WTF?! - Helldivers 2 HIDDEN Changes & CEO Asks For Help!

Поделиться
HTML-код
  • Опубликовано: 4 окт 2024

Комментарии • 558

  • @LtBuzzLitebeer
    @LtBuzzLitebeer  4 месяца назад +13

    Thank you to Opera GX for Supporting the channel! Break up with basic browsers. Get Opera GX here www.operagx.gg/ltbuzzlitebeer #AD
    Helldiver Companion App Here!
    helldiverscompanion.com/
    discord.gg/RNeJA8cVqb
    www.patreon.com/ltbuzzlitebeer
    www.twitch.tv/ltbuzzlitebeer
    www.youtube.com/@LtBuzzLitebeer
    twitter.com/LtBuzzLitebeer
    Official Buzz Merch - buzzs-boutique.creator-spring.com
    CHAPTERS
    0:00 - Intro
    1:07 - Today's Awesome Sponsor!
    2:35 - New Helldiver HQ Dispatch
    3:55 - Mission Boosters...
    4:41 - Here's What Happened To V5
    5:59 - CEO Asks For Help - HELLBOMBER Incoming?!
    7:15 - Balance Patch ETA???
    8:23 - MiniGun Anyone?
    9:25 - Hit SUBSCRIBE & Join My Discord!

    • @darthvaper4776
      @darthvaper4776 4 месяца назад +1

      I like the new tune 🎵

    • @krystians2016
      @krystians2016 4 месяца назад +2

      opera gx very good literaly cant use YT on it cuz i dont have sound on it and it is only on YT ON opera gx
      yt on chrom works good and look on YT opera gx looks like TRASHHHHHHHHHHH srsly it looks sooooooo bad it doesnt look normal and you have coments on right for some stupid reason and it is only on opera

    • @gamerballard
      @gamerballard 4 месяца назад +1

      Opera gx, really dude? Come on. Selling user data, imbedded vtuber twitch stream on home tab to boost views and below optimal youtube viewing experience. Get that bag I guess.

    • @mimip9999
      @mimip9999 4 месяца назад +2

      Yeah, Opera gx is a well known spyware.

    • @stonedgaming7900
      @stonedgaming7900 4 месяца назад

      I have been experiencing a problem with the resupply backpack using a resupply when I activate a stratagem that ends in a down key.
      It needs fixed.

  • @EvilNecroid
    @EvilNecroid 4 месяца назад +449

    i want a minigun with a backpack

    • @Is-it-me09
      @Is-it-me09 4 месяца назад +12

      Agreed

    • @FunnyAnchorman
      @FunnyAnchorman 4 месяца назад +20

      I wanna be Jesse Ventura in Predator

    • @pkkiller_apathy4568
      @pkkiller_apathy4568 4 месяца назад +6

      And be able to use a shield let's see hot the bots like it!

    • @0bsidianPrime
      @0bsidianPrime 4 месяца назад

      Yes yes yes!

    • @BongicusMaximus
      @BongicusMaximus 4 месяца назад +5

      No you don't. The HMG is uncontrollable enough. Peak recoil force of an M134 is ~1.2 tons. If physics and weapon balancing both apply it would be a horrible weapon. If you want to dump your entire ammo supply in less than 5 seconds and maybe hit one target before getting rag dolled... A mini gun on a vehicle would be nice.

  • @Mr_Putts
    @Mr_Putts 4 месяца назад +161

    Also you should tell people you need to complete the entire operation in order to actually get Liberation credit

    • @tannerwilson1428
      @tannerwilson1428 4 месяца назад +22

      I don't mind the bare information about weapons/armor stats and stuff but the lib/defense credit for ONLY completing all missions needs to be included somewhere. So many things are poorly explained, but this is a big omission.

    • @WVTarheel
      @WVTarheel 4 месяца назад +8

      What? I've been playing for a month and had no idea. So quick play won't help get liberation credit?

    • @Grottogoob
      @Grottogoob 4 месяца назад +7

      @@WVTarheel Only if you assist that player in completing the whole array of missions assigned to the operation.

    • @Jake-xr4ii
      @Jake-xr4ii 4 месяца назад +9

      ​@@WVTarheel Only if the host stays long enough to complete the entire operation

    • @GGBlaster
      @GGBlaster 4 месяца назад +2

      @@WVTarheel as long as you’re not hosting, you’ll have nothing to worry about.
      If you do host an op, then yes, you need to stick through every mission in the op. Think of it like this game’s version of a dungeon

  • @Spectacular_Insanity
    @Spectacular_Insanity 4 месяца назад +54

    My idea for a minigun w/ backpack:
    -1200 rounds in Backpack
    -Variable RoF of 1500/3000 RPM.
    -Damage per round equal to Liberator
    -Cannot fire without backpack
    -No reload, expended completely when empty
    -Medium Armor Pen I (equal to Hive Guards, cannot penetrate Heavy Armor)
    -No ADS
    -Aim button starts barrel rotation instead
    -Movement speed is one quarter of walking speed when revved up/firing (you can move, but it is extremely slow).
    -70 sec cooldown

    • @Paladin.Brandis
      @Paladin.Brandis 4 месяца назад +1

      Minus the No reload part! That sounds pretty rad man 🤙🏽 like the VULCAN from Gears of war 3?

    • @shadowsketch926
      @shadowsketch926 4 месяца назад +3

      basically a horde/elite clearer in the style of the EATS
      ngl, i kinda fucks with it

    • @vahki
      @vahki 4 месяца назад +5

      That cooldown 💀

    • @taintedsrrow2417
      @taintedsrrow2417 4 месяца назад +2

      this sounds like a souped up version of the expendable mg that is in the first game and i love it

    • @TherealPlayfourlife
      @TherealPlayfourlife 4 месяца назад

      What about a laser minigun with an ice backpack as well? Just like the heavy devastators

  • @LethalWhiteWolf
    @LethalWhiteWolf 4 месяца назад +49

    Emergency Redeploy: Limited use stratagem allows diver to bypass reinforcement budget by deploying divers directly from cryogenic, however with no time to prepare, the reinforcements spawn with a randomized loadout

    • @BoinkrNanis
      @BoinkrNanis 4 месяца назад

      Or maybe a on map side objective for 7s and up that would replenish 2-4 reinforcements per diver once taken?

    • @BoinkrNanis
      @BoinkrNanis 4 месяца назад

      Because when we do 7s and up we spend 10 tp 15 minutes and half our reinforcements simple getting off spawn

  • @fenixtek
    @fenixtek 4 месяца назад +37

    I would like to see a reload stratagem for Mechs; the reload can be inserted similar to the Hard Drive item in the certain missions so either mech operator or a teammate can reload the mech.

