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Webinar - Exploring Rigging, Animation & Compositing in Moho with Kim Kelly

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  • Опубликовано: 10 авг 2022
  • For more information about Moho, visit: www.mohoanimation.com
    Watch this FREE 1-hour webinar with art director and animator Kim Kelly. In this presentation, Kim will share a variety of her favorite techniques and workflows in Moho that span across multiple areas of 2D animation. The webinar will be broken down into 3 topics - Rigging: Exploration by Recreation, (honing new techniques and exploring rigging options by recreating existing characters/assets) Animation: Assisting 2D Pipelines (useful tools and techniques within Moho to aid larger 2D projects) and Compositing: Useful Techniques and Settings within Moho. Following the presentation, there will be a Q&A session.
    About the presenter
    Kim Kelly is an Irish animation professional who has been working with Cartoon Saloon for the last 7 years on numerous feature films, shorts and TV series. She has worked across multiple departments including traditional and digital animation, rigging, clean-up and compositing. Outside of studio work, she hones her skills with small projects and test animations usually done with a combination of Moho, After Effects, Nuke and Harmony. She is currently a Compositing Supervisor on the Puffin Rock Feature Film and will be pursuing freelance work in early 2023.
    Instagram
    / koikim
    Twitter
    / kimkoikoi
    Website
    www.kim-kelly.net
    For more information about Moho, visit: www.mohoanimation.com

Комментарии • 18

  • @cartoonfive
    @cartoonfive Год назад +1

    Great insights as always. Those webinars continue to be a great resource for less obvious tricks. Using the path tool for rigs being one of them. Thanks for sharing!

  • @asdrubalpc14
    @asdrubalpc14 2 года назад +3

    Excellent, thanks!

  • @tazatriste
    @tazatriste 2 года назад

    Great webinar! Kim's rigs are always amazing and inspiring

  • @re-artwork
    @re-artwork 2 года назад

    Wow, I loved all the effects. Will definitely be trying out the light strobe, and water reflections.

  • @MioLifeReset
    @MioLifeReset Год назад +1

    Wow, I just found your software, you guys are amazing

  • @tjeerdbroere6334
    @tjeerdbroere6334 2 года назад

    Great webinar!! Thanks a lot.

  • @rickarroyo
    @rickarroyo 2 года назад

    wow!
    Very useful render pass ideas for compositing

  • @GeriRatcliffe2D
    @GeriRatcliffe2D 2 года назад +1

    Muchas gracias por este Webinar!!!... podrán subir una explicación acerca de como se realizó el rig de las patas tentáculos o del path en el cuerpo de la Hydra? creo que han logrado sacarle el jugo a la herramienta follow path!!!!!! Muchas gracias!!!

  • @MrYoobah
    @MrYoobah 2 года назад +1

    Brilliant

  • @CarlosBernardo3600
    @CarlosBernardo3600 2 года назад

    tinha que colocar isso em pt-br

  • @hosseinabdali5529
    @hosseinabdali5529 2 года назад +1

    great

  • @alpha8here
    @alpha8here 2 года назад +1

    Are there tutorials on how to create Effects in Moho?

  • @BlazeBarriosOficial
    @BlazeBarriosOficial 2 года назад

    I would like a tutorial on how to rotate a character made in bitmap (psd)

  • @Bi0Dr01d
    @Bi0Dr01d 2 года назад +6

    Moho Pro, in my opinion, needs to have updates regarding performance because when you have a fully rigged character, you cannot have crowd scenes in your project because fully rigged characters take up too many resources, so you can only have as much as one to three characters total in a given scene depending on a computer specifications, and it needs to be able to have fully rigged characters in large numbers in a single scene. This is one of the weak points I believe in Moho Pro that should be looked at.

    • @mohoanimation
      @mohoanimation  2 года назад +3

      Thanks for your comment, BioDr01d. Normally, performance varies depending on the complexity of the rigs and the power of the computer, but we know crowd scenes can be a big deal! Our team is always working on ways to improve the performance of the software and we hope to have good news in the future :)

    • @Bi0Dr01d
      @Bi0Dr01d 2 года назад

      @@mohoanimation thank you very much. I believe there should be snapping options to snap your vector shapes to be in alignment with other vector shapes. I know that we already have something like this with "the grid", but it's not always perfect, and the grid changes with the layer origin.

    • @ehsan_shardum
      @ehsan_shardum 2 года назад

      Hi, may i know ur config? i use ae to animate and it also runs slow, thinking of switching to moho.

  • @mariak492
    @mariak492 2 года назад

    wow!