Such a good intro to MOBU. It is so good to have the basics of an unknown software explained by a single person. Understandable yet quick and catchy. Thanks a lot!
is there a way to import my character with some morphs? face morphs, my character have expressions, when I open my model in Unreal Engine, maya, cinema 4d, etc, the morphs are there with the controls, but in MotionBuilder not
18 seconds in....you have my undivided attention!! because I can understand your accent[what little accent you have] and you annunciate clearly = let's see if this is a helpful video. I will let you know
hello, could you help me? I am completely new and when it comes to editing keyframes, a sign appears on the timeline that says "too many frames for edit"
That will always happen. You can still work as usual, you just cannot view key ticks on the timeline if you have too many (hundreds) of keys. As soon as you zoom in on a portion of the timeline using the sliders that limit the working area, you will see them once again (and may even select and move thousands of keys)
Thanks for this amazing tutorial... Quick question, can you think of any reason why my first character isn't available in the source drop down of the second one? They have have ticks on them but it won't show up, only gives the stance and control rig option. Many thanks in advance
Any idea why the animation in MoBu looks good but once I export it in the engine its slightly different? (character is holding a weapon and the hands are out of sync/moving weird)
Such a good intro to MOBU. It is so good to have the basics of an unknown software explained by a single person. Understandable yet quick and catchy. Thanks a lot!
By far the most useful beginner's video I've found on Motion builder. Thank you!
This was all I needed to know as a beginner thanks !
Best explanatory video of Motion Builder! Thank you so so much for this!
You bet! Glad it was helpful!
A really informative tutorial for beginners and you kept interesting as well..! Thank you
I like the way you saying .. I saw a lot of videos I did not understand properly. But watching this video made sense to me💐
Glad I could help!
very good tutuorial. I understood MoBu how to use only in 45 mins. thx
Thanks for giving away this knowledge for free, love you. And you also got a new subscriber lol :)
Great video! Very helpful! Thank you =)
thank you so much for this amazing video! many thanks!! ❤❤ i m new follower :)
at 12:05, what is the shortcut you are doing? :)
This is brilliant, Thank you!
where can I download your motion data that you use so I can follow you along. TIA
is there a way to import my character with some morphs? face morphs, my character have expressions, when I open my model in Unreal Engine, maya, cinema 4d, etc, the morphs are there with the controls, but in MotionBuilder not
I like the video... I hope you make more videos on motionbuilder
Because I have to learn.....
I will keep that in mind for future videos!
18 seconds in....you have my undivided attention!! because I can understand your accent[what little accent you have] and you annunciate clearly = let's see if this is a helpful video. I will let you know
well, 56 seconds in and I already see that your screen is blurred out of focus....I wonder if that will be corrected in the next few minutes
@13:00 - your joints are turning green in the character window but mine are not
I've done this 9 #$%@*ing times and I get orange joints and re-assign bone boxes all the time.
hello, could you help me? I am completely new and when it comes to editing keyframes, a sign appears on the timeline that says "too many frames for edit"
That will always happen. You can still work as usual, you just cannot view key ticks on the timeline if you have too many (hundreds) of keys. As soon as you zoom in on a portion of the timeline using the sliders that limit the working area, you will see them once again (and may even select and move thousands of keys)
my rig does not zero out into a default/t pose, it because all messed up
Thanks for this amazing tutorial... Quick question, can you think of any reason why my first character isn't available in the source drop down of the second one? They have have ticks on them but it won't show up, only gives the stance and control rig option. Many thanks in advance
NICE TUT
Any idea why the animation in MoBu looks good but once I export it in the engine its slightly different? (character is holding a weapon and the hands are out of sync/moving weird)