SL got scrapped and changed completely or whatever the hell Scott did to SL to make it the version it is now.)'
this game accomplished what security breach failed to do: it made vanny scary. watching the secret tapes where vanny retrieves remnant and when she knocks you out in the end was more scary to me than her random appearances and endings in security breach
Interesting fun fact, the Scopaesthesia achievement at 28:10 is named after the “Psychic staring effect” which is a fancy name for the feeling you experience when you feel like you’re being watched. Pretty cool detail by the dev(s)! Edit: A word
For the Golden suit in the first stage, it is presumed that the Crying Child is haunting the suit with Cassidy. Because they were the first out of everyone (Including Charlie) to be killed in the series. Though this is a theory I thought this might help with why they put the suit in a FNAF 4 style room.
7:08 I had an interesting thought when I saw the boards on the wall blocking the puppet. Since you need to remove the boards form the closest to escape, I think it would be cool if you could use the same hammer you get to go through the part we’re the puppet comes out and find a secret or something.
Idea it will never happen but it's an idea if you take all of the items in the rooms or at least one of the items and use them in a way that is different from what you would normally think you get a secret ending and obviously for this to be fair every time you do this the next room will get slightly harder than it normally is and by slightly I mean most likely even more slightly harder than last time an example would be like doing the first room it's normal during the second room maybe Freddy has less wind up capacity or mangle appears more often or chica gets faster next room maybe springtrap or dread move faster next room the animatronics take less time to appear and the parts break more often and in the next room ennerd has the hearing of Superman and he can break the pallets then in the next room all of the animatronics are super fast you barely have any time and the light when you're trying to put the picture together sometimes doesn't even flash but to make that somewhat Fair the animatronics are also a lot louder what was it you were getting it through all of these secrets simple parts parts for what exactly gun
My main issue with this game is the later levels. It tends to get very tedious, slowly working on one large task or a whole bunch of identical small ones. I like the first room a lot, with several different, unique puzzles and many different threats.
It did what SB didn't execute well, which would be that it gives Vanny more context behind her actions and just succeeds at making her more intimidating than just a red glitchy filter and a few voicelines.
if there was an official poll asking about what fangame should be added to the fanverse next, id say this one would be one of the front runners. probably rat race too.
Yeah, when I saw "Mechanical Instinct" I immediately knew it sounded familiar. And when I saw the "Unfixable" achievement, I knew it was a song reference
Surprise no mention of the video tape found in the Ennard room showing an experiment done by Vanny. Or how this game has two difficulties, they don't change much, just how many checkpoints you get per-room Also I think some parts were pretty easy for you is because playing the up to date version of the game, there have been lots of nerfs and fixes since 1.0.0 came out, some nerfs I think were not needed, but still made the game easier
AstralSpiff mentioned this at the beginning of his video because he ended up playing it on the first version and wanted to explain why he was having so much trouble with the animatronics being absolutely cracked.
@@FurukawaAkane from what I remember about that stream he only really struggled against the enard level and that was because he didn't know what to do for most of the time not to mention the place is purposely a maze. I think the games difficulty was fine but I didn't play it just watched spiff play it
This game deserves praise in showers for having a good spanish translation tjat isnt just google translate. Also for giving a reference to CADE with the owl C4DE. They even comfirmed it in CADE's video.
I really wish more devs do that. Adding some small Easter eggs of spanish fnaf youtubers in the games. I liked how they added Cade in the game. He deserves it.
Another fnaf fan game that is getting a tad overshadowed by this but is still well worth your time. It is called forgotten memories. It is on roblox so I get why this is more popular. It is very polished, has a fun mix of free roam and office gameplay in a very natural way. It quite challenging and somehow managing to be extremely immersive for a roblox game
I'm very late to this lol, but I played that game a few weeks ago with some friends, and I'm impressed with how well-made it is, even if we couldn't play much because we suck at games like those DX, roblox games are getting better each day, the only problem I see is that if you have your graphics low, the flashlight wouldn't work, and you'll not see anything, which is a big problem for people with weaker computers (mine can work with higher graphics but starts to lag, which obviously makes the game less enjoyable)
@@pyrolucky5741 you're right. It's sad that people have that mindset with roblox games. It's always "they have trash graphics" or "Roblox is only for dumb children", man I'm 20 and I still enjoy playing Piggy or other silly roblox games even with their flaws. I wish they could drop the "*insert thing* is only for kids" or stop expecting every single game to have this great graphics, interesting story and excellent gameplay without repetitive aspects and completely original ideas, most games don't follow this and are still fun, which is the most important part of a game
This really makes me wish there was an RE7 style FNAF game. Wandering in a tight, enclosed space while hiding from something you cannot kill, and can barely outrun, with very few defensive measures. (except the Albert-01. That thing was OP because it glitched Jack and Margeruit into objects.
