With a bad water discharge, you could make a very tall tank that feeds out into a layered waterwheel system, zig zagging in the X-axis first then dropping in the Y-axis to zig-zag back along the X-axis again to repeat until its as low as can go then feed off the bad water off the edge of the map with bad water pumps near the end to get what you need for dynamite.
always a pleasure to watch you work on your colony. really, those are such nice and pleasing videos to have pop up in my recommendations. can't wait for the next episode.
Love the layers you created for the food farm. Another person's playthrough, they accidentally came across this innovation and its worth sharing. Instead of pumping from your holding tank (only limiting that tank to as deep as your pumps go), why not make a deep tank that uses sluice gates to dump water into a small pumping pond. Probably you only want 2 deep in this fed pond. The feeder pond, through the sluice gates will lower itself through the sluice’s logic and with the evaporation but that is it. This also means your pumping pond can be more centrally located to your working beavers (allowing them to drink as they want to). Naturally this is mid / late game planning.
32:05 I think you could have joined the two hydroponic gardens underneath the platforms. I think power will transfer down and across that way. 43:50 I'd expect more power than that. There should be 3cms from the badwater source, and those large power wheels should generate 270hp/cms, so you should be seeing 810hp from each water wheel.
Oh, interesting! I didn't think that hydroponic gardens transferred power. I'll test that out. I wonder if the badwater discharge building reduces the rate of flow compared to the regular season.
23:30 that's a good amount for food, bot grease will decimate that small of a plot of canola. would recommend a plot that size for each grease factory you put in if not more
It's so fun to see the colony expand. I usually get too lazy to rebuild and optimize areas which leads to the starting area being a free for all and the outer districts being pretty 😅. I like the continual improvement and reconstruction projects you got going on.
Fun vid.. and for the water wheels, don't shift the second set, just rotate the second row from the bottom, so that it links with the above row. that way you can keep expanding without even creating power shafts or anyhing.
Thanks for the tip! I see now that I could have just stacked them with the wheel foundation on the same side for each. Luckily I'm going to eventually tear out the power setup I added there for something more serious and can use the better approach next time.
Hello, Good episode. You should watch Skye news season. He has this bad water small water wheel thing that gives him like 22,000+ power. Doing something like that would really help you and cut back on wood use for power. Don't copy it but learn from it. You have a lot of great ideas. I can't wait to see more things you do. But yeah his power thing would really help you. He showed that smaller power wheels actually produce more power than large ones for the material cost.
Don't use large waterwheels) With a snake-shaped channel you can make MORE power from the same footprint and for less resources with small ones. I've managed to squeeze literally two times more on the exact same footprint with small water wheels. The best result is for 1-wide channel, if you can manage it without overflowing.
Now I wish I had seen this comment before recording the next episode this morning! I'm also surprised that compact water wheels can get more power with the compact ones getting 40hp vs large at 180hp. With a channel of 2x2x20, my math comes out to 4 large wheels at 720hp and 12 efficient wheels at a total of 480hp
@@ZeddTheBuilder i found my comment with tests tesults under one of Skye videos, it is long) I think the real problem with large water wheels is that they... Use the flow of only one tile. I was too lazy to test it better, probably it is an average of two tiles under the axis, but it doesn't really matter - it is not a sum. If you have 4 wide channel with 2.2cms each and two large wheels, you will get only 2*2.2*270=1188 power, I was so disappointed when I found this out( In comparison for the same 4*15 section you can get 2*3 large wheels or 4*5 small ones. With 2.2cms each tile It is 3564hp for large wheels and 2640hp for compact ones - 26% difference. AND you don't need an additional 1 tile width for shafts AND it is 3 height instead of 5 AND you can direct those 4 tiles into ONE to sum the flow into ONE tile channel. If it floods - dynamite down until it doesn't and put wheels on platforms. Or don't narrow the channel that much, whatever is more suitable for your design. And now the funniest part. In the same footprint as 2*3 large wheels (4 tiles for channel + 2 tiles for channel walls + 1 tile for shafts, 15 tiles structure length) I was able to squeeze in 13 compact power wheels in a snake 1-width channel. With a single bad water source (3cms) results in the *simulation* (not calculated, real output) are: - Large ones: 1208 hp (1215 calculated) - Compact ones: 2317 hp (2340 calculated) Cost of the large wheels structure (assuming dirt walls and without shafts supports, including shafts): 440 logs and 480 planks = 920 logs. Cost of the compact wheels structure (same assumption, including shafts for links): 717 pure logs. It is with a dirt bed and outer walls, but 30 levees for inner walls. So if you make inner walls with dirt instead - it is 357 logs and 180 dirt) Plus you need to form a 1 deep 5 width channel (75 single dynamites) for the structure instead of 2 deep 4 width channel (60 double dynamites) for large wheels. It is hilarious xD
