Space Engineers - Build a mouse controle crane - space engineers

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  • Опубликовано: 25 ноя 2024

Комментарии • 99

  • @mattp1337
    @mattp1337 3 года назад +11

    Nicely explained. Looking forward to trying it out in some builds.

    • @syberiah
      @syberiah  3 года назад

      Absolutely. You can use this in so many applications. :)

  • @ronh8126
    @ronh8126 2 года назад +6

    Great tutorial. Well done. I used your crane design and slightly modified it because I wasn't getting the flexibility I needed (Welder Crane). I split the Piston Boom and placed 2 wrist hinges between them. This gives you the added benefit of having a "double-jointed" crane. You can weld all the way up to the base of Rotating Rotor. As long as your group your Wrist Rotors and keep the same naming convention it only requires you to recompile the PB Script. You know it's a good design and training when modifications are actually easy. Earned a new subscriber. #Respect

    • @syberiah
      @syberiah  2 года назад +1

      Thanks friend appreciate the feedback. :)
      I do plan on doing a few more videos like this one. Almost done with school and I’ll be more available to run this channel again. Im excited to get back into it soon.

    • @ZethGamer
      @ZethGamer 2 года назад

      I tried that and.... Yes it Clang. Adding the double hinge inbetween the boom pistons did greatly improve it's flexibility. Though it did make it a bit more wobbly - You need to adjust the speed value so you don't suddenly end up breaking the thing in half.

    • @brandonfrye1834
      @brandonfrye1834 7 месяцев назад

      You should double up the pistons right next to each other with a single block in between them then use to merge blocks to merge them as a single subgrid​@@ZethGamer

  • @jordanh9520
    @jordanh9520 2 года назад +3

    That's a really cool build. MARMOS is another script that does mechanical arms, though the learning curve is brutal.

    • @syberiah
      @syberiah  2 года назад +1

      Absolutely. I’m familiar with it and it definitely has its advantages:)

  • @PatrickHansen101
    @PatrickHansen101 2 года назад +9

    Nice video, and build for that matter!
    Just as an FYI; I've added (optional and customizeable) acceleration/deceleration to the script since you made this vid, makes it easier to make smoothly moving builds!

    • @W0ND3RB0Y1
      @W0ND3RB0Y1 2 года назад +1

      I've been trying to make something work with whiplash's script's, but so far no luck making a proper crane without clang coming for me.. This is perfect, totally going to test this script of yours!

    • @donaldpetersen2382
      @donaldpetersen2382 Год назад +1

      Thank you computer druid for putting the mouse spirit in my tonka trucks🙏

  • @robinchwan
    @robinchwan 2 месяца назад

    i think you can support the base rotor ( the first rotor you placed down ) with wheels around it. meaning if you have 4 wheels slightly diagonal and have them set free to roll it will stop any wiggle that might happen at that part ( since it's supporting so much weight specially when lifting )

  • @ironbard4901
    @ironbard4901 2 года назад +6

    This was a beautiful tutorial, thank you : D

  • @HaiDefinitions
    @HaiDefinitions 5 месяцев назад

    omg this is awesome. totally gonna do this tomorrow. tutorial was perfect

  • @mellak001
    @mellak001 2 года назад +1

    Very Cool Bro straight to the point instruction. Well done .... Scored a subscriber here...

  • @khadrogo4797
    @khadrogo4797 2 года назад +1

    This is great, many thanks for posting.

  • @nChilDofChaoSn
    @nChilDofChaoSn 3 года назад +3

    Good work!

  • @Darkduckization
    @Darkduckization Год назад

    Very good tutorial and nice design

  • @truevulgarian
    @truevulgarian 7 месяцев назад

    Nice tutorial. This works great for a base crane. I am guessing you would need to add a dedicated cockpit on a vehicle. Looking forward to trying this. Ty

  • @Alex-03
    @Alex-03 Год назад +1

    They've updated this mod so that you may also need to specify the name of the cockpit block. This would most likely only matter if you have more than one.

