The FNAF Fan Game That Broke Me…

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  • Опубликовано: 23 май 2024
  • The FNAF Fan Game That Broke Me…
    Post Shift 2 is often said to be one of if not the hardest FNAF Fan Game ever released. So in this video I detail the story of how I completed it, and lost my mind along the way.
    Game: gamejolt.com/games/post-shift...
    Music Used:
    End credits - Karl Casey @ White Bat Audio
    Legal Woes - Leon Riskin
    Where Dreams Die - Leon Riskin
    Thank You For Your Patience - Leon Riskin
    Last Breathe - Leon Riskin
    Hibernating Evil - Leon Riskin
    Ennard Boss Music - Leon Riskin
    Sleep No More - Leon Riskin
    Timestamps:
    0:00 - Intro
    2:56 - Night One
    9:30 - Minigame/House
    12:59 - Night Two
    15:47 - Minigame/House 2
    16:17 - Night Three
    17:48 - Part A Closing Thoughts
    19:12 - Night Four
    24:34 - New Minigame
    25:24 - Night Five
    33:27 - Night Six
    48:55 - Closing Thoughts
    Twitter: @PlainTrace
    Inquiries: plaintracebusiness@gmail.com
  • ИгрыИгры

Комментарии • 2,2 тыс.

  • @PlainTrace
    @PlainTrace  Год назад +3338

    Sorry for such a huge gap between videos, probably wasn't a good idea to start this project right before my wisdom teeth surgery...
    Regardless though, I hope you all enjoy the video! I should be back in like a week with another fan game review, so stay tuned for that!

  • @erikm8373
    @erikm8373 Год назад +1536

    Scott Cawthon designing animatronic mechanics: "Uh oh! Don't make too much noise, or this guy will get you! When you see him moving, shine the flashlight to make them calm down!"
    Post Shift 2 designing animatronics: "You will hear one of 30 different sound cues, each corresponding to a different location you will have to go. Once there, you have to recreate the sound it made, backwards, while reciting the national anthem of the country corresponding to the accent the initial sound cue used, and in the specific pitch determined by that country's current weather. If you do this successfully, your chance to die instantly is reduced to 50%"

    • @rabadoo
      @rabadoo Год назад +243

      Ultimate Custom Night: there are 50 animatronics but remember, they have simple mechanics!
      Ultra Custom Night: fuck it, over 100 animatronics, learn yourself.

    • @heather_foreather
      @heather_foreather Год назад +107

      You will hear 1 of every sound cues that can happen in your bedroom (look at the items for a hint of what can make sounds) and when it plays you have to either go to the left curtain, the middle curtain, the closet, under the single bed or under the double bed. In the left curtain you have to check what animal is there and identify it and confirm it by speaking into the microphone what sound it makes. On the middle curtain you have to check how many stars there are from 1 to 1000 and put the number in the calculator on your desk after 6 entries you have to determine whether its plus, minus, times or divided by to get the correct code for the epic ending. In the closet listen for a few seconds and if the A B C D song melody is playing you have to sing it in the mic with the perfect pitch if not your oxygen is decreased for 5 seconds but be careful other melodies can play such as twinkle twinkle little star (this is hard because they have the same melody). under the single bed if you see freddy or bonnie you must shout their correct pronouns or you're cancelled by twitter and if its chica or foxy you must say what their gender and sexuality is or youre dead also. Under the double bed if theres freddy and bonnie flash the light many times with each flashes must be in an interval of exactly 0.7 seconds or youre dead but if theres chica and foxy you must drink the water on your desk and spit it out at them to eletrocute them. (Notice how its "and" because if you only see one of them you must go under the bed and open their jaw to see if they chewed any of your gums if they do slap them because they didnt ask permission if they dont then leave them be and say "good boy or girl") also there's a 6% chance every second that you will have a sudden heart attack and die there is no way to prevent this as they took away your meds
      Edit: my d*mb*ss forgot that the ABCD song has the same melody as Twinkle Twinkle Little Star not Happy Birthday

    • @Keeeeeeeeeeeeeee
      @Keeeeeeeeeeeeeee 11 месяцев назад +56

      @@heather_foreather I know that this is a joke but I feel like a mic mechanic in a Fnaf fan game the way you described it would be pretty cool

    • @3face857
      @3face857 11 месяцев назад +26

      How to beat Post Shift 2: Just don’t die! :D

    • @Unmustache1
      @Unmustache1 11 месяцев назад +25

      @@Keeeeeeeeeeeeeee”hey foxy, lookin sharp”
      *Gets jumpscared*

  • @10Gpixels
    @10Gpixels Год назад +3916

    Regardless of the bizarre game design choices and incredibly poor communication of mechanics and threats each night, the 3D work here is incredible. Some of the best looking FnaF fan media in my opinion.

    • @seasnaill2589
      @seasnaill2589 Год назад +236

      Dude has a future in game design. He just needs to work on balancing, as far as technical skill goes he's got that down in spades!

    • @justanothercomment
      @justanothercomment Год назад +42

      Agreed, the whole art design of the game looks incredible!

    • @Sleepy_Cabbage
      @Sleepy_Cabbage Год назад +27

      @@seasnaill2589 visually? sure, in any sense of game design philosphy? hell no

    • @Sleepy_Cabbage
      @Sleepy_Cabbage Год назад +43

      i love the visuals here dont get me wrong, but the set pieces just feel a bit weird, the animatronics dont feel like their actively hunting you, sense they just stand their staring at you waiting, like a customer behind a counter waiting to jump at you, sure its a tad unerving, but its not as scary as watching the animatronics lurk closer to the office.

    • @gin9561
      @gin9561 Год назад +5

      ⁠​⁠@@Sleepy_Cabbage still in both he’s kinda skilled, hideo kojima made PT a extreme puzzle horror and is loved for that game! Also FNAF point and click creep camera watching creeping horror is boring after 8 years

  • @ZyteXbecauseYnot
    @ZyteXbecauseYnot Год назад +1039

    I feel the dev wanted to try and make a action-packed fnaf game that isn't just sit there for 8 minutes every night. But failed in balancing and made it too difficult. Turning it into the horror version of The Impossible Game

    • @HiWelcomeToIKEA
      @HiWelcomeToIKEA 10 месяцев назад +23

      That one maze ☠️

    • @Cheese-Slime-Sheriff
      @Cheese-Slime-Sheriff 7 месяцев назад +25

      He definitely has talent, but he doesn’t scale the difficulty correctly

    • @maxwellmegagamer8535
      @maxwellmegagamer8535 7 месяцев назад +4

      the impossible game isn’t that bad at all if you have ever played geometry dash in your life

    • @sosman64
      @sosman64 5 месяцев назад +6

      @@maxwellmegagamer8535 doesn't count,the hardest levels are made by the community

    • @maxwellmegagamer8535
      @maxwellmegagamer8535 5 месяцев назад +2

      @@sosman64 how does that change my point at all

  • @Kostas.mp3
    @Kostas.mp3 Год назад +979

    If the dev is reading this. This is too complicated yes but you are brilliant. Use your imagination and skills to brake those ideas into smaller segments like smaller games. Don't give up this looks stunning.