    • @LtBuzzLitebeer
      @LtBuzzLitebeer  4 месяца назад +2

      Mech reloads have been a topic for a long time. Especially since the Rocket Devs never seem to need one!

    • @fenixtek
      @fenixtek 4 месяца назад

      @@LtBuzzLitebeer the mechs are limited to 2 call in and depending on which difficulty you play, you can either run out of ammo really fast or use the mech for the duration of the mission. I have it as one of my main loadouts; it’s great for support roles.

  • @jermocrates
    @jermocrates 4 месяца назад +103

    I really need nightvision/heat vision for those night time missions.

    • @slappyrad
      @slappyrad 4 месяца назад +4

      Would be helpful to get through those sandstorms too!

    • @jermocrates
      @jermocrates 4 месяца назад +5

      @@slappyrad I was telling someone this AM, heatvision would make smoke useful.

    • @MrWhateverfits
      @MrWhateverfits 4 месяца назад +1

      @@jermocrates You just want the game to hold your hand, git gud.

    • @jermocrates
      @jermocrates 4 месяца назад

      @@MrWhateverfits 🤣🤣🤣

    • @Paladin.Brandis
      @Paladin.Brandis 4 месяца назад +3

      Yeah some thermals/FLIR or Night vision would be EXTREMELY Tactical.
      In the Brotherhood of Steel this shit is a STAPLE in our military arsenal.

  • @paultate5213
    @paultate5213 4 месяца назад +91

    Valkyrie, the bomber should be called a Valkyrie.

  • @AtomicUki
    @AtomicUki 4 месяца назад +48

    i would like a revive kit for when you die but don't explode

    • @maxaudet5177
      @maxaudet5177 4 месяца назад +1

      Yeah maybe a medical backpack or something

    • @alexandreparent5754
      @alexandreparent5754 4 месяца назад +6

      Ngl I wish they could remove some reinforcements but in counterpart introduces a revive mechanic, Stim Pistol could be part of a Warbond and OG healgun could be back as a support weapon that heals/revives teamates and repairs mechs

    • @shadowsketch926
      @shadowsketch926 4 месяца назад +1

      make this a seperate medical perk for the medic armors
      and either let us pick 1-2 out of a bunch of options,
      or give every category of perks 1 base line perk,
      and a 2nd "modular" perk, that is still within that same category
      (medical/engineering/servo assisted, you get the idea)
      I would love for servo assisted to give us a better punch, something
      like a hydraulic forearm to really punch a mf.

    • @nekomiaou
      @nekomiaou 4 месяца назад +2

      @@alexandreparent5754 I played as a combat medic in Helldiver 1, I would like to do the same in HD 2, maybe some kind of spécialisation ?

    • @alexandreparent5754
      @alexandreparent5754 4 месяца назад +3

      @@nekomiaou Heyo, I relate, I loved the heal gun, revive not being in this game truly makes me sad, support role is so important but inexistant in this game almost. Supply pack exists but even then, ammo meter is glitched with autocannon and Quasar and I dont know their supply levels because of it. This game really needs something for us support players 😎

  • @everdash
    @everdash 4 месяца назад +71

    Community: "We don't have enough player count to kill 3 billion enemies in that time."
    Devs: "We don't like to go in and tinker with major orders on a case by case basis."
    Community: "Okay, we're making great progress on this newest major order."
    Also devs: "WHAT!?!?" [goes in and messes around with numbers to make it harder]

    • @ShyitFard69
      @ShyitFard69 4 месяца назад +9

      Lmao brain dead Dev team

    • @GarrettBShaw
      @GarrettBShaw 4 месяца назад +4

      Honestly I'm fairly certain that it was their plan to do this for this mission. Make it where we have to fight the whole time and it makes sense for them to say that the bots are holding on stronger. We need to keep fighting! It makes a story makes sense. I don't see this as the devs being like oh no they're doing it too quickly. My assumption is they always planned on after a day or so or 12 hours or however long it was saying the bots are fighting harder and increasing the number.

    • @nickgrundtisch6798
      @nickgrundtisch6798 4 месяца назад +10

      major orders have always functioned like this... planets with major installations that are part of the story line have always had similar enemy regen ~5% until the fortifications and deemed broken down then it goes down to 1%-.5%
      stop going out of your way to bitch and moan every time the storyteller of a interactive adventure throws some sort of adversity at you. Some times the major order is supposed to be hard, sometime we are not supposed to be able to complete major orders for the sake of story progression. This isn't elementary school field day, you are not always going to get a participation award....

    • @everdash
      @everdash 4 месяца назад

      @@nickgrundtisch6798 cope.

    • @KenobiStark1
      @KenobiStark1 4 месяца назад

      @@nickgrundtisch6798well we are all participating, some better than others, and people who don’t even play get the medals and stratagems. The whole game is a participation trophy haha. You could literally do nothing and get on the game and get medals for stuff other players do.

  • @cyruslastiwka2390
    @cyruslastiwka2390 4 месяца назад +5

    Eagle coverage and pelican coverage. Eagle runs a few passes over the marker, only firing if she spots an enemy. And directly targeting the largest problem on the field. Pelican hovers over the marker giving airborne auto cannon coverage for 10 to 15 secs.

  • @darby2314
    @darby2314 4 месяца назад +16

    I'd like to see that minigun work like the expendable anti-tank. Call it down, burn out 1k rounds. Then toss it away. No reload option, just a fairly fast timer for when you calldown another one.

    • @GrandSupremeDaddyo
      @GrandSupremeDaddyo 4 месяца назад +1

      I like the sound of that. EAT for big enemies. Mini for swarms.

  • @idahomike3448
    @idahomike3448 4 месяца назад +26

    I hate to be the negative guy here, but they have a lot to prove to me. Name ONE time they introduced a big patch that didn't fix two things and break 3? I'm cautiously optimistic that they want to fix the mess they have made, but Arrowhead needs to show us proof this time. Not just placating the masses with promises via tweets. The last warbond was garbage, the one before that was medium garbage that they attempted to fix to fix with one hand, then screwed up what worked really well with the other. These internal dev nerds with spreadsheets trying at every patch to reduce the fun we are having playing the game due to "stats" need to be shut down. I think they truly and fundamentally don't understand the aspect of a PvE game. They want to make it better and fix it? I'll believe it when I see it this time. No more goodwill credit from me. To quote and old movie "Show me the money!!!"