    • @theRealDarkett
      @theRealDarkett 11 месяцев назад +1

      this has saved me a lot of trouble thank you for your comment

  • @Ezio_999
    @Ezio_999 3 года назад +6

    would it not be smarter to swap the wrist hinge and rotor? So you could hinge/rotate in a corner?
    nice explanation btw

    • @syberiah
      @syberiah  3 года назад +4

      Thank you so much. Yes the order of the tomatos don’t affect the salad :).
      I guess its based on applications.
      When i came up with this particular design i was lifting full cargos. So the hinge behind the rotor made sense. But you are absolutely right. The hinge last would be more maneuverable for welding grinding applications. :)
      I hadn’t notice that. Good eye sir :)

    • @Ezio_999
      @Ezio_999 3 года назад

      @@syberiah ah yeah for lifting purposes that design makes more sense ^^

  • @SomniSol
    @SomniSol 2 года назад

    Very good informative video! Thank you!

  • @platyna5098
    @platyna5098 2 года назад +1

    i would like to do something like this on xbox series x it can be done i just started playing space engineers can someone help me thank you in advance

    • @syberiah
      @syberiah  2 года назад

      I’m not an Xbox guy. But I believe you can do something similar with the new turret controller blocks.

  • @Glork4224
    @Glork4224 2 года назад +1

    THANKS great information

    • @syberiah
      @syberiah  2 года назад

      Very welcome my friend. Stay tuned for new episodes very soon

  • @DewyoftheDamned
    @DewyoftheDamned 3 года назад +2

    Does this script have problem working with other scripts and/or subgrids and controllers? Trying to use with Splitsie’s WIP crane.

    • @syberiah
      @syberiah  3 года назад

      Im not sure. I haven’t tested it with other scripts.

  • @janedoe4586
    @janedoe4586 3 месяца назад

    what if u want multiple cranes on the same grid controllable from separate cockpits?

  • @panikhaber2663
    @panikhaber2663 3 года назад +1

    Very nice

  • @2SavedByChrist
    @2SavedByChrist 2 года назад +1

    Thank you!

    • @syberiah
      @syberiah  2 года назад

      You are very welcome :)

  • @terryknuckles8277
    @terryknuckles8277 2 года назад +1

    I recently created this but placed on a large mobile grid (large grid rover) the script doesn't seem to be working. I placed another cock pit that allows me to drive with WASD keys but when inside the crane cockpit no controls work nor does the wheels of the rover. Game was restarted as well. No extra programmable blocks. I'm guessing this will only work on a base grid?

    • @syberiah
      @syberiah  2 года назад

      This will work on a mobile grid. You have to name the cockpit. It’s in the description of the script itself.
      Once you do that it will work.

    • @terryknuckles8277
      @terryknuckles8277 2 года назад

      @@syberiah thanks, I will try this!

  • @ShadowlessNevermore
    @ShadowlessNevermore Год назад +1

    could you use this for a drill arm as well or no?

    • @syberiah
      @syberiah  Год назад

      Absolutely. I would lower the piston speeds in the setting however.

  • @krismoore8895
    @krismoore8895 2 года назад +2

    Can u add to mod io

  • @mythicalbeast1202
    @mythicalbeast1202 2 года назад +1

    Reckon this could be used to operate a drill too?

    • @syberiah
      @syberiah  2 года назад

      Absolutely. Although I’d reconfigure the pistons to reach down instead of sideways.

    • @mythicalbeast1202
      @mythicalbeast1202 2 года назад +1

      @@syberiah Alrighty. Thanks for the help!

    • @syberiah
      @syberiah  2 года назад

      @@mythicalbeast1202 For sure mate. Any other questions don’t hesitate to ask.
      Also check out my survival series
      ruclips.net/p/PLChcZJZqdZkwjdWh-4Nm0e1dhWKLbkUvz

  • @talosmaltalomar1589
    @talosmaltalomar1589 3 года назад +1

    Nice

  • @rokker17
    @rokker17 Год назад

    Just followed along to put this on a small grid truck of mine. Wonderful tutorial, however I have one part of it not working. The Hinge Wrist is a limp noodle for whatever reason. Any ideas?

