Nicely detailed. That first tip is a life saver. Took me a while to find it on my own, but what a time saver. Scrambling to get free carriers is a pain. Not sure if there was a game update in between now and the video, but Specialists come in 3 flavors. 500, 700 and 900 coin. Higher price is generally better but pay attention to their skills too. Here's my own tip for everyone, if you haven't posted it somewhere else... Vehicles. Your specialists will come across them in the wasteland. You can jump in and drive them back to your compound, BUT before you do that you can also use them for exploring (don't seem to run out of fuel). I usually put my Scout specialist(s) in vehicles. The cool thing is, I just finish scouting an area, I jump in my closely parked vehicle, drive to the next hidden zone, get out, start scouting immediately. This is a huge exploration timesaver. And just in case people don't know... At the beginning of the game, rather than having your two specialists standing around waiting for the gate to get built, get them working! They can harvest wood and berries, transport materials and my favorite...actually build buildings.
Thanks Dan. I did notice the different price on a specialist the other day. I was not aware of the different price before that. Your tips are great additions to mine and I would 100% agree with them. Vehicles are fantastic and are even better when you get the Garage in your Colony. Getting your specialist to collect wood and berries is also something that could have been in my 10 tips. Thanks for sharing your knowledge and thanks for watching.
I hope you get more subscribers. I am 41 years old but still love games and in particular games as the one you are talking about. Keep up the good work man :)
OMG thanks, I had 2 games with 50+ and 80+ days in game and I was thinking that I was doing something bad and now I see why thanks for your guide, I just started this week and you gave me a North to aim
Glad I could help. Can I ask what you thought you were doing wrong? I am curious. Also are there any other things you are unsure of that might be good for me to do a guide video on.
@@PastHisPrime1 Well the first thing was the building on fertile land, and the thing with the wells and outhouses and not being prepared for winter and such, also another thing was the specialists/settlers because I was thinking that I needed a scientific specialist for a scientific outpost and that I only put burners only near houses. Then I noticed that after day 40 or 50 it's more common to have a specialist with high Dmg, Scavenging or Science gathering, also that you can easily forget about the upgrades on my 80 days game I got snow, drought, and a meteor shower and forgot to upgrade my buildings this was like on day 50+, another thing it's the management of food and resources I always get a full deposit message and my food and resources got rotten and idk why if I have the storage buildings even with the upgrades.
regarding tip number 1, the carrier stat only refers to unemployed adults. i think children are carriers by default, unless you lock them up in a school. which by the way says they turn into more experienced workers but i never see any stat saying if an adult attended school or not as a child, so i cant judge the effectiveness of schools other than thinking they dramatically reduce the number of free carriers in the colony. i dont think unheated buildings shut down. the only ones that do are unheated wind turbines and water collectors that get the ice crystal icon over them when this happens.
Thanks for sharing your knowledge of the game. I had heard the developers state that education helps the productivity of the workers but as you say I haven't seen any written evidence of that. I thought some buildings shutdown when unheated but I could be wrong. I do know that anyone working in them will get sick so it is better to heat them than not. Thanks for watching.
I just started toying around with this game myself the last couple nights. These tips are helpful. I knew most of them going in but there's a few here that I hadn't considered. Thanks. This game is a HUGE time suck though lol. 6 hours of my day disappeared and it seemed like an hour at best. Heh.
Glad I could help. I agree it is a time suck. It is very hard for me to stop playing to keep my videos at the length I do at the moment. Most of the games on my channel are like that. I could lose days in everyone of those games and not even notice.
Coll video. What happens if your storage and stockpiles are full, but your colonists are still cutting trees and recycling plastic? Do those resources just go to waste?
Great vid! Started playing 2 days ago on a whim and have played for 2 straight days haha. Im stuck on colonists and resources, I dont know whether I've mismanaged or thats just how it goes as you get further into the game - its scarce!
Things do get scarce later in the game. Try to get a survivor outpost so you can send people to your colony regularly. Also move towards the industrial machines so you can mine resources once all the surface items are gone.
Knowledge can also be traded at the gate if you have someone like the Travelling Doctor turn up in her van, and silver coins can be used to pay off bandits.
A little more rambling that I usually like but a nice video. You can disable the scrolling to not send you to the world map. Another thing, does is matter what speciality the specialist is when you make him an outpost? I ask because I put an outpost in a zone with 30 science/12 hours and I get 40/12 and in the beginning this was not the case, I get exactly the same as the UI told me in the first place. Any tips on how to make credits? What is the best to produce and sell to the other society's?
