Maya - How to apply mocap to any rig using HumanIK in Maya

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  • Опубликовано: 14 дек 2024
  • Full Course - www.udemy.com/...
    In this lesson you will learn how to apply motion capture (mocap) to any character that is rigged.

Комментарии • 79

  • @tstone9151
    @tstone9151 5 лет назад +13

    Best HIK tutorial. I’ve been doing mocap on custom rigs for a year and didn’t know that you weren’t supposed to assign the Ik pole. Way better results without it, thanks

  • @yuezhang5551
    @yuezhang5551 3 года назад +3

    start from 5:09 is how to rig in MAYA IK , thank you, it is a great tutorial!

  • @darkogotal278
    @darkogotal278 5 лет назад +7

    watching dobby bust a move makes me happy

  • @ArtandAnimationofChrisScalf
    @ArtandAnimationofChrisScalf 3 года назад +1

    the Udemy course if fantastic. Love it.

  • @beataszefer3704
    @beataszefer3704 Год назад

    Thank you! It is the best and quickest way to learn how to put mocap anim on Maya character:)

  • @titouanjaouen
    @titouanjaouen 6 месяцев назад

    straight to the point and very clearly explained tutorial, thank you so much !!

  • @zigfaust
    @zigfaust 3 года назад +1

    15:42: POV, you're Lucian and Dobby just got his sock.

  • @AthosSampaio
    @AthosSampaio 2 года назад

    Great tutorial and great choice for the example character (Doby)!

  • @FF-FAN9999
    @FF-FAN9999 2 года назад

    this was brutal. im gonna purchase the course

  • @gavinmeng-lewis7354
    @gavinmeng-lewis7354 3 года назад +1

    Love this - very clearly explained

  • @marcstatz
    @marcstatz 3 года назад +2

    Thank you for this video! This was very helpful.

  • @Mrsmifff
    @Mrsmifff 2 года назад +1

    doubt ill get a reply being the video is so old but how do I replace the sample animation with another mocap animation

  • @roblesliemedia
    @roblesliemedia 3 года назад

    I'm attempting to add animation controls to photogrammetry scans and this was very helpful. Thank you so much for the help.

  • @tyronejordan1793
    @tyronejordan1793 4 года назад

    YES!! Fantastic tutorial! I also have been doing the Custom Rig mapping all wrong. I tried to apply to both IK and FK controls. You just have to choose. Thank you so much!!

  • @LouiseChib
    @LouiseChib Месяц назад

    does the skeletong have to be completely straight like the HIK example? Like the arms and spine joints have to be straight? I am having some retargetting issues with my rig and I have a feeling it could be because the joints aren't flat or in level with the arm joints

  • @tanzilsyed9857
    @tanzilsyed9857 2 года назад +1

    Hey,
    Can you please tell which Mo-cap data file format can be imported in maya to retarget animation?

  • @劉思吟-y4f
    @劉思吟-y4f Год назад

    its work!!! thank you so much(from TAiwan)

  • @yoyo3djoyentertainment202
    @yoyo3djoyentertainment202 4 года назад +1

    when i click to create custom rig, the opening tab are empty, nothing showing there to apply custom rig, im using maya,
    any solution?????????

  • @ChweziX
    @ChweziX 9 месяцев назад

    Thanks for this lovely tutorial learned alot
    😊Does that mean I can do face expression with layered animation?

    • @jeffgaming
      @jeffgaming 9 месяцев назад

      fingers and facials manual animation..

  • @sanjaycolaco
    @sanjaycolaco 5 лет назад

    Nice tutorial- very much precise and clear. Thanks for sharing the video.