I actually completely disagree with PlainTrace when it comes to the Ennard level. Holy shit, fuck that level so hard. I hate it because you only have a limited amount of stamina, and your only chance to actually survive a chase is to get to a pallete, make sure you're on the right side of it (you can pull it in front of yourself and trap yourself, which is a guaranteed game over), and then run and hope Ennard doesn't spot you. Also, Ennard can spot you pretty much across the warehouse as long as he has line of sight, and it's stupid because half of the time, a chase starts before you even see Ennard. Also, before you get the checkpoint with the generator, every time you die, you have to open the door with the flashlight (which is unnecessary), wander aimlessly to find the crowbar (the crowbar isn't only on Kyle's desk but can spawn on any desk), wander aimlessly again to try and find John's desk, then again wander to try and find the stupid key card reader. I am glad that in the recent patch notes that they nerfed Ennard, it was horrible.
Yeah same I can't believe he thought this friggin level was "too easy" it's just terrible lol The pallets are so useless giving you less then a second advantage over Ennard cause it just breaks them INSTANTLY
The skin stealing spaghetti clown fairy came to claim a new skin suit. that could be the explanation of why it was waaaay hard before being nerfed in an update of the game 😅 😂
This fangame is so good. I knew once it booted up that it was gonna be quality, but the small animation with Foxy giving you the flashlight near the start was so good that it gets me excited for everything else after that starting room just seeing Foxy be his happy pirate self. I’m also so glad they gave Ennard his own section since it flows really well from the previous Sister Location area in into the next Pizza Sim section and since Ennard is so conceptually, visually, and mechanically different from the rest of the Sister Location crew it would be dumb to try and throw him in there.
I think “night” (I think attraction fits better than night for this context but I’ll just use your terminology to make it simpler) 5’s main gameplay loop might have been an attempt to somewhat replicate dead by daylight’s core gameplay loop as for both the “night” and the dead by daylight game you are pursued by a bad guy wanting to kill you so you go around the map repairing machinery to open the exit from the place up while having to be careful in not messing up repairs or not being loud in other ways as it would usually alert the guy who wants you dead to your exact location, and once they chase you one of the ways to lose them is by dropping a wooden pallet on their head to block their way to you, giving you enough distance to lose them The main reason I think this was intentional design is that dead by daylight fans have been advocating for a crossover between it and fnaf for a long time now and thusly one of the devs of the glitched attraction might have wanted to see how well they could make the gameplay work in a fnaf game
15:38 "You son of a b get back here! I told you not to electrocute me too much!" That's what I heard in my brain when Funtime Freddy starts chasing him lol
This is a really good fan game. It's not flawless, of course, some of the puzzles are kind of bland imo, but it might be my favorite fan game. I respect how each escape room is based off a different game, and how distinct they all are from each other. The FNAF2 and FNAF3 themed rooms might be more distinct than the two actual games are in the original series. Also, each of the animatronics in each level serve a wildly different purpose, instead of there being the token "these two animatronics do the exact same thing but from two different sides" thing. Also, hearing Afton banging on the door in the FNAF6 room legitimately terrified me, I can't say that about most fan games
4:50 It literally just makes it so he can't see you. 23:45 That's how long you have to beat the level. If you run out of time, he chases after you and kills you. Same with the alarm clock in the first level, as if that runs out, Nightmare Bonnie instantly kills you. 24:08 Four times. 25:10 I think that red light just flashes whenever, I've seen times where it flashes and no-one showed up, and vice versa.
I love how it feels like an attraction with just the structure and how everything is set up it feels like how a fnaf escape room would be i've been in haunts and escape rooms that look like it minus the death of course
A cool idea for a fan game's plot would be that your an intruder/burglar that sneaks into Freddy's Pizzeria, but you get cornered into an office and have to fend off the animatronics!
I think MM's timer is the time until he kills you. You know, like an escape room? If you don't solve it in [NOT STANDARDIZED] minutes, you have to leave
I would've so much rather this be the newest official fnaf game compared to what we got with security breach (which I really didn't like). I feel like this handled lore much better than sb as well
15:20 ballora will not kill you if you press it at the wrong time, rather the tesla coil has a cooldown, so you can mess up and as long as ballora does not come in soon your safe
someone else probably said this but the numbers in music man’s eyes is a countdown. you only have a certain amount of time to complete that level/night
4:53 Im pretty sure its a reference to the give gifts give life minigame from fnaf 2 where the marionette gave life to all 4 bodies in the suits, except for one body- which was the one in golden freddy.
@@Jmathington What do you mean "they don't have access" the Help Wanted models are LITERALLY public, you can find downloads for them online. It's easy to extract assets from 3D games.
You forget to mention that MM in night 6 kills you too if you take too long but it seems like the most of the players finished the night under 15 minutes
You: Wishes the Ennard level was harder MatPat: having spent over 5 hours trying to beat it, very much needing the flashlight and being killed by Ennard almost everytime he uses the incorrect battery XD
i think the reason nighmarione (ik i butchered it) doesnt attack when you put on the gf suit is due to the fact cassidy is one of the spirits posessing them, and the puppet knows them? im not sure this might not be it its just what i think
ohhhh that makes more sense tbh sorry i dont know much about this games lore or anything and i havent had the chance to finish it thank you for telling me that nwn
this game made vanny scarier than security breach did, and she was supposed to be the main villain in sb. watching those secret tapes in ennard’s area (if i remember correctly) was far scarier than every single ending in sb
The timers in music man’s eyes in the 6th level is the time limit. If it runs out then he wakes up and kills you. He’s just not a very big threat because you have 15 minutes.
