Sonic Forces was the aftermath of the Sonic Wii U Deal. Because Lost World and ESPECIALLY all three Boom Games flopping critically and financially, I remember hearing MASSIVE layoffs at Sonic Team. On top of that, who ever was left was working on the Hedgehog Engine 2 (Which I assume Sega intended to just have Lost World on the Wii U considering Rise of Lyric was meant for other consoles originally). They also only had ONE FUCKING YEAR to make this game with no delays so they had to compromise in every way they could (even if they weren't good). The game at most was $40.00, that should tell you that it's a budget title. It's not as bad as Sonic 06 or Secret Rings though. I'd rather be bored than frustrated.
@@gameman5804 I had no idea anything about the production of the game, so that's really interesting. I wonder what the game could've been like with more production time and staff
@@nightfight3games This is what I “Believe” on what happened, considering Nintendo being an absolute moron with the Wii U, leading to it’s failure. I remember both Wii U Sonic games not even hitting the 1 million mark (Not even Lost World).
@@nightfight3games It wasn’t. While I admittedly have no proof, I will say that even SEGA knew this which goes into why I think the whole “3 Wii-U Game Deal” was complete BS. Mario and Sonic 2014 seems like a cop out since it ran from 2007. Again, Sonic Boom was never intended for Wii-U. So that leaves Sonic Lost World, and considering the game’s heavy Nintendo Influence and even Nintendo themed DLC, this was the only game meant for that system. Nobody thought the Wii-U was gonna sell well. Nintendo only put that thing on life support with their business practices at the time (They were willing to ignore fair use on RUclips Content Creators at that time) It wouldn’t surprise me if THEY demanded Sega for another Sonic Game in the next year after Lost World.
This pretty much led to Sega deciding to have Big Red Button (Boom Wii-U’s dev team) to put Boom on Wii-U which led to all kinds of problems. The Engine particularly just wasn’t fully optimized for the system. Rise of Lyric fails, taking the rest of the sub-series down with it (2014-2017).
@nickd6303 I've heard of something called Sonic Forces overclocked and it looks pretty cool. The modding community fo Sonic is always really impressive, so I might give it a try
@@nickd6303 It’s definitely not as well liked as Adventure DX or Generations, but what they were able to pull off with Overclocked and are-Imagined was good.
I feel like sega forgot what made Sonic fun in this game Music is good dont get me wrong but the level are too short n bland And the physics suck Frontiers fixed all of these problems meaning that if they gave forces more time it wouldn't be that bad
@Mysticalcheesecakez the levels were definitely way too short. (2.9 hours overall isn't great) Maybe that also made the story feel faster I really have to check out Frontiers one of these days. It looks awesome!
@Mysticalcheesecakez I feel like Frontiers is “Overcorrection”. Don’t get me wrong, It is objectively better than Forces but Sonic X Shadow Generations came to finally tell us that “Linearity” wasn’t the problem and more so what you did on that main path. Frontiers just felt bland after awhile with the reuse of assets and such. Sure the Physics are fun to use, but stuff like the Spin Dash is something you get end game because it is OP. Oh and Don’t even get me started on Cyberspace. Never mind the reused level design, but the lack of aesthetic variety makes it samey after a while, and the controls SUCK! 2D Cyberspace has some of the worst 2D Controls I have ever played in a Sonic Game! I haven’t played Episode 1 in a while, but definitely worse than Classic Sonic in Forces. Honestly, I’ll give Sonic Team a pass for Frontiers being their first attempt, but they REALLY have to step up their game in the next game with this formula if they want to convince me.
There was a similar problem with the levels in Colors, the levels were too short, too simplistic and it reused assets way too many times, granted, I'm only talking about the console version, I don't know anything about the levels in the DS version, all I know about the DS version is that a lot of people prefer it over the console version in terms of story
@@sb14andmore50 Asset reuse was WAY worse with Frontiers for being in 3D. Combined with the pop in, it looked like a massive clusterfuck. Looking at you, Final Horizon!
How is it that you don’t have 100 subs yet?
