Hello and welcome to my channel. Thank you kindly for that feedback. I know the struggle to find proper help because too many lets play channels started to name their Lets play episodes tips or guides when they are not that in fact and you would have to watch 40+ minutes to learn 10% of what I have present here in just a few minutes.
If you already have the necessary things for curing them I think you probably have a continual source of new exposure to radiation. Did you use the overlay to see the radiation hotspots and check do you people walk in them?
Another good tip... It seems that Fighters are rarer to hire. There is a workaround for this. Once you get Settlers, send a few of your lower use Specialists to be settlers (I usually turn the ones with the lowest combat values into Settlers, unless they have a very high useful rate like Research, or Gathering). Once the Settler is placed on the World Map, after arriving at a desired location, the timer for a new Specialist will begin... usually at 4 days. This is a semi-randomly generated Specialist (won't give you a Specialist you've gotten before). The object of all this is to gain FOUR Fighter Specialists. By this time, you have found vehicles on the World Map, and should have researched the vehicle repair facility. Assigning 4 Fighters to the same vehicle allows you to actively hunt down and destroy the harder Bandits (those in the red zones). Conversely, using 2 vehicles, each with 2 Fighters, should allow you to clear the 'normal' Bandits fairly quickly. But, doing so with 4 deletes the Bandits far faster, and with less damage per fighter. 'Ganging up' on Bandits is always a good idea. Early in the game, Scouts and Scavengers are very useful in clearing the World Map to see where everything is. Later, the 'lesser' of these can be converted into Settlers to found gathering sites. I hope this helps other players.
One thing I think would be cool to implement into a game like this would be the ability to adjust the workers hours. If you increase worker hours, after a day or so you would see a decrease in happiness and efficiency in work tasks would go down as well. You could also lower worker hours which would increase happiness and productivity. Seems like a cool dynamic that would bring. It could also be tied to food consumption. More hours equals more food consumption.
Hi and thank you for sharing your idea. I like that, and I have played games with similar mechanics like that. Going Medieval for one. Have you played it?
how does the action points work in the world map? I see yellow number 1 that can move the specialist straight to where I want, but the numbers that are white I don't understand. For example if my specialist have 7 AP and I get 1-3 white circles and then yellow all AP are consumed even though there were only 3 whites before 1 yellow? I owuld be quessing the logic being -3 white so I have 4 AP left, but no I don't understand the AP system. Very good video otherwise :)
@@tunnis7us Hmm, I haven't played it a while. But if I am not mistaken different colors show different turns it will take to move? Or maybe that you won't have enough AP for the action after the move.
@@perafilozof yeah I don't understand :D so far I haven't found answer to this even in the game so had to ask since you have welll thought tutorials otherwise :)
@@perafilozofYes its a food storage. Im requesting fish from another food storage and it never comes. I dont have have fish forbidden in that storage and the storage isnt full.
@@perafilozofYea I usually have 5 carriers free in case I need them. I even reset the request and did it over. I literally stood there and watched the storage. Other things came in but not the stuff I requested.
Wow I couldn't say more myself You pretty much nailed every tip I've use Perafilozof on this exciting game of survival 👍👍 I think one of the most important tip is research everything and Look forward for good sequel to this game😀👍
Hi don and thank you for the praise. Research is important but its also good to only go for the things you need at that moment and come back for everything else later.
@@perafilozof well said these tip's will keep communities thriving for New beginners now if only survivors from command and conquer had tips to survive tiberium creatures and ion storms those poor Farmers out there in the wastelands in the C&C universe they got it bad oh boy 😀👍
MIROMANAGEMENT is okay as long as it is just a need but when it affects how the player will work or do anything is just stupid and should never be like this it should allow you enough good warning to fix anything without too much stress.
That is true, and there are some things here which ask the player to basically do a lot of manual labor and repetitive actions. Like when trading, defending and repairing. Which other similar games have you played?
It seemed nice to me as a Surviving the Aftermath game, but I had to choose between this title and End Zone, World Apart, and I chose the latter. Even Surviving the Aftermath I see that it is very nice, but in terms of depth and complexity, I don't know if I'm wrong, but I prefer End Zone.