You messed some crucial lore I don't know if you want find it yourself so I'll put the explanation at the bottom of this comment So basically story is pretty simple we learn through some notes and monitors that Vanny is killing people lured into the attraction and then she uses illusion discs to make animatronics look like those people so she has tiny army over the world wchich also lures other people into her trap.
While I wouldn't call it the "BEST FNAF FANGAME", The Glitched Attraction is definitely a fangame worth playing. This game feels like something Steel Wool Studios would've made if they decided to make Help Wanted into a free roam game instead.
chica will also catch you if she sees you get in a locker but since she loses you so easily it doesn't happen often and there's an achievement for dying that way
From what we see in the game it appears the animatronics are actually just endoskeletons using illusion disks. One example is the FNaF 3 room where once we beat it, Springtrap chases us in the vent. We close vent door on his head, decapitating him. Instead of his head we are left with an endo head.
Forgot to mention night one three and six give you a limited amount of time to escape, you can see the timer as the clock on the drawer in the first room, you can understand how much time you have before the fire gets you in room three thanks to the voice lines and finally Music Man acts as a timer
Imagine a Fnaf game where you’re the security guard, but there’s an authentic break-in at the pizzeria and you actually have to do the job you were hired to do in the first place
This reminds me of the JT Music Assassin's Creed: Bloodlines rap. It takes the original leitmotif, adds lyrics from every other JT Music numbered entry, and ends with "Who knows what the future holds, now only fate can tell." to sign it off, a love letter to the games.
I agree. I also think that Security Breach could have also been styled like Joy of Creation, which I one of my favorite Fnaf fan games ever. Maybe not as dark, since they were trying to make it more “universal” for all ages, but in a similar style. There could be quick 3D moving around, but still in a confined space instead of free roam, and there would be different levels that would get harder. Also, making it scary with the animatronic chasing you with the loud ass thumping metal noises, like in Tjoc: R. Just not the way that they did it in SB. Would make it a lot scarier. I also love how you have to close the curtains for Nightmare Fredbear in this game like you do with Withered Freddy in Tjoc Story Mode. You even play as a child in the first night of Tjoc Story mode, so it could work!
God, this video was hard to watch, not because it was bad, but because I had a dream very very very similar to this game a year before the DEMO premiered. I was a kid trapped in a gigantic house/mansion/pizzeria, i dont remember well bc dream, and William Afton (as a human) wanted to "toy with me" by putting me in these escape room type situations like in this fangame. It was very unnerving and downright terrifying to see a big animatronic running to me with murderous intent. I will never forgert thast night.
To me, it would've been nice if Glitched Attraction used more custom models, textures and sound effects and not just reused stuff from the official FNAF games (and from Dead By Daylight in the case of the pallet mechanic and sounds in night 5).
@@Jmathington Well the jumpscare sounds are identical to FNAF, there's several poster textures that I noticed are identical to FNAF like the Freddy puzzle in Room 1, if all the models are custom I would be surprised because some of them are incredibly similar to FNAF ones like Vanny and Balloon Boy, and like I said before the pallet drop/destruction sound effects are ripped straight from DBD. And that's just what I can remember off the top of my head.
@@gaminggoddess85 I mean the game is structured as an FNAF themed escape room of course it would use recognizable things from the games that's kinda how that works?
4:45 I think this a reference to how purple guy died within a springlock suit when he tried to hide from the children's spirits (Which was lead by the puppet)
plaintrace made a common mistake, he said animatronics will "kill you" when in fact they usual start moving towards you at a pace equal to the size of the map. in the case of withered freddy he just camps the puzzle you need to escape, THUS softlocking you but NOT killing you directly
About the hand at the end of the main story- It's actually you. The achievement gained after completing the main story is called "Replaced", and it ends with a cutscene very similar to the start of the game; someone receiving a text begging them to come try out the attraction.
You get killed by Fredbear and replaced by an animatronic that proceeds to lure others to the attraction so that Vanny can harvest their remnant as well.
And you can see that the animatronics are not the bots we think. When we kill Springtrap, his head becomes one of the SB endos. Maybe the illusion disks were used in this place. And when you are killed, and turned into an endo, you then take the form of a fnaf character. Cool.
Also, as you killed Springtrap, they could use a... replacement for it... If you know what I mean hehe.
@@bedman3337 so the player character probably became the new "Springtrap" model for the attraction?
l almost thought the image of fnaf 4 bite was maybe nodding to the crying child turning into gregory, whom many believe to be a bot, but that makes more sense
I don't think you became a new animatronic that would require remnant but we know vanny is harvesting it so it was not us into a animatronic but a animatronic into us with sound illusion disks the same ones they use to make the enemies that are not hunted but rather programed to be hostel.
