Very educational. Thank you. I will save this as reference material, if I ever need to make something with this kind of effect in UE4. Unlikely, as I msotly use Unity, but hey, youtube randomly recommended me this, and I'm not gonna throw that away.
Hehe thanks, maybe you can achieve a similar result with Unity's Shader Graph Image Effects as the logic is pretty much the same. Just gotta find the equivalent nodes in Unity 🤔
amazing, fantastic tutorial, super useful and easy to follow. I needed exactly this mechanic and by just going thru the vid at 0.5 speed i was able to make it, thank you so much :D:D
I have an idea of how to maybe make that effect but would require a lot of work so not sure I'd I can pull it off. But will definitely add it to my future video idea list 😁👍
This is amazing! I was wondering how would I make it so that I can only see enemies that are about 30ft Infront of me? Like certain distance for this Eagle Vision?? I have a ton of enemies in my project and when I toggle this I can see all of the enemies including ones that are very very far.
Hi, I am trying to apply this to ALSV4, though I cannot find the post process mentioned at the start. Is there something else I would need to add in or is it something different for ALS? Thanks.
can you help ples idk why but when the first time i press E it work but when i press e agine it stop the shading but didnt stop the gloing of the soldirs I mean the soldirs still colerd with the color and the third person character and thx your tutorial is so help full
@@YahyaDanboos yeah! At 0:21 when I did this everything seemed fine but the characters seemed off. It looked like just a blank color instead of glowing
@@Planketz Ah it's possible then that your Post Process Volume doesn't have bloom on and set to a high value. Try doing that and let me know how it goes.
Make sure you have a post process volume in your scene and in the post process settings set the bloom to higher. Additionally you have to also make the emissive color high. The higher the emissive color is the stronger the bloom will be.
Would be nicer if you take more time to explain what you do.. I know, this is a special video format but I bet, nearly every viewer needs to constantly stop and play the video to use this for its project... and that's more annoying than useful at all :D BUT however, thanks for this nice tutorial
Those colors are my aesthetics 😍
Hehe yeah totally XD
The Best short detailed custom depth tutor I've ever seen. My Admire.
Hehe thank you 😊
Wow, the assessment is amazing in terms of modeling, objects, coloring, movement and others.
Very educational. Thank you. I will save this as reference material, if I ever need to make something with this kind of effect in UE4.
Unlikely, as I msotly use Unity, but hey, youtube randomly recommended me this, and I'm not gonna throw that away.
Hehe thanks, maybe you can achieve a similar result with Unity's Shader Graph Image Effects as the logic is pretty much the same. Just gotta find the equivalent nodes in Unity 🤔
"Nothing is true.; Everything is permitted."
Is true*
Oops, thanks for the correction 😆
@@YahyaDanboos lol haha
This is legendary!
I bet everyone will play the game!
Thanks man 😁
amazing, fantastic tutorial, super useful and easy to follow. I needed exactly this mechanic and by just going thru the vid at 0.5 speed i was able to make it, thank you so much :D:D
Great tutorial, works well, quick but easy to follow, keep it up!
Thanks, that was the idea, keep it quick and short 😁
Could you do a tutorial on the eagle vision effect where the color theme changes and a "forcefield" expands and highlights enemies on the way?
I have an idea of how to maybe make that effect but would require a lot of work so not sure I'd I can pull it off. But will definitely add it to my future video idea list 😁👍
I love this I love this I love this. You just made my school project so fucking easy holy shit
I'm really happy to hear that, wish you all the best in your studies 😊
These videos are amazing I would buy an entire course of these ‘’replicate insert_game here’’ tutorials
I might make udemy courses at some point with similar topics 😁
@@YahyaDanboos Awesome!
واصل اللعبة تبدو رائعة جدا❤❤❤
This is amazing! I was wondering how would I make it so that I can only see enemies that are about 30ft Infront of me? Like certain distance for this Eagle Vision??
I have a ton of enemies in my project and when I toggle this I can see all of the enemies including ones that are very very far.
Hi, I am trying to apply this to ALSV4, though I cannot find the post process mentioned at the start. Is there something else I would need to add in or is it something different for ALS? Thanks.
Great! Thx
This is so cool
Thanks 😁
lol very nice editing🤣👏
Hehe thanks 😁
❤️❤️❤️❤️
can you help ples idk why but when the first time i press E it work but when i press e agine it stop the shading but didnt stop the gloing of the soldirs
I mean the soldirs still colerd with the color and the third person character
and thx your tutorial is so help full
Hmm, I'm not sure what could be causing the problem but try to redo the post processsing shader and see if that fixes it 👍
@@YahyaDanboos im not sure i get what you mean but i think you mean i delet the post process and do it agine right ?
my characters arent glowing help
Did you follow everything properly?
@@YahyaDanboos yeah! At 0:21 when I did this everything seemed fine but the characters seemed off. It looked like just a blank color instead of glowing
@@Planketz Ah it's possible then that your Post Process Volume doesn't have bloom on and set to a high value. Try doing that and let me know how it goes.
Now to see through Walls? How?
You have to set the CustomDepth Stencil for the character that you want to show behind walls 👍
@@YahyaDanboos oh yea I ended up figuring it out lol apparently I had a floor that wasn't see through lol
@@YahyaDanboos How come I can't have more than 7 colors?
How you get the colors to glow mines just show the color
Make sure you have a post process volume in your scene and in the post process settings set the bloom to higher. Additionally you have to also make the emissive color high. The higher the emissive color is the stronger the bloom will be.
@@YahyaDanboos got it... Thanks!
🥰
Try to remake make assassins creed 2007 environment with its atmosphere in UE5
Yoooo that would be sick!! 🤩
@@YahyaDanboos then give it a try check it out how it will look like to fully utilize power of UE5
Start working on it from today 😎😜😉🙃
Would be nicer if you take more time to explain what you do.. I know, this is a special video format but I bet, nearly every viewer needs to constantly stop and play the video to use this for its project... and that's more annoying than useful at all :D
BUT however, thanks for this nice tutorial
Yeah for sure, I'm planning to have more descriptive videos in the future that shows the process of making these remakes in a fun way 😁
*Man* 0:42
🤣🤣🤣
@@YahyaDanboos lmaoo