Thanks for the test results! This got me curious so I spent some time in the map editor today testing different combinations of power plants and measuring the results. Couple of interesting notes: - The power generation for water wheels on the wiki doesn't match what I observe. For compact water wheels I'm seeing 56hp / cms (listed at 40) while for large water wheels I'm seeing ~268 hp /cms (listed at 180) - What gives efficient wheels the edge is the smaller channel combined with smaller foot print. By going from a 2-wide channel to a 1-wide channel you double the cms. So, for example, say you have a 2 wide channel at 1cms. 1 large water wheel = 268hp. Narrow that channel to 1 wide and you now have 2cms. 1 compact water wheel is 56hp * 2cms= 112hp. Still less, but in a smaller foot print, and at a large enough number of wheels it becomes better. - Where things start to break down with the compact design is once the flow of the channel gets beyond 5cms. At that point, even with water compression techniques, my water starts to become 1.1 meters in height and starts to spill over the channel dividers. This cuts into the overall flow rate and the larger wheels start to come out on top again (albeit with a much higher price tag)
Hello You can build some small srorage and small water tank along the way or near work area like charging place for beavers to solve hunger and thirst sign issue and slow workers. All your food and water is in center and it is along way and keep them full by haulers
You can connect all the water wheels in sequence, meaning you can use the connection to the next row and then connect the columns at the bottom instead of setting them at an angle.
I personally don’t like the bots as a game mechanic, it feels very artificial and then the beavers have no purpose. Life without purpose is difficult, so I imagine beaver obesity with the pastries, and potential drug use (if they figure it out how to make) increases if all their jobs is automated.
Fully maxed beavers are stronger than bots. Bots are good for doing jobs far away from food production but beavers are still useful for many jobs. Plus a bot that has run out of energy is near useless and gains a much harsher penalty than beavers
I personally really hate the bots because the only thing they need is power and because of that you'll lose almost all greenspace and it basicly just makes the world boring Im speaking from experience on the same map my base was just the district center island and i didn't need anymore Anyways i love the way you play this game❤
Question about your underground utility line: Getting power out of the water seems simple enough, but how do you get the power back into the water? If I understand the upward power shafts correctly, it turns the power vertical, rather than keep the power horizontal while you take some out vertically. A thought I had was to put in a 3-way junction and put the vertical power shaft to the side of the main channel (thus not breaking the main power line) with a platform and impermeable floor tile. But I don't know if that would reduce the efficiency of the pressurized water.
Yep, you've got it exactly! My plan was to use a T junction to 'splice' power off of the line in the pipe. So the plan was something like: - Make a T junction in the pipe - Take the new path1 block away and use a horizontal-to-vertical power shaft - Place impermeable floors on top of the power shaft - On top of the impermeable floor place another vertical-to-horizontal power shaft My understanding is that water is not slowed down through pipelines _except_ when it flows downward (where it is limited to 2.2cms per edge) - so I'm hoping to keep most of the water in the pipe at a uniform height until I have to pipe it upwards. ▀ = solid ░ = open Above head view: ▀▀▀ ▀░▀▀▀▀▀ ░░░░░░░ ▀▀▀▀▀▀▀
Worker & tree shortage - Build water wheels, delete engines, solved. Have water wheels all face the same way, easy connection. All connected at one end = less shafts.
you can make a pipe going u from the other badwater source and a 2x1 aquaduct going into the source before the wheels, or just a presurized 1x1 pipe ig, make 2 extra wheels on the turns and connect power through them, also make control towers where bots work you have more than enough science for that
i am of the opinion that the Large waterwheels of the irontails are too expensive for the amount of Power they provide, the small power wheels may only provide 60 but they are a whole lot cheaper and you can build more of them then the big ones leading to more power in my opinion
Saw that on Skye’s latest series. Basically makes the same power with more resources per tile. However, ascetically the large wheels do look better. Short-term power small wheels all the way. Long term big is the way to go, in my opinion.
