*GUYS JUST SAY RANDOM POKÉMON NAMES LIKE FURRET OR PIKACHU OR DITTO OR ANY OTHER POKÉMON AND JUST REPLY TO MY COMMENT!* (But if Dave nodon wants us to stop let’s listen to him)
@@DaveNodon It's significantly better than the old one. It's slightly bigger with very thin bezels and it has a lot more storage, sharper graphics, and an amazing dock/kickstand. i would recommend you pick one up
I'm on the enemy tutorial and I have made some extra moves like a punch that porpells you toward a bit, a side step, and a stomp that propels you down, resets the speed and cancels the spin dash
This was really cool! I wonder though, is there a way to remake the homing attack like in Sonic Adventure? Teleport Nodons wouldn't work because you can't use more than 8, and attract nodons aren't very consistent.
I’ve thought about it and might actually add it to the boss fight when I get around to it. The only way I can imagine a homing attack work is really annoying and needs to be coded in to each enemy. You could do the moving object distance method. Where you subtract the x,y,z coordinates of the target from the player, then move a moving object attached to player to close the gap. Maybe also add an upward force to make gravity affect player less. But you’d need the subtraction math to be running and hooked up to each enemy or homing point. Even then, finding out which enemy is closer to you is a nightmare 😆 you would need to get absolute distance and have a tree of comparisons to see which is closest to you. It’s one of those things that’s so easy to do with programming but borderline impossible in GBG. The reason it could work on a small scale like a boss fight is that it would be relatively easy to do if it was just one to three “weak points”
@@DaveNodon I have actually given it a shot, and although it’s pretty complicated, I have succeeded in it. It involves touch censors with the object honed in on and the person, along with having a different teleport nodon and a UFO/Moving object. It’s fairly complicated and not perfect, but it does work. I can give the code if you really want to try it out and give feedback. It only costs 2 teleport nodon, too.
Hey Dave! I am currently working on a Baldi’s Basics game, and I want the characters to move around randomly. Is there a way I can do that without them getting stuck anywhere? I also want Baldi to only start moving after 10 seconds. (Unrelated: I’ve been playing this game since it came out in 2021. Man, time flies.)
Completely crippled by decision fatigue haha. I’ve made projects in Unity and never finish anything because of how open ended it is. GBG is so simple that it’s easy for anyone to make a semi finished product and move. I’m planning some forays into teaching people to use the Godot engine maybe for when it’s time to go a little deeper then GBG tho
@@DaveNodon I get what you’re saying, I can barely understand GBG let alone any more complex stuff. So I’m just glad you found something you’re fond of. Really I just heard you speak of its limitations and hate seeing potential untapped due to those things, I’d honestly just love to see what you could do without them.
@Davenodon I have a special request for a game it's about a game where person nodons chase you and you have bat and you hit them to knock them out I want to make a game like that but I really don't know how to, so I'm ok with any answer of yes and no I would really appreciate if you could make a video On how to do it :)
Yes, the problem is we’d have to Re-do all the numbers on all the mechanics we made so far. And physics start to act funny on really tiny objects. I would have just had to think about that from the beginning 😩
You could do a surprising amount. In here I put about an hour and half in, made some progress with only adding about 130 nodon to the count. The size of the game world is almost more restricting
@@DaveNodon who said it has to be on the ground when you can go up? Then when you're running out of space then go down . Lastly set an lacation sensor so when you fall you'll die. that's the best idea I can come up with :)
@@thelightbringer3219 you’re right! I’m thinking of some sonic space stages that are completely floating , that would lend to a vertical style level. And you could just get rid of the floor altogether
Here are some ideas you can use for your next tutorial: Tails (flying) Peel out Homing Attack Chaos Emeralds Item Boxes Loop-de-loop (works in 3D) If you do Tails, do Tails carrying Sonic If you do one of these thanks!
I wish that nintendo still cared For this game, its really sad. But i have a suggestion, could you make an advanced headbon tutorial like G 001 W45 9K7? Imaging how much better it would be to do this rather than copying the game just so you could delete everything to make just the headbob (ahem, me) But as always, you are literally one of the last people on this game (im not sure if you noticed, but orbloop seemed to quit) so congrats and hopefully you get a lot more appreciation than now!
Geez GBG died out. Barely anyone talks about it anymore, and I decided to go back into it to make a new Mario Sunshine game starring a real Mario rig. It's a bit janky and Fludd might come off if you aren't careful. Just don't spin fludd at a wall. Anyway, no one really is talking about this game being almost 3 years old.
