Piping water across the map - Timberborn - Steeltide #11

Поделиться
HTML-код
  • Опубликовано: 28 ноя 2024

Комментарии • 82

  • @Lorrdernie
    @Lorrdernie 6 дней назад +73

    Loving the videos, none of the other timberborn RUclipsrs I watch are doing such cool things with piping water around the map

    • @KitsuneBleu
      @KitsuneBleu 6 дней назад

      Absolutely this

    • @_1811
      @_1811 5 дней назад

      I started watching this channel exactly for this

  • @victorcast2467
    @victorcast2467 6 дней назад +22

    Work camp sounds like you are sending the bots to a gulag 😂
    The tower with the spiral staircase looks amazing! Surely going to copy it in my playthrough!

    • @ZeddTheBuilder
      @ZeddTheBuilder  5 дней назад +4

      haha, I didn't think about that when I was recording, but while editing I realized it didn't sound like a nice place 😂 That work camp area should probably get a better name!

  • @CostelloDamian
    @CostelloDamian 4 дня назад +2

    Accidentally, I found out the answer I've been looking for with regards to why my pipes and dams sometime can't keep up. 2.2cms downstream is like a top secret factor I've been missing. Thanks

  • @DatFrogFlat
    @DatFrogFlat 6 дней назад +16

    Waking up to a new episode is one of the best feelings ever

  • @aaavellone
    @aaavellone 6 дней назад +13

    Loving the logic and math with the water wheels. You can fix the overflow issues with what Skye Storme calls 'magic tiles'. Which is when water leaves your power canal make it go down hill off of 3 or more surfaces. You can also fix overflow by making the canal deeper, but this works better when paired with magic tiles. Hope that makes sense, and if not than episodes 2 or 3 of Skye's current series has a power wheel area where he does all of these things.

    • @lukerobeson9957
      @lukerobeson9957 5 дней назад +1

      Was just about to comments this! More tile edges at the end means more water can flow through :).
      I think it works at the start too, if you ‘condense’ the flow into 1 wide using more edge tiles, not sure if you also need the same number of edge tiles at the end also?

  • @000622477
    @000622477 6 дней назад +12

    Love seeing explanations of how and why stuff works

  • @Starsong28
    @Starsong28 5 дней назад +4

    This is the kind of technical engineering I'm here for! Great episode!!!

  • @John-jc3ty
    @John-jc3ty 6 дней назад +10

    im not sure, but it can be that pressurizing stuff like the water source restricts its flow a lot. this means that fully pressurizing a water source will make it produce less water. and making that thing you did at the other water source, it would make the water go over where it isnt pressurized.
    i remember watching a skye storme's vid where he mentioned something like this for a pipe, and he had to widen it. but basically the concept is that the pressure doesnt work like irl. you should test how it works but im pretty sure your water source produces less water than it should and your pipes carry way less water than you think

  • @_1811
    @_1811 3 дня назад +2

    dude I love the videos!
    such creative gameplay and nicely paced.
    i binged all 11 episodes in just a few days😅
    i love it!

  • @LordBeef
    @LordBeef 6 дней назад +6

    Just yesterday, I was feeling really depressed (I still am, I’m working through a relapse of bad depression this Fall), and I was thinking how nice it would be to have another episode. That’s not to put pressure on you. You just speak really calmly, and you have a way of thinking about things (are you a software programmer?) that makes me feel normal. I really appreciate what you do. I know it’s just videos about a little beaver game, but the feeling of normality I get from these videos helps me get the courage to overcome my shame and engage with my colleagues at school and work (I’m normally very extroverted, but dropping off for a bit because of depression makes it feel difficult to re-engage in social activities). Thank you! ❤

    • @ZeddTheBuilder
      @ZeddTheBuilder  5 дней назад +2

      I'm sorry to hear that - I hope things get better! I'm glad that the videos are able to help some. Yes, I am a software engineer

  • @pedropauloribeiro2091
    @pedropauloribeiro2091 5 дней назад +1

    That big tower is pointless, you could have built a sluice at one of yours reservoirs and let it fill the new area with water. You lose a ton of water on that tower as well and if you build a monument over there is pointless as well because none of your beavers will pass through there. Said that, you're the only one messing around with pipes and shit and that is so nice to see bro feels amazing to see you working through that.

