- Видео 26
- Просмотров 184 547
AENDOM
Мексика
Добавлен 3 ноя 2006
|ENG| AENDOM Is a project focused on making storytelling artwork and share the process for educational purposes.
|ESP| AENDOM es un proyecto enfocado en hacer arte con narrativas, y compartir el proceso para propósitos educativos.
|ESP| AENDOM es un proyecto enfocado en hacer arte con narrativas, y compartir el proceso para propósitos educativos.
Substance Painter 3D Texturing Full Process Timelapse | Badass Farmer
0:00 Intro
0:53 Story / Historia
1:28 Planning / Planificación
1:48 Boots / Botas
17:11 Belt / Cinturón
19:10 Pitchfork / Tridente
28:49 Burlap / Yute
35:16 Cap / Gorra
43:05 Rope / Cuerda
47:22 Wheat / Trigo
53:30 Bird / Pajaro
1:03:25 Pants / Pantalones
1:12:40 Shirt / Camisa
1:25:12 Wood / Madera
1:39:57 Zombie Hands / Manos de Zombie
1:42:44 Thank you / Gracias
In this project I focus only on texturing, the Badass Farmer was conceptualized by Max Grecke, Sculpted by Sebastian Cavazzoli and will be animated by Diego Moya. The Badass Farmer was textured in real-time on Twitch, but I wanted to make several versions for RUclips, this is an accelerated version of the complete project. But I saved in a p...
0:53 Story / Historia
1:28 Planning / Planificación
1:48 Boots / Botas
17:11 Belt / Cinturón
19:10 Pitchfork / Tridente
28:49 Burlap / Yute
35:16 Cap / Gorra
43:05 Rope / Cuerda
47:22 Wheat / Trigo
53:30 Bird / Pajaro
1:03:25 Pants / Pantalones
1:12:40 Shirt / Camisa
1:25:12 Wood / Madera
1:39:57 Zombie Hands / Manos de Zombie
1:42:44 Thank you / Gracias
In this project I focus only on texturing, the Badass Farmer was conceptualized by Max Grecke, Sculpted by Sebastian Cavazzoli and will be animated by Diego Moya. The Badass Farmer was textured in real-time on Twitch, but I wanted to make several versions for RUclips, this is an accelerated version of the complete project. But I saved in a p...
Просмотров: 3 330
Видео
Substance Painter 3D Texturing Short Process Timelapse | Badass Farmer
Просмотров 2,3 тыс.3 года назад
0:00 Intro 0:14 Collab 0:35 Timelapse 5:36 Close-Ups 6:21 Sponsored Content 3D Stylized Character Archaeologist: ZBrush-Maya Workflow Affiliate Sponsored Content www.wingfox.com/c/8284_19764_3342 In this project I focus only on texturing, the Badass Farmer was conceptualized by Max Grecke, Sculpted by Sebastian Cavazzoli and will be animated by Diego Moya. The Badass Farmer was textured in rea...
Make Topology Renders with Blender 2.91 Quick Tip
Просмотров 7 тыс.3 года назад
It is quite useful to know how to make topology renders in order to present the mesh of your project. And in this video, I explain how to do this in 3 quick steps. I am very grateful to the artist Orlando for explaining me how to do this, check out his Artstation. Artstation Orlando: www.artstation.com/orlancr 00:00 Intro 00:38 Step 1 00:47 Step 2 00:54 Step 3 Web Page: www.aendom.com/ Facebook...
Haz Renders de Topología con Blender 2.91 Guía Rápida en Español
Просмотров 3,1 тыс.3 года назад
Es bastante útil saber hacer renders de topologia para poder presentar la malla de tu proyecto. Y en este video explico como hacer esto en 3 rápidos pasos. Agradezco mucho al artista Orlando por haberme explicado como hacer esto, y si pueden dense la vuelta por su Artstation. Artstation Orlando: www.artstation.com/orlancr 00:00 Intro 00:38 Paso 1 00:47 Paso 2 00:54 Paso 3 Web Page: www.aendom.c...