    • @rokker17
      @rokker17 Год назад +2

      Nevermind I figured it out. The Hinge Wrist actually requires Torque values otherwise it just will not respond to input. I set it to 50k Nm for regular and braking torque since I plan on having something attached to it. Hopefully this helps anyone who comes across this video.

    • @syberiah
      @syberiah  Год назад

      @@rokker17 absolutely. You got this 😊

  • @vedanadleeh3908
    @vedanadleeh3908 Год назад

    Question, does this work on vehicles like small ships or perhaps freighters?

  • @theRealDarkett
    @theRealDarkett 11 месяцев назад

    i built this inside a large ship in space and nothing is moving. i will get motion on the top rotor if i build a gyroscope on the crane but nothing else moves, i used your same naming convention and the only difference in my design is that i built it upside down. i tried moving things around in the script incase i needed the arm support to be different but to no avail there is no difference. any thoughts?

    • @syberiah
      @syberiah  11 месяцев назад +1

      I believe it has something to do with the naming in the cockpit.
      I’m on vacation and nowhere near my PC to load this up and answer you correctly. But I’d start there.

    • @theRealDarkett
      @theRealDarkett 11 месяцев назад

      i found out what the problem was, the script was updated since the video and you have to put the cockpit block name if you have multiple cockpits. cheers

    • @theRealDarkett
      @theRealDarkett 11 месяцев назад

      thanks that solved it, had to put cockpit name in script because of multiple cockpits on my ship @@syberiah

  • @creepymike9
    @creepymike9 2 года назад

    Thank U.
    .
    ~~🙂♾😎

  • @yungsteezy4500
    @yungsteezy4500 7 месяцев назад

    like #1000. I'm trying to do this on xbox

    • @yungsteezy4500
      @yungsteezy4500 7 месяцев назад

      edit:
      I made some modifications using the new custom controller turret

  • @fredmorpheus6890
    @fredmorpheus6890 2 года назад +1

    I make all of you did, but don't work :-(
    Construct exactly the same.
    No error message in prog. bloc (names of hinge, rotor & pistons correctly reading)
    Nothing move, I don't understand...

    • @syberiah
      @syberiah  2 года назад

      Sometimes if there are other programmable blocks on the same grid they may crash. Try a copy paste it might work. Or restart the game. Hope it helps

  • @kazimir8086
    @kazimir8086 Год назад

    What if I want to switch between driving and using the crane?

    • @syberiah
      @syberiah  Год назад

      I’ve always used 2 cockpits for this. One for driving one for crane.
      The scripts calls for naming the crane cockpit so I’d assume you would have to take the name on and off to do that.
      Just easier to have 2

  • @themidnightbanshee5927
    @themidnightbanshee5927 2 года назад

    You can also build it without a script by just using the keys in your hotbar to adjust velocity of each part but that way it won't be mouse controlled

  • @NeelsLotterie
    @NeelsLotterie 11 месяцев назад

    As soon as I attach the support piston, it's stuck, no movement at all, grind it off and everything works fine, so it can't lift, any ideas😮

    • @syberiah
      @syberiah  11 месяцев назад

      There was that static grid glitch happening. Perhaps that. Once the grid was attached it looked at it as a station maybe. Glad it’s working tho.

  • @TheDraiksinferno
    @TheDraiksinferno 2 года назад

    For some reason after naming everything properly the script just wont respond to recompile or run, it will run being copied straight from the workshop however when I set the names the script goes silent, on it's own grid with no other programmables running either, am I doin something wrong?

    • @syberiah
      @syberiah  2 года назад

      Did you name the main cockpit? Sometimes it assigns it to other cockpits.