Thanks for the feedback on the rambling. I can do that some times. Some else told me about the scrolling and I have now disabled it but thanks anyway. I would still like to be able to zoom out some more to get a higher view of all my stuff and the world map. I thought that I had been given a bonus when I built a research outpost with a scientist but when I tested it recently it didn't happen, so I am not sure and are confused by that. I just use the most useless specialist in my colony now when I want an outpost. There are bonuses from the alliance and doomsday stuff that might be increasing your outposts. For credits I think it various for each society but generally fuel and automatic weapons are great to trade. I like to get a scavenger outpost in an automatic gun section and then start to make fuel in the mid-late game. Even if I don't want money it is great for getting almost endless free trades.
What kind of music do you play? Got this game the other day but haven’t had a chance to play it yet. I have some post apocalyptic themed board games so I thought this one would be interesting. This should help getting started... Thanx!
I play mostly 80-90s style metal. Though I do like most of the nu metal as well. I hope you enjoy the game and I am glad my video has helped. I am still loving it and are looking forward to whatever they add to the game in the future.
I don't play on PS4 so maybe it is different but are you saying you have cleared the fog from your entire colony and there is no concrete? If you haven't cleared the fog you need to do that to find concrete by using scout towers.
@@PastHisPrime1 I will take yours advice,but i have played custum game few times,and i have allways get a lot of recources.Then i have re started my game by the 10th time in custum game,becouse i didn't have concrete.And now in high recources game setting,i get low recources.And i have day one edition,and i think that game is glichy.
I'm saying I am right. As I stated I don't play on PS4 so it could be different. I do know that there was an update not long ago where they made concrete harder to get. They wanted people to focus the early game on mostly wood, plastic and a bit of metal. By the time you would find concrete you would be later in the game. Maybe that is what is happening to you or maybe they broke the concrete mechanic on PS4 when they did that update.
I like both games so it is hard for me to recommend which one. Surviving Mars has been around a lot longer but their last update with the below and beyond really wasn't that great. It had a good concept but just failed on adding any true depth to the game. The expansion gives you the Written in the Stars Quest with a specialist from the quest. You are also meant to get the first 3 full expansions to the game which we don't know what they are yet. It seems that the expansion is like what other games refer to as a Season Pass. Getting the expansion is a gamble because we have no idea whether the expansions are going to be any good. There is one other option and that is to wait for one of the good Steam sales and get both. I got Surviving Mars really cheap and I bought Surviving the Aftermath on the early release option.
@@PastHisPrime1 I'm on xbox and both base games are on sale. Mars is $11 and aftermath is $27. CAD so a little more $ here. The expansions are so expensive and it's off putting. I just don't wanna get sucked into a $20 game then $80 for expansions like stellaris lol. I love stellaris but still
I am on PC so I didn't know the expansions where so expensive on xbox. The gamplay for Surviving the Aftermath on my channel is PC based but the expansion only adds a couple of little decorations and the one Quest at the moment. The main game and most of what I show in my playthroughs is the base game. Sorry I can't predict what the expansions are going to be and how much they will cost. I can't remember how it works with Surviving Mars because I think I bought a bundle while it was on sale. Looking in my Steam account it shows I have 12 DLCs for Mars. It seems to be the trend these days to get you to buy the base game cheap and then charge you lots of money ongoing as they add more content. On a positive it keeps them making new content for the games we like instead of just dumping them and working on a new game. Sorry I can't help you much more with your decision.
Those are awesome tips, but I have an issue, I can't figure out how to get electric components the weird red and blue things, I've unlocked everything....any clue how you gain them?!
I am not sure what you mean by red and blue things. I have components which are yellow. I have rare metals which have red and blue wires or I have electronics which look like CPUs. Unless it is something I haven't unlock yet. I believe the yellow components and electronics are made in the electronics factory. The rare metals from what I can tell can only come from the world map. I setup a scavenger outpost in a sector with a rare metals spot (gear/cog). If that doesn't help feel free to provide some more detail and I will try and work it out for you.
@@PastHisPrime1 What kinds ya got? I see one acoustic, a few electrics and some rack-mount stuff on the side. What are you using for a pre-amp and/or effects?