    • @MCTogs
      @MCTogs 10 месяцев назад +76

      If it was hell for a person to even beat the game, imagine the purgatory that was actually developing it

    • @CACgaming007
      @CACgaming007 10 месяцев назад +32

      ​@@MCTogshe must have been smoking something if he thought making all those features would be no problem to implement and then he must have been sniffing a full pound of "G-fuel" if he thought all
      of these were easy
      Literally even with a team of people it becomes painful to add one feature😂😂😂😂😂

    • @ola_joao
      @ola_joao 10 месяцев назад +28

      ​@@CACgaming007maybe after all the months developing the game it was easier for them to get through the game because they knew all the mechanics

    • @CACgaming007
      @CACgaming007 10 месяцев назад +7

      @@ola_joao and the scares probably wore off for them cause they were used to them over time, but still I'd get tired and procrastination happy after the first feature yet they seem to have no problem with over 50 of them.
      Plus the story. I would try and try to come up with a intriguing story but I barely have a originality bone in my body. I couldn't come up with anything If I tried.

    • @WowCreativeUsername
      @WowCreativeUsername 9 месяцев назад +1

      If the dev was actually brilliant, it would've been balanced way better.

  • @benro6564
    @benro6564 Год назад +2644

    The creator really did not do a good job of following the "show, dont tell" principle. I do feel bad for Rjac to some extent though, because this fan game with a ton of work put into it has its reputation ruined forever. Uhyeah interviewed him and the problem was that he didnt have enough people playtest, and the insane difficulty and mechanics seemed fine because he literally made the entire game and thus knew it inside out.

    • @treyebillups8602
      @treyebillups8602 Год назад +425

      uhyeah’s interview was also composed entirely of him ragging on an already depressed rjac about shit that can’t be changed now

    • @dnidaz2553
      @dnidaz2553 Год назад +97

      ​@@treyebillups8602 why did they pull the game again?, I get that it was insanely difficult but it didn't seem to violate any TOS of the page

    • @budcat64xd88
      @budcat64xd88 Год назад +190

      ​@DNI DAZ it was the creator that took it down.

    • @benro6564
      @benro6564 Год назад +271

      ​@treyebillups8602 yeah I really disagree with how he handled it and it made me pretty uncomfortable, but still worth noting what he said

    • @flamedramon68
      @flamedramon68 Год назад +179

      I feel like that with some rewriting of the code to make the RNG less punishing, as well as polishing and improving some mechanics, Post Shift 2 could have a shot of being a solid fan game. Man just needs to have a lot more playtesters. Hell, let some FNAftubers play through and take their feedback

  • @mr.gamertristan5463
    @mr.gamertristan5463 Год назад +6291

    It's a shame there are so many gameplay flaws in this fangame. Its visuals look fantastic!

    • @LightmareShadow
      @LightmareShadow Год назад +669

      The saddest part is that it's mostly pacing flaws. This game has a lot of neat mechanics that seem pretty fun on their own, but due to how many of them there are at once and how fast they are all thrown at the player it is too overwhleming and difficult to deal with any of them.

    • @manboy4720
      @manboy4720 Год назад +364

      you can tell the developer is very passionate, but lacks the discipline to make the gameplay more streamlined, which is something a more experienced developer would have. do you know just how much stuff gets scrapped from video games?

    • @toz_lmao
      @toz_lmao Год назад +186

      ​@@LightmareShadow exactly if they just separated the mechanics into more nights the game would be fantastic
      But right now it's just a finals exam disguised as a video game

    • @dumbfuckShitass
      @dumbfuckShitass Год назад +5

      Honestly yeah. If he made each part have like 5-6 nights and just made it so that the mechanics would be introduced slower it would honestly be perfect

    • @AryanAtanu
      @AryanAtanu Год назад +13

      I think this game was only designed for smart people

  • @3face857
    @3face857 9 месяцев назад +101

    Difficulty aside, the fact that they made that many animatronics for a fan game is insane. Absolute madman.

    • @sosman64
      @sosman64 8 месяцев назад +2

      not to be that but ultra custom night has 740+ animatronics

    • @OpalBeams
      @OpalBeams 5 месяцев назад +6

      @@sosman64yeah, but they all have png jumpscares

    • @sosman64
      @sosman64 5 месяцев назад +2

      @@OpalBeams they literally have no choice the engine isnt powerful enough and the game is laggy enough as it is

    • @OpalBeams
      @OpalBeams 5 месяцев назад +6

      @@sosman64 Quality over quantity

  • @jitsauce522
    @jitsauce522 Год назад +188

    Its a shame how the thing that ruined this game was its overcomplexity, people dont think a lot about it, but there's an incredible amount of elegance in games that manage to solve multiple problems with a single mechanic, it's weird how each and every animatronic pushes the game to the extreme with a different little submenu or UI element, its just overboard, not even mentioning how there's no feasible way for you to understand the animatronics unless you read a near paragraph long excerpt about each of them.

    • @sosman64
      @sosman64 8 месяцев назад +8

      the night 6 tutorial,is no joke,longer than the average essay. let that sink in for a moment

    • @zapthewarrior7577
      @zapthewarrior7577 5 месяцев назад +1

      ​@@sosman64I have made an essay before, they are from my experience 5 paragraphs long on average. But even stuff that are simple can be hard as hell and seem unfair, take the tubbyland archives act 1, you have to constantly keep your eyes on EVERYONE, to make sure that nobody kills you.

  • @silentknightm2362
    @silentknightm2362 Год назад +1719

    Man studied harder on a fan game than he did on any test ever.

    • @PlainTrace
      @PlainTrace  Год назад +527

      This is unironically true… 😭

    • @RN-pt2xk
      @RN-pt2xk 10 месяцев назад +124

      ​@@PlainTracewhen an animatronic bear is harder than a test worth 40% of your grade

    • @lewilliamafton
      @lewilliamafton 10 месяцев назад +60

      ​@@RN-pt2xkwhen a random game is harder then a 70% grade worth test💀

    • @RN-pt2xk
      @RN-pt2xk 10 месяцев назад +52

      @@lewilliamafton Freddy Fazbear>High School💀💀💀

    • @diederburton1613
      @diederburton1613 10 месяцев назад +34

      ​@@RN-pt2xkFreddy fazbear>college*

  • @colekiesler6218
    @colekiesler6218 Год назад +2425

    Believe me the fact that Night 1 is usually the easiest, and the night that helps you start get used to the game mechanics ended up being the most confusing part of the game which makes it even more un logical.

    • @eros2652
      @eros2652 Год назад +82

      Absolutely. One thing I couldn’t figure out for the life of me early on was how to get rid of Minater Freddy- the fact that you HAVE to return to the end of the aisle to use the drone was either not included at all or buried under so much text that I never found it. Spent so long trying random stuff until I figured it out.
      Not to mention how it explains mechanics that aren’t even active on the first night; in the version I played, Baby doesn’t appear on Night 1, yet it still explained her mechanics and functions as though she was. This kind of stuff is what really ruins the game; even some of the clearly BS mechanics would be mitigated if Post Shift 2 had a competent tutorial system, but it doesn’t, which just makes it a complete nightmare to play.