    • @praisethesun3089
      @praisethesun3089 4 месяца назад +1

      😂😂😂 bros huffin and puffin

    • @ckplays4953
      @ckplays4953 4 месяца назад

      Same. Especially on the fix two things break 3 part

    • @DonCarver.
      @DonCarver. 4 месяца назад +1

      I don’t really understand what you’re complaining about. You want the game easier? I’d like to see more strategems that require a lot of samples and a higher amount of req slips to buy, also 50k is such a small amount, I think it should be capped at 1 mil or even higher. 50k is aweful.

    • @idahomike3448
      @idahomike3448 4 месяца назад

      @@DonCarver. If you don't understand my complaints about crappy warbond releases (use the crossbow much?), constant nerfs to equipment, and the now completely broken spawn rate, then I'm not sure what else I can say. Your comments add to my arguments and make really good points though. More ways to spend all that capped cash and samples, or at least a system that felt more meaningful would be fantastic. Getting stratagems was way to easy. I would bet lot of the issue is studio growth pain. With Helldivers 1 I the most concurrent players they ever got was like 7k at the peak. It's the same team that made this game and they got hit with a popularity tsunami and were overwhelmed. Wasn't there something like 500K blowing up the servers in the first month? While I'm understanding that there is going to be a curve for learning, that still isn't an excuse for a lot of the poor decisions and low quality we've seen from these devs lately. I mean for goodness sake, their CEO stepped out of his role to go get control of things.

    • @DonCarver.
      @DonCarver. 4 месяца назад

      @@idahomike3448honestly yeah the crossbow was a let down. I felt like it should have had more punch but the fact it has zero penetration capabilities and all it does is explode means it’s great for add clearance but apart from that absolutely useless. If I had anything to add to the warbond gripe it would be that things are too cheap in terms of medals or add more pages. 3 pages at the current medal requirement makes it completable in about 3 days. And when we actually complete major orders you can just log in and get enough medals to collect everything. However I feel there’s something for everyone in these warbonds different ways to play makes it in my opinion not that bad.

  • @Trafulgoth
    @Trafulgoth 4 месяца назад +19

    I want a belt ammunition backpack that works with any belt-fed weapon (mostly the machine guns). It serves as one giant magazine that you don't reload, but can fill with supply drops.

    • @PRINCEofNONE
      @PRINCEofNONE 4 месяца назад

      Yo. This is fire. What other weapons would this apply to? Wouldn’t make a ton of sense with all the different types of bullets, but the ammo pack doesn’t make a ton of sense with the size of those boxes either!

  • @GrandSupremeDaddyo
    @GrandSupremeDaddyo 4 месяца назад +4

    Picking a bomber instead of eagle with heavier strikes but longer ressupply sounds cool.

  • @chrise8677
    @chrise8677 4 месяца назад +15

    Here is my ideas. Reload drone booster. Provides a small drone to assist in reloading heavy weapons. Increases reload speed by 50% of two man reload speed. Also the Drone master armor should have a drone efficiency perk. I.e. 10% boost to drone and automated turrets accuracy and target acquisition rate.

    • @stijnvanlankveld9893
      @stijnvanlankveld9893 4 месяца назад +1

      Its a very cool idea, but there's an issue with the equip slots there. The drones use your backpack slot, and the heavy weapons you'd want this buff the most for take ammo from the backpack provided alongside it. Autocannon, RLR. The only weapons which'd benefit would be the MG's and AMR.

    • @chrise8677
      @chrise8677 4 месяца назад

      That's why I listed it as a booster, not a call down strategy. The reload drone would be a non combat pet so no need for a back pack. AH has already stated that they were thinking about scout uav boosters for increased radar and detection radius, so I don't think my idea is too far out there.

  • @Austin-qk3cg
    @Austin-qk3cg 4 месяца назад +3

    I want a minigun and the commando rocket launcher. Basically I want to be Arnold Schwarzenegger

    • @Paladin.Brandis
      @Paladin.Brandis 4 месяца назад +1

      “GET TO THE CHOPPA!” ⚡️ ⚡️ 🇩🇪

  • @dustyojt3393
    @dustyojt3393 4 месяца назад +5

    It is wild how valuable the information left out of this game truly is. It blows me away from a design standpoint that information most would consider critical is left out.

  • @GGBlaster
    @GGBlaster 4 месяца назад +2

    Angel’s Venture is under terminid attack! We need to divert forces to protect our SEAF training facility there!

  • @Just_come_back_to_reality
    @Just_come_back_to_reality 4 месяца назад +3

    The video starts at 2:37 everyone. These "people" are milking you for every but if attention you have.

  • @slappyrad
    @slappyrad 4 месяца назад +10

    Aside from having the strats and bonuses we had in the first game (all terrain boots, angel/on-site healer, barricade wire etc), I’d love to be able to loot weapons from downed enemies. Rocket launchers, whatever the bots are using to snipe across the map, etc. Fireproof/fire resistant armor would also be great. Optical camo/cloaking. Group vehicles, tanks etc for Helldivers. Would also love to be able to craft higher quality samples from lower tier ones (like craft 1 rare sample from 100 common, etc or 50 common samples plus 150 super credits and 100 requisition slips can craft 5 rare samples etc). That help a lot of us who have to of stuff maxed out and load more to the other perks. Or the ability to share/distribute samples to other players (ie boost a noob by giving them 200 samples)

    • @GrandSupremeDaddyo
      @GrandSupremeDaddyo 4 месяца назад +1

      This.
      People who play off-peak struggle to put together good teams long enough to have a good chance to extract the best samples and end up with a huge surplus of useless ones.

    • @HoepRemains
      @HoepRemains 4 месяца назад +1

      Straight up gifting samples doesn't really make sense since so many elite players are always maxed - new players would be able to buy everything way too fast (speaking as a newish player who has only bought around 5 ship upgrades so far)
      As far as conversion, I love that idea but think your rates are insane. It should be like 10 common for one rare, 5 rare for 1 super or something like that. I think any player can be capable of clearing challenging level missions, where you can already find rares, but I definitely feel that a good chunk of players will never feel good playing 7-9. I don't think those players should be barred from half of the ship upgrades due to inability to gain super samples

  • @legodragster
    @legodragster 4 месяца назад +2

    A Cloaking backpack, set up the same as the shield, but drains when your moving or firing. It would let you set up and camp with a sniper and gtfo without too mush hassle.
    A scanner support kit that outlines enemies like preditor vision to combat vision impairment and stalkers.

