@@Z3R0Steam For Liberty Launcher, obviously! (This is primarily an in-joke. RUclipsr STAR_ used to do a lot of Team Fortress 2 videos, and had a penchant for screwball comedy. At one point in a video with fellow screwball Jerma985, STAR_ referred to the Liberty Launcher as “The Schwicky Shwag” and justified this by boldly claiming that it was an anagram for “Liberty Launcher”. This is, obviously, false. However, this particular gag was rooted in absurdist humor, and boldly advancing blatantly false absurd claims and not abandoning them when challenged is a common element in many absurdist jokes. Now you have your context.)
With the buff he proposed, combo soldier could be a thing, since he's the only one who can make the reserve shooter actually decent, but needs another buff cuz direct hit now can do both better
I was thinking something similar. Switch out that projectile speed for more knockback. It should have the highest knockback of any rocket launcher. With that change, you get good CC, better combo with Reserve shooter, and can help your team better neutralise targets while sacrificing raw damage output.
What would you even combo? Your buff is saying that you want to buff the ll and reserve but the faster switching speed is useless because the reservse already has it and the second buff only buffs one combo and not multiple
@@mohammadwaled409 hmm yes, a weapon that you would pull out while on low health that makes you take 35% more damage (mark for deathed means mini crits, and mini crits do 35% more damage) is so good
@@eh2587 I'm not saying you did? I'm just saying its ability to quickly escape from situations makes up for its weaknesses that those stats would give it in combat.
Still a testament. If you did that with any other launcher other than the Air Strike, you'll either kill or injure the enemy enough that a small health-kit won't be enough.
in my opinion, if the current plus 1 in the mag Liberty Launcher had a "plus X% while airborne" that would give it sort of a Bomber in the Sky, combo with the shotgun on the ground sort of playstyle. the question is, does the plus damage negate the damage penalty or is larger? plus 25% minus 25% is stock rocket launcher damage in the air, but if it was something like 40% more damage when airborne with minus 25% damage that would be plus 15% when airborne. thoughts?
On the subject of increased firing speed: I feel like the developers of this game could really do a lot of good applying mvm upgrades to balance changes for existing weapons and new weapons outright. For example a minigun that destroys projectiles could be fucking sick if its balanced right.
Nah, i dont think we need another short circuit in the game. Heavy against a soldier without cover is already pretty bad on the soldier's side, having basically the natascha against scouts and demoknights but against soldier would be rather unfun to play against.
@@kaijuslayer3334 Difference between it being your favorite and it being the best primary. I still like the gun but you reach a point where if you're playing the game competitively, it doesn't offer enough of a playstyle change to warrant being horrible at DM like the air strike and beggar's bazooka. I would love to use it more, I just don't get the feeling of enjoyment anymore now that I have been playing long enough to understand that I am just gimping myself with no real technical justification for using it. Not even for it being "fun" when it just plays identically to stock but worse. If you're not playing that seriously though, there's no real reason not to use it either. Keep using it
The liberty launcher Is a good “my reflexes need to adjust to a different projectile speed” weapon to help with transitioning to/from the direct hits faster projectile
I’ve always used this as a “I want to trolldier but I still want a damage dealing rocket launcher” but even then I usually just use the air strike for more fun rocket jumps.
The liberty launcher, reserve shooter and the market gardener coincidentally came out together as part of a set, so it's cool to see that they work well together.
@@alineandastickandagain885 No that sounds right. This is how demoknight trimping also works, by strafing to alternate directions and turning mid-air as moving sideways while turning somehow gives you a speed boost. It's just a Source engine/TF2 glitch that has never been fixed and has since become a staple.
I feel like the reload speed could be brought up to somewhat equalize that damage penalty, not the fire rate, so you're a much more sustained damage dealer but at the same time you have low burst damage unless you combo the hell out of an enemy.
@nobleradical2158 brother do you even play MvM? What about the Air Strike? Sure it's all upgrades and conditional reload speed multipliers, but that doesn't make me think there's an engine limitation making balance through reload speed by simply increasing animation speed impossible.
Personally, I would just increase the explosive radius to make it a more effective harassment weapon. More speed, More in the clip, AND a bigger boom radius? I'd take a damage debuff for that. It doesn't make the weapon good still, but it would give the launcher a different enough use outside of the others.