Space Cadet Substance Painter 2020 Character Timelapse
Просмотров 26 тыс.3 года назад
In my spare time, I worked for some months on this personal 3D project "Space Cadet", based on a concept of Guillaume Singelin, a French comic artist who has a lot of inspiration from Manga artists like Akira Toriyama and Katsushiro Otomo. In this video, I put parts of the Texturing process using Substance Painter 2020 & Affinity Designer. Concept Artist: blackysan Workflow Guide...
Space Cadet Blender 2.8 Character UVs Timelapse
Просмотров 6 тыс.3 года назад
In my spare time, I worked for some months on this personal 3D project "Space Cadet", based on a concept of Guillaume Singelin, a French comic artist who has a lot of inspiration from Manga artists like Akira Toriyama and Katsushiro Otomo. In this video, I put parts of the UV Mapping process using Blender 2.82 and 2.90. Concept Artist: blackysan Workflow Guide: www.aendom.com/tut...
Space Cadet Blender 2.8 Character Modeling Timelapse
Просмотров 24 тыс.3 года назад
In my spare time, I worked for some months on this personal 3D project "Space Cadet", based on a concept of Guillaume Singelin, a French comic artist who has a lot of inspiration from Manga artists like Akira Toriyama and Katsushiro Otomo. In this video, I put parts of the modeling process using Blender 2.82 and 2.90. Concept Artist: blackysan Workflow Guide: www.aendom.com/tuts/...
Increase Texture Resolution with Texel Density Checker for Blender 2.81
Просмотров 52 тыс.4 года назад
Use the Add-on Texel Density Checker to select the quality of the textures. And achieve the same exact resolution for all your meshes. 0:00 Why Texel Density 1:30 Texel Density Basics 2:36 Texel Density Table 3:30 Install Blender Add-on 3:36 Texture Size 3:43 Set Texel Density 4:10 Map Isle doesn't Fit 4:22 Plenty of Unused Area Texel Density Checker Add-on: gumroad.com/l/CEIOR Leonardo Lezzi T...
The Iron Giant 3D Background Workflow Blender 2.81 & Substance Painter 2020
Просмотров 4,7 тыс.4 года назад
This last month I have been working on this small project. Here I put the workflow used to make this scene. The project is based on a background of the movie “The Iron Giant”. The image was painted by artist Joel Parod in his training of backgrounds with traditional painting in Warner Brothers. Last year was the movie 20th anniversary, I had the opportunity to see the book “The Art of the Iron ...
Aumenta la resolucion de las texturas con la Densidad de Texeles en Blender 2.81
Просмотров 10 тыс.4 года назад
Usa el Add-on Texel Density Checker para seleccionar la calidad de las texturas. Y lograr la misma resolución para todas sus mallas. 0:00 Porque Texel Density 1:33 Texel Density Como funciona 2:39 Texel Density Tabla 4:03 Instalar Blender Add-on 4:08 Tamaño de Textura 4:14 Escoger Densidad de Texeles 4:46 Isla de UVs no cabe 4:56 Sobra mucha area en las UVs Texel Density Checker Add-on: gumroad...
Photogrammetry Basic Workflow
Просмотров 7 тыс.5 лет назад
This last week I have been doing some photogrammetry, I'm still learning a lot, but I have a basic workflow that I want to share with you. This is my first semi-successful object, but I will be improving with the next models. I hope you like the video and help you if you want to dive in photogrammetry. For this, I used Reality Capture, Blender, Marmoset Toolbag 3 and Substance Painter 2019. 0:0...
Potify Texturing Timelapse Substance Painter 2019
Просмотров 15 тыс.5 лет назад
This is a raw timelapse of the texturing phase of a 3D asset based on a Sheng Lam concept POTIFY. It took me six hours to make, I recorded my failings and successes. Concept Art: www.artstation.com/artwork/zADNeZ Redes Sociales: Web Page: www.aendom.com/ Facebook: aendom.atelier/ Instagram: aendom Artstation: www.artstation.com/aendom Music by Stanislav Vdovin from F...
01 Preparativos - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) Español
Просмотров 2,8 тыс.5 лет назад
Este video es el primer capítulo de la guia, donde trato porque escoguí la imágen, platico sobre el artista, manejo de folders, y como manejar de cámara y como añadir una imagen de fondo en Blender. 0:00 Inicio 0:18 Resumen 0:35 Concepto 1:05 Artista 1:34 Estructura de Folders 2:07 Manejo de Camara 2:35 Imagen de Fondo 3:44 Recursos Recursos: gum.co/hRLwX Tutorial Laser Cowboy: www.aendom.com/t...