    • @alysskuriyama5538
      @alysskuriyama5538 Год назад +37

      *illogical

    • @mattwardproductions7399
      @mattwardproductions7399 Год назад +9

      ​@@eros2652If it even just paced the learning of info or something

    • @eros2652
      @eros2652 Год назад +9

      @@mattwardproductions7399 Oh, for sure. If the same animatronics and mechanics were paced in a way so the player could learn and mess about with a few at a time, it would make for a much better base to build off of on later nights, when the difficulty ramps up and more complex mechanics can be introduced.
      Of course, that’s way easier said than done- especially considering it takes up all of Post Shift 2’s 3 nights (per part) to do this in the normal FNaF games, which have comparatively simple mechanics and far fewer characters- but you’re definitely right that improved pacing alone could’ve made the game significantly better.

    • @fatfroggeorge2373
      @fatfroggeorge2373 Год назад +1

      use more commas man

  • @ripleyandweeds1288
    @ripleyandweeds1288 Год назад +44

    this, children, is why even indie devs need somebody around to tell them "hey maybe don't add in every single idea that pops into your head" and keep their game from making the player feel like a retail employee on black friday.

  • @knuckleheadwestwind3585
    @knuckleheadwestwind3585 Год назад +108

    There was a video by Game Maker’s Toolkit about playtesting and designing difficulty. What he found that as a developer it is easy to underestimate how hard your game is, and I think that happened here.

  • @TCM464
    @TCM464 Год назад +260

    Post-Shift 2: the fan-game where every animatronic must be dealt with via a WarioWare microgame.

    • @EternalTheMandarinGoddess
      @EternalTheMandarinGoddess Год назад +38

      This is it. This is the most accurate comment.

    • @rabadoo
      @rabadoo Год назад +12

      Also Post-Shift 2: Remember UCN? We have like half of the animatronics! Bad news, its way harder that UCN.

    • @lpfan4491
      @lpfan4491 Год назад +16

      ​@@rabadoo "UCN if Scott didn't simplify/rework anything".

    • @Imfernolistico
      @Imfernolistico 11 месяцев назад +3

      ​@@EternalTheMandarinGoddessI played every title in the series, and hah, not even close.

  • @William_Afton___
    @William_Afton___ Год назад +6746

    Man I feel sorry for this guy. No one should have to endoure something like this. Mad respect! This sounds like literal hell

  • @MORGUEMAW
    @MORGUEMAW 11 месяцев назад +25

    29:04 okay but i love the idle bonnie, the way this game feels is that your character is doing their best with active animatronics and idk this part really makes it obvious, just having a decayed active animatronic still moving and even acknowledging you is so cool! specially when the character does nothing in-game

    • @Player-Nollid
      @Player-Nollid 2 месяца назад +3

      I think when you leave the room he slaps your ass as well. Pretty weird, but I’m not complaining.

    • @MORGUEMAW
      @MORGUEMAW 2 месяца назад +1

      @@Player-Nollid yea i think its to help give us a little boost?? very helpful

  • @envystar687
    @envystar687 11 месяцев назад +36

    Despite the absolutely unfair gameplay and rng, this game is so charming to me. Some of the mechanics are super innovative, and it looks absolutely incredible. I hope the creator isn’t too discouraged from making games in the future, because they clearly have talent.

  • @loveshikashika4343
    @loveshikashika4343 Год назад +1923

    i think the saddest part about this game is that it obviously has SO much love put into it. its something the creator probably loved and really thought it was okay because, when its your own game you just dont notice how difficult it gets.
    ill never stop being upset with how some people treat the game and rjac. yes, criticize it. yes, give ideas. but dont just needlessly say its awful and bad and is a ruined game! not @ plain obvs

    • @mokubah
      @mokubah Год назад +191

      my thoughts exactly. I think people are too hard on him. He knows he made an almost impossible game, and people only focus on that. I think rjac should be encouraged instead to fix things up or make something new with the criticism because its obvious that hes very talented and passionate

    • @1roxyfan491
      @1roxyfan491 Год назад +37

      also, I have a very strong feeling, even with the games flaws that those who are saying the game is bad probably just suck at it and it's most likely a "skill issue."

    • @ramenbomberdeluxe4958
      @ramenbomberdeluxe4958 Год назад +24

      It’s funny that the fandom will dump on some poor sod who made a mediocre fan game, but they’ll defend an actual, more serious offender and ignore all criticisms against him (Scott Cawthon).

    • @1roxyfan491
      @1roxyfan491 Год назад +54

      @@ramenbomberdeluxe4958 you spelt "theft king" wrong.
      Also, name one thing you think Scott did wrong, because I didn't see anything.

    • @numberc101s-h-darkknight8
      @numberc101s-h-darkknight8 Год назад +35

      @@ramenbomberdeluxe4958 Scott did what wrong?

  • @SamtheToaster
    @SamtheToaster Год назад +1271

    Weirdly enough, I kinda love how bat shit insane this game is. Not in terms of playing it, but the amount of stuff you have to keep track of is just super fun to watch.

    • @wilfredomendez1980
      @wilfredomendez1980 Год назад +136

      It may be super fun to watch, but I bet is painful af to actually play it.

    • @sekaihokai
      @sekaihokai Год назад +27

      ​@@wilfredomendez1980 the people playing it know what they are getting into

    • @Hithere-uz6wd
      @Hithere-uz6wd Год назад +79

      ​@@sekaihokai Not when it first released lol

    • @carrot7868
      @carrot7868 Год назад +16

      This is either an ADHD hell or paradise.

    • @trolledfrog6789
      @trolledfrog6789 Год назад

      you will never be a woman

  • @1ogic948
    @1ogic948 11 месяцев назад +24

    I think there can be a mindset among game designers of, "I need to include this thing. It creates all these cool decisions. It has all these cool interactions with the rest all the other game mechanics. It fits perfectly into the lore...."
    When, as painful as it is to ditch an idea you love, sometimes it is just not worth making things painfully complicated for someone looking at the whole game for the first time.

  • @deadcrave
    @deadcrave Год назад +26

    the visuals are AMAZING, it actually made me wonder how this was a fan game.
    the only issue i think this game has is with how many mechanics are stuffed together at the same time, and explaining each and every one of them to remember like a night before a test.
    i think if they had changed the pacing with how much there is at once, like maybe adding the harder mechanics from each animatronic as it goes along instead of everything at once, i think it would be an amazing game that still gives you a challenge.

