How to Create an Interactive Voxel World in Unreal Engine 5

Поделиться
HTML-код
  • Опубликовано: 1 окт 2024

Комментарии • 63

  • @shayanwaseem6757
    @shayanwaseem6757 Год назад +6

    Is there a way to get procedurally generated landscapes within ue5 without buying voxels pro plugin

  • @lordbarron3352
    @lordbarron3352 3 месяца назад +1

    How to make a voxel game: Step 1 - download voxel game plugin
    Step 2 - you made a voxel game! :)
    ....I hate that so many unreal tutorials are just downloading addons.

  • @ceejay1353
    @ceejay1353 Год назад +9

    Could you show us a compoarable system using Chaos Phsyics? WOuld love to see what that might look like.

  • @Nin10doLetsPlay
    @Nin10doLetsPlay Год назад +15

    Bro just made Minecraft: Budget edition 💀

  • @wayneknox4510
    @wayneknox4510 Год назад +6

    So glad to see a tutorial of how to use this plugin. There are surprisingly few tutorials for voxel plugin - thanks for doing this one, and I hope to see more videos with this plugin!

  • @roja
    @roja Год назад +2

    Moar Voxels pleeease!

  • @ajai1229
    @ajai1229 Год назад +5

    Awesome as always. Consider doing some Interactive gadgets mechanics like in the Batman Arkham Games please.

    • @GorkaGames
      @GorkaGames  Год назад +2

      thank you!! Oh interesting idea, what kind of gadgets would you like to see

    • @Yggdrasil777
      @Yggdrasil777 Год назад

      What would be great is make a tutorial like a "rope" and a "flashlight" and a "fan" and make them interact with each other. Like you can attach the rope to the flashlight and swing the rope around with the flashlight on it to make it heavy on one end. Or attach the rope with the flashlight to the fan and have the fan blow the rope away. That kind of interaction with gadgets. Each gadget by itself also works.
      Think Link. Tears of the Kingdom.

    • @3dSeal
      @3dSeal Год назад +2

      ​@@GorkaGames a flashlight would be interesting and the thing that batman throw (sorry I don't know its name)

    • @tragiicninja2503
      @tragiicninja2503 Год назад +1

      @@3dSeal Batarang

    • @ajai1229
      @ajai1229 Год назад +1

      @@GorkaGames Batarang like tool to like quickly survey the area or Remote Hacking Device (Hack cameras, Doors and stuff) or something you may find interesting.

  • @hetmankahmed
    @hetmankahmed 2 месяца назад

    I just copied all what you did but i have one issue .... I think forward vector doesn't work properly cuz when i left click mouse button it effect behind the character like opposite the direction I'm looking at 😅 can you help ?

  • @thomashealy5990
    @thomashealy5990 Год назад +2

    you've just earned a new subscriber I've been sitting on a voxel game concept for literal years since i was maybe like 17 and not known how to start. I want to thank you for giving my project hope. ps I'm also interested in "Ridged body animation" if you wanna do a vid on that/ if that's your thing

  • @netherworld8196
    @netherworld8196 Год назад +3

    Can you do a deeper series on how to do more with this?

  • @jacquecortez5014
    @jacquecortez5014 Год назад +3

    Oh my God. Oh my God. Oh my God.

  • @RubenKP
    @RubenKP Год назад +11

    Dude I LOVE this voxel series! It’s just what’s missing right now! Is there a way to realize bioms depending on area? And how would you control that? Really cool man!

  • @GES1985
    @GES1985 3 месяца назад

    @8:10 instead of a floating sphere, how can you have it place the landscape with physics to make it more realistic?

  • @Eqqs
    @Eqqs Год назад +1

    Please don't leave us like Brackeys did. Thank you for everything.

  • @DonMatek
    @DonMatek Год назад +2

    This is awesome. Surely something worth exploring and playing around for fun results.
    Great video, thank you for sharing.
    I have to admit I'm impressed on your upload rate. Great content. Looking forward to future videos!

  • @SpencerYonce
    @SpencerYonce Год назад +1

    Bro I absolutely love your videos. Been binge watching them today and yesterday 😂 lots of love from another game dev ❤

  • @wulf1540
    @wulf1540 11 месяцев назад +1

    Could you demonstrate how to add/remove a box?

  • @TheSquishyCats
    @TheSquishyCats 3 месяца назад

    Can you change the voxel textures?

  • @3dSeal
    @3dSeal Год назад +2

    First thank you for your amazing tutorial but i have a question if you can make a video about it please I'm making a shooter game but i have a problem I can't figure out how to fix it i want to make it so if you pick up another wepon from the ground other than the one you have you drop the one that you already have

    • @DonMatek
      @DonMatek Год назад +2

      Hey there. My first comment was a bit ignorant so I removed it.
      Right off the I can think of at least two ways to go about this.
      1. Just a normal pickup (FPS template), stick it where it should go (skeleton socket) and then just spawn another actor of the weapon you want to drop.
      2. Have all possible weapons already on your character, but have them hidden in game and enable the weapon you just picked up, disabling the weapon you want to drop and again spawning a weapon actor in the level.
      I have done something similar but it has been a while. I could certainly try and put something together. It all depends on the setup you already have in your game.

    • @3dSeal
      @3dSeal Год назад +2

      @@DonMatek thank you so much this is my first ever game so I'm struggling little bit

    • @DonMatek
      @DonMatek Год назад +1

      @@3dSeal We all started somewhere, don't give up. I will play around with this in a bit and if it's good enough I will share how I did it.