02 Modelado - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) Español
Просмотров 2,3 тыс.5 лет назад
Hablo sobre las bases del proceso de modelado, enfocando en un asset. Empezando desde el modelado poligonal, después las UVs y IDs y por último lo exporto en FBX para usarlo en Substance. 0:00 Inicio 0:20 Resumen 0:35 Modelado Poligonal 5:06 UV Mapping 5:56 Generar Textura UV Grid 7:35 Color IDs 8:15 Exportar a FBX 9:22 Recursos Recursos: gum.co/hRLwX Tutorial Laser Cowboy: www.aendom.com/tutos...
03 Texturización - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) Español
Просмотров 1,9 тыс.5 лет назад
El tercer capítulo de la guía, importo el FBX, hago el bake, explico la manera de como hacer el material más básico, hablo sobre las mascaras y como exportar los mapas. 0:00 Inicio 0:20 Resumen 0:31 Importar FBX 0:57 Baking 1:26 Material Básico 3:50 Crear Smart Material 4:28 Mascaras 7:16 Crear Smart Mask 7:43 Exportar Mapas 9:17 Recursos Recursos: gum.co/hRLwX Tutorial Laser Cowboy: www.aendom...
04 Cabello - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) Español
Просмотров 1,5 тыс.5 лет назад
04 Cabello - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) Español
05 Humo - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) Español
Просмотров 8255 лет назад
05 Humo - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) Español
06 Iluminación - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) Español
Просмотров 1,4 тыс.5 лет назад
06 Iluminación - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) Español
07 Render - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) Español
Просмотров 1,2 тыс.5 лет назад
07 Render - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) Español
01 Preparations - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
Просмотров 3,5 тыс.5 лет назад
01 Preparations - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
02 Modeling - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
Просмотров 2,8 тыс.5 лет назад
02 Modeling - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
03 Texturing - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
Просмотров 2,4 тыс.5 лет назад
03 Texturing - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
04 Hair - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
Просмотров 1,4 тыс.5 лет назад
04 Hair - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
05 Smoke - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
Просмотров 8935 лет назад
05 Smoke - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
06 Lighting - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
Просмотров 1,1 тыс.5 лет назад
06 Lighting - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
07 Render - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
Просмотров 1,9 тыс.5 лет назад
07 Render - Laser Cowboy Series ( Blender 2.80 y Substance Painter 2019) English
Very helpful, thanks.
Thanks to you! :)
The texel add-on doesn't exist bro lmao.
It does , the link is in the description, and still works
Madre mía , lo que tardé en encontrar un video que lo explicase bien de verdad!! Mil gracias 🙏
Gracias por ver el video Jordi!
Fue muy rápido, espero no necesitar más información, lo pondré en práctica más tarde en casa
Solo son 3 pasos, seguro lo logras!
The best texel density tutorial ive seen so far, and a very nice and calm way of teaching. Wish you had an tutorial on how to unwrap a building
Thanks mate! I will have that in mind for a new project.
I would love that? Any plans on doing more youtube tutorials? I also checked ur collaboration with nvidia, you are just amazing@@aendom
@@faryanblender8946 Hey man! Thanks! Im doing a project, and I will make a video about the UVs for sure!
The add-on doesn't exist
@@denberz711 Texel Density Checker? I have it in my blender right now
Doesnt "average island Scale" in blender (in the UV section) essentially give you the same texel density? SO you can take all your UVs, highlight them all- then do "average island scale" and then pack them, that should give you uniform texel density, right?
Yeah, but if you have a lot of meshes, selecting all of them at once and editing them could be challenging. But if it is something small, that could work without problems.
Truly amazing. I also really appreciate that you didn't make the timelapse so blisteringly fast that we as a viewer couldn't see how it was done. Amazing work hope to get there one day! 🔥🔥🔥
Thank you man! Im glad you like it. 😁
Nice video but would be even better if you would show us till the end how you pack and proceed
Sounds good, in this case I just packed as much UV Islands per Tileset, nothing special, but I will have that in mind in the project I'm making right now
QUESTION PLEASE, why when i try set my td to 4k, it always bigger than the Uvmap
Hey mate! I'm sorry for not getting back to you sooner! In this case, you can do multiple things. You can make the Texel Density smaller or keep the actual size and divide the UVs into several tilesets or UDIMs.
