Great tutorial would be nice to see: - Water system - Biomes - Procedurar Foliage - Gravity I would definitely pay for a complete course of that Planet Generation
Def agree with this, let me know if you figure this out. My biggest issue right now is gravity and having everything on the planet abide by the gravity
Awesome tutorial! Please add gravity! So that the character can walk around any side of the sphere without falling off. I, too, would pay for a decent tutorial on planet gravity.
Really quick and decent tutorial. Easy to follow. I will still need to learn more, but great intro to Voxel Worlds and Sun Sky. 2 things I'd like to add about my experience here: 1. The latest version of SunSky 1.2 includes Volumetric Clouds. I was pulling my hair out trying to figure out why I had clouds and you didn't. 2. When I hit play, the 3d character just fell and fell and fell, like there was no gravity on the planet. I know - probably a setting you didn't touch on. But wanted to point that out. All told, the information here will be useful to me in the future!
Amazing! This may sound weird, but could you also do a tutorial on the Realtime Mesh Component? There is 0 tutorials on youtube that I have found, and its a complete replacement for unreal's Procedural Mesh Component
Its good but how the planet's gravity works? So your character stands diagonal on ground at 8:30 example. How you solve this problem? Or not have a solution yet in UE5?
Or you could do a line trace down. Get the origin point of the ground (or what object that is hit), and adjust the characters movement to that with each tick 8use normal?).
Doing Gods Work 🤣 Loving the Vids Brotha Thanks For Another Banger. although i feel like you could had made this a bit longer and gone over some more important Settings. Just a thought. But Now its out there cant wait to see peoples creations.
Is there any way to use this in my BP project? Or will I need to convert it to C++? Also if I do convert it will I still be able to code in BP like normal? Or would i need to learn C++ to continue working on said project?
I know voxel when I see it 😂 too bad the developers just flat out refuse to give support or update the product. Also you should really let people know if they try to use this as is they’ll slide right of the side of the planet kinda important to know 😅
As far as I know the dev of Voxel Plugin (VP) only stopped support for the first iteration as he's working on VP 2, which btw is free for buyers of the Pro version. And yes, the default character blueprint, mesh component etc. aren't suitable for planetary surfaces/maps. You'll have to do some (big) changes to get nice results.
@@manollobango I did not know that, I was just going off the marketplace reviews honestly! Thank you for informing me! Also I should mention I don’t mind doing the work for it to work nice, just thought it should be pointed out for anyone who was gonna use it, always good to let people know what they’re getting themselves into in my opinion! Wish someone did that for me with ALS 🥲
I’m having trouble with this tutorial if anyone can help.. the planet is not visible to me no matter how far I zoom out.. idk what I’m doing wrong. Could use some help please 🙏 😭
check the TPS tutorial, make it to FPS almost just a camera location change" switch between TPS and FPS" and some fix , about how to add knife check tutorial for " simple pick up " and RPG tutorial 9-10 for attack/effects , those are in this channel and almost cover everything you need
Because there is no gravity. The unreal engine uses default gravity where everything falls down. For planet gravity you need to make it yourself. There are tutorials about this.
"Huge" isn't exactly the word I'd use. "Microscopic" is more accurate description. That's a relatively small map for a planet. I think Mario 64's castle was bigger than your planet.
Great tutorial would be nice to see:
- Water system
- Biomes
- Procedurar Foliage
- Gravity
I would definitely pay for a complete course of that Planet Generation
Def agree with this, let me know if you figure this out. My biggest issue right now is gravity and having everything on the planet abide by the gravity
disable world gravity. its in the settings. you can then make your own force which there are plugins assets and videos for. @@fayaz
water is just a giant sphere for the oceans @@fayaz
@@mattstaab6399I FIGURED OUT IF YOU ADD A TRICHOIDAL WAVE SHADER IT LOOKS MORE NATURAL AND REALISTIC AS THE WAVES WILL ROLL
I’d like to know how to do the biomes. That’d be cool.
This is amazing! Would love to see more tutorials on it
thank you!! absolutely!
Can you add a gravity system so that player can stand straight on every point of the planet?
Awesome tutorial! Please add gravity! So that the character can walk around any side of the sphere without falling off. I, too, would pay for a decent tutorial on planet gravity.
would love to see a tutorial on how to add water/oceans to the voxel world
Thank you so much! I am beginning on making a VR mini planet game. This will definitely help me start experimenting.
Really quick and decent tutorial. Easy to follow. I will still need to learn more, but great intro to Voxel Worlds and Sun Sky. 2 things I'd like to add about my experience here:
1. The latest version of SunSky 1.2 includes Volumetric Clouds. I was pulling my hair out trying to figure out why I had clouds and you didn't.
2. When I hit play, the 3d character just fell and fell and fell, like there was no gravity on the planet. I know - probably a setting you didn't touch on. But wanted to point that out.
All told, the information here will be useful to me in the future!
I saw womewhere on marketplace free plugin - planet gravity. Not tried, but should solve problem
So many questions... you could make an entire series on this..
Amazing! This may sound weird, but could you also do a tutorial on the Realtime Mesh Component? There is 0 tutorials on youtube that I have found, and its a complete replacement for unreal's Procedural Mesh Component
Can you do a video where you can mine the terrain?
4:00 I have the same problem too and I never had it in earlier versions. That's really weird.
Yeah it is so weird, I'm glad I'm not the only one 😀
Excellent 👍
thank you!!