  • @32bitintiger999
    @32bitintiger999 5 дней назад +3

    In my save, I am building an aqueduct to get water out from the 3cms underground water source added in update 6. If you look from the centre of the map towards the water source you are piping from, the 3cms source is located under the badwater to the right. The badwater as it flows over the plateau is on overhangs, allowing the underground water source to exist.

  • @Obcybr
    @Obcybr 6 дней назад +10

    1 wide canals and pipes have lots of evaporation. Use 3 wide pipes for goodwater.

    • @CaTastrophy427
      @CaTastrophy427 6 дней назад +1

      Do sealed pipes evaporate? I think they shouldn't, but probably do because it's easier (from a programming standpoint) to just not check if it's sealed for the evaporation calculations.

    • @000622477
      @000622477 6 дней назад

      ​@@CaTastrophy427I mean I would think it is in the programming now to know whether or not something is over, considering the overhangs themselves

    • @ZeddTheBuilder
      @ZeddTheBuilder  6 дней назад +7

      Sealed pipes do evaporate 👍. So far I haven’t been too worried about it since I don’t keep water flowing through the pipes in dry seasons. I think if I were to keep a persistent connection between the upper dam and the main dam to keep the main dam topped off that a wider pipe would start helping more

    • @patrickkelly6691
      @patrickkelly6691 5 дней назад +1

      @@CaTastrophy427 The only way to stop a 'square' of water evaporating is to put another one on top of it - extrapolated that means a given run of water with 2 deep will take twice as long to be emptied as a one deep. To lower the evaporation rate make a run 2 or three wide. It's completely irrelevant if it's sealed under something, the physics ignore that. Same as it ignores wheels 'drag' on water flow and putting windmills down holes where they still work just as well.

  • @lukerobeson9957
    @lukerobeson9957 5 дней назад +2

    If you make more edges of the end of your pipe, more water can fall of the edge and so it increases the flow

  • @LordBeef
    @LordBeef 5 дней назад +1

    11:20 The design I’ve used in the past involved a 4-wide flow, with 2 large wheels connected together. This was with a massive flow, so maybe it was needed, but I’m curious to how this correlated to real life.
    I’d imagine that the formula would be something like
    EnergyHarnessed = WaterFlowRate * WaterVolume * WheelMassMoved.
    From this, it would seem that the amount of energy harvested would not change, so long as the water did not escape or go around the wheels. Of course, the energy is coming from the water, so there would be a maximum amount of energy to extract from the water, as it would slow down. I believe update 6 made it that wheels no longer slow water.

  • @gromer2
    @gromer2 4 дня назад

    You are the perfect cross between city planner plays and skye. Awesome narration with insanely cool and complicated builds. Only draw back is the 2 weeks in between episodes. ;) But seriously - keep it up. Awesome content.

  • @CellTherapyCream
    @CellTherapyCream 5 дней назад +1

    You should consider building more with dirt, it's more efficient and much better on frame rate. Not to mention your tree farms were lacking. ;-) You could use many more lumberjacks, it's taking you far too long to turn over your tree farms.

  • @jokerman89
    @jokerman89 День назад

    I never comment on videos on YT but you're such an inspiration to me. And it's psychological, the content is awesome you really do cool things with piping and you got really interesting solutions to many things. Aaand you back it up with facts hard game engine realities. But it's not that which amazes me the most... It's your progressive pace-keeping logic that really gets to me. You obviously are intelligent and got eye for details. But you don't get stuck on things, you accept temporary solutions and can build things that are not optimal to ensure progress. You make decisions and mixes up compromises and good thought through ideas with actual implementation. And on top of that you invest in large undertakings. It's baffling how similar we see things but how bad I am myself at getting stuck on in-game procrastination in comparison. Or just overdo the planning phase. It's like a damn visit to the shrink here for me, seeing intelligence and progress work like an oiled up machine.
    You deserve growth on the channel, keep up. You're fun to watch, listen to and the content is gold. Waiting for each episode man

