MotionBuilder ProTips - Basics - Constraints

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  • Опубликовано: 18 ноя 2024

Комментарии • 16

  • @tangminkai
    @tangminkai 3 месяца назад

    As a beginner of motionbuilder, your videos are very helpful for me!Thank you,Jonathan!🌹

  • @xinyangLi-j1j
    @xinyangLi-j1j Год назад +1

    As a new motionbuilder user, I want to say that your videos are very friendly to newcomers, thanks for making these videos,I learned a lot from your series of videos

  • @sablelion
    @sablelion 3 года назад +1

    The ultimate guide to MoBu Constraints! Thank you very much, it helped me a ton

  • @YoonYoungLee-cn7pc
    @YoonYoungLee-cn7pc Год назад

    This is awesome Thank you

  • @jhonbaker123
    @jhonbaker123 3 года назад +3

    This is helpful, thanks! It would be more helpful though if the constraints were demonstrated in a real life situation in a shot, rather than with objects and bones. It became hard to follow at times.

    • @JoCoAnim
      @JoCoAnim  3 года назад

      Gotcha
      Hopefully the Rigging specific tutorials in the series are more concrete ;)

    • @cutatube
      @cutatube 2 года назад

      Yes, that would help a ton.

  • @LacrosseGameTapes
    @LacrosseGameTapes 10 месяцев назад

    Thanks so much for the video. Is it possible to use a constraint to align a prop to two hands while retaining the rotation data of the prop? For example, a golf club aligns to both hands while at the same time it rotates in the players hands slightly and will spin at the end of the swing... Both an Aim Constraint and Three Point Constraint seem to keep the prop aligned with both the hands but then the prop loses its rotation so it will not spin in the players hands... Not sure if that makes sense. Either way, thanks again for the video!

    • @JoCoAnim
      @JoCoAnim  10 месяцев назад

      Hey! Generally you want to use constraints on a parent object that the animator won't lanipulate directly (I use Nulls, aka locators, for those). Then parent an actual controller (I tend to use markers for those for yiu can change their look) to that Null. That way the null is driven in the space that you want while you can still animate extra motion on top of that with rhe controller (you'd constrain your bone to the controller and consrrain your model to the bone ; you wanna make sure the model always represents where the bone is).
      That is a standard approach.
      Now you can play around with how the Null is constrained. You could use a Parent constraint with 2 source parents (the hands) but then deactivate the Affect Rotation XYZ options in the Properties of the constraint.
      Good luck!

  • @sawag9738
    @sawag9738 10 месяцев назад

    hi Jonathan, you videos are very helpful!
    i'm kind of new to the motionbuilder, and would like to find a community to learn and play with.
    but i cannot find one by searching on discord directly, do you have one or do you know how can i find one? thanks!

    • @JoCoAnim
      @JoCoAnim  10 месяцев назад

      hi Sawag
      apologies but I'm not a big Discord guy (to time consuming haha) I'm in a couple French speaking servers but I don't suppose that's what you're after, are you? ^^

  • @rindolfo
    @rindolfo 3 года назад

    Thanks!

  • @ArtKatarina
    @ArtKatarina 2 года назад

    Jonathan, can you recomend any deep Motion Builder course?

    • @JoCoAnim
      @JoCoAnim  2 года назад

      Depends on what you're trying to learn. My series is focused on game animation, ruclips.net/p/PLS-6Oz2H9ieNA5_OQzA3zQsOxt9bWX2wi
      otherwise I recommend Dan Lowe's channel

  • @rindolfo
    @rindolfo 3 года назад

    You know, how to add noise(or modifier) to fcurve animations?

    • @JoCoAnim
      @JoCoAnim  3 года назад

      There might be a noise generator in the relation constraint. I'll do some research...