That’s pretty interesting. I never thought about how neatly the parts of a sonic stage are separated from each other.
Glad to see GBG is still getting some love. I barely see anyone talking about it anymore. :(
that's because Nintendo killed it, they didn't have a course world like Mario Maker and barely a community like for Mario Maker.
I will be here for my GBG fam forever until Nintendo has to make a sequel or successor 🤣
If it does, then still revisit this game cause it's like going back to what started it all!@@DaveNodon
They killed it on purpose, like they’re isn’t a online mode to play random “games”
Woah! I never expected a new upload right now!
Ditto
*GUYS JUST SAY RANDOM POKÉMON NAMES LIKE FURRET OR PIKACHU OR DITTO OR ANY OTHER POKÉMON AND JUST REPLY TO MY COMMENT!*
(But if Dave nodon wants us to stop let’s listen to him)
@@GREYanimationofficial cat
I had the OG switch since 2018 and I just bought an OLED today
How is it? I’ve been thinking about getting one my OG switch is getting old starting to fail at things randomly 😩
@@DaveNodon It's significantly better than the old one. It's slightly bigger with very thin bezels and it has a lot more storage, sharper graphics, and an amazing dock/kickstand. i would recommend you pick one up
I’m glad so many ppl are still in the community
Im excited for persona 3 reload 🙂
Me too! Have you played one of the already released version?
@@DaveNodon Yes I have been playing Persona 3 FES and I am in love with the game, I'm happy its getting a remastered version with up to date graphics!
Now that I think of it, a homing attack would be hard, but interesting to implement. 🤔
Really cool take on Metal Harbor! Great stuff!
Thanks!!!
Nice! Looking forward to the boss fight.
Cool
Finally a new video
Ikr
I always love your videos! This is so great. I will definitely use this for my level design in gbg.
I'm on the enemy tutorial and I have made some extra moves like a punch that porpells you toward a bit, a side step, and a stomp that propels you down, resets the speed and cancels the spin dash
This was really cool! I wonder though, is there a way to remake the homing attack like in Sonic Adventure? Teleport Nodons wouldn't work because you can't use more than 8, and attract nodons aren't very consistent.
I’ve thought about it and might actually add it to the boss fight when I get around to it. The only way I can imagine a homing attack work is really annoying and needs to be coded in to each enemy. You could do the moving object distance method. Where you subtract the x,y,z coordinates of the target from the player, then move a moving object attached to player to close the gap. Maybe also add an upward force to make gravity affect player less. But you’d need the subtraction math to be running and hooked up to each enemy or homing point. Even then, finding out which enemy is closer to you is a nightmare 😆 you would need to get absolute distance and have a tree of comparisons to see which is closest to you. It’s one of those things that’s so easy to do with programming but borderline impossible in GBG.
The reason it could work on a small scale like a boss fight is that it would be relatively easy to do if it was just one to three “weak points”
I would really like to see a homing attack attempted in some form, interested to see how you'd go about it in this engine@@DaveNodon
@@DaveNodon I have actually given it a shot, and although it’s pretty complicated, I have succeeded in it. It involves touch censors with the object honed in on and the person, along with having a different teleport nodon and a UFO/Moving object. It’s fairly complicated and not perfect, but it does work. I can give the code if you really want to try it out and give feedback. It only costs 2 teleport nodon, too.
Chao garden mentioned ✨😍🥭
can u make a gbg tutorial on how to block launching items ive been trying to make a 2p game with a block mechanic
Hey Dave! I am currently working on a Baldi’s Basics game, and I want the characters to move around randomly. Is there a way I can do that without them getting stuck anywhere? I also want Baldi to only start moving after 10 seconds. (Unrelated: I’ve been playing this game since it came out in 2021. Man, time flies.)
Imagine what would happen if he downloaded Unity or any other more advanced game making software, he’d e unstoppable.
Completely crippled by decision fatigue haha. I’ve made projects in Unity and never finish anything because of how open ended it is. GBG is so simple that it’s easy for anyone to make a semi finished product and move. I’m planning some forays into teaching people to use the Godot engine maybe for when it’s time to go a little deeper then GBG tho
@@DaveNodon I get what you’re saying, I can barely understand GBG let alone any more complex stuff. So I’m just glad you found something you’re fond of. Really I just heard you speak of its limitations and hate seeing potential untapped due to those things, I’d honestly just love to see what you could do without them.
Did not expect Persona 3 Reload to come out here, but I am very happy it's getting recognition
@Davenodon I have a special request for a game it's about a game where person nodons chase you and you have bat and you hit them to knock them out
I want to make a game like that but I really don't know how to, so I'm ok with any answer of yes and no I would really appreciate if you could make a video
On how to do it :)
Is there a way to make the homing attack?
