Is The NEW Helldivers 2 Warbond Worth The Purchase?

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  • Опубликовано: 4 окт 2024

Комментарии • 699

  • @LtBuzzLitebeer
    @LtBuzzLitebeer  14 дней назад +15

    ❤❤ I LOVE the Buffdiver Update, but here's how to immediately get Chemical Agents into a much better state. ❤❤
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    • @reaper_exd7498
      @reaper_exd7498 14 дней назад

      You will be the only HD2 news i will watch at this point but im done with this community. I dont get the hype. You're all acting like they released something new that they busted their buns on. The reality is they have spent months busting their buts to ruin the game and are just now going back to baseline. They too the game to negative 10 and they took it back to base zero and you guys are cheering like they released a whole full warbond. And this whole thing of taking up warbond slots for cosmetics is lazy content pushing that non of you question. Enjoy the slop.

    • @DaNubie
      @DaNubie 14 дней назад

      personally i will be playing space marine 2 more than helldivers, purely because of better progression systems, and the fact there is a pvp system

    • @darksavior1187
      @darksavior1187 14 дней назад

      I think your suggestions sound good, on all counts. I think Sterilizer and Dog Breath have to be high concentration acid and deal a ton of damage as an extremely aggressive dot especially since it doesn't leave a cloud or ground effect, just direct strikes. But the way the grenade and orbital work as the CC that complements the gas resistance armor work is fine as is. The armor should just be 100% immunity, as should the fire resistant and shock resistant ones in the game, I don't think that is too much to ask considering their whole schtick is resistance to that specific damage type. The stim gun producing a small healing cloud/zone would be a better mechanic than trying to snipe helldivers in motion with it. Then it could also be used on yourself as well as others at the same time. The downside being its stationary, but heals for a long duration while folks continue to stand in it.

    • @markmccormack-reamer7591
      @markmccormack-reamer7591 14 дней назад

      Can I add you?!

  • @dgjackson
    @dgjackson 14 дней назад +128

    For the Chemical Warbond, I feel like all they need to do to make dogbreath and sterillizer amazing is give it a gas cloud effect instead of a sticky debuff. Make the cloud the same as grenades, but dissipate in shorter time. Keep it to 3 seconds even. Just make it a cloud so we can crowd control an area, not individual targets. Then it would be super fun to create area denial while your team mates mow them all down!

    • @rhetro777
      @rhetro777 14 дней назад +6

      Even then it makes less sense than just using the orbital or grenade to apply gas and bringing a support or guard dog that's actually lethal, at least for the content we have currently. The Sterilizer would have been good for the Dark Fluid missions.

    • @drrisen-9442
      @drrisen-9442 14 дней назад

      @@rhetro777They’ll buff it.

    • @nilsmuller9542
      @nilsmuller9542 14 дней назад +1

      Agree with this

    • @Assistant-he8hu
      @Assistant-he8hu 13 дней назад

      It would be really cool if u mix with fire and then it explodes

    • @ZipTie35
      @ZipTie35 13 дней назад +1

      Sticking to lore... why dont we use the fossil fuels from the worms and make the gas flammable to combo the bugs?

  • @kade8896
    @kade8896 14 дней назад +195

    the gas could use more dmg, but ngl with the dog breath or just a simple gas nade, makes them all go dumb which gets them off your back for a minute. its something experimental, but I like how they are trying new things

    • @AquaMidget
      @AquaMidget 14 дней назад +10

      the gas also lowers armor values btw. it makes everything else you're carrying more effective.

    • @MrPanggs
      @MrPanggs 14 дней назад +6

      @@AquaMidgetis this confirmed?

    • @Blank55600
      @Blank55600 14 дней назад +11

      It's a support weapon. It's it meant to kill it's doing what it was designed to do; disorientate, confuse and blind while also being a genuine debuff. It's doing exactly as it's intended

    • @rhetro777
      @rhetro777 14 дней назад +8

      @@MrPanggs It does not lower armor lol, it just does a tiny bit of dmg w/ the CC. A RUclipsr speculated that it would lower armor before the patch and people have assumed it was a fact. Also, the dog only targets one enemy in a mob until it dies, then moves on to another.

    • @gamerbeast3616
      @gamerbeast3616 14 дней назад +2

      it supposed to be a support warbond

  • @disengagedsoul
    @disengagedsoul 14 дней назад +62

    Fun fact!!! in the original helldivers, there was a stratagem called the AD-289 Angel which was a healing guard dog that followed you to heal you and your team exactly like the one in the division 2. So its definitely something i can see coming back!

    • @MisterZimbabwe
      @MisterZimbabwe 14 дней назад

      Don't mean to rain on your parade, but the devs at AH have already gone on record stating they don't want to bring back the HD2 healing beam weapons and starts, as they're designed around every player having on demand stims in HD2

    • @eldare6264
      @eldare6264 14 дней назад

      @@MisterZimbabwe where did they say that? just curious is all

    • @theSixPathsOfTrains
      @theSixPathsOfTrains 14 дней назад +2

      ​@@MisterZimbabwe even if thats true that's always change over time. Look at other games hell destiny 2 said they would never bring back the gallerhorn and here we are. Lol

    • @stingerone1752
      @stingerone1752 13 дней назад +1

      @@theSixPathsOfTrains Agreed look at this "we were wrong" update, even if they don't like it. Plus, idea wise, simple compromise add down but not out state like hell let loose i.e some things insta-kill, gibbing, decapitation's, etc, but many basic hits down instead, then stims revive, and honestly no "medic" set-up short of something like the beams from HD 1 will work satisfactorily.

    • @theSixPathsOfTrains
      @theSixPathsOfTrains 13 дней назад

      @@stingerone1752 I did hear there was a medic rover in helldivers 1 sounds neat. My only upset atm is when I heal I hear the sound and either it didn't take effect or not applying fast enough. And Armour needs to feel like actual Armour.... I can understand it having a hard time vs bot fire and lqzer bullets. But not against dam bugs and their claws. If I'm wearing medium Armour it should take 3 hits from a warrior to kill me not 2 or sometimes hit in head and instant decapation

  • @Smooshmouf
    @Smooshmouf 14 дней назад +58

    Using the gas orbital strike then a flamer follow up I have found is clutch for most situations. While the gas does need to be buffed, I'm still WAY happier with how the game feels now vs before.

    • @MitchSorenstein
      @MitchSorenstein 14 дней назад +1

      I tried doing this but hunters kept setting me on fire. Are you using the strat flamer or the primary weapon one?

    • @Smooshmouf
      @Smooshmouf 14 дней назад +1

      @@MitchSorenstein Both. Make sure to jump back from them when you can! I also use the flame retardant armor. Not perfect, but helps.