  • @purpleshark5957
    @purpleshark5957 6 дней назад +3

    That new tower you put in reminds me of a lighthouse, especially if you put the brazier on top. Such a cool water system you got going on :D

  • @jimburlington8488
    @jimburlington8488 6 дней назад +1

    With all the water you have stored in tanks it mite be worth it to have a fluid dump in your starting location, maybe partially submerged so that it only works when needed

  • @LordBeef
    @LordBeef 5 дней назад +1

    I’m intrigued that you made a tower. Considering that the sources are essentially a part of the pipe, you could have simply extended the height of the source outlet, basically making a more flat tower much closer to the source. Same result, but different aesthetics. Great stuff you’re building here 😊

    • @ZeddTheBuilder
      @ZeddTheBuilder  5 дней назад +1

      Thats a good point! I added the tower a little later in my design, but I could have gone upward from the get go and saved myself some hassle. The only thing I need to watch out for is making sure the drop from the water source down to the level of the pipe has enough edges to flow quickly enough. If I can manage to get enough water in this upper dam I'm hoping at some point to connect the supply back to the pipe in the dry season so the main dam can be topped off all the time.

  • @charlesselander9275
    @charlesselander9275 5 дней назад +1

    pipe was made with a 1 high platform may need two high platform to accommodate the water volume

  • @bedrokiv.9584
    @bedrokiv.9584 6 дней назад +2

    Hold alt + mouse scroll, or if you hold and move mouse up or down visible layer numbers. You can move visible layers.

    • @ZeddTheBuilder
      @ZeddTheBuilder  6 дней назад +1

      That’s good to know! I later figured out that you can also click and drag on the layer selector to skim up and down the levels

  • @greenjackle
    @greenjackle 6 дней назад +2

    Water wheels. You need to have 9 sides available at the end of your water wheel power. Apparently the game is coded that 9 sides available for flow or spill over allows for maximum flow. So at the very end you need a pattern that has 9 sides worth of a drop off. Skye showed it in one of his videos. Apparently the drop off will speed up the water flow and thus there is a min max for flow and restriction. I don't know as I am not a coder for games. But 9 is the magic number so that's what I use. Why 9 and not 5 or 13 no idea.
    Then you can have pumps pump up the water to recycle the water again and again and again. So you don't let the water flow off the map until it gets to a certain height. Skye did some ridiculous thing a few months ago. It made something ridiculous amount of power like 500,000 or something like that. It was ridiculous. But it was two levels and it recycled all the bad water over and over. With a massive bad water reservoir. I would never do it unless I was a RUclipsr. Because it was insane. But look at it and just see what he is talking about as you seem to enjoy RND and numbers and logic.
    Timberborn really needs tunnel boring machines. We should be able to go through Mountains and whatnot. We should be able to make pipes as well through the ground. It would be so amazing to be able to do that. Oh and Skye called his power thing Archie. So you can see the 9 edge side things and why you need them to make the wheels work correctly.

    • @ZeddTheBuilder
      @ZeddTheBuilder  5 дней назад +2

      I hadn't seen the 9 sides pattern yet - I'll need to check it out. From what I've read and found in experimentation is that each edge in a waterfall allows for 2.2cms of flow - so if you measure how much cms is coming from your source you can ensure that you have the right amount of edges downstream to handle that volume (eg 5cms => at least 3 edges).
      Another interesting technique I saw on reddit and was able to recreate in testing is waterfall stacking. If you take the classic dam piece (the one that lets water through all the time at .6 height), you can stack them vertically. Each one individually counts as a waterfall edge, letting you create a large throughput waterfall in a tiny footprint. If you stack multiple side by side and vertically, you can get some crazy numbers from it (eg a 3x3=9 dams * 2.2cms = 19.8cms!)