    • @TysoniusRex
      @TysoniusRex 4 месяца назад +1

      Really like the scanner idea. The fog and other visual impairments where the bots can see us as if it’s clear just makes long distance weapons useless.

  • @carlkitchen
    @carlkitchen 4 месяца назад +2

    I just got an idea from when you were mentioning about the one person that came up with riding a missile down. It's not an 'eagle' idea specifically, but what if you can upgrade your reinforcement pod to have a gatling gun or rocket pods on the bottom. And the one being reinforced can steer the pod over the targets they want to hit with it.

  • @ZIHL
    @ZIHL 4 месяца назад +18

    nah that thumbnail 💀

    • @liveactioncow
      @liveactioncow 4 месяца назад +1

      Came here to say exactly this lmao

    • @therealjome
      @therealjome 4 месяца назад

      I need it. 🧽

  • @herosupport1606
    @herosupport1606 4 месяца назад +8

    HA I knew it they don't want us to have nice things! no way getting this mech is something they want.

    • @jakestakes9075
      @jakestakes9075 4 месяца назад

      Yeah if we lose this I’m probably done the rest of the summer

  • @mightybaloo1880
    @mightybaloo1880 4 месяца назад +1

    We already have a "minigun." Rework the HMG into a belt fed backpack support weapon, it only fires at its highest rate. An eagle with a beam weapon strafe could be interesting.

  • @666stonewall
    @666stonewall 4 месяца назад +5

    Twinbeard is great. The other one is…. :/
    I look forward to what the CCO position will do with his new position.

  • @EchoStatez
    @EchoStatez 4 месяца назад +1

    I wish they would add more guided missions, as in instead of just having to liberate the planet to unlock the mech we could have to assault a bot compound where the mechs are being held by the bots, then we break out with 4 Mechs to the extraction

  • @HalcyonYDG
    @HalcyonYDG 4 месяца назад +3

    Don't click bait me like that bro.

  • @JulioTorres-gl6ke
    @JulioTorres-gl6ke 4 месяца назад +2

    Love your comprehensive, concise, and articulate videos. I always look forward to your next upload, cheers

  • @newenergyexperience434
    @newenergyexperience434 4 месяца назад +4

    I wouldn't mind a plasma pistol

    • @Paladin.Brandis
      @Paladin.Brandis 4 месяца назад

      Me either lol. They had the Plasma Pistol in HD1 !

    • @TysoniusRex
      @TysoniusRex 4 месяца назад

      …and a chain sword!

    • @comradegab3344
      @comradegab3344 4 месяца назад

      @@TysoniusRex Exterminatus?

  • @thomaswilson8022
    @thomaswilson8022 4 месяца назад +7

    I want all the nerfs to get reset. Put everything back the way it was and just start over. Lets just go back when the game was fun again.
    Id also like to see secondary weapons apart of our loadouts and locked to one per diver and free up a strat spot. More air support is just more fun.

    • @CaptainSugarToes
      @CaptainSugarToes 4 месяца назад

      Same here I want the nerfs to be reversed first I don’t want this to be ignored

    • @steelman6403
      @steelman6403 4 месяца назад

      I know you guys don't like to admit it but some nerfs were needed. Alot were over the top but some were needed because some weapons made unusable or lacking purpose that couldn't have been fix a buff.

    • @CaptainSugarToes
      @CaptainSugarToes 4 месяца назад

      @@steelman6403 here we go again with comments like this…. What guns are you talking about , “over the top” and needed nerfs? A fantasy game that literally states in the back cover of hell divers 2( search it up on google helldivers ps5 back cover and read it)
      “ spread democracy with overpowered weapons.”
      ^^^ search the cover up and then come back and let me what see what else you got to say.

    • @thomaswilson8022
      @thomaswilson8022 4 месяца назад

      @steelman6403 and I'm not saying don't nerf anything ever. I'm saying start over. Yes some things needed to happen, but I'm willing to bet there are better ways to do it

    • @CaptainSugarToes
      @CaptainSugarToes 4 месяца назад +1

      @@steelman6403 I don’t think the guns they nerfed in the latest patch was needed and when they nerfed the guns they went too far which did make it unappealing and unusable in higher difficulties. The devs saying they don’t want “metas” meta in a game like Helldivers 2 makes zero sense…. They should instead wonder why people use certain guns over others and buff the weaker guns rather than nerfing the good guns
      It’s not about admitting anything, how much more can we be direct? Nerfing guns with no good explanation and no one asking to nerf guns is a turn off
      Google the Helldivers 2 back cover of the game and read what it says.
      “Spread democracy with overpowered weapons.”
      The game itself is a fantasy like Rambo going off conquering other planets with powerful weapons…. This isn’t a realistic FPS PvP shooter game. There’s games already out there for that purpose.

  • @LoS_Lust4Blood
    @LoS_Lust4Blood 4 месяца назад +2

    Honestly maybe some bragging rights cosmetics? Capes mainly so you can show off your exploits wordlessly to your allies? I still want that Sony cape. Lol

  • @robbert2308
    @robbert2308 4 месяца назад

    •New world effects, like low gravity.
    •Team buff stratagems
    •cave systems with opening in the ceiling, so you would have to fight without strats
    •8 player raids
    •Clan system with resource donation for lower players
    •High level strats (level 100 and 150) so you still have something to progress towards
    •Mechs should be able to call in strats, like the first game
    •Dancing queen emote from first game
    •war map needs to show more info
    •fix players getting stuck on terrain
    •make the jump pack more of an asset by allowing strats to stick to more surfaces
    •weapon attachments
    •more vehicles
    •more active environmental hazards, such as geezers, mini volcanoes, sinking sand, tidal waves, rock slides, acid pools. Should equally hamper enemies
    •outpost strategems, call down a strong point to control an area
    •laser centuries
    • have worlds in conflict between other factions Bots Vs Bugs Vs SEAF
    •Missions to fight dissidents

  • @penciltrix
    @penciltrix 4 месяца назад

    Mini gun with a backpack would be awesome. 600 round backpack capacity, ammo replenishment from boxes and supply drop. User is responsible for "icing" overheating (3-4 cartridges max), reduced movement, diving/recovery speed. Reduced accuracy over prolonged trigger pulls.