I have too many guitars. I have a Cort Acoustic, a PRS Palor Acoustic, PRS CE24, PRS Zach Myers, Fender American Strat, Fender American Tele, Les Paul 60s Tribute, Epiphone Casino, Rob Chapman ML1B and I just got a PRS Mark Holcomb SE. I use a Kemper for my amp with a Kemper Kabinet. For effects I have a TC Electronic Plethora X5, Digitech Whammy and a Boss Looper Pedal. Yes I am a little crazy about guitar gear. If only I could quit my day job so I had time to play them all, along with all the PC games I want to play.
I haven't unlocked the medical lab yet so sorry I don't know for sure. I have found some indication on steam that you can grow them in a greenhouse. You might also need to get the seeds through a trade.
I HATE this game so much. It's obscenely difficult and just plain terrible. I can't get to far without some stupid disaster event killing all my colonist. I'm going to watch your vids and see if anything changes for me.
I love this game. Feel free to ask me questions if you don't understand anything. I will try to help as best I can. You could start the game with easier settings as well. Just in case you are not aware the choices you make in the questions at the start changes the percentage of difficulty.
@@PastHisPrime1 I have everything set on easiest difficulty. It's just that it never fails I am short of something somewhere and whatever I am short with, that natural disaster is what is sure to hit. I.e. not enough meds I get a plague, not enough water I get heatwave,not enough clothes or stuff to make bonfires I get snowstorm. It NEVER EVER fails.
Yep it does do that. I think I got to the point of setting up a system of constantly getting new colonists and letting people die. I tried to cover all the disasters but it is hard. Hopefully there is something in my videos that might help. I am planning on doing a new colony soon so it will be interesting to experience it from the start again instead of the end game where I am now. It will remind me how hard it is to get started.
Snow storms are the only disaster you really need to account for, because it takes longer than a day to prepare for (you'll need warmth coverage over your entire colony and a surplus of firewood to last several days). As for the heatwave and plagues, they can be immediately countered by building more water wells or medical tents at the last second. Personally my biggest issue is pollution spreading before you can tech into the facility needed to clean it. If your colony is having pollution issues, and you don't have electricity and cement researched, you might as well restart.
@@HexJK Pollution is a nightmare. I am dealing with that exact problem right now with my 200% difficulty playthrough. There is so much pollution and I cannot do anything about it.
I looked now a few vids or lets tell i tryed it.... or you all speak as quick as your live depends on or youre chewing gums all the time.... is there tutorials for NOT americans too? Pliz help
Brazilian here and not only I can easily understand everything you said but it was the most helpful video I found so far. Ty!
Glad it helped and glad you could understand me. Thanks for watching.
Nicely detailed. That first tip is a life saver. Took me a while to find it on my own, but what a time saver. Scrambling to get free carriers is a pain.
Not sure if there was a game update in between now and the video, but Specialists come in 3 flavors. 500, 700 and 900 coin. Higher price is generally better but pay attention to their skills too.
Here's my own tip for everyone, if you haven't posted it somewhere else... Vehicles. Your specialists will come across them in the wasteland. You can jump in and drive them back to your compound, BUT before you do that you can also use them for exploring (don't seem to run out of fuel). I usually put my Scout specialist(s) in vehicles. The cool thing is, I just finish scouting an area, I jump in my closely parked vehicle, drive to the next hidden zone, get out, start scouting immediately. This is a huge exploration timesaver.
And just in case people don't know... At the beginning of the game, rather than having your two specialists standing around waiting for the gate to get built, get them working! They can harvest wood and berries, transport materials and my favorite...actually build buildings.
Thanks Dan. I did notice the different price on a specialist the other day. I was not aware of the different price before that.
Your tips are great additions to mine and I would 100% agree with them. Vehicles are fantastic and are even better when you get the Garage in your Colony. Getting your specialist to collect wood and berries is also something that could have been in my 10 tips.
Thanks for sharing your knowledge and thanks for watching.
Such a lovely looking base and well-explained tutorial. Thanks for the video!
Thanks for the nice comment and I am glad you enjoyed the video.
The way you delivered the info was so well recieved, 'heres a problem that can and will happen, heres some info on that.' Thanks from Canada man!
I am glad you liked it. Thanks for watching and thanks for the kind words.
I hope you get more subscribers. I am 41 years old but still love games and in particular games as the one you are talking about. Keep up the good work man :)
Thanks. I really appreciate the kind words and the support.
