Manor Lords Efficient Farming & Food Guide

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  • Опубликовано: 1 июн 2024
  • Easiest Methods Of Food Production In Manor Lords. Discover the ultimate guide to mastering farming and food mechanics in Manor Lords! This comprehensive "Manor Lords Efficient Farming & Food Guide" is your go-to resource for optimizing your agricultural efforts and ensuring your settlement thrives. Whether you're just starting out or looking to refine your strategies, this guide covers everything from the basics of food production to advanced building techniques. Dive into detailed walkthroughs and tutorials that explain how food works in Manor Lords, and implement top strategies to enhance your playthrough. Perfect for beginners and seasoned players alike, this guide not only explains the mechanics but also offers practical tips for building and expanding your estate effectively. Equip yourself with the knowledge to excel in Manor Lords with our essential starting guide and deepen your understanding of the game's food mechanics and strategy. Get ready to transform your manor into a prosperous and efficient powerhouse with our expert Manor Lords guide!
    Membership - Join this channel to get access to perks:
    / @tacticatgaming
    PC & Recording Setup
    docs.google.com/spreadsheets/...
    00:00 Intro
    00:20 Berries
    00:57 Farms - Wheat & Barley
    02:30 Vegie Plots
    04:21 Apple Plots & Plot Sizes
    07:20 Conclusion
  • ИгрыИгры

Комментарии • 156

  • @Jimbobiscuit
    @Jimbobiscuit 20 дней назад +58

    Yanno I probably would've given up on this game if it wasn't for your videos. The game is hella enjoyable but there's so much it doesn't tell you, and there's no way I would've figured half this stuff out on my own. So thanks a lot dude you've kept me playing this fantastic game 👍

  • @JiangXina
    @JiangXina 18 дней назад +18

    The vegan lords

  • @hubertET
    @hubertET 20 дней назад +25

    I love such "efficiency nerds" videos.
    They show me what others enjoy and experiment with.
    And I may learn from those experiences.
    Thanks to your videos I can overcome food issues "in-game" while playing MY way.
    Keep them coming pls.

  • @Paurames
    @Paurames 17 дней назад +5

    I encountered low food >>> low donation >>> low influence. The yellow got all the other lands. You efficiency guides helped me a lot. THANKS BRO

  • @Vomarik
    @Vomarik 20 дней назад +22

    Ah yes, the corpse pit. Another addition to freedom measuring units. I want ghost building feature so bad 😅.

    • @Aggies44
      @Aggies44 20 дней назад +1

      1 corpse pit = 2.5 freedoms hahahaha

    • @andyv2209
      @andyv2209 20 дней назад +1

      All length measurements are arbitrary.

  • @KG-1
    @KG-1 20 дней назад +5

    Applying W. Edwards Deming and the Toyota Production System-Lean Manufacturing to Medieval Germany.
    Excellent.
    Eggs work some now or at least better.
    Have to use 2 CP's next time and the house line rule. I've been using .7-.8 morgan on fields, designing off a .5 morgan base to be able to feed people and take a 15% tithe for influence, but am seeing now the tithe just seems to take bread.
    Very helpful as always.

  • @comicmoniker
    @comicmoniker 19 дней назад +6

    I don't know if it was intentional, but apparently the awkwardness of turning an ox around was exactly why medieval farms tended towards that exact same long-and-thin shape you mentiom here

    • @jonfindlay7838
      @jonfindlay7838 14 дней назад

      Time spent maneuvering is time not spent plowing. It's pretty frustrating to watch your ox-guide spend 5 seconds plowing and then 15 seconds walking around to start a new row next to where they started the last.

  • @thereal_onelargemammal
    @thereal_onelargemammal 20 дней назад +10

    I hit 500 pop, 100% efficiency easy using your SQUID. Cheers mate!