Such a masterpiece. Enjoyed so much to watch this workflow. Thank you so much for sharing amazing skills! ))
Thank you Han3D! Soon I will release a video series of a new project ! :)
It would be great if you could make a course on using subtsance painter rather than timelapse!! I could see efficient usage of it's tools in here!!
I know! I had in mind to make an extensive tutorial about Substance, but If I have a lot of professional work, I just make a timelapse. By the way! I'm finishing a collaboration with Adobe Substance, and after that, I will have time to think about making a Substance Painter Course. I only notice that I don't have the "Beginners Mind." And I need to figure out what's challenging to make when starting. Please let me know if you have specific doubts so I can include that.
@@aendom certainly not any topics in particular. Explaining the same in timelapse would do!!
@@jkartz92 Sounds good! thanks for the feedback!
problem: I cant get the same checkerd pattern to be visable. the only thing I could figure out is the "assign cheker material" button. but i came up with the default multicolor UV pattern. is there a way to change it?
If you go to the Image Texture Node in the Shader Editor, you can click on New, and in the option "Generated Type," you can choose "Color Grid" for a colored UV checker or "UV Grid" that will be the Black and White version. I hope this helps mate!
@@aendom holy crap lois, it worked!
@@vince2696 Nice!
Whats the name of the song? i looked up "Dream Machine from Fugue" but couldnt find it
Looks like the songs are not available anymore. Anyway the site is icons8.com/ Maybe you can find something nice there.
great!!
Thanks!
Lo de los PX/cm está bien puesto? Porque yo no logro tener buenas resoluciones, el tamaño del modelo también importa?
Siempre aplica la escala, con Control + A. Y el tamaño del objeto importa mucho.
@@aendom siempre lo hago, pero no entendí la tabla con los px/m y px/cm
@@aendom La tabla de los texel density no se si está bien explicada porque según el tamaño de las texturas que elijas el mismo texel density varía entre el tamaño de texturas.
@@troscar Si todavia no puedes resolver el problema y necesitas mas información puedes checar un documento sobre Texel Density leonano.gumroad.com/l/texeldensity
jeje nunca entenderé como no vi esto antes , aun conociendo los trabajos Aendom , gracias!
Gracias a ti por verlo!
Muchas gracias pro el addon
Gracias por ver el video!
I watched a the story of Texel Density. Like a trial of a movie :) very nice. thanks
hahaha Thanks!
Great video! Glad that I found you.
Man I'm only scratching the surface with substance painter. What an inspiring video and demonstration of what it can achieve. Thanks for posting :)
Substance Painter is THE best texturing software no doubt! Thanks for checking out the video man!
@@aendom You're welcome, new sub right here :D
@@KeelanJon Thanks man! :D
This is masterpiece work, awesome sountrack also :D
Thanks man! Appreciate it a lot!
It's so impressive! WOW
Thank you Monica! :)
Any idea where to get that Lines_V2 line generator @ 0:30? Current version of SP doesn't have any decent line generators included. It's ridiculous.
Hey Antti! I made a very rough alpha line generator in Substance Designer (in this case Version 2) to use in Substance Painter, it's far from finished but works better than the actual way to do it IMO. Here is the v2 file in google docs if you want to use this drive.google.com/file/d/13zc8cW2-xKIQ5FQ3KNpU8CW5_ZiJVzkI/view
@@aendom Thanks! I noticed right after posting that you have a Gumroad page, so I got it from there. And subscribed! Awesome work, man! If you come up with more useful generators, please do share them. I'll throw all the money at your way :)
@@antti2034 No Antti! Thanks to you! I appreciate it a lot! I'm doing a new bigger project, so I will have that in mind. Thanks again!
This video is awesome, This Time Lapse Video using Substance Painter is one of the best I've seen, interesting, visualy informative, entertaining. Loved it.
Thanks! I'm really happy that you enjoyed the video!
Hi! Love this alot, any where to get these cloth alphas?
Thanks! Those alphas I made them in Photoshop, just a line with a little bit of blur.