    • @tootles7622
      @tootles7622 14 дней назад

      I'm not down for being killed in my own gas that I'm all but immune to. No fucking thanks

    • @B-rex127
      @B-rex127 14 дней назад +1

      I do this too lmao

    • @theSixPathsOfTrains
      @theSixPathsOfTrains 14 дней назад

      ​@@MitchSorenstein I still get mad at that when hunters still jump at you and swipe hit you. Even tho they are on fire like bruh ok let's just ignore the pain I'm in and hit you. 😊

  • @Speartopia
    @Speartopia 14 дней назад +325

    Tbh im really impressed with this update. Brings me back to launch. Anyone thats angry just wants to be angry

    • @rhetro777
      @rhetro777 14 дней назад +34

      Most everyone loves the update, but not the warbond. Warbonds being dogwater on release is a tradition though.

    • @Speartopia
      @Speartopia 14 дней назад +24

      ​@@rhetro777 Unpopular opinion but I'm fine with the warbonds being underpowered. Because it allows arrowhead to see how it'll interact with the current game without ruining the meta. Then from there they can buff the warbond,

    • @DavidGonzalez_97
      @DavidGonzalez_97 14 дней назад +7

      ​@Speartopia This. I get the stim pistol but the rest is fir SUPPORT. Not DPS or for raking up kills

    • @HuskySansVergogne
      @HuskySansVergogne 14 дней назад +20

      Nobody is angry you guys need to stop being so extreme when people are pointing out things.

    • @Speartopia
      @Speartopia 14 дней назад +3

      ​@@HuskySansVergogne I 100% agree

  • @javishgarcia5852
    @javishgarcia5852 14 дней назад +114

    Chem Warbond doesn't seem bad. anything to push team play is good. I like the idea of the Stim pistol. Specially with the Stim Infusion Booster and a Supply pack you can be Clutch.

    • @javishgarcia5852
      @javishgarcia5852 14 дней назад +8

      but i agree implementation is not great, a healing Gas would had been better. Just hose down you team mate and have him heal while you run or stand still

    • @tobiasrex8052
      @tobiasrex8052 14 дней назад +6

      Thing is, like Eravin himself said, most teammates will auto-stim themselves because of how easy we die now thanks to Arrowhead's weird head/limb damage change.
      Can't even poke your head out of cover against bots for more than 3 seconds before you get hosed down on higher difficultie.
      Meanwhile, hunters on the bug front are able to single hit your limbs and it feels as though the Acid slow effect reverted back to how it was when the game came out making you move at 25% your run speed instead of after they nerfed the acid/bile spew slow effect.

    • @matthewrosado1936
      @matthewrosado1936 14 дней назад

      Sounds stupid ngl ​@@javishgarcia5852

    • @rhetro777
      @rhetro777 14 дней назад

      I mean, basically everything but the nades and light armor are dookie. It's the 2nd worst warbond next to Polar Patriots.

    • @tobiasrex8052
      @tobiasrex8052 14 дней назад +3

      @rhetro777 as much as I dislike the Polar Patriots Warbond, I at least loved the Verdict Pistol.
      Purifier was probably my biggest disappointment out of all the warbonds, though.
      Chemical grenades were the only good thing I agree.

  • @jayknmallard430
    @jayknmallard430 14 дней назад +37

    We got the flame weapons warbond, the chemical weapons warbond, now we just need bayonets to achieve full Geneva violations. The buff has me hopeful I'll get to one day fight off bots with an entrenching tool.

    • @jlstruyde
      @jlstruyde 14 дней назад +3

      A cryo warbond would be cool too

    • @roguerex292
      @roguerex292 14 дней назад +1

      @@jlstruydethat would be sick. We need a arc and gas orbital barrage too.

    • @Noisetank2212
      @Noisetank2212 14 дней назад +3

      There is a weapon in the files that’s from the first game that is a old school WW1 rifle With a bayonet attached to it

    • @LordVader69420
      @LordVader69420 13 дней назад

      The Geneva Convention does not apply to enemies of Democray!

    • @andrestlaurent1764
      @andrestlaurent1764 11 дней назад

      We Canadians call them Geneva Suggestions......

  • @ryanalving3785
    @ryanalving3785 14 дней назад +14

    My take on this warbond is that if you know what you're doing, it's God tier. If you try to use it for DPS, you're missing the point behind it.
    1 or 2 guys running gas is phenomenal, especially for any objective requiring you to hold a position. Add in some heavy hitters and it's golden.
    As an analogy, it is the Pokémon status effect of Helldivers. When you're young, you only learn moves that do damage. Later on though, you realize the soft power of those other moves.

    • @Brelicity
      @Brelicity 13 дней назад +2

      I like that analogy alot.

    • @x.Rival.x
      @x.Rival.x 13 дней назад +2

      Preach.

    • @TLG_0906
      @TLG_0906 12 дней назад +1

      Exactly, it’s a utility tool that has its niche but if used correctly it’s insanely powerful

  • @Miphikins
    @Miphikins 14 дней назад +3

    In the first game there was a neurotoxin sprayer which slowed enemies down by alot and did a good ammount of damage along with a rifle that shot neurotoxin laced rounds. my favourite set up. Was really hoping they were bringing that back into this game.

  • @AnubisOO7
    @AnubisOO7 14 дней назад +25

    I honestly love it. Actually, it's really fun to me. Libery Leap

  • @TheSteelkeeper0
    @TheSteelkeeper0 14 дней назад +10

    i love it. its anazing that everyones coming back and everything is fun and chaotic again

  • @Chesterfried
    @Chesterfried 14 дней назад +4

    After playing around with the gas grenades last night, the Sterilizer would have made so much more sense as a grenade launcher type weapon, as it would allow you to better tag groups of enemies at range so that your teammates could then take them out.

    • @dominickboardman4474
      @dominickboardman4474 14 дней назад

      I think the stim pistol should work how it does in bf 2042 it almost has a homing effect as well as friendlies can pick them up off the ground

  • @Daethbane
    @Daethbane 14 дней назад +4

    The fact that we're built as glass cannons makes it really weird they think we have the time to react, switch guns, aim, and fire all before our teammate dies.

    • @skeley6776
      @skeley6776 12 дней назад

      And dont forget its not even real stims xD .

  • @mentally.not.stable393
    @mentally.not.stable393 13 дней назад +3

    for what I’d change about chemical agents:
    You know how you get a backpack for some weapons to reload, right? I’d do a similar thing, meaning when you call in a sterilizer, you will get two sets of canisters (the ammo) where the backpack should be: one filled with teargas (the one we currently have in-game), the other one with mustard gas (less stun, much, much more damage) or something along those lines. That way, the crowd-control people can have their side and the people that want deadly gas can be happy aswell!