  • @IDCSAO
    @IDCSAO 4 месяца назад

    An idea I've always had was make the secondary weapon into a stratagem location targeter instead of throwing u just beam a spot (if valid) it could also maybe remember the inputted stratagem so u can just change weapons and beam it in a pinch and not risk falling and dropping the strategem, i think its a good trade off to lose a panic weapon for more ideal placements

  • @SkullAdmiralJidu
    @SkullAdmiralJidu 4 месяца назад +1

    Minigun balancing: 10-15% movement speed reduction when not firing, super severe penalty when firing (70-75%). Handling like the HMG but it absolutely beams.

  • @Vanguard_Spartan_00762
    @Vanguard_Spartan_00762 4 месяца назад +15

    Everyone still needs to be on the lookout for a defense on Ustotu
    Choepessa and Varylia both supply Ustotu for the bots so if it falls under attack we have to pull off and defend it or we will lose access to Varylia and trying to focus Varylia to stop the attack on Ustotu won’t work due to Choepessa supplying it also

    • @miemsliva4464
      @miemsliva4464 4 месяца назад +5

      Sorry for being crass when I ask this
      But what is this supply line shit? If what you're saying is right, then why is there literally no in game information for this? (Not that I doubt you i'm just flabbergasted, as i've been playing the game for a week and you'd think they'd have SOMETHING to show this)

    • @Vanguard_Spartan_00762
      @Vanguard_Spartan_00762 4 месяца назад +2

      @@miemsliva4464but to explain the lore of supply lines they are the light speed travel highways between planets

    • @joemiles8805
      @joemiles8805 4 месяца назад +3

      ​@@miemsliva4464 there is alot about planets and planet defence they don't explain.

    • @miemsliva4464
      @miemsliva4464 4 месяца назад +2

      @@Vanguard_Spartan_00762 Well, less the lore and more the actual in game bearing. I know what a supply line is, the game just doesn't show them, at least not in a way i've found in a week of playing

    • @Vanguard_Spartan_00762
      @Vanguard_Spartan_00762 4 месяца назад

      @@miemsliva4464 the divers hub and stratagem hero app show the galactic map with supply lines and the info at 4: 46 in this video

  • @Wendicoon76
    @Wendicoon76 4 месяца назад +1

    One thing that would help is if we had a upgrade like explosive shrapnel for eagle strikes

  • @mattmaffett5879
    @mattmaffett5879 4 месяца назад +1

    @6:49 That's actually a reference to the movie "Dr. Stranglove"

  • @AfroMan187
    @AfroMan187 4 месяца назад +1

    Lets get that BOmberrrrrr. Arc Light missions making a come back.
    Hope we get more emplacements or crew served weapons in the future. Heavy Mortar, Machine Gun, Anti Tank launcher, AA Gun.

  • @jdh100000
    @jdh100000 4 месяца назад +2

    Skip to 3:00 for the start of the video.

  • @tomsmith7207
    @tomsmith7207 4 месяца назад +1

    It’s already looking pretty tight, with angels venture SEAF facilities on the line and the lower player count.

  • @brad9340
    @brad9340 4 месяца назад +3

    To fix the assault rifle rover, what if they swapped it's armament to the sickle? So infinite ammo and cool down same as the other one, but a different type of projectile - could alleviate the rover mag dumping on an armoured enemy and wasting its ammo

    • @hoeraufist
      @hoeraufist 4 месяца назад

      We...have that

    • @Meravokas
      @Meravokas 4 месяца назад +3

      Or a target recognition to all automated weapons/turrets. "Don't shoot at what you can't kill!" I can't tell you the number of times I've had autocannon and Gatling turrets focus on drop ships...

  • @commissardale
    @commissardale 4 месяца назад

    Instead of "strafing runs" we need something like calling in an AC-130, a "guard dog" but way up there, raining down like a more accurate barrage stratagem. And, like the Eagle Strike, there would be multiple different guns on the plane, but instead of only being able to use one of the guns at a time, you can use it as long as it circles. Not sure how they would make it work without breaking Eagle stratagems, but it would be nice to have more accurate barrages, at a discounted damage of course.

  • @UselessToolio
    @UselessToolio 4 месяца назад +1

    laser minigun would be sick

  • @Tinytraveler
    @Tinytraveler 4 месяца назад +1

    General Brasch fact for the day: The Walking Orbital Barrage is literally named after General Brasch's parade march

  • @Vercuric
    @Vercuric 4 месяца назад

    Would I rock the minigun?
    When I got my first intern job at a game studio (not Arrowhead), I caught a glimpse of the ridiculously expensive surround-sound home theatre setup the marketing team had. Despite having nothing to do with marketing, I immediately asked if I could play Predator's minigun scene on it. It was one of the greatest moments of my life. Despite the sound-dampening material all around the room I have to imagine the entire floor of that building felt the vibrations.
    Yes, I would absolutely rock the minigun.

  • @LastZoneTrooper
    @LastZoneTrooper 4 месяца назад

    What i'd like to see is a "warthog" eque light-transport vehicle that 2-4 helldivers can mount up in to traverse the map a little faster. Maybe have a drone deployment pad on the back that can deploy 2 of the laser drones to provide cover fire when the vehicle stops moving?

  • @Nantorias
    @Nantorias 4 месяца назад +1

    I think spawning in a mountable minigun would be cool with the added feature of dismounting/re-attaching it from the stand along with its ammo box as a backpack carry. Maybe allowing the ammo box to be refilled with a supply pack both on the stand and person would be nice as well.

  • @ln6148
    @ln6148 4 месяца назад

    In terms of ideas for helldivers eagle, as a Digital combat flight simulator player (F16c Main) laser munitions would be super cool. The way these would work is that the player would have to call in a support stratgem tool (backpack type item) "the laser designator". This support strategem allows the player to designate a target. It has a limited battery or needs to charge much like the quaser after use.
    For the eagle you would then get a new mechanic allowing existing or new laser specific eagle stratagems (laser guided anti tank missiles, bombs, rockets) to be guided by the laser. Where you would call the stratagem as usual, but as the bomb is in the air on its way to its target, the bomb then also has the ability to search for a laser (from you or a teammate. Prioritising the bomb callers laser if there are multi players lasing a target), where it lands on the designated laser point.
    Specificaly a cool stratagem would be the bunker buster (GBU12 real life equivalent) which is a heavy armor penetration bomb designed to pen iraqi bunkers. It will have a long call in time and a long fuse after it hit the ground. This means players will be able to visibily see it for 5 seconds or longer before exploding. Its designed to kill bunkers so if it directly falls on a heavy or elite enemiy it will instantly kill it. Followed by a 227kg explosion (between normal and 500kg). It can be guided by a laser or called in as normal.
    The laser could also be useful to redirect bombs that were accidently thrown onto friendlys. The laser must be continously lasing the target, If the laser is turned off as the bomb is terminal it will hit the last known location of the laser with a spread depending on how long the laser was held. Emulating the idea that the bomb did not have enough time to adjust its flight towards the laser but made an attempt when the laser was visible. Where less time held on the same location means bigger spread.