  • @behrampatel4872
    @behrampatel4872 2 года назад

    love it. Thanks Bhaumik

  • @ronydey2696
    @ronydey2696 4 года назад

    Great these os amazing sir Hi sir myself Rony i'm an VFX CG student from Arena animation kolkata

  • @robertovitale6719
    @robertovitale6719 5 лет назад +1

    Hi Bhaumik, thx for the tut. It's to the point and clear. I have done this previously but not customised as you have shown. Apart from the MAYA MOCAP what about using .BVH files? Thx, Rob

  • @VladislavMusicBand
    @VladislavMusicBand 2 года назад

    you saved the day

  • @jeffdronkers6150
    @jeffdronkers6150 5 лет назад +2

    Hello. Thanks for this clear tutorial.
    I would like to add a question if you would be able to answer it: I want to make use of the standard Human IK control rig (Which works fine), but then add a custom face rig because the HIK doesn't have this by default. Do you know if this is compatible? Because I like to import mocapped animations, copy the keyframes to my own character and then bake these back to my controls. Is that still possible in this approach? Thanks!!

    • @kristymong90
      @kristymong90 5 лет назад

      i want to know too!! please dont mind me comment here for a record~ :P

    • @himanshi869
      @himanshi869 5 лет назад

      any reply?

  • @inlovewithjamesdean9871
    @inlovewithjamesdean9871 5 лет назад +1

    Hello! I don't see the imported animation file's name (Dummy_Fight in your case) in my Source tab after I import mine, is there a reason? I am new to Maya. I am using Maya 2016.

  • @steventwigg2369
    @steventwigg2369 3 года назад

    So helpful. Thank you!

  • @ulipr2411
    @ulipr2411 3 года назад

    yessss so helpful! Thank you!

  • @lexxrelaxx2016
    @lexxrelaxx2016 3 года назад

    Hey can u share the dobby modeling tutorial? I really need it

  • @abccba7301
    @abccba7301 2 года назад

    OMG you're the best!

  • @shadowdataprojection
    @shadowdataprojection 2 года назад

    Great tutorial thanks, but i'm struggling to rig a non human character. I have a mech robot with a bone structure that I cannot change, because it has no hands toes or head it comes up with the red x not a green tick. I have motion capture data that i'm bringing over from unreal as fbx which was being driven by rokoko motion capture data. What's the easiest way to do this in maya and have the ik controller able to record animation layers on top to tweak the mocap data? Thanks so much

  • @michaeloboh9008
    @michaeloboh9008 5 лет назад +1

    PLEASE CAN U EXPLAIN HOW TO DO THIS USING THE PERCEPTIONNEURON MOCAP SUIT... IT HAS NOT BEEN WORKING AS EXPECTED

  • @asylumlabs6075
    @asylumlabs6075 5 лет назад +3

    great tutorial , but how do i import new, abitrary .fbx mocap files and drop them onto the rig? thanks

    • @dragomircristian8588
      @dragomircristian8588 4 года назад

      did u get any reply? i wanted to ask this Q , too

    • @partyatthemoontower
      @partyatthemoontower 4 года назад

      probably using motion builder.

    • @TimCarter84
      @TimCarter84 3 года назад

      You have to set skeleton definitions in on the imported skeleton (characterize it). Native maya mocap assets are pre-characterized, typically those imported from elsewhere are not.

  • @theagnistudio4342
    @theagnistudio4342 4 года назад

    How did u do the video ? Like I am saying the video to do the motion capture

  • @SakuraMedia
    @SakuraMedia 5 лет назад +2

    It worked brilliantly, but how do I import my own fbx file into this scene and use it rather than the custom maya import animation you use?

    • @partyatthemoontower
      @partyatthemoontower 4 года назад

      motion builder

    • @punchatz
      @punchatz 3 года назад

      use the normal import fbx

    • @TimCarter84
      @TimCarter84 3 года назад +1

      Import as usual and then set character definitions for the imported skeleton. Native Maya mocap assets are pre-characterized, assets from elsewhere typically are not.

    • @alaahesham250
      @alaahesham250 3 года назад

      ruclips.net/video/pEK7fvAIV_A/видео.htmlm watch this video , it solves that

  • @AntonSavoderov
    @AntonSavoderov 4 года назад

    WOW! Magic! It works!

  • @tevhideyoldas8001
    @tevhideyoldas8001 3 года назад

    thanks I'm saving my model in iges file. When I open my model, it appears as a line. What can I do? I saved it as stl. The model I made is not the same there.