@@MagicMaster997 that’s what I said! You get replaced, not changed lol. Sorry, don’t mean to sound rude
Fun fact:
Withered Freddy doesn't actually straight up kill you if he gets out. If he escapes, he will block off a doorway that you have to go through, and kill you if you touch him.
Another fun fact:
You don't electrocute Funtime Freddy, you play bon bon voice lines.
Yeah, he's really bad at taking notes to be bonest.
True
Another another fun fact: on the game's initial release AstralSpiff was able to crawl past the escaped Withered Freddy in the doorway making him a complete non-issue. They've probably patched that exploit out now though.
@@gaminggoddess85 actually you can still do that matpat just did it in his playthrough, but he didn't quit make it out of room then he never tried it again
Is Withered Freddy even withered in this version? He just seems like Vintage Freddy to me.
The ending implied that the player got turned into a robot. You can tell this by looking at the achievement you get when the credits role, and Vanny's hideout in the warehouse before the final level.
I thought its more like Burntrap uses the player as some form of either possession, or body replacement.
@@bulletcola7890yea cos vanny didnt do the tape thing he pointed at you and you could see his memories. That is the case
It's more likely that the player simply got replaced by an endo disguised as them in order to lure in new people, as shown in the secret room in the Ennard section.
I love how despite burntrap not appearing for as long as he did in sb he managed to be so much more threatening by pounding on the charge station door and having an actual jumpscare
in the last night,music man IS an animatronic to deal with. basically,music man is the timer of the night. and once the timer runs out,music man is activated,and after that there is nothing to stop him. however, he is so easy to deal with,that almost no youtuber ever gets jumpscared by him
edit: I can't believe I got 1.5k likes and my comment got hearted.tysm!
Nightmare Bonnie is the same.
Also wasn't Music Man the reason the calls come from?
@@M644theawesome "the reason the calls come from" 💀
@@WOKEchair ""tthhee rreeaassoonn tthhee ccaallllss ccoommee ffrroomm"" 💀💀
There's actually a way to get music man to jump scare you really fast and it's that you have to click and hold his nose in a certain area, then the timer will go down really quick and boom, dead
Can’t wait for the fnaf fan game where you survive against an actual human intruder.
*cough* security breach
@@Zekrominer FAN GAME, understand what you read.
Five nights at some guy name Fred’s house
I can't wait for fnaf in real life!
@@VeilsideTofu SB is basically like a fan game tho tbh..
Noticed something you might have missed; there's a death screen hint that says all of the desks on ennard's night are in the same place
5:00 Nightmare Fredbear is actually about 4 meters in height, "canonically". (Someone measured him with accurate recreations of existing renders. He was consistently big)
What a fuckin unit
BROS 12 FUCKIN USA FREEDOM UNITS TALL!?
@@someguy15721 *Y e s*
Real goat
That's really fucking scary. Wow.
And you did not mention how awesome it is that Foxy gives you your flashlight? Man, what a missed opportunity. Also I think some of the achievement names were themed around songs made for the game that room represents. Such as “No time to live” being a line in the FNAF four song “I got no time” or “two evil eyes” which appeared in the fnaf 3 song “Another five nights.” Even more details which are extremely cool!
Oh, so these two achievements were references to FNAF songs too!
I also want to say that Mechanical Instinct (By aviators), Unfixable (By Dagames), Below The Surface (By Fandroid aka Griffinilla) and Salvaged Rage (By TryHardNinja) are the names of FNAF fan songs .
@@pastatheh7041 Moment I saw "Unfixable" I went 'Hol up, that's the DAgames song for Sister Location! (the second one, after the initial idea for SL got scrapped and changed completely or whatever the hell Scott did to SL to make it the version it is now.)'
Oh the irony
“no time to live” is literally the second lyric in that song- “I got no time, I got no time to live” so that’s pretty neat lol
“Two evil eyes” isn’t a phrase in that song tho, “behind my lifeless eyes” is one on the other hand
If any more games are ever added to the Fanverse, Glitched Attraction is definitely at the top of my list.
probably not, since a game needs to be completely original and free out of any animatronics from the actual fnaf series to join the fanverse
@@therealmonke561 what about fnaf +?
@@Fan-dh9hw oh sorry i meant free of any copyrighted characters that aren't in fnaf
@@Fan-dh9hw like five nights at warios and sonics
My fav fangame. It feels so official and it's melted so well in the fnaf lore. It's just so good. Nice vid, btw.
this game accomplished what security breach failed to do: it made vanny scary. watching the secret tapes where vanny retrieves remnant and when she knocks you out in the end was more scary to me than her random appearances and endings in security breach
I just love the fact about that if Toy Chica catches you, she doesn't lift you up to scream at you. She straight up, just decks you in the throat.
