9 Mods That Make Scrapyard Even Better - Space Engineers

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  • Опубликовано: 8 сен 2024

Комментарии • 34

  • @arlantdraco
    @arlantdraco 5 месяцев назад +10

    "Batteries No charge and Scrap" has not been updated for a long time, "No Battery Scrap (Warfare 2 DLC Compatible)" works for all batteries.

    • @vandalvanda
      @vandalvanda  5 месяцев назад +3

      Thanks for letting me know! I tried looking for something more recent, but I couldn't find it. Gotta love the workshop search ;)

  • @EricAero
    @EricAero 2 месяца назад +3

    Another mod to add to the list is Crew Member that spawn random NPC that will attack you if you start grinding their grid.
    Very nice Addition.
    Bonus : While on Satreus, Play with Dune Soundtrack in the back ground... Man that is on point !

  • @mz00956
    @mz00956 4 месяца назад +3

    I'm happy that you like my mod ^^
    I am actually now working on Version 2 that will have quite a few improvements and will replace both othee versions.
    Btw. Improvised Experimentation also works for single player and is actually a more stable version that Improvised Engineering😅

    • @vandalvanda
      @vandalvanda  3 месяца назад +1

      Thanks for stopping by! I'll keep an eye out for Version 2

  • @typhonplume9374
    @typhonplume9374 5 месяцев назад +4

    The rendering one is iffy, as that assumes everyone that plays has a decent computer set up. So good on you for saying these are all recommended mods. Cause folks on YT have a very bad habit of calling them mandatory.

    • @vandalvanda
      @vandalvanda  5 месяцев назад +3

      Agreed, definitely not mandatory. Honestly, scrapyard as it is is loads of fun, these are all just little sweeteners.

    • @Anvilshock
      @Anvilshock 4 месяца назад +2

      Except the Rendering Improved mod does not actually invoke new and heavier stuff to render. The relevant changes are all about adjusting values that the current rendering already uses, and it also doesn't touch things like grass density or tree geometry that can really hit rendering Hard with a capital H. So, before jumping into the comments and spreading what's hardly more substantial than hearsay and Wolf-crying, recommend you actually do FPS tests to have hard data to back up your claims. _Then_ we can have the discussion.

  • @ForgetfulHatter
    @ForgetfulHatter 5 месяцев назад +2

    I was gonna suggest the build and repair system, but that does sorta take the fun out of building. 😅
    still that hand grabber mod is fantastic 0:31

    • @vandalvanda
      @vandalvanda  5 месяцев назад +2

      I think build and repair would be a little TOO strong for Scrapyard :D

    • @MrBlackdragon1230
      @MrBlackdragon1230 5 месяцев назад +1

      I love the BAR mod myself, BUT for a scrapyard survival trying to make things more challenging it would take alot of challenge out of it and possibly ruin the fun. Possibly a better mod for something like that if desired to have help with welding and grinding is AiEnabled.

  • @BigBadger09
    @BigBadger09 5 месяцев назад +4

    Great Vid I Will give some of these a try thank you

  • @bendsnyder7826
    @bendsnyder7826 2 месяца назад

    Better Player Movement mod allows slight horizontal movement when jumping. Good with normal jetpack, great with limited or no jetpack mods.

  • @galacticblizzard9878
    @galacticblizzard9878 4 месяца назад +2

    Do you know if any combat mods like Assertive Combat and bunkers work with this scenario? I also think what would be great if theres a mod that adds cargo contracts so you can deliever cargo to other outposts on the planet

    • @vandalvanda
      @vandalvanda  3 месяца назад +2

      Not sure if any combat focused mods would really suit the playstyle, since your blocks are so valuable you wouldn't want to risk much. But on the other hand, capturing a fully functional NPC ship would be quite the payoff.
      Afaik there's two options for cargo hauling contracts:
      1 Vanilla Economy: You could probably play with the station spawn radius, or other setting to make sure stations only spawn on the planet, then accept some hauling contracts. The downside is the "cargo" is just a weightless inventory item.
      2 Freight Contracts mod by Patrick: Has really cool cargo grids to move, but they're HEAVY and craning them with a rover would be challenging.

  • @truevulgarian
    @truevulgarian 5 месяцев назад

    Nice list! I haven't played Scrapyard yet but will definately be doing it now. Ty.

    • @vandalvanda
      @vandalvanda  5 месяцев назад

      You won’t regret it! Unless your crane rover explodes 😅

  • @jhomslayer5068
    @jhomslayer5068 5 месяцев назад +1

    thanks 😊

  • @cylus13
    @cylus13 5 месяцев назад

    Thank you for the battery mod. I was just looking for a way to do that today then your video came up.

    • @vandalvanda
      @vandalvanda  5 месяцев назад +1

      Glad to help! The Power Cell grinding to scrap makes a lot more sense in vanilla, In Scrapyard it's just annoying. You might be interested in "No Battery Scrap (Warfare 2 DLC Compatible)" as suggested by @arlantdraco, it should work with the Warfare 2 batteries.

    • @cylus13
      @cylus13 5 месяцев назад

      @@vandalvandaThank you

  • @jeckjeck6943
    @jeckjeck6943 5 месяцев назад

    Hello.
    Nice video thank you.
    Easy and enjoyable to follow also for non english native speakers like me.

    • @vandalvanda
      @vandalvanda  5 месяцев назад

      Glad to hear it, thank you!

  • @MrBlackdragon1230
    @MrBlackdragon1230 5 месяцев назад

    I never play without Rendering Improved and Smooth Voxels. Id also like to point out a wheel mod I also never play without called Better Wheels (adjusted collision, improved travel, dual wheels).

    • @vandalvanda
      @vandalvanda  5 месяцев назад

      Good to know! I'll look into that one

  • @Schrimschrim
    @Schrimschrim 4 месяца назад

    How can i add more mods to this workshop szenario?

    • @chipper02
      @chipper02 4 месяца назад

      Start the scenario. Then exit and choose yes to save. Go to load game and it will be listed and you can edit it as you would any other save.

  • @arlantdraco
    @arlantdraco 5 месяцев назад +1

    [QoL] Mechanical Keybinds -- to create a manipulator without a script

    • @vandalvanda
      @vandalvanda  5 месяцев назад

      That's a great suggestion! I hadn't heard of that one before. It looks like the PARK script is probably a bit more flexible, but being to save the programmable block is a real advantage in Scrapyard.

  • @andywhtt
    @andywhtt 5 месяцев назад

    Splitsie has updated this scenario. Sorry, can't post link, YT removes the comment

    • @vandalvanda
      @vandalvanda  5 месяцев назад +2

      Thanks for letting me know! What’s changed?

  • @nonetaken7873
    @nonetaken7873 2 месяца назад

    Only idiots who can't design to save their life need more powerful wheels. The wheel limit is there for a reason, to make you think about how many wheels you need. Promoting these "more powerful wheels" mods is fundamentally harmful to the rovering community.
    At the same time, the no vanilla painting mod and the planetary derelicts were both solid, novel suggestions.