UE5 Voxel Destruction Tutorial

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  • Опубликовано: 13 янв 2025

Комментарии • 25

  • @SpencerYonce
    @SpencerYonce Год назад

    Hahahaha I loved this video man 😂😂 you made me laugh quite a few times, but also we’ll pet together and quick and ways to follow!
    Thank you!!!❤

  • @GoRc22
    @GoRc22 12 дней назад

    Can you implement animation to the block being destroyed? Like an explosion animation instead of just blocks spawning? If so, any idea where I can find how to do it? Been looking for a while and can't find anything like that other than unavailable plugins.
    Thank you and great content!!

  • @whitesheep1417
    @whitesheep1417 Год назад +1

    My character is not walking when i use the cubicDestructionGameMode

  • @fivem-scripts
    @fivem-scripts 3 года назад +2

    hi how did you get the plugin into UE5. Its showing me only UE 4.26

  • @PatrickVitelaYourAverageGamer
    @PatrickVitelaYourAverageGamer 3 месяца назад

    can you voxel the skin of a character to make a gore system?

  • @ThrillDaWill
    @ThrillDaWill 3 года назад

    what do you use to record?

  • @rudolphjarrus7547
    @rudolphjarrus7547 Год назад

    i want to make a construction game, how can i use this with the edited vehicle template turned backhoe to dig up the ground?

  • @LOL2YOU
    @LOL2YOU 2 года назад

    How do I select this pawn if I'm already using another one from a pack??

  • @Domlord_32
    @Domlord_32 Год назад

    Very good project, like, and can you give me please complete this project ?

  • @Sparrow_of_Attrition
    @Sparrow_of_Attrition 3 года назад +8

    Can you make it so that the world you are destroying 'regenerates' over time so that the world is destructible, but not fully removed. Like dig a tunnel but after 2min the world starts to heal and close the tunnel unless you put something in the way like mine shaft walls and tracks etc. ?

    • @0x42NaN
      @0x42NaN 3 года назад +2

      yeah ofc just check if the removed terrain has given structures within it's range after a certain time of destruction
      just a theoretical way, im not a game dev. lol

  • @rgrm6424
    @rgrm6424 2 года назад

    Does this work if you import a landscape via USGS

  • @Edaxidous
    @Edaxidous Год назад

    Awesome thxs man

  • @vamuse
    @vamuse 3 года назад +14

    Really appreciate this tutorial! Seeing as how the Voxel documentation doesnt even seem to easily contain this info.
    ...pro tip... maybe don't make rape jokes in your tutorials... that will for sure come back to bite you in the ass...

  • @momomadi2
    @momomadi2 3 года назад +1

    thanks dude

    • @blake3dcake
      @blake3dcake  3 года назад +2

      No problem! Voxel bindings are a bit weird outside of the first person example map, figured others may have ran into similar issues

    • @momomadi2
      @momomadi2 3 года назад

      @@blake3dcakei didnt reach this level right now - so if make another tutorials like importing a building mesh to be a voxel mesh that we can make it destructible - would be very helpfull since there is no tuts about it

    • @blake3dcake
      @blake3dcake  3 года назад +1

      Interesting concept, I haven't had the chance to mess around with voxel a whole lot since this video but that is definitely something I will look into see how you might accomplish that. Ill keep you updated. For this video though it is all based off the voxel generated destructible landscape

  • @camilaprieto7857
    @camilaprieto7857 3 года назад

    can I keep the TPS template and destroy the environment by jumping?

  • @herodogznft5561
    @herodogznft5561 3 года назад

    How did you get it to go into 3rd person?

  • @hawapxwa
    @hawapxwa 3 года назад +1

    Could this technically work for UE4 as well, as long as you follow the steps?

  • @Xandrios93
    @Xandrios93 2 года назад +5

    This is basically useless, because you will never use the default gamemode or default character from the plugin

  • @noodleman582
    @noodleman582 2 года назад +1

    is there a way to stay in 3rd person while u do it?