  • @ramiz9817
    @ramiz9817 20 дней назад +4

    I've seen lots of ppl videos no one think about deid distance.. Great job dude keep it up... Cannot waiting for new patch going live to back to the game with your new tips.. Will be great adventure

    • @johan8969
      @johan8969 19 дней назад

      My first playthrough was a mess when I realised how much down time of just walking my peasants had. Its been a min max game of non walking instead of resource gathering since

  • @mattn7415
    @mattn7415 20 дней назад +1

    Love the information you are sharing with the community. I was using Log Camps as my measurement unit but switched to Corpse Pits yesterday with the Perfect City Road Layout.
    I read a comment about assigning Veggie Families to Farms and had some success.
    And my army got stuck in the veggie farm roads which could be useful for designing a Rimworld style killzone 😂

  • @MrMartinSchou
    @MrMartinSchou 20 дней назад +4

    Just to add to the usefulness of the corpse pit - its footprint is perfect for two double plots with workshops.

  • @mcmann7149
    @mcmann7149 20 дней назад +1

    Learned that long burgage inefficiency the hard way after starving a village to death. Great video, love it.

  • @chickenassasintk
    @chickenassasintk 19 дней назад +1

    thank you. Excellent video. new about not building the veg patches that big but never worked it out around the farms. thanks lol :D

  • @vl4581
    @vl4581 20 дней назад +3

    This is a game changer for me. You have just saved the game for me.

  • @chadtopia
    @chadtopia 4 дня назад +1

    This is really helpful, thank you for the video

  • @Glizzy9284
    @Glizzy9284 16 дней назад +2

    I did some testing, each family in the farm house should be assigned 0.75 morgan maximum, any more than that they wont be able to plough, sow and let the last sowed seed on the plot get to 5% growth before winter arriving. If that last seed sowed doesn't get to 5% growth, then the crop will be destroyed by the cold.dont forget not total crop groth but last seed sowed growth.
    So for an 8 family farm house, i would make a polt of 5.9 Morgan as i dont want to hit 6 Morgan due to inefficacys with family members job rolls through the months(ie. Water drinking, praying and transporting firewood to there houses.
    Hope this helps

  • @DavidKnight33
    @DavidKnight33 20 дней назад +1

    Awesome updates. Thanks for your hard work figuring things out.

    • @ketsi3079
      @ketsi3079 20 дней назад

      thanks for creating this beatiful game dude!

  • @moe1747
    @moe1747 19 дней назад +1

    Thank you !

  • @jimp9458
    @jimp9458 19 дней назад +1

    I really enjoy your ML content. Can you do a "Manor/Castle" planner building guide.

  • @davidquezada50
    @davidquezada50 18 дней назад +1

    Ha I was doing this accidentally. I noticed right away that long was bad. They weren't reaching thr end. Good video

  • @retroboomer
    @retroboomer 20 дней назад +1

    Thank you so much for this. My berries are way too far away from my village so I might reroll.

  • @ob1983
    @ob1983 20 дней назад +1

    Great video, Super useful :)

  • @itaknieogarniasz
    @itaknieogarniasz 17 дней назад +2

    Thx 😊

  • @Just_another_nobody.
    @Just_another_nobody. 20 дней назад +4

    The game is definitely more enjoyable after the patch.
    Do you plan on doing (step-by-step) guides for the Steam achievements? In particular "Mercenary Captain" and "Challenge accepted"? I kinda burned out trying to get those done. The patch made me wanna play again but I am not really motivated to go for those achievements without having a game plan.

    • @TacticatGaming
      @TacticatGaming  20 дней назад +1

      I might - I’ve never been a steam achievement seeker though lol

  • @playitbyear5312
    @playitbyear5312 18 дней назад +1

    I was punished severely for my grid design to city planning… thank you for showing me this.

  • @tdotfun
    @tdotfun 20 дней назад +1

    Interesting stuff.
    Farming. Is that 3 farmhouses, 24 workers, 6 mules for 20 fields (1 morgan each)? So you only start farming after your a large town? after how many people? etc.
    How do you start-up efficiently as a farming town would be interesting.
    Patch1 observations (2 quick runs):
    * it is looking like you get bonus yield if you hit a "strange" number. Ex. my 2 morgan plots=140-160 barley; but my 2.1, 2.2. 2.3 morgan plots yields=250-290)
    * crop rotation may have less down sides now, but still inefficient. At certain points, I could double my yearly yields by forcing everything and having spare fields to sow.
    * mules are slower then people on big plots (rectangle, square, or weird shape fields )
    * 3 fields, 8 families were optimal (assigning 1 mule was slower, assigning 2 mules ruined everything).

