Space Cadet Substance Painter 2020 Character Timelapse
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- Опубликовано: 29 авг 2024
- In my spare time, I worked for some months on this personal 3D project "Space Cadet", based on a concept of Guillaume Singelin, a French comic artist who has a lot of inspiration from Manga artists like Akira Toriyama and Katsushiro Otomo. In this video, I put parts of the Texturing process using Substance Painter 2020 & Affinity Designer.
Concept Artist: / blackysan
Workflow Guide: www.aendom.com/...
Web Page: www.aendom.com/
Facebook: / aendom.atelier
Instagram: / aendom
Artstation: www.artstation...
Gumroad: gumroad.com/ae...
Twitter: / aendom
Music: icons8.com/
Truly amazing. I also really appreciate that you didn't make the timelapse so blisteringly fast that we as a viewer couldn't see how it was done. Amazing work hope to get there one day! 🔥🔥🔥
Thank you man! Im glad you like it. 😁
Man I'm only scratching the surface with substance painter. What an inspiring video and demonstration of what it can achieve. Thanks for posting :)
Substance Painter is THE best texturing software no doubt! Thanks for checking out the video man!
@@aendom You're welcome, new sub right here :D
@@KeelanJon Thanks man! :D
I fear no man... but you scares me!
i saw on instagram then here and the amount of details you place on this character is soo breathtaking.
spetacular work!
hahahaha This comment is interesting and intense! but great non the less! Thank you MlMk_Brs
!
I just watched this entire series an .. wow .. I mean it’s slightly intimidating seeing the massive work it takes to get this level off I e detail .. but inspiring aswell .. I hope to obtain this level of talent in the near future .. 7 months in on my off time and so far an it’s going … but I need to see something like this .. I have so much more to learn
Hey! Thanks for watching! I know that at first, it's very intimidating, but try to focus and solve each step of the puzzle, instead of focusing on the entire thing (this can be very overwhelming).
Keep learning, that's the only option :)
hey man I just wanna say I clicked on your workflow guide for this vid just to see whats up, and you provided a ridiculous amount of encouragement and info! keep it up, you add a lot of value to this space
Hey mate! thanks for checking out the project, and I'm very happy to know that you value the info.
Such a masterpiece. Enjoyed so much to watch this workflow. Thank you so much for sharing amazing skills! ))
Thank you Han3D! Soon I will release a video series of a new project ! :)
This video is awesome, This Time Lapse Video using Substance Painter is one of the best I've seen, interesting, visualy informative, entertaining. Loved it.
Thanks! I'm really happy that you enjoyed the video!
Gran proyecto, acabo de ver en tu web el tutorial sobre el proyecto y la verdad que es un trabajo espectacular. Muchas gracias por compartir todos esos tips y conocimientos me vienen genial ya que desde el confinamiento me lance a usar blender y en cada vídeo de RUclips que he visto tuyos son una pasada lo aprendido. Muchas gracias de verdad !!!
El gusto es mio! espero te sirva!
Thanks a lot. The breakdown on your website is probably some of the best and cleanest I've seen. I use Zbrush + Maya + Arnold Renderer, so I couldn't follow along 1:1, but was still great nonetheless! Keep it up, you seem to have great work ethic!
Thank you for checking out the video, and I'm glad you liked the website. BTW Zbrush + Maya + AR it is a great combo.
Great timelapse! One of the best I've seen honestly!
Thank you Clarence! happy to know that! :D
Dewd, this is soooooo goood, please do a running commentary of what you're thinking and doing. This is aspirational and extremely motivating for me, Thank you.
Thanks to you! For the next project, I will do that.
good music, fantastic workflow and artistic execution... what a little GEM OF A CHANNEL - also your website breakdowns are on point! I'm late to the party here but I'm glad I came... so much value!
Thank you Jerome, love to know that you find the breakdowns useful!
Thank you for your video. it's open my mindset.
Happy to know that!
Great work man, any plans on creating a commented substance painter/texturing tutorial? I would definitely buy it.
I will! with a smaller asset
@@aendom Great! Can't wait.
Lo espero con ansias!
Oh Daman. This software is love.. wow. what great features are.. Just amazing!
I know! You should try this software!
@@aendom I wil try brother.. Just following your channel and post in blender group.. fall in love with this.. What are specs for SP?
@@WajidAli-nk4lx I don't really know, but you need a Video Card for sure to work easily.
u rock bro
Thank you mate :)
That's crazy
Thanks man!
Grandioso tutorial! 10/10. Compré el ''complete Pack'' 5 estrellas. Gracias por tu apoyo a la comunidad. Muchos éxitos.
Muchisimas gracias por pasarte al canal Nicolas, y también muchas gracias por tu apoyo!
great!!
