Bro what the hell the whole time i was watching this i thought you were a big youtuber i did not expect 500 subscribers, keep these videos up man i love them
Yeah i thought it was kinda stupid how this was a thing in scp mods a while ago and now they just add that mechanic and act as if its such a big feature, really sad minecraft live honestly
It's a pretty basic idea and it was just stollen off doctor who but there was probably something else very similar to the weeping angels before doctor who
the problem with the enderman is that you have to look right at them, doing like a creaking to detect if the player is looking and using another mob that only aggros when the creaking gets frozen might work. It would be like the same creaking code as in the video but then you would have to make the mob move and constantly TP the creaking to the mob while its aggro or something. (Just realized I sound like an absolute nerd and a know-it-all but I have already typed to much so ima still send this message)
I remember back in the day i would make a zombie have speed and strength and put him up to a timer while I would have the blindness effect to simulate blinking and if hes not moving he gets slowness. Additionally, i would teleport an armor stand with armor on(while making the zombie invisble). Your work brings me joy that minecraft ha sgotten this far with people tinkering with it! Great work! Wish you well
Some suggestions: you don't have to hide the particles, use /attribute to add movement speed and stength to him, also don't need resistance, made him invicible to survival players, there'll be no red to the model when damaged. Also if you changed armor stand model with scp 173, just change the creaking the model instead or use block displays(not recommended for complications but texture and resouse packs can easily get any texture) Finally just yesterday they added custom ui to wearables like pumpkin so you could add camera_overlay:"block/black_concrete"} to add any .png in the game (blocks, items, even entities models and ui) so added black concrete to them to add it without texture packs or resource packs. Anyways good video!!
/attribute would have indeed been smarter but my mind always goes to /effect first. I might update that in the future. Also I had no idea about the overlays change, thank you for bringing that to my attention!
I remember there was a map for 1.12.2, which actually already made the entirety of SCP: Containment Breach called Blocktainment Breach. Since data packs weren't a thing in 1.12.2 they got by with a resource pack and a shit tone of command blocks.
I just tried using commands to turn the creaking into scp-173 and when i was done I searched for a texture pack to turn the creaking into scp-173 but the first option was this video, of you doing the exact same thing I was trying to do. And you did it, so much better. We both had the same idea of using pumpkins for the blinking tho. Good job and thank you for the scp-173 model
@@ThePuddingStone Yeah, it was moreso just that the wiki could no longer use the image, since even though it's fair use the wiki cannot contain any copyrighted material, as everything on the wiki is under the Creative Commons license, or something like that.
Im so thankful that someone makes SCP-173 in Java, I rarely get to see these types of videos, I like creating games using command blocks or Data pack, I don't know why it's so rare to see these minecraft Java tutorials, but common to see on Bedrock tutorials, I get that using mods solves the problem, but it kinda kills the modd that if you want it multiplayer everyone would have to install the mods, thats why I prefer to use Command blocks or data packs instead so that players could play without having to worry to download mods for my games to work, now I can also make SCP Containment breach. Subscibe to you, you definetly deserve it I want to see more!!!!!!
0:50 you can first check if 173 is within your FOV (assume some required FOV like 90), by having a marker entity always facing 173 and then comparing the angles of the marker to the player. Then, if the angle is close enough, test if the player has LOS of 173. I've used this exact method to create SCP-173 in the past
Random coincidence i guess but puddingstone is a real thing, and i was working on a video about neolithic monuments in the Belgium town of Wéris, and in that area they have a type of stone called puddingstone! And when i wanted to take a little break from editing this video was in my recommended feed. Gonna watch it now, but cool to see you gaining some attention. Always great to see that RUclips still is a place where you can find awesome RUclipsrs. Warm greetings from The Netherlands!
i think you underestimated the speed on that thing. scp-173 can run all the way over to you and kill you FASTER than a single blink. what you shouldve done is detect when he starts moving/when you aren't looking, then you could teleport the scp directly at the player to make the illusion that he really went at that speed, and to make sure it doesn't glitch out and he doesnt attack you in time, just use /kill on the player. if you do this though, you may have to change the blinking mechanic a bit.