Lol I love that 😅
Lol I love that 😅
Interesting fun fact, the Scopaesthesia achievement at 28:10 is named after the “Psychic staring effect” which is a fancy name for the feeling you experience when you feel like you’re being watched.
Pretty cool detail by the dev(s)!
Edit: A word
When im in school i sometimes feel something go by but then like the thing that caused it is way in the back
For the Golden suit in the first stage, it is presumed that the Crying Child is haunting the suit with Cassidy. Because they were the first out of everyone (Including Charlie) to be killed in the series. Though this is a theory I thought this might help with why they put the suit in a FNAF 4 style room.
Charlie is purple guys first victim
@SuperMarioFan 3001 nah millions died before crying child
Is a joke
7:08 I had an interesting thought when I saw the boards on the wall blocking the puppet. Since you need to remove the boards form the closest to escape, I think it would be cool if you could use the same hammer you get to go through the part we’re the puppet comes out and find a secret or something.
Idea it will never happen but it's an idea if you take all of the items in the rooms or at least one of the items and use them in a way that is different from what you would normally think you get a secret ending and obviously for this to be fair every time you do this the next room will get slightly harder than it normally is and by slightly I mean most likely even more slightly harder than last time an example would be like doing the first room it's normal during the second room maybe Freddy has less wind up capacity or mangle appears more often or chica gets faster next room maybe springtrap or dread move faster next room the animatronics take less time to appear and the parts break more often and in the next room ennerd has the hearing of Superman and he can break the pallets then in the next room all of the animatronics are super fast you barely have any time and the light when you're trying to put the picture together sometimes doesn't even flash but to make that somewhat Fair the animatronics are also a lot louder what was it you were getting it through all of these secrets simple parts parts for what exactly
gun
itd be great if there was a specialized animation where you did all that and the nightmarionne just kills you anyways
Imagine you just go through the wall and see a t-posing model of the nightmarionette and you get an achievement called:
“Are ya winning charlotte?”
@@maxlegolus2817 Hahahaha!! That would be funny 🤣🤣🤣
@@ultrakid8497 pov: a random kid tries meth
My main issue with this game is the later levels. It tends to get very tedious, slowly working on one large task or a whole bunch of identical small ones. I like the first room a lot, with several different, unique puzzles and many different threats.
The timer on music man's eyes means that if you dont complete the level in time he kills you
It did what SB didn't execute well, which would be that it gives Vanny more context behind her actions and just succeeds at making her more intimidating than just a red glitchy filter and a few voicelines.
if there was an official poll asking about what fangame should be added to the fanverse next, id say this one would be one of the front runners. probably rat race too.
5:00 bro dropped the sickest transition ever
I love that the achievements are named after songs from their respective games.
Really nice easter egg for the fans
Yeah, when I saw "Mechanical Instinct" I immediately knew it sounded familiar. And when I saw the "Unfixable" achievement, I knew it was a song reference
The “No Time To Live” achievement made me proud of this fanbase for still remembering that song.
@@pastatheh7041same
Surprise no mention of the video tape found in the Ennard room showing an experiment done by Vanny. Or how this game has two difficulties, they don't change much, just how many checkpoints you get per-room
Also I think some parts were pretty easy for you is because playing the up to date version of the game, there have been lots of nerfs and fixes since 1.0.0 came out, some nerfs I think were not needed, but still made the game easier
AstralSpiff mentioned this at the beginning of his video because he ended up playing it on the first version and wanted to explain why he was having so much trouble with the animatronics being absolutely cracked.
@@FurukawaAkane from what I remember about that stream he only really struggled against the enard level and that was because he didn't know what to do for most of the time not to mention the place is purposely a maze.
I think the games difficulty was fine but I didn't play it just watched spiff play it
@@FurukawaAkane freddoor gaming
This game deserves praise in showers for having a good spanish translation tjat isnt just google translate.
Also for giving a reference to CADE with the owl C4DE. They even comfirmed it in CADE's video.
I really wish more devs do that. Adding some small Easter eggs of spanish fnaf youtubers in the games. I liked how they added Cade in the game. He deserves it.
@@Otherface CADE mowkey can make any game funny with his commentary
Another fnaf fan game that is getting a tad overshadowed by this but is still well worth your time. It is called forgotten memories. It is on roblox so I get why this is more popular. It is very polished, has a fun mix of free roam and office gameplay in a very natural way. It quite challenging and somehow managing to be extremely immersive for a roblox game
I'm very late to this lol, but I played that game a few weeks ago with some friends, and I'm impressed with how well-made it is, even if we couldn't play much because we suck at games like those DX, roblox games are getting better each day, the only problem I see is that if you have your graphics low, the flashlight wouldn't work, and you'll not see anything, which is a big problem for people with weaker computers (mine can work with higher graphics but starts to lag, which obviously makes the game less enjoyable)
@@Lmondrpz Yes graphics not working is sad. but somehow my gaming laptop has died because of these things yet
You know whats sad tho? Theres most likely people who judge it just because its on roblox.
