Make a PLANET in Unreal Engine

Поделиться
HTML-код
  • Опубликовано: 4 янв 2025

Комментарии •

  • @blackheartgaming6121
    @blackheartgaming6121 2 года назад +4

    00:56 I literally jus5 watched that video again before clicking on this one lol

  • @CecilMerrell
    @CecilMerrell 4 года назад +60

    You don't have to shift the planet anymore. In the skyatmosphere settings under Planet, there is a "Transform Mode" dropdown option. Set it to use the planet center and you're all set.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +9

      Oh, that's perfect. Thanks so much for the great tip :]

  • @theemeraldfalcon9184
    @theemeraldfalcon9184 4 года назад +16

    I remember discussing doing something like this with a few people on the discord server a few weeks back. So cool that you actually made!

  • @husky3g
    @husky3g 3 года назад +2

    Such an interesting concept. A playable planet exploration demo that allows the user to go around the planet from the sky to the ground (with a completed surface with foliage/wildlife, etc) would be amazing.

  • @racerx1777
    @racerx1777 4 года назад +45

    Finally finally finally after years of looking for a tutorial this one actually lives up to its title. Thank you for sharing your knowledge. Subbed and liked

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +3

      Thanks so much! I'm really happy that I've been able to provide value with this tutorial. Let me know if you run into any problems or have any questions.

    • @coltaarav5416
      @coltaarav5416 3 года назад +1

      i realize I'm pretty randomly asking but do anyone know a good website to stream new movies online ?

    • @coltaarav5416
      @coltaarav5416 3 года назад +1

      @Isaiah Aydin thanks, I went there and it seems like a nice service =) I appreciate it!!

    • @isaiahaydin6281
      @isaiahaydin6281 3 года назад +1

      @Colt Aarav You are welcome :)

  • @alexanderalikin1210
    @alexanderalikin1210 4 года назад +1

    Hey man, the way you get prepared to the video is actually amazing. You should not stop and make more videos. Pretty sure you will get a lot of subs and eventually - money.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +2

      Thank you Alexander. I am working on the next video now actually and I hope it's done as well as this one :]

    • @alexanderalikin1210
      @alexanderalikin1210 4 года назад

      @@kevinbikhazi6058 awesome!

  • @aleksandrrush4076
    @aleksandrrush4076 4 года назад +5

    Wow!!!!! So simple and short tutorial!!!!
    Thank you a lot for this!
    Even I'm not planning to start creating this, but I have always dreamed about my own world!
    And that's, what's your video inspired to

  • @vackillers
    @vackillers 3 года назад +1

    incredible video Kevin. Please do more!

  • @ambiencexyz509
    @ambiencexyz509 3 года назад

    THIS IS AN A GEM! - Also the 600th Subscriber! congratulations and keep up the great work!

  • @octaviosilva5808
    @octaviosilva5808 4 года назад +4

    By the way man keep grinding man, love ur exploration type to the point content 😊👌👌

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Thank so much man! I'm working on the next video as I type this :]
      I'm glad that you were able to define what you like about the video: "exploration type to the point". I will make sure all my videos are in that style.

    • @take0ne
      @take0ne 3 года назад

      @@kevinbikhazi6058 **hasnt uploaded in 9 months**

  • @davidsirmons
    @davidsirmons 2 года назад

    Fantastic. Sophisticated procedural generation has to be next, along with meaningful differentiation from one planet to the next when completed. Scattering of rocks, alien objects, alien trees, etc has to draw on as deep a library as the one that comes with Deepscans for human-normal objects. Biomes could be next, but isn't necessary as of now. This engine has FINALLY given me hope that I could create a game design I worked up way back in 2012.

  • @zkid111
    @zkid111 3 года назад +2

    14 people flipped out when they heard C++.
    Great video!

  • @hungryhungryhobo5797
    @hungryhungryhobo5797 3 года назад

    I have seen those same videos and been looking for you to show me the proper way to do this.
    This is the way.