Ngl im very excited for the vanilla horror maps. Like god if we didn't have a ground breaking horror maps when this update drop i have no idea what to say
I think it would be cool if there was some mechanic to automatically recontain SCP-173 like in the game with MTF, like a group of pillagers or skeletons that lead SCP-173 to a coordinate that disables it when it reaches there (though it may be a bit too ambitious for a datapack)
It is the closest we have in the Vanilla Minecraft sounds but I just added the regular sounds instead. Maybe in the future I'll see if I use the grindstone
Nice idea i also tried to make scp thingi but when i was making scp 175 i just made blinking mechanic with comande blocks and each time person bliks it gives blindles and deltes slow from the mob and gives speed
heads up, you actually could have made 173 without the creaking, itd just be a bit harder. if you teleport a marker to the players position, face it at 173, and store both the player and markers rotation into a scoreboard you can get the difference of them and tell if the entity is in the players view if the scores are in a specified range of each other. then raycast from the marker to the entity to see if theres any walls in the way. i use the same method for my Coilheads
Lots of people more experienced with data packs have been telling me that. And I appreciate it! I plan on using that for some SCPs that require being looked at
I think it was actually possible before... as far as I can remember u could detect your field of view with an execute command. I remember working on a projekt around 3 yrs ago and found it possible to effect mob with slowness while having it visible on a screen. The command was detecting if player was looking at mob or around it. I honestly cant remember how the command went exactly... But ye, now its way more simple, no need playing with long commands and their errors xd
I was so hoping that [EDIT: IN VANILLA] the creaking would be closer to 173 but in game its bad and theres no blinking this datapack literally made the creaking into what mojang should have made.
This is cool and great use of the creaking. I just wanted to say and please do correct me if I’m wrong but I’m pretty sure it would be possible to detect if a mob is on screen using some simple vector math tho it’s prob kinda complicated to do in mc
I know! That's what many people have commented, I was just super inexperienced with data packs back then but now that I know a little more I know it's really quite simple
Idk if there's a way to check for light levels but if there is, having a light level of 15 at an entity would mean that it can only be detected from 15 blocks away, and regardless, that checks if it's within 15 blocks distance, not if I'm looking at it
Hahaha yeah. Last time I tried doing this I was brainstorming for days before eventually giving up. Now the only way they could make it easier is by actually adding it into the game
@@ThePuddingStone They did add the ability to add overlays through datapacks in the latest snapshots so you could have a few items (other than a pumpkin) get set in the player's head slot when the counter is close to zero to animate some eyelids closing like in the game
Enjoying the content? Check out the rest of the SCPs I've added in the playlist!
ruclips.net/p/PL7VMfAanBp5e3xx-beXqLkHKhJjquy-mz&si=HIJgaFQ1kmUxZ2qw
Bro what the hell the whole time i was watching this i thought you were a big youtuber i did not expect 500 subscribers, keep these videos up man i love them
Thanks man! The kind words are always appreciated!
me too
Sammmmee
Wait 😳
500 subscribers at 2 days ago, bro's already over 1k
No joke, the peanut was the first thing I thought about when I learned about the creaking.
Sameeee
Weeping angels for me
Same
Coil head from lethal company for me
Peanut man
Literally the first thing that came to my mind when I found out about its mechanic. I guess I wasn't the only one to think of SCP.
Of course not, its clearly the same, im pretty sure everybody who knows scps thought the same
Yeah i thought it was kinda stupid how this was a thing in scp mods a while ago and now they just add that mechanic and act as if its such a big feature, really sad minecraft live honestly
It should not be big feature tho u are just spoiled @@valenmaita537
Yup
same exact thing here
Its absolutely hilarious that Mojang basically added 173 with severe damage nerfs, ALSO WOW THAT MODEL OF 173 IS SO GOOD
It's a pretty basic idea and it was just stollen off doctor who but there was probably something else very similar to the weeping angels before doctor who
If you decide to make more SCP’s you could probably make shy guy from an enderman. Also great video!
Like this comment guys
hey dont i know you
the problem with the enderman is that you have to look right at them, doing like a creaking to detect if the player is looking and using another mob that only aggros when the creaking gets frozen might work. It would be like the same creaking code as in the video but then you would have to make the mob move and constantly TP the creaking to the mob while its aggro or something. (Just realized I sound like an absolute nerd and a know-it-all but I have already typed to much so ima still send this message)
@@spencerjohnson3141 NoAI exists, so you can just run something every tick or idk if you can.