    • @greenjackle
      @greenjackle 5 дней назад

      @ZeddTheBuilder I think we are talking about the same thing then. Skye did a 9 edge and you could visibly see his water splash around but then settle and go down. But in his test which was basically like your singles he added the 9 edge thing to the end and it made things even faster. Watch his stuff he did something with what he called Archie and he explained it all. It was interesting. But your large wheels apparently work but Skye did something else and he got like double what you got. So check it out. He said it only works with the small ones. He also has a new series and he did a small wheel power bad water thing as well I think it was the 4th episode maybe 5th. He talked about bends and edges and other nerdy things. Either way he got like 20,000 watts from the same space your big guys on the hill have with one source. But the last season or last full series the one with Archie he had 3 sources and the bad tides from the water blocks and it all recycled over and over. It was ridiculous. But the pump system and wheels system I think will help what you're trying to do. Obviously you do you and don't do exactly what he did but learn the concepts and learn from his mistakes and testing. Because I think you will have an amazing build. I just can't explain what he did in a few words in a comment. It was way too much. He talked a lot about flow and water and power and wheels and it seems like something you would enjoy learning from. Then put your own design and twist on it. Well don't want to bore you. Take care and have a good weekend. Take care.

  • @Official_VCR
    @Official_VCR 2 дня назад

    Man this serie is amazing! Thanks for putting this out there.

  • @jasonjazzz5
    @jasonjazzz5 6 дней назад +1

    35:00 im guessing that gap in the tower is lower than the reservoir and letting 4.4 cms out there and then the remaining up to .6 is making it there

  • @bubbles69138
    @bubbles69138 5 дней назад

    I really love the pressurized water system you make.. and diverting it all to the first tank.. GREAT move :D

  • @rthomp03
    @rthomp03 5 дней назад +1

    Why still using regular breeding pods? Advanced pods instantly produce adults, and only cost a minimal amount of extract in addition to berries. Makes for a lot faster population rebound.

  • @canuckster24
    @canuckster24 6 дней назад +1

    47:50 you don't need to delete items to add an impermeable floor.

  • @jerseyd7131
    @jerseyd7131 6 дней назад

    With sky stopping, this is what I need to get my fix! You are great! Thank you

  • @KitsuneBleu
    @KitsuneBleu 6 дней назад +1

    Saturday morning Zeddic ... Like comment, watch. It routine. (OK, afternoon. I got up late)

  • @dutchchungus5381
    @dutchchungus5381 6 дней назад +1

    I have known about you for 2 weeks and already have seen your whole white water series and this one

  • @M3meWhy
    @M3meWhy 6 дней назад +2

    Pls dont give the spoilers at the starting I really would love it😅

  • @Grz349
    @Grz349 День назад

    12:44 on the limitation of flow, SkyreStorms did a video way back where he was able to concentrate water into a single channel using a v shaped channel. This was on the previous water model so I don’t know how well it works now. 😅

  • @realdhruva7578
    @realdhruva7578 3 дня назад

    ❤Loving the vids as a new fan but this guy deserves more likes and views

  • @dahiyasahab120
    @dahiyasahab120 4 дня назад

    Loving the videos ❤
    You should also play Planet Coaster 2 😊

  • @TotalZeroTolerance
    @TotalZeroTolerance 4 дня назад

    Try And put wheels on the tower and then gravity bateries :P

  • @adamt195
    @adamt195 6 дней назад

    I would have built the overflow at 27:00 back at the source where its 5 wide, just in case the pipe is causing any restriction

  • @jessestucky7306
    @jessestucky7306 3 дня назад

    You should make your roads straighter next episode

  • @Mostafa-vs8bd
    @Mostafa-vs8bd 6 дней назад

    Hello
    Your problem is that your all water usage is from center tank that is not big enough to suport in dry season.
    At least separate your water pumps from it and build it separate on other dam / tank water sources .
    If you have it full with new pipe at start of dry season will not last. You have too much water use.
    Or you should keep eye on it and manage pumps.

