I have a suggestion for Moho Pro. There should be an *add-on for Blender* to port over your characters and rigs to use them with blender's grease pencil and rigging tools. You can create your characters with ease in Moho Pro, and then add additional effects and lighting in Blender.
@@blenderstuffs Yes, there would be benefits in compositing and also ease of use and not having to rig the character in blender's system. Blender's rigging system is unnecessarily difficult where you have to add these lattices, you have to keep switching between different settings and UI layouts, and you have large number of steps to do small things, you have to switch different modes like object mode and edit mode, different forms of object layering, creating different grease pencil objects, you create weight painting groups, there's no touch screen capabilities, everything relies on hotkeys, things are not always consolidated into the same place, you might also have to work with nodes, but Moho Pro is a much more simple process in rigging characters. There could be an add-on that just converts all of the armatures and smartbone settings into grease pencil armatures and shape keys, and then you can take advantage of some of blenders strong points in which you're cutting the process down significantly. You could at that point take advantage of blender's modifiers which can add on additional lighting or 3D effects to your grease pencil not found in Moho Pro, and it casts natural shadows that you don't have to fake in Moho Pro by duplicating the character and darkening to a silhouette.
After Effects seems like a better option for that purpose. What more would you do with rigging and animating in Blender that Moho doesn’t already make more intuitive? I’ve seen some awesome examples of people exporting from Moho to AE to add extra effects and finishing touches.
Making the bone scale small is great but can we resize them? I'm using Pin bones for my rig and now it's really small and hard to use. How can I make it bigger? On Pin bones there is a bug too on creating it. It used to be you just click and it automatically makes a pin bone now I need create a bone first then I need to resize the bone to zero.
@@ahmedtoon12 Ah! You can simply go to File -> Project Settings and change the resolution there. If you are using Debut, the maximum export size is 900 x 900. If you are using Pro it is 9000 x 9000.
Thank you very much for the update!! But you have a big bug for those of us who work with Mac that you haven't resolved in this update. In the final render of the film, the blurring fx produces a super-visible flicker that renders the final film unusable. I sent you a ticket and your partner told me to move to Windows. What a pity... You should consider Mac users too.
hi... i have sight problems and with this new update i find it very difficult/impossible to see the bones. At least in older versions it is possible to hide the bones if needed, just making that easier would be better for people with accessibility problems.
Hey Abba. We just released an update for Moho with new options for the size of the bones. It's 13.5.4 and you can download it from here: moho.lostmarble.com/pages/download
Lo del pivote movible en transformar si es una gran mejora, con vectores no había tanto problema, pero en mapa de bits reacomodar puntos para hacer un giro en ángulo si era caótico o hasta imposible, esto definitivamente ahorra bastante tiempo
sir how u are able to give sharp edge to single stroke ??. for example there are ring on your robot hand .... . whenever we create single stroke on moho . the end becomes rounded ...
thank you! I think that new viewport scaleable bones is not comfortable for rigging vector layers and it is better to make this addition optional. With this bones it is hard to find and chose bone inside bone and work with any complicated constructions. Also it seems to me that performance of 13.5.3 is significantly lower than in 12.5(
one more question . why moho can't animate point rotation like other software . because whenever we try to animate a rotation through point the animation becomes weard . the shape got destroyed . Only layer rotation is the last option . But in toonboom and in animate cc or in other software . There is a option for point of rotation and we can rotate a shape easily ... But in moho if i want to rotate a circle through transform point . The shape also got destroyed with animation ... I want to ask do moho has fixed this ishue . As if this is fixed then we can animate some things without bone and layer animation .
Point animation and layer animation are different. When you animate a layer, it moves/scales/rotates everything that on that layer. When you are animating points, every point has its own independent animation. This is very powerful and if you want, you can edit each individual point animation in the timeline. Using the Transform Points tool, you can Scale, Rotate and Move a group of points at a specific frame, but what is actually happening is that you are changing the position of each individual point. Each individual point has its own path of movement and this is very useful for point animation, Smart bones, etc. If you want to animate the actual rotation of a group of points, then you have two options. Using the Transform Layer tool to rotate the entire layer or bind the group of points to a single bone and rotate that bone :)
When you use point rotation on an object, Moho simply moves the point linearly from first marker on the timeline to the next. This can cause objects to distort. So if you rotate a basic 4-point circle 90 degrees, the points don't rotate about the radius, they move in a diamond formation directly from the start to the end animation. One technique is to switch to bezier movement, then manipulate the x/y independently in the motion graph.
Please immediately integrate AI character assets and features and ability to have it create bone layers - we are at the point AI should do this and assist us in speeding up work flow
God I love this program and all the hard work you guys continue to put into it. Thank you.
Very nice explanation of the refined features. Looking forward to what's coming with the next version. Thank you!
I called: improving the usability of the software!
bravo MOHO!!!
Beautiful, thank you very much. God bless you all😍
Very good webinar. I really apreciate the improvements and new features in the last MOHO versions.
Thank you ☺
I have a suggestion for Moho Pro. There should be an *add-on for Blender* to port over your characters and rigs to use them with blender's grease pencil and rigging tools.
You can create your characters with ease in Moho Pro, and then add additional effects and lighting in Blender.
That is exactly what I am hoping for
@@whokehrs929 I know, right? Moho Pro's ease of use and set up with blenders capabilities and effects *would be excellent.*
@@Bi0Dr01d Do you mean by compositing?