@@pyrolucky5741 you're right. It's sad that people have that mindset with roblox games. It's always "they have trash graphics" or "Roblox is only for dumb children", man I'm 20 and I still enjoy playing Piggy or other silly roblox games even with their flaws. I wish they could drop the "*insert thing* is only for kids" or stop expecting every single game to have this great graphics, interesting story and excellent gameplay without repetitive aspects and completely original ideas, most games don't follow this and are still fun, which is the most important part of a game
This really makes me wish there was an RE7 style FNAF game. Wandering in a tight, enclosed space while hiding from something you cannot kill, and can barely outrun, with very few defensive measures. (except the Albert-01. That thing was OP because it glitched Jack and Margeruit into objects.
Tjoc did that
@@etam8099yeah but that one sucks and is just a slender clone. Nothing like RE7
Idk why, but your voice is so comforting... I could fall asleep listening to your voice.
I actually completely disagree with PlainTrace when it comes to the Ennard level. Holy shit, fuck that level so hard.
I hate it because you only have a limited amount of stamina, and your only chance to actually survive a chase is to get to a pallete, make sure you're on the right side of it (you can pull it in front of yourself and trap yourself, which is a guaranteed game over), and then run and hope Ennard doesn't spot you. Also, Ennard can spot you pretty much across the warehouse as long as he has line of sight, and it's stupid because half of the time, a chase starts before you even see Ennard.
Also, before you get the checkpoint with the generator, every time you die, you have to open the door with the flashlight (which is unnecessary), wander aimlessly to find the crowbar (the crowbar isn't only on Kyle's desk but can spawn on any desk), wander aimlessly again to try and find John's desk, then again wander to try and find the stupid key card reader. I am glad that in the recent patch notes that they nerfed Ennard, it was horrible.
Yeah same
I can't believe he thought this friggin level was "too easy" it's just terrible lol
The pallets are so useless giving you less then a second advantage over Ennard cause it just breaks them INSTANTLY
The skin stealing spaghetti clown fairy came to claim a new skin suit. that could be the explanation of why it was waaaay hard before being nerfed in an update of the game 😅 😂
I didn’t realize this was actually a fan game lol. It’s so well done, I almost thought it was the next cannon game
The bobble of the camera is the ONLY thing that needs to change. No one runs like that and it makes you feel dizzy
This fangame is so good. I knew once it booted up that it was gonna be quality, but the small animation with Foxy giving you the flashlight near the start was so good that it gets me excited for everything else after that starting room just seeing Foxy be his happy pirate self. I’m also so glad they gave Ennard his own section since it flows really well from the previous Sister Location area in into the next Pizza Sim section and since Ennard is so conceptually, visually, and mechanically different from the rest of the Sister Location crew it would be dumb to try and throw him in there.
5:00 omg that transition is clean as
i remember watching markiplier playing the first part of it as a beta, now that its fully released, it looks incredible
I think “night” (I think attraction fits better than night for this context but I’ll just use your terminology to make it simpler) 5’s main gameplay loop might have been an attempt to somewhat replicate dead by daylight’s core gameplay loop as for both the “night” and the dead by daylight game you are pursued by a bad guy wanting to kill you so you go around the map repairing machinery to open the exit from the place up while having to be careful in not messing up repairs or not being loud in other ways as it would usually alert the guy who wants you dead to your exact location, and once they chase you one of the ways to lose them is by dropping a wooden pallet on their head to block their way to you, giving you enough distance to lose them
The main reason I think this was intentional design is that dead by daylight fans have been advocating for a crossover between it and fnaf for a long time now and thusly one of the devs of the glitched attraction might have wanted to see how well they could make the gameplay work in a fnaf game
Your videos are seriously addictive, Im not even a huge FNAF fan but this stuff is fun to watch
5:00 Can’t tell if that fredbear jumpscare didn’t kill you or if that was just really smooth editing
15:38
"You son of a b get back here! I told you not to electrocute me too much!"
That's what I heard in my brain when Funtime Freddy starts chasing him lol
Let’s go a new PlainTrace video
In night 2, the symbol of the panel we see at 9:46 are actually (ANSI) electronic symboles, the one you selected here is a diode
I love the joke of the box containing the last piece to the freddy puzzle.
I shouldn't even need to explain this one!
How does this man have the gentlest voice to ever exist?
im just gonna give props to the thumbnail because i keep finding new details in burntraps design and its freaking me out
This is a really good fan game. It's not flawless, of course, some of the puzzles are kind of bland imo, but it might be my favorite fan game. I respect how each escape room is based off a different game, and how distinct they all are from each other. The FNAF2 and FNAF3 themed rooms might be more distinct than the two actual games are in the original series. Also, each of the animatronics in each level serve a wildly different purpose, instead of there being the token "these two animatronics do the exact same thing but from two different sides" thing. Also, hearing Afton banging on the door in the FNAF6 room legitimately terrified me, I can't say that about most fan games
hi snuuy from mroimori
4:50 It literally just makes it so he can't see you.
