The contrast between Narrator Chickeninja explaining everything so calmly, then STUPID ATTEMPT MOMENTS Chickeninja just constantly losing his mind over something is hilarious.
The reason the game makes you reset after death is because the creator was aiming for the insane difficulty of old arcade games that would make people spend their all the money they had and play for hours. She made the game for an arcade machine she built as part of a video project she started almost 2 year's ago and just now finished. The video is up on her channel and it's an amazing watch Edit: why tf did this blow up lol. Imo yeah it's a super unfair mechanic and its not for everyone but the game wasn't every supposed to be this big in the first place so idk
I feel like there's a certain point where that philosophy needs to end like so many FNAF youtubers didn't even bother playing the entire game a rage game can only be so fun imo I feel like I'm the only person who doesn't like this game tho I 100% would support the creator on another and think she's a good person u know
But the problem with that is those arcade games would still reward you for feeding all of your allowance into it by letting you pick up exactly where you left off at full health, objective-based games don't just make you start all the way over just for another attempt at the same level
Exactly the feel the creator was going for, as the whole game spawned out of an idea for a FNAF styled arcade cab, which she made, but then came to the completely logical conclusion that since there wasn't really an applicable FNAF game to run on a cab, she'd learn to program and make her own. So yeah, the arcade style difficulty was 100% intentional, pretty sure that's also the reason Afton's Hell constantly loops if you haven't gotten all the cakes, so you can play for a high score on endless levels like old arcade cabs
The only change needed to take this game from stupidly unfair to actually decent challenge-wise is adding in an actual lives system, not just a single one hidden in a room that you look like you have to walk through a wall to get. Give the player 3 lives to start with either 1-Ups hidden in some levels, or score based 1-Ups. The game is still gonna be hard, but it's not "reset the entire game every time you die" hard.
that would be way more fitting to an arcade game as well. they were designed to be finished, with some extra quarters along the way. adding quarters as lives and more 1 ups in stages would make it hard instead of tedious.
@@brawler5760 take away an extra life in addition to the life lost from that death. still a troll move but not restart the entire game level punishment.
better solution... just let the player restart from the level they got to after death. the game is already not hard so theres no need to add pointless tedium
@@deemcgann1695Even though it was 9 Months ago, i think achievements and level select would be fair, and coins in every level. a max of 3 Coins collected, so if you lost a live, thats 2 coins, now you can pick up another one. Oh, and balance please.
58:27 My guess as to why is that the game doesn't save where enemies actually are, it just assume that if they're chasing you, that they're right behind you.
man, i just love the fact that you are successful. your type of content just works, no matter whatever game you play. i subscribed for cuphead, stayed for everything else
I get Andiematronic's goal with this game to an extent, but a general rule of video game difficulty is that the dev themself should be able to finish all the available content
eh, i mean when scott made 420 mode in fnaf 1 he didnt even know if it was possible to finish so (edit: actually after some thought, considering andiematronic admitted to having to cheat to finish, that should've been a sign that the difficulty was too high
@@nathanchapin8445 She actually uses clips from Faith during the development video -- she does the same method of 8-bit rotoscoping over live action and uses Faith as an example.
@@loganboyd5546 yeah, but you’re dissing a game made by someone who really just wanted to make a game, not have anyone play it. Sure you can hate the game, but it wasn’t meant to be perfect.
What a selfless act of Affton to save a life of a security guard by butchering an animatronic 2x his size and strength with an axe Truly, redemption arc
This game seems right up my alley since I can see some clear inspirations from faith like the cutscenes, animations and gameplay and a mixture of faith and fnaf seems like a great combo
I love how as we get further through the endings he gets even more deranged. His caveman grunts mixed with his extreme cursing towards children really makes this video extremely enjoyable. I didn't even realize I finished the full video from how quick it was
With the random deaths at 2 health, The game doesn't seem to have transition I-frames and uses hitboxes, not animations to register damage [as in damage is calculated upon hitbox collision, like in platformer games as opposed to the enemy sprite being terrain and the actual attack having the hurtbox, like fighting games and beat'em'ups], so you get damaged once when Afton overlaps with you when you reach the exit, then again immediately when you both load into the new room.
I think part of the reason this game is like that, is that the creator learned how to code and use game maker studio using mainly a platformer tutorial and similar tutorials
it's to emulate old arcade games. you fuck up, you restart old arcade games are known for just how brutally hard and unforgiving they are, it's how you sucker kids into going broke playing them over and over, look at something like ghosts and goblins
This game looks absolutely stunning but reset to level one after every death I think does more harm than good. It punishes the player not for making a mistake but for not knowing what to do which is unfair. I feel Like the brutal difficulty could’ve been kept without the reset. Maybe they were going for a retro feel? If so maybe getting a password every lets say ten levels to continue progress would’ve been on theme and less brutal or setting you back by a percentage of your progress as opposed to the entirety of it. I absolutely love the rotoscoping though! 😍 So bouncy and fun! Edit: thinking about it making the “true” ending the most brutal run requiring a full play through with 0 deaths would’ve even been better! It would have felt insanely rewarding to dedicated players without punishing casual players too hard.
I agree. The game's core looks great, but the game relies heavily on artificial difficulty. The game isn't difficult for the sake of challenge, it's difficulty relies in testing your patience. As well as unfair mechanics at the end. Besides that, the game looks phenomenal, and I thought the rotoscoped animations look flawless. They did a great job with the sprites and the animations, and I thought there was a good amount of anticipation and follow through in each of them.
the creator was going for a retro feel, as said in their video making the game. Unfortunately since the game is inspired by arcade cabinets the password idea is kinda off theme because as far as i'm aware arcades didn't use password saves.
@@hearforthemusic9814 That is a great point. Since you mention it, I'm glad the creator was committed with that style of gameplay, they had an idea and really went for it. In hindsight, the endings don't offer much and they are there only for those who really want a challenge, as it's just optional. It's pretty akin to Spelunky 1 and 2's special endings.