And you are not far off. This game has a more all around gameplay because of the specialists and the world map. While END ZONE even with the DLC is more micro oriented and lets you build huge settlements. Each one has it's finer points which leads players like one over the other.
@@perafilozof the specialists make the game for me, more chance for stories and personality, not to mention the other communities in the world, so for someone who cares more about that kind of stuff Surviving excels at iit!
I just got this game for free at Epic Games. gameplay similar to Surviving Mars. I already finish this game about 3 times! Now im just waiting Infection Free Zone to come out. I like economy managenent games like Anno.
Hi and thanks for sharing your thoughts on it with us. Glad to see more fans of it. Btw you might find more games like it you would enjoy on this list: ruclips.net/video/5RKaSGrohOw/видео.htmlsi=mFrPtMNEAkn8DxbP
Finally some good tips, been playing it a few days and after all the beginners guide videos I've watched this was finally a good one.
Hello and welcome to my channel. Thank you kindly for that feedback. I know the struggle to find proper help because too many lets play channels started to name their Lets play episodes tips or guides when they are not that in fact and you would have to watch 40+ minutes to learn 10% of what I have present here in just a few minutes.
@@perafilozofI have some Iodine pills and a staffed medical tent, but my irradiated colonists are dying from radiation 🤷♂️
If you already have the necessary things for curing them I think you probably have a continual source of new exposure to radiation. Did you use the overlay to see the radiation hotspots and check do you people walk in them?
Another good tip... It seems that Fighters are rarer to hire. There is a workaround for this. Once you get Settlers, send a few of your lower use Specialists to be settlers (I usually turn the ones with the lowest combat values into Settlers, unless they have a very high useful rate like Research, or Gathering). Once the Settler is placed on the World Map, after arriving at a desired location, the timer for a new Specialist will begin... usually at 4 days. This is a semi-randomly generated Specialist (won't give you a Specialist you've gotten before). The object of all this is to gain FOUR Fighter Specialists. By this time, you have found vehicles on the World Map, and should have researched the vehicle repair facility. Assigning 4 Fighters to the same vehicle allows you to actively hunt down and destroy the harder Bandits (those in the red zones). Conversely, using 2 vehicles, each with 2 Fighters, should allow you to clear the 'normal' Bandits fairly quickly. But, doing so with 4 deletes the Bandits far faster, and with less damage per fighter. 'Ganging up' on Bandits is always a good idea. Early in the game, Scouts and Scavengers are very useful in clearing the World Map to see where everything is. Later, the 'lesser' of these can be converted into Settlers to found gathering sites. I hope this helps other players.
That is a very good tip! Thank you very much for sharing it with us!
@@perafilozof You are most welcome. I do hope it helps your game play.
After playing a few rounds and dieing out, these videos are going to improve my strategy so much! Thanks for the life saving content!
Hello Thomas I am glad to hear that. Let me know when you manage to win a scenario!
@@perafilozof will do!
Do tell us your own tips and also what you like the most about this game!
Thanks for the tips!
You are quite welcome Steve I!
One thing I think would be cool to implement into a game like this would be the ability to adjust the workers hours. If you increase worker hours, after a day or so you would see a decrease in happiness and efficiency in work tasks would go down as well. You could also lower worker hours which would increase happiness and productivity. Seems like a cool dynamic that would bring. It could also be tied to food consumption. More hours equals more food consumption.
Hi and thank you for sharing your idea. I like that, and I have played games with similar mechanics like that. Going Medieval for one. Have you played it?
how does the action points work in the world map? I see yellow number 1 that can move the specialist straight to where I want, but the numbers that are white I don't understand. For example if my specialist have 7 AP and I get 1-3 white circles and then yellow all AP are consumed even though there were only 3 whites before 1 yellow? I owuld be quessing the logic being -3 white so I have 4 AP left, but no I don't understand the AP system. Very good video otherwise :)
@@tunnis7us Hmm, I haven't played it a while. But if I am not mistaken different colors show different turns it will take to move? Or maybe that you won't have enough AP for the action after the move.