    • @pododododoehoh3550
      @pododododoehoh3550 10 дней назад +1

      True, but if you can't run it with ammo, jetpack or a shield, even less people would wanna equip it. Needs to strong if its gonna justify this.

    • @mentally.not.stable393
      @mentally.not.stable393 9 дней назад +1

      @@pododododoehoh3550might just not have made my point clear enough, my fault lol. I mean just as the autocannon has a backpack on the other side of the hellpod, the sterilizer would have two sets of ammo you carry around like any ammo for your primary, with an added bonus being two sets of it for different playstyles. You could then still equip a backpack or whatever you’d like on your back.

  • @armandoc9514
    @armandoc9514 14 дней назад +3

    I usually play a healer, and most games give you some really fun op abilities because, lets be honest, most people don't like playing a support role.
    I say give this pistol auto lock on to allies, 50% value of the normal stem, and for the stem pistol to give the speed boost / resistance boost buff. And if you're really want to go buff divers, have the ammo regenerate so you can spam your ammo and not feel like you have to be frugal. I would rock this stem pistol 99% of the time with these changes

    • @skeley6776
      @skeley6776 12 дней назад +1

      I just dont understand why the Stims are nerfed when the TTK is already so low in this game making healing someone already hard enough.

  • @vasimedia1012
    @vasimedia1012 13 дней назад +1

    “That’s me creating my own fun, outside of the warbond”
    My brother in liberty; thats how this is supposed to work. Every ability, armor set and booster enters the sandbox, there are pros and cons to all of them, and you are incentivized to get creative so the strengths can be leveraged and the weaknesses managed…

  • @thedog5k
    @thedog5k 14 дней назад +2

    " wound licker" is an incredible name

  • @Theredmeep852
    @Theredmeep852 14 дней назад +13

    We really should be getting helmets that actually have effects. Would give them a purpose rather than just to look cool.

    • @horrorfan117
      @horrorfan117 14 дней назад

      I think the devs commented on adding effects to armor, helmets, and capes.
      They don't want divers to grab armors based off the effects. They want style to be the main motivator.
      Which kinda makes me wonder why they didn't make the armors cosmetic, but the effects modular.

    • @Theredmeep852
      @Theredmeep852 14 дней назад +1

      @@horrorfan117 then either they should give us more modulators to take the place of said armors or give us small effects on helmets so we can couple stuff together to make us feel even stronger. Sure there will most likley be metas but thats fine, you can never get rid of metas in any game.

    • @reaper_exd7498
      @reaper_exd7498 14 дней назад

      That would require the devs to care about their game. Lol they dont,

    • @Theredmeep852
      @Theredmeep852 14 дней назад +7

      @@reaper_exd7498 they literally just gave us the best update to the game that fixed 90% of the problems stfu 🤦🏻‍♂️

    • @IaconDawnshire
      @IaconDawnshire 13 дней назад

      @@Theredmeep852. They only did it because they were bleeding out players so STFU 🤦🏼‍♂️

  • @robloxwarlaboratory.5228
    @robloxwarlaboratory.5228 14 дней назад +15

    This warbond is different now but it definitely is not a failure what will make it a failure is if they do nothing with it. The problem is if you add more dps to the chem gun it becomes a glorified flamethrower reskin

    • @roguerex292
      @roguerex292 14 дней назад +2

      True. And I see gas a lot in game. I think the loud minority is just wrong

    • @blackbird6129
      @blackbird6129 14 дней назад +5

      I think giving it a cloud AOE, like the grenade would be perfect. Allowing a diver to spray a cloud and switch weapons to fight in the area would be very useful. If it could break line of sight for bots it could be an amazing option, and set it apart from the flame thrower. No damage buff needed, and it would really feel like we are conducting Bio warfare walking through fat clouds killing enemies that are stunned

    • @Tsunamiatunzen1
      @Tsunamiatunzen1 14 дней назад

      I think just increasing the debuff duration would be enough. Maybe the armor reduction too.

    • @Pokemonmaster32925
      @Pokemonmaster32925 14 дней назад

      Well when you think about bug spray it usually acts pretty quickly, I think it should do about half the flamethrower damage like 300 even 200 but not 40, the flamethrower is like 800

    • @0verride881
      @0verride881 13 дней назад +1

      @@roguerex292 Yeah I saw lots of gas players too, until I went to anything above a 6. Every gas player I played with got destroyed by napalm orbital barrages.
      I think the gas warbond came with a free can of copium for the players to sniff to defend it.

  • @levelbasegaming5740
    @levelbasegaming5740 14 дней назад +3

    We also have BOTH Space Marine 2 and Helldivers 2. We love BOTH of them....its good to be a gamer.

    • @reaper_exd7498
      @reaper_exd7498 14 дней назад

      Naw, nothing AH has done give me a reason to download the game again. This warbond proves they're gonna drag their feet and play the victim forever.

    • @LeviMiller-t5s
      @LeviMiller-t5s 13 дней назад

      ​@@reaper_exd7498ok well...75,000+ people are having fun sooo..you do you.

  • @aaronhope8366
    @aaronhope8366 14 дней назад +2

    If I was going to change the war bond
    The stim dart should be a regeneration dart, lasts for like 45 seconds or something, keep the healing rate ticks, no initial boost to health. (reverse damage over time)
    The gas attacks should do more damage, but should have a longer duration debuff on enemies. Let them literally go into a seizure for a minute, then get aggressive and thrash about or sprint randomly for a bit, then seize again until AFTER the exposure stops. Work it like cumulative stagger / stun like the arc weapons for the counts. Bigger enemies take more exposure to make the threshold.
    And yes, let the sprays from gas attacks linger in the air! Also, direct hits from the initial impact should radiate a secondary cloud from the target.
    And to top off the chaos . . . what if there were wind effects that would move the fire and chemicals around? Maybe start some forest fires?

  • @falseblackbear3553
    @falseblackbear3553 14 дней назад +9

    The problem with crowd control in a horde shooter is that you constantly have to "control" the crowd. If you simply kill the crowd, then there's no crowd to control and you can focus on other things. People that enjoy crowd control weapons/strategems are probably the same people that thought the throwing knives were amazing.