@@ReiChiquita567 The point of her making this game was to make an Arcade Cabinet type game, removing that aspect would be counterintuitive to the whole project. The point was to make it annoying like those old games were, if you just started from when you died it would undermine the point of the game.
@AlfieCantley I get that, but that was originally so the arcade games could scam you out of more money with artificial difficulty. When those same games got moved to early Nintendo and SEGA consoles, the artificial difficulty was either reduced or a better death mechanic was added
@AlfieCantley I still think it should be an option for people who aren’t entirely into the classic arcade difficulty but want to still play the game for themselves.
The game was pretty much only created as a display piece for a custom arcade cabinet by someone who doesn't make games at all. Of course it's insanely hard, her priority was never meant to be balance. It was meant to look good.
@RobinRhomus2 that's a moot point when you realize she patched the difficulty anyways (secret room being the massive giveaway, if she didn't care about people playing it why would she change that?)
a way to make it a bit more fair without ruining the old arcade feel, maybe implement lives? like you start with 3 and while exploring you can find extra lives, or every x points you earn an extra life.
52:45 *THIS* . This is what makes this not feel fair to me. The point of arcade machines being hard is because the more you died, the more quarters it took to win, so both the arcade and the company who made the cabinet would get more money. So why would an arcade game manufacturer decide to add a feature that encourages you to put in *less* quarters? It’d be like a slot machine that turns off at a certain amount of money to prevent you from getting a jackpot. Like, yeah, you _could_ still make a profit, and so _technically_ you _might_ be saving money, but that’s not how the sunk cost fallacy works. (Also, I love how killing Purple Guy reveals it was all in Le Head and you get the bad ending but sparing him just has Charlie just go “He’s dead” and then you win)
"It's as simple as trucking Freddy Fazbear's absolutely massive dump truck of an ass through every single child in our way" I absolutely lost it when you said that, who comes up with such a detailed description of Freddy getting a little quirky at night like that XD
Not really part of your comment but does anyone know what the song for the intro is? I find it more effective to ask in the middle of a comment section than to post the comment independently. Thats why its awkwardly in your comment section
My only complaint is how throughout the video you don't show much of the endings once you get them, you just cut to the end screen, I'd like to read the text they contain. Otherwise, it's really well put together, good video
@@AzureGuardian051that's tehnically possible with every game, but a stupid idea which is not even entertaining, would you watch someone just dying to an easy thing but that's almost impossible because they can't see it? probably not
1:28 Cog in his Machine 13:18 Forgiven 21:58 Mechanism 31:23 No Off Switch 35:14 Not of the machine 43:59 Never Forgiven Never Escape 50:45 Code in his Machine 56:54 Happiest Day 1:03:19 Outro Final Thoughts
Imagine working the night shift and you see Freddy Fazbear himself walk into your office and look you dead in the eyes as he picks up a pile of like 5 gears and just leaves afterwards.
i discovered your vids recently and omg i'm obsessed, you're hilarious and so skilled, idk how you don't have more subs!! i could literally watch any type of content that you made, keep it up
12:13 | Slowing down the video to 0.25x shows that Afton hit Chickenninja once before he went to the ballpit room, and spawned on Chickeninja, thus hitting him again.
Okay, i just wanna say, guys, something can be made purposely unfair, that does not mean people can't point that out. (but also, the old arcade games this would have been based on had continues)
bro this video is so well put together and so enjoyable to watch it's almost always in my recent watch history. I come back to this video daily. It's just that good. Great job ChickenNinja
Ok so the reason chasing enemies aside from purple guy spawn behind you after encountering is bc they have the same or similar chasing coding which means that if you trigger chasing mode and exit room then re-enter the AI will act as if it was chasing you from the previous room and therefore spawn behind you as if it was already chasing you before you entered the room, hope this helps, also nice video keep up the good work!
Starting the game all over again after dying is insane... Great video as always! I really enjoy your videos and I am always curious to see what you will be doing next!
@@doubleaabattery7562 yeah but since people won't be playing it on arcade machines you can't put a coin in but like I said it is the worst feature of the game still.
Inclimed to agree with most the other folk here- the difficulty here is artificial because it's unfair. It punishes those heavily who simply doesn't know what they're doing, or for latter endings they get punished purely by chance. Glitchtrap showing up TWO FRAMES before exiting a room is crazy. And then restarting all of it? Hard≠Good. Hard is only good when it's challenging your skill, not your luck or patience. As for my own suggestion: She should add two different difficulties. Normal and hard, so you get to choose! Expecially with speedy, insta kill teleporiting enemies aha. Otherwise, the game looks beautiful and she did a fantastic job. I've followed her content for a bit and stopped, was surprised to hear from her. Also, yes, I get it. It's supposed to mimic an arcade machine. The thing with those, I believe most old arcade machines never had an ending in the first place anyway. It was just for funsies. - Oh, also wanted to note. The developer should be able to complete the harder difficulties themselves. Using checkpoints due to RNG enemies (??) Is something. -to add on, the custom nights Scott made were that. Custom. Early stuff didn't give you special endings, it was a challenging plus lasts like 5 minutes as opposed to 40. Even UCN. Reiterating again for the confused people thinking I am targetting and berating a beginner programmer: She's amazing. Genuinely impressed by what she's accomplished, I only believe she can improve on a few things and I hope she does learn from it. The game is beautiful.
fnaf 1 4/20 was not even thought of by scot as to be beatable. its only until it was beaten that scot considered 20 modes as something to be beaten in future games after the presedent had been set.
Oh gosh I remember Post-Shift 2. Fascinating game, just sooo many mechanics at once. When I watched it, it seems pretty doable, you just have to remember alot.
This information is very informational and I loved it! I’ve played all the endings myself and I got really burned out from the game but this video explanations a lot of the code and aspects of the game I could’ve never seen has reinvigorated my love for the game (still not gonna touch it but yeah)! I also loved your other challenge videos so I was excited to see that you’ve made a video on Mechanism (a bit late but hey what can you do lol)
Did you watch the video of the girl who made the game? It’s really inspiring, she spent 2 years makeing it, and she was learning basically as she made it.