I wish Minecraft had Lua support for mods
@@Hzodx aren’t you the co-owner of the backrooms redacted? Why are you here?
I remember back in the day i would make a zombie have speed and strength and put him up to a timer while I would have the blindness effect to simulate blinking and if hes not moving he gets slowness. Additionally, i would teleport an armor stand with armor on(while making the zombie invisble). Your work brings me joy that minecraft ha sgotten this far with people tinkering with it! Great work! Wish you well
underrated, this needs SO MANY more views!!!
Thank you! I'm glad you think so!
This is geniuely amazing. Bravo my dude.
Thanks!
it's obvious that he has to make shy guy cuz we have an enderman
Omg that's so cool!
Thank you!
this is awesome, scp containment breach is and will forever be one of the scariest and most tense games ever
THIS IS AWESOOMEEE!!!
Thanks. I'm glad you liked it!
okay but you know you have to remake containment breach in minecraft now, right?
Yeah. That might take a little while... I'll do my best!
wonder what will go with scp 860
@@ThePuddingStone you could try splitting the development process in different devlogs and turn them into a series if you want to
@@uncannycato custom dimension made with datapacks
now add the stone grinding sound effect to him
THIS IS SO GOOD, i hope you actually finish security breach
Youre a wholesome guy, i like you, its rare view to see someone with passion these days, keep doing great work!
Some suggestions: you don't have to hide the particles, use /attribute to add movement speed and stength to him, also don't need resistance, made him invicible to survival players, there'll be no red to the model when damaged. Also if you changed armor stand model with scp 173, just change the creaking the model instead or use block displays(not recommended for complications but texture and resouse packs can easily get any texture) Finally just yesterday they added custom ui to wearables like pumpkin so you could add camera_overlay:"block/black_concrete"} to add any .png in the game (blocks, items, even entities models and ui) so added black concrete to them to add it without texture packs or resource packs. Anyways good video!!
/attribute would have indeed been smarter but my mind always goes to /effect first. I might update that in the future. Also I had no idea about the overlays change, thank you for bringing that to my attention!
"Swiggity Swoggity, the Creaker is comin' for the booty!"
I remember there was a map for 1.12.2, which actually already made the entirety of SCP: Containment Breach called Blocktainment Breach. Since data packs weren't a thing in 1.12.2 they got by with a resource pack and a shit tone of command blocks.
I just tried using commands to turn the creaking into scp-173 and when i was done I searched for a texture pack to turn the creaking into scp-173 but the first option was this video, of you doing the exact same thing I was trying to do. And you did it, so much better.
We both had the same idea of using pumpkins for the blinking tho.
Good job and thank you for the scp-173 model
Finally, someone realized the creaking is just an organic 173
Such an amazing video ! I love the vibe and the effort put into it, please keep it up !
This is pretty cool
Thanks for this awesome vid man 😊
No problem! Glad you liked it!
the brainstoriming with that idea was genius...
Be careful with the scp 173 model, there were some big copyright issues in the past, hence many games had to change the model
I've heard about that but Containment Breach still uses the peanut model so I thought it'd be no problem
@@ThePuddingStone Yeah, it was moreso just that the wiki could no longer use the image, since even though it's fair use the wiki cannot contain any copyrighted material, as everything on the wiki is under the Creative Commons license, or something like that.
@@ThePuddingStone Allright, just tought I'd share this in case it would have mattered
Keep up the good work g!
nice video man, i love how your mindset work🔥
1+ subscribers
Incredible! I’m subscribed!
Im so thankful that someone makes SCP-173 in Java, I rarely get to see these types of videos, I like creating games using command blocks or Data pack, I don't know why it's so rare to see these minecraft Java tutorials, but common to see on Bedrock tutorials, I get that using mods solves the problem, but it kinda kills the modd that if you want it multiplayer everyone would have to install the mods, thats why I prefer to use Command blocks or data packs instead so that players could play without having to worry to download mods for my games to work, now I can also make SCP Containment breach. Subscibe to you, you definetly deserve it I want to see more!!!!!!