23:45 That's how long you have to beat the level. If you run out of time, he chases after you and kills you. Same with the alarm clock in the first level, as if that runs out, Nightmare Bonnie instantly kills you.
24:08 Four times.
25:10 I think that red light just flashes whenever, I've seen times where it flashes and no-one showed up, and vice versa.
I love how it feels like an attraction with just the structure and how everything is set up it feels like how a fnaf escape room would be i've been in haunts and escape rooms that look like it minus the death of course
I love how JR’s came out everyone liked it for a month then this came out and stole all the attention lol
This is such an underrated channel I hope more videos come out!
A cool idea for a fan game's plot would be that your an intruder/burglar that sneaks into Freddy's Pizzeria, but you get cornered into an office and have to fend off the animatronics!
15:31 is so funny to me when he starts running circles around baby trying to escape Freddy, it’s like something out a cartoon
I think MM's timer is the time until he kills you. You know, like an escape room? If you don't solve it in [NOT STANDARDIZED] minutes, you have to leave
You gotta leave LIFE now
I would've so much rather this be the newest official fnaf game compared to what we got with security breach (which I really didn't like). I feel like this handled lore much better than sb as well
23:45 Music man works like a timer, showing how much time you have left to finish the night. If you don't do it in time you die.
The Golden Freddy suit is probably because it’s highly theorised that Crying Child possesses it along with one of the missing children.
15:20 ballora will not kill you if you press it at the wrong time, rather the tesla coil has a cooldown, so you can mess up and as long as ballora does not come in soon your safe
someone else probably said this but the numbers in music man’s eyes is a countdown. you only have a certain amount of time to complete that level/night
I'm on a DBD binge and hearing that the only way to stop Ennard is by dropping a pallet, it activated my braincells.
4:53 Im pretty sure its a reference to the give gifts give life minigame from fnaf 2 where the marionette gave life to all 4 bodies in the suits, except for one body- which was the one in golden freddy.
I love the fact that most (or at least the ones appearing after beating a night) achievements are names of songs
19:47 Damn. A Crow bar in FNaF? That's a pretty neat Half-Life reference.
But there are crowbars in many games. I don't think that's a reference. Just a common tool.
funtime freddy: Its not shocking, Bon bon tells him to calm down
10:48 thanks for letting us hear the ambience👍
Love it when you say “it has best OST and ambience” but never actually let us hear the noises👍👍
It’s just an OST, listen to it yourself lazy ass
The Welcome Bot is actually the unused Magician Bot.
3:11
"The models look so accurate"
They're clearly from Help Wanted lmao
@@Jmathington What do you mean "they don't have access" the Help Wanted models are LITERALLY public, you can find downloads for them online. It's easy to extract assets from 3D games.
15:43 the way Trace was explaining Funtime Freddy’s mechanics while she was getting chased is taking me out xd
the timer means the time left he needs to reboot, after he reboots fully, there is no stopping him, with the call system, the door or the repel system
You forget to mention that MM in night 6 kills you too if you take too long but it seems like the most of the players finished the night under 15 minutes
You: Wishes the Ennard level was harder
MatPat: having spent over 5 hours trying to beat it, very much needing the flashlight and being killed by Ennard almost everytime he uses the incorrect battery
XD
I just realised the achievement for beating fnaf 2 was "Mechanical instinct" is a reference to one of the best fnaf 2 songs of the same name
And basically every other night completion achievement is a reference to some song
You don't actually shock funtime freddy, you activate bon-bon who tells him to go back just like in sister location.
What A Transition! 4:59
i think the reason nighmarione (ik i butchered it) doesnt attack when you put on the gf suit is due to the fact cassidy is one of the spirits posessing them, and the puppet knows them? im not sure this might not be it its just what i think
ohhhh that makes more sense tbh sorry i dont know much about this games lore or anything and i havent had the chance to finish it thank you for telling me that nwn
Glitched attraction is better then security bleach imo
I'm gonna be bold and say that even Endless Inside is a better game than Security Breach.
I'm gonna be bold and say that even Endless Inside is a better game than Security Breach.
@@jared11111 why'd you say that two times
@@shroomy__rxcks it's a youtube glitch
this game made vanny scarier than security breach did, and she was supposed to be the main villain in sb. watching those secret tapes in ennard’s area (if i remember correctly) was far scarier than every single ending in sb
The timers in music man’s eyes in the 6th level is the time limit. If it runs out then he wakes up and kills you. He’s just not a very big threat because you have 15 minutes.
You messed some crucial lore I don't know if you want find it yourself so I'll put the explanation at the bottom of this comment
So basically story is pretty simple we learn through some notes and monitors that Vanny is killing people lured into the attraction and then she uses illusion discs to make animatronics look like those people so she has tiny army over the world wchich also lures other people into her trap.
I ABSOLUTELY LOVE that achievement names are references to the FNAF songs
Mechanical Instinct, Unfixable, Below the surface and Salvaged Rage
Don't Forget
I've got no time.
I’m not very cultured, what are all the names referencing? I know they’re songs but what songs
While I wouldn't call it the "BEST FNAF FANGAME", The Glitched Attraction is definitely a fangame worth playing.