This is the first time I am able to see all of the endings, because neither I nor anyone on RUclips was able to get them all for a month. xD Huge probs for playing all of it and making super cool analysis.
@@coomcharger6105 managed to beat one of the harder endings, it just that, this is way harder than what i'm used to. heck this might even be harder than fnaf 3's aggresive nightmare mode.
You literally pick up Golden Freddy and bring them to the puppet, a wholesome ending and it is nice that the Night Guard gets spared. Props to you for playing it fully out, lol I would have cracked.
The people who argue that this is designed to emulate arcade difficulty, that's a terrible excuse and not even accurate to the alleged source. Arcade games, even though they are designed to take your money, usually gave you extra lives, or a checkpoint of sorts to give you a bit of wiggle room. If you wipe on an arcade game, you can also restart from checkpoint if you had a coin. Even then a good arcade game could be hard, but fair. The difficulty was in threading the needle, not in having to restart from scratch due to unfair things like no I-frames, which should've been a feature, and collision rather than animated hits. I see the arcade defense as an excuse to defend a poor game design honestly, one that would've been trivial to fix by just giving your character a maximum of like two lives besides their starter.
Man, all this fangame needs is to give the player the ability to retry the level they die on. That would immediately elevate this to be an awesome fangame
@@zeke3620people get that but it’s still bad game design. I played it and when I finished I just felt frustration as the tedium of restarting, especially since it’s one main mechanic. Does not work in the games favor
The fact that this is part if the horror game CHALLENGES playlist by Chikenninja himself and its the longest out of all of them really shows how hard it is
I couldn't think of much for Sister Location but I suppose here are some ideas: Night one: When dealing with the desk, you can only pull the cover back for a (insert possible but hard time) seconds in the "peace" periods. I don't even remember if this was night one or two. If it's the latter, then I have no ideas. Night two: No audio during the Ballora section or the danger meter not being visible during the Freddy part. Night three: Possibly something limiting the amount of flashes you can use in the Foxy section? Night four: Wait a certain amount of seconds before starting to wind the spring locks in the start. Night five: Only one I can think of is something in the Ennard secret. Maybe no cameras (besides clearing the biddybabs if they were in that game)?
This is my first time seeing anything about this game and I'm already hooked and so amazed! I wanna see moooooore. Also the jumpscare animations are BADASS
yeah purple guy combos can be run enders since he hits you as you transition into a room and then immediately after the next room is loaded (instant 2 HP lost because you got hit right before leaving a room)
mechanism is like that one jurrasic park arcade shooter game where every time i lose, i really, REALLY, want to play again just to get the fucking ending
Real sorry for your sanity, but you had to be our juggernaut for such an impressive feat of pure willpower. Thank you for doing this. And again, sorry for your sanity.
Andimatronic is genuinely one of my favorite smaller RUclipsrs, they made mechanisms to go with an arcade cabinet they customized to match the game! Very fun content go check them out!
as someone who plays a fuck ton of the binding of isaac, doing a 40 minute long run that is pretty much perfect only to get killed by some bullshit that was out of your control and have to reset all the way back to the first level is not THAT bad.
I get that the creator wanted to make this in respect to old arcade games and their insane difficulty, but no one plays arcade games anymore. I can’t see a large audience wanting to constantly repeat 20 minute runs for a single ending. I don’t think it’d be too far fetched to include an easier mode that allows multiple lives or always resets the current night when you die
That’s the fun about it Andyanimatronic wanted the game to be stupidly hard it could just be a preference of mine but I love games that are hard for no reason also, it’s her first time actually making a game
@@Airy_host The problem is it's not just difficult, it's artificially difficult. Even with the arcade games she was trying to model the game after, they let you pay to continue right from where you were with full health. This game is just unfair and unrewarding.
Im not an expert at the game, so idk, but you could try beating SL deaf, (minus the randomized code near the end) considering that a lot of the game is audio cues. Could be interesting Love your vids btw!! Keep up the good work!! :)
i was thinking and totally think it would be cool! i just hope people dont get mad cuz he did fnaf 4 deaf. all in all tho i agree itd certainly be a fun challenge
The creator should have made options like an easy, normal, and hard. In easy you have unlimited lives and always go to beginning of the current level. Normal you have five lives to make it through the whole game if you run out of the lives you go to the beginning. Hard is just the same as it is now. This would make the game more accessible without having to change much
Dude, when i hear a creator/dev say they can't beat the game themselves and don't fix it for "difficulty" is a sign of incompetence and arrogance. I get reflecting the difficulty of old arcade games, but it's not an excuse.
Dude it was her first time ever making a game and she has more things to do with her life I'm not saying it's a perfect game but she was only one person and she had to learn to program for the first time :/
Hearing and seeing how stupidly hard this game is? No. No, I don't think I will. Congratulations on making your very first game, Andie, but I don't think I'm going to put any effort into this rage trap.
I am working towards getting all the endings of this game as well, and inspired by many of your insane challenges, I plan to attempt a no-hit challenge on this whole game. I'll post updates every time I get an ending or something Edit: I forgot to say I have Cog in His Machine and Forgiven Update 1: Mechanism and No off Switch have been completed! 4 more endings Update 2: Not of the machine completed! Update 3: Got the key but died to Glitchtrap and almost got Never Forgive, Never Escape
The contrast between Narrator Chickeninja explaining everything so calmly, then STUPID ATTEMPT MOMENTS Chickeninja just constantly losing his mind over something is hilarious.
