Thanks! Great to hear you found it useful and it’s going to help. Let me know if there are other tutorials you’d like to see. I’m always on the look out for ideas
This tutorial is very good and very helpful. I am cleaning up the soldier data movingthe action of crawling on the ground. Arms and legs that can be moved with IK can be fixed on the floor, but elbow and knees are not fixed and move continuously. This problem is very difficult because the Aux Effecter cannot be fixed with elbow and knees. Is there any way to pin elbow and knees that contain animations?
Nice Tutorial. I think IK on rot for swinging motions are really good. It makes motion less jittery as its not getting influenced as much from other body parts like the Chest
it is, but there's a couple of things you need to check in the rig you're mapping to: One of the rotation axes must be aligned with the joint. The roll axis should be the first axis in the Rotation Order you have set for the joint. If you limit the DOF for the roll axis, you will need to use a roll bone or remove the DOF for all three axes on the wrists and ankles. Then in MotionBuilder you can turn on "Character Settings>Modifiers>Kill Pitch" for the elbows (and knees).
Hello! Thank you for all the videos and tutorials on mocappys! They have been a lifesaver. But I have another question! I have a lot of mocap files, and I need to move them to the origin. I read that I can use the "In Place" modifier to do that, but I need a control rig for that, and I don't actually have a control rig on either source or target skeletons. I tried using the Move Tool but I think that won't work because we had to do retakes of some of our mocap files (they are conversations) so they will be at different offsets from the origin to begin with. What can I do to fix this?
Hello! Great to hear the videos are helping. Made my day🙂 Sounds like you need “Move Keys” or “Story Tool” ...and this handy tutorial that explains how they work mocappys.com/realigning-animation-in-motionbuilder Good luck
Not the hero we deserved, but the hero we needed.
There is actually so much that I didn't know when I started out with motionbuilder. Wish I'd seen this a year ago! Nice and clear, thanks (:
Yeah, I had that same feeling when I started using it, that’s why I wanted to make these videos.
All your totorials are great. Easy to use and follow. Keep them coming!
Thank you. Great to hear. I have more planned so don’t forget to subscribe
mocappys already have :)
Great tutorial. Well explained. Going to add this to our Mobu training area here at work.
Thanks! Great to hear you found it useful and it’s going to help. Let me know if there are other tutorials you’d like to see. I’m always on the look out for ideas
Really useful! You save my life from this video!
Great to hear! Happy to help
Thank you so much for this!
This tutorial is very good and very helpful. I am cleaning up the soldier data movingthe action of crawling on the ground. Arms and legs that can be moved with IK can be fixed on the floor, but elbow and knees are not fixed and move continuously. This problem is very difficult because the Aux Effecter cannot be fixed with elbow and knees. Is there any way to pin elbow and knees that contain animations?
Nice Tutorial. I think IK on rot for swinging motions are really good. It makes motion less jittery as its not getting influenced as much from other body parts like the Chest
Thanks. And it’s usually much easier and quicker to fix motions using rotation rather than IK
do yall have any videos what show a character holding, carrying, or grabbing objects?
Yes, there’s this tutorial👇 that’s shows how to do all that…
ruclips.net/video/0jZoCvgnL6g/видео.html
good!. how to change background color gradation?
Thanks. It’s a photoshop gradient fill image, saved and assigned as a ‘Background Texture’ to the camera ‘Back Plate’.
Is it possible to solve for a single axis elbow given that the mocap data is rotating on all 3 channels?
it is, but there's a couple of things you need to check in the rig you're mapping to:
One of the rotation axes must be aligned with the joint.
The roll axis should be the first axis in the Rotation Order you have set for the joint.
If you limit the DOF for the roll axis, you will need to use a roll bone or remove the DOF for all three axes on the wrists and ankles.
Then in MotionBuilder you can turn on "Character Settings>Modifiers>Kill Pitch" for the elbows (and knees).
@@mocappys I knew there had to be a way. I will give it a try. Thank you
Good luck! Let me know if it works
Hello! Thank you for all the videos and tutorials on mocappys! They have been a lifesaver. But I have another question! I have a lot of mocap files, and I need to move them to the origin. I read that I can use the "In Place" modifier to do that, but I need a control rig for that, and I don't actually have a control rig on either source or target skeletons. I tried using the Move Tool but I think that won't work because we had to do retakes of some of our mocap files (they are conversations) so they will be at different offsets from the origin to begin with. What can I do to fix this?
Hello! Great to hear the videos are helping. Made my day🙂
Sounds like you need “Move Keys” or “Story Tool”
...and this handy tutorial that explains how they work
mocappys.com/realigning-animation-in-motionbuilder
Good luck
@@mocappys Thank you so much! I will try this! :D
wow ur amazing please dont stop motion builder tutorial there is no good tutorial like you u got new subs :)
Many thanks for the kind words. New tutorials coming soon...