  • @MrMariobigode
    @MrMariobigode 4 месяца назад +1

    One thing ive noticed while liberating Varylia 5 today was some very strange larva like commum/rare sample. Beign guarded by several devastators, on a meteor like crash site. And i got video on that, never see anything like that even on bug planets.

  • @Tracer_Krieg
    @Tracer_Krieg 4 месяца назад

    I have a couple of ideas and a lot of them revolve around essentially classes:
    - Engineer: A Repair Kit that can be used to restored broken equipment, such as turrets, gates, electronics and vehicles (hint hint). Additionally, allow the supply backpack to be used on the Exo-Suits, so that you can keep them constantly topped off with rounds and missiles.
    - Medic: Revive Kit. Self explanatory, this would allow you to revive downed players who haven't been scattered into a million pieces across the map.
    - Recon: UAV drone that be used to scout ahead or a see-through walls scanner for picking out targets.
    - Support: Place down portable cover in the form of quick assemble sheet walls.
    Finally, the Exosuit. Give it some proper customization and maybe even some different 'skins' that effect armor, speed and supplies. Also, give it a cape. You know you want to.

    • @ASchnacky
      @ASchnacky 4 месяца назад

      so deep rock galactic is a better game

  • @XaviusNight
    @XaviusNight 4 месяца назад

    Wanted things:
    Minigun strat; for mowing down foes at a smooth $600 per minute of firing.
    Thermal Insulative Armor; give me FIRE RESIST, damnit!
    Missile Drone strat; The Guard Dogs aren't enough - give me some bad ideas lying overhead!
    Arc Chain strat; A backpack that will not only act like a lightning rod to save you from electrical attacks, but also redirect them onwards at other nearby targets instead.
    Autoloader Booster; A booster whose effect is to simply make your Helldiver reload automatically if they have a spare mag and no ammo in their current weapon for more than 6 seconds - not perfect for mid-combat, but excellent for helping between skirmishes. Will also reload weapons that are put away empty after 10 seconds automatically!
    Targeted Strike strat; A strat similar to the high-yield missile strat that was teased, where you get a target designator and the hellpod that drops turns into a launch silo, but it's a long-range artillery missile instead. Essentially a minature SEAF Artillery site you can call in once per mission.
    Saturation Bombing Run strat; An Eagle stratagem that that drops a mix of the normal Airstrike and Cluster Bomb munitions on the target, as well as unleashing a 110mm rocket strike - however, it forces Eagle-1 to immediately go back for reloading afterwards, no matter what other Eagle strategems you loaded up with.

  • @The_Ragequit_Cannon
    @The_Ragequit_Cannon 4 месяца назад +32

    Ah yes, because we needed even more bots on top of the buff to patrol spawns the game already got...

    • @FunnyAnchorman
      @FunnyAnchorman 4 месяца назад +6

      There fixing it bro... relax..

    • @The_Ragequit_Cannon
      @The_Ragequit_Cannon 4 месяца назад +3

      @@FunnyAnchorman Where are they fixing it? Or did you mean "they're "?

    • @FunnyAnchorman
      @FunnyAnchorman 4 месяца назад

      @@The_Ragequit_Cannon okay grammar nazi

    • @Pr0m3th310us
      @Pr0m3th310us 4 месяца назад +4

      ​@@FunnyAnchormanthey say they've been fixing it for like a month now. I'm fuckingsick of nothing actually being done but noooo they are just jacking up the spawn rate

    • @FunnyAnchorman
      @FunnyAnchorman 4 месяца назад +3

      @@Pr0m3th310us making video games I hard af man. They're not miracle workers.

  • @generalseal6948
    @generalseal6948 4 месяца назад +2

    i feel like helldivers 2 needs to add new content in its own update and not as a reward for completing a major order it seems to be a negative feedback loop people are leaving due to a lack of content and changes and we arent getting those changes and content because we keep failing major orders and we are failing major orders due to a lack of players

  • @Illuminaughty1942
    @Illuminaughty1942 4 месяца назад +1

    These devs need to understand we work during the week too.

  • @vhuz1688
    @vhuz1688 4 месяца назад +1

    Every time I return for news, I feel reinvigorated about the positive future for the game, after all these doom & gloom times of fewer divers in the frontlines, and losing multiple MOs.. Morale has been at an all-time low, but change is coming comrades!

  • @scottmiller4587
    @scottmiller4587 4 месяца назад

    I'm so happy you're telling people about completing the side quests cause I get people who only wanna do the main missions with no help doing the side objectives

  • @jfh667
    @jfh667 4 месяца назад +1

    Would be nice to have mines that are only triggered by heavier units and not divers. And it could have like 5 armor penetration, so it could take down these heavier, better armored, units.
    Maybe it could replace a mostly useless weapon like say the air burst launcher.

  • @theburgundybandit
    @theburgundybandit 4 месяца назад

    Minigun with a belt fed backpack, 1000 rounds, medium pen 4, could be classed as a "Two Handed" meaning you can't throw nades or call strats with it equipped as well as a hit to movement speed. An extremely powerful weapon with some brutal downsides that just need extra attention to positioning to overcome.
    ( For Balance of course )

  • @colbymarley5190
    @colbymarley5190 4 месяца назад

    The m60 predator pack was used in Vietnam and it held 500 rounds of m60 machine gun ammo and thats what you see in the movie predator. There is also a ironman pack in testing that holds 1000 rounds for the m249 saw. So in game it could be a universal pack that ammo count is based of what machine gun you have and maybe pouch were ammo boxes are stored with a reload animation transferring the ammo belt into the pack.

  • @RamSpra
    @RamSpra 4 месяца назад +2

    the super earth bomber looks like its inspired from the long sword from Halo and im all for it

  • @DoeJohn887
    @DoeJohn887 4 месяца назад +1

    6:33- I have to say, IMO, the sound should NOT be an A-10 Warthog, no there is a MUCH better sound. Look up this video title on youtube and you will understand: "This must be the longest Vulcan XH558 Howl." RUclips Channel Name: "Oxon Images." That should be the sound.
    I would also love a minigun with a ammo backpack for a support weapon or why not even a primary.

