Double Fast Fall | Smash Ultimate Guide
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- Опубликовано: 29 авг 2024
- #smashbros #smashbrosultimate #smashultimate
• Credit goes to @GimR for his video on Double Fast Falling which I based my video off of: • Double Fast Falling (D...
The Double Fast Fall is a technique that allows for faster movement and easy perfectly spaced aerials. It consists of two parts - a manual fast fall and an "auto fast fall". You can do auto fast falls separately from double fast falls, but double fast falls are considered the end goal.
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This has helped speed up my fairs thank you
I didn't know I was using auto fastfall all this time when dropping through a platform with an aeral!
I noticed that if I held the down input and cSticked the aerial, it sometimes didn't come out before hitting the ground. I thought it was a platform only mechanic
We need one last update to smash ultimate to add wavedashing and l canceling and it would be a perfect smash game
Tbh it's pretty good as is. It's still useful on platforms, and only certain characters really get value from it.
Why do you slow down the training mode footage in post, instead of using the built-in time control?
It’s easier in post I guess idk
Mainly so that there's no "dead zones" in the footage where there are just several seconds of the characters standing there and doing nothing. I try to do the techs one time when gathering footage, then I make sure the footage aligns with the voice clips I record by slowing it down in post. If I try to fill the time with doing the tech several times in a row, I risk messing up and showing people the wrong way of doing the tech when I don't want to.
Most of the time, I find it easier to do the techs in real time instead of using the ZL 1-frame function.
But it's not like I completely ignore the ZL function, I did use it a few times in the video when I really needed it to emphasize a point, like the jumping arc frames.
So the double fast fall input is:
Jump, hold analog stick down, press c stick?
Yes, and the holding analog stick down needs to be during the jumping arc I mentioned so that you get the right timing
Does this work with specials if I add a special input, because I recently found out how to fast fall up b while moving the moving stick down and pressing the c stick up while hitting special?
Maybe it’s similar?
Hi there - sorry for the late response, I've been busy this past week with other things.
I honestly don't know, the Double Fast Fall video that GIMR posted never went over special moves. But I'm not entirely clear - when you say 'add a special input', do you mean press the C-stick up and the special button afterwards, or do you assign special moves to the C-stick?
@@bluesiriusgaming move the c stick up as if doing an up tilt
And I have tilt stick set
I just tested it a bit, and I don’t think so. I couldn’t get the double fast fall sparks to appear when trying fast fall up-B and side-B with tilt stick on. Only one spark appeared each time. Maybe there’s some timing involved with the button presses that I’m not getting, but I don’t think double fast fall specials are possible.
I was able to get a buffered special out of double fast fall if you hold the special button after you hit the ground, but that’s about it.
Of course, you’re free to test it out yourself and prove me wrong, but that’s what I think at the moment
are you able to do this going out of duck hunt's up b?
Hi, sorry for the late response, been pretty busy lately. No, you can't do this out of Duck Hunt's up special - in fact, I'm pretty sure this doesn't work with any special moves
You kinda sound like the nerd emoji ngl