@@iwiffitthitotonacc4673 Honestly, I would be down for the increased boom radius, being something no other rocket launcher currently has, be the main gimmick, but the weapon overall falling under one of two categories: 1. Adding the explosion radius buff onto the current concept of the launcher. 2. Making the Liberty Launcher have a reduced clip (Controversial, but give it one rocket per clip), but further emphasis the explosion radius. Honestly, the second option could make for an interesting playstyle, especially if you added weapon swap speed to it; you could essentially play as a shotgun soldier...and it would help combo with its partner weapon, the Reserve Shooter. Knock one or two people into the air and then shoot them.
@@happygol-lucky5938 I think the 1 rocket but bigger radius gimmick should be reserved for a mortar-type rocket launcher, where the rocket is also affected by gravity.
@@iwiffitthitotonacc4673 This is certainly not a bad idea, and having the rocket operate like an explosive Loch'N'Load pill would be interesting on another weapon. However, I have always found it an interesting challenge to try to find new 'Sub-Class' Potential in other classes that does not simply involve making them Demoknights (Of which Demoknight is the only real sub-class.) While the Lib. Launcher as a combo-weapon with the reserve shooter is not a sub-class, it at least opens up a new playstyle opportunity that does not revolve expressly on deliberate inaction like Battle Medics do.
Oh my god, You have no idea how happy it makes me to appear in this video, not just once but three times. Sniper at: 6:28 Pyro at: 8:04 Pyro again at: 10:10 I don't care if the only thing you see is me dying over and over or being bad at sniping. Seeing this made me realize how much i have improved in playing the game. I may be not the best player (of course i'm not, i just started playing in August this year) but it's thanks to videos like this that i got better at playing TF2 and now i don't die... THAT often.
While understand the liberty launcher isn’t as good compared to the other rocket launchers I always felt at home with it,sure it does less damage but it has faster projectile speed and overall I feel at home with it.its my primary loudout pared with the reserve shooter as means to take down any troilders or jet pack pyros and the escape plan for getting out of bad situations.while the liberty launcher may not be as good I feel comfortable with it
I personally see this as a more "support" rocket launcher, as briefly mentioned with the banners. I almost always run this with either conch+whip for really high mobility and team healing for support. For a more aggressive route I use the buff banner and escape plan (more selfish, but reliable than the whip in this loadout, since the conch keeps you within the hp needed for a rocket jump).
Yeah my thoughts as well. Personally I'd use the gardner to help build banner. It'd take like two gardens and a few rockets for the conch so it wouldn't take long. Though I've noticed I'm a lot more aggressive then I probably should be so that's probably just me
Personally, I like to pair it with the conch. It takes less damage to fill the meter, and with the minimal rocket jump damage, the regen helps make those jumps damage disappear.
I've found that this is my go-to launcher for defending last point on payload. As your teammates shoot frantically towards the cart, they'll most often try to go for multiple targets rather than focusing one. Having that projectile speed and extra rocket is vital in this situation, and the damage penalty is pretty much negated. In essence, it's a support launcher.
I really only see this used for two things: "I can't aim rockets and the projectile speed helps a lot" and "I want to trolldier but I can't reliably hit market gardens"
Maybe it could be repurposed as a trolldier rocket launcher? I mean, the set it’s in is literally called the Airborne Armaments. It could remove the projectile speed, maybe add another rocket, less self damage, and sink the damage, but increased knockback/bigger splash range? Maybe you could bring sets into play? Adding a self-damage nerf and switch speed buff if you have all the weapons? (I guess you can null the cosmetic part) Therefore, sets actually have a purpose.
@@gabeyab Sets used to have bonuses, and Valve decided they were too strong to keep as stat boosters(I mean... Saharan Spy was fucking bonkers, and the bonus HP for Scout was pretty nasty too, despite having to use the shortstop). It's not gonna happen again.
This weapon is actually pretty good right now for people who love rocket jumping, with the reduced self-damage as well as the extra rocket can basically turn you into a super-mobile-weaker-soldier. Pretty shit otherwise tho.
I actually unironically love this weapon, it's great with crits, and the extra speed gives the enemy less time to surf/dodge the blast. The damage reduction isn't as big of a deal when I can just shoot the damn thing one more time edit: also wtf why are you holding W while rocket jumping
Can we just take a second and look at this medic around 7:19, When they lost their Uber on a sniper instead of getting out, they tried to melee like 3 people (while abandoning both soldiers nearby) and then ran at fish somehow expecting it to work.