  • @wollinger
    @wollinger 20 дней назад +5

    They should have an tech point to unlock baskets.

  • @davido9076
    @davido9076 20 дней назад +1

    Liked & subscribed!😃

  • @XxLastYetixX
    @XxLastYetixX 13 дней назад +1

    awesome video, i just got the game and i am already hook. quick question whenever i build veggie plots, i cant get a family assign to work the veggies (games says its not a valid work assignment) so i leave the family that lives in the house unassigned, but since unassigned workers prioritize construction, no one works the veggies. what am i missing here?

    • @TacticatGaming
      @TacticatGaming  13 дней назад

      They will harvest when it’s ready- you don’t have to do anything - it’s automatic

  • @odycz
    @odycz 20 дней назад +1

    BDW Work area on farms was fixed.(not for ox). Best automatic system for farm what i found is to have farmhouse in the middle and 3x 2.4 morgan fields around it. i like most the 4 workers and follow-follow-barley. but it is possible to use 8 workers for fallow-Wheat-barley. Do not use heavy plows because they are problematic if you don't have small fields Also build burgage plots for these workers just on side of the field and allocate them manually to the farmhouse. biggest problem in September is travel time.

    • @odycz
      @odycz 20 дней назад

      like this 4 workers can make +-170 barley and you do not need to spend point on heavy plows. Also build it as compact as possible and use work area restriction if you have more than one farm.

    • @odycz
      @odycz 20 дней назад

      Also nice trick is to make a square 3 corps pit x 3 corps pit put farmhouse in the middle and rest of area split to 3 parts +-0.6 morgan fields each. and you have exactly what one family can make in one year if you use follow-follow-barley. (again build for that family house just on the edge of that field. because travel time in September is killer)

  • @Anima19925
    @Anima19925 6 дней назад +1

    At 1:03 in the video, how did you toggle on that view where you can see your crop yield?

  • @Nagastudillo
    @Nagastudillo 10 дней назад +1

    Will increase the production of food in burgage plots if a choose to upgrade them with a second family living in the same yard?

    • @TacticatGaming
      @TacticatGaming  10 дней назад

      More families will yield faster - really depends on the size of the plot

    • @Nagastudillo
      @Nagastudillo 10 дней назад +1

      @@TacticatGaming Does it work with eggs and leather?

    • @TacticatGaming
      @TacticatGaming  9 дней назад +1

      Nope - not yet

  • @kristijangrgic9841
    @kristijangrgic9841 20 дней назад +1

    My problem is not production I got plenty but distribution. Some houses dont get the stuff altough I have more than enogh. I am now reasigning workers to jobs close to their homes to see if this will fix it.

  • @andrefritzsche-rr4ic
    @andrefritzsche-rr4ic 17 дней назад +1

    It's a shame if it isn't played as a medieval simulation - no village in the Middle Ages looked like that. Still, nice suggestions for efficiency. Maybe you can do both?

  • @_deerock_
    @_deerock_ 20 дней назад +3

    Restarting new game.

  • @drzdeano
    @drzdeano 18 дней назад +1

    how do you make the veggie plot keep its size with only 2 corner points , every time i try this it becomes a triangle

    • @drzdeano
      @drzdeano 18 дней назад +1

      you have to surround the area you want the plot built within with roads .

  • @Saphire_Throated_Carpenter_Ant
    @Saphire_Throated_Carpenter_Ant 20 дней назад +3

    Can the game keep going and going so you can keep building your town/towns or does it always end upon meeting a certain condition?

    • @helmetfire5973
      @helmetfire5973 20 дней назад +2

      When you setup a playthrough, there is an option for endless mode.

  • @johanneswaldherr9242
    @johanneswaldherr9242 20 дней назад +1

    I'm not sure if I should invest a Point in bakery's. Does more effective production mean you get the same amount of bread in a shorter time with less workforce, or do you get more bread out of the same amount of flour. For example 2 instead of 1.
    Have you done any testing in this subject?It will be very nice if you can share your conclusions here.