    • @TheDraiksinferno
      @TheDraiksinferno 2 года назад

      @@syberiah Yeah I just named it to Crane Cockpit, tested this both on our base and off it on a separate grid, weird thing is when I bring it in without changes it will call for the change of "AD Pistons" however when I change everthing to what its named the programming block freezes, not sure what I'm doin haha, also thank you for the speedy response!

  • @matthew-005
    @matthew-005 Год назад

    I don't suppose this will work for the XBOX version or will it with the correct script or even this script but modified to accept controller inputs in stead.
    Baring in mind I no nothing about script other than that it's basically a set of instructions beyond this I don't know exactly what script is.

    • @syberiah
      @syberiah  Год назад

      No unfortunately it’s of only

    • @matthew-005
      @matthew-005 Год назад

      @@syberiah So script doesn't work at all on the Xbox version?

    • @syberiah
      @syberiah  Год назад

      @@matthew-005 last I heard no.

  • @chewyfungus
    @chewyfungus 2 года назад

    I have noticed that if you replace the cockpit, I need to replace all of the mechanical blocks in order for it to work again
    Is there a faster way to "reset" the grid?

    • @chewyfungus
      @chewyfungus 2 года назад +1

      nevermind - saving and reloading solves this

    • @syberiah
      @syberiah  2 года назад

      @@chewyfungus yes for sure good ole copy paste does the trick too.

  • @Blueyddragon
    @Blueyddragon 2 года назад +1

    This is a fantastic video, but did the interface for the programmable block change? I do not see the edit option or an ability to browse to the script. :(

    • @rockboy3970
      @rockboy3970 2 года назад +1

      Make sure you have experimental mode ticked on in general settings, and "ingame scripts" ticked under the worlds settings

  • @babouche1707
    @babouche1707 Год назад

    I cannot control the wrist

  • @Pjs-ge7gk
    @Pjs-ge7gk Год назад

    Cannot for the life of me get this to work, the controls do not map at all but the programable block says everything is good. Ive checked the names ad theyre all good. OK I managed to make the pistons work, I was using the industrial cockpit so i switched it to the regular and it will map the pistons but not the rotors. Their torque is 0 and unlocked, i cant see im doing anything wrong.

    • @syberiah
      @syberiah  Год назад +1

      Hmmmmm all I can think of is did you name the cockpit?

    • @Pjs-ge7gk
      @Pjs-ge7gk Год назад

      @@syberiah initially no, then I spotted that so I did change all that to match but still no joy. It is attached to the main base grid where there are other controllers and hinges and pistons etc but I double checked names are all correct for the correct parts. 🤔 I wondered if the support hinge didn't attach properly or something. It snapped to the grid when I clicked attach though.

    • @Pjs-ge7gk
      @Pjs-ge7gk Год назад

      I might try just using a custom turret controller. This is a great tutorial though!

  • @iloveaircraftforever
    @iloveaircraftforever 24 дня назад

    Im teying this today and a for some reason a lot of the controls are inverted

    • @syberiah
      @syberiah  13 дней назад

      @@iloveaircraftforever there is a command you can put in the data of the piston rotor hinge to invert its movement. You can read it in the script itself.

  • @iqbalanandra430
    @iqbalanandra430 2 года назад

    why my crane wobble so much

    • @ronh8126
      @ronh8126 2 года назад

      Make sure you've got Share Inertia tensor on all the piston and all the hinges. It took the wobble out of mine.

  • @bigbardvods
    @bigbardvods Год назад

    I just made a mobile crane on a small grid trailer and it exploded after I lighted something too heavy😂

    • @syberiah
      @syberiah  Год назад +1

      Haha. That means you should double up on the support pistons. Gives you more lifting strength. Also. Good job. 😊

  • @avalanpenta6944
    @avalanpenta6944 Год назад

    For me it doesnt work sadly

    • @vincentciullo122
      @vincentciullo122 11 месяцев назад

      Definitely works as of this comment. Maybe retry the binds in-script?

  • @bobbyvandyke143
    @bobbyvandyke143 Год назад

    But im on xbox!