Yeah it does feel like it's trying really hard to be a rocket jumping weapon when that's already well beaten out by the capacity and firerate of the airstrike for bombing potential.
when I saw the notification for this I was like "What?? There's so many upsides!" and then I remembered that this thing is even weaker than the Air Strike oh, and talking about the Air Strike, it is so fucking satisfying to chain rocket jumps with that thing
I'm really happy to see you're channel grow this fast I've been watching since Godzilla NES and it's really cool that so many other people are enjoying your content, even if it isn't the same content that i started watching you for
Bad Weapon Academy: "These are the problems with the weapon and what makes it generally bad to use, some in-game methods to mitigate the downsides to get the most potential out of it, and some proposals for the TF2 devs to make it more worthwhile. *But most importantly, give it a festivized version.*"
IMO it's most useful on wide open maps when you aren't using the Direct Hit. The extra clip size gives you more ammo when you bomb in, the lower damage from rocket jumps increases your mobility, and the extra projectile speed means that enemies won't have time to dodge the rockets like they would the stock rockets. Liberty Launcher splash rockets may only deal 18 damage, sure, but that's more than 0 if the enemy dodges Stock, or 0 if you miss your Direct Hit. Pair it with a banner so that your damage -- even a little damage like 18 -- helps you build up a buff, and then go ham with your team when the banner is ready. It can be pretty fun on maps like Swiftwater, Badwater first, Upward First, and Coldfront, but for most maps Stock will do better.
What if to compensate for the longer amount of time spent reloading because of the extra rocket, give the weapon an increased reload speed to help it at least keep pressure on enemies, even if the damage isn't quite as substantial.
The Liberty Launcher being tweaked to be the "combo" weapon for Soldier would be a very interesting take, especially since I've been practicing the combination of The Liberty Launcher and Reserve Shooter, and while I'm no good at The Market Gardener, the faster deploy and holster speed of the launcher would make short hops more viable in enclosed spaces with The Market Gardener. I'd probably keep the damage penalty at -25%, because if it ever did get reworked into the combo weapon, then Soldier's secondary weapons could help supplement the launcher's weaknesses. As for the deploy and holster speeds The Liberty Launcher could have, maybe somewhere around 25-30% for both deploy and holster (if 30%, then the switch to the Reserve Shooter would be a whole 50% faster, and an astounding 80% faster with The Panic Attack, The Liberty Launcher being a combo weapon would be nuts)
@@squeaks5677 Black Box and trolldier don't really combo much since 1 Rocket is REALLY important when it comes to Trolldier-ing. Hence why This or the Airstrike (paired with Gunboats) is better to Hybrid Trolldier Black Box does make a good Ballsy Weapon so long as you hit
I'd like to see the Liberty Launcher taken in the (mostly) opposite direction from the Direct Hit. Keep the projectile speed buff and reduced damage, but increase the explosion radius.
Increase push force Mini-crit airborne targets from blast damage (including rocket and grenade jumps) 15% faster firing speed Keep damage penalty Keep clip size Now it combos better with the reserve shooter, but functions like one as well, allowing for any secondary to be equipped. Also allows for faster/higher/longer rocket jumps due to the increase in push force. The damage penalty is huge, as explained in the video, so that may balance out the advantages
I like the review and ideas. Another thought to play with: increased knockback | jump force/height, 'launching yourself and your enemies' (noting that knockback is not always desirable).
@@mccookies3664 This basically. It has some good upsides, it just isn't quite the workhorse that the stock/box/direct is or the bomber that the airstrike is. It falls into more of the "just for fun" category of weapons.
Before this video i thought must use superior liberty but now im more at airstrike bc rocket jumping with 8 rockets is fun when u can shoot them so fast
I find that, despite how fucked the damage penalty is, the liberty launcher is alright for bombing people. With gunboats and the extra rocket, you can deal decent damage on medium classes when you are falling into them from a rocket jump, and you still have enough health left to jump back out. It’s very much in line about what you said about aggressive mg soldiers.