    • @TacticatGaming
      @TacticatGaming  20 дней назад

      The workers are locked to that job with that skill but they produce 2x faster- if you have nothing better to do with that point I’d say go for it. Personally I have more people than I need so it’s easy to scale bakeries for me

    • @johanneswaldherr9242
      @johanneswaldherr9242 20 дней назад

      Ok thanks a lot, that is the answer I was hoping for.👍 So no bakery's then.
      Have a great day 🌞

    • @AttiliusRex
      @AttiliusRex 20 дней назад +3

      ​@@TacticatGaming from what i read, no, its not that they produce faster, its that artisan bakeries create 2 bread for 1 flour, making them twice as resource efficient.
      its a late game powerbuild.

    • @TacticatGaming
      @TacticatGaming  20 дней назад +2

      @@AttiliusRex I will need to look at that again - if that's true - my mind just got blown

    • @KG-1
      @KG-1 20 дней назад

      @@AttiliusRex so 1 Wheat = 4 bread with artisanal bakeries.

  • @VicRaptor2589
    @VicRaptor2589 19 дней назад +1

    I dont know if is a bug or i am doing something wrong, the families dont move the veggies to market or granary. They are always complaining their house is full of veggies.... I build two granaries and still food is not being moved around... any idea what i am doing wrong?

    • @TacticatGaming
      @TacticatGaming  19 дней назад

      A lot if fixed in the beta patch - current version doesn’t empty till 90% full

  • @Meloo118
    @Meloo118 19 дней назад +1

    How do you make home slots like!? I cant ever figure out how people are making them that size with only one house

    • @TacticatGaming
      @TacticatGaming  19 дней назад

      I go over that in this video unless you’re taking about something else

    • @Meloo118
      @Meloo118 18 дней назад

      @@TacticatGaming Im curious how you made a single home with a massive plot in order to have the veggies like that

  • @shawnduffy279
    @shawnduffy279 20 дней назад +1

    People also need to remember that if you have a massive veggie plot, any families that live on that plot need to leave their job(s) to harvest that plot. So not only is harvesting the plot inefficient your losing workforce from other jobs.
    *Tacticat I know you know this but thought I would add it for new players who were unaware they lose families during veggie harvest and I guess apple orchards too* 👍

    • @TacticatGaming
      @TacticatGaming  20 дней назад +1

      Thank you - !

    • @wasbra
      @wasbra 20 дней назад

      Can anyone confirm this, is this true?....I heard that it doesn't matter, it will harvest first then go back to their assigned job regardless if you unsigned them or not

    • @shawnduffy279
      @shawnduffy279 20 дней назад

      ​​​@@wasbra That's what I mentioned. Families need to leave their assigned job to go home and care for their veggie plot. By leave I don't mean "unassign" them from w/e job you have them assigned to, IE Forester, Hunter etc, I mean they will automatically stop doing said job and go home, harvest then return to their assigned job. It's totally automated and you can not pause them from the plot like an Artisan. They will go home no matter what.
      Even those building will stop to process their vegetable plot.

  • @leoashura8086
    @leoashura8086 20 дней назад +7

    I just buy food once I’m able to sell a bunch of weapons with an iron rich deposit

    • @grga1vk
      @grga1vk 20 дней назад

      Yup, thats my go to strategy. Iron rich economy. I export iron slabs and switch between the weapons i sell and make decent money.
      I struggle with food so i just import it. Won first game on normal dificulty last week.

    • @TopODaMernin
      @TopODaMernin 20 дней назад

      Are you playing the new beta version?

    • @leoashura8086
      @leoashura8086 20 дней назад

      @@TopODaMernin haven’t played the new beta

    • @TopODaMernin
      @TopODaMernin 20 дней назад

      @@leoashura8086 the trading is significantly different early game with the beta. You should check it out

    • @LowHangingFruitForest
      @LowHangingFruitForest 20 дней назад

      That was easy until the cost of every food item was increased by 5 lol

  • @danielriley3494
    @danielriley3494 20 дней назад +1

    How many granary do you need to keep all of the food stalls full?

    • @TacticatGaming
      @TacticatGaming  20 дней назад +1

      3 fully staffed and I’m making a 4th for market efficiency with just 2

  • @albertserramontmany
    @albertserramontmany 20 дней назад +1

    I think by now RUclipsrs may know more about how the game works than the developer himself

  • @thomaslastname3070
    @thomaslastname3070 3 дня назад +1

    Man... I had a Barley field, yield was shown to be 300+. 6 families get to harvesting: SIX pieces of Barley. WTF. Also, on another field (2 Morgan - way too big), Wheat, fully plowed, fully sown, fully grown, then harvest season comes around and poof, it turns into the Fallow phase. TWO Morgen full of possible yummy bread, all gone. IDK how that happened. I'm gonna try make smaller fields tho.