  • @billvee6273
    @billvee6273 4 года назад +2

    The problem you had with the clouds disappearing at a distance is likely a render depth issue. If you hide the voxel planet from rendering then zoom out you can see the clouds are rendering but where getting "pushed" behind the voxel planet due to depth precision. You could do something like billboard the whole voxel planet , SunSky and VolumetricCloud for a very low LOD render.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Thank for the tip Bill. Definitely something to try out :]

  • @dragnothlecoona
    @dragnothlecoona 2 года назад +2

    ya, but is their a way to do this without the voxelplugin

  • @AverageCarGuy
    @AverageCarGuy 4 года назад +1

    Excellent video. Super exciting to see it with the clouds.

  • @Jack70M
    @Jack70M 4 года назад +2

    Wait wait... this was his first vid and he only has 200 subs?! I felt like this was a masterclass lesson keep up the good work, very helpful and interesting👍

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Thank you sir :]

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox 3 года назад

      Yeah but, there really isn't any other content from him so people won't really subscribe if there isn't more of it.

  • @atlas8094
    @atlas8094 4 года назад +3

    well i saw this video and in the first 30 seconds of the vid im like "YES" and then i subbed. also i really liked that UE4 atmosphere video to

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      Thank you very much for the compliment Jake. Hopefully I'll have another video for you to watch soon.

  • @DanPos
    @DanPos 4 года назад

    Amazing video Kevin - looking forward to seeing future videos of yours!

  • @jamesgellert1263
    @jamesgellert1263 4 года назад +1

    Thank you friend for the information keep up the good works.

  • @jhonysteak5512
    @jhonysteak5512 Год назад +1

    Ah! I arrived too late! Ok, I'll keep looking :(
    It's crazy, there's nothing on youtube for the creation of planet on ue 5.

  • @GamerAimes
    @GamerAimes 4 года назад +1

    Very cool. Thanks for sharing!

  • @MrSpoonerman
    @MrSpoonerman 3 года назад +3

    I do wish this was more in depth though. Maybe another slowed down for beginners would be fantastic for me personally. Good watch and result though

    • @CarryTheThree
      @CarryTheThree 3 года назад

      agreed,.. this video is edited with things already open in a very fast way.. but it did tell me about plugins

  • @racerx1777
    @racerx1777 4 года назад +2

    @3:20 if you dont see the ground/world outline when your planet is selected goto 3:27 and set World Size to 262144

  • @slimeinabox
    @slimeinabox 2 года назад +1

    Im looking to make a FP 3D Starbound fan game.
    Thanks for this.

    • @JustinThorLPs
      @JustinThorLPs 2 года назад

      If you change the name and art assets it becomes an original property and you can sell it for money - inspired by Starbound not Starbound fan game - is the way you want to go my friend

  • @markbevan5771
    @markbevan5771 4 года назад +1

    Look forward to seeing more of this !

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Thanks so much! I look forward to creating more videos like this. Tons of great support :]

  • @IareZeke
    @IareZeke 4 года назад +4

    getting stuck around 2:45 as there's a cut and I'm unsure how you get to that part of the "generator" menu .. maybe I'm on an older version than 2.6 but 2.6 is in test mode and won't load the voxel plugin right now so not sure how to find the radius option in the menus I've got

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Hey Paul :] The first step is to make sure you have selected the VoxelExample_Planet voxel graph in your Voxel World >> Generator options. That voxel graph has the radius, strength, etc. properties in it. Therefore, first try and open your VoxelExample_Planet voxel graph and confirm those properties exist in it. It's possible that older version of Voxel Plugin don't have those properties. Let me know what you find and I can try and help out further.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      I got some more information on this from the Voxel Plugin Discord server.
      The beta version of the plugin will compile on 4.26 and have the same generator menu as the one I have. You can grab it here:
      github.com/Phyronnaz/VoxelPlugin
      If you don't want to build from source, you can grab the Voxel Plugin beta binaries here: drive.google.com/drive/folders/1qzTSk_vdp-niSOmi3syL0yOAGiftvx3x
      Hope this helps :]

  • @nicolasgiroux-px2gl
    @nicolasgiroux-px2gl 6 месяцев назад +1

    Hey is there any update or better way to make a game playable on the planet? I'm looking to create an MMORPG that is playable on a planet of around 50 to 200 km in radius. I need to be able to create underground dungeon on the planet as well and then add some cities and castles.