While the initial low sub count, this channel actually has a secret upside, great content. With this in addition to its compound growth potential over time. With a buff to channel sub count, and factory new videos that the TF2 community has always wanted to see, I could see this being the best channel in the game. 😎 I’d say the transition between the combo suggestions and the buffs section is really well done but I’d maybe make it a little more obvious. Don’t get me wrong- I love 💕 the music choices between the explanations but I think it might get a bit confusing if you aren’t paying attention sometimes. ;3
I like when weapon sets work well together so I would buff the rocket jump resistance (Market Gardner combo), give it better launching prowess (Reserve Shooter combo), and trade the faster rockets for faster switch speed.
Honestly, I'm confused that star never showed up since you used one of his old clips and had his voice in your video, and we all know that he LOVES when you do that.
a nice thing the liberty launcher has going for it, and yes it’s almost entirely artificial utility but i like it, is that it’s like, REALLY good in versus sexton hale
You're completely wrong about the airstrike needing gunboats or the parachute. The parachute is actually atrocious with it as it really shines when you bomb at your opponents so a bunch of rockets land on them without damage falloff. Gunboats are solid for it, but the real pro move is a banner, particularly the backup or buff banner.
As soon as I heard “also known as the Schwicky Schwag” the nostalgia hit me all at once lmao
It’s an a n a g r a m
:(
@@phillipmele8533 for what
@@Z3R0Steam For Liberty Launcher, obviously!
(This is primarily an in-joke. RUclipsr STAR_ used to do a lot of Team Fortress 2 videos, and had a penchant for screwball comedy. At one point in a video with fellow screwball Jerma985, STAR_ referred to the Liberty Launcher as “The Schwicky Shwag” and justified this by boldly claiming that it was an anagram for “Liberty Launcher”. This is, obviously, false. However, this particular gag was rooted in absurdist humor, and boldly advancing blatantly false absurd claims and not abandoning them when challenged is a common element in many absurdist jokes. Now you have your context.)
@@phillipmele8533 thank you fellow TF2 fanatic
I'm sorry I ever doubted you
no way its romcket man fran thats crazy bro
We're sorry we ever doubted you
Ha! Found the comment. Came here from your vid.
Lmao
YOU! YOU READING THIS! Admit it, you came here from the video
Keep the damage penalty, add faster switching and give it more knockback, and we got a powerful combo weapon
With the buff he proposed, combo soldier could be a thing, since he's the only one who can make the reserve shooter actually decent, but needs another buff cuz direct hit now can do both better
I was thinking something similar. Switch out that projectile speed for more knockback. It should have the highest knockback of any rocket launcher.
With that change, you get good CC, better combo with Reserve shooter, and can help your team better neutralise targets while sacrificing raw damage output.
What would you even combo? Your buff is saying that you want to buff the ll and reserve but the faster switching speed is useless because the reservse already has it and the second buff only buffs one combo and not multiple
@@jakman8515 with the buffs you can probably juggle shot juggle shot and that is really cool
Hell yeah let's give Soldier a degreaser. I'd actually user it over stock in that case.
I dont think that ive ever heard the phrase "... and the scout would tank it... "
haha bonk go brrr
breaking news: soldier uses the liberty launcher causing the world to collapse and for scout to become a tank class
@@thexylophone i mean scout has the bonk which is pretty much a pocket uber except slowdown at the end and you can't attack
7:12
I could not help but notice how you hilariously stole that Scout's medi-kit and blocked him from making that jump
lol i noticed that too
Get rekt scout
How the turntables now soldier stole the medkit
Scout: I'm the fastest class with the lowest health, so I deserve the health kit!
Gunboats-less Roamer Solly: no
@@fujineetomori Read that last line with that soldier "no" dialogue 🤣
Honestly this is the second best Soldier Melee, right below The Direct Miss
Nah the escape plan is better does ruffly the same and has better mobility
@@mohammadwaled409 hmm yes, a weapon that you would pull out while on low health that makes you take 35% more damage (mark for deathed means mini crits, and mini crits do 35% more damage) is so good
@@eh2587
Sure it’s not the best for combat, but it is an “Escape plan”. It at least gives you a chance to get away even with its flaws.
@@Wiki1184 I never said anything about combat
@@eh2587
I'm not saying you did? I'm just saying its ability to quickly escape from situations makes up for its weaknesses that those stats would give it in combat.
4:39 - "HE'S NOT EVEN HURT"
Well he did just take a small health pack, so...
This. You can even see the healing particles in the same frame
Still a testament.
