I'm starting to think I'm the only player who actually prefers the supercharged slots on ships to be spread out, so I can use them for 4 different modules rather than have one or two using them all. With multitools yes I want 3-4 supercharged slots together, but with ships I like to be able to supercharge shields, pulse drive, hyperdrive (on most ship types) and my main weapon. Is it just me? EDIT - If you add the Hyperdrive Emeril and Cadmium upgrades they will increase your jump range even further, even though you don't need them to enter red or green star systems with the Indium upgrade fitted, just add them for the range increase instead.
@Lukozer No you eventually just want all 4 in a Square Config to Max Mobility/ Pulse... This way you get where your going and can planet cruise and find base sites faster big difference between one slot mobility I get like 600 units speed in atmosphere but all 4 dedicated to Pulse Cruise in Atmosphere at like 1,800 units!!! A Noticeable difference! And have snappy flying experience... Just S Class Infraknife no supercharge slots is enough to take down everything with ease (even in MAX difficulty)... Your not going to max Hyperdrive as you get more range and Capabilities warping in your Freighter (and can scan entire systems) Best Explorer can go is like 12k LY My Freighter Is maxed out and can jump almost 33 LY... Why jump in starships when the freighter far outperforms the starships? No need to Supercharge Launch Thrusters as S-Class mods and charger got you 100% covered so that's a waste to boost. Shields can easily be recharged with sodium and just have S or X maxed mods and your fine... I Maxed out shields with 4 Super Charge slots once to see how it performs (Badly is the answer) It made little to no difference and because I lost damage for guns it felt like It backfired as I lost mobility and damage for shields that didn't feel any different boosted as opposed to not boosted at all. So Shields are 100% a waste to boost! Leaving Only the Pulse/ Mobility as the only stat not wasted... However if you really want to max damage some make a ship 4 slots just for that but lose that sweet sweet mobility... Some like the two two config and split the difference between Damage and mobility... but wasting those slots to make launch or hyperdrive or shields just weakens damage and Pulse... Why? and Like I said earlier three Infraknife Mods at S (non Supercharged) is enough to dominate in the game. So Pulse Baby Pulse all the WAY!!!!
Mi mejor nave, una centinela, tiene 3 slots juntos y 1 separado; potencio el daño con los tres slots y el otro para la maniobrabiludad. Es lo mejor en slots supercargados, 3-SC+1-SC; no tiene sentido una maniobrabilidad superior a 1.500 porque se buguea el juego por la lentitud de carga de texturas y objetos y tampoco tiene sentido tener tanto daño con las armas pues se vuelve todo muy fácil. Aunque está bien probar 4-SC para forzar límites del juego.
When it comes to the upgrades (since i have a lot of time) i prefer to warp between pirate systems and buy up tons of suspicious packets. Once I've stockpiled a bunch ill open them all. The upgrades i can use I'll open and see if they're better than what i already have. Then i sell the ones i cant use and make A TON of nanites in the process. You can also buy larval and hadal cores and throw them in a refiner for even more nanites. A stack of 5 will give you 250 nanites. Way better than the mold grind imo. Edit: Also for refining the cores, it's almost instantaneous, which means you can use your personal refiner at almost no fuel cost.
If we are talking about THE BEST setup for this ship, I gotta point out that most things look correctly set up except polo-artemis-trail part. To extract the maximum out of your ship you need to put them like so: put polo, put any trail left of it, put any trail above it, put any trail below it, and finally put any trail (or artemis) to the right of polo. Also, if you have a Photonix Core Package, you can put it instead of the Sub-Light Amplifier, and then the Sub-Light Amplifier left from it (right from atlas figurine). THIS would be the best mobility part of the build for this ship. Without the Photonix Core Package, this build has 782.7 Maneuverability. With the Photonix Core Package, this build has 968.4 Maneuverability. This was tested on this same exact ship btw. EDIT: Did some more testing, and it seems that you can use all trails + polo + artemis. As long as the trails are distributed arround polo and artemis you will get some more speed which will not show in maneuverability value.
I saw this post on reddit it imply s that the original vulture is better than the ones you build im not sure if this is the one from the expedition or quick silver merchant. The one you get from the expedition itself is a true keeper. It is NOT a hauler under the hood (even though it's classed as such), and thus, it's worth flying. It's likely a reskinned exotic, based on how well it tunes up (it can break 3200 Maneuverability). Do NOT keep any of the custom builds unless it's for giggles or role playing purposes. But do keep the original reward Iron Vulture. Once the expedition goes away, you aren't getting any more.
the game will put it soon back in the game. they changed in codes about anyone can play all expedition anytime. but it's still not public yet. but they redo all expedition in general around Oct
I have to confess something... after more than 500 hours I have never done a single expedition 😂, so it is very likely that I will never see this ship 😒. Good job hero as always my friend 💜
@@hero2u1 If one day an expedition offers me a real challenge, I mean a real difficulty with epic battles and very valuable rewards to make me even more powerful, I'll be the first to go 🫡. But I realize that it wouldn't really be NMS anymore 🤔
@@hero2u1 If one day an expedition offers me a real challenge including epic battles on the ground as well as in a ship, with rewards that allow me to increase my power, I will be the first on the boarding platform 🫡 But I realize that it would no longer really be NMS 🤔
@@hero2u1 If one day an expedition offers me a real challenge including epic battles on the ground as well as in a ship, with rewards that allow me to increase my power, I will be the first on the boarding platform. But I realize that it would no longer really be NMS🤔
@@hero2u1 anyway those satts are low, without many things dropped in specific locations just tossed in kinda square normal hauller can do more than that. 2. you didn't check if will hoover a rebuilt Iron ship. i think won't
are you excited For The Upcoming News for Light No Fire Soon ?