I stumbled across your channel, and I want to say thank you, it helped me get a better foothold in the game.
I am glad it helped and thanks for the nice comment.
Great Job! keep it up. Looking forward to more.
Thank you!
I was not expecting it, but the tip #1 is the one I needed. 😅
Thanks 👍
Glad I could help. Thanks for watching.
Just started playing last week and this is beyond helpful. Thanks
Glad I could help. Are you enjoying the game?
@@PastHisPrime1 been playing Civilization since PS1, love these types of games.
OMG thanks, I had 2 games with 50+ and 80+ days in game and I was thinking that I was doing something bad and now I see why thanks for your guide, I just started this week and you gave me a North to aim
Glad I could help. Can I ask what you thought you were doing wrong? I am curious. Also are there any other things you are unsure of that might be good for me to do a guide video on.
@@PastHisPrime1 Well the first thing was the building on fertile land, and the thing with the wells and outhouses and not being prepared for winter and such, also another thing was the specialists/settlers because I was thinking that I needed a scientific specialist for a scientific outpost and that I only put burners only near houses.
Then I noticed that after day 40 or 50 it's more common to have a specialist with high Dmg, Scavenging or Science gathering, also that you can easily forget about the upgrades on my 80 days game I got snow, drought, and a meteor shower and forgot to upgrade my buildings this was like on day 50+, another thing it's the management of food and resources I always get a full deposit message and my food and resources got rotten and idk why if I have the storage buildings even with the upgrades.
regarding tip number 1, the carrier stat only refers to unemployed adults. i think children are carriers by default, unless you lock them up in a school. which by the way says they turn into more experienced workers but i never see any stat saying if an adult attended school or not as a child, so i cant judge the effectiveness of schools other than thinking they dramatically reduce the number of free carriers in the colony.
i dont think unheated buildings shut down. the only ones that do are unheated wind turbines and water collectors that get the ice crystal icon over them when this happens.
Thanks for sharing your knowledge of the game. I had heard the developers state that education helps the productivity of the workers but as you say I haven't seen any written evidence of that. I thought some buildings shutdown when unheated but I could be wrong. I do know that anyone working in them will get sick so it is better to heat them than not. Thanks for watching.
I just started toying around with this game myself the last couple nights. These tips are helpful. I knew most of them going in but there's a few here that I hadn't considered. Thanks.
This game is a HUGE time suck though lol. 6 hours of my day disappeared and it seemed like an hour at best. Heh.
Glad I could help. I agree it is a time suck. It is very hard for me to stop playing to keep my videos at the length I do at the moment. Most of the games on my channel are like that. I could lose days in everyone of those games and not even notice.
Coll video. What happens if your storage and stockpiles are full, but your colonists are still cutting trees and recycling plastic? Do those resources just go to waste?
To be honest I am not 100% sure but I think I have seen them just leave little boxes on the ground.
I highly appreciate this, thank you. ❤
Thank you for watching and for the kind words.
Great vid! Started playing 2 days ago on a whim and have played for 2 straight days haha. Im stuck on colonists and resources, I dont know whether I've mismanaged or thats just how it goes as you get further into the game - its scarce!
Things do get scarce later in the game. Try to get a survivor outpost so you can send people to your colony regularly. Also move towards the industrial machines so you can mine resources once all the surface items are gone.
Thnx mate, great tips. Love these type of games, this weekend playing it all day long and lose myself in that world 🎮 🍁 💨
Glad you like the tips. Enjoy your weekend playing the game. It is a great game and easy to get lost in.
Nice video TY ! can your share your map seed please ? look awesome with science spots so close !!
Sorry I just had a look and that map was before they implemented seeds so I can't get the number for you. It is blank where the seed should be.
@@PastHisPrime1 Ok No worries , Thank you for your answer !
Knowledge can also be traded at the gate if you have someone like the Travelling Doctor turn up in her van, and silver coins can be used to pay off bandits.
That is very true. Thanks for sharing and reminding me.
Good tips mate.
Glad to help and thanks for watching.
A little more rambling that I usually like but a nice video. You can disable the scrolling to not send you to the world map.
Another thing, does is matter what speciality the specialist is when you make him an outpost? I ask because I put an outpost in a zone with 30 science/12 hours and I get 40/12 and in the beginning this was not the case, I get exactly the same as the UI told me in the first place.