  • @kevinmahoney4067
    @kevinmahoney4067 15 дней назад +1

    what do you mean when you say "One Morgan"?

    • @TacticatGaming
      @TacticatGaming  15 дней назад

      One morgen

    • @kevinmahoney4067
      @kevinmahoney4067 15 дней назад +1

      @@TacticatGaming I know it is a unit of measurement... HOW DO YOU KNOW IT'S ONE "MORGEN"??

    • @TacticatGaming
      @TacticatGaming  15 дней назад

      @@kevinmahoney4067 with no context i have no idea what you are specifically asking. How do you know one potato is one potato?

  • @Sparticulous
    @Sparticulous 20 дней назад +2

    Thank you! My last town looks more like a aztec god wearing a skirt instead of your squid with how i had to orient my town. Rich berry and game so i had to build around the barely arable land i had.

    • @TacticatGaming
      @TacticatGaming  20 дней назад

      Yeah the skirt works too, just make sure your roads are fantastic.

  • @Claude-Vanlalhruaia
    @Claude-Vanlalhruaia 20 дней назад +1

    "play around with yourself"- TactiCat 2024

  • @zagmazmatron
    @zagmazmatron 15 дней назад +1

    Corpse Pit Strat is the phrase of 2024.

  • @Cheesybark
    @Cheesybark 12 дней назад +1

    How do i know when the apple trees are fully grown (i didnt count the years)

  • @SmokeGSU
    @SmokeGSU 19 дней назад +1

    Waaaaait a minute.... corpse pits are supposed to be used to fertilize fields?!

  • @pulp5084
    @pulp5084 20 дней назад +1

    Aren't apples still bugged? Like the granary doesn't pick them up from the plots at all.

    • @TacticatGaming
      @TacticatGaming  20 дней назад

      you have to wait till the pantry is 90% full to be emptied - so apples have always”worked”. The beta patch fixes those issues completely.

    • @pulp5084
      @pulp5084 20 дней назад +1

      @@TacticatGaming Apple Orchards being viable now is probably the best update so far now.

  • @jona826
    @jona826 20 дней назад +1

    I can't do that "pick a corner and go one over..." thing. Just never works for me.

  • @heliopkad
    @heliopkad 20 дней назад +1

    wish they release the update to all platforms, playing on gamepass here.

  • @jemwings
    @jemwings 20 дней назад +2

    Why does everyone always got map with a lot of fertility?mine always generate barren land 😢

    • @TacticatGaming
      @TacticatGaming  20 дней назад +2

      You have to keep rolling till you get a region with one rich deposit vs 2. Those regions have high Fert

    • @jemwings
      @jemwings 20 дней назад

      @@TacticatGaming i see, then which rich deposit do you think would really be beneficial?

    • @TopODaMernin
      @TopODaMernin 20 дней назад +2

      @@jemwingsiron or clay, something NOT food and NOT rock lol

  • @NickFallon88
    @NickFallon88 12 дней назад +1

    What does a corpse pit do? Do you have to kill people for fertilizer

    • @TacticatGaming
      @TacticatGaming  12 дней назад

      Just used for consistency

    • @NickFallon88
      @NickFallon88 12 дней назад +1

      @@TacticatGaming thanks got it now it's a unit of measurements

  • @Denek_23
    @Denek_23 20 дней назад +1

    5:40, i need to pick my jaw from the foor

  • @Tiitsari2501
    @Tiitsari2501 6 дней назад +1

    bro ive been trying everything and every time my citizens just starve and idk what im doing wrong, everything else is going fine btw

  • @wizzarin424
    @wizzarin424 20 дней назад +1

    OK question: What is a "Morgan" ? I know I should know this but having a brain fart. Also thank you so much for your videos, they are very useful.

    • @TacticatGaming
      @TacticatGaming  20 дней назад

      It’s the unit farm plots are measured in

    • @wizzarin424
      @wizzarin424 20 дней назад +1

      @@TacticatGaming OK so a Morgan is a little over three Corpse Pits then?