    • @graveyardshift6691
      @graveyardshift6691 14 дней назад

      That's because you don't actually understand the Gas and what it means as a game changer.
      Someone squirts a Hulk or a BT with the Sterilizer. Now the AT or Railgunner isn't under pressure to snap off a quick shot and hope they don't miss because they aren't being focused. They can take their time to line it up properly thus resulting on more OHKOs which means less time spraying and praying.
      It also significantly reduces dogpile deaths against melee enemies because it blinds and confuses them. Even causing them to fight EACH OTHER. This allow a Helldiver to slip away and get some distance simply to run away, reload, or use something heavier.
      The Gas sticks so you don't need to ALWAYS be hitting it. It's a DOT. Just weaker than fire because it's a status aliment.

    • @falseblackbear3553
      @falseblackbear3553 14 дней назад +1

      @@graveyardshift6691 please don’t talk to me like I’m a third grader and that I don’t understand how it works. I’ve unlocked all the stuff and all of it is far below average. I would rather bring the stalwart over this gas spewer any day. And the stalwart is one of my least favorite strategems. this doesn’t do anything other than confuse them for a few seconds. But then you just have to go back and continue to gas them over, and over, and over again. I mean, if that’s what you wanna do. If that’s the role you wanna take, but it’s a pretty terrible role. You’re not gonna really contribute at all to the mission. You’re gonna have to remain extremely close to the enemies because the range on this thing sucks. And the steam pistol is atrocious. You can’t use it on yourself, and it has such a slow projectile that you essentially have to be right next to someone who is not moving in order to use it effectively. Plus, it only gives back 40-50% of their health at a much slower pace. It is essentially useless. you are the exact person I was talking about and how you probably think that you throwing knives are great. Tell me what your player tag is so I never invite you to play with me.

    • @ionmedicaldesigns8122
      @ionmedicaldesigns8122 13 дней назад

      I’d give you mine so we CAN dive together 🤘

    • @LordVader69420
      @LordVader69420 13 дней назад

      The throwing knife could kill a charger with 4 hits to the same leg before EoF, so it HAD a purpose in one of my loadouts. Now they're completely useless.

    • @falseblackbear3553
      @falseblackbear3553 13 дней назад

      @@LordVader69420 yes, the only time the knives were good was when they were broken/glitched. Thank you for proving my point.

  • @jocab4409
    @jocab4409 14 дней назад +6

    I think it’s pretty cool I’m just scared for the precedent of stratagems being exclusive to warbonds

    • @roguerex292
      @roguerex292 14 дней назад

      U don’t got to spend a dime and how are they supposed to keeping making updates if u can’t make more money

    • @ncsharkmanandk9queen904
      @ncsharkmanandk9queen904 14 дней назад +1

      ​@@roguerex292 You contradicted your own statement.

    • @ncsharkmanandk9queen904
      @ncsharkmanandk9queen904 14 дней назад +2

      I think it is stupid to have stratagems in warbonds. Especially for new players or players that can't play as often.

    • @skeley6776
      @skeley6776 12 дней назад

      ​@@roguerex292HD2 boomed out of nowhere realistic they could support the game for 10years without asking for money because even in 10years they wouldnt have made that much money without the boom

  • @Conansboot
    @Conansboot 14 дней назад +2

    Instead of a cloud for the gas gun (could be technical limitation/ cause crashes) it should be an acid gun - effect never wears off and leaves an acid puddle where the enemy dies which also does dmg to anyone/thing who touches it.

  • @tech8438
    @tech8438 13 дней назад +1

    Add the *Caustic* Armor reduction (Damage taken increase) from the Acid Wind/Rain weather effect.
    Equipped Armor effects should increase with weight class Light 80% - Medium 88% - Heavy 95%

  • @jermocrates
    @jermocrates 14 дней назад +1

    I think they had it right with the acid rain modifier, Gas could have been armor reduction. So you gas something and then maybe your teammates kill things easier saving ammo.

  • @evilmandrake
    @evilmandrake 14 дней назад

    Stim grenade pistol, let's go!
    Let me make a case for the Sterilizer-
    You have to hold a point. Maybe it's extract, maybe it's an objective, whatever. There are canyons creating five "lanes" into your point. You drop an orbital gas on one approaching lane, a gas grenade into the other, and start Sterilizing a third. One Helldiver just shut down 3/5ths of available approaches of the enemy, allowing the the other 3 to focus down the other 2. In fact, you still have 2 available Stratagem slots, so it's not unreasonable that you could shut down all 5 on your own.

  • @Corrupted_Hivemind
    @Corrupted_Hivemind 14 дней назад +2

    14:20 the comments regarding a healing guard dog... Yeah that existed in HD1 but it fires a healing beam and was called "Angel" but i do hope that comes back along with the repair tool support weapon(heals helldivers and repairs vehicles and turrets)

  • @MrMacavity
    @MrMacavity 14 дней назад +1

    I do feel the gas could benefit from lingering a little bit on the battlefield like a area of denial, similar to how the flamers lit the ground on fire.

  • @CactusJuice556
    @CactusJuice556 14 дней назад +1

    For the healing guard dog, I personally think it should work like the REP-80 from the first game, it was like medics beam from Teamfortress 2 and would heal players as well as *vehicles*... A way to heal mechs (and other vehicles) as well as players would probably be greatly useful in this game, probably even moreso that in the original.
    I forgot that just straight up existed in the last game, AD-289 Angel, basically a healing guard dog (which also existed in the first game, no rover laser variant tho).

  • @katherinestives940
    @katherinestives940 14 дней назад +1

    In the original Helldivers there was a rifle stratagem that fired a beam. The beam did not target you but it would target your squad mates. It was a healing beam, and if a second teammate was close enough to the first, then the beam would branch out from the first to effect the second (and third, if I recall correctly). The rifle had an ammo counter that would regenerate (if I recall) so that it could not be used continuously but would refill after its cool down. That's what I had thought the first "healing" weapon in Helldivers 2 should have been.

  • @postman6553
    @postman6553 14 дней назад

    This is actually such a good idea. It would be super meta. When you get ragdolled or flinched that stim application is the difference between life and death.

  • @AquaMidget
    @AquaMidget 14 дней назад +14

    The weapons in this warbond aren't meant for DPS; it's for support. The gas disorients enemies like crazy AND lowers their armor values over time, making them take more damage from other weapons and allowing lower AP weapons to be used against them. They're special purpose weapons with specific uses and should be used with them in mind.

    • @jovifidelis
      @jovifidelis 14 дней назад +5

      By “crazy” you mean for 3 seconds after aplication?
      Ngl , I don’t think it lowers armor.
      I would be happy that the special purpose weapons were the same level of power at their purpose as the dps weapons are.

