And once more: just listening to my mix/drums after applying tips on this video (I literally copied every single setting in the video) and my dry lifeless drum sound is ROCKING!
Greetings! Great work here! I do something simmilar. You can reduce some CPU power by not copying tracks and changing the tap point of your sends. Most DAWs will allow you to choose to tap pre-fx. You lose some shaping that you are doing on the extra tracks, but there is some tricks you can do on the bus to get the same effect. Nice work, man!
I use a similar workflow. I make a mix of the fake room sound and mixdown the track and import the track so i have less track to show in the mix view and less disk load (1 stereo track vs 10 mono tracks). Anyway this is very usefull !
The effect of any plugins inserted on the various tracks would be included in the pre-fader sends, so I chose to copy the tracks (which I distinctly wanted to avoid for this application). One could, instead, send each track to be included in the 'fake' room mics to two aux inputs, pre fader, one aux for the drum mix, the other for the fake room mics, but I just found the approach I used in the video simpler to do. Thanks for watching!
Joel Cameron ahh, got it. Just read up that ALL sends in pro tools are POST-insert, without any known (to my knowledge) way of changing that.. good to know, thank you!
@@ozwaltreacts4709 not too sure. I would do a search for pre/post fader inserts and see if you can find anything. I use Cubase which gives you more control over things like that
Bro needs to pay better attention. Start again at 3:59 for the explanation you missed. Pre-fader sends still have the channel's serial processing on them... room mics don't include such processing, so a realistic room simulation should lack that as well. So you gotta duplicate the tracks and then process them differently to disguise the fact that they are sourced from close mics (filter out extremes of the spectrum, so they have more of the midrange quality that room mics would have).
Excellent as always. Very convincing fake room!
Great tip Joel. An easy solution to such a common problem. Cheers
And once more: just listening to my mix/drums after applying tips on this video (I literally copied every single setting in the video) and my dry lifeless drum sound is ROCKING!
Greetings! Great work here! I do something simmilar. You can reduce some CPU power by not copying tracks and changing the tap point of your sends. Most DAWs will allow you to choose to tap pre-fx. You lose some shaping that you are doing on the extra tracks, but there is some tricks you can do on the bus to get the same effect.
Nice work, man!
EXTREMELY helpful video!😃
Very cool. Thanks for the tip Joel!
Great tutorial! Out of all these type of 'fake room' tutorials, yours sounds the most realistic.
BTW, Speed of sound is 1125 feet per second.
aproximately, anyway....given the humidity and temperature
Well Done We’ll Done
Holy Cow Again , Love
Thanks for these videos, Joel!
You're so welcome. Thanks for watching!
I use a similar workflow. I make a mix of the fake room sound and mixdown the track and import the track so i have less track to show in the mix view and less disk load (1 stereo track vs 10 mono tracks). Anyway this is very usefull !
Good stuff. Thanks for sharing!
Love it!
That´s genius.
Appreciation from China👍
WOW!!!!
I may have missed this, but why didn't you just send the mics prefader, as opposed to copying all of the audio tracks?
The effect of any plugins inserted on the various tracks would be included in the pre-fader sends, so I chose to copy the tracks (which I distinctly wanted to avoid for this application). One could, instead, send each track to be included in the 'fake' room mics to two aux inputs, pre fader, one aux for the drum mix, the other for the fake room mics, but I just found the approach I used in the video simpler to do. Thanks for watching!
Joel Cameron ahh, got it. Just read up that ALL sends in pro tools are POST-insert, without any known (to my knowledge) way of changing that.. good to know, thank you!
@@davidbiggs1109 Is it the same in Ableton?
@@ozwaltreacts4709 not too sure. I would do a search for pre/post fader inserts and see if you can find anything. I use Cubase which gives you more control over things like that
David Biggs I’ll do it. Thanks
great
i will do this to my tracks...
Nice !
Apparently bro has never heard of pre-fader sends
Bro needs to pay better attention. Start again at 3:59 for the explanation you missed. Pre-fader sends still have the channel's serial processing on them... room mics don't include such processing, so a realistic room simulation should lack that as well. So you gotta duplicate the tracks and then process them differently to disguise the fact that they are sourced from close mics (filter out extremes of the spectrum, so they have more of the midrange quality that room mics would have).
thank you in 2024
For sure don't pan your kick