SKIP Farms! Do THIS Instead | Manor Lords Food problems
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- Опубликовано: 25 апр 2024
- I give Manor Lords Tips to get more food and money through trading and farming sheep.
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Do you enjoy the game so far?
are beekeepers good?
thnx for the video Dutchie!
No, it needs some work. Having your town randomly raided by bandits or armies 3x your size then having them just torch it all to rubble after you get steam rolled just feels awful and isn't fun in the slightest. Or if you turn that off, you get annoying bugs like not enough food variety or wood on the market when there is clearly more than enough. Or your town is always on the verge of starvation no matter how much food you gather, it's all gone in a few days. Really fun city sim but its early access state shows. I think a good 6 months to a year will be enough time to knock out most of those issues
Yes I Like it!😊
Yes try upload every day pls!!!
Short. To the point. No extraneous BS. This is how tutorial videos should be. WELL DONE, sir! More videos. please.
100% agree! 👍
Theres nothing I hate more than 10 minute tutorial videos with only 2 minutes of tutorials...
yeah i watched a video worth an hour of a guy explaining how food worth like it was a business meeting complete with power point presentation ad spread sheets.
FFS
@@Xenomorphasized they need 10 minutes video to get money from youtube i think
@@Eldesinstalado Yeah exactly haha
You dont have to trade for clothes, just build a tannery for lether and you can upgrade to Level 2. Then you build a clobber attachment, to build boots. And you'll never need any more clothes. Since 2 different supply is enough to fulfil their needs, even level 3 house
but only for a few people, if you don't have rich hunting grouds
@@Alienking01 If you run out of leather, add goat attachments to houses for a supplemental leather source, you don't need a rich hunting spot. Buying clothes off the market is the worst idea I've seen, its a waste of money and time.
@@IAreSmeegoo fr honestly I find buying just about anything from the market a waste but especially clothes.
@@Ronin.97 haven't bought anything.... got 2 villages with 450 and 430 people. and a food surplus of 18 months and firewood for 28
shoeconomy is so goddamn strong!
farmed are bugged atm. A large field showing a yield of hundreds only gives you like 20. And no, it was not due to weather or lack of workers, it was just a bug.
Holding tab shows you the actual yield of the field. The hundreds number is from an older build, where farming was mich stronger. I think it got nerfed too much. Especially barley and flax are impossible now. I have giant farms currently and still have to import those.
@@thorwaldjohanson2526 a 2 morden farm at 60% fertility gave me 25 wheat. For the time / amount of labor it is utterly useless. Not even a months food for a small village. They must have forgotten a zero.
@@DA-cl4ww yeah, it really needs a rework. Also, harvesting during rain destroys so much. During the open demo it was too strong but now it's just such a hassle.
@@DA-cl4ww If it's 2 morgen then I bet your serfs are taking too long to plow and sow. If you don't finish those tasks before the end of spring you aren't getting anything, and if you aren't finished by the end of April your harvest is going to be minimal.
Try smaller fields, and ox plows. If you have bad fertility, you can try skipping farms altogether and going for vegetable plots.
@@windradyne8724 no its a bug slavic said this also in the docs about issues, basically if u harvest in september u get nothing XD
Well, I'm 5 hours in and I'm stuck! I can't progress any further in this game...
Why did they have to make the coat of arms so customizable? I... can't decide on the final design...
Not "they", but "he". It is a single developer indie game
I had the same problem. Stuck in trying to design an epic coat of arms lmao
@@wojtek1582 Idk at this point. With the money that he get, probably he is not working alone anymore.
@@wojtek1582 Still not "he" but "they" since "he" has a publisher.
@@MrKomiczek Publisher is not developing the game...
If you export too much of something the price decreases, archers absolutely suck, and the number on the trade menu is the surplus meaning the number that you set is how many it will keep as a reserve so you basically have twice as many bows as you need
Was going to say this as well. Did this on my first playthrough thinking archers would be fun. You can't turn their production off 😅
@@Burdenist you can turn off production, look for a small icon at the top
@@Antash696 thank you! Will look for this later. There's a few buildings like that just churn out stuff. Do the family do anything after that?