Its good but how the planet's gravity works? So your character stands diagonal on ground at 8:30 example. How you solve this problem? Or not have a solution yet in UE5?
it looks like your character will fall off of the world if you ran towards the equator. Is gravity still behaving with it's default settings?
yeah you would need to make your own custom gravity component. There are actually many plugins available that do just that
Or you could do a line trace down. Get the origin point of the ground (or what object that is hit), and adjust the characters movement to that with each tick 8use normal?).
Can i try this for a VR experience?
Doing Gods Work 🤣 Loving the Vids Brotha Thanks For Another Banger. although i feel like you could had made this a bit longer and gone over some more important Settings. Just a thought. But Now its out there cant wait to see peoples creations.
Hi. I wonder if you could make a same tutorial but with Voxel Plugin 2 (as the new version seems largely different from the Legacy one)?
Been watching your RPG tutorial and I love your work! I was wondering how you learned all this?
What water do you use for something like this though?
Awesome!! Thanks for sharing it :D
What's your pc Space
Please help. I can't find the SunSky class after installing the plugin. I did find the planet stuff, but no sunsky.
Nice vid bud
thank you!!
I really wanted you to make a video creating multiplayer fps games. Thanks.
Does unreal engine support warping a voxel plain into a planet based on camera view?
could these somehow work with nanite?
In 5.3 now landscapes can work with nanite, but this is a custom mesh so I don’t know, probably in their new version they will use nanite
@@GorkaGames when are you going to code your own planet and not use voxel plugins demo planet?
You working on any other game projects besides your one on steam?
Can you still use blueprints with c++ to use the voxel plugin and blueprint stuff?
gracias por ayudarme a entender como usar el plugin voxel, muy buen tutorial.
For me the clouds were inside the planet. All I had to do was just change the size of them and they are now every where on the planet.
When im done makeing the planet am I able to delete plugin but keep planet?
no...
@@superseondelight didn't think so lol
¿Y cómo podría colocar un mar y adaptarse a la forma circular del planeta? o eso solo se puede hacer con la version pro?
nice :D
thanks!
What are recommend pc configuration and what your bro
Holow or solid ? And what about gravity ?
very cool 👍👍👍👍👍👍👍👍👍👍👍👍
is there a way to make the planet look better?
has this 64 float point coordinate precision ?
The shadow of my moon has a lot of Light Flickering did i put to much brightness?
Is there any way to use this in my BP project? Or will I need to convert it to C++? Also if I do convert it will I still be able to code in BP like normal? Or would i need to learn C++ to continue working on said project?
Doesn't matter, you can just add c++ anytime you like.
would be nice a tutorial with non plugins
how do i get the gravity to be the center of the planet? I just keep falling off the edge, making all these flat earthers look smart as hell
Super
thanks!!
I like your videos so much because of you i learnt ue5 but today something happened :(
thank you! what happended?
@@GorkaGames A game I was working on for 2 months just got somehow deleted from my pc I tried various recovery softwares but it didn't work 😭
Does anyone know how to make the character/in game addons use the planet as its center gravity?
Calculate the direction between the player and the center of the planet. Then multiply by force constant.
Nice tutorial but that character is climbing the world ... now if you walked down you eventually FALL off the world.
Need to add logic to alter how gravity works.
how to make it realistic looking?
I know voxel when I see it 😂 too bad the developers just flat out refuse to give support or update the product. Also you should really let people know if they try to use this as is they’ll slide right of the side of the planet kinda important to know 😅
As far as I know the dev of Voxel Plugin (VP) only stopped support for the first iteration as he's working on VP 2, which btw is free for buyers of the Pro version.
And yes, the default character blueprint, mesh component etc. aren't suitable for planetary surfaces/maps. You'll have to do some (big) changes to get nice results.
@@manollobango I did not know that, I was just going off the marketplace reviews honestly! Thank you for informing me! Also I should mention I don’t mind doing the work for it to work nice, just thought it should be pointed out for anyone who was gonna use it, always good to let people know what they’re getting themselves into in my opinion! Wish someone did that for me with ALS 🥲
I’m having trouble with this tutorial if anyone can help.. the planet is not visible to me no matter how far I zoom out.. idk what I’m doing wrong. Could use some help please 🙏 😭
Woah
😀😀
nice to look at but cant use with FPS.
strange it seems almost that it doesn't use nanite
Hello i don't have sun sky?
it wont install into unreal engine 5.21
планету создали может теперь на ней рельеф сделать , деревья посадить .......как с продолжением ? будет ?
can you make a tutorial on how to do fps game like csgo 5vs5 first person game and how to add a knife to the player hands and all that things.
check the TPS tutorial, make it to FPS almost just a camera location change" switch between TPS and FPS" and some fix , about how to add knife check tutorial for " simple pick up " and RPG tutorial 9-10 for attack/effects , those are in this channel and almost cover everything you need
That would be a long tutorial, and you can find stuff like that on youtube or you can buy a course.
Grande
There’s no center of gravity is my problem at the moment
did anyone else try the size 1000 and it just be massive
why can I fall of the planet?
Because there is no gravity. The unreal engine uses default gravity where everything falls down. For planet gravity you need to make it yourself. There are tutorials about this.
this is nothing more than playing around with the demo planet that comes in voxel plugin. nothing new here
Why does it look so bad?
"Huge" isn't exactly the word I'd use. "Microscopic" is more accurate description. That's a relatively small map for a planet. I think Mario 64's castle was bigger than your planet.
Well, drop a link to the tutorial u made showing us how it’s done 🙄