    • @TacticatGaming
      @TacticatGaming  19 дней назад

      Morgen is about 4 pits

    • @MorshuArtsInc
      @MorshuArtsInc 18 дней назад

      In real life terms, Morgen is German and Dutch for morning, so it was the area one ox could plough within the morning hours, which could be between 1900 and 11780 square meters, but usually not more than 5000 square meters, so it's almost equal to one acre in the Imperial system. Every region had pretty much its own standard.

    • @wizzarin424
      @wizzarin424 18 дней назад +1

      @@MorshuArtsInc That is a great answer and thank you.

  • @coltoncyr2283
    @coltoncyr2283 11 дней назад +1

    I still don't understand fields. Even more fun, last night I had 3 fields get to 100% growth, and cut them down, aaaaaaaand got absolutely no yield, 0 stock, for all fields LOL. Ummmmm yeah im done, ill just import flour/flax and make bread etc from that honestly. Cut the work/transitions/time out and bring it in from trade.
    Has this ever happened??

    • @TacticatGaming
      @TacticatGaming  11 дней назад

      New patch in beta released today supposedly fixed a ton of field issues

    • @coltoncyr2283
      @coltoncyr2283 11 дней назад +1

      @@TacticatGaming released today, alright, lets see if this changes. This was the first time this has happened, but i also chose an impossible yield map, almost all red and orange LOL. I wanted to test the "fallow" and see what i could do, it does nothing haha.

  • @2KXMKR
    @2KXMKR 20 дней назад +1

    Petition to replace "Morgen" with "Corpse pit's worth"

  • @SpearHead1011
    @SpearHead1011 20 дней назад +1

    How do you get that many berries in one year?

    • @TacticatGaming
      @TacticatGaming  20 дней назад

      by collecting them in growing season with lots of workers

    • @SpearHead1011
      @SpearHead1011 20 дней назад +1

      @@TacticatGaming So i fill up one hut or make multiple, fil them up during the growing season is when the arrow is there right? Is that from a rich deposit only with the berrie perk?

    • @TacticatGaming
      @TacticatGaming  19 дней назад

      3 forager huts at 2 workers is ideal - rich and no perk. Or a normal with perk

    • @SpearHead1011
      @SpearHead1011 19 дней назад

      @@TacticatGaming Great thx for getting back with me... I have been doing just 1 with max workers.

  • @joebobrosen
    @joebobrosen 20 дней назад +1

    I don’t understand how you harvest so many berries. I always run out….

    • @warmesuppe
      @warmesuppe 20 дней назад

      The trick is too harvest with a lot of people when the are growing.
      The max out at 64 or 128 but before that they grow infinitely. So just go with 8 families in two berry huts.

  • @roshee5573
    @roshee5573 20 дней назад +2

    While these types of videos are nice once your city is well developed but my problem is getting things up and started effectively 😢

  • @ashlandky62
    @ashlandky62 20 дней назад +2

    Now all we need are hogs so we can have bacon!

    • @shawnduffy279
      @shawnduffy279 20 дней назад

      And chickens to be viable.
      What do y'all think about adding a "Smokehouse" for things like pigs, goats, wild game etc?
      Allows jerky to be made and used for like lean times. Say a drought and you lose veggies/farms or raiders burning your crops.
      Idk. It just came to me.

    • @ashlandky62
      @ashlandky62 20 дней назад

      Lots could be in Greg's mind but he has to consider performance too. I'm using I5, 3060ti, 64GB without hurting fps with 2100 peeps but very slow loading time.

    • @shawnduffy279
      @shawnduffy279 20 дней назад

      ​​@@ashlandky62 I'm wondering if they will switch off UE 4 and start using 5.4.
      The things that have been done to UE 5 would reduce a lot of those performance issues.
      If you think the game looks great now, imagine if the current landscape was done with nanite technology? * If you're unfamiliar check a few videos. *
      As for Greg and the Dev Team, I'm not worried about what content will be added. It's early access and reducing issues currently occuring is a better use of their time. Once you address those base issues, you can add content.