I'm starting to think I'm the only player who actually prefers the supercharged slots on ships to be spread out, so I can use them for 4 different modules rather than have one or two using them all. With multitools yes I want 3-4 supercharged slots together, but with ships I like to be able to supercharge shields, pulse drive, hyperdrive (on most ship types) and my main weapon. Is it just me?
EDIT - If you add the Hyperdrive Emeril and Cadmium upgrades they will increase your jump range even further, even though you don't need them to enter red or green star systems with the Indium upgrade fitted, just add them for the range increase instead.
Great tip. Thank you
@Lukozer No you eventually just want all 4 in a Square Config to Max Mobility/ Pulse... This way you get where your going and can planet cruise and find base sites faster big difference between one slot mobility I get like 600 units speed in atmosphere but all 4 dedicated to Pulse Cruise in Atmosphere at like 1,800 units!!! A Noticeable difference! And have snappy flying experience...
Just S Class Infraknife no supercharge slots is enough to take down everything with ease (even in MAX difficulty)...
Your not going to max Hyperdrive as you get more range and Capabilities warping in your Freighter (and can scan entire systems) Best Explorer can go is like 12k LY My Freighter Is maxed out and can jump almost 33 LY... Why jump in starships when the freighter far outperforms the starships?
No need to Supercharge Launch Thrusters as S-Class mods and charger got you 100% covered so that's a waste to boost.
Shields can easily be recharged with sodium and just have S or X maxed mods and your fine... I Maxed out shields with 4 Super Charge slots once to see how it performs (Badly is the answer) It made little to no difference and because I lost damage for guns it felt like It backfired as I lost mobility and damage for shields that didn't feel any different boosted as opposed to not boosted at all. So Shields are 100% a waste to boost!
Leaving Only the Pulse/ Mobility as the only stat not wasted... However if you really want to max damage some make a ship 4 slots just for that but lose that sweet sweet mobility... Some like the two two config and split the difference between Damage and mobility... but wasting those slots to make launch or hyperdrive or shields just weakens damage and Pulse... Why? and Like I said earlier three Infraknife Mods at S (non Supercharged) is enough to dominate in the game.
So Pulse Baby Pulse all the WAY!!!!
Mi mejor nave, una centinela, tiene 3 slots juntos y 1 separado; potencio el daño con los tres slots y el otro para la maniobrabiludad.
Es lo mejor en slots supercargados, 3-SC+1-SC; no tiene sentido una maniobrabilidad superior a 1.500 porque se buguea el juego por la lentitud de carga de texturas y objetos y tampoco tiene sentido tener tanto daño con las armas pues se vuelve todo muy fácil. Aunque está bien probar 4-SC para forzar límites del juego.
When it comes to the upgrades (since i have a lot of time) i prefer to warp between pirate systems and buy up tons of suspicious packets. Once I've stockpiled a bunch ill open them all. The upgrades i can use I'll open and see if they're better than what i already have. Then i sell the ones i cant use and make A TON of nanites in the process. You can also buy larval and hadal cores and throw them in a refiner for even more nanites. A stack of 5 will give you 250 nanites. Way better than the mold grind imo.
Edit: Also for refining the cores, it's almost instantaneous, which means you can use your personal refiner at almost no fuel cost.
thank you for the awesome tips ❤
If we are talking about THE BEST setup for this ship, I gotta point out that most things look correctly set up except polo-artemis-trail part.
To extract the maximum out of your ship you need to put them like so: put polo, put any trail left of it, put any trail above it, put any trail below it, and finally put any trail (or artemis) to the right of polo.
Also, if you have a Photonix Core Package, you can put it instead of the Sub-Light Amplifier, and then the Sub-Light Amplifier left from it (right from atlas figurine).
THIS would be the best mobility part of the build for this ship.
Without the Photonix Core Package, this build has 782.7 Maneuverability.
With the Photonix Core Package, this build has 968.4 Maneuverability.
This was tested on this same exact ship btw.
EDIT:
Did some more testing, and it seems that you can use all trails + polo + artemis. As long as the trails are distributed arround polo and artemis you will get some more speed which will not show in maneuverability value.
thank you on pointing that out 😃❤
@@hero2u1 Yeah no problem, keep up the good work man!