  • @entothechesnautknight1762
    @entothechesnautknight1762 Год назад +752

    Actually, a robot in a hazmat suit makes more sense than you might think. Radiation can mess with the state of the transistors inside a machine, which can cause catastrophic failures or glitches if enough of the wrong ones are tripped.
    It's why there were ten sets of computers on the Apollo missions, and why the astronauts brought a black and white camera instead of a color one, since simpler technology is harder to disrupt with radiation, thanks to the fewer transistors.
    Now, *normally* when we set out to protect our robots from radiation, we give them a radiation shell, but if you had to use a pre-built robot to work with radiation, using a human radiation suit would be a workable, albeit ghetto as hell, solution.
    Cheaper too, and knowing Fazbear inc, that's why they did it.

    • @neoqwerty
      @neoqwerty Год назад +124

      Also is why robots kept dying while cleaning up the Fukushima power plant waste and why so many people were happy when a robot FINALLY didn't die a single hour in.

    • @concept5631
      @concept5631 11 месяцев назад +57

      Most people don't realize that robots are just as, if not more, harmfully effected by radiation as us.

    • @concept5631
      @concept5631 11 месяцев назад +40

      The Detroit: Become Human nuke ending _should_ have ended with everyone dying.

    • @3face857
      @3face857 9 месяцев назад +9

      It does look cool tho

    • @concept5631
      @concept5631 9 месяцев назад +3

      @@3face857 It does indeed

  • @just_a_tepig3611
    @just_a_tepig3611 Год назад +518

    I think the dev needed a partner or someone to help limit the ideas and keep them more in check. He could clearly make a game, but they went overboard and it became incohesive.

    • @BubblepunkAD
      @BubblepunkAD Год назад +77

      They could have made 2 seperate games minimum with this.
      It's a shame.

    • @jlo9993
      @jlo9993 Год назад +26

      @@BubblepunkAD I mean they kinda did lol

    • @J4CKS0N_D34R3ST
      @J4CKS0N_D34R3ST Год назад +62

      And a good few play testers, I think the issue was partially cause he's an indie dev it'd likely be harder to get a decent amount of play testers in order to figure out the bits that need balancing more.

    • @neoqwerty
      @neoqwerty Год назад +35

      @@J4CKS0N_D34R3ST Less "more playtesters" and more "WATCH the playtester and how they fail". In my limited experience doing tiny bite-sized mechanics tests and throwing my friends at them to see what sticks, playtesters are AWFUL at telling you why and where they were stuck.
      I always got what I did wrong within a few minutes of quietly watching my friends try out my mechanics ideas, it's really clear when someone isn't following your logic and instead gets focused on something else,

    • @devonharvey8414
      @devonharvey8414 11 месяцев назад

      @@J4CKS0N_D34R3STjust ask your friends to play your game lol

  • @b4ooks233
    @b4ooks233 11 месяцев назад +14

    Honestly tho it’s impressive how difficult the creator made the game and how he managed to come up with so many ideas and mechanics.

  • @Imirui
    @Imirui 9 месяцев назад +10

    This game reminds me of an important thing during game development, being that you should have people that aren’t you test your game. It’s easy to get used to bad controls or the difficulty as you make it, and you won’t know how hard it is for someone who’s never played it before to play it.

  • @ceddavis7441
    @ceddavis7441 Год назад +734

    Final thoughts, this game is the sole reason why playthroughs exist. It's beautifully made, and very well fleshed out, too fleshed out. This was an attempt to make a complex and large game, while not a bad thing, condensing each mechanic this way is a bit too much, and the paragraph you have to read to even know what too do can easily turn off new players. I think if the developer wanted to make something like this again He definitely needs to lower the difficulty and increase the time at which mechanics are introduced

    • @Hithere-uz6wd
      @Hithere-uz6wd Год назад +61

      Its not just that its difficult though... There are random deaths with NO CHANCE of survival during the minigames and normal night sometimes and its ridiculous.
      Some game mechanics make no sense. Like with bonnie in night five, why is the low pitch button there? Why? There are some of the most baffling and stupid game decisions ive ever seen.

    • @AlanL0velies.exe.
      @AlanL0velies.exe. Год назад +33

      @@Hithere-uz6wd The guy who made this didnt have enough play testers so he couldn’t tell how hard the game was cause he knew it from the inside out so he didn’t really have someone there to tell him that somethings didn’t make sense

    • @kingacrisius
      @kingacrisius 10 месяцев назад

      I would definitely not say that it's beautifully made or well fleshed out. Several of the mechanics seem to be broken or just really stupid. Not to mention the pages of tutorial that aren't even correct half of the time, which somehow still manage to be missing vital information despite being so ridiculously long. I would agree that it was an attempt at a large, complex game, but the developer was clearly not able to succeed with such a difficult project, and really should have scaled down the scope so that they could properly make each night. I think considering how vast the game is and that it was made by a single guy who didn't have nearly enough experience, it ended up much better than it should have. So props to the dev for it not being a complete mess.

  • @HereticYoshi
    @HereticYoshi Год назад +427

    It feels like the dev ended up having too many ideas they liked and wanted to put into the game. While I can't speak on FNAF fangames, I know it's nothing new to tack on more things to keep track of as the game progresses, but damn man. There's like two or three additional steps you gotta go through to make one animatronic go away, and like trace said, god forbid if more than one animatronic attacks

    • @petrikhorr
      @petrikhorr Год назад +7

      that's the best description i've seen

    • @ghostitious
      @ghostitious Год назад +1

      Jesus loves you bro

    • @Wert-eo7sz
      @Wert-eo7sz Год назад +8

      I think this is commonly known in game development as feature creep, and it happens in the development of pretty much every game. As other people have said, more experienced developers know what to keep and what to cut, while greener devs drive themselves crazy trying to shove everything in.

    • @CantusTropus
      @CantusTropus 11 месяцев назад +2

      ​@@engel11190 Who said he doesn't?

  • @dxstiny02
    @dxstiny02 Год назад +3

    The “remenant” is killing me every single time

  • @madeofmeats
    @madeofmeats 8 месяцев назад +13

    Insane mechanics and overwhelming workload aside, it’s really cool that this game exists. Like it could have ended up like TRTF 4 and stayed an ambitious demo forever, but the dev actually finished an entire game with original models and environments and published it. Yeah he probably should have had some more play testers try it out before calling it good, but it’s just really cool that he was able to make something like this mostly on his own.