@@Burdenist no once the family are made into their "production type" that becomes that families job even after pausing said production
@@mattadey4220 Destroy the house and rebuild
Only commenting because this video wasn't 24 minutes long with 11 ads. Well done, great video, helpful information. Love it!
Build a 0.4 morgen two-family single burgage plot (a house + an outhouse and garden should be two house lengths, you can reduce the number of plots before pressing the hammer)
Do this for 80% of the total houses you build and set them all to vegetables! I'm at 100 houses and 240+ pop and i've still got over 40 months worth of food supply, i can't get rid of food quick enough :D
Wow
You don't need a huge surplus of gear and weapons. If you set the surplus for for example ''spears'' at 200 you will always have 200 EXTRA spears on top of the ones that your army already has equipped... So no you don't need to set a huge surplus of any of the gear or weapons.
That is what I niticed with bows too. I got one archer/bow militia, equipped 36/36 bows. If I set surplus on 20, I will keep my 36 bowa in the army but I will always have 20 extra bows in stock.
yes that is true however if your people die their equipment will disappear too... so with extra 200 spears you can in "instant" recreate militia unit without having to wait for entire economy war machine to refill supplies.
@@RunaurufuOfficial you don't need 200 you can keep 10 - 20 and be fine.
@@CubeInspector yeah well that depends how many of your guys die :D
@@CubeInspector if you keep 20 you can get only 20 spearmen recruiting more soldiers. I just keep 80 or something when i have over 200 or 300. just export the rest.
this is something that I appreciate from a tips/guides video. No BS, straight to the point. It is my 6th or 7th playthrough that I realize the logistic of this game is not about getting more houses but to utilize a huge house to the max.
So far i didn’t run into any problems, love it so far
I've had a few problems so far. Mostly just oxen getting glitched and stuck, and also combat being way too difficult. I had 30 pikemen and 10 bowmen fighting 18 bandits, and the bandits just wasted my units with only one casualty.
@@chrisjansen1943coz your units are probably naked without helmets and gambesons
I have issues with disappearing planks 😅 had negative 8 for a moment… 2 saws with to families and oxes assigned to both i make 10 and the start disappearing like my people are eating them or what…
@@chrisjansen1943i take 18 pikeman to clear each bandit camp with no losses. I march, not run, disable running, to territory with a camp. I rest, then just go into their territory and wait in line so they attack. Usually rested and with slight high ground i get over 118 effectivnes and it works every time. No armor.
@@Denek_23 check your production. Maybe you are crafting shields? Anyway many people have the same issue. Planks disappearing and not producing anymore.
This is the video I've been looking for! Thanks for the upload! More information in this short video than some of the other people making 45 minute long videos
Most excellent. Thanks for keeping it short and SWEET
Short, straight to the point, effective. Thank you!
Love this game, really scratches that Anno 1800 itch for me. Thanks for the video, very informative
I've been doing since on my 2nd play through, I'm so glad to know that what I'm doing is right. Thanks!
I do it a little bit different: first buy 1 bull, then turn berries into dye, take the trade-route talent first, buy dye talent route and start selling dyes for 4. With that money you can create carrot farm and eggs, without using all your planks/wood
A tannery also works to fulfill clothing needs btw. You don't have to import it. Tannery+hunting camp easily fulfills the need for like 100 people with one family on each.
Straight to the point, love it! Keep it up!
What you're describing is basically how countries like the Netherlands got rich in the late medieval period(before colonialism) by making expensive manufactured goods and selling them on the international market while importing cheap food from abroad to feed thrmselves, effectively abandoning subsistence farming in favour of a market economy.
Feels like a double edged sword for a small nation, What if France decided to bloackade your ports and sent chevauchee parties all across the countryside to disrupt land trade?
Not at all. It's called the Dutch Colonial Empire. Trade based on wars and exploitation from about the 1600s. They did not engage in farming because there was no farmable land. It has been since! We can't even talk about an international market until the 1900s. Selling the product to a neighboring country is not, and Papua New Guinea was essentially robbed.