  • @ulkutuna
    @ulkutuna 3 года назад

    Thanks for the tutorial! Is HumanIK is a plugin that is already in Maya or do you download and install it?

  • @halaabdelaziz2760
    @halaabdelaziz2760 2 года назад

    which script you used to apply the motion on the rig ?

  • @RedaChekirine
    @RedaChekirine 3 года назад

    Thnx sir that helped alot

  • @jimmygu9811
    @jimmygu9811 Год назад

    So,how to transfer finger animation?

  • @pizzosjamz
    @pizzosjamz 3 года назад

    bro the spin area and lots of the jooints you skipped and i cant figure it out now... like from spine one to spine two i cant get them attached :(

  • @archivradio
    @archivradio 3 года назад

    thanks for sharing!

  • @sabineterky
    @sabineterky 4 года назад

    Great tutorial thanks! Do you provide the final result (maya file) in your udemy course?

  • @Eindrew9
    @Eindrew9 4 года назад

    so does this mean that I can also animate a rig manually (so no MoCap) and use that same animation on another rig if i change the source of the new not animated rig to the animated one? (hope my question is understandable xD)

  • @CoisasdaLuisaHelena
    @CoisasdaLuisaHelena 2 года назад

    can i do that with a vroid character?

  • @mohamedamin7473
    @mohamedamin7473 2 года назад

    after all steps i cant add character in time editor how can i solve it

  • @huntermascia4216
    @huntermascia4216 3 года назад

    For some reason when I do this the knees are not turning with the mocap data, any one have any ideas why this might be? I've been messing around with it but receiving limited results.

  • @alsmith5526
    @alsmith5526 2 месяца назад

    how do you add IK to it?

  • @Lilothestitch
    @Lilothestitch 4 года назад

    Is it possible to do this without human IK?

  • @sivapandianreffreference
    @sivapandianreffreference 4 года назад

    Thanks good helping,,,

  • @7_of_1
    @7_of_1 4 года назад

    Hi, I bought the course but this isn't in it?

  • @Sheva2471
    @Sheva2471 5 лет назад

    im getting the skeleton definition is invalid and cannot be locked error what should i do?

  • @SoWhySoSirious
    @SoWhySoSirious 5 лет назад

    Hey, thanks a lot!

  • @angustobiancusto6623
    @angustobiancusto6623 3 года назад

    Thx

  • @MrSlavikS
    @MrSlavikS 5 лет назад

    Где бы посмтротреть урок создания и настройки скелета.

  • @Ivan_Yu
    @Ivan_Yu 2 года назад

    how do you import a source? I have a mocap that I need to add in

    • @Ivan_Yu
      @Ivan_Yu 2 года назад

      I figured it out.. you need to do the same with the mocap you have. Import it and create char definition... do the joint connections.. then and only then are you able to have it as an available import source

  • @JamesLui13
    @JamesLui13 5 лет назад

    Hi Bhaumik Thanks a lot for cool Tutorial.
    I have an Issue with Human IK... When I import some animation, the list of source was not updated. I import fbx file still not listed, .ma file still not listed. Do you know why its happened?
    Anybody can help me..

  • @tusharanand8312
    @tusharanand8312 4 года назад

    Can I get this rig

  • @dragomircristian8588
    @dragomircristian8588 4 года назад +1

    for rig , he was using ADVANCE SKELETON,,,and its free

  • @robertovitale6719
    @robertovitale6719 5 лет назад

    Do you cover using .BVH in yr course?

    • @Aitor
      @Aitor 5 лет назад

      The rig used in this character's body is AdvancedSkeleton. It supports BVH. Give it a try, it is absolutely amazing and as long as you don't use it professionally it's free.

    • @robertovitale6719
      @robertovitale6719 5 лет назад +1

      @@Aitor Hi Aitor, thx for the reply. BTW, I'm a Bachelor student. Cool and thx again. Rob

  • @alsmith5526
    @alsmith5526 2 месяца назад

    You need IK and FK on them. Why did you not show that

  • @jack8793
    @jack8793 4 года назад

    huh so this how they do those memes

  • @芽儿霸道
    @芽儿霸道 5 лет назад +1

    how to import source lol