  • @GoldenJan
    @GoldenJan 3 года назад

    You totaly deserve more subs

  • @letsgomedia9631
    @letsgomedia9631 Год назад

    This is amazing!!!! Thank you!

  • @MadpolygonDEV
    @MadpolygonDEV 4 года назад +1

    very nice insightful video! :D

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      Thanks so much! I look forward to creating more then :]

  • @drew21t
    @drew21t 4 года назад +1

    Well done sir.

  • @suryakamalnd9888
    @suryakamalnd9888 2 года назад +1

    Nice video bro!!! can we make the planet with pbr textures and quixels mega scans and make a game like star citizen?

  • @augustbornsonlyngwa784
    @augustbornsonlyngwa784 2 года назад +6

    Can this setup be use using real map terrain data, wind data, and so on ? Thank you very much for the tutorial.

    • @flosommerfeld
      @flosommerfeld 2 года назад

      It is possible to import heightmaps with voxel.. however, only in the pro version.

  • @baq99
    @baq99 3 года назад

    Looking forward to follow up tutorials on this topic! Keep making videos boss. This is great stuff.

  • @ИльяГолубцов-к5х
    @ИльяГолубцов-к5х 3 года назад

    Чувак! ты сэкономил мне кучу времени! огромнейшее тебе спасибо! ты супер!
    Bro! you saved me a lot of time! Thank you very much! you are super!

  • @leonidkhamadakov7778
    @leonidkhamadakov7778 4 года назад

    This is awesome bro

  • @wyett86
    @wyett86 3 года назад

    Got stuck at 2:50, after scrolling for 15min i tried changing parameters and nothing seems to work like it should, sky is gliching and doesn't eaven seem to look like yours, and i don't even know how could i work on something where i can barelly move/scroll through :/
    Any advices?(already tried making camera speed higher) What Am I missing?

  • @alexanderalikin1210
    @alexanderalikin1210 4 года назад

    Please keep making more videos, you have a great potential.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Thank you Alexander! I am working on a new video game that I hope to have launched in a couple more weeks. I might do a video on how I made the game fun :]

    • @alexanderalikin1210
      @alexanderalikin1210 Год назад

      @@kevinbikhazi6058 so any news? It's been a while.

  • @sithilliyanage3676
    @sithilliyanage3676 4 года назад +1

    Great tutorial! Subbed :)

  • @surrealsupercell7217
    @surrealsupercell7217 3 года назад

    Any thoughts on adding terrain built with hydraulic erosion simulation algortihims to produce very beautiful and accurate planets down to the surface?
    Ultimate goal is to create a game between minecraft and rdr2 and adding some rudimentary climate simulation utilizing a 2d fluid dynamics layer to calculate the movement of moisture, wind, troughs, ridges, and clouds, as well as lift based off of temperature and orographics to give a very detailed and beautiful world for the player to mess around in. Sorry if that was overly complex but with the current technology, I think it's pretty reasonable and realistic to accomplish this goal

  • @SLGY
    @SLGY Месяц назад

    Sorry for necro, but would nanite now make this have lightning fast performance?

  • @elmagico05
    @elmagico05 3 года назад

    This is very good info... Thank you - Subscribed

  • @dakotana3648
    @dakotana3648 3 года назад

    Thanks!! Helped a lot

  • @IanMcLean-google
    @IanMcLean-google 4 года назад +1

    This is awesome Kevin!!! Can you post some of the reference materials you are using?

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      Thanks Ian :] Yeah, I have posted all references in the description. You just have to click "Show More". Let me know if you need any other assistance!

  • @H4ppyGoHeadshot
    @H4ppyGoHeadshot 4 года назад +1

    anyway to create an Lod system by prerendering and storing different world detail levels in memory? at the end of the day performance will come with some visual trickery, but LODS can look seamless.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Yeah, I've thought a lot about the same thing but I don't think there's currently a way to do it. It might be possible but you would probably lose the ability to have procedural terrain that gets generated on the fly. I just asked the Voxel Plugin creator about this so I'll update you once he responds.
      Edit:
      Yeah, so as I suspected, it's not currently possible with the plugin. It's a good idea and something that may be implemented in the future.

  • @erikkelley2201
    @erikkelley2201 4 года назад

    This is exactly what I've been trying to replicate for months thank you so much!!!!