Nope, they colonized, and the they started laundering the world's mafia/cartel money and tax havens. That's how mpst of wurope finances their confortable lives
@@megakilo2142if you were to say Indonesia, I would agree. But as it comes to Papua, the Brazilian gold and sugar robbed by the Netherlands did far more then Papua ever could. But anyway, you are correct in your statement.
Three things:
1) Agree that early on, you will need to rely on berries and hunting for food.
More specifically, during the summer months, have your families work on gathering berries (get as many families in the foragery hut as soon as you can), but in the winter, only put one family on a hunting camp (unless you have a wild animal resource bonus).
2) You actually SHOULDN'T make your burgage plots for the veggie farm too big initially. I keep mine just wide enough to add a second family house on the same burgage plot, that way it will only consume one food/fuel per month (maybe two if it has two families -- I am not 100% sure yet -- still learning about the mechanics of the game), so that the people will be able to plot and harvest the farm in time.
I have maybe like 10 burgage plots that are probably about 0.2 Morgen each (maybe?) and I've been able to generate HUNDREDS of units of veggies such that I have a 20 month supply.
3) Contrary to what this video states, I actually go use goats to make hides so that I can trade leather early on in the game for gold. It's an early, profitable resource. If you didn't invest in the trade route development point upgrade (which reduces the cost of setting up a trade route by half), then what I (used to) do was start trading planks first, and then once I have enough gold, then I create the trade route for the leather. And then with the gold that I get from leather, I will upgrade smaller burgage plots (JUST big enough to be able to fit two families and an upgrade) to add goats, which will produce hides, which, if you have a tannery already because of the hunting camp, you'll be able to make leather with the goat hides as well, to make even more money.
But otherwise, yes, farms are really mostly useful to create the second type of food and ale for a level 2 burgage plot. Otherwise, you COULD pay to import the raw materials in and then process it yourself, but I have found that early on, where you have more people than you have gold, it's just cheaper/easier to farm it yourself, even if the yields suck.
Breadmaking is also an excellent path to a good source of food, but you will need to have enough wheat plots to keep that fed.
(And pursuant to another tip video that I watched, I actually tend to make my farm plots smaller so that it can be processed quickly rather than making much larger plots.)
Eggs suck (as far as I can tell) as the production appears to be very limited per burgage plot.
Thanks for the guide dude, it really helped in my gameplay. I've been trying to atleast maintain my food supply but to no avail.
You're really precise.
Hoping to get more tutorials from you
Glad I could help!❤️
Subscribed, short sweet and to the point. Thank you! Loving the game, even with its early access glitches. Played as long as i could until i realized how bad i messed up at the beginning. Loving the curve.
The large vegetable plots saved my but. Did 3 villages trying to balance the food as a main priority but I always run out when the town gets bigger. Thanks for the tip!
just wondering, if a house has this absurdly large vegetable plot as seen in the video, will they still be able to farm everything? wont just the inhabitants of the house care for it?
@@berserkr4782 It's all about efficiency, said you build a huge ass veg backyard , families live in it have to spend time plowing the garden so they can't go to the main work you assigned them which slow down the main task. In my game i see that , 2 people will spend time plowing / gathering in the garden while 1 person will handle the man task ( chopping tree , hunting , etc )
@@berserkr4782 if you build your burgages large enough, they can have 2 houses and a backyard each, this way both families work the vegetable plot and share the burden (however in the current state, this might be bugged and only one family is working, its hard to say)
Dude you are awesome. Your video is really cool, funny and most important you go straight to the point. Under 5 min i learnt more than from other youtubers :D
Straight to the point - good video. TY
I've been thinking about doing this myself but that bow idea is def good!
WOW, I've started a couple of games and this is the first time of me knowing you can make a bigger house plot for chickens and veg. Thank you
Finally a clear video! Thank you!
Great video man, very informative and you also included some inside funnys. Excellent work my lord. 🍵
In the trade post, you're aiming for a surplus, and I'm pretty sure that any weapons over the 36 that your one unit has is counted as a surplus. So, if you have a unit of archers, and you set the desired surplus to 36, you'll actually get 72 bows total, because the trade post wont sell weapons already in use. At least that's how it seems to me, I tried to sell every surplus weapon away and the total amount never reaches 0.
Everyone should play this in their own way. That's what this game was made for.