    • @DonMatek
      @DonMatek Год назад +1

      @@3dSeal Okay. I have this pretty much figured out. I will put a tutorial together and upload it to my channel when ready.

    • @3dSeal
      @3dSeal Год назад +1

      @@DonMatek sounds good👍

  • @MatthewGDunlap
    @MatthewGDunlap Год назад +1

    My first game idea I was testing in ue5 used the voxel plugin. I didn't get much further than this, but you've got me thinking about that project again.

  • @Enderking394
    @Enderking394 10 месяцев назад

    My cubes are massive for like several minutes then they shrink down, how do I fix?

  • @CodahWasTaken
    @CodahWasTaken Год назад

    Monitor?

  • @VasOnTheSpot
    @VasOnTheSpot 11 месяцев назад

    Hey man thanks for the tutorial, I have a question. I've literally as of today gotten back into the idea of doing game dev and I want to make a simple environment to help visualise how everything else will come together.
    I'm using this plugin to generate underwater terrain, I don't want to interact with it or anything like that at present it's purely just to decorate the area under water. I want to know is it possible for me to set a min-max height limit? I looked around through the options and the closest thing I could get that made sense was "Custom World Bounds" but trying to set min-max values for "Z" just sort of breaks everything. Any ideas?
    I want to just keep tweaking values until I see the results I'm after.

  • @Oakstorm1
    @Oakstorm1 4 месяца назад

    More Please! I'd love a 7 days to die type game tutorial. I am very interested in procedural voxel levels. I would love to know how to setup my own graph, procedurally generate biomes and work better with the free voxel plugin.

  • @saicher
    @saicher Год назад

    I'm getting a really strange issue where the depth order seems to be all messed up. I can look through certain mountains and mountains behind those. Anyone know how to fix that? I've tried everything I can think of. LODs, Near and Far Clip Planes, Streaming, World Partition, still nothing.

  • @BrianSmithgrumpygit
    @BrianSmithgrumpygit 11 месяцев назад

    Hi good video but i have a problem when you go into the generator i don't have anything in the drop down box. Any ideas thanks.

  • @Jebbles1
    @Jebbles1 6 месяцев назад

    At 3:00 That's exactly what I want. That blocky teardown look. However, the rendering causes the terrain to change shape based on how far you are from it. I really hope you touch on how to properly generate cubic terrain like that.

  • @CommanderColson
    @CommanderColson 9 месяцев назад

    How do you make buildings/structures with this tool?

  • @JalisonGameDev
    @JalisonGameDev 7 месяцев назад

    Hello, I intend to use this mechanic of removing and placing parts of the map, but I have a question regarding the save game, do you know if there is a way to save any changes made to the landscape?

  • @loukyloveur
    @loukyloveur 11 месяцев назад

    Hello ! Is it possible to add "logics" to voxel ?
    Like adding some variables to the voxel, and "calculate" the effect between two (or more) voxel ?

  • @MickaelSchaack
    @MickaelSchaack Год назад

    @gorka its possible to have some little help about my game ? i can pay

  • @dhcraftstudios
    @dhcraftstudios 10 месяцев назад

    im creating something like this atm but with smaller voxels calling them poxels might have to steal there voxel and downside it instead tho because the mesh im using creates to much draw call on my memory

  • @jaehoc
    @jaehoc 8 месяцев назад

    Hello. Can i change existing landscape into voxels?

  • @pabloravelo5359
    @pabloravelo5359 Год назад

    Hiciste alguno desmembrando un cuerpo cuando le pegas o disparas? Estaria piola 😅

  • @krosshj
    @krosshj 10 месяцев назад

    is it based instanced static mesh?

  • @teimo6690
    @teimo6690 Год назад

    :P

  • @psychokilla4905
    @psychokilla4905 8 месяцев назад

    Eres genial compadre sigue asi
    Gracias por tus ensenansas

  • @Eren_Yeager_is_the_GOAT
    @Eren_Yeager_is_the_GOAT Год назад

    now a tutorial whitout plugin so in c++

  • @carbonitium1
    @carbonitium1 Год назад

    I really like your energy. If that'd be possible, I'd love a basic tutorial on blueprinting game mechanics and what are the typical use-cases for some of the more common nodes and variables/elements. I can follow click-here tutorials fine, but when I want to replicate something on my own, I have no idea how to do it!

  • @B31L
    @B31L Год назад

    very cool

  • @keizerderood6873
    @keizerderood6873 Год назад

    hi ineed help

  • @grantbenner4209
    @grantbenner4209 Год назад

    Is there a way to make this work with a pre existing landscape, like something made in Gaea?

    • @Mario543212
      @Mario543212 Год назад

      @grantbenner4209 I think you need to pro version to import height maps.

  • @pierrecadeot
    @pierrecadeot Год назад

    Thanks for such a neat introduction !!

  • @MickaelSchaack
    @MickaelSchaack Год назад +1

    so fun !

  • @alexmalenowski1388
    @alexmalenowski1388 Год назад

    You should speak slower and less, too much words for a such a short (but still interesting) tutorial

  • @Enigmius1
    @Enigmius1 Год назад +1

    Maybe next time if you're going to make a tutorial for a plugin, you mention it in the title of the video that you're using a plugin. Would have saved me some time. I'm looking for information on how to do what the plugin is doing, not how to use the plugin.

  • @maje621
    @maje621 Год назад

    gorka te amo