  • @ScotttyJay
    @ScotttyJay 4 года назад +1

    Great job. I see it’s your 1st vid. Although I don’t believe it. On the next one can you make it longer and show us what you did with the clouds. Thanks.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Thank you Scotty. Here's the video I followed to make the clouds: ruclips.net/video/U8SBkuJKPOk/видео.html. You can also directly get the code if you are a Patreon of mine :]

    • @ScotttyJay
      @ScotttyJay 4 года назад

      @@kevinbikhazi6058 thank you. Keep up the great work. 👍

  • @nianticseizure
    @nianticseizure 2 года назад

    You're using the Pro version of the plugin that have the same generator menu you use with the ability to adjust planet radius and other parameters. The free one doesn't seem to let you do this. Is there a way to generate a playable planet like this without this plugin since it's outdated?

  • @lystic9392
    @lystic9392 2 года назад

    If you want terrain that can dynamically deform (change height) on a 3D planet like this... would voxels basically be the only way you can go?
    I'm not sure I like the voxel look. But with polygons it sounds like it would be a nightmare to get it to work.

  • @nuggy9597
    @nuggy9597 Год назад +2

    Just to let you know, you need voxel PRO to do this, and it’s £350
    Don’t waste your time

  • @GamingallGenres
    @GamingallGenres 4 года назад +1

    Great tutorial! Your presentation is really good too, you should consider doing more videos if you have the time :)

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      Thank you very much. I will absolutely be doing more videos. I'm currently thinking about the best way to come up with topics. I can either cover interesting individual topics at random or document and explain the parts of the next game I am making... hmmm.

    • @cjtomkins2468
      @cjtomkins2468 4 года назад

      @@kevinbikhazi6058 you could always explain how to do gravity and make these planets walkable, thatd be a great tutorial

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      @@cjtomkins2468 You can get gravity working just by installing the following plugin: www.unrealengine.com/marketplace/en-US/product/directional-planet-gravity?sessionInvalidated=true

    • @cjtomkins2468
      @cjtomkins2468 4 года назад

      @@kevinbikhazi6058 oh thank you so much!

  • @SquarerFiveStudios
    @SquarerFiveStudios 4 года назад +2

    Awesome tutorial! Definitely, a great time to make games :)

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Thanks so much. I totally agree with you. It's incredible all the stuff coming down the pipeline. Regarding Unreal Engine 4, the money from and development on Fortnite is causing the engine to evolve at an incredible rate. Really exciting times and I can't wait to explore all the cool new stuff coming and make more videos on it :]

    • @Justin-ax
      @Justin-ax 4 года назад +2

      You could also argue that this is just going to flood the market with more low effort games and ultimately devalue games.

  • @nukima11
    @nukima11 3 года назад +1

    This is neat to play around with but, I can't seem to get my character to even spawn on top of the damn thing. Always immediately defaults to World zero no matter what

  • @retnuhlous
    @retnuhlous 4 года назад +1

    Ah Nice.. Time for Black and White 3

  • @ALIENSNCOFFEE
    @ALIENSNCOFFEE Год назад

    Hello how can you make a weather system inside the planet in a sphere planet not flat when you enter the planet ?

  • @jesseg.3371
    @jesseg.3371 4 года назад +1

    Is it possible to create a Landscape Auto Material for a Voxel world? I created the material but the generated voxel world is not registered as a "landscape".
    I tried selecting the M_VoxelMaterial_Colors material like you did in the video, to generate the landscapes features, but everything is pink.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      I'm not 100% sure but you might want to ask in the Voxel Plugin Discord server :]

  • @sk.mahdeemahbubsamy2857
    @sk.mahdeemahbubsamy2857 2 года назад

    I would highly recommend Sebastian League's videos.......
    Even tho he works with C# but its very understandable and mesmerizing

  • @vladrudenko8601
    @vladrudenko8601 2 года назад

    Hey, great video, you still have that volumetric cloud material? would be cool if u could share)

  • @decidev
    @decidev 3 года назад

    Can't wait for nanite in ue5 so we won't have to worry about all this optimization!

  • @timsell1743
    @timsell1743 4 года назад

    I checked the Patreon link but I noticed that there's no content. Any other place where to grab the source file? Thanks and keep up the good work!