Thanks. That is really good point you’re making. I will give it a shot. Also the fact that it was 108 and not 102 bows and that you just rolled with it made me giggle.
Great video! Thank you! I'm in learning stage and I found out (just last night) that the food supply chain of my village was not enough when my village has about 100 civis. Meanwhile to make breads, it requires 3 families for the chain (considering each family does 1 job). The food seemed good at first, but ofc the more villagers, the less effective of getting food from farm. Hunting seems good IMO but it depends on village's location. I found out in some matches, the perk "trap" gives me plenty of meat.
From your video, I realised that I didn't use trade so effective, so I spent too many families on making stuff to upgrade (clothes, leather, ...). I always end up lacking of family to make resources :D
I came here to learn why farms were bad, instead you just explained the trading to me that I was struggling with.. I am ready to keep playing now. Thanks
all you need is one fletchers shop with a spare home attachment, will generate more bows then you will ever be able to sell, this goes for most production.
There is no need of holding a surplus of equipment once the army is already decked out.
Also, with so many warbow producers you can easily drain your plank production, that could stall your plot upgrades.
The tips of relying on plot food production are really good! Although in my experience, making the vegetable plot too big can hit a limit wherein your families wont collect all the vegetables. Also, if there is more food than pantry storage you risk losing some of your harvest to bad weather.
IMHO 108 bows is needed only to raise 3 NEW archer units. Once the unit is raised, guys in it have their gear at home, which is not included in surplus. So the 108 surplus is unnecessary high, unless you want to make 3 new units, or you expect all your archers to perish in single battle...
Btw orchards are better than vegetable plots, they take time to fully grow, but don't require almost any care by the villagers and yield seems to be much higher as well...
Quick,The select,Easy to understand!Thx!
Excellent vid, sir. Well done.
thank you so much. And straight to the point without any BS. thank you again so much
You have saved me a lot of trouble! Thank you Sire
As soon as I have decent amount of anything and sell it the price basically instantly drops to 1. But I have a pro Hack for the beer "problem".
Import 1 beer, put a worker in for a few seconds so he stores the beer, then click on the building and next to "destruct" you can pause the building basically. The beer need will always be fulfilled from here on forever.
Also importing food is a complete waste of money, just start with chicken on all plots then a view big gardens and you are gucci. You just need a couple of foods in huge masses and your peeps will be completely satisfied.
If only the vegetables didnt get bugged in the houses with none in the granaries.
I hope they fix this. Vegetables are a good source of income though. Your granary workers won't pick them up from burgage plots but your traders will.
I have had great food surplus (200+) with 5 huge vegetable farms, the only downside is the smaller families, take a long time to sow the backyard fields, when you would rather they be doing construction/early assigned role. 2-3 is probably more reasonable.
Fields can generate a lot but, you have to micro and pull all non-essential workers to the fields during the harvest/sowing. They wait the rest of the year, so I pull the families once the sowing is done.
Thanks for the tip. Very usefull
You can also get a livestock trading post and sell sheep when you get close to your pasture capacity.
That makes a ton of money because each sheep is worth like 30 wealth, and with sheep breeding you get tons of sheep
How many sheep do I have to have for them to start multiplying? I have 8 now and they don't want to breed.
@@johnnyenglish583 once I’d got 25-50 is when it started increasing really fast
@@johnnyenglish583 I guess at least two should do. Also it takes a very long time before they start doing the deed.
@@johnnyenglish583 And to add to that, the more sheep you have the faster they reproduce.
@@SvenDoes thanks
I will give this a try as I wasn't doing very well with farming. I feel like I'm learning one thing each attempt. Main issue so far is not having a militia early enough to stave off bandits, and then not having any kind of army to challenge the AI lord. The kind of money this creator has is insane! I thought I was doing well breaking the one thousand mark.
This also just a really good video on how to set up a trading capitol!
This was helpful. Subbed.
🫶
The Manor Lord has spoken. Nice tut 👍
I hunted everything in the 1st year, and now there is nothing to hunt, lol
Every land is different, not every land chunk has a lot of deer. This game rocks lol
Zoops
you should pause hutning when wild animals are down to below 10. Wait for them to reproduce before you start hunting again
@@cardinal151515 Now I know that too. A litle too late, but It was obvious.