  • @seanward9779
    @seanward9779 6 дней назад

    I just wonder if you'll actually ever fill the mega Dam considering how short the wet seasons are.

  • @IndigentInk4012
    @IndigentInk4012 6 дней назад +2

    King Zeddic!

  • @Matsupitsu2nd
    @Matsupitsu2nd 6 дней назад +1

    nice new episode!

  • @hoihoi-h1q
    @hoihoi-h1q 6 дней назад +3

    do you post a video every week?

  • @dragade101
    @dragade101 6 дней назад

    @8:10, maybe take some of your tests and make a separate video of fact checking and myth busting. Mainly to reference more easily.

  • @canuckster24
    @canuckster24 6 дней назад

    Uh oh, didn't put an impermeable floor on top of the sluice connected to your bad water pipe 20:50

    • @brucetheloon
      @brucetheloon 6 дней назад

      Sluices are like levees and terrain blocks, they don't need an impermeable floor to seal them off.

  • @nurmr
    @nurmr 7 дней назад

    Would making the new overflow 1 tile higher cause the main district tank to fill quicker? I suspect it being equal in height made it overflow before the main district tank (and it's 3 outflows) was full.

    • @ZeddTheBuilder
      @ZeddTheBuilder  6 дней назад +4

      Surprisingly the overflow tower is higher than the dam gates! With some experimentation, it looks like it takes some time for the system to reach an equilibrium over long distances - so the spillway might get higher than it should in the beginning until flow starts to move to the dam

  • @gregothy9190
    @gregothy9190 6 дней назад

    The science is amazing!

  • @Luka-s_World
    @Luka-s_World 6 дней назад +1

    Love ur vids!

  • @karyjas1
    @karyjas1 6 дней назад

    Can you at least test whether you can pump the output back into the input of the liquid for your power plant? It seems like you didnt notice or ignore my comment. It should significantly improve your power, must use big wheels though. Each pump should increase power for each wheel. Aka, its not a linear increase in power

    • @Pos3id0n.
      @Pos3id0n. 6 дней назад

      i dont think there's a reason to, the iron teeth bad water discharge ensures unlimited flow of bad water even in droughts, right?

    • @karyjas1
      @karyjas1 6 дней назад

      ​@@Pos3id0n. Take a power plant that makes a 1000 hp, add a bunch of pumps, suddenly you got like 8k. Thats the benefit

  • @JToyota10
    @JToyota10 5 дней назад

    Respect

  • @Matsupitsu2nd
    @Matsupitsu2nd 6 дней назад

    Wont you have to wait clean water to disappear before bad water can reach bad pipe system?

    • @brucetheloon
      @brucetheloon 6 дней назад

      The bad water will flow down the structure, pushing most of the clean water out until the contamination percentage is reached and the clean sluices close. The trigger percentage for the bad water sluices is low enough for vertical block to block mixing to trigger it. You might get a small amount of trigger percentage bad water in the clean pipe, but it is a tiny amount give the total volume of the clean water system.
      Block to block mixing takes place surprisingly quickly with the flow surging around as the clean sluices close. As far as I can tell, a block has a single contamination percentage, not layered with the various depth positions, and the sluice will look for that percentage.

  • @leafgreenbeast
    @leafgreenbeast 6 дней назад

    yoooo a new zeddic video

  • @LEGEND_TANMAY
    @LEGEND_TANMAY 6 дней назад +1

    yay

  • @josesaldanha2683
    @josesaldanha2683 6 дней назад

    👏👏👏

  • @thebonkarsgamer449
    @thebonkarsgamer449 6 дней назад

    3 sluices is restricting your flow

  • @thyandyr7369
    @thyandyr7369 6 дней назад

    Comment

  • @BernardusGian
    @BernardusGian 6 дней назад

    not first T_T

  • @Pravin_Gadgil
    @Pravin_Gadgil 6 дней назад

    v v nie video

  • @josesaldanha2683
    @josesaldanha2683 6 дней назад

    👏👏👏👏👏