Nuh uh
Nuh uh
Nuh uh
Nuh uh
Nuh uh
The reason the game makes you reset after death is because the creator was aiming for the insane difficulty of old arcade games that would make people spend their all the money they had and play for hours. She made the game for an arcade machine she built as part of a video project she started almost 2 year's ago and just now finished. The video is up on her channel and it's an amazing watch
Edit: why tf did this blow up lol. Imo yeah it's a super unfair mechanic and its not for everyone but the game wasn't every supposed to be this big in the first place so idk
I feel like there's a certain point where that philosophy needs to end like so many FNAF youtubers didn't even bother playing the entire game a rage game can only be so fun imo
I feel like I'm the only person who doesn't like this game tho I 100% would support the creator on another and think she's a good person u know
@@alexolfis3441wait till you hear about unfair mario or Pokémon kaizo
@@keithflippers4429 funnily enough I don’t like those challenges either but support people who played them lmao
But the problem with that is those arcade games would still reward you for feeding all of your allowance into it by letting you pick up exactly where you left off at full health, objective-based games don't just make you start all the way over just for another attempt at the same level
Guess u never heard of a challenge lmao, id nuzlocks for fun
The difficulty and ramping unfairness reminds me of how old arcade games would do that, and how they were sometimes impossible to beat.
Exactly the feel the creator was going for, as the whole game spawned out of an idea for a FNAF styled arcade cab, which she made, but then came to the completely logical conclusion that since there wasn't really an applicable FNAF game to run on a cab, she'd learn to program and make her own.
So yeah, the arcade style difficulty was 100% intentional, pretty sure that's also the reason Afton's Hell constantly loops if you haven't gotten all the cakes, so you can play for a high score on endless levels like old arcade cabs
Funny enough, that was exactly the reason behind it lol
MK2 be like:
This is what andie was trying to do ^^
In other words: Bad game design that needs to be abandoned.
jokes aside, the pixel art in this fan game is incredibly well done
I mean a lot of this game is very well made
It's just too much in the difficulty/bs
I know right? Most of games in Pixel Art is GOOD for absolutely NO reason
The only change needed to take this game from stupidly unfair to actually decent challenge-wise is adding in an actual lives system, not just a single one hidden in a room that you look like you have to walk through a wall to get.
Give the player 3 lives to start with either 1-Ups hidden in some levels, or score based 1-Ups.
The game is still gonna be hard, but it's not "reset the entire game every time you die" hard.
Then what should Glitchtrap do if there was an actual lives system?
that would be way more fitting to an arcade game as well. they were designed to be finished, with some extra quarters along the way. adding quarters as lives and more 1 ups in stages would make it hard instead of tedious.
@@brawler5760 take away an extra life in addition to the life lost from that death. still a troll move but not restart the entire game level punishment.
better solution... just let the player restart from the level they got to after death. the game is already not hard so theres no need to add pointless tedium
@@deemcgann1695Even though it was 9 Months ago, i think achievements and level select would be fair, and coins in every level. a max of 3 Coins collected, so if you lost a live, thats 2 coins, now you can pick up another one. Oh, and balance please.
10,000 fan-games?! No wonder FNAF is considered its own genre. 😅
ok
Ye it’s definitely deserves its own category
no not just 10000 thats just all gamejolt can display theres tens of thousands
More of a Sub-genre than just a genre
sserda pi ruoy stahw
Read it backwards
58:27 My guess as to why is that the game doesn't save where enemies actually are, it just assume that if they're chasing you, that they're right behind you.
Yh, that makes sense most of the time.... *most of the time*
literally security breach ai
Nothing personal kiddo ha ha hah! (○ ͜ʖ○)
@@Nuevii S Breach ai the same as indie dev's first game lol
@@biaxolotl5171 sounds so sad when you say it like that, lmao.
man, i just love the fact that you are successful. your type of content just works, no matter whatever game you play. i subscribed for cuphead, stayed for everything else
Same bro
Mostly the same I don't mind Cuphead but it feels old to me literally and figuratively but not in a way of FNAF it's like Tattletale
me to
same here!!
relatable
12:15 His attack delay resets when you're switching rooms, so you can just take two hits at the same time
For the 7th and 8th ending I feel they should’ve put pity on the player and let them save at the start of 22. Would still be really hard but… better
I get Andiematronic's goal with this game to an extent, but a general rule of video game difficulty is that the dev themself should be able to finish all the available content
eh, i mean when scott made 420 mode in fnaf 1 he didnt even know if it was possible to finish so (edit: actually after some thought, considering andiematronic admitted to having to cheat to finish, that should've been a sign that the difficulty was too high
Well it's a arcade game which we're always super hard
@@alexsimon80where'd you get that from
@@I-am-Sofa-King the original creator video
@@alexsimon80 never heard it but ok 👌
Man this game looks so damn good. The sprite work is incredible.
I agree. How did they make the sprites flow so smoothly?!
The creator made a video on her making it, I don’t remember the channel name but the video is called “Making a fnaf arcade game”
Andiematronic I think that's how it's spelled she makes good content and she's been working on this game for like a year
Fr especially the jump-scares when your killed. Kinda reminds me of faith
@@nathanchapin8445 She actually uses clips from Faith during the development video -- she does the same method of 8-bit rotoscoping over live action and uses Faith as an example.
Unfair difficulty can work if you're not forced to replay a long segment of the game the same way as your multiple runs
Difficulty that is based off of tediousness and the game being glitchy is lame asf.
@@loganboyd5546it’s based off an arcade game… which are notorious for being unreasonably difficult
@@OwlpoAnimations o i understand that. Im just saying its pretty lame, people who enjoy it good for u but even chicken seemed to not like it.
@@loganboyd5546 yeah, but you’re dissing a game made by someone who really just wanted to make a game, not have anyone play it. Sure you can hate the game, but it wasn’t meant to be perfect.