    • @horrorfan117
      @horrorfan117 14 дней назад +3

      I don't think it lowers the AP value.
      That said, I do agree that gas weapons are designed for support and crowd control rather than slaying out. _However_ I've heard many people make the valid point that in this game killing an enemy is the most effective CC, so for the gas weapons to earn their spot they are going to need a buff to make them worth it.
      A lingering cloud effect and maybe an extra 2 seconds on the blind/confusion effect for starters.

    • @blacklistedpirate4169
      @blacklistedpirate4169 14 дней назад +3

      when we said we wanted team play and support roles we meant like helping guys reload and shit like that not this piss poor chem shit

    • @Automaton237
      @Automaton237 14 дней назад

      ​@@blacklistedpirate4169wasn't that already in the game like there was different weapons which could be reloaded together and I'm pretty sure there was also a supply bag and you are already able to heal your friends give them ammo and also call in extra supplies now you have even more options like weakening enemies using a syringe pistol and other things.

    • @blacklistedpirate4169
      @blacklistedpirate4169 14 дней назад

      @@Automaton237 yes we wanted more bigger cannons to help reload and the stim pistol was a step in the right direction but this weakening is so small and doesnt honestly feel like your doing much more than blowing smoke in the enemies face

  • @welderbrony1982
    @welderbrony1982 14 дней назад +1

    Maybe give the gas a slowing effect on top of it’s disorientation. Could really make a difference in those close call escapes.

    • @welderbrony1982
      @welderbrony1982 14 дней назад +1

      Also more damage if they don’t give it a lingering area of effect.

  • @PakReviewMachine
    @PakReviewMachine 13 дней назад

    Stim pistol should have 2 options of stims. Direct stim : where stim shot heals immediately and Delayed release: where the stim shot heals slower so you can maintain a sprint and continous healing till the stim wears off

  • @Carnun009
    @Carnun009 14 дней назад

    It was awesome to see all my favorite HD2 content creators playing together!
    It would definitely be rad to have passives on helmets as well as armor.

  • @vf111sundower
    @vf111sundower 14 дней назад +2

    I would like in regards to the helmets and armor. Instead of be a specific passive for a particular armor or helmet. You can choose your preferred passive and apply it to any armor or helmet, that way you can float your style both visually and in play!

  • @elisohrman3926
    @elisohrman3926 14 дней назад +1

    I think it could be cool if the poision could ignite and thus exploding in a huge burst of damage. Would make for great synergy with a teammate running the flamethrower or if you're solo rocking the scorcher as a secondary! (This instead of giving the gas weapons more raw dps)
    Also on the stim, just make it so that when you have the stim pistol out and press the stim button it uses the pistol instead of regular stims, unless your out of ammo for it.
    Oh, and an edit:
    Obviously "Icarus" for a stim guard dog!

  • @ZeroFiveNiner
    @ZeroFiveNiner 14 дней назад

    If the stim pistol shot worked like the Chem launcher from The Division 2. Where it creates a small orb in the area it was shot at, the player(s) can walk into it to be healed. Making the orb last only a few seconds before disappearing. This would mitigate the chances of missing and be more helpful while on the move. Making the pistol more useful and appealing to people that tend to play a support role.
    But they can also change it into a melee version where it becomes more of an injector style rather than a pistol. For example the health injector in Killing Floor 2. Where people decide to heal someone or heal themselves.
    Balancing the effectiveness of either those 2 options while having stims is another thing that would be need to be focused on. In order to not have unlimited and/or overpowered healing effects that would lead to people create a 'tanking' strat/meta.
    Relying on people using the stim pistol who might or might not have potato aim to save you is a bit wild. (LOL)
    In my opinion.

  • @kuronanestimare
    @kuronanestimare 13 дней назад

    Easy fixes for the Stim Pistol:
    A) Homing Dart. give it the Spear targeting system but it only aims for Helldivers.
    B) If the Stim fails to hit a Helldivers, it instead becomes a ground pick-up. Picking it up either activates it or replenishes 1 Stim.

  • @Whiskey5_
    @Whiskey5_ 14 дней назад +1

    I am very happy with the buffdate, however the gas....it's a meh, however, I was using the HMG (per usual) and had a teammate using the gas gun, and watching a charger get confused on where it is running was very satisfying and i was able to kill it with the HMG. So the blinding and confusion they get is pretty damn good.

  • @pinkfrappe_
    @pinkfrappe_ 14 дней назад +1

    I've floated these ideas around on the discord to positive responses, but a couple things I'd love to see:
    - A bestiary in our ships' computers that gives us a breakdown of each enemy. A lore blurb about them courtesy of the Ministry of Defense or Ministry of Science, highlights of their armored areas in silhouettes, and weak and durable locations. When new enemy types are added, there can be a universal objective to kill a certain number of them "in the name of research" to unlock this information progressively. Start with, say, killing 500,000 to get the initial breakdown, then another 500,000 for their armor, and then 1mil for the final tier of info.
    - Armor modification as something else to spend resources and currency on. This could include alternate colors for armors, preset pallets you could apply interchangeably, or even just adjusting the armor trim and detailing colors. The drip is important and right now there's not a lot of options outside of wearing a matching armor and helmet set. Along with the colors, we could also spend samples to unlock armor passives to universally apply. If someone really values having the medic armor passive but doesn't want to be cosplaying a Stormtrooper, spend samples to unlock that same passive and be able to apply it to another set of armor and overwrite its default.
    I'd love to know what you think about these ideas yourself Buzz, and what anyone here in the comments thinks as well!

    • @Noisetank2212
      @Noisetank2212 14 дней назад

      In the first game there was a part of the ship that was a bestiary and it gave a description of each enemy
      It also tells you the lore about each faction and mechanic in the game like ricochet n diving to survive explosions

    • @reaper_exd7498
      @reaper_exd7498 14 дней назад

      That would require the devs to actually care about their game. They dont. You might get features like this but it will be years later if you're still playing. Can you stand sitting at max resources for that long? Lol cuz im willing to bet they'll take a year just to add weapon customization.

    • @MitchSorenstein
      @MitchSorenstein 14 дней назад

      @@reaper_exd7498 the game is fun right now. That’s what matters. No one cares about your contrarian opinion. If you don’t like the game, you are welcome to play anything else

    • @pinkfrappe_
      @pinkfrappe_ 14 дней назад

      @@reaper_exd7498 The only resource I'm maxed out on is rec slips, I only get to play for a few hours at a time and only about two or three days a week. So can *I* stand it? Yes, absolutely. That also implies that I'm not having fun with the game? Which, clearly if I'm putting this kind of thought into it, I am.

  • @Waltuh0185
    @Waltuh0185 14 дней назад +1

    I love how they changed gas from a poison to a slightly posionous gas that dissorients the enemy

    • @skeley6776
      @skeley6776 12 дней назад

      They changed WW2 Gas to kids toy fart gun.

