Webinar - What is new in Moho 13.5.3 with Victor Paredes

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  • Опубликовано: 3 янв 2025

Комментарии • 48

  • @explodecreativetv
    @explodecreativetv 2 года назад +6

    God I love this program and all the hard work you guys continue to put into it. Thank you.

  • @pwihms
    @pwihms 2 года назад +1

    Very nice explanation of the refined features. Looking forward to what's coming with the next version. Thank you!

  • @Visualbugtv
    @Visualbugtv 2 года назад

    ​I called: improving the usability of the software!
    bravo MOHO!!!

  • @FemiKolawole
    @FemiKolawole 2 года назад

    Beautiful, thank you very much. God bless you all😍

  • @pitik
    @pitik 2 года назад

    Very good webinar. I really apreciate the improvements and new features in the last MOHO versions.

  • @Bi0Dr01d
    @Bi0Dr01d 2 года назад +6

    I have a suggestion for Moho Pro. There should be an *add-on for Blender* to port over your characters and rigs to use them with blender's grease pencil and rigging tools.
    You can create your characters with ease in Moho Pro, and then add additional effects and lighting in Blender.

    • @whokehrs929
      @whokehrs929 2 года назад +2

      That is exactly what I am hoping for

    • @Bi0Dr01d
      @Bi0Dr01d 2 года назад +1

      @@whokehrs929 I know, right? Moho Pro's ease of use and set up with blenders capabilities and effects *would be excellent.*

    • @blenderstuffs
      @blenderstuffs 2 года назад

      @@Bi0Dr01d Do you mean by compositing?

    • @Bi0Dr01d
      @Bi0Dr01d 2 года назад

      @@blenderstuffs Yes, there would be benefits in compositing and also ease of use and not having to rig the character in blender's system. Blender's rigging system is unnecessarily difficult where you have to add these lattices, you have to keep switching between different settings and UI layouts, and you have large number of steps to do small things, you have to switch different modes like object mode and edit mode, different forms of object layering, creating different grease pencil objects, you create weight painting groups, there's no touch screen capabilities, everything relies on hotkeys, things are not always consolidated into the same place, you might also have to work with nodes, but Moho Pro is a much more simple process in rigging characters. There could be an add-on that just converts all of the armatures and smartbone settings into grease pencil armatures and shape keys, and then you can take advantage of some of blenders strong points in which you're cutting the process down significantly. You could at that point take advantage of blender's modifiers which can add on additional lighting or 3D effects to your grease pencil not found in Moho Pro, and it casts natural shadows that you don't have to fake in Moho Pro by duplicating the character and darkening to a silhouette.

    • @_delleps_
      @_delleps_ 2 года назад

      After Effects seems like a better option for that purpose. What more would you do with rigging and animating in Blender that Moho doesn’t already make more intuitive? I’ve seen some awesome examples of people exporting from Moho to AE to add extra effects and finishing touches.

  • @everydayfitness3004
    @everydayfitness3004 2 года назад +5

    Making the bone scale small is great but can we resize them? I'm using Pin bones for my rig and now it's really small and hard to use. How can I make it bigger?
    On Pin bones there is a bug too on creating it. It used to be you just click and it automatically makes a pin bone now I need create a bone first then I need to resize the bone to zero.

  • @ahmedtoon12
    @ahmedtoon12 2 года назад

    I can change the screen size format in Moho ?
    I need a answer please

    • @mohoanimation
      @mohoanimation  2 года назад

      Hello, if you are using Windows, the scale of the application is related to the general Display scaling settings

    • @ahmedtoon12
      @ahmedtoon12 2 года назад

      @@mohoanimation
      I’m using Mac iOS
      And I was wondering because I make shorts animation for RUclips
      And I wanted to work on a 9:16 display

    • @mohoanimation
      @mohoanimation  2 года назад +1

      @@ahmedtoon12 Ah! You can simply go to File -> Project Settings and change the resolution there.
      If you are using Debut, the maximum export size is 900 x 900. If you are using Pro it is 9000 x 9000.

    • @ahmedtoon12
      @ahmedtoon12 2 года назад +1

      @@mohoanimation
      I’m using pro
      And thank you so much for your help

  • @macroeye1263
    @macroeye1263 2 года назад +2

    Thank you very much for the update!! But you have a big bug for those of us who work with Mac that you haven't resolved in this update. In the final render of the film, the blurring fx produces a super-visible flicker that renders the final film unusable. I sent you a ticket and your partner told me to move to Windows. What a pity... You should consider Mac users too.

    • @sunitjoshi3573
      @sunitjoshi3573 2 года назад +1

      I totally agree as a Mac user. Did they come back on this?

  • @WorldAquariumSingapore
    @WorldAquariumSingapore 2 года назад +1

    cheers cool im downloading the updates now today

  • @abbaroonie1625
    @abbaroonie1625 2 года назад +3

    hi... i have sight problems and with this new update
    i find it very difficult/impossible to see the bones. At least in older
    versions it is possible to hide the bones if needed, just making
    that easier would be better for people with accessibility problems.