@@blenderstuffs Yes, there would be benefits in compositing and also ease of use and not having to rig the character in blender's system. Blender's rigging system is unnecessarily difficult where you have to add these lattices, you have to keep switching between different settings and UI layouts, and you have large number of steps to do small things, you have to switch different modes like object mode and edit mode, different forms of object layering, creating different grease pencil objects, you create weight painting groups, there's no touch screen capabilities, everything relies on hotkeys, things are not always consolidated into the same place, you might also have to work with nodes, but Moho Pro is a much more simple process in rigging characters. There could be an add-on that just converts all of the armatures and smartbone settings into grease pencil armatures and shape keys, and then you can take advantage of some of blenders strong points in which you're cutting the process down significantly. You could at that point take advantage of blender's modifiers which can add on additional lighting or 3D effects to your grease pencil not found in Moho Pro, and it casts natural shadows that you don't have to fake in Moho Pro by duplicating the character and darkening to a silhouette.
After Effects seems like a better option for that purpose. What more would you do with rigging and animating in Blender that Moho doesn’t already make more intuitive? I’ve seen some awesome examples of people exporting from Moho to AE to add extra effects and finishing touches.
Making the bone scale small is great but can we resize them? I'm using Pin bones for my rig and now it's really small and hard to use. How can I make it bigger?
On Pin bones there is a bug too on creating it. It used to be you just click and it automatically makes a pin bone now I need create a bone first then I need to resize the bone to zero.
I can change the screen size format in Moho ?
I need a answer please
Hello, if you are using Windows, the scale of the application is related to the general Display scaling settings
@@mohoanimation
I’m using Mac iOS
And I was wondering because I make shorts animation for RUclips
And I wanted to work on a 9:16 display
@@ahmedtoon12 Ah! You can simply go to File -> Project Settings and change the resolution there.
If you are using Debut, the maximum export size is 900 x 900. If you are using Pro it is 9000 x 9000.
@@mohoanimation
I’m using pro
And thank you so much for your help
Thank you very much for the update!! But you have a big bug for those of us who work with Mac that you haven't resolved in this update. In the final render of the film, the blurring fx produces a super-visible flicker that renders the final film unusable. I sent you a ticket and your partner told me to move to Windows. What a pity... You should consider Mac users too.
I totally agree as a Mac user. Did they come back on this?
cheers cool im downloading the updates now today
hi... i have sight problems and with this new update
i find it very difficult/impossible to see the bones. At least in older
versions it is possible to hide the bones if needed, just making
that easier would be better for people with accessibility problems.
Thanks for your message. I will send your request to the developers
@@mohoanimation Yes, it would be good to be able to set the size in preferences.
Hi, Abba. We hope to have good news for you relatively soon :)
Hey Abba. We just released an update for Moho with new options for the size of the bones. It's 13.5.4 and you can download it from here:
moho.lostmarble.com/pages/download
@@mohoanimation Splendid! thanks so much.....and soooo fast.... yay....amazing
THis is great. It would be extra helpful if there were time markers in the descriptions so we could jump to particular sections. Thanks.
Sorry I was not able to join live. I still love this software!
Will there ever be an iPad application?
Lo del pivote movible en transformar si es una gran mejora, con vectores no había tanto problema, pero en mapa de bits reacomodar puntos para hacer un giro en ángulo si era caótico o hasta imposible, esto definitivamente ahorra bastante tiempo
sir how u are able to give sharp edge to single stroke ??. for example there are ring on your robot hand .... . whenever we create single stroke on moho . the end becomes rounded ...
I don't know if that's what I'm thinking, but the shortcut is ctrl+P for peak and ctrl+M for smooth
@@luca_franca let me try
thank you! I think that new viewport scaleable bones is not comfortable for rigging vector layers and it is better to make this addition optional. With this bones it is hard to find and chose bone inside bone and work with any complicated constructions. Also it seems to me that performance of 13.5.3 is significantly lower than in 12.5(
one more question . why moho can't animate point rotation like other software . because whenever we try to animate a rotation through point the animation becomes weard . the shape got destroyed . Only layer rotation is the last option . But in toonboom and in animate cc or in other software . There is a option for point of rotation and we can rotate a shape easily ... But in moho if i want to rotate a circle through transform point . The shape also got destroyed with animation ... I want to ask do moho has fixed this ishue . As if this is fixed then we can animate some things without bone and layer animation .
Point animation and layer animation are different. When you animate a layer, it moves/scales/rotates everything that on that layer. When you are animating points, every point has its own independent animation. This is very powerful and if you want, you can edit each individual point animation in the timeline. Using the Transform Points tool, you can Scale, Rotate and Move a group of points at a specific frame, but what is actually happening is that you are changing the position of each individual point. Each individual point has its own path of movement and this is very useful for point animation, Smart bones, etc.
If you want to animate the actual rotation of a group of points, then you have two options. Using the Transform Layer tool to rotate the entire layer or bind the group of points to a single bone and rotate that bone :)
When you use point rotation on an object, Moho simply moves the point linearly from first marker on the timeline to the next. This can cause objects to distort. So if you rotate a basic 4-point circle 90 degrees, the points don't rotate about the radius, they move in a diamond formation directly from the start to the end animation. One technique is to switch to bezier movement, then manipulate the x/y independently in the motion graph.
As mentioned you can use Bones (point binding) and then rotate the bones. In a future Moho - maybe we can have point-group animation...
I Have no money for buy your software but I like moho very much and I use third-party software now.
Which software do you use now?
@@sunitjoshi3573 moho pro
donde descargo moho 13.5 ayudanme pasenme un link porfavor
Hola, lo puedes conseguir en nuestra web www.mohoanimation.com
Anyway to make a stroke has a stroke outline ?
Please immediately integrate AI character assets and features and ability to have it create bone layers - we are at the point AI should do this and assist us in speeding up work flow
omg .. you very slow in explain and repeat too much