  • @supersteadyeddie9069
    @supersteadyeddie9069 4 месяца назад +1

    It would be cool to have an orbital stratagem which drops a non lethal payload similar to the thumpers from HL2 😄 probably need a timer so you cant just camp at it forever

  • @Demon-.
    @Demon-. 4 месяца назад

    I've been saying this for a while: if they add in a minigun, make it part of a set of power armor like from Fallout 4/76 or Lost Planet 2 or something. It'd be like a "you move slower but are armored and heavily armed". Give like about 1,000 to 1,500 rounds and make it faster than the mech but slower than the heavy armor by a smidge.

  • @Archannon
    @Archannon 4 месяца назад +1

    Why not just change the mech to where you could eject the minigun from the arm and then it would be team reloadable while it was carried around? It would give a good reason to use the mech stratagem.

  • @comradegab3344
    @comradegab3344 4 месяца назад

    I really would like to see a precision thermite, maybe from the eagle, where a large rod will hit the biggest enemy in a certain radius from the beacon. It would shatter armor in a specific area and allow any weapon to fire in it for regular damage.

  • @Deram1Axres
    @Deram1Axres 4 месяца назад +1

    Until they fix patrols, I'm just doing my daily and logging off, getting tired of infinite patrols walking in from the next nearby base. Fighting at a single base to recover my super samples for 12 minutes never able to push forward (and losing ground from groups of 6-10 berserkers) only to die and land near my corpse with the samples to find that 6 hulks are standing over where my super samples (and common/rare, but supers more important) are so I'm forced to just run for the emergency extract instead just feels bad. I could deal/adapt to the weapon nerfs, but these broken spawns are just killing my will to even log in. 2-3 friends won't play again till they make the game fun again (they didn't give me exact details so I'm just guessing weapon buffs and fix patrols) and others left before this most recent nerf because they got bored. Like most online games, when all your friends leave, unless the game is great and making you feel good playing it, your just not going to see the point. I also would rather the 500kg get a small radius buff than a 1000kg, but I've seen a lot of people pitch ideas and I don't think there is something I haven't seen someone else already post that I could think of. I'd be more interested in seeing the devs rework the armor/helmet perks first than new stratagems.

  • @alakadabraz
    @alakadabraz 4 месяца назад

    A drone strike strategem would be cool :D. Call down a few drones for a time period instead of having one on your backpack constantly.

  • @ebaocihc7085
    @ebaocihc7085 4 месяца назад +2

    i want them to include a halo sword that can cut thors leg clean off

  • @vellikaari3008
    @vellikaari3008 4 месяца назад +1

    I'll believe they actually made the liberation changes when it's represented in game, which it just isn't. 2 mission operations sill only show 2 contribution with all objectives or not.

  • @jggivey88
    @jggivey88 4 месяца назад +1

    Defend Angel's Venture!!! About 23 hours left

  • @DuraheLL
    @DuraheLL 4 месяца назад +1

    TBH next tuesday isn't much time still for what major changes they are doing.
    We should not be too excited for that date. Give them time. I hate overly eagered people... we're not kids, let them work in peace

  • @Blindcontroller
    @Blindcontroller 4 месяца назад

    That Predator jungle scene always makes me think about Contra

  • @nitro32586
    @nitro32586 4 месяца назад +1

    Just make the HMG have a backpack for ammo supply. i know I'll use that more than the current version. Don't have reloads but a heat timer like laser weapons with an ammo count to prevent it from being over powered. Shoot too long? Now you have to wait for the barrels to cool.

  • @Bangcat
    @Bangcat 4 месяца назад

    You know, a stratagem that does a low fly by drop of gear or reinforcements, but as such at the cost of that stratagem slot to have ti in a gamble if a jammer is going to be somewhere bad or not could be good. Either that or lets make that a BOOSTER for delivery that people can opt in for a high speed Pelican drop out the back and down with a chute or jump pack by default with perhaps a similar chuck of your gear out the back with a timing press option for jumping out for the more optimal place to land.

  • @R.Kellyy
    @R.Kellyy 4 месяца назад

    Make the backpack into its own customizable stratagem. Say you can go into the armory and attach a shield and jump pack to it, maybe a supply pack and rover; whatever two options you put on the backpack will be what you call down as a stratagem. This will make choosing really good weapons like the autocannon more of a detriment, given that you can have an awesome backpack instead.

  • @Ghost_6012
    @Ghost_6012 4 месяца назад

    A good orbital stratagem could be a targeted artillery barrage meaning no friendly fire by a random shell. It would target all enemies in a large group and could be a life saver if you find yourself running away from a large wave of enemies and dont want to kill your squadmates with a bombing run.

  • @SirLurkington
    @SirLurkington 4 месяца назад +4

    Use a battery (percentage) for the laser minigun. Comes with one spare. Probably the size of a q-cannon sync.

    • @hoeraufist
      @hoeraufist 4 месяца назад

      Laser cannon?

    • @SirLurkington
      @SirLurkington 4 месяца назад

      @@hoeraufist that too. Both use a heat sync tho. Not sure where they draw their energy from. But a laser minigun or the robot weapons in general, I assume they draw from an internal battery or generator. Probably a generator. Nuclear is my guess. Remember: it has to make as much sense as possible and be balanced. Using a heat sync on a laser minigun could work.

    • @Paladin.Brandis
      @Paladin.Brandis 4 месяца назад

      Gatling Laser? 😅

    • @SirLurkington
      @SirLurkington 4 месяца назад +1

      @@Paladin.Brandis The heavy devastator's gun. Close enough.

  • @pinkfrappe_
    @pinkfrappe_ 4 месяца назад +1

    I just want to be able to play the damn game again. For almost a month now, whenever I’m in-game I only ever show up as “Online” to my friends. I can’t join any games, no one can join me.

  • @Brandon-zw3hw
    @Brandon-zw3hw 4 месяца назад +1

    I wish taking down ships counted as a kill, cherry on top would be to count all those on board as well. But yeah I brought an EAT and forgot that ships don't count, so it took me a bit longer to complete the PO

  • @imdave5742
    @imdave5742 4 месяца назад +1

    I'd like to see a gunship you can take control of. Rain hell from above!

  • @AtomSplittingScience
    @AtomSplittingScience 4 месяца назад +1

    The community has turned bitter pretty fast, HD2 needs a win to hopefully bring back the best community in gaming

  • @Buck105HE
    @Buck105HE 4 месяца назад

    Where is our HELLDIVER versions of the 50 cal assault rifle like the beowolf M4, our 40mm clip fed grenade launcher, our mini gun, the AA12 shotgun and a mini dirt bike to roll around the map! Maybe with a sidecar to shoot from too!