@ME_GO_REEEEEEEEEEEEEEEEEEE1666 thank you :D I'm super close to 100 and when I do, I think I'll do something special like a video essay or something
Sonic Forces was the aftermath of the Sonic Wii U Deal. Because Lost World and ESPECIALLY all three Boom Games flopping critically and financially, I remember hearing MASSIVE layoffs at Sonic Team. On top of that, who ever was left was working on the Hedgehog Engine 2 (Which I assume Sega intended to just have Lost World on the Wii U considering Rise of Lyric was meant for other consoles originally). They also only had ONE FUCKING YEAR to make this game with no delays so they had to compromise in every way they could (even if they weren't good). The game at most was $40.00, that should tell you that it's a budget title.
It's not as bad as Sonic 06 or Secret Rings though. I'd rather be bored than frustrated.
@@gameman5804 I had no idea anything about the production of the game, so that's really interesting. I wonder what the game could've been like with more production time and staff
@@nightfight3games
This is what I “Believe” on what happened, considering Nintendo being an absolute moron with the Wii U, leading to it’s failure. I remember both Wii U Sonic games not even hitting the 1 million mark (Not even Lost World).
@gameman5804 that's surprising! Shadow Gens sold a million in a week, so definitely not a great business choice
@@nightfight3games
It wasn’t. While I admittedly have no proof, I will say that even SEGA knew this which goes into why I think the whole “3 Wii-U Game Deal” was complete BS.
Mario and Sonic 2014 seems like a cop out since it ran from 2007.
Again, Sonic Boom was never intended for Wii-U.
So that leaves Sonic Lost World, and considering the game’s heavy Nintendo Influence and even Nintendo themed DLC, this was the only game meant for that system. Nobody thought the Wii-U was gonna sell well. Nintendo only put that thing on life support with their business practices at the time (They were willing to ignore fair use on RUclips Content Creators at that time) It wouldn’t surprise me if THEY demanded Sega for another Sonic Game in the next year after Lost World.
This pretty much led to Sega deciding to have Big Red Button (Boom Wii-U’s dev team) to put Boom on Wii-U which led to all kinds of problems. The Engine particularly just wasn’t fully optimized for the system.
Rise of Lyric fails, taking the rest of the sub-series down with it (2014-2017).
Forces just ends up being good enough. I hear that the mod community does like it.
@nickd6303 I've heard of something called Sonic Forces overclocked and it looks pretty cool. The modding community fo Sonic is always really impressive, so I might give it a try
@@nickd6303
It’s definitely not as well liked as Adventure DX or Generations, but what they were able to pull off with Overclocked and are-Imagined was good.
@@nightfight3gamesthere's also reimagined mod which makes the game really cool
yep
I feel like sega forgot what made Sonic fun in this game
Music is good dont get me wrong but the level are too short n bland
And the physics suck
Frontiers fixed all of these problems meaning that if they gave forces more time it wouldn't be that bad
@Mysticalcheesecakez the levels were definitely way too short. (2.9 hours overall isn't great) Maybe that also made the story feel faster
I really have to check out Frontiers one of these days. It looks awesome!
@Mysticalcheesecakez
I feel like Frontiers is “Overcorrection”.
Don’t get me wrong, It is objectively better than Forces but Sonic X Shadow Generations came to finally tell us that “Linearity” wasn’t the problem and more so what you did on that main path.
Frontiers just felt bland after awhile with the reuse of assets and such. Sure the Physics are fun to use, but stuff like the Spin Dash is something you get end game because it is OP. Oh and Don’t even get me started on Cyberspace. Never mind the reused level design, but the lack of aesthetic variety makes it samey after a while, and the controls SUCK! 2D Cyberspace has some of the worst 2D Controls I have ever played in a Sonic Game! I haven’t played Episode 1 in a while, but definitely worse than Classic Sonic in Forces.
Honestly, I’ll give Sonic Team a pass for Frontiers being their first attempt, but they REALLY have to step up their game in the next game with this formula if they want to convince me.
There was a similar problem with the levels in Colors, the levels were too short, too simplistic and it reused assets way too many times, granted, I'm only talking about the console version, I don't know anything about the levels in the DS version, all I know about the DS version is that a lot of people prefer it over the console version in terms of story
@@sb14andmore50
Asset reuse was WAY worse with Frontiers for being in 3D. Combined with the pop in, it looked like a massive clusterfuck. Looking at you, Final Horizon!
@gameman5804 Maybe "asset" wasn't the right word to use "gimmick" sounds more correct, they kept reusing gimmicks, the worst one is the moving spring