@@CatterCattington That really wasn't trying very hard. If you want to call someone a suckup, look for a dream fan or something idk
I just love the death animations. Freddy attacking the guard, William with the axe, it’s all so clean
i love how polished the post edited stuff is, followed by how scuffed the live is
What a selfless act of Affton to save a life of a security guard by butchering an animatronic 2x his size and strength with an axe
Truly, redemption arc
A loving father saves his hard-working son from evil animatronics
y'know if you look at it like that he does kinda look like a hero
This game seems right up my alley since I can see some clear inspirations from faith like the cutscenes, animations and gameplay and a mixture of faith and fnaf seems like a great combo
Faith is such an amazing game and now that you’ve pointed it out, I can totally see it
*a g u n w i t h o n e b u l l e t*
I mean, Andie was inspired by faith and many other games to do rotoscoping
It's not like faith at all other then the style
a Fnaithf, if you will
I love how as we get further through the endings he gets even more deranged. His caveman grunts mixed with his extreme cursing towards children really makes this video extremely enjoyable. I didn't even realize I finished the full video from how quick it was
“This is the hardest FNAF fan game ever”
Post-shift 2:
“Hold my mental asylum”
FNACEC:R is objectively the hardest fan game in terms of 100%ing the game
Your first playthrough of the Joy of creation: “hold my beer.”
Spiff would say something else.
I mean at least Post Shift 2 doesn’t reset your entire save the moment you die
Spiff: "Hold my tea cup."
Pretty amazing to see a FNAF/Faith mashup, absolutely love that uncanny feeling rotoscoped pixel art gives to horror games
With the random deaths at 2 health, The game doesn't seem to have transition I-frames and uses hitboxes, not animations to register damage [as in damage is calculated upon hitbox collision, like in platformer games as opposed to the enemy sprite being terrain and the actual attack having the hurtbox, like fighting games and beat'em'ups], so you get damaged once when Afton overlaps with you when you reach the exit, then again immediately when you both load into the new room.
This was really cool info to learn, thanks!
I think part of the reason this game is like that, is that the creator learned how to code and use game maker studio using mainly a platformer tutorial and similar tutorials
Gotta love contact damage
GameMaker games can be pretty unfair ngl.
Barring restarting the entire game for one mess up, this looks incredibly fun.
it's to emulate old arcade games. you fuck up, you restart
old arcade games are known for just how brutally hard and unforgiving they are, it's how you sucker kids into going broke playing them over and over, look at something like ghosts and goblins
no it doesn't
@@MegaDudeman21 malding
@@omegastrike8812 no anger or baldness here. Just stating an opinion. You don’t need to get all
Butthurt about it
Wtf does malding mean
This game looks absolutely stunning but reset to level one after every death I think does more harm than good. It punishes the player not for making a mistake but for not knowing what to do which is unfair. I feel
Like the brutal difficulty could’ve been kept without the reset. Maybe they were going for a retro feel? If so maybe getting a password every lets say ten levels to continue progress would’ve been on theme and less brutal or setting you back by a percentage of your progress as opposed to the entirety of it.
I absolutely love the rotoscoping though! 😍 So bouncy and fun!
Edit: thinking about it making the “true” ending the most brutal run requiring a full play through with 0 deaths would’ve even been better! It would have felt insanely rewarding to dedicated players without punishing casual players too hard.
I agree. The game's core looks great, but the game relies heavily on artificial difficulty. The game isn't difficult for the sake of challenge, it's difficulty relies in testing your patience. As well as unfair mechanics at the end.
Besides that, the game looks phenomenal, and I thought the rotoscoped animations look flawless. They did a great job with the sprites and the animations, and I thought there was a good amount of anticipation and follow through in each of them.
the creator was going for a retro feel, as said in their video making the game. Unfortunately since the game is inspired by arcade cabinets the password idea is kinda off theme because as far as i'm aware arcades didn't use password saves.
@@hearforthemusic9814 That is a great point. Since you mention it, I'm glad the creator was committed with that style of gameplay, they had an idea and really went for it.
In hindsight, the endings don't offer much and they are there only for those who really want a challenge, as it's just optional. It's pretty akin to Spelunky 1 and 2's special endings.
@@hearforthemusic9814but you couls start from where you died and arcade game design fucking sucked, it simply meant to get all your money
@@ReiChiquita567 The point of her making this game was to make an Arcade Cabinet type game, removing that aspect would be counterintuitive to the whole project.
The point was to make it annoying like those old games were, if you just started from when you died it would undermine the point of the game.
I really like the FAITH inspired death/jumpscare cutscenes. Very cool.
@AlfieCantleyThat’s how FAITH’s animations were made as well. I’m pretty sure she says in the development video she was inspired by FAITH as well.
Rotoscoping. That's the term you're all looking for
I think the dying=hard reset mechanic needs to be optional. But if you turn it on then you can’t turn it off, and vice versa.
@AlfieCantley I get that, but that was originally so the arcade games could scam you out of more money with artificial difficulty. When those same games got moved to early Nintendo and SEGA consoles, the artificial difficulty was either reduced or a better death mechanic was added
@AlfieCantley I still think it should be an option for people who aren’t entirely into the classic arcade difficulty but want to still play the game for themselves.
It’s so awesome seeing someone actually play and enjoy andies game! Both two awesome fnaf RUclipsrs
ok
U mean dawko and ninja? This is not even close to be in harder half of the FFG World andie tryed but failed
@@iRWQFSFASXCi that’s your opinion- of which I don’t care and didn’t ask for
@@aoikuma2337 relax
@@iRWQFSFASXCi erm. ok
the sprites and animations are incredible, but the game definitely needs a difficulty retuning
That's the thing, it's supposed to be this hard.
@@coomcharger6105 that's still bad game design either way
@coomcharger6105 The game can be hard, there's nothing wrong with that. But this is an unfair level of difficulty
The game was pretty much only created as a display piece for a custom arcade cabinet by someone who doesn't make games at all. Of course it's insanely hard, her priority was never meant to be balance. It was meant to look good.
@RobinRhomus2 that's a moot point when you realize she patched the difficulty anyways (secret room being the massive giveaway, if she didn't care about people playing it why would she change that?)