This game feels like something Steel Wool Studios would've made if they decided to make Help Wanted into a free roam game instead.
What is the best game then?
Yeah what is the best fangame??
I think glitched attraction is my favourite and the best, but what’s your opinion on the best? I’m looking for good fan games to play.
@@vin1882 The Joy of Creation: Story Mode, easy lol
@@nxpstablook I suggest you should play The Joy of Creation: Story Mode
Anyone gonna talk about how he said in the Salvage section, he said we “interview” the animatronics
chica will also catch you if she sees you get in a locker but since she loses you so easily it doesn't happen often and there's an achievement for dying that way
i love the fact that the achievement are named after fnaf song
From what we see in the game it appears the animatronics are actually just endoskeletons using illusion disks. One example is the FNaF 3 room where once we beat it, Springtrap chases us in the vent. We close vent door on his head, decapitating him. Instead of his head we are left with an endo head.
Forgot to mention night one three and six give you a limited amount of time to escape, you can see the timer as the clock on the drawer in the first room, you can understand how much time you have before the fire gets you in room three thanks to the voice lines and finally Music Man acts as a timer
Imagine a Fnaf game where you’re the security guard, but there’s an authentic break-in at the pizzeria and you actually have to do the job you were hired to do in the first place
Reverse security breach
Not gonna lie, fun time Freddy running at you at 15:38 is both terrifying and funny
It would be soooo sick if the glitched attraction was a place in real life and go in with friends
I have all ways had mixed opinions on free Rome FNAF fan games but the Glitched attraction was really good
the bot in the beginning is the magician bot who was cut from the SB game
Ah. "THAT'S MY EVERYTHING!" bot
This reminds me of the JT Music Assassin's Creed: Bloodlines rap. It takes the original leitmotif, adds lyrics from every other JT Music numbered entry, and ends with "Who knows what the future holds, now only fate can tell." to sign it off, a love letter to the games.
I agree. I also think that Security Breach could have also been styled like Joy of Creation, which I one of my favorite Fnaf fan games ever. Maybe not as dark, since they were trying to make it more “universal” for all ages, but in a similar style. There could be quick 3D moving around, but still in a confined space instead of free roam, and there would be different levels that would get harder. Also, making it scary with the animatronic chasing you with the loud ass thumping metal noises, like in Tjoc: R. Just not the way that they did it in SB. Would make it a lot scarier. I also love how you have to close the curtains for Nightmare Fredbear in this game like you do with Withered Freddy in Tjoc Story Mode. You even play as a child in the first night of Tjoc Story mode, so it could work!
No one:
PlainTrace every time a decent fan game comes out:
"THE BEST FNAF FAN GA-"
God, this video was hard to watch, not because it was bad, but because I had a dream very very very similar to this game a year before the DEMO premiered.
I was a kid trapped in a gigantic house/mansion/pizzeria, i dont remember well bc dream, and William Afton (as a human) wanted to "toy with me" by putting me in these escape room type situations like in this fangame.
It was very unnerving and downright terrifying to see a big animatronic running to me with murderous intent.
I will never forgert thast night.
To me, it would've been nice if Glitched Attraction used more custom models, textures and sound effects and not just reused stuff from the official FNAF games (and from Dead By Daylight in the case of the pallet mechanic and sounds in night 5).
@@Jmathington Well the jumpscare sounds are identical to FNAF, there's several poster textures that I noticed are identical to FNAF like the Freddy puzzle in Room 1, if all the models are custom I would be surprised because some of them are incredibly similar to FNAF ones like Vanny and Balloon Boy, and like I said before the pallet drop/destruction sound effects are ripped straight from DBD. And that's just what I can remember off the top of my head.
@@gaminggoddess85 I mean the game is structured as an FNAF themed escape room of course it would use recognizable things from the games that's kinda how that works?
@@gaminggoddess85 it’s a FNaF fan game, of course it has FNaF content. It’s a lot more original than most.
4:45 I think this a reference to how purple guy died within a springlock suit when he tried to hide from the children's spirits (Which was lead by the puppet)
10:44
Dude, they made a reference to AVIATORS, that's so cool
plaintrace made a common mistake, he said animatronics will "kill you" when in fact they usual start moving towards you at a pace equal to the size of the map. in the case of withered freddy he just camps the puzzle you need to escape, THUS softlocking you but NOT killing you directly
I think the golden freddy suit is in the first room because of the whole “crying child is golden freddy as well as cassidy” theory
The reason the golden suit works is that nighttime thinks your just the anintronic or suit.
This game reminds me a lot of The Joy of Creation and i love it
How?
10:33 “hid it in Bonnie’s mouth”
Immediately shows the gear in Freddy’s mouth
Each achievement is named after a FNAF song
Honestly this game didn't feel like fan game at all, this felt like an official game of fnaf, like a prequel to SB
In a way i can agree but i also cannot deny the enjoyment i got from actually being able to explore and find things at my own pace