Thanks!
una absoluta genialidad, no hay mas que decir
Muchisimas gracias Juan! Music apara mis oidos!
Que excelente trabajo, te felicito. Que organizacion de los Uvs. Mientras miraba pensaba, tiene mucho espacio libre en el uv, pero claro no esta enfocado a videojuegos y tenes la libertad de poder trabajar con muchos mas materiales y a cada parte darle mas resolución. Aparte de que trabajas mas comodo en cada isla de uv. Gracias por compartir
Muchisimas gracias Leonardo, y tienes toda la razón, si fuera para vide juegos hubiera tenido que apretar todo al máximo y con muchisimas menos texturas! este proyecto fueron 9 texturas de 4K. Gracias por darte la vuelta!
fantastic this lapse! when finish spend 1 minut to show the entire work in turntable.
Thanks!, and about the turntable, this project is not fitted for a turntable, this is planed for an illustration only, not an asset to be seen from all sides.
👏👏👏 Gran video 👏👏👏
Muchisimas Gracias Emerson!
The 666 Likes. Nice! Truly awesome work! Really inspiring!!
hahaha the number of the beast! Thanks for checking out the video Max!
Any idea where to get that Lines_V2 line generator @ 0:30? Current version of SP doesn't have any decent line generators included. It's ridiculous.
Hey Antti! I made a very rough alpha line generator in Substance Designer (in this case Version 2) to use in Substance Painter, it's far from finished but works better than the actual way to do it IMO.
Here is the v2 file in google docs if you want to use this
drive.google.com/file/d/13zc8cW2-xKIQ5FQ3KNpU8CW5_ZiJVzkI/view
@@aendom Thanks! I noticed right after posting that you have a Gumroad page, so I got it from there. And subscribed! Awesome work, man! If you come up with more useful generators, please do share them. I'll throw all the money at your way :)
@@antti2034 No Antti! Thanks to you! I appreciate it a lot!
I'm doing a new bigger project, so I will have that in mind. Thanks again!
Que barbaridad 😍
Gracias por verlo Marcos!
amazingg!
Thanks!
Hi I would like to ask you few questions !
In the 1:05 how you can create another normal map below the first normal ?
I dont use normals for this, I use Height maps, and you can stack layer over layer, so its very easy to add or remove height.
@@aendom Thanks you for your advice !
It took me some time to realize combine blending mode and stack layer over layer give good results
@@scroogeuncle6736 No problem! glad to know that you understand the workflow to do this. Happy Texturing!
thank you :) great work
No man! Thank you for checking out the video!
It would be great if you could make a course on using subtsance painter rather than timelapse!! I could see efficient usage of it's tools in here!!
I know! I had in mind to make an extensive tutorial about Substance, but If I have a lot of professional work, I just make a timelapse.
By the way! I'm finishing a collaboration with Adobe Substance, and after that, I will have time to think about making a Substance Painter Course.
I only notice that I don't have the "Beginners Mind." And I need to figure out what's challenging to make when starting. Please let me know if you have specific doubts so I can include that.
@@aendom certainly not any topics in particular. Explaining the same in timelapse would do!!
@@jkartz92 Sounds good! thanks for the feedback!
Would be interesting how u made the hair in substance painter 😀
The hair was not made in substance, these are hair particles inside Blender. It was very complicated and I made the hair several times until I got the final one.
zarpado man una locura lo que haces.
Muchisimas gracias Joe!
@@aendom loco gracias a vos, te estuve escuchando ayer, en el stream de Joni, con Seba. Muy bueno por cierto. Saludos!
@@jcarmagnola Quedo pendiente! el viernes volvemos ahora si a acabar el concurso! Gracias por verlo
Do not blender give us these options? And what is substance painter?
Substance Painter is my favourite texturing program. Blender can do the same. But I prefer SP for that.
Are you gonna do a video on the hair? fantastic job!
Not this time. I lost that part of the videos :(
Excelente, gracias por compqartir. Una pregunta el pelo son particulas o Mesh?
Los pelos son las particulas de pelo basicas de blender.
Please where did you learn affinity designer?
I saw tutorials on their webpage.
Great tutorials ! several questions !!!
1. what's the second software to draw alphas !
2. how do u import alphas into substance without saving the file
3. noticed a paint and after blur - merge layers - how do u do that ?
First! Thank you!
1. The second program is Affinity Designer (is like illustrator of Adobe)
2. Export the alphas as a square image, then import the image ( alpha ) into Substance.
3. If you can put a timestamp to know which part you are telling me would be great!
@@aendom ruclips.net/video/_KhPnu0Ahzk/видео.html
so there's no way to copy from other redactor and paste into painter (only clipboard)
@@kowy_m If there is a way to copy and paste, I don't know that feature. And about the blur, its a filter effect over another paint effect.