You are always on top of this stuff, my dude. Many thanks.❤
❤😃 thank you
What a fantastic video brother... Thanks for the 👏🏿👏🏿
Glad you enjoyed it ❤❤
I saw this post on reddit it imply s that the original vulture is better than the ones you build
im not sure if this is the one from the expedition or quick silver merchant. The one you get from the expedition itself is a true keeper. It is NOT a hauler under the hood (even though it's classed as such), and thus, it's worth flying. It's likely a reskinned exotic, based on how well it tunes up (it can break 3200 Maneuverability). Do NOT keep any of the custom builds unless it's for giggles or role playing purposes. But do keep the original reward Iron Vulture. Once the expedition goes away, you aren't getting any more.
Thank you once again
very happy to help ❤😃
hopefully tomorrow we will have the blue engine effect on series x too. Great video Hero, ill try your way of upgrading the ship😁
❤😃 good luck. can't wait for everyone to have it
Her0!!!
We got to get Hello to give us more storage space for our ships and more storage for cargo also.
agree ❤😃
Question, can I get the same upgrades from purchasing arms/tech packets?
yes. each time you buy you can get same or better
I managed to make everithing above 1k and hyperdrive range above 2300. i would post a picture of the layout if posible!
That's pretty good. You can always share it in discord if you want 😊
I have a few missions left....one that's a headache is finding 3 robot species...two days of searching blue systems so far 😢
Update: the mission is fkn trolling, online searches say to look for white(uninhabited) stars 🚫 not blue as the mission says.
Install Indium drive. It will detect immediately the location for them
Still no patch to fix the vulture wings? I'm on ps5. I really would like to see it as it was advertised.
Another update was out today on experimental but not public yet. It should be very soon 😊
Hey hero may I ask what is DPS on infra knife with upgrades? On iron vulture
each save have it own stats. my stats on it about 75k on normal gameplay . if you lower the setting for the save. it can reach 130k or 140k
hopefully that helps ❤❤
@@hero2u1thanks 👍
❤😃 happy to help
How do you get that many technology slots? Mines 9 short , I’m a returning player and can’t remember lol
ruclips.net/video/0TlX4YN_nHg/видео.html you can upgrade ships pretty easy from here
This may have been asked already. Is there a way to do this with the last expedition ship the Starborn Runner?
the game will put it soon back in the game. they changed in codes about anyone can play all expedition anytime. but it's still not public yet. but they redo all expedition in general around Oct
hello man i wana ask how is cald that helme and what race it is ? how i can unlock it ? :D
from expedition 12. it will be back soon
How did you get the blue wing engines to glow?
Hey there. It's on the experimental update right now. It should be public on all platforms soon ❤️
They did fix it in next update
How do I get the blue glow around my iron vulture
it's on steam for now. it will be public to everyone soon 😃
I got 191k damage with Ultraknife outlaw mods. Wow!
That's pretty awesome 😮😮
how is the combination for this?
The supercharged slots are in a line, all connected.
Posted in your comments 5 days ago you can buy the vulture for 924
Thank you ❤️
Из его деталей копия корабля мандалорца собирается. Может соберёшь? )))
я так думаю 😃
How do you get the 4 parts? Do the expedition 4 times?
From the video before. I did show how. It's also in description
I have to confess something... after more than 500 hours I have never done a single expedition 😂, so it is very likely that I will never see this ship 😒. Good job hero as always my friend 💜
❤😃 thank you bro. i hope they make expedition from old saves with new challenges in future. i think it will be more fun as well
@nocturne6160 Do you play on Xbox? If you do put your gamertag here cause I can give you the parts of the new starship if you want
@@hero2u1 If one day an expedition offers me a real challenge, I mean a real difficulty with epic battles and very valuable rewards to make me even more powerful, I'll be the first to go 🫡. But I realize that it wouldn't really be NMS anymore 🤔
@@hero2u1 If one day an expedition offers me a real challenge including epic battles on the ground as well as in a ship, with rewards that allow me to increase my power, I will be the first on the boarding platform 🫡 But I realize that it would no longer really be NMS 🤔
@@hero2u1 If one day an expedition offers me a real challenge including epic battles on the ground as well as in a ship, with rewards that allow me to increase my power, I will be the first on the boarding platform. But I realize that it would no longer really be NMS🤔
Euclid galaxy for portal?
yes
Yeah I finally got it thank you 🙏🏾
😊😊😊
❤😊 thank u
😀😃👍
❤️😊
Meanwhile Switch players : 😪
it will drop very soon. no man's sky sent it to switch
700 maneuverability? lol i think i have more without ultra max mods, something doesnt ads up,
+ didn't tested if hoovering active on rebuilt ones
I forgot to add the upgrade from starborn ship. But in supercharged it could go crazy high. Also switch polo location can boost the stats too for it
@@hero2u1 anyway those satts are low, without many things dropped in specific locations just tossed in kinda square normal hauller can do more than that. 2. you didn't check if will hoover a rebuilt Iron ship. i think won't
@@lazynoob7977I need to know if ithoovers
@@MPOstry lol, ask Hero, i didn't rebuilt any. using the stock Iron
finally added
Yes