If you did that with any other launcher other than the Air Strike, you'll either kill or injure the enemy enough that a small health-kit won't be enough.
I'm glad I decided to go down in the comments before commenting how the Scout was actually at 53 hp before picking up the health pack.
@@Tormaline thats still horrible damage considering how far away the scout was when he was hit
@@beepboopmeow203 testament doesn't suit here
Old Liberty Launcher: -1 Rocket in the mag, but no damage penalty.
Yeah... it used to be amazing a long time ago.
It wad 70% more speed. Crutch
I'm pretty sure it was never meant to be used as a regular rocket launcher tbh, pretty sure it was supposed to be used with the reserve shooter
@@thexylophone Probably should've given more knockback power like the blast soldiers from Mannhatten.
Aka loch n load but does splash damage, fires a non falling projectile, and, is for the soldier
in my opinion, if the current plus 1 in the mag Liberty Launcher had a "plus X% while airborne" that would give it sort of a Bomber in the Sky, combo with the shotgun on the ground sort of playstyle.
the question is, does the plus damage negate the damage penalty or is larger? plus 25% minus 25% is stock rocket launcher damage in the air, but if it was something like 40% more damage when airborne with minus 25% damage that would be plus 15% when airborne.
thoughts?
On the subject of increased firing speed: I feel like the developers of this game could really do a lot of good applying mvm upgrades to balance changes for existing weapons and new weapons outright. For example a minigun that destroys projectiles could be fucking sick if its balanced right.
Developer* sorry just had to correct you there lmao
But that would be sick, rewarding quick acurate aim
@@4days604 hahaha good catch
@@4days604 25% damage penalty
Nah, i dont think we need another short circuit in the game. Heavy against a soldier without cover is already pretty bad on the soldier's side, having basically the natascha against scouts and demoknights but against soldier would be rather unfun to play against.
@@juridiscious5517 Also wouldn't it make Pyro almost useless at that point ?
“The Liberty Launcher is bad”
Me: *having used it for years as soldier thinking it was his best primary*
“wut”
I mean, what do you expect, it has a 25% damage penalty. That's huge for a primary weapon.
Sorry that you have been wrong for years
Trouser Snivy I wouldn’t say that. Cause I’m not gonna stop thinking it’s my favorite launcher.
@@kaijuslayer3334 Difference between it being your favorite and it being the best primary. I still like the gun but you reach a point where if you're playing the game competitively, it doesn't offer enough of a playstyle change to warrant being horrible at DM like the air strike and beggar's bazooka. I would love to use it more, I just don't get the feeling of enjoyment anymore now that I have been playing long enough to understand that I am just gimping myself with no real technical justification for using it. Not even for it being "fun" when it just plays identically to stock but worse.
If you're not playing that seriously though, there's no real reason not to use it either. Keep using it
Trouser Snivy He meant best as in, best for him.
Sometimes i'll use it for the projectile speed, but then i just swap to the direct hit and instantly kill more
Ah yes
The liberty launcher Is a good “my reflexes need to adjust to a different projectile speed” weapon to help with transitioning to/from the direct hits faster projectile
I’ve always used this as a “I want to trolldier but I still want a damage dealing rocket launcher” but even then I usually just use the air strike for more fun rocket jumps.
I'm glad this came up in my recommended, this is a very high quality video
Yup
yep
Bot
Me too
@@boo2593 ?
The liberty launcher, reserve shooter and the market gardener coincidentally came out together as part of a set, so it's cool to see that they work well together.
Are you holding w while rocket jumping, because it looks like you may be. When air strafing that slows you down a lot
Really?
Holy. This info is gonna help me a lot. Thanks
@@maximilianklinger2712 Yeah, you gotta hold A when turning left and hold D while turning right and if you're not gonna turn just dont hold anything.
try refrasing that, it makes it sound like air strafing makes you slower
@@alineandastickandagain885 No that sounds right. This is how demoknight trimping also works, by strafing to alternate directions and turning mid-air as moving sideways while turning somehow gives you a speed boost. It's just a Source engine/TF2 glitch that has never been fixed and has since become a staple.
I feel like the reload speed could be brought up to somewhat equalize that damage penalty, not the fire rate, so you're a much more sustained damage dealer but at the same time you have low burst damage unless you combo the hell out of an enemy.
I would agree, but literally zero weapons in TF2 change reload speeds, and I think there must be a technical reason for that.