  • @MakeShiftTurkey
    @MakeShiftTurkey 14 дней назад

    I think an edit of Cave Johnson showcasing all the weapons would be absolutely hilarious!

  • @jerz2315
    @jerz2315 14 дней назад

    A simple fix for stim pistol and healing yourself would be to give the user extra stims that they can administer to themselves. Instead of starting with 4, you'd start with 6 or whatever.

  • @enigmatvarence4319
    @enigmatvarence4319 14 дней назад

    Devs could make it so that if you press the Reload button with the stim pistol, the player can self apply the shot.

  • @TM-qe2us
    @TM-qe2us 13 дней назад +1

    We saw the armors leaked a long time ago. Odds are the warbond was designed for nerfdivers before buffdivers came to save the game.

    • @LtBuzzLitebeer
      @LtBuzzLitebeer  13 дней назад

      @@TM-qe2us Much like I thought (and said) during the video.

  • @Kaldortangerine
    @Kaldortangerine 14 дней назад

    i love the support play style it brings, went in and had a blast at super helldive and was just doing so much

  • @StickNik
    @StickNik 13 дней назад

    Stim pistol could take inspiration from Remnant 2 with that heal-cloud kind of mechanic you were alluding to.
    Considering the warbond it's part of, having it work as inhale-able gas would be nice, you could even buff the direct hit but leave the AoE cloud to be the current heal rate so you can get multiple squadmates healed together and encourage sticking together more.

  • @dustinprice6232
    @dustinprice6232 14 дней назад

    The comment about the healing drone reminds me that there are MANY unused weapons from the first game that haven’t been adapted. Weapons that would have fit several already release warbonds. We didn’t get an incendiary grenade launcher, there was a poison burst rifle, a support poison mortar weapon, there was both a healing drone and a healing support weapon. There is so much content from the first game that could be adapted to HD2. Weapons and mission types alike. Where it at Arrowhead?!

  • @IRamnosI
    @IRamnosI 8 дней назад

    Quick though, on how to fix the Sterilizer:
    1) Make it leave a cloud, for (+-) 3 seconds;
    2) Drop the 'flame thrower' type of design and make it a grenade launcher type of a gun;
    3) Enemies closer to the affected/'stinky' target, get the debuff, for the same, remaining duration;
    4) The grenade 'slug' itself, deals substantial damage, if used to directly hit an enemy (if used to hit a target, it explodes in a short lasting cloud, if used to drop the nade onto the ground, it continues to produce the cloud, for a duration.);
    5) Leave the fact, that allies are not affected by the 'blindness, confusion and whatnot', as it is, right now.
    6) Profit.
    This part is a month old, by now. XD
    I want/demand a 'Field medic' Warbond, with a support type secondary (pistol) and a 'welfare distributor' drone/backpack, that possibly uses your stims as ammo! I want to see the weapons that suck and are useless,- to be buffed by 1.5 and the one's that are 'reliable', to be buffed by 1.1-2. I want to be able to shoot at the enemies, when we descend after jumping with a jetpack, like a fucking shock trooper. I want for the airburst/ anti-air rocket launcher to have a 'double click mechanic', where the first click, is when you launch the missile, then the second click is when YOU want for the missile to explode, unless it hits something before you are able to react. And considering the current road, that the devs are choosing,- the orbital rail strike, should instakill ANY target (I'm looking at you, triple Bile titan spawns). Implement 'punch through' as a game mechanic, where a (example), medium armor penetrating round can run through every Light armor enemy, until it hits a medium armor enemy, it would equal itself out, if done right. (HD1 HAD that mechanic.) Add entrenchment stratagems, like barb-wired mini wall for additional cover in a 'plains type' of maps.
    P.S. And my personal wish: reduce recoil on Abjucator, since it ain't a DMR, anymore. (Or buff the dmg up to a 100) :P

  • @silkyzoid
    @silkyzoid 14 дней назад +13

    my game is constantly crashing on the newest patch

    • @jackpaks2973
      @jackpaks2973 14 дней назад +1

      same. I was just adjusting some graphics settings then crashed for no reason

    • @double_a8875
      @double_a8875 14 дней назад +3

      It’s not just me? Thought my wifi was just being garbage. I’ve encountered a ton of online connection issues and a bunch of lag. Loving the new update so so so much but the internet issues are aggravating

    • @ronincaido1179
      @ronincaido1179 14 дней назад

      @@double_a8875 Its pretty extrange tbh, I'm from mexico with a potato ethernet and a laptop with a RTX 2050 and I have no issues at all. But mi friend that has high-end gaming setup constantly crashes

    • @MrJuggalo909
      @MrJuggalo909 14 дней назад

      My game hasn't crashed since the last patch. Interesting.

    • @roguerex292
      @roguerex292 14 дней назад

      Mine haven’t crashed yet

  • @gray_knight3199
    @gray_knight3199 14 дней назад

    Got teamed up with a random today, apparently his favorite thing is to try and gas his teammates without them realizing he's doing it on purpose.

  • @gungriffen
    @gungriffen 14 дней назад

    IIRC In the first game the Acid Gun melted armor away making them suseptible to small arms fire.

  • @jacobfoxfires9647
    @jacobfoxfires9647 14 дней назад

    I don't mind them not having the damage. As I said before, having everything being about damage numbers is a quick way to lose any and all creativity that is just "Make a weapon that has this damage value." I am a DRG player and we like to mess with statuses and how to crowd control bugs. The gas does both passive damage and the pheromone effect that comes in clutch when running away from enemies. So all they really need is the gas cloud effect that can linger and better ranges for the guard dog and the sterilizer. We already have options now that we can mess with, we don't need to rely on support weapons as much because the primaries are a whole lot better now. So I don't really think those are much of a wash as people claim.

  • @Gillah_Ville
    @Gillah_Ville 13 дней назад

    A gas bomb that does more damage and confusion that has them attacking each other for a specific time limit would be great to see. Imagine seeing a bowel titan attack, another bile titan.

  • @dabrigadier1101
    @dabrigadier1101 14 дней назад

    If the stim pistol is terribly hard to use, maybe instead of shooting stims, it would shoot healing beams instead. Back in HD1 the REP-80 was a support equipment that fires a beam that can heal divers, turrets and vehicles alike. The beam can split and repair/heal multiple things all at the same time. The Angel, a healing support drone, uses beams too.