Dude, this is so cool. Keep it up
Scp Tato? Get out the way yo?
I never would have thought that wearing a pumpkin makes The Creaking chase after you indefinitely. That’s an awesome mechanic.
Epic video man keep it up at this rate you finna get 100k subs in like 15 or more days
thats a good thing
I've been waiting for someone to do this.
As a growing youtuber myself; I love minecraft content like this and am shocked you're not larger. Keep up the great work man!
KEEP UP THE GOOD CONTENT PLEASE ‼
0:50
you can first check if 173 is within your FOV (assume some required FOV like 90), by having a marker entity always facing 173 and then comparing the angles of the marker to the player.
Then, if the angle is close enough, test if the player has LOS of 173. I've used this exact method to create SCP-173 in the past
You, good sir, made my morning. I am sick and now very happy
Random coincidence i guess but puddingstone is a real thing, and i was working on a video about neolithic monuments in the Belgium town of Wéris, and in that area they have a type of stone called puddingstone! And when i wanted to take a little break from editing this video was in my recommended feed. Gonna watch it now, but cool to see you gaining some attention. Always great to see that RUclips still is a place where you can find awesome RUclipsrs. Warm greetings from The Netherlands!
the quality on this for a small creator is insane, have a sub
Thank you!
awesome vid! nice channel!
Now make a full scp contaiment breach!
I plan on slowly adding more SCPs overtime and my final big project will be adding the whole game as a map!
@@ThePuddingStone Cool
This is cool!
bro i would never be able to do this. Great job and keep up the good videos❤
Thank you! Will do!
Good work lad keep it up👍
i think you underestimated the speed on that thing. scp-173 can run all the way over to you and kill you FASTER than a single blink. what you shouldve done is detect when he starts moving/when you aren't looking, then you could teleport the scp directly at the player to make the illusion that he really went at that speed, and to make sure it doesn't glitch out and he doesnt attack you in time, just use /kill on the player. if you do this though, you may have to change the blinking mechanic a bit.
omg this is so amazing
Proof that anyone can be a good youtuber without being popular
Im all in man thats dope i wanted to play scp stuff for so long. I hope you might add scp 096 soon ( the introvert scp)
THX I WAITED FOR THIS SHI
the weeping angel is the first thing i thought of when i saw the creaking
me to
This is cool
I bet this channel will explode
This is a very good concept
Imagine now having a lot of those in the form of sweeping angels
The Creaking has two versions, The egg one you can kill, But the creaking heart one you can't unless you break the heart
I know but I decided to use the spawn egg version because the regular one has a limited radius around the heart it can wander to
@@ThePuddingStone oh ok
bro gre 500 subs in 2 days that shows the power of hard work and luck lots of luck
Nice video bro
ballin
I love this
Yo nice work!
Ngl im very excited for the vanilla horror maps. Like god if we didn't have a ground breaking horror maps when this update drop i have no idea what to say
I feel like you can make 939 by putting a warden, remove the sound effects so it goes when you walk, ALSO AMAZING VIDEo
Love the video :3 also I use to use that exact skin on ps3 on a old RUclips acc :0
That skin has carried over since the days I would play on playstation too! I just really liked it and got it on my pc when I switched over to Java
OmG i didnt expect that someone will make scp 173 in minecraft lol
I think it would be cool if there was some mechanic to automatically recontain SCP-173 like in the game with MTF, like a group of pillagers or skeletons that lead SCP-173 to a coordinate that disables it when it reaches there (though it may be a bit too ambitious for a datapack)
I really loved this video, The creaking was practically a gift from God lol, It turned out really well
Btw it is very possible to code scp-173 even without the creaking ever existing. There actually several ways of doing fov checks.
The grindstone sound effect will be great for 173's movement sound.
It is the closest we have in the Vanilla Minecraft sounds but I just added the regular sounds instead. Maybe in the future I'll see if I use the grindstone
Nice idea i also tried to make scp thingi but when i was making scp 175 i just made blinking mechanic with comande blocks and each time person bliks it gives blindles and deltes slow from the mob and gives speed
Damn he is cheeked tf up how would anyone not be looking at all that cake
😳
your voice is a little bit quiet btw but i like your editing style!