In another persons playthrough i saw a really cool thing they did with waterwheels. Apparently if fluid goes past a waterwheel and you pump it back behind the waterwheel so it spins it again, it will double its power output. But if you have multiple waterwheels, it will double them both, but its still only one pump, so you go net positive. Then if you were to add a second pump, it would double each waterwheel twice... Do you see where its going?
@@ZeddTheBuilder ahh good to hear! The pipe idea appears to be, at least from what I've seen, quite unique and I'm also interested to see if it benefits. Another random question [I've been asking you a lot lately :)] but do you record like once a week or whenever you feel like it?
2x a week would be a little difficult with the amount of editing I do. I think I would need to cut the duration and maybe tweak the editing style a bit
The Folktails mine has two recipes as well, scrap metal and science. Can do 40 science per hour with 10 beavers or bots employed.
With a bad water discharge, you could make a very tall tank that feeds out into a layered waterwheel system, zig zagging in the X-axis first then dropping in the Y-axis to zig-zag back along the X-axis again to repeat until its as low as can go then feed off the bad water off the edge of the map with bad water pumps near the end to get what you need for dynamite.
always a pleasure to watch you work on your colony. really, those are such nice and pleasing videos to have pop up in my recommendations.
can't wait for the next episode.
Love the layers you created for the food farm.
Another person's playthrough, they accidentally came across this innovation and its worth sharing. Instead of pumping from your holding tank (only limiting that tank to as deep as your pumps go), why not make a deep tank that uses sluice gates to dump water into a small pumping pond. Probably you only want 2 deep in this fed pond.
The feeder pond, through the sluice gates will lower itself through the sluice’s logic and with the evaporation but that is it. This also means your pumping pond can be more centrally located to your working beavers (allowing them to drink as they want to).
Naturally this is mid / late game planning.
32:05 I think you could have joined the two hydroponic gardens underneath the platforms. I think power will transfer down and across that way.
43:50 I'd expect more power than that. There should be 3cms from the badwater source, and those large power wheels should generate 270hp/cms, so you should be seeing 810hp from each water wheel.
Oh, interesting! I didn't think that hydroponic gardens transferred power. I'll test that out.
I wonder if the badwater discharge building reduces the rate of flow compared to the regular season.
23:30 that's a good amount for food, bot grease will decimate that small of a plot of canola. would recommend a plot that size for each grease factory you put in if not more
It's so fun to see the colony expand. I usually get too lazy to rebuild and optimize areas which leads to the starting area being a free for all and the outer districts being pretty 😅. I like the continual improvement and reconstruction projects you got going on.
Fun vid.. and for the water wheels, don't shift the second set, just rotate the second row from the bottom, so that it links with the above row. that way you can keep expanding without even creating power shafts or anyhing.
Thanks for the tip! I see now that I could have just stacked them with the wheel foundation on the same side for each. Luckily I'm going to eventually tear out the power setup I added there for something more serious and can use the better approach next time.
10:30 The arrow for the blocks only effects building if there is an unbuilt block behind it. Empty space and buildings allow construction.
Hello,
Good episode. You should watch Skye news season. He has this bad water small water wheel thing that gives him like 22,000+ power. Doing something like that would really help you and cut back on wood use for power. Don't copy it but learn from it. You have a lot of great ideas. I can't wait to see more things you do. But yeah his power thing would really help you. He showed that smaller power wheels actually produce more power than large ones for the material cost.
exactly that is amazing design, more than 20 thousand HP he has now just from one bad water channel
It is a very compact and efficient design
new zeddic video lets gooo
Don't use large waterwheels) With a snake-shaped channel you can make MORE power from the same footprint and for less resources with small ones. I've managed to squeeze literally two times more on the exact same footprint with small water wheels.
The best result is for 1-wide channel, if you can manage it without overflowing.
Now I wish I had seen this comment before recording the next episode this morning! I'm also surprised that compact water wheels can get more power with the compact ones getting 40hp vs large at 180hp. With a channel of 2x2x20, my math comes out to 4 large wheels at 720hp and 12 efficient wheels at a total of 480hp
@@ZeddTheBuilder I think the trick is to put the compact water wheels in a channel that's only 1 wide. It'll double their output.