  • @danettysanders3568
    @danettysanders3568 Год назад +184

    I never thought you could make the 8 -bit animations look that creepy. The creator really put his heart into this stupidly hard game

    • @veto_5762
      @veto_5762 Год назад +9

      A good artist but sadly a bad game designer still

    • @skullguy4863
      @skullguy4863 Год назад +46

      ​@veto_5 for doing it mostly alone it's not bad
      But it is a little ridiculous if he had a team or a couple more people +some real play testing he would be golden

    • @veto_5762
      @veto_5762 Год назад +14

      @@skullguy4863 the problem here as far as i can see is over ambition, he wanted to do a lot of things but it was way too much in a single game than a player can bear with, if he separated this in several small realeases and gave the player time to learn the mechanics in a more clear manner instead of just reading several notes this could come out better
      He just compacted all he wanted in a single game but forgot to think about if it was much for the player

    • @Iminyourhouse162
      @Iminyourhouse162 10 месяцев назад

      @@veto_5762ok but why is the game so damn hard

  • @fenrirslip
    @fenrirslip Год назад +424

    Despite this game being regarded as the most difficult and confusing FNAF fan game out there, I can't help but give props to Rjac25 for being crazy enough to create a game on this level that is somehow beatable/functional and looks this good. I can only imagine how long it must've taken to make sure everything worked as intended.
    I'll admit, Post-Shift 2 is a guilty pleasure of mine since I just so happen to subject myself to REALLY difficult games. I can't say I remember how I felt playing this game but being in pure awe. xD

  • @MissBuyNLarge
    @MissBuyNLarge Год назад +12

    this is one of those games that's very impressive visually, but once you start describing it it sounds ridiculously complicated
    it's like one of those games where a walk through just sounds like, "you can go over to the pineapple and show it a piece of cheese, but make sure you don't show it a piece of cake, cuz if you do the first rat will appear, who isn't too big a problem, but then the second rat will appear, and once that happens you're screwed"
    the gameplay is just so complicated that it outshines any impressiveness the game has otherwise and certainly makes it less attractive to new players

  • @rattonleash8536
    @rattonleash8536 Год назад +22

    as a kid I had a crazy animatronic hyperfixation thanks to being a FNAF fan and from what I know the details on remnant foxy are absolutely astounding! the way the face looks when lacking the face plate is actually really good and look hella accurate, I wonder if the dev did research beforehand, I'm guessing yes because wow that's amazing

  • @Semi-Nobody
    @Semi-Nobody Год назад +183

    I know some people said this before, but this game feels like you put, like, 34-54 fnaf fan games into an AI. Then, asked that AI to make a fnaf game itself with 6 nights, a full story, have half of those nights with unique mechanics ever time, and multiple choice telltale style endings. Finally you get...whatever the sweet Sam hell this is...

    • @randomprotag9329
      @randomprotag9329 Год назад +19

      if the gameplay was split into 2 games. it would work much better. at the very least it allows for night six to be 2-3 nights.

    • @GimmeMyHandleBack
      @GimmeMyHandleBack Год назад +7

      @@randomprotag9329 I don’t wanna be that guy but… it was technically split into two different exe files lol

  • @flatwoodscryptid
    @flatwoodscryptid Год назад +418

    This game is honestly a bit tragic to me, because as a creator I feel like the most glaring problems are born out of a very genuine passion.
    Like with the absurd number of complicated features, I've definitely been there of getting really excited for a new idea and needing to include it even if it doesn't quite fit or leads to bloat or such.
    And with the difficulty I can buy a story of having a specific benchmark of difficulty being strived for that it fails to meet solely because of how intimately familiar you are with every system, and again pushing it farther until suddenly it's absurd for anyone *not* as familiar as you.
    Obviously this doesn't account for Every problem (looking at you, camera movement) but like. I get it.

    • @caglarcodapolat
      @caglarcodapolat Год назад +1

      do not believe her lies carmen the game is literally easy. Beat night 1-2 on first try and the next 3-4 in like less than 3 tries/// all of the "complicated features" are very easy to understand if you are willing to read literally 2 sentences and honestly makes the game so much cooler soooo i'd have legit recommend u play it since 80% of this video is just nonsensical nitpicks/skill issue but it seems you've already spoiled urself the vid so not really a point in it anymore I suppose. bye

    • @thebushbros6626
      @thebushbros6626 Год назад +28

      @@caglarcodapolat You may have found it easy, but the majority found it way too complicated since there are so many mechanics bloated into this game.

    • @caglarcodapolat
      @caglarcodapolat Год назад

      @@thebushbros6626 ok but have you played it and checked that for yourself? :P

    • @taylordawson423
      @taylordawson423 Год назад +20

      ​@@caglarcodapolat proof you beat it?

    • @caglarcodapolat
      @caglarcodapolat Год назад

      @@taylordawson423ruclips.net/video/YRMi8DbTTlM/видео.html, its not a rickroll I swear xd
      (replying again cuz youtube deleted my previous reply cuz it had an external link to imgur lol!!! so I made the image into a video instead)

  • @HeatherHylia
    @HeatherHylia Год назад +10

    The only reason I never finished this game is because the head movement was way to dizzying for me. I like a difficult game because they give a challenge, but god I felt dizzy probably not a good combo for me lmao, sanity draining difficulty and wild 1st person movement. I love the designs in this game, yes there are issues, but every game has its quirks this one is just- yk the true animatronic hell

  • @billyjilly4895
    @billyjilly4895 Год назад +47

    I feel like this might be the most realistic because surviving something like this isn’t so simple, you would probably be sacred, stressed, and constantly feel like giving up and feeling like you can’t do anything when facing something as scary as this if you were put into it in real life

    • @EdyAlbertoMSGT3
      @EdyAlbertoMSGT3 8 месяцев назад +4

      You have to keep in mind that realism is not always good.

    • @pepitothefrogito7372
      @pepitothefrogito7372 7 месяцев назад +5

      There's easier ways to convey that feeling other than "here's 20 different tasks that i don't even explain how to properly deal with, good luck." The game has to be fun above all else.

  • @daytripespresso
    @daytripespresso Год назад +153

    The graphics and models are so good, which made me believe that this game was made with hard work and care into it. But man, this is also the proof that difficulty does not mean bombarding players with lots of enemies and mechanics.

    • @brawler5760
      @brawler5760 10 месяцев назад

      And also having bullshit tutorials that explain shite.

  • @SlatyRamen
    @SlatyRamen Год назад +391

    Can we get this man A award for doing this? I just feel bad for this guy

    • @sirdramerica4243
      @sirdramerica4243 Год назад +1

      No, lets give him a B

    • @thepurestvessel998
      @thepurestvessel998 Год назад +9

      ​@@sirdramerica4243no an S+

    • @a_random_bob_fan_on_youtube
      @a_random_bob_fan_on_youtube Год назад +4

      ​@@thepurestvessel998 did u get the joke? there's post shift A and B there isn't any S+
      If you don't get the joke don't ruin it thank you

    • @SlatyRamen
      @SlatyRamen Год назад

      @@a_random_bob_fan_on_youtube yeah

    • @rabadoo
      @rabadoo Год назад

      ​@@sirdramerica4243No the new part C!

  • @theeskrungly
    @theeskrungly Год назад +9

    If instructions were shortened and certain mdchanics were tweaked, this could be one of the best fnaf games.

  • @turingzelsnack
    @turingzelsnack Год назад +7

    seems like a case of the dev knowing the game inside and out and thus being insanely good at it, while the game itself is in reality absurdly hard
    also, maybe just me, but the walking animations seem hella nausea-inducing, i can't imagine playing it for 3 days straight
    good going on actually beating it, looks like it was quite the grind lol

  • @animeluigiboy
    @animeluigiboy Год назад +91

    This game feels like one of those how to draw things where it tells you on step 1 to draw the base of the drawing, and step 2 is just the finished drawing. Seriously, the absolute hellish difficulty makes this game really annoying, but difficulty aside, this game really looks amazing.