I will do a stream tutorial here on RUclips to explain my texturing workflow.
Delicious timelapse! amazing work, from where you get inspiration from?
Thank you Rafael! I search for nice concepts in books like 3dtotal, or websites like Artstation.
@@aendom thanks mans for reply, how much time u play with 3d and stuff per day?, i want to become better in it as well...
@@RafaelPNogueira No problem, mate! When I'm free, I work for 2 or 3 hours. But when I'm on a project, I can do 6 hours or more. Not healthy, I suppose.
@@aendom you mean after your main job, u spend some time after that and depends on the project u work more or less?
@@RafaelPNogueira Yea I think I told the opposite of what I mean. When I'm doing a professional job, then I put like 2 or 3 hours a day on my personal project. And when I have free time (with no professional job) I put like 6 hours or more. Sorry for the misunderstanding.
Hi, I saw you explained the workflow very clearly in your website.
In Gumroad, 3rd tier: Complete pack. I saw these two items: Process (.jpg), and complete Process (.jpg). Are these workflows too? I"m interested to go into detail of how you did Substance Painter's texturing. Are these two .jpg detailing the workflow/process? Thanks.
Hey! sorry for the late reply! Thanks for checking out the website. The process images are on my artstation, so it's nothing new. But the Complete Pack has the Substance Painter 2020 Files if you want to dive into them.
@@aendom Nice. Thanks for clarifying. I'll explore it, as I like your work so much. :)
@@VeryFunStudio Thank you! Makes me very happy to know that you like my work :D
i have two question about this project.
1. how long did you render the clay scene? i try to render the scene (cycle) using my laptop, it take around 4 hour to complete.
2. is the substance file is available in complete pack (gumroad)? I really want to learn how to use substance painter, i'm attract to your workflow.
this video and your breakdown in website, really help me. so thank you so much.
1. The clay render takes like 15 minutes with a GTX1080. If you are using CPU try GPU instead.
2. I did not include the substance Files because are a complete mess. BUT! I will make a Live series here on RUclips to showcase how I texture real time.
@@aendom , i would love to see how you do from affinity designer to substance painter workflow. I can't wait for the LIVE series.
@@nikfaisal1994 I will show that for sure!!
Pls do a beginner’s time lapse, like less shortcuts, normal speed, clearer navigation through tools thanks!
It is very helpful for a beginner to copy all movement and soon enough we’ll know how.
I'm painting a character LIVE on my Twitch, the only problem its that I speak in Spanish. If you mute, you can see the movements at normal speed. Also, I will upload a timelapse of that project. I'm thinking to upload two videos of that project, one at normal speed, and another at a fast pace.
@@aendom twitch link?
@@ClashGodCR www.twitch.tv/aendom I take a lot of time to respond to all questions, so you can skip that. The newest video is the one to check out.
@@aendom thanks you.
I see you have a organized ID map, but I just curious how to achieve this magic step, thank you!
Hi Gogi, I explain this step on this page. The chapter is 1.6 (ID Maps)
Hope this helps!
www.aendom.com/tuts/dj-workflow-en/
@@aendom While waiting for your answer, I also found a way that may be easier and intuitive using Textools which is a free addon, choose baking and select Element ID, combine the separate object and UV the object, then press baking, the addon will automatic baking an ID map then you could import to painter instead of baking in painter and it's faster and easier to me.
@@neoxu7881 Thanks for the info!
Deberias crear algun curso y venderlo! Seria de los primeros en comprarlo!
Ando pensando en hacer algo de eso, pero todavia no tengo claro si seria un proyecto grande o algo sencillo.
Any plans to release a tutorial? If not, do you recommend any tutorials you used to help get jump started in substance painter?
I used the Substance Painter tutorial form their youtube.
ruclips.net/video/IGGQl9kVB1M/видео.html&ab_channel=SubstancebyAdobe
AENDOM Always appreciate the people who spend the time to help, keep it up AENDOM love presentation of everything.
@@Dog3D Thank you Dog! :)
Where can i learn this workflow :( so satisfying
On my webpage is the complete workflow
you're a fuckin beast mate. WOW.
Thanks mate! 🙂
hey man, does Complete Resources 10 USD provide complete substance file.spp?
Hi Esy! I do not include the substance file because there are more than 8 files, and are a complete mess. Would you be interested in the files, even if they are messy?
@@aendom yes i am interested
@@SMC-TRADING Ok, let me Upload the files and tell you here when it's done.
@@aendom ok thx
@@SMC-TRADING Sorry for the late upload, but the Gumroad now have All the Space Cader Substance Painter Files. Happy New Year!
CAN YOU MAKE RUST GAME SKİN
?
Maybe I can, I dont know where to find that, but I could
i feel shame to be a human
We all are XD