@@perafilozof no no the point I was making that I have more action points then those whites circles combined with the yellow one.
It is possible that the action at the location is counted on top of the movement. I would have to sit and play to remember exactly.
@@perafilozof yeah I don't understand :D so far I haven't found answer to this even in the game so had to ask since you have welll thought tutorials otherwise :)
Hi, so yeah, as I was thinking, each new number in the number of turns it takes to reach that far on the map.
Question. When I try to "Request Resource" from my food storage, the resource never comes. Any idea what I might be doing wrong?
Have you checked is the storage the proper type to receive them? And also are they not by any chance forbbiden in that storage?
@@perafilozofYes its a food storage. Im requesting fish from another food storage and it never comes. I dont have have fish forbidden in that storage and the storage isnt full.
Do you have free settlers who can do those jobs of moving stuff around?
@@perafilozofYea I usually have 5 carriers free in case I need them. I even reset the request and did it over. I literally stood there and watched the storage. Other things came in but not the stuff I requested.
Is it limited to that single storage or is it a global problem?
how do you get specialists to move 12 spaces?
Scouts or use cars.
Is there anyway to get Sandworm ? I removed all the pollution but still couldn’t find any one for the trophy
Sandworms show up at the start of the game on your local map and can show up again with enough radiation
My issue is I like to tech rush and so research the other food techs when I don’t need them. Also those random creatures attacks are annoying.
Well id the way you play is at odds with the game's scripting and idea of how to play no one can help you.
@@perafilozof the tips helped though so now I’m not dying so thank you. I’ve learned a bit since last playing to not doom myself
@@rheinbewachen1211I am always happy to be able to help.
ty
You are welcome! What do you think of the game?
Wow I couldn't say more myself
You pretty much nailed every tip
I've use Perafilozof on this exciting game of survival 👍👍
I think one of the most important
tip is research everything
and Look forward for good
sequel to this game😀👍
Hi don and thank you for the praise. Research is important but its also good to only go for the things you need at that moment and come back for everything else later.
@@perafilozof well said these tip's will keep communities thriving for
New beginners now if only survivors from command and conquer had tips to survive tiberium creatures and ion storms those poor Farmers out there in the wastelands in the C&C universe they got it bad oh boy
😀👍
@@donright4492 Yeah, there are so really bad storms in this one, and your C&C analogy is not far off.
Now the bandits can take over outposts😢 it makes you have to guard your outpost all the time, very time consuming
Oh, is that a new update?
@@perafilozof I think it was from one of the DLCs. Was getting too annoying and had to turn it off haha
Good decision. Craft what suits your gameplay style.
MIROMANAGEMENT is okay as long as it is just a need but when it affects how the player will work or do anything is just stupid and should never be like this it should allow you enough good warning to fix anything without too much stress.
That is true, and there are some things here which ask the player to basically do a lot of manual labor and repetitive actions. Like when trading, defending and repairing. Which other similar games have you played?
It seemed nice to me as a Surviving the Aftermath game, but I had to choose between this title and End Zone, World Apart, and I chose the latter. Even Surviving the Aftermath I see that it is very nice, but in terms of depth and complexity, I don't know if I'm wrong, but I prefer End Zone.
And you are not far off. This game has a more all around gameplay because of the specialists and the world map. While END ZONE even with the DLC is more micro oriented and lets you build huge settlements. Each one has it's finer points which leads players like one over the other.
@@perafilozof the specialists make the game for me, more chance for stories and personality, not to mention the other communities in the world, so for someone who cares more about that kind of stuff Surviving excels at iit!
@@ombra711 Thank you for sharing Ombra! Glad to know you are enjoying that part of the gameplay. I do too.
I just got this game for free at Epic Games. gameplay similar to Surviving Mars. I already finish this game about 3 times! Now im just waiting Infection Free Zone to come out. I like economy managenent games like Anno.
Hi and thanks for sharing your thoughts on it with us. Glad to see more fans of it. Btw you might find more games like it you would enjoy on this list: ruclips.net/video/5RKaSGrohOw/видео.htmlsi=mFrPtMNEAkn8DxbP