  • @johnelzy2217
    @johnelzy2217 4 месяца назад

    I'd love to see a Anti-Air Turret, something with 8-12 missiles that can lock onto dropships or gun ships. Give it an 1/8 to a 1/4 of the map from where it is deployed. Even if it needs two hits to take down a gun ship, at least it would be more realistic to have some kind of anti-air system. And let the bots learn how to fly CAP and close Cover missions. When a Bot drop comes, first thing in is a pair of gunships escorts followed by their Dropship and two more gunships riding herd.

  • @stonedgaming7900
    @stonedgaming7900 4 месяца назад

    Cool. I will say it again. Minigun with a backpack holding 750 rounds firing at 1200 rpm.
    Also, a laser gatling gun without a backpack with 2 reloads firing at 1400 rpm.

  • @viggomoustgaardstange2584
    @viggomoustgaardstange2584 4 месяца назад

    250 kg guided bomb, max armor pen, but ONLY destroys/ kills the target it lands on. It would choose the largest target in a radius of 5-15 meters from where the stratagem landed. This could also be done with some type of air to ground missile system that would be fired from the eagle.
    Eagle scouting run, this stratagem will allow to use the eagles altitude to your advantage, and it will spot all enemies on the map for about 1.5 min
    And ideers for the bomber would be: Name Albatros 1, Vulture 1, Dragon/wyvern 1 or condor 1
    Armament:
    Carpet bomb run, would have 2 uses before needing to rearm, with a 1 minute recharge time. It would consist of about the same bombs used on a normal eagle airstrike, but about 4x the bombs, and cover 4 x the area
    500 kg smart bomb, self guided bomb, that would hit the largest target in its reach.
    750-1000 kg bomb, about the explosive mass of a hellbomb, but without the 10 second timer, and it would leave a large hole.

  • @killorbkilled5724
    @killorbkilled5724 4 месяца назад

    Hear me out. A one time stratagem, a helldiver reinforced on an ICBM nuke, that the falling player can control on drop, (detrimental, but adds to the comedic value.) but before it reaches the ground the diver is ejected and falls regularly.
    Edit: Call it the “Hell Dive”, your idea really. Could also call it the “Brasch Bomb”.

  • @Aioneko
    @Aioneko 4 месяца назад

    Need some air to air support. An eagle that shoots down dropships and flying bugs for something like 10-30 seconds, would be great. Like the HMG emplacement, a rocket version would be nice as well.

  • @jackjederstrombergman4987
    @jackjederstrombergman4987 4 месяца назад +1

    Minigun with two backpacks one with ammo and the other with a tripod

  • @unfunnycatpfp3554
    @unfunnycatpfp3554 4 месяца назад +1

    So, hear me out, Hanger tier 5 upgrade to replace Eagle-1's craft into the hellbomber

  • @ericswanson9773
    @ericswanson9773 4 месяца назад +1

    They need to rethink the major orders. Less player playing game. Do to nerfs of fun guns. We havent won major orders lately do to less players. Game needs something big for players to come back.

  • @caztlex1628
    @caztlex1628 4 месяца назад

    How about a minigun and juggernaut suit combo? Similar to the one in COD.
    Perks could include the following:
    Minigun:
    -Heavy armor piercing rounds with a minimum of 2 large capacity drum mags.
    -Cannot take down buildings nor the Factory Strider, but it can destroy its turrets.
    -Can kill Bile Titans and any enemy with a lower armor rating.
    -No other stratagems weapons can be used while having the minigun in the inventory. You can, however, switch it with another stratagem weapons like you normally can with any of the others. Dropping the minigun in the process.
    Juggernaut suit:
    -Can greatly withstand acid spews such as that from Bile Spewers and Bile Titans
    -Increased resistance to physical and bullet damage.
    -Explosives cause the most damage against the suit, but greatly reduces ragdoll possibilities. Instead, causes more of a dazed animation than a full on “Is it a plane? Is it a bird? No, it’s a HELLDIVER!” type of ragdoll flights. (This depends on the type of explosive that hits the helldiver, and ofcourse, the proximity from the explosion.)
    -Slows helldivers wearing it by a certain percentage (not too high since mobility is still necessary, but high enough to understand you’re wearing a heavy armored suit with a minimum)
    -No additional stratagem backpacks may be worn while the juggernaut suit is equipped. These include, but are not limited to, the backpack turrets, ammo backpack , and shield backpack.
    Extra: Once the suit is destroyed or the helldiver dies, the minigun can then be picked up by any helldiver and re-supplied using any ammunition boxes. Ammo care packages filling each ammo drum completely.
    -A new suit can be recalled after the cooldown percentage is done.
    -The suit can be removed by the helldivers and used by any other helldiver as long as it still has health points left.

    • @caztlex1628
      @caztlex1628 4 месяца назад

      It is very similar to the current stratagem we already have, the mech suit. But instead of you controlling a machine-like-juggernaut, you BECOME the juggernaut 🙂

  • @travisgrubbs9227
    @travisgrubbs9227 4 месяца назад +1

    Daisy cutter explosion to clear area around your hellpod right before you rise out

    • @TysoniusRex
      @TysoniusRex 4 месяца назад

      Or to clear area around you when you first arrive/start mission.

  • @TheRussianFloofCat
    @TheRussianFloofCat 4 месяца назад

    Here’s what I want in on simple callout:
    “Stand by for titanfall”

  • @kanseidorifto2430
    @kanseidorifto2430 4 месяца назад

    You know it's a thought that I've had for a while that we'd have a minigun where we'd have to stand still to use it. Also looking forward to the idea of having a Laser Cannon equivalent to a shotgun, like how the first game had one, or a handheld flamethrower that goes to the pistol slot. Still hoping for melee weapons but we'll see when or if it comes

  • @DismemberTheAlamo
    @DismemberTheAlamo 4 месяца назад

    The gatting would be cool, but to balance it, it needs a backpack and an overheat gauge.

  • @MrBravo123
    @MrBravo123 4 месяца назад +1

    They can literally give the MG-206 heavy machine a belt fed ammo back pack and it would 100% better. 💁‍♂️ what do yall think?

  • @twistermaster5638
    @twistermaster5638 4 месяца назад

    The minigun could have a single ammo reservoir as a backpack that could be called in separately from the gun itself kinda like the eagle rearm that appears when we expend it's strikes