Any tips on how to make credits? What is the best to produce and sell to the other society's?
Thanks for the feedback on the rambling. I can do that some times. Some else told me about the scrolling and I have now disabled it but thanks anyway. I would still like to be able to zoom out some more to get a higher view of all my stuff and the world map.
I thought that I had been given a bonus when I built a research outpost with a scientist but when I tested it recently it didn't happen, so I am not sure and are confused by that. I just use the most useless specialist in my colony now when I want an outpost. There are bonuses from the alliance and doomsday stuff that might be increasing your outposts.
For credits I think it various for each society but generally fuel and automatic weapons are great to trade. I like to get a scavenger outpost in an automatic gun section and then start to make fuel in the mid-late game. Even if I don't want money it is great for getting almost endless free trades.
What kind of music do you play? Got this game the other day but haven’t had a chance to play it yet. I have some post apocalyptic themed board games so I thought this one would be interesting. This should help getting started... Thanx!
I play mostly 80-90s style metal. Though I do like most of the nu metal as well. I hope you enjoy the game and I am glad my video has helped. I am still loving it and are looking forward to whatever they add to the game in the future.
Some good tips, thanks!
Glad it was helpful! Thanks for checking out my content.
very helpful!! 🖖🏼
Glad it was helpful!
To the burners: You dont need to heat everything, only the buildings where its in the discription.
Good advice thanks for sharing.
You sir are awesome, thx
Thank you very much. Thanks for watching.
How i can find concrete in PS4 Surviving Aftermath,in region that don't have concrete,and friendly people to trade with?
I don't play on PS4 so maybe it is different but are you saying you have cleared the fog from your entire colony and there is no concrete? If you haven't cleared the fog you need to do that to find concrete by using scout towers.
@@PastHisPrime1 I will take yours advice,but i have played custum game few times,and i have allways get a lot of recources.Then i have re started my game by the 10th time in custum game,becouse i didn't have concrete.And now in high recources game setting,i get low recources.And i have day one edition,and i think that game is glichy.
I'm saying I am right. As I stated I don't play on PS4 so it could be different. I do know that there was an update not long ago where they made concrete harder to get. They wanted people to focus the early game on mostly wood, plastic and a bit of metal. By the time you would find concrete you would be later in the game. Maybe that is what is happening to you or maybe they broke the concrete mechanic on PS4 when they did that update.
I can't decide if I wanna play this or surviving mars first. what's the expansion pass even give you?
I like both games so it is hard for me to recommend which one. Surviving Mars has been around a lot longer but their last update with the below and beyond really wasn't that great. It had a good concept but just failed on adding any true depth to the game.
The expansion gives you the Written in the Stars Quest with a specialist from the quest. You are also meant to get the first 3 full expansions to the game which we don't know what they are yet. It seems that the expansion is like what other games refer to as a Season Pass. Getting the expansion is a gamble because we have no idea whether the expansions are going to be any good.
There is one other option and that is to wait for one of the good Steam sales and get both. I got Surviving Mars really cheap and I bought Surviving the Aftermath on the early release option.
@@PastHisPrime1 I'm on xbox and both base games are on sale. Mars is $11 and aftermath is $27. CAD so a little more $ here. The expansions are so expensive and it's off putting. I just don't wanna get sucked into a $20 game then $80 for expansions like stellaris lol. I love stellaris but still
I am on PC so I didn't know the expansions where so expensive on xbox. The gamplay for Surviving the Aftermath on my channel is PC based but the expansion only adds a couple of little decorations and the one Quest at the moment. The main game and most of what I show in my playthroughs is the base game. Sorry I can't predict what the expansions are going to be and how much they will cost.
I can't remember how it works with Surviving Mars because I think I bought a bundle while it was on sale. Looking in my Steam account it shows I have 12 DLCs for Mars.
It seems to be the trend these days to get you to buy the base game cheap and then charge you lots of money ongoing as they add more content. On a positive it keeps them making new content for the games we like instead of just dumping them and working on a new game.
Sorry I can't help you much more with your decision.
Those are awesome tips, but I have an issue, I can't figure out how to get electric components the weird red and blue things, I've unlocked everything....any clue how you gain them?!
I am not sure what you mean by red and blue things. I have components which are yellow. I have rare metals which have red and blue wires or I have electronics which look like CPUs. Unless it is something I haven't unlock yet. I believe the yellow components and electronics are made in the electronics factory. The rare metals from what I can tell can only come from the world map. I setup a scavenger outpost in a sector with a rare metals spot (gear/cog).