  • @TekkamanRAGE
    @TekkamanRAGE 14 дней назад

    Buffdivers is absolutely BONKERS! I love it. It's unfortunate that Arrowhead immediately stepped back into pre-nerfing warbonds like they did with freedoms flame. The gas orbital was my one stop shop for any bug breach and IMO the only non turret statagem to cull the hordes you are about to face. Am I the only one who thought we would be spewing flesh melting acid everywhere?

  • @soldat88hun
    @soldat88hun 13 дней назад

    >shitty, invisible hitboxes
    >shitty vision
    >enemy still ragdolls infinitely
    >enemy still shoots through terrain
    >enemy still spawn right on top of you, I had them spawn behind me too
    Honestly it was a good step in the right direction, but they are in so deep that it doesn't matter, it still doesn't feel good but it feels better.

  • @shadowwolf3419
    @shadowwolf3419 14 дней назад

    A grenade wheel would be nice, having the ability to carry an additional grenade type would be incredibly helpful. Also if they ever add a Armor customization option perhaps a equipment perk could be equipped on different armor (pouches for ammo, grenades, or stims. Certain buffs for different situations, Acid, Fire, Shock, & Frost resistance coating, motivational shocks, stun affects/resistance, additional plates, stamina & health regeneration, lifesupport, propelled boosters)
    This would allow for far superior class customization to adjust to different elements in harsh environments and varying levels of complex planing that would give the diver thats properly equipped a better ability to complete their mission

  • @Mr_Giggles
    @Mr_Giggles 13 дней назад

    I like the idea that the gas is a debuffer and not a damage focused weapon. I think changing the daze effect to 10 seconds and lowering the armor class of the enemy you spray would be a perfect buff to keep the weapon as intended instead of just being flamethrower 2.0 while allowing for your team to really take advantage of the weakened enemies.

  • @TheChampionofthepeople
    @TheChampionofthepeople 12 дней назад

    I didn’t like the warbond UNTIL I used the sterilizer. Now I love it. Great stratagem, the gas confuses the bugs making them slow down.

  • @NomadxElliot
    @NomadxElliot 14 дней назад +1

    I think the gas should have synergy with flamethrowers and thermites, buffing the fire damage and igniting enemies inside of gas. It would give more purpose to the gas weapom and promote teamplay, even make solo builds.

  • @vespervespertilianus8868
    @vespervespertilianus8868 14 дней назад

    The aim hitbox does NOT need to be increased on the Helldivers just so a stim pistol will work because then that will allow other weapons to accidentally kill a Helldiver much more often. Better to give the stim pistol some auto-track to target while the target is being generally aimed at. This is how the stim pistol works in Battlefield 2042. If you aim wild, the dart will fly off harmlessly in the distance.

  • @theunusualthomasking
    @theunusualthomasking 13 дней назад

    Before the update I used Breaker/Cookout/MG/HMG/500kg/Railcannon Strike/Shield Backpack…
    Now, after the update I use a lot more different weapons and have also included the Chemical strats and weapons into my daily use. The Gas Grenade replaced my standard Impact and I love to confuse enemies and then use my “old reliable” Machine Gun… Gas Strike w/ Napalm Barrage is my go to now but I do think using Chemical strats and weapons are a no-go if you solo dive.
    Gas and chemical stuff could use more damage on enemies but all in all I’m again having fun playing Helldivers2
    Love your vids! Stay cool!

  • @henrystonefist2341
    @henrystonefist2341 14 дней назад

    What they could do for the healing dart is make it have a slight homing effect similar to the Medic Weapons from Killing Floor 2. They could even give a slight stamina regen to go along with its small health restore so its not too powerful but a little more useful.
    As for Gas, make it combustible with fire so It and the Freedom's Flame Warbond compliment each other for devastating effect.

  • @chimera6485
    @chimera6485 14 дней назад

    The gas is fantastic if you have a single squad member who is using it and dedicated to a support role. Or if you are running a bug defense mission.

  • @snow1898
    @snow1898 14 дней назад

    I feel like the "caustic" effect should take inspiration from borderlands. It's more effective against the heavier armored enemies. A bonus effect from "caustic" could also corrode enemy armor, lowering it to where just maybe, even primary weapons can penetrate the armor of heavily armored targets.

  • @Shade______dumbnamerestriction
    @Shade______dumbnamerestriction 13 дней назад

    An easy fix for the gas stratagems in general would be to accelerate the dot buildup & make the sanitizer create gas clouds when continuously firing for long enough

  • @SirBlues-wz7ld
    @SirBlues-wz7ld 14 дней назад

    We had healing items like the Angel support drone and REP-80 support weapon in the first game but in that game you could enter a down state and crawl making healing items way more valuable.

  • @Wolf37f
    @Wolf37f 14 дней назад

    In helldivers 1 they had the angel backpack that would heal not only hell divers but also repair mechs.

  • @SOMA-gj4xc
    @SOMA-gj4xc 13 дней назад

    I love the new Warbond, crowd control is really fun when you work with your buddy. We ran 4 lvl 10 dives last night, bloody fun :D

  • @mernyr
    @mernyr 13 дней назад

    For fixing the stim gun, they just need to look at BF2042 for reference. The medic operator Faulk has a stim gun. It has a lock on feature, heals players to full hp, and can self heal.
    While 2042 isn’t a great game, that game’s stim gun is what I’d expect from a stim gun.

  • @marcoavruscio1748
    @marcoavruscio1748 14 дней назад

    The laser dog was my to go backpack... The ease of setting things on fire with lasers makes it scary because it sets myself and friends on fire a bit too often.
    On the other hand I am loving the ballistic shield a lot more.

  • @tootles7622
    @tootles7622 14 дней назад

    The sterilizer team and dog breath just need a stacking DMG buff, the longer the hit you the more stacks it builds up to 5x increasing the DoT effect and possibly a short lingering cloud to infect more enemies

  • @mojofingers
    @mojofingers 14 дней назад +1

    I can live with it, not being perfect. They have proven with this last patch that they are listening to the community.
    I have faith that they will tweek things a little and make some harder content to give us die hards some real tough content.

  • @piersonhall9197
    @piersonhall9197 14 дней назад

    Having spent the last 2 days testing the warbond and the gas is excellent. For both boys and bugs it quickly neutralizes threats and really acts as a better version of stun in my opinion. All the new gas options pair so well with a flamethrower that easily takes care of as many chargers as heavies as the game can spawn

  • @Bammersax
    @Bammersax 14 дней назад +2

    1:42 not bad for a 47yr old? This is the ultimate dad game lol

    • @DerRocDC
      @DerRocDC 14 дней назад +2

      Dad here!

  • @Waynside
    @Waynside 14 дней назад

    Space Marines and Helldivers should have coupled fan bases. We should not be against each other. They both compliment each other well.