@@cardinal151515 you can set the hut to a max # to hunt, which helps so you dont have to micro it.
Interesting set up. I might try it for a starter, especially if first area is low fertility, and maybe try to get my second territory as a dedicated farm... 🤔
I have only berries, eggs and veggies. works very well. small backyard for chcikens and large one for veggies.
Cobblers make shoes out of leather which is also a very good way of getting houses to level 3 without needing to import!
BTW, does it make difference, if a cobbler's shop is in a one-house backyard or with a duplex? Do two families in one plot produce more shoes (or whatever product) than one?
@BiglerSakura I believe so yes since both families become artisans (cobblers so unable to do anything else)
short, clear, excellent tutorial
Nice video dude, keep up the manor lords content.
It's been a decade since any game got me this excited! Love it so far!
Wow, I really needed that
Short and sweet tutorial 👍🏻
F dude I thought I was subscribed this whole time 😂 fixed now love you big boy
🫶
Yeah, I had my doubts on farms for 3 playthroughs, thank you for pointing it out and showing us the alternative. But I'm subscribing cus your accent, sir.
this only works for the 1st couple years, the main issue is that backyard crops dont make it to the market unless their house pantry is full and even then only if nothing else takes priority. can have lots of carrots and eggs but it doesnt make it to the market. but one thing that helps is making your plots big enough to have 2 families.
Farming also requires a lot of workers. So if you DO want to add farming to your village, make sure your farming plot size is not too big for the amount of workers that you have available. Otherwise the crops wont be fully grown in the harvesting season.
You can also get your house to level 2 by having a tanner near your hunting lodge, hell produce leather which counts as clothes for the requirement
Sheep are still extremely buggy and goats are excellent to mix in with your chicken coops if you want to bring your own houses to level 2 without using the trade post, they generate hides for leather. Vegetables seem like they got kinda nerfed in the last patch. Now when you make the burgage farms too big they don't actually use all the land but small portions.
This is not only food but also money tutorial, thank bro.
❤️🫶
this game is so fun. and its nice to have a guide like you help me.
wow you just made life easier, i was relying on selling stones to upkeep my settlement xD
Chicken farms, hunting, and vegetable hardens got me through the first few years of the game with my current village, until I had enough extra labor to start farming on a larger scale.
I would definitely say farming is still worth it. You just have to time it right. It's very labor intensive, but once you've reached a certain size village, it gets harder to feed everyone without it in my experience.
I feel like there's quite a few things that might mislead people in this tutorial?...
the way of getting clothes from market, by buying them for t2-t3 houses?... As some people mentioned, using tanners and cobblers is much more efficient, you can get hundreds of shoes, even surplus to sell with 2-3 families
going for eggs is extremely inefficient, as you need like one in two, three houses to have enough while 2 big plots of vegetables can get you enough for 40-50 families... and you can even get the harvest in the first year of the game
And you shouldn't even bother to make archers, they are essentially bugged and not working properly... if you want to convert planks into more expensive export product, just make shields instead
I think that actually useful tips would be planks trading and sheep farms (in lategame?...)
Interestingly enough with rich deers and iron deposits i think that going for deep mines and selling those would be more efficient long term?... would actually have to compare
I farmed but still did like 80% of the things you did and I got to a city with 1.5k population and over 150k money.
the first houses only need leather to be upgraded, only build chickens at plots with only one house because the eggs have to fill up first the house and afterwards the market
I didn't mind the farm side had all 3 types and boosted my economy, but yeah sheepies and trade routes were key for me!
Tested. 100% true👍🏻
before watching this video i typed this. i did 4 wheat fields, raided some bandit camps to get money, and upgraded 15-20 houses to have chicken coops and vegetable gardens.
Nice strat. I went another direction, I have a lot of goats, and a tanner, this will give you clothing stalls and level 2 burgage, then i build tailor and sell their products, and buy all the food i need, my town becomes trade dependant for food but massively wealthy from all the artisans
I do a very similar thing but using iron as my base. Get 4 families mining iron at a crazy fast rate some converting that to slabs and some making weapons trade the excess and BOOM all the money needed for food
Right now the worst thing about this game is that you can't continue playing even if you fail winning condition.