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      I took down the Patreon page because I was not producing enough content to justify the monthly pledge. I removed the original Patreon link but missed the link you clicked on. It has now been removed.
      I'm not currently hosting the project files anywhere but you should be able to follow to steps in the video to reproduce what I created.

  • @docusye9989
    @docusye9989 4 года назад

    Subscribed, hope to create more content

  • @John-el.
    @John-el. 3 года назад

    This is the first step for spore 2!

  • @VAMOSKI
    @VAMOSKI 2 года назад

    Incredible Vid! one question, is there a way to imitate atmospheresky with own skybox blueprint? I am trying to create a game with multiple planets, so one atmosphere won't work

    • @jacobsiler4220
      @jacobsiler4220 2 года назад

      You'll want to find out how to send a get request to a weather API with unreal engine. You can request current weather info from an API like open weather or free weather API and use the JSON data in your game. That is, if you have a robust weather system. It would need quite a bit of customization to work fully, but it sounds amazing.

  • @Viscte
    @Viscte 2 года назад

    A tutorial for a working ocean on this planet would be cool.

  • @kathoden
    @kathoden 3 года назад

    Could you share your volumetric clouds material?

  • @qozia1370
    @qozia1370 4 года назад

    hi there. great video, your voice is calming for some reason :D
    btw can you share the cloud material?
    i had the same issue, the degault cloud material sucks for round objects (aka planets)
    thank you :)

  • @southgeorgiawx2816
    @southgeorgiawx2816 4 года назад +1

    This is very interesting, but I wasn't able to access the project file :( Is there another link that is good?

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      I took down the Patreon page because I was not producing enough content to justify the monthly pledge. I removed the original Patreon link but missed the link you clicked on. It has now been removed.
      I'm not currently hosting the project files anywhere but you should be able to follow to steps in the video to reproduce what I created.

  • @InzideEntertainment
    @InzideEntertainment 6 месяцев назад

    I made a Planet and have somewhat of a gravity system. Been poking away at stuff.

  • @lordofthelair6716
    @lordofthelair6716 3 года назад

    Can I do this without voxels? I'm not going for a cartoony or minecraft style.

  • @ferrazf9
    @ferrazf9 2 года назад

    Hey. Is this project still active? Do you have a Discord or anything?

  • @xXLegitimateXx
    @xXLegitimateXx 3 года назад +2

    my planet gets cut after around 16000 when setting the radius?

  • @stevenchristy6156
    @stevenchristy6156 4 года назад +1

    I tried this the other day, but voxelplugin couldn't seem to generate a planet larger than 200km in radius or so. Optimization by lowering detail didn't seem to be worth it. I felt the better solution to full size planets (or at least much larger planets) was to go with the smoke and mirrors solution and switch to a flat voxel world after entering the atmosphere.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      That's a totally good idea for much larger planets :]

    • @voxelplugin
      @voxelplugin 4 года назад +4

      The plugin is totally be able to generate planets that are 1000+ km in radius. Make sure your world size is big enough in the voxel world settings

    • @stevenchristy6156
      @stevenchristy6156 4 года назад

      @@voxelplugin Well I guess technically that is true, we can increase voxel size, but that doesn't really make it more usable. That's like saying we can make it work by shrinking the player character. I didn't see much point in very large planet that would end up with poor detail. High res large planets are definitely beyond the plugins current capabilities from what I could determine (That's not a complaint, just an observation).

    • @voxelplugin
      @voxelplugin 4 года назад +1

      @@stevenchristy6156 That's incorrect :) the plugin can handle up to 1B x 1B x 1B voxels, you just need to make sure your world size (not voxel size) is big enough

    • @stevenchristy6156
      @stevenchristy6156 4 года назад

      @@voxelplugin There is a difference between in theory and in practice.. In theory it can handle it, in practice... good luck! Anyway if you think this is totally wrong, maybe you could produce a playable demo to showcase this?

  • @lordofthelair6716
    @lordofthelair6716 3 года назад

    How do i get my planet into the third person bp?

  • @bortuda
    @bortuda 4 года назад +1

    thanks for this.
    why i cant reduce the value of the groundradius (atmosphere) below 100?