  • @CaymenEditz
    @CaymenEditz 13 дней назад

    the gas is a literal support weapon. its not meant to deal hella damage (thats what flame is for), its meant to confuse enemies and leave them open to your real damage dealers.

  • @kiratski47
    @kiratski47 13 дней назад

    lingering cloud effect for the new chemical weapons sounds great but only after they lessen the fog most of my games I can barely see anything in front of me.

  • @Mach-2-Fishbed
    @Mach-2-Fishbed 14 дней назад

    I like the idea of the Sterilizer leaving a cloud behind. At first I was a bit unsure what should change as it just acts like a weak flamethrower but just increasing damage alone still could just make it a little too close the flamethrower. Leaving a cloud behind with a bit more damage would be a unique way to set it apart as its own tool. I would also like to know if the Dog Breath could be changed to fire in a sweeping pattern or have a shorter but wider cone of spray. It's great for getting enemies off you, but it can be really inconsistent on actually hitting all the enemies in a larger group.

  • @adanisarizmendi7469
    @adanisarizmendi7469 14 дней назад

    Currently I feel the only tweak the stim pistol needs is being able to self administer yourself. I’ve been playing a support role all day with supply backpack and stim pistol and i actually quite enjoy it. Sure I miss one or two stims sometimes but as long as u have decent aim you’ll be healing ur teammates all game. What they should also add is a voice line that says something like “let me stim you” I don’t really have my mic on when I play with randoms.

  • @TheDraco53
    @TheDraco53 14 дней назад

    For the Stim Pistol: It should use the your stims as its ammo, same healing effect, everything, and when you equip it you get like +8 stims. Speed up projectile speed and replace the heal animation with one using the pistol.

  • @BlackWat3rGTR
    @BlackWat3rGTR 13 дней назад

    The gas grenade ALONE is worth it. Amazing crowd control... Mix it with fire and you melt patrols.
    500kg, Eagle Airstrike, supply pack, quasar Cannon(or whatever heavy enemy destroyer you like), cookout shotgun, grenade pistol, and whatever armor you like....

  • @chadjohnson2035
    @chadjohnson2035 14 дней назад +5

    We need bug fixes and progression

    • @TheZazzMatazz
      @TheZazzMatazz 14 дней назад

      Yeah, progression is what keeps me from playing long term. It's what I love about space marine 2. Don't get me wrong, though. I love HD2. Just give me some form of progression that's not just farming materials, lol

    • @Galaxythegalactic
      @Galaxythegalactic 14 дней назад

      ⁠@@TheZazzMatazz same like give us some Cool armour with And have their own little affects like How cod Does it or weapon skins not Not like weird funny skins that Aren’t realistic or anything just cool looking ones

  • @EthanBalkfield
    @EthanBalkfield 14 дней назад

    HD1 had both a healing guard dog (called "archangel") as well as a healing weapon, both shot out a green "ray" that healed both team mates as well as sentries.

  • @samuraiwolf0513
    @samuraiwolf0513 14 дней назад

    Idea I don’t see people think about much is what if the gas reduced armor and durability of enemies? After all it would make sense for corrosive gas to be CORROSIVE

  • @mattcolley2438
    @mattcolley2438 14 дней назад

    I feel as though the developers build a lot around the idea that teamwork is central to the experience, whereas in practice, the average Helldiver runs off by themselves and then complains that their four stratagems plus one primary aren't sufficient to deal with everything.
    That said, the new gas weapons need to create a temporary cloud, similar to that created by the gas strike, which would make them more viable.

  • @SgtTroutman
    @SgtTroutman 14 дней назад +2

    Space Marine 2 is a good game, but its not Hell Divers, and they play very different, I play both, love both.

  • @AmUnRA256
    @AmUnRA256 14 дней назад

    fixing this Warbond could be easy. Biggest problem was, that we already had the gas strike to our disposal.
    Give us a poison nail gun, give us a revive epi-pen or a defibrillator, even poison mines would be an option. Give the gas some DoT back. Make gas clouds ignitable.

  • @Wulfjager
    @Wulfjager 14 дней назад

    the stim pistol should work exactly like it does in wwz aftermath. it auto locks onto the nearest person youre looking at and if you hit the button, itll never fail to get the stim into them, it also gives "temporary health" which is a thin gold bar running parallel to the normal healthbar. it essentially doubles the heath bar and it slowly ticks down after receiving the stim. it should not affect your current health, but tack on a new bar that can go down over time if you arent receiving damage

  • @Welcome_The_Revolution
    @Welcome_The_Revolution 13 дней назад

    I would love to see them make the gas flammable. Gas cloud from a gas’s grenade - hit it with a flame weapon and it detonates, killing the lingering cloud effect but giving some chunky damage based on the age of the gas cloud. Agree that all gas weapons should form a cloud.
    Would love to see Helldivers ‘crossing the streams’ with the sterilizer and flamethrower for either sick damage or a damage & stun effect. Would think this could really drive some excellent team play.

  • @Zyekes
    @Zyekes 14 дней назад

    The sterilizer and guard dog most definitely need a damage buff and linger effect absolutely. However, I've been using dog breath for a few missions now and I can't tell you how many times a charger was barreling towards me and because it got sprayed with dog breath, it's charge path was quickly diverted away from me and saved me from getting knocked over. I think there is great utility in this strategem if only the DOT was a bit more beefy. I will never use a stim pistol, though in it's current state.

  • @PakReviewMachine
    @PakReviewMachine 13 дней назад

    Main purpose of this warbond could be the gas resistant armor (Filtration)

  • @cjbeuro2145
    @cjbeuro2145 13 дней назад

    I love the idea of the gas but i agree, it is missing something. In addition to making the gas a cloud area affect, i think it should slow enemies as well as disorient. This will come in so clutch for fast moving enemies and can save your life when getting bombarded by hunters.

  • @domidoodoo
    @domidoodoo 14 дней назад +1

    I’d say increase the damage of the sterilizer just a LITTLE bit to the point it actually feels like you’re spraying toxic gas at your enemies

  • @deafnoisemarine6294
    @deafnoisemarine6294 14 дней назад

    A very small damage buff and a short lived residual gas hazard for the sterilizer and the dog breath would go a very long way. Not to mention increasing the value of the gas armor.

  • @Amendelwyr
    @Amendelwyr 14 дней назад

    GGBlaster's suggestion of a Healing Drone could easily be implemented to occasionally give 20-30 HP to the diver. Much like the stim pistol does.
    The reason this is fair? Fall damage. - Since the devs want us to climb and fall off these tall fortifications, the "Medic" is much needed for our limited healing supply and difficult to fight enemy concentrations.