Yeah that was a mistake in the editing. I usually make the video louder right before exporting but I forgot this time
@@ThePuddingStone that is ok! I make the same mistake with my music sometimes!
@@ThePuddingStonei prefer your voice especially compared to other youtubers yelling all the time
this is amazing, now *REMAKE CONTAINMENT BREACH*
i tought some popular youtuber made this, it was obv of the smart video title, idea, and thumbnail
heads up, you actually could have made 173 without the creaking, itd just be a bit harder. if you teleport a marker to the players position, face it at 173, and store both the player and markers rotation into a scoreboard you can get the difference of them and tell if the entity is in the players view if the scores are in a specified range of each other. then raycast from the marker to the entity to see if theres any walls in the way. i use the same method for my Coilheads
Lots of people more experienced with data packs have been telling me that. And I appreciate it! I plan on using that for some SCPs that require being looked at
This guy deserves more views, everyone watch his video in 0.75x speed so it gets more watch time and more publicity
I was waiting for someone to do this
Wow congrats on 1.31k subs
Thanks! I would have never guessed this video would carry me to 1.3k
@@ThePuddingStonecan you make scp-096 with enderman
@@ThePuddingStone or you could make scp-106 with enderman
Use /attribute speed instead of effect speed so he doesnt go crazy but is still super fast
I think it was actually possible before... as far as I can remember u could detect your field of view with an execute command. I remember working on a projekt around 3 yrs ago and found it possible to effect mob with slowness while having it visible on a screen. The command was detecting if player was looking at mob or around it. I honestly cant remember how the command went exactly... But ye, now its way more simple, no need playing with long commands and their errors xd
The first thought I had when they said that if you look away from it was “this sounds like SCP-173”
Same here! Hence this video
inb4 the Dweller YT Channels milk this datapack to death.
Bro we already have SCP 096, SCP 173, SCP 049-2 and probably a few others IN MINECRAFT, also all these SCPs are in containment breach so it’s perfect
0:30 the animation lol
This was super cool! I’m actually working on an scp datapack too, it’s for 3008 and this makes me want to make soooo many more!
Ooh! SCP-3008 is one of my favourites! I wish you good luck with your datapack!
@@ThePuddingStone thanks, I wish you luck on your next one too!
Try making a mod pack that recreates the entire SCP Containment Breach game, it'd be pretty cool.
Cool Scp Tato
I was so hoping that [EDIT: IN VANILLA] the creaking would be closer to 173 but in game its bad and theres no blinking this datapack literally made the creaking into what mojang should have made.
I meant in vanilla it isnt close to 173 the datapack* is great
This is cool and great use of the creaking.
I just wanted to say and please do correct me if I’m wrong but I’m pretty sure it would be possible to detect if a mob is on screen using some simple vector math tho it’s prob kinda complicated to do in mc
I know! That's what many people have commented, I was just super inexperienced with data packs back then but now that I know a little more I know it's really quite simple
Good video bro
Baby slime as SCP-999
Maybe the witch as SCP-49
Ravager as SCP-682
That's all I can think of for now.
Yeah, let's turn Minecraft into Divine Rpg with this Creaking shit
well, it is possible actually with only commands, ive done it myself even for lethal company, in 1.20
I actually did the same thing on pure datapacks a while ago. Not as good as using new mob, but I can confirm that it was possible before without mods.
verE cool :)
MAKE A MOD SIR, THIS IS INSANE
Send Village Task Force there 😅
Couldnt you just checked if the mob is in the viewing area with placing a fiew light blocks and check the light level at the mobs position?
Idk if there's a way to check for light levels but if there is, having a light level of 15 at an entity would mean that it can only be detected from 15 blocks away, and regardless, that checks if it's within 15 blocks distance, not if I'm looking at it
Mojang really handed the looking and blinking mechanics _almost_ on a platter lol
Hahaha yeah. Last time I tried doing this I was brainstorming for days before eventually giving up. Now the only way they could make it easier is by actually adding it into the game
@@ThePuddingStone They did add the ability to add overlays through datapacks in the latest snapshots so you could have a few items (other than a pumpkin) get set in the player's head slot when the counter is close to zero to animate some eyelids closing like in the game
Awesomeeeeee!!!