@@ZeddTheBuilder i found my comment with tests tesults under one of Skye videos, it is long)
I think the real problem with large water wheels is that they... Use the flow of only one tile. I was too lazy to test it better, probably it is an average of two tiles under the axis, but it doesn't really matter - it is not a sum. If you have 4 wide channel with 2.2cms each and two large wheels, you will get only 2*2.2*270=1188 power, I was so disappointed when I found this out(
In comparison for the same 4*15 section you can get 2*3 large wheels or 4*5 small ones. With 2.2cms each tile It is 3564hp for large wheels and 2640hp for compact ones - 26% difference. AND you don't need an additional 1 tile width for shafts AND it is 3 height instead of 5 AND you can direct those 4 tiles into ONE to sum the flow into ONE tile channel. If it floods - dynamite down until it doesn't and put wheels on platforms. Or don't narrow the channel that much, whatever is more suitable for your design.
And now the funniest part. In the same footprint as 2*3 large wheels (4 tiles for channel + 2 tiles for channel walls + 1 tile for shafts, 15 tiles structure length) I was able to squeeze in 13 compact power wheels in a snake 1-width channel. With a single bad water source (3cms) results in the *simulation* (not calculated, real output) are:
- Large ones: 1208 hp (1215 calculated)
- Compact ones: 2317 hp (2340 calculated)
Cost of the large wheels structure (assuming dirt walls and without shafts supports, including shafts): 440 logs and 480 planks = 920 logs.
Cost of the compact wheels structure (same assumption, including shafts for links): 717 pure logs. It is with a dirt bed and outer walls, but 30 levees for inner walls. So if you make inner walls with dirt instead - it is 357 logs and 180 dirt)
Plus you need to form a 1 deep 5 width channel (75 single dynamites) for the structure instead of 2 deep 4 width channel (60 double dynamites) for large wheels. It is hilarious xD
I have used length 15 because it is the smallest common denominator for 3 and 5 (lengths of a compact and a large wheel)
Thanks for the test results! This got me curious so I spent some time in the map editor today testing different combinations of power plants and measuring the results. Couple of interesting notes:
- The power generation for water wheels on the wiki doesn't match what I observe. For compact water wheels I'm seeing 56hp / cms (listed at 40) while for large water wheels I'm seeing ~268 hp /cms (listed at 180)
- What gives efficient wheels the edge is the smaller channel combined with smaller foot print. By going from a 2-wide channel to a 1-wide channel you double the cms. So, for example, say you have a 2 wide channel at 1cms. 1 large water wheel = 268hp. Narrow that channel to 1 wide and you now have 2cms. 1 compact water wheel is 56hp * 2cms= 112hp. Still less, but in a smaller foot print, and at a large enough number of wheels it becomes better.
- Where things start to break down with the compact design is once the flow of the channel gets beyond 5cms. At that point, even with water compression techniques, my water starts to become 1.1 meters in height and starts to spill over the channel dividers. This cuts into the overall flow rate and the larger wheels start to come out on top again (albeit with a much higher price tag)
Yay my favorite time of the day ! Love the vids
Love your videos, I can't wait for the next one 😅
I think a bot only district is a good idea, they won't need any food
I love your videos! In the new farming area, you should just use platforms and overhangs over the water to the place the storage.
Hello
You can build some small srorage and small water tank along the way or near work area like charging place for beavers to solve hunger and thirst sign issue and slow workers.
All your food and water is in center and it is along way and keep them full by haulers
I had no clue you could put a power shaft through an impermeable floor. Thats wild.
38:04 did I hear a hint of a New England accent there? Dump awf?
You can connect all the water wheels in sequence, meaning you can use the connection to the next row and then connect the columns at the bottom instead of setting them at an angle.
I personally don’t like the bots as a game mechanic, it feels very artificial and then the beavers have no purpose. Life without purpose is difficult, so I imagine beaver obesity with the pastries, and potential drug use (if they figure it out how to make) increases if all their jobs is automated.
True
Part of me wants them to get fat and happy. Then the other part takes over and I build a few dozen hauler/builder posts.
Fully maxed beavers are stronger than bots. Bots are good for doing jobs far away from food production but beavers are still useful for many jobs.