    • @mohoanimation
      @mohoanimation  2 года назад +2

      Thanks for your message. I will send your request to the developers

    • @onjofilms
      @onjofilms 2 года назад

      @@mohoanimation Yes, it would be good to be able to set the size in preferences.

    • @mohoanimation
      @mohoanimation  2 года назад +1

      Hi, Abba. We hope to have good news for you relatively soon :)

    • @mohoanimation
      @mohoanimation  2 года назад +1

      Hey Abba. We just released an update for Moho with new options for the size of the bones. It's 13.5.4 and you can download it from here:
      moho.lostmarble.com/pages/download

    • @abbaroonie1625
      @abbaroonie1625 2 года назад

      @@mohoanimation Splendid! thanks so much.....and soooo fast.... yay....amazing

  • @judgeworks3687
    @judgeworks3687 2 года назад

    THis is great. It would be extra helpful if there were time markers in the descriptions so we could jump to particular sections. Thanks.

  • @inknpaintCW
    @inknpaintCW 2 года назад +1

    Sorry I was not able to join live. I still love this software!

  • @christianr.5868
    @christianr.5868 2 года назад +1

    Will there ever be an iPad application?

  • @ScrVtch
    @ScrVtch 2 года назад

    Lo del pivote movible en transformar si es una gran mejora, con vectores no había tanto problema, pero en mapa de bits reacomodar puntos para hacer un giro en ángulo si era caótico o hasta imposible, esto definitivamente ahorra bastante tiempo

  • @ABond
    @ABond 2 года назад

    sir how u are able to give sharp edge to single stroke ??. for example there are ring on your robot hand .... . whenever we create single stroke on moho . the end becomes rounded ...

    • @luca_franca
      @luca_franca 2 года назад +1

      I don't know if that's what I'm thinking, but the shortcut is ctrl+P for peak and ctrl+M for smooth

    • @ABond
      @ABond 2 года назад

      @@luca_franca let me try

  • @diedemorstudio
    @diedemorstudio 2 года назад

    thank you! I think that new viewport scaleable bones is not comfortable for rigging vector layers and it is better to make this addition optional. With this bones it is hard to find and chose bone inside bone and work with any complicated constructions. Also it seems to me that performance of 13.5.3 is significantly lower than in 12.5(

  • @ABond
    @ABond 2 года назад +1

    one more question . why moho can't animate point rotation like other software . because whenever we try to animate a rotation through point the animation becomes weard . the shape got destroyed . Only layer rotation is the last option . But in toonboom and in animate cc or in other software . There is a option for point of rotation and we can rotate a shape easily ... But in moho if i want to rotate a circle through transform point . The shape also got destroyed with animation ... I want to ask do moho has fixed this ishue . As if this is fixed then we can animate some things without bone and layer animation .

    • @mohoanimation
      @mohoanimation  2 года назад +1

      Point animation and layer animation are different. When you animate a layer, it moves/scales/rotates everything that on that layer. When you are animating points, every point has its own independent animation. This is very powerful and if you want, you can edit each individual point animation in the timeline. Using the Transform Points tool, you can Scale, Rotate and Move a group of points at a specific frame, but what is actually happening is that you are changing the position of each individual point. Each individual point has its own path of movement and this is very useful for point animation, Smart bones, etc.
      If you want to animate the actual rotation of a group of points, then you have two options. Using the Transform Layer tool to rotate the entire layer or bind the group of points to a single bone and rotate that bone :)

    • @asyourgm
      @asyourgm 2 года назад +1

      When you use point rotation on an object, Moho simply moves the point linearly from first marker on the timeline to the next. This can cause objects to distort. So if you rotate a basic 4-point circle 90 degrees, the points don't rotate about the radius, they move in a diamond formation directly from the start to the end animation. One technique is to switch to bezier movement, then manipulate the x/y independently in the motion graph.

    • @SimplSam
      @SimplSam 2 года назад

      As mentioned you can use Bones (point binding) and then rotate the bones. In a future Moho - maybe we can have point-group animation...

  • @Cool123Movies
    @Cool123Movies 2 года назад +1

    I Have no money for buy your software but I like moho very much and I use third-party software now.

  • @thonybray3307
    @thonybray3307 2 года назад

    donde descargo moho 13.5 ayudanme pasenme un link porfavor

    • @mohoanimation
      @mohoanimation  2 года назад

      Hola, lo puedes conseguir en nuestra web www.mohoanimation.com

  • @ashdalat.
    @ashdalat. 2 года назад

    Anyway to make a stroke has a stroke outline ?

  • @davidwatchesyoutube247
    @davidwatchesyoutube247 Год назад

    Please immediately integrate AI character assets and features and ability to have it create bone layers - we are at the point AI should do this and assist us in speeding up work flow

  • @simoon6950
    @simoon6950 Год назад

    omg .. you very slow in explain and repeat too much