Definitely First!! ;-) I'm storyboarding in Mobu now so I was looking at the camera setup again from the previous video again. Multi_Ref Constraint is something that baked my noggin for a over a year. I can't wait to get through this video. Thanks.
Hopefully these 2 videos will help with the storyboarding in MoBu. It's kind of what I've done here. Multi-Ref is a great constraint that not many know about, so hopefully this will help bring it to the masses:) Enjoy
I got a new position as mobu animator binge watching your series i know have some knowledge about software before production so thanks really like the approach instead of throwing information around you are showing how to do it while practically making something
Many congratulation on the new role! Makes me so happy to hear these videos gave you some practical experience before you get into the crazy that is production. Good luck!
@@mocappysHello, i have doubt Whats the difference between aux pivot and auc affector and which we use when. To me as a newbie both looks same to me. If you don't mind can you explain a bit to me. Thanks
Thank, Vic. Me too. Discovered it working on 24 the game years ago. Saved loads of time animating all those guns, phones and bags everyone had. It’s my go-to constraint for props
Wow this is awesome I've been trying to learn relation constraints forever. But never had anyone teach me or good tutorial with scenes to practice. I miss working in mobu and games currently using weta properiterary software uhh. But doesn't hurt go prepare for next animation job.
Well, hopefully this will help get you started ready for your return to games and MoBu You not enjoying using nuance? I haven't used it myself, but I've heard good things about it and it's solving and retargeting capabilities..
@@mocappys It's OK but realistically I'll probably never use it again after I'm done with Avatar sequels. It really depends on me if I want to continue on future weta projects. I'm at Lightstorm entertainment. I'm sure Weta has a cool Nuance pipeline. I thought I was going to use mobu for editing. We use Identify for tracking on performance capture stuff. I just don't care much for the pipeline overall I've been using it for 3yrs. On games I feel more like an artist with creative freedom. We use mobu only to export stuff and Nuance for editing. Basically my first week I was told to FORGET everything I know about Motionbuilder. I'll let you know when I purchase the course thanks for making it.
I think you've hit on one of the main difference between VFX and games. VFX is very much about recreating a performance as faithfully as possible. Games allows a little more creativity to convert "real-world" into "game world". Good luck with the Avatar sequels. It's an amazing project to have on your CV. Probably pretty intense now, but hopefully it'll be a great learning experience when you're looking back on it after it's finished - I've worked with a few people from the first film, and they certainly found this;)
Dude, this is a great informative video. Your explanations are detailed which is lacking from most every other video i find. Also, I loved the use of Matrix scene.
Thank you, a great tutorial as always. I started watching your tutorials as an intern in 2019 used to Maya trying to figure out Mobu and now I work as an animator. So thank you sir, you really helped me.
Jóhann you have made my day, my week…month…year,even. So happy to hear you’re working as an animator and I was able to help in some small way. Congratulations;)
Definitely First!! ;-) I'm storyboarding in Mobu now so I was looking at the camera setup again from the previous video again. Multi_Ref Constraint is something that baked my noggin for a over a year. I can't wait to get through this video. Thanks.
Hopefully these 2 videos will help with the storyboarding in MoBu. It's kind of what I've done here.
Multi-Ref is a great constraint that not many know about, so hopefully this will help bring it to the masses:) Enjoy
Hey buddy can You Explain This During Mocap Animation in motionbuilder why the environment is in silver colour Pls explain this ?
Is this also explained in mocappys academy?
I got a new position as mobu animator binge watching your series i know have some knowledge about software before production so thanks really like the approach instead of throwing information around you are showing how to do it while practically making something
Many congratulation on the new role! Makes me so happy to hear these videos gave you some practical experience before you get into the crazy that is production. Good luck!
@@mocappysHello, i have doubt
Whats the difference between aux pivot and auc affector and which we use when.
To me as a newbie both looks same to me. If you don't mind can you explain a bit to me.
Thanks
Great stuff. I've been in love with multi-ref constraints for years know - it's one of my favorite mobu tricks and so easy to use and adjust.
Thank, Vic. Me too. Discovered it working on 24 the game years ago. Saved loads of time animating all those guns, phones and bags everyone had. It’s my go-to constraint for props
Wow this is awesome I've been trying to learn relation constraints forever. But never had anyone teach me or good tutorial with scenes to practice.
I miss working in mobu and games currently using weta properiterary software uhh. But doesn't hurt go prepare for next animation job.
Well, hopefully this will help get you started ready for your return to games and MoBu
You not enjoying using nuance? I haven't used it myself, but I've heard good things about it and it's solving and retargeting capabilities..
@@mocappys It's OK but realistically I'll probably never use it again after I'm done with Avatar sequels. It really depends on me if I want to continue on future weta projects. I'm at Lightstorm entertainment. I'm sure Weta has a cool Nuance pipeline. I thought I was going to use mobu for editing.
We use Identify for tracking on performance capture stuff. I just don't care much for the pipeline overall I've been using it for 3yrs. On games I feel more like an artist with creative freedom.
We use mobu only to export stuff and Nuance for editing. Basically my first week I was told to FORGET everything I know about Motionbuilder.
I'll let you know when I purchase the course thanks for making it.
I think you've hit on one of the main difference between VFX and games. VFX is very much about recreating a performance as faithfully as possible. Games allows a little more creativity to convert "real-world" into "game world".
Good luck with the Avatar sequels. It's an amazing project to have on your CV. Probably pretty intense now, but hopefully it'll be a great learning experience when you're looking back on it after it's finished - I've worked with a few people from the first film, and they certainly found this;)
@@mocappys awesome Thanks I also subscribed.
Great tutorial, thank you!
You are very welcome!
Great tutorial thanks
You're welcome!
Dude, this is a great informative video. Your explanations are detailed which is lacking from most every other video i find. Also, I loved the use of Matrix scene.
Thanks! Appreciate that. More to come from the Matrix scene. Got to run up the wall next!
Thank you, a great tutorial as always. I started watching your tutorials as an intern in 2019 used to Maya trying to figure out Mobu and now I work as an animator. So thank you sir, you really helped me.
Jóhann you have made my day, my week…month…year,even. So happy to hear you’re working as an animator and I was able to help in some small way. Congratulations;)
Thank you very much for making this tutorial!
You are very welcome . Hope you find it useful