The issue with the fletchers, eventually you oversaturate the market and bows gain you nothing.
Nice video bro i like your videos and your yt chanel !!!!!!!!
That sounds complicated - if you're already hunting all you need is a tanner and puff you dont need to sit and wait around for trading before you can get your level 2 burg plots, alternatively, get some early sheep, a sheep farm and a weaver.
I had the rich berriers deposit, got the upgrade to double it and have over 500 every year - most of it exported for moni
OMG yes. If you get a rich berry deposit at the start it's like, "well, I hope you guys like berries." lmao
I have a ton of plots with chickens but i never seem to have enough eggs
Bro fr
Yeah, idk what this chicken meta is because they don't work for me.
you need 10 plus houses with chickens to make it work it. get one house and make it a apple orchard make the plot super big. i got 100 plus apples on my 4th year.
That's weird! In my first region they were producing tons of eggs. In the second region, even though i had more coups, the number was always below 10. It must be bugged or im overlooking something major.
@@NousoftheSupreme this whole game is a bugged mess. 7 years of development lol.
Third restart. Near perfect run by year 3. Having a market and a bug where my families weren’t assigned properly/my builders outright disappearing. Suddenly food is scarce.
Tried reloading a save and I had a bandit camp spawn not long after I had already dealt with another not far from that location.
This game has a steep learning curve. It can be a bit deterring and even frustrating for sure, but it’s still hella fun. Even with the amount of setbacks I’m having, I’m still enjoying it.
I faced the same bug, assigned families won't collect berries / hunt / farm. Stuck with low food.
There’s easier option to get clothes for an upgrade: build a tannery that will produce leather. After that upgrade one house to the shoemaker. Shoes only require leather hence why it’s easier to get.
Farms are my main source of food early game.You just have to manage them properly,dump workers on them to make them plowed quickly.then for about 3 months they will grow without workers while you gather wood, berries,whatever else.then max out farm workers when harvest season starts and by the time winter comes you have like 300 bread.Then during winter focus on wood and Industry.I make a lot and import planks and then build shields then sell them and within 5 years I have btwn 3500 and 4000 wealth
You can also create 'mini plots' and basically divide up a given farming paddock into a bunch of smaller ones. If your workers fail to plant/harvest a field it's only going to be one small section rather than the entire field going to waste.
Such a good video!
2:36 did you say denars? like from bannerlord?
Like from Warband?
nah, its from islamic history
Roman@@Lorkid06
Can't wait for them to add butter so then king Harlaus can sack my village and loot all the butter i have.
What?! Half a denary for my bloody life story?
Thanks, that was helpful
A few wrong things like surplus is after use so you have 102 used bows and 102 back up which is a big waste. Also just put down loads of woodcutters and foresters with plank makers and it's infinite fast easy money to buy anything if you wanna easy mode
I know, I also use big plots for vegetables and use sheep farms foor yarn and wool, but my problem is that the global market is constantly oversupplied because of how much I export or undersupplied when I import products like food
Bows can be sell for a good price at first, but when you will have sold a lot price drop down to 1, so you should do more than 1 house for bows.
I skipped trading food and went straight for warbows, completely forgot that I had an artesian working on them. Got a stockpile of 200 bows, sold 140 and made a dookie ton of money.
I love that phrase, dookie ton 😂
Chicken dont naturally lay eggs during the winter. I demand and update to this magnificent game !
Great summary! Would recommend exercising plurals and countable/uncountable nouns.
Only downside of large plot vegetable farms is that those families work less on their regular jobs
this is a way to do it but not the best unless you want to speed build but its very costly as you see.... i have a town of 500 and am only importing about 30 barley and wheat. no need for flax for clothes when you trade sheep once you get enough
buddy you don't need to import clothes, just upgrade a single plot close to your tannery to a cobbler and boom, 100% clothing satisfaction for that town for every level for the rest of the game, oh and also, build a tailor and make your wool into cloaks first and it will triple your income on the yarn ;)
I wish all tutorials were made like this one