Hello Simon! Thanks for the amazing tutorial! I got one weird problem, after clicking Insert Current Take, my rig becomes unmovable, I can't change anything after that. What could be the issue? Its like the rig is locked
I usually refine the rotation while in ghost mode to have a perfect straight line during the favorable cycling phase. ex: With a trajectory set on the pelvis for the whole RAW cycles and Right-Click rotate (steering wheel) the clip for super precision and align the extremes of the pelvis sway.
I am finally learning how to use mobu after years. I had this tool for 3 years as part of my pipeline in my last job, but I only used it to build scenes and chose to send all data to Maya (we were given the option). Thanks to your tutorials I'm starting to get a grasp of the power of mobu by itself and becoming a better animator. THANK YOU SO MUCH. Now if I could ask a tiny little question: How on earth did you manage to get a gradient in your background? My only solution was to change the color of each camera's background and that is only for a solid color. But I can't find a way to add a gradient. How do you do it? :)
Hi Nick. Welcome to MotionBuilder after all those years:) The gradient BG is a texture on the camera "Back Plate". I creates a gradient fill in Photoshop and then applied to the Back Plate of the camera. To be honest, sometimes just the setting the "Camera Setting>Background color" to 0.6, 0.6, 0.6 works best, espcially for character with back clothing like Jess - 0.6 was the old defualt settings in MoBu
Thank you. Beast is what I aim for :) Sorry about website not working for you. What error are you getting? Does this link work? academy.mocappys.com/p/how-to-animate-character-with-mocap
@@mocappys "Beast is what I aim for :)" Your mind works different. I can say it even by your replies. )) Nice. So yeah thanx! I am in. Is there any interaction included in that course? Like answwering some questions and such.
@@FxmediagroupRu If you have questions about something covered in the video lessons, you can post them in the comments section in the lessons and I will answer them. Is that what you mean?
Hi! After making 3D animations with Maya for few years, now I'm starting learning Mobu. Thanks for making these amazing tutorials! I was wondering at 9:23, why did you use "plot to control rig" there instead of "plot to skeleton"? What is the main difference and situation to use for these 2 options?
I didn't find this helpful even though it like the only video I could find to get a character to walk in place. There was no how to set up the scene or any info on how to import an fbx with animation in it. I have a motion capture walk cycle that I cleaned up but want the character to walk in place. I tried following the tutorial but I didn't know how you got from one point to the other, and certain menus don't pop up for me. The lock X, Y, Z didn't work. Any advice on how to do this but with a motion capture walk cycle?
Thank you!I am doing an anim test for a job and found it really helpful!Great stuff!
Thank you! That makes me happy. It’s the reason I make the tutorials. Good luck with the anim test🤞
Best motionBuilder tutorial I've seen in youtube, straight to the point, methodical and efficient!.
Thank you a lot.
Best comment I’ve seen on RUclips;) Many thanks for the kind words. Glad it helped
Hello Simon! Thanks for the amazing tutorial! I got one weird problem, after clicking Insert Current Take, my rig becomes unmovable, I can't change anything after that. What could be the issue?
Its like the rig is locked
I usually refine the rotation while in ghost mode to have a perfect straight line during the favorable cycling phase. ex: With a trajectory set on the pelvis for the whole RAW cycles and Right-Click rotate (steering wheel) the clip for super precision and align the extremes of the pelvis sway.
Another great technique! Thanks for sharing. I use very similar technique to align clips I’m not looping. Do you do the crazy close zoom in too?
@@mocappys You bet! :)
I am finally learning how to use mobu after years. I had this tool for 3 years as part of my pipeline in my last job, but I only used it to build scenes and chose to send all data to Maya (we were given the option). Thanks to your tutorials I'm starting to get a grasp of the power of mobu by itself and becoming a better animator. THANK YOU SO MUCH. Now if I could ask a tiny little question: How on earth did you manage to get a gradient in your background? My only solution was to change the color of each camera's background and that is only for a solid color. But I can't find a way to add a gradient. How do you do it? :)
Hi Nick. Welcome to MotionBuilder after all those years:)
The gradient BG is a texture on the camera "Back Plate". I creates a gradient fill in Photoshop and then applied to the Back Plate of the camera.
To be honest, sometimes just the setting the "Camera Setting>Background color" to 0.6, 0.6, 0.6 works best, espcially for character with back clothing like Jess - 0.6 was the old defualt settings in MoBu
Thank you!
You’re welcome!
This is an absolute beast of a tutorial. Too bad i can't join academy at that website. Gives some weird error.
Thank you. Beast is what I aim for :)
Sorry about website not working for you. What error are you getting? Does this link work?
academy.mocappys.com/p/how-to-animate-character-with-mocap
@@mocappys "Beast is what I aim for :)" Your mind works different. I can say it even by your replies. )) Nice. So yeah thanx! I am in. Is there any interaction included in that course? Like answwering some questions and such.
@@FxmediagroupRu If you have questions about something covered in the video lessons, you can post them in the comments section in the lessons and I will answer them. Is that what you mean?
@@mocappys yes thanx. Its great. I found discussions in the example lesson.
Hi! After making 3D animations with Maya for few years, now I'm starting learning Mobu. Thanks for making these amazing tutorials! I was wondering at 9:23, why did you use "plot to control rig" there instead of "plot to skeleton"? What is the main difference and situation to use for these 2 options?
Usually you "Plot to Control Rig" to edit the mocap and you "Plot to Skeleton" when you have finished editing and are ready to export the animation.
How do you do to have the character in place? I see at the end of the video that you have your character on spot, no idea how can I do that :(
I used “character>modifiers>in place” mode. @19:40 in the video.
I didn't find this helpful even though it like the only video I could find to get a character to walk in place. There was no how to set up the scene or any info on how to import an fbx with animation in it. I have a motion capture walk cycle that I cleaned up but want the character to walk in place. I tried following the tutorial but I didn't know how you got from one point to the other, and certain menus don't pop up for me. The lock X, Y, Z didn't work. Any advice on how to do this but with a motion capture walk cycle?
isnt a tutorial, just a 'edit' animation...