We hit the wrong Video let's switch to the English one :)
hahaha yeah lets!
Dewd, this is soooooo goood, please do a running commentary of what you're thinking and doing. This is aspirational and extremely motivating for me, Thank you.
Thanks to you! For the next project, I will do that.
You mentioned in your article on the creation of this character that you keep all your UV rotated in the same direction, is there any specific reason for that?
The main reason is that when you have a repeated directional pattern (like lines) on several UV isles, having the same direction avoids changing the direction of the pattern for each island when texturing. BTW this is not strictly necessary, it is just to make the texturing phase easier.
@@aendom Ah ok got it! Thanks man!
I just watched this entire series an .. wow .. I mean it’s slightly intimidating seeing the massive work it takes to get this level off I e detail .. but inspiring aswell .. I hope to obtain this level of talent in the near future .. 7 months in on my off time and so far an it’s going … but I need to see something like this .. I have so much more to learn
Hey! Thanks for watching! I know that at first, it's very intimidating, but try to focus and solve each step of the puzzle, instead of focusing on the entire thing (this can be very overwhelming). Keep learning, that's the only option :)
Gracias Alex! Excelente tutorial. Un abrazo!
Gracias por verlo! Un abrazo de vuelta!
Hi AENDOM, I really want to learn Substance painting. Can you sell the course or tutorial to make this?
Hi Sang! I don't have any tutorial about Substance Painter at the moment, but I want to make one at some point. Anyway, you should look at the RUclips Substance Channel, that's where I learned all of about Substance.
@@aendom Thank you for your reply. I want to buy this project but I don't know if it has videos step-by-step make it.
@@SangNguyen-yf7rl The gumroad project have just the files. There is no video of a step by step guide. The only information about this project is on this link www.aendom.com/tuts/space-cadet-workflow-en/
@@aendom Thank you so much, hope another project you can record.
@@SangNguyen-yf7rl thanks to you! :)
Really enjoed this timelapse!
Thanks mate! :)
Very clear tutorail thanks ! I just have an issue wich is my uv are to small or to big but there no in between, i tried switch resolution and TD but doesn't work, the best ii can do seems to be 2048/ 6.502 ( i'm working in inch ) and i waste a lot of space, do you have any idea ?
I would use UDIMs for this situation, the channel of CGBoost has a very good video about it. ruclips.net/video/55sGQLX7iho/видео.html&ab_channel=CGBoost
Que genio que sos Alex! Recién estoy aprendiendo Blender, pero me gusta la calidad y dedicación en tus trabajos. Saludos desde Argentina.
Me da mucho gusto que te guste la calidad! definitivamente es algo en lo que me enfoco. Saludos desde México!
That's crazy
Thanks man!
Grande ! uff orlando tmb es una maquina.
Orlando ES la maquina! Saludos!
u rock bro
Thank you mate :)
imagine a 1 hour timelapse
gracias amigo, te amo crack!
Por nada Leonard! te mando un abrazo grande
you're a fuckin beast mate. WOW.
Thanks mate! 🙂
The fact this isn`t in blender by default after 20 years is astonishing, i jump between using maya and blender, Maya just has this feature by default
I hope the Blender Foundation add this function, or at least put any addon to calculate the Texel Density to the Vanilla version.
gracias bro
A ti!B
For anybody watching this tutorial, u need to download TWO addons, Texel Density AND TexTools, since the install part it's accelerate for some reason if u can miss the addons part, great tutorial. Cheers.
Thanks for checking out the video, even that its old by now. BTW The link of the Texel Density addon is in the description
hey man I just wanna say I clicked on your workflow guide for this vid just to see whats up, and you provided a ridiculous amount of encouragement and info! keep it up, you add a lot of value to this space
Hey mate! thanks for checking out the project, and I'm very happy to know that you value the info.
That solved half of my problem. Thankyou
Nice to know mate
Wow, thank you for this!
Thanks for checking out the video!
i need music name(( trap good video thx
Thanks mate, I made this video soo long ago that I do not remember the artists, but I downloaded from icons8.com/
DID YOU GET COPYRIGHT CLAIM?/
I did not, just if the video gets some money will be for the music producer.
Thanks !
To you! for checking out the video!