  • @antusFireNova64
    @antusFireNova64 Год назад +6

    By the way you described, it sounds like it could have been way better if the two parts were separate games, each having 6 nights, and introducing mechanics more gradually

  • @grande1900
    @grande1900 8 месяцев назад +3

    Note: the way Minater Freddy works is that the longer you take to get to him in the Cleaning/Sanitary area, he becomes more like Revenant Bonnie, eventually almost entirely looking like Revenant Bonnie, hence the 'Does it almost look like an entirely different character' question.

  • @duck_pond
    @duck_pond Год назад +145

    Imo what makes a good game that is difficult is that it needs to be fun, control/gameplay that you can understand, and a satisfying end. If a game made to be hard isnt fun then there isnt any incentive to continue. If the controls are confusing or just bad, it would lead to frustration of said controls rather than the game itself. And kinda related if the game puts you in situations where you can’t beat that section of the game and you lose from it, it wouldn’t seem like a stupid way to lose and no way in your control. The reason difficult games are very satisfying to beat, is that you worked hard for it, and if a game is too hard and practically unbeatable then you’ll never get said satisfaction. Take getting over it. A difficult game with simple controls. It still gives the rage players are looking for without bombarding them with hard to remember controls.

    • @duck_pond
      @duck_pond Год назад +24

      Long story short i think a hard game should have fun and easy controls, little to nothing that can put the player in a helpless situation that they couldnt avoid, and a satisfying end. Ofc there are exceptions but yea.

    • @juanix9948
      @juanix9948 Год назад +12

      another example could be hollow knight, the controls and mechanics are simple, but it's a difficult game, the thing is, it's very fun to play and it feels rewarding when you complete something, this fangame is good, but there's so many mechanics that it just gets confusing af, making that satisfaction factor go away sooner or later

    • @puffyandjimmers
      @puffyandjimmers Год назад +5

      I mean I don't hate on games like this due to the fact of it works but is really difficult if someone wants an extreme challenge this is it

    • @snnnaaaaaakeeeee4470
      @snnnaaaaaakeeeee4470 11 месяцев назад +1

      ​@@puffyandjimmersI don't hate on a game for being difficult, but the potential for UNWINNABLE situations shouldn't exist.

  • @acheron3627
    @acheron3627 Год назад +172

    I am proud that you took you’re time to finish a game that was considered impossible, even though you finished one ending I wouldn’t imagine someone trying to get all the ending without going insane.

    • @concept5631
      @concept5631 11 месяцев назад +2

      Markiplier -is definitely not a masochist-

  • @TheAfker
    @TheAfker 8 месяцев назад +3

    a lot of this game feels like a classic case of being overexcited and not realising you've added to much as when you're making the game you know how everything works so you dont realise how dense you're making everything. the "tips" being essentially a book shows that, but parts being wrong i think comes from earlier versions (before release) where it probably worked like that but then it was changed and they forgot to update. and with how dense the tips are its not suprising some parts got missed

  • @aceofjokerss
    @aceofjokerss 11 месяцев назад +10

    I'm sure if the developer were to take a step back, reevaluate the game, tweak some of the mechanics and gameplay management, this could easily be one of the best fan games ever made

  • @HeisenbergFam
    @HeisenbergFam Год назад +153

    You really have great sanity, considering how much time you spent on analyzing FNAF and didnt go insane, respect

    • @ZE0PHYTE
      @ZE0PHYTE Год назад +6

      Weren’t you on the uhyeah video

    • @moppycat2669
      @moppycat2669 Год назад +4

      ​@zeophyte he's everywhere which is not a food thing probably

    • @Temtoseygoodbay
      @Temtoseygoodbay Год назад +6

      w a l t u h .

    • @neru1584
      @neru1584 Год назад +5

      waltuh, wind up the music box waltuh. Marionette is going to kill us waltuh.

    • @bluboyd3637
      @bluboyd3637 Год назад +3

      HEINZ BURGER

  • @chasefacebradison5522
    @chasefacebradison5522 Год назад +17

    i dont quite remember but i think astralspiff figured that in the minigame after a night, collecting a child would speed up purple guy so hed collect them right as you hit the room transition

  • @justannormalperson8209
    @justannormalperson8209 10 месяцев назад +4

    25:24 in case you don't know,that is exactly the same location where you play in the first post-shift game,with the only difference that the animatronics are not broken,and some mechanics that changed.

  • @thepizzaman6310
    @thepizzaman6310 Год назад +5

    I love how when you scare away an animatronic, they just are like "understandable, have a nice day" and just calmly walk away.

  • @valentinpuebla2001
    @valentinpuebla2001 Год назад +41

    This feels like giving a NASA admission exam to a newborn baby

  • @josephkeen7224
    @josephkeen7224 Год назад +94

    While I agree with the amount of tutorials being ridiculous, I actually respect how difficult this game and The Return To Bloody Nights are. A lot of FNAF fan games and maybe even the official games on some level could benefit from being a lot harder, especially the fan games. If I remember correctly Gomotion said something similar in her video on Five Nights At Candys.

    • @JV-km9xk
      @JV-km9xk Год назад +32

      Honestly he should have just marketed it as an intentionally difficult and unfair game. Like getting over it or dark souls.
      Rage fnaf game would have been this game's identity.

    • @thomaswang2223
      @thomaswang2223 Год назад +15

      @@JV-km9xk nobody likes an unfair game. Those 2 you mentioned weren’t unfair, this game just randomly decides to kill you.

    • @brawler5760
      @brawler5760 10 месяцев назад +3

      @@JV-km9xkGetting Over It and Dark Souls are fair to the player when you’re good enough. This game just likes to ram you in the ass, regardless of skill level.

    • @_Tzer
      @_Tzer 9 месяцев назад

      @@brawler5760 Fromsoft games in general when it comes to the you git gud. moment.

  • @debring4622
    @debring4622 Год назад +1

    I loved the way the animatronics move even when they are in your vision, that gives a felling that they dont need to be out of your vision to get you, they are really alive

  • @tberlin9070
    @tberlin9070 10 месяцев назад +2

    Imagine this has a harder mode like hard boiled on one night at flumptys, I think it was the 3rd game? This would be the deepest pits of hell with a harder mode. Plus imagine it also had to be longer. "Survive until 8am" Pure torture.

  • @gneu1527
    @gneu1527 Год назад +96

    Despite the difficulty, the vague tutorials on the first 3 nights, this game has amazing visuals, designs, mechanics, and the map. Everything is amazing and you can tell the developer put a lot of effort into this game. It's amazing. It should be a famous fangame.

    • @wierdguylol3495
      @wierdguylol3495 6 месяцев назад +1

      Night 5 bonnie mechanic is bullshit. And night 6 bonnie. Other than that, it just needs a lot of time to learn everything

  • @solar_dark3718
    @solar_dark3718 Год назад +94

    this might be a weird thing, but i actually liked this game. I understand why because of the difficulty it is unappealing to many people, belive me, it was unappealing to me aswell at the start, but still, i couldnt help but to enjoy it. It is clear that Rjac did not expect the game to be this difficult once it released, and i kind of feel bad for the guy, it must have been so delusional to see all the work he put in go like this...
    but hopefully he will keep this mistakes in mind and use them at his advantadge if he will ever work on another project.