Plus a bot that has run out of energy is near useless and gains a much harsher penalty than beavers
With the water wheels do it opposite so the sticking out bit connects to the other wheel where it isn’t sticking out
I personally really hate the bots because the only thing they need is power and because of that you'll lose almost all greenspace and it basicly just makes the world boring
Im speaking from experience on the same map my base was just the district center island and i didn't need anymore
Anyways i love the way you play this game❤
Question about your underground utility line: Getting power out of the water seems simple enough, but how do you get the power back into the water? If I understand the upward power shafts correctly, it turns the power vertical, rather than keep the power horizontal while you take some out vertically. A thought I had was to put in a 3-way junction and put the vertical power shaft to the side of the main channel (thus not breaking the main power line) with a platform and impermeable floor tile. But I don't know if that would reduce the efficiency of the pressurized water.
Yep, you've got it exactly! My plan was to use a T junction to 'splice' power off of the line in the pipe. So the plan was something like:
- Make a T junction in the pipe
- Take the new path1 block away and use a horizontal-to-vertical power shaft
- Place impermeable floors on top of the power shaft
- On top of the impermeable floor place another vertical-to-horizontal power shaft
My understanding is that water is not slowed down through pipelines _except_ when it flows downward (where it is limited to 2.2cms per edge) - so I'm hoping to keep most of the water in the pipe at a uniform height until I have to pipe it upwards.
▀ = solid
░ = open
Above head view:
▀▀▀
▀░▀▀▀▀▀
░░░░░░░
▀▀▀▀▀▀▀
@@ZeddTheBuilder Awesome! I can't wait to see how it works!
Worker & tree shortage - Build water wheels, delete engines, solved.
Have water wheels all face the same way, easy connection. All connected at one end = less shafts.
you can make a pipe going u from the other badwater source and a 2x1 aquaduct going into the source before the wheels, or just a presurized 1x1 pipe ig, make 2 extra wheels on the turns and connect power through them, also make control towers where bots work you have more than enough science for that
32:22 does power transfer through the hydroponic farms? If so, it might be easier and more elegant to do it down there.
Those big water wheels with proper flow can put out 1300 hp each. There's probably not enough flow from that bad water source.
i am of the opinion that the Large waterwheels of the irontails are too expensive for the amount of Power they provide, the small power wheels may only provide 60 but they are a whole lot cheaper and you can build more of them then the big ones leading to more power in my opinion
Saw that on Skye’s latest series. Basically makes the same power with more resources per tile. However, ascetically the large wheels do look better. Short-term power small wheels all the way. Long term big is the way to go, in my opinion.
Hi bro, love your videos bro.
When building dirt it doesn’t need to be connected to other dirt, only cares if the one behind is built.
In another persons playthrough i saw a really cool thing they did with waterwheels. Apparently if fluid goes past a waterwheel and you pump it back behind the waterwheel so it spins it again, it will double its power output. But if you have multiple waterwheels, it will double them both, but its still only one pump, so you go net positive. Then if you were to add a second pump, it would double each waterwheel twice... Do you see where its going?
Two videos and you have my abo...
hey Zeddic, very good episode! can you please tackle the water sources soon? The lack of refill power for all those reservoirs stresses me out!!
Thanks! I worked a bit on it in the next episode that I recorded this morning - I'm really interested to see if this pipe investment pays off.
@@ZeddTheBuilder ahh good to hear! The pipe idea appears to be, at least from what I've seen, quite unique and I'm also interested to see if it benefits. Another random question [I've been asking you a lot lately :)] but do you record like once a week or whenever you feel like it?
No worries at all! I record every weekend, edit the video through the week, and schedule its' release for Saturday at 8am EST.
hooray! Another episode!
Bot Revolution. Getting their own city. What's next? Their rights? :DD
10:30 the dirt would have been built no problem. No need to change it there.
Did you think about using the smaller waterwheels? Ask @Skyestorm lol
Zeddic I love these videos! Any chance you might be able to someday go 2x a week? I know this is probably a big ask :)
2x a week would be a little difficult with the amount of editing I do. I think I would need to cut the duration and maybe tweak the editing style a bit
Dont use big water wheels. They are too expensive
Woo
hello first lets gooooo
too much flattening makes it look boring, you could try to manage with the original undulations in terrain, especially for tree and crops