I really like how this game seems, it’s exactly like an arcade game with the unfairness and everything 😅 I love it
that was Andiematronics goal
That's exactly what Andie was going for! She made a customized arcade cabinet for it as well :]
Same! Also the custom cabinet she made for the game is really good and replicates a arcade machine well! Top Notch work!✨
a way to make it a bit more fair without ruining the old arcade feel, maybe implement lives? like you start with 3 and while exploring you can find extra lives, or every x points you earn an extra life.
52:45 *THIS* . This is what makes this not feel fair to me. The point of arcade machines being hard is because the more you died, the more quarters it took to win, so both the arcade and the company who made the cabinet would get more money. So why would an arcade game manufacturer decide to add a feature that encourages you to put in *less* quarters?
It’d be like a slot machine that turns off at a certain amount of money to prevent you from getting a jackpot. Like, yeah, you _could_ still make a profit, and so _technically_ you _might_ be saving money, but that’s not how the sunk cost fallacy works.
(Also, I love how killing Purple Guy reveals it was all in Le Head and you get the bad ending but sparing him just has Charlie just go “He’s dead” and then you win)
"NOBODY TOLD ME THERE'S A FURRY IN THERE!"💀
"It's as simple as trucking Freddy Fazbear's absolutely massive dump truck of an ass through every single child in our way"
I absolutely lost it when you said that, who comes up with such a detailed description of Freddy getting a little quirky at night like that XD
23:15 The edit makes it so much better too
Not really part of your comment but does anyone know what the song for the intro is? I find it more effective to ask in the middle of a comment section than to post the comment independently. Thats why its awkwardly in your comment section
My only complaint is how throughout the video you don't show much of the endings once you get them, you just cut to the end screen, I'd like to read the text they contain.
Otherwise, it's really well put together, good video
then get the endings yourself /hj
@@hypardt9525why would anyone willingly endure this without the monetary incentive of ad revenue?
@@hypardt9525haha nah I'll just look them up instead of playing this mess of a game! 😊
@@sylvo1057because some people love these types of insane games.
@@azi2g I hope they get the therapy they need to stop that lol :D
*8!?! 8 different endings?!*
Also, you could do Sister Location blindfolded.
Oh god, just imagine 😂😅
Not possible kid sorry
@@zeke3620 Yes it is.
@@AzureGuardian051that's tehnically possible with every game, but a stupid idea which is not even entertaining, would you watch someone just dying to an easy thing but that's almost impossible because they can't see it? probably not
@@anom6520 yeah. I watched AstralSpiff do UCN blindfolded.
1:28 Cog in his Machine
13:18 Forgiven
21:58 Mechanism
31:23 No Off Switch
35:14 Not of the machine
43:59 Never Forgiven Never Escape
50:45 Code in his Machine
56:54 Happiest Day
1:03:19 Outro Final Thoughts
Why not like
I liked my own comment
lol
Imagine working the night shift and you see Freddy Fazbear himself walk into your office and look you dead in the eyes as he picks up a pile of like 5 gears and just leaves afterwards.
The amount of determination and skill this guy has surpasses everything
i discovered your vids recently and omg i'm obsessed, you're hilarious and so skilled, idk how you don't have more subs!! i could literally watch any type of content that you made, keep it up
Thank you so much!!
@@Chickeninja42do sister location while your blind 🦯🦮
I approve it
Do this blinding challenge
12:13 | Slowing down the video to 0.25x shows that Afton hit Chickenninja once before he went to the ballpit room, and spawned on Chickeninja, thus hitting him again.
Okay, i just wanna say, guys, something can be made purposely unfair, that does not mean people can't point that out. (but also, the old arcade games this would have been based on had continues)
bro this video is so well put together and so enjoyable to watch it's almost always in my recent watch history. I come back to this video daily. It's just that good. Great job ChickenNinja
Ok so the reason chasing enemies aside from purple guy spawn behind you after encountering is bc they have the same or similar chasing coding which means that if you trigger chasing mode and exit room then re-enter the AI will act as if it was chasing you from the previous room and therefore spawn behind you as if it was already chasing you before you entered the room, hope this helps, also nice video keep up the good work!
but why don't they just move through the world continiously same as you?
@@algotkristoffersson15 idk that's just how the coding works
The amount of effort put into playing while recording the game most of the time and editing this video is remarkableee. Top tier content
Starting the game all over again after dying is insane... Great video as always! I really enjoy your videos and I am always curious to see what you will be doing next!
It's kinda supposed to be an arcade type game but it is the worst feature.
@@B_Widdywell it fails at that. Arcade games only reset when you don't put a coin in.
@@doubleaabattery7562 yeah but since people won't be playing it on arcade machines you can't put a coin in but like I said it is the worst feature of the game still.
It was just meant to be an art project, not really a true game
Inclimed to agree with most the other folk here- the difficulty here is artificial because it's unfair.
It punishes those heavily who simply doesn't know what they're doing, or for latter endings they get punished purely by chance.
Glitchtrap showing up TWO FRAMES before exiting a room is crazy. And then restarting all of it?
Hard≠Good.
Hard is only good when it's challenging your skill, not your luck or patience.
As for my own suggestion: She should add two different difficulties. Normal and hard, so you get to choose! Expecially with speedy, insta kill teleporiting enemies aha.
Otherwise, the game looks beautiful and she did a fantastic job. I've followed her content for a bit and stopped, was surprised to hear from her.
Also, yes, I get it. It's supposed to mimic an arcade machine.
The thing with those, I believe most old arcade machines never had an ending in the first place anyway. It was just for funsies.
-
Oh, also wanted to note. The developer should be able to complete the harder difficulties themselves. Using checkpoints due to RNG enemies (??) Is something.
-to add on, the custom nights Scott made were that. Custom. Early stuff didn't give you special endings, it was a challenging plus lasts like 5 minutes as opposed to 40.
Even UCN.
Reiterating again for the confused people thinking I am targetting and berating a beginner programmer:
She's amazing. Genuinely impressed by what she's accomplished, I only believe she can improve on a few things and I hope she does learn from it. The game is beautiful.