    • @neoqwerty
      @neoqwerty Год назад +10

      Yeah, to me the main issue is just... "my guy slow down you didn't have to go pedal to the metal at 12am".
      You can quite literally fix everything by
      1 - staggering all the animatronics, introduce the animatronics one-per-hour. (the difficulty is fine for a nintendo hard game that's meant for the hardcore all-20s fans)
      2a - don't throw a mechanic in and then never reuse it at all, instead thinking of ways to TWIST the mechanics and only adding a few new ones-- keep a common thread between the foxies, the bonnies, etc etc.
      2b - Bonnie's mechanic being reused for the last night was GOOD design, so was Minater Baby's but both should have been identical in both situations. Puppets should also have worked just like they had previously established.
      3 - (addressing this to any dev taking notes) watch the playtester and take notes, because as a dev you know your game and you'll know what they're doing wrong FAR better than they do.

  • @CubeNinja07
    @CubeNinja07 Год назад

    how come im only NOW finding your channel???? these videos are gold!

  • @masonmalykhin5207
    @masonmalykhin5207 Год назад +4

    I think it be interesting to keep the complex mechanics but instead you must beat each animitronic individually in a random order, so the puzzle is figuring out which anisotropic is attacking rather than managing all of them, then a bonus or challenge night can have 2 or 3 at once

  • @Echo-22-538
    @Echo-22-538 Год назад +45

    I was curious about this game when it came out but nobody I watched wanted to play it all too much because it was so hard. Glad you covered it, love your videos!

  • @Kaiabetes
    @Kaiabetes Год назад +83

    this sounds like pure insanity, well done on making it through lol

  • @jiminxdeath
    @jiminxdeath 11 месяцев назад

    wow i loved the way you explained this. this makes me wunna play this game but with this video as a guide. but much love dawg thanks for the amazing video:)

  • @Number_27
    @Number_27 11 месяцев назад +2

    This game is proof that more mechanics =/= better gameplay. I'd be lying if I said it didn't look fun though. Gotta try it when I get a better PC...

  • @DumbFroggy
    @DumbFroggy Год назад +31

    Rjac25 is planning to make a part C of this game. He said it will take place in the house. Also yes, this was difficult at first few weeks.

    • @TopsyTurvyLolz
      @TopsyTurvyLolz Год назад +5

      The. What.

    • @lunaticbyte
      @lunaticbyte Год назад +7

      I dont think hes actually planning on it? I think he said something like "If i make part C, itll take place in the house"

    • @NATE-op9tq
      @NATE-op9tq Год назад +3

      If true, good for him for still making games. Game dev is hard work and maybe he'll find more play testers

  • @bunnymandhonesydips
    @bunnymandhonesydips Год назад +32

    If this game was buffed or fixed to be less difficult and more easier for the players I think this would be one of the best fnaf fan games out there. The 3D animation and the mechanics are amazing. I would totally play this if they fixed it.

  • @TheAnimationStationTAS
    @TheAnimationStationTAS 9 месяцев назад +3

    I feel like the issue that plagues this game is reminiscent of "too many cooks in the kitchen", too many ideas all being crammed together into one game rather than conserving ideas for later use or just not being used at all.

    • @brawler5760
      @brawler5760 9 месяцев назад

      Except there is only one cook, and he’s doing it all by himself without realizing how insanely complicated his game has become.

    • @TheAnimationStationTAS
      @TheAnimationStationTAS 9 месяцев назад +1

      @@brawler5760 I was actually trying to remember the term for this, but I think it's just "Idea Death". I'll come back to this later when I figure it out.

  • @EpicGamer_SansheeFreddy
    @EpicGamer_SansheeFreddy 7 месяцев назад +1

    Helpful Tip: If Minater Freddy appears in the vent, he has one of three forms.
    If you arrive as fast as possible, he looks normal (and requires the answers “no, yes, no, yes” in that order) and unchanged.
    If you are a bit slow at arriving, he will have a rabbit ear (requires “yes, yes, no, yes” in that order).
    If you end up arriving extremely slow, he becomes Revenant Bonnie (all “yes”).

  • @anijay64
    @anijay64 Год назад +26

    The sad thing is this game has so much potential! The graphics and animatronic designs are some of the best I’ve ever seen in any FNAF fan game and I think it’s comparable to the creator of baby’s nightmare circus and tyke and sons lumber company.

  • @matheuskirisame
    @matheuskirisame Год назад +11

    Post Shift 2 looks like a fuck ton of fangames placed in a single one, not kidding.
    Night 6 alone could be a whole fangame itself

    • @neru1584
      @neru1584 Год назад +5

      The designs too especially, if you told me the animatronics in this games were from different fanmade stuff I'd believe you if I didn't know any better lmao

  • @blandpotato545
    @blandpotato545 Год назад +1

    I think part A alone would be a great fangame. I love the house section where you get to choose your ending while playing the game and exploring, plus the animatronics designs are stellar. It’s a same the gameplay is so hard, it could have been great as a stand-alone thing!

  • @fezpcgamer4164
    @fezpcgamer4164 9 месяцев назад

    I love your backgroud. It looks like a blueprint paper, very cool.

  • @aryank8497
    @aryank8497 Год назад +60

    This would be an amazing game if it was more like a ucn game. With all the ideas in the game makes the player overwhelmed but with a layout of ucn letting you decide who’s in what map and that it would not only feel more possible to enjoy the animatronics but keep the player interested with the many possibilities u could make

    • @aryank8497
      @aryank8497 Год назад +13

      They could also keep the story of the game with the ucn point system, the higher amount of points u beat it with the better of a ending u work to

  • @joaoantonio4864
    @joaoantonio4864 Год назад +29

    My man had to study the entire termodynamics thesis to play a fnaf game for us, respect!

  • @Berusokhan
    @Berusokhan Месяц назад

    Plaintrace your the goat for actually beating this hellhole I respect you for this and I actually tried it and got stuck at part 1 night 2

  • @HydaGaeming
    @HydaGaeming Год назад +2

    the post-night house areas are a really cool idea. i wish that part was expanded on more.

  • @kalibhi1770
    @kalibhi1770 Год назад +22

    As someone who when into night 1 knowing what to do, all of Part A was piss easy on patch 1.0.2, night 1 baby isn't active, and foxy only ever spawned at 5am. Night 2 baby spawned once in my multiple attempts, and night 3 REMOVED characters that were already not a challenge for me.
    I did give up at night 4 because I knew it would be impossible for me to get passed night 5, so excellent job man!

  • @monke6395
    @monke6395 Год назад +58

    This was certainly a kind of "you tried" type of game where you can definitely see what he was trying to do, but in execution, just couldn't get it.