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      You definitely should be able to do that. If it doesn't work then I would try starting from a new project because maybe there's an odd setting.
      Let me know how it goes with a new project and I can try to help out more from there :]

    • @bortuda
      @bortuda 4 года назад +1

      @@kevinbikhazi6058 I did twice. Seems like the atmosphere's ground radius is defined to be minimum 100.
      I also tried to scale, which doesn't affect anything.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      @@bortuda Are you using Unreal Engine 4.26?
      Unreal 4.25 has an early version of the atmosphere system that may only support a ground radius of 100.

    • @bortuda
      @bortuda 4 года назад

      @@kevinbikhazi6058 thanks again. i was still on 4.25.3. it works =D

    • @bortuda
      @bortuda 4 года назад +1

      @@kevinbikhazi6058 do you know how to make it work to walk around the planet with directional gravity?

  • @rainbowbull8339
    @rainbowbull8339 3 года назад

    This tutorial is very interesting! I haven't actually tried this yet, but wouldn't your Character fall off the side of it because of Unreal Engine's gravity system? I'm trying to make kind of a Sci-Fi exploration game. This would be really helpful to know.
    Thanks

    • @bluethumbbuttoneek9465
      @bluethumbbuttoneek9465 3 года назад

      Yes.

    • @bluethumbbuttoneek9465
      @bluethumbbuttoneek9465 3 года назад +1

      There is however a plugin that lets the player use planet gravity( able to walk on spheres)

    • @cecisharp
      @cecisharp 2 года назад

      @@bluethumbbuttoneek9465 Hey there! Not sure if you're still active on this account, but could you drop the name of the plugin?

  • @cooperlaw3521
    @cooperlaw3521 3 года назад

    How Can I get gravity working on a planet like this?

  • @damonstroud514
    @damonstroud514 3 года назад

    when i scale my planet up to 75000 it just disappears/ doesnt render in :/ but when i reduce it and refresh it, its back?

  • @Prydario
    @Prydario 3 года назад

    when i run whith my caracter over that planet he die and i dont know how to fix that i have use the third person template pls help

  • @alan83251
    @alan83251 3 года назад

    I installed the free version of Voxel Plugin and I don't see the options for thread number that you used. Do they need the pro version?

  • @Nakasasama
    @Nakasasama 4 года назад +1

    Can you make the planet rotate and still walk on it?

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Yes, you should be able to do that. Although if it's rotating really fast, it will rotate under your feet unless your character "inherits" the rotational rate.

    • @Nakasasama
      @Nakasasama 4 года назад

      @@kevinbikhazi6058 cool, right now I'm saving up for a faster computer I've just been plucking around beginner unreal engine books while I save up.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      @@Nakasasama That sounds like fun :] I think you will go far in this field since you seem passionate about UE4. Good luck on saving up for your new computer.

    • @Nakasasama
      @Nakasasama 4 года назад

      @@kevinbikhazi6058 I have an associates degree in software engineering and system analysis from 2001a bachelor's in interdisciplinary studies (IT/business) 2014 and an MBA 2016. I was curious to the rotation since I heard people had a problem with ice skating characters on planets that rotated.

  • @lione1shrike_169
    @lione1shrike_169 3 года назад

    I tried using a character to move on the planet but he falls right through the floor. Can't figure much on how to make it work as an actual floor.

  • @patrikpoppopnapc3608
    @patrikpoppopnapc3608 3 года назад

    what about the gravity?

  • @MaximilianMitchell
    @MaximilianMitchell 4 года назад

    Quick question. Could you put multiple atmospheres (I.E. multiple planets) Or are you limited to only one sunsky per level? Thanks

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      I believe you are limited to one sun sky per level. However, there are other ways to do multiple atmospheres in one map.

  • @cjtomkins2468
    @cjtomkins2468 4 года назад +1

    my ground radius wont go below 100, any ideas to let it go down to 75?

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      You need to be using Unreal Engine 4.26 to have that ability.

  • @MaxiCrows
    @MaxiCrows 3 года назад

    mmm i had the same feeling when i saw the other tuts, but this tuts dont show i great final result. Other way why dont install voxel plugin from marketplace?