If that doesn't help feel free to provide some more detail and I will try and work it out for you.
@@PastHisPrime1 you can mine rare metals by upgrading to an automatic metal extractor
Yes you are right. I think that was a recent addition to the game. I found that out recently. Thanks for sharing.
Tell us about your guitars!
What do you want to know about them?
@@PastHisPrime1 What kinds ya got? I see one acoustic, a few electrics and some rack-mount stuff on the side. What are you using for a pre-amp and/or effects?
I have too many guitars. I have a Cort Acoustic, a PRS Palor Acoustic, PRS CE24, PRS Zach Myers, Fender American Strat, Fender American Tele, Les Paul 60s Tribute, Epiphone Casino, Rob Chapman ML1B and I just got a PRS Mark Holcomb SE. I use a Kemper for my amp with a Kemper Kabinet. For effects I have a TC Electronic Plethora X5, Digitech Whammy and a Boss Looper Pedal.
Yes I am a little crazy about guitar gear. If only I could quit my day job so I had time to play them all, along with all the PC games I want to play.
Thx mate
Thank you for watching.
I can't find herbs to make medicine after I build the medical lab. Can't seem to grow them, scavenge them, etc. Haven't tried trading for them yet???
I haven't unlocked the medical lab yet so sorry I don't know for sure. I have found some indication on steam that you can grow them in a greenhouse. You might also need to get the seeds through a trade.
I haven't played in a while and am going off memory but I think you can grow herbs but only in a greenhouse.
I can definitely confirm this as I have starting growing herbs in my greenhouse in my last play session.
Do you still play this game?
I haven't played for a while. I did everything I wanted to in the game and they haven't added any content since.
😊
👻👍
Thanks MsGhost
Good video buddy but please start a new colony 100% difficulty lol 😆
Maybe one day in the future I will do that but not right now. I am just enjoying the story with my current campaign.
@@PastHisPrime1
No worries buddy.
I HATE this game so much. It's obscenely difficult and just plain terrible. I can't get to far without some stupid disaster event killing all my colonist. I'm going to watch your vids and see if anything changes for me.
I love this game. Feel free to ask me questions if you don't understand anything. I will try to help as best I can. You could start the game with easier settings as well. Just in case you are not aware the choices you make in the questions at the start changes the percentage of difficulty.
@@PastHisPrime1 I have everything set on easiest difficulty. It's just that it never fails I am short of something somewhere and whatever I am short with, that natural disaster is what is sure to hit. I.e. not enough meds I get a plague, not enough water I get heatwave,not enough clothes or stuff to make bonfires I get snowstorm. It NEVER EVER fails.
Yep it does do that. I think I got to the point of setting up a system of constantly getting new colonists and letting people die. I tried to cover all the disasters but it is hard. Hopefully there is something in my videos that might help. I am planning on doing a new colony soon so it will be interesting to experience it from the start again instead of the end game where I am now. It will remind me how hard it is to get started.
Snow storms are the only disaster you really need to account for, because it takes longer than a day to prepare for (you'll need warmth coverage over your entire colony and a surplus of firewood to last several days). As for the heatwave and plagues, they can be immediately countered by building more water wells or medical tents at the last second.
Personally my biggest issue is pollution spreading before you can tech into the facility needed to clean it. If your colony is having pollution issues, and you don't have electricity and cement researched, you might as well restart.
@@HexJK Pollution is a nightmare. I am dealing with that exact problem right now with my 200% difficulty playthrough. There is so much pollution and I cannot do anything about it.
This should be a 5 minute video.
Thanks for the feedback and thanks for giving my video a try.
just press f10 and use the cheats
Name tips and actually show what you are talking about. Click, not only point around. Will be better.
Thanks for sharing your thoughts and I will keep that in mind for any future tips videos.
I looked now a few vids or lets tell i tryed it.... or you all speak as quick as your live depends on or youre chewing gums all the time.... is there tutorials for NOT americans too? Pliz help
Sorry to hear that. Most people tell me I speak to slow. Not sure if this is helpful but can you slow the video down in RUclips or does that not work.
Speaking slowly and enunciating just fine! Thanks for the Video it helped me a lot! (Also not American) 😂
Change the speed of the video