    • @SilentBeaver
      @SilentBeaver Год назад +18

      i have to say, they really did get the visuals right, but the mechanics, nooot soo much... but it's such a cool concept

    • @IJustAnimateThatsTheJist
      @IJustAnimateThatsTheJist Год назад +9

      It sucks knowing how much effort + artistic direction this game had but fell flat simply for having balancing issues

    • @concept5631
      @concept5631 11 месяцев назад +1

      ​@@IJustAnimateThatsTheJist Fr this shit is gorgeous.

  • @Blucario90
    @Blucario90 11 месяцев назад +6

    You know what, just based on the intro I'm going to say it. It was inevitable that someone would eventually take the FNAF formula and push it to its absolute extreme. It's absolutely valid that people have criticism of that, but I think it makes for a work of art that can be appreciated without the need for beating it. I hope others can appreciate the same sentiment.

  • @jujuoof174
    @jujuoof174 11 месяцев назад

    Props to you for even attempting this, you are fnaf fangame legend!

  • @cuffedproductions369
    @cuffedproductions369 Год назад +31

    I remember sitting through Phiznoms stream when he played this game and I honestly felt bad. He beat the game within 12 hours. We play fnaf/fnaf fan games to feel the experience, not to sit through reading simulator and die 10,000 times because rng and one wrong move. I will say, it does look good visually, story and gameplay wise however is completely missed. (It was funny to me how casually bonnie slaps your ass in night five)

  • @fiddleronthenet3360
    @fiddleronthenet3360 Год назад +39

    This game is awesome. I love it when ridiculously difficult challenges exist and mad lads like you are able to beat it and show us how online. It's so fun to watch. Kudos to the creator, despite the problems the game has with show-don't-tell. The game is beautiful, one of the most amazing fan games visually I've seen. The protag's movements are so fluid and dynamic too.

    • @DensestThingAlive
      @DensestThingAlive Год назад +5

      I love this game, too, but I felt so bad when one of my favorite youtubers (AstralSpiff) actually felt sick from the camera movement on the last few nights.

    • @transorm987
      @transorm987 Год назад +7

      The movement isn't exactly fluid. It's realistic, yes. But that makes it very shaky and both confusing an nauseating

  • @Reggedit.
    @Reggedit. Год назад +5

    in my opinion , this was an error from the devs , a lot of devs fall into the trap of overfilling the games with ideas and mechanics , it's not laziness or lack of caring for the game, it's the opposite , the devs loved the game so much that they got too exited

  • @shawnclifford
    @shawnclifford 11 месяцев назад +11

    As someone who only likes watching playthroughs. This game is so good and enjoyable lul. I would love to see Markiplier playing this and probably not finishing this.

  • @yoshisaur_1
    @yoshisaur_1 Год назад +26

    Honestly, if the game was less confusing and unfair it could be one of the best fan game ever

  • @ReverentDeath
    @ReverentDeath Год назад +22

    The framework for an amazing fan game is here. The amount of potential is insane. It just needs fixing. Like you said, splitting it into two games and simplfying a few of the mechanics would help a lot. I'd love to see Post Shift 2 redone, because visually, it's one of my favorites.

  • @josephisherelol5302
    @josephisherelol5302 9 месяцев назад +1

    Bonnie in FNAF 1: close funny door
    Remnant Bonnie: Revenant Bonnie or "One-Eye" is one of the main antagonists in Post-Shift 2. Revenant Bonnie is the character on the gamejolt page as seen on the logo. When he spawns, One-eyed Seek 0/x will appear in the top left of your screen, when that happens you must run around to each area to find him how ever many times it tells you to. He is rather easy to find so if you have minater foxy or one of the other ones spawn you should priorities them, but don't over estimate how much time you have, your biggest issue in finding him is the animations between rooms being a time sink, so don't put it off till the last minute.

  • @tytygamer1237
    @tytygamer1237 10 месяцев назад +3

    (only at 18:43)
    I think the creators of the game might have gotten too used to the controls and mechanics, so they make it harder and then get used to that, and that cycle repeats itself. I make a lot of mario maker troll levels and this happened with one of my anti-softlocks, I kept making it more and more difficult but even then I could continually do it first try while one of my playtesters spent 4 minutes on it (which is a lot for an anti)

  • @TwistyTwix
    @TwistyTwix Год назад +13

    i feel so bad for the developer, but holy.... this game is just pure chaos

  • @AmondoDazz
    @AmondoDazz Год назад +9

    Oh man i feel your pain about the wisdom tooth removal, im currently trying to get an
    appointment for mine to be removed.

    • @PlainTrace
      @PlainTrace  Год назад +5

      Hope everything goes well with the surgery!

  • @galaxyblaze5656
    @galaxyblaze5656 Год назад

    Thank you for going through this pain for our enjoyment.

  • @yiugooobr
    @yiugooobr Год назад

    I'm a br and I found your channel because I'm watching a lot of videos in English about fnaf and when I saw it, I loved the quality, you know how to explain your reasons for your opinions and it has a very simple edition but that for the content you make is very good, I loved it the CONTINUE channel
    note: if there are any writing errors, I used google translator

  • @butters461
    @butters461 Год назад +5

    The no face bonnie in night 5 whenever youre leaving Bonnie's room always gets me, that motion and the camera moving makes it look like you literally just got booty slapped

  • @Raisei-with-an-ak47
    @Raisei-with-an-ak47 Год назад +98

    MEET THE SNIPER

    • @thatcheesy8613
      @thatcheesy8613 Год назад +17

      DUN DUN DUN DUN DUN DUNNNNNNN

    • @efiixstarykana2202
      @efiixstarykana2202 Год назад +17

      Snipin's a good job, mate!

    • @Randomguyonyt237
      @Randomguyonyt237 Год назад +13

      I dont guarante you wont go angry

    • @void_bucket
      @void_bucket Год назад +13

      Cause’ at the end of the day and there’s atleast two people on this planet; someones gonna want someone dead

    • @Eis4Apple
      @Eis4Apple Год назад +11

      Feelings? You know who has a lot of feelings. Blokes who bludgeon their wives to death, with a golf trophy. Professionals have standards.

  • @MysticNinTorres
    @MysticNinTorres Год назад +4

    It takes guts and patience to beat such confusing and rage-inducing game, so I’ll give you props for completing the whole game.

  • @buttermanaws4693
    @buttermanaws4693 Год назад

    Something I'm consistently seeing from what you are saying is that one of the animatronics in each group makes the game harder so much so that the main strat is hope you don't get that one often and deal with the rest with some difficulty

  • @Pokanika
    @Pokanika Год назад +14

    I think this might be the first time I've seen a goddamn FNAF fangame with raid mechanics.

  • @K.J73
    @K.J73 Год назад +11

    One thing I want to add. Unless it was patched, Baby don't appear during Night 1. You get all the informations about her during night 1, but she's not here. The game lie to you for no reason.

  • @derricksledge9994
    @derricksledge9994 11 месяцев назад

    Ngl this is amazing the way the characters look is great

  • @user-kh6by4gj8t
    @user-kh6by4gj8t 4 месяца назад

    I am amazed how you were able to beat this!