    • @jonteboimakesgames
      @jonteboimakesgames 3 года назад

      Cause not everyone have 399 dollars to spend on a plugin

  • @Fxnarji
    @Fxnarji 3 года назад

    im not sure why, but any number larger than ~15000 as the planet size thing doesnt seem to work. It only generates "corners" :(

  • @blackhand7294
    @blackhand7294 3 года назад

    Whenever I try to enlarge the planet size past about 12000 (If I read your video right you typed in 75000) it cuts out large portions of the planet. When I put it to the size you typed in, it completely disappears. Do you have any suggestions on what to do?

  • @DmitrievTHERUSSIAN
    @DmitrievTHERUSSIAN 3 года назад

    Any update with UE5 ?

  • @danielpam6310
    @danielpam6310 4 года назад +1

    How many GB does the map take up now?😅😁???

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Nothing as it is procedurally generated on the fly every time :]

  • @timetonic
    @timetonic 3 года назад

    Have you thought about planetary weather systems in unreal? This is another big mystery to me

  • @huahuapro
    @huahuapro 3 года назад

    hi, can you give us a download of the project?

  • @sahumods
    @sahumods 4 года назад

    In this method, is this possible to play with a character who can walk on the planet? How to add gravity? Thank you for this video!

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Yes, apparently this plugin works great to add gravity: www.unrealengine.com/marketplace/en-US/product/directional-planet-gravity?sessionInvalidated=true

    • @sahumods
      @sahumods 4 года назад

      @@kevinbikhazi6058 thank you

  • @RamRevivo
    @RamRevivo 4 года назад +1

    Hey!
    I’m currently learning about game development, so I won’t spend 300$ for a plug-in I might never use..
    I would love to see a tutorial on how to do this without the plug-in..
    The tutorial looks great and your explanations are on point, I’ve felt like I really understood everything you said but I’m still lacking the plug-in so I can’t really follow 🤷‍♂️
    Thanks 🙏

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад +1

      Hey :]
      You can do everything in this video with the free version of Voxel Plugin. I've provided links to it in the description.
      Try it out and let me know if you need more help.

    • @RamRevivo
      @RamRevivo 4 года назад

      @@kevinbikhazi6058 thats great to hear! thanks!
      il try it out :)

  • @Thunder_Owl
    @Thunder_Owl 4 года назад

    Super interesting. Is project only for Patreons? Thank you.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      Yes, the project source code is for Patreons only :]

    • @Thunder_Owl
      @Thunder_Owl 4 года назад

      @@kevinbikhazi6058 , oki, fair enough 😉 I guess i am just wondering how active / interesting this Patreon will be forward

  • @qwadro547
    @qwadro547 3 года назад

    Где обучение как ты сделал облака? Где продолжение?

  • @GhostofBalkan
    @GhostofBalkan 3 года назад

    i cant find that material

  • @matthewbadger8685
    @matthewbadger8685 4 года назад +1

    the planet is cut off beyond 15000 radius in a box-like manner. I'm quite new to unreal engine so i'm wondering if this is because the map size is too small. Does anyone have a solution for this?

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      Yes, you need to increase the Voxel World Size. You can see me doing this in the video at around 3:20. Let me know if that works for you.

    • @matthewbadger8685
      @matthewbadger8685 4 года назад

      @@kevinbikhazi6058 this was extremely helpful and solved my issue, however i've discovered another one in which the sky atmosphere ground radius refuses to become the number I type, instead jumping to 100. I'm not sure how to solve this other than by making the planet that size, since there seems to be no info online about this.

    • @kevinbikhazi6058
      @kevinbikhazi6058  4 года назад

      @@matthewbadger8685 No problem. You can solve your next problem by upgrading to UE4 4.26 :] Let me know if that works.

  • @gulagwarlord
    @gulagwarlord 4 года назад

    Does this work with the free version of the voxel plugin?

  • @jaov2k
    @jaov2k 3 года назад

    My planet doesn't have a dark side and I don't know why. I lowered intensity to 1 lux, but the planet just stays lit all around regardless of time of day. The sun side is really overexposed and the dark side is normal lit. Exp. Comp is 0 and min/max brightness is 0/1.0. I added a sphere thinking it'd cast a shadow, but that didn't work either. I'm kind of at a loss. I'm new to all of this.