Why did you Right so much
@Cristian..814 haha I just felt like expressing my thoughts on the difficulty, I tend to get a wordy though I admit
@@kurasan_croissant oh ok
fnaf 1 4/20 was not even thought of by scot as to be beatable. its only until it was beaten that scot considered 20 modes as something to be beaten in future games after the presedent had been set.
@@randomprotag9329 true but its optional
If getting every ending in Mechanism was so painful, imagine getting all endings in *Post Shift 2.*
Oh gosh I remember Post-Shift 2. Fascinating game, just sooo many mechanics at once. When I watched it, it seems pretty doable, you just have to remember alot.
Not even the world's worst criminals deserve to suffer such pain
What about William Afton?@@suapanpina
@@papyruscoolskeleton9543 50/20 Was Bad Enough
@@suapanpina
Yeah, fair enough
These videos are very interesting also could you beat the Ennard night 5 room with no cameras in FNAF SL just an idea I thought
Someone already did that
I think it was do sturf
Dj sturf*
To be fair, this night normally have to be beaten just with sounds, because the energy usage is a joke
DJ Sterf already did this
The animation for the purple guy death screen with the axe is so satisfying for some reason
This information is very informational and I loved it! I’ve played all the endings myself and I got really burned out from the game but this video explanations a lot of the code and aspects of the game I could’ve never seen has reinvigorated my love for the game (still not gonna touch it but yeah)! I also loved your other challenge videos so I was excited to see that you’ve made a video on Mechanism (a bit late but hey what can you do lol)
This is the best comment to get, glad you liked the video!!!
"This information is very informational"
@@christrontherobot4100 Oops I meant “video” nice catch😅
Did you watch the video of the girl who made the game? It’s really inspiring, she spent 2 years makeing it, and she was learning basically as she made it.
@@neurosity5285 Yes I did! That’s how I found the game, but I watched through the entire video first
Bro andiematronic said “I wasted several years of my life making this game, NOW you will waste several years of YOUR life playing 🤗🤗🤗🤗🤗🤗”
This is the first time I am able to see all of the endings, because neither I nor anyone on RUclips was able to get them all for a month. xD
Huge probs for playing all of it and making super cool analysis.
Man, to know i was happy with the forgiven ending and i thought it wouldn't get any harder than achieving that...
welp
Ha, you forgot this was a fnaf fan game.
@@coomcharger6105 managed to beat one of the harder endings, it just that, this is way harder than what i'm used to. heck this might even be harder than fnaf 3's aggresive nightmare mode.
@@Ami-Roblox-YTjust don't play it, it really isn't worth it.
This wasnt what i expected but it sure is another banger from you
That's what I like to hear!!!
Without a storm... my bro drop a good video while there's nothing interesting in my algorithm 😙👌
I got you, don't worry!!!
You literally pick up Golden Freddy and bring them to the puppet, a wholesome ending and it is nice that the Night Guard gets spared. Props to you for playing it fully out, lol I would have cracked.
The people who argue that this is designed to emulate arcade difficulty, that's a terrible excuse and not even accurate to the alleged source. Arcade games, even though they are designed to take your money, usually gave you extra lives, or a checkpoint of sorts to give you a bit of wiggle room. If you wipe on an arcade game, you can also restart from checkpoint if you had a coin. Even then a good arcade game could be hard, but fair.
The difficulty was in threading the needle, not in having to restart from scratch due to unfair things like no I-frames, which should've been a feature, and collision rather than animated hits. I see the arcade defense as an excuse to defend a poor game design honestly, one that would've been trivial to fix by just giving your character a maximum of like two lives besides their starter.
see, it was made to emulate arcade difficulty, but it was made badly.
Imagine Cuphead but if you die on a boss or run n gun you have to do the game all over again and you basically have this game.
He did the same Thing But harder
Watching you play this on stream was amazing and a shock for andie herself to show up to the stream
HELP I WAS AT THE PART WHERE PURPLE GUY KILLED CHICKENNINJA AND BEFORE GOT HIS I GOT AN AD FOR A BASEBALL BAT TF 💀💀💀
Man, all this fangame needs is to give the player the ability to retry the level they die on. That would immediately elevate this to be an awesome fangame
It's based off arcade games where if you did you restart and try to get a new high score almost like pac man
@@zeke3620except pac man doesnt have a ending, and games with ending you could start from where you died, the game simply sucks in the mechanics part
@@zeke3620people get that but it’s still bad game design. I played it and when I finished I just felt frustration as the tedium of restarting, especially since it’s one main mechanic. Does not work in the games favor
@@zeke3620 "Its based off the arca-" 🔫(I fucking hate that it's not an actual gun yet theyre allowed to have a middle finger emoji)
Yes everyone it's bad game design no crap
There's still a rhyme and a reason which was what I was trying to say.
The fact that this is part if the horror game CHALLENGES playlist by Chikenninja himself and its the longest out of all of them really shows how hard it is
I couldn't think of much for Sister Location but I suppose here are some ideas:
Night one: When dealing with the desk, you can only pull the cover back for a (insert possible but hard time) seconds in the "peace" periods.
I don't even remember if this was night one or two. If it's the latter, then I have no ideas.
Night two: No audio during the Ballora section or the danger meter not being visible during the Freddy part.
Night three: Possibly something limiting the amount of flashes you can use in the Foxy section?
Night four: Wait a certain amount of seconds before starting to wind the spring locks in the start.
Night five: Only one I can think of is something in the Ennard secret. Maybe no cameras (besides clearing the biddybabs if they were in that game)?
amazing sprite work. the sound track. very challenging but fun. 1 person?!?! the start of a amazing series
Sadly it won't be a series. Unless she decides to do another art project, but it's still just a project
@@idekimbored oh ok but it still is really good though
You know a game is hard when chickenninja42 is playing it without a catch
This is my first time seeing anything about this game and I'm already hooked and so amazed! I wanna see moooooore. Also the jumpscare animations are BADASS
In all the arcade games i played you could put money/coins to continue the game from where you died. Restarting from start doesnt make sense
PAC-Man.