    • @KG-1
      @KG-1 20 дней назад

      @@shawnduffy279 doesn't make sense you get hides out of goats now, but no meat. I could see them getting 1 meat for 2 hides. Eggs going to 2, or optionally 1 egg 1 meat.
      Sister has about half dozen chickens and gives away and uses them. Might be a better system and make more sense, if goats-veggies-chickens offset one food/clothing requirement and then supply a smaller amount to larger market. Kind of silly that now all that gets collected to go to a granary, then to a market to be redistrod back to the initial producer.

    • @KG-1
      @KG-1 20 дней назад +1

      Also, it's Germany. If you don't have pigs, you can't get sausage products like Bratwurst.

  • @UncleHam1337
    @UncleHam1337 20 дней назад +1

    Veggies are op

    • @patrickkelly6691
      @patrickkelly6691 20 дней назад

      How about you explain exactly how they are 'op' ?

    • @UncleHam1337
      @UncleHam1337 20 дней назад

      @@patrickkelly6691 They can solve your food problems for years forward as soon as the game starts, it only costs 15 gold to make them. If you build only veggiefarms and wood industry, the surplus is so big you can import literally everything else.

    • @helmetfire5973
      @helmetfire5973 20 дней назад

      It's stupid easy to make wayyyyyyyy to many veggies. I'm at the point where I occasionally demolish a storagehouse just to let the inventory rot on the ground.​@patrickkelly6691

    • @UncleHam1337
      @UncleHam1337 20 дней назад

      @@patrickkelly6691 Hmm, I already answered but somehow the answer is missing..But yeah, like Helmetfire said, you can build huge veggie farms when the game starts and forget your food issues for the rest of the game. Also exporting them and importing everything else is (was) too easy.

  • @JuanchisLopez
    @JuanchisLopez 14 дней назад +1

    holy shit, how do I get so much people? Im just geting like 15 families, tops....

    • @TacticatGaming
      @TacticatGaming  14 дней назад

      mass produce food and fuel and you're golden

  • @onizuka
    @onizuka 20 дней назад +2

    foods always been easy, what the issue and problem always was.
    the ai keeping it stocked.
    ai is dumb as bricks. 25 food stalls, only 3-4 used. 30 firewood stalls, only 3-5 really used.
    etc dumb broken ai

  • @soppingclam
    @soppingclam 19 дней назад +1

    Really, has a lot of stupid hidden bugs requiring stupid amount of time to counter dumb AI

  • @edsoncampos8947
    @edsoncampos8947 20 дней назад +1

    My game is super bugged.. production sucks

  • @edsoncampos8947
    @edsoncampos8947 20 дней назад +1

    My berries run out super fast with just one gathering post. And they just gather the number it says there 40 or 50. How the f you got 1k???????!

    • @AttiliusRex
      @AttiliusRex 20 дней назад +4

      the trick is to gather them in spring, as they grow crazy quickly
      if you dont harvest them fast enough, they stop growing

  • @KG-1
    @KG-1 16 дней назад +1

    TactiCat. Listened to this again just yesterday. Am sure a budding agronomist like yourself would appreciate. It's Germany in the 20th Century, not Franconia, but Baden-Wurtemburg, and its farming and the struggle with it after WW1, that had some far reach in influence.
    "Unsettled Lands: the interwar crisis of agrarian Europe"
    ruclips.net/video/11p6VNP96NE/видео.html
    For the record, think you'd have a fine & successful career at the UN promoting the squid tendril farming concept 🙂. Walking distance is walking distance. Although we'll need more technology for the teleportation chambers and zero-point energy power supplies at the food stalls.

    • @TacticatGaming
      @TacticatGaming  16 дней назад

      I essentially gave the same speech but I just said squid design in place of lucid tangible sentences.

    • @KG-1
      @KG-1 16 дней назад +1

      @@TacticatGaming Along with Timothy Snyder and Stephen Kotkin, Adam Tooze is one of my favorite scholars to listen to. One of the things about playing Manor Lords and Ostriv, kind of like reading the valid parts of Guns, Germs, and Steel, is you'll never look at bowl of cornflakes again the same way, or a pair of shoes - - bread doesn't come from the store. It comes instantaneously to your house from the market place!! 🤣.

    • @TacticatGaming
      @TacticatGaming  16 дней назад

      Lmao

  • @SuperPope69
    @SuperPope69 20 дней назад +1

    The beta works differently