Loved the meme at the end lol
Couldn´t you make everything smaller to get more space to run around?
Yes, the problem is we’d have to Re-do all the numbers on all the mechanics we made so far. And physics start to act funny on really tiny objects. I would have just had to think about that from the beginning 😩
Cool video I never thought about sonic levels like this!
I also made my own version of the spin dash but the programming screen is a bit messy.
Missed ya vid out of nowhere
I have a question if you can answer please how can we throw objects at random intervals (with the nodon throw objects)?😭🙏
May you make a tutorial about how to make procedural generation?
Hey Dave can you try to add a loopdy loop?
Is it possible to use a team camera nodons without a game screen nodon to follow the character on a 2D screen?
Programming screen is starting to look crazy
Part 6: 487 Nodon and 926 Connections
Is there any way you could make the homing attack please?
Does someone know why this is hapenning? Im placing an object in a place and in game it placed in a completly diffrent spot.
Disturbing the PEACEEEEEEEE 🗣️🔥🔥🔥🔥 3:12
Cool idea but heres the problem. the last sonic project you did took up like 120 nodons. Now the level has to be short :(
You could do a surprising amount. In here I put about an hour and half in, made some progress with only adding about 130 nodon to the count. The size of the game world is almost more restricting
@@DaveNodon who said it has to be on the ground when you can go up? Then when you're running out of space then go down . Lastly set an lacation sensor so when you fall you'll die. that's the best idea I can come up with :)
@@thelightbringer3219 you’re right! I’m thinking of some sonic space stages that are completely floating , that would lend to a vertical style level. And you could just get rid of the floor altogether
true this is why i love gbg!@@DaveNodon
@@DaveNodonAnd there's many other ways to do Sonic stages!
For example, treasure hunting stages where you're finding 3 objects!
Here are some ideas you can use for your next tutorial:
Tails (flying)
Peel out
Homing Attack
Chaos Emeralds
Item Boxes
Loop-de-loop (works in 3D)
If you do Tails, do Tails carrying Sonic
If you do one of these thanks!
I like to see The Boost mechanic
i have a question how make a homming attack for sonic
I wish that nintendo still cared For this game, its really sad. But i have a suggestion, could you make an advanced headbon tutorial like G 001 W45 9K7? Imaging how much better it would be to do this rather than copying the game just so you could delete everything to make just the headbob (ahem, me) But as always, you are literally one of the last people on this game (im not sure if you noticed, but orbloop seemed to quit) so congrats and hopefully you get a lot more appreciation than now!
I know this video is old but can you teach how to make homing attack
This is sick
When is boss fight’s coming?
Hey, I’m trying to make a game about exploring planets but I need a way to give planets gravity, can you make a tutorial how to do that?
Hey I have a question? Do you think it would be possible to make a vr game in gbg?
Indeed!
Subscribed ❤
On my way to make person adventure 1
Something I do in gbg when I want to make big levels I’d too make the character smaller
Can you make a video on how to make the spin attack in gbg
He did
Bruh spin jump attack
Bro how did u get sponsored by Sega man??
Because of all the awesome subscribers and viewers who watch my videos 🙏. Sega publishes the Persona games and P3 Reload comes out in a few days
can you try to make a tower defense?
Where is the boss part
why are you still using the outdated method of animating sprites?
I wish I could run like sonic
Same!
1 hour ❤❤❤❤❤❤❤
Video Idea: How to make the Parachute Cap from Super Mario Bros. Wonder in GBG
He did that, actually. Search for the paraglider on his channel, and all you need to do is translate it to 2d. Pretty simple, actually :P
Hi
Hello you seem first
make a gbg tutorial if something gets destroyed a texture changes
Geez GBG died out. Barely anyone talks about it anymore, and I decided to go back into it to make a new Mario Sunshine game starring a real Mario rig. It's a bit janky and Fludd might come off if you aren't careful. Just don't spin fludd at a wall. Anyway, no one really is talking about this game being almost 3 years old.
Can you make the Xbox startup
Im (almost)made A working 3D Loop it’s in Sonic & Rabbid Test
Make a new tutorial sometime
Hey can you help me by making a tutorial on making a gorilla tag climbing system
Can you make an tutorial for the fnaf monsters
Make a Tails Series My friend Likes Tails
I made a spooky version of the level
Game Id: G 003 LVC F7H
GAME CODE: G 002 021 P7B