@Kai-1138 at least pacman gives you lives
@@johnortiz9775 you get lives, their called gears.
I know it's a hard game but got damn are those animations fire. 🔥
yeah purple guy combos can be run enders since he hits you as you transition into a room and then immediately after the next room is loaded (instant 2 HP lost because you got hit right before leaving a room)
Is always nice to see your videos, you are awesome!
"I have no ideia for Sister Location"
So let's get into more familiar territory, 5 nights at UCN doing a remix of your first 4 fnaf challenges
i can’t believe how much you’ve grown, i first watched you when you had like under 300 subscribers..
When you lose with two gears I think you're getting hit right before you move rooms/during movement then on the other side i-frames probably get reset
"I still had a fun time playing the game" you arent fooling anyone lmao
9:00 you need to be sus, Gregory
mechanism is like that one jurrasic park arcade shooter game where every time i lose, i really, REALLY, want to play again just to get the fucking ending
crazy? I was crazy once. They locked me in a room, a rubber room. A rubber room with rats. The rats made me crazy.
Ok, can we talk about how good those jumpscare animations are?
Real sorry for your sanity, but you had to be our juggernaut for such an impressive feat of pure willpower. Thank you for doing this. And again, sorry for your sanity.
Andimatronic is genuinely one of my favorite smaller RUclipsrs, they made mechanisms to go with an arcade cabinet they customized to match the game! Very fun content go check them out!
as someone who plays a fuck ton of the binding of isaac, doing a 40 minute long run that is pretty much perfect only to get killed by some bullshit that was out of your control and have to reset all the way back to the first level is not THAT bad.
i love how this is in the challenges playlist
just "oh yeah time to make these games hard" and then theres this with NO challenge lmfaooo
I watched her process in making this game. The work Andiematronic had done with this is insane shes so damn talented my GOD.
For a beginner game creator, this is absolute🔥🔥🔥🗣🗣🗣🍷🗿
The creator of this game... she's so cool! I love how well done the scares and the art are! I'm happy to see you play it lmao
this game took her over 2 years to make including her making and arcade cabnit for it and art for the cabnit! btw she is a really good artist!
I know how annoying it would be to someone playing the game, but the cheeky wink emoticon after your extra life is deleted made me chuckle.
I get that the creator wanted to make this in respect to old arcade games and their insane difficulty, but no one plays arcade games anymore. I can’t see a large audience wanting to constantly repeat 20 minute runs for a single ending. I don’t think it’d be too far fetched to include an easier mode that allows multiple lives or always resets the current night when you die
That’s the fun about it Andyanimatronic wanted the game to be stupidly hard it could just be a preference of mine but I love games that are hard for no reason also, it’s her first time actually making a game
@@Airy_host The problem is it's not just difficult, it's artificially difficult. Even with the arcade games she was trying to model the game after, they let you pay to continue right from where you were with full health. This game is just unfair and unrewarding.
@@aceofpizza9932 And I respect that opinion but to me that is half the fun of it.
@@Airy_host If you really enjoy this game, good for you. However, from an objective and subjective standpoint, the difficulty is awfully balanced.
@@aceofpizza9932 Understandable have a good day
Im not an expert at the game, so idk, but you could try beating SL deaf, (minus the randomized code near the end) considering that a lot of the game is audio cues. Could be interesting
Love your vids btw!! Keep up the good work!! :)
i was thinking and totally think it would be cool! i just hope people dont get mad cuz he did fnaf 4 deaf. all in all tho i agree itd certainly be a fun challenge
Yeah but he did the first two without lights. The only problem is the games is like 60% dialogue, so it would be insufferable to sit through deaf
Congrats your the fastest at clicking notifications😂 in all means I think it would be a good idea
Congratulations on completing the eight endings 🥳🥳🥳🎉🎉🎉
When I first saw the clip with Lemonade Clown, I thought “Oh, it’s hard because it’s like Clock Tower” but *NOPE!*
You know, with those three heads, AB looks kinda like Cerberus.
The creator should have made options like an easy, normal, and hard. In easy you have unlimited lives and always go to beginning of the current level. Normal you have five lives to make it through the whole game if you run out of the lives you go to the beginning. Hard is just the same as it is now. This would make the game more accessible without having to change much
It was just meant to be an art project. She wasn't aiming to become a developer or game maker
Dude, when i hear a creator/dev say they can't beat the game themselves and don't fix it for "difficulty" is a sign of incompetence and arrogance. I get reflecting the difficulty of old arcade games, but it's not an excuse.
Dude it was her first time ever making a game and she has more things to do with her life I'm not saying it's a perfect game but she was only one person and she had to learn to program for the first time :/
You should watch her video on it it's very good and I think it will give you a better perspective
Okay, for the pain that this guy has to suffer, he needs ALOT more subs and views for this video.
1:45 bro is highkey the funniest person ever I love these stream moments
Hearing and seeing how stupidly hard this game is? No. No, I don't think I will. Congratulations on making your very first game, Andie, but I don't think I'm going to put any effort into this rage trap.
I am working towards getting all the endings of this game as well, and inspired by many of your insane challenges, I plan to attempt a no-hit challenge on this whole game. I'll post updates every time I get an ending or something
Edit: I forgot to say I have Cog in His Machine and Forgiven
Update 1: Mechanism and No off Switch have been completed! 4 more endings
Update 2: Not of the machine completed!
Update 3: Got the key but died to Glitchtrap and almost got Never Forgive, Never Escape
Have a lot of luck then, one thing though if itsn't too much, can you post the update dates?
Maybe you should try getting all endings for that really unfair Fangame... Was it called Post Shift 2?
Pre-patched post shift 2 (has it been patched yet, I don't know)
To be fair this was Andiematronic's first game so it makes sense it has some flaws
“watch me eat this fucking homeless guy? AAAAAAA” is something my partner and I have been quoting for DAYS now
12:21 I'm decently sure that he attacked you in the first room, and his attack delay was reset when you entered the second room.