@nobleradical2158 brother do you even play MvM? What about the Air Strike? Sure it's all upgrades and conditional reload speed multipliers, but that doesn't make me think there's an engine limitation making balance through reload speed by simply increasing animation speed impossible.
@@cdgonepotatoes4219 I don't play MvM, forgot about that. In casual though the air strike doesn't get any reload speed changes.
@@nobleradical2158 it doesn't? Apologies, then... oh! Correct a thing and another comes to mind: x10 servers
Personally, I would just increase the explosive radius to make it a more effective harassment weapon. More speed, More in the clip, AND a bigger boom radius?
I'd take a damage debuff for that. It doesn't make the weapon good still, but it would give the launcher a different enough use outside of the others.
Ay I like this.
@@iwiffitthitotonacc4673
Honestly, I would be down for the increased boom radius, being something no other rocket launcher currently has, be the main gimmick, but the weapon overall falling under one of two categories:
1. Adding the explosion radius buff onto the current concept of the launcher.
2. Making the Liberty Launcher have a reduced clip (Controversial, but give it one rocket per clip), but further emphasis the explosion radius.
Honestly, the second option could make for an interesting playstyle, especially if you added weapon swap speed to it; you could essentially play as a shotgun soldier...and it would help combo with its partner weapon, the Reserve Shooter. Knock one or two people into the air and then shoot them.
@@happygol-lucky5938 I think the 1 rocket but bigger radius gimmick should be reserved for a mortar-type rocket launcher, where the rocket is also affected by gravity.
@@iwiffitthitotonacc4673
This is certainly not a bad idea, and having the rocket operate like an explosive Loch'N'Load pill would be interesting on another weapon.
However, I have always found it an interesting challenge to try to find new 'Sub-Class' Potential in other classes that does not simply involve making them Demoknights (Of which Demoknight is the only real sub-class.)
While the Lib. Launcher as a combo-weapon with the reserve shooter is not a sub-class, it at least opens up a new playstyle opportunity that does not revolve expressly on deliberate inaction like Battle Medics do.
I mean, that would really make it a crutch...
Oh my god, You have no idea how happy it makes me to appear in this video, not just once but three times.
Sniper at: 6:28
Pyro at: 8:04
Pyro again at: 10:10
I don't care if the only thing you see is me dying over and over or being bad at sniping. Seeing this made me realize how much i have improved in playing the game. I may be not the best player (of course i'm not, i just started playing in August this year) but it's thanks to videos like this that i got better at playing TF2 and now i don't die... THAT often.
You forgot the hidden stat on the weapon "On Kill: Opponent loses the will to live"
Can confirm, use it frequently
3:46
Projectile dysfunction is no joke fellas.
While understand the liberty launcher isn’t as good compared to the other rocket launchers I always felt at home with it,sure it does less damage but it has faster projectile speed and overall I feel at home with it.its my primary loudout pared with the reserve shooter as means to take down any troilders or jet pack pyros and the escape plan for getting out of bad situations.while the liberty launcher may not be as good I feel comfortable with it
Go with it for if ya enjoy it no need to stop playing with it as your primary as enjoyable playing is recommended than not fun play style
Have fun
dudes said "i feel comfortable with it" 3 times
Same, I use it for the extra jump so I don’t waste everything right before a team fight
If you want to take people out in the air, the direct hit would probably be better
1:49 hes simply; vibin...
Ahh someone up and coming.
I will watch your career with great interest
Im coming back to this comment in 2 years
As we all will
WE ALL WILL
I think squiddy is a sith lord
Another cool "fix" for it would be just making the reload and firing speed faster, since we do not have something like that yet
I personally see this as a more "support" rocket launcher, as briefly mentioned with the banners. I almost always run this with either conch+whip for really high mobility and team healing for support. For a more aggressive route I use the buff banner and escape plan (more selfish, but reliable than the whip in this loadout, since the conch keeps you within the hp needed for a rocket jump).
If you want to go full support soldier, use cowmangler, a banner and disiprinary action
Yeah my thoughts as well. Personally I'd use the gardner to help build banner. It'd take like two gardens and a few rockets for the conch so it wouldn't take long. Though I've noticed I'm a lot more aggressive then I probably should be so that's probably just me
Personally, I like to pair it with the conch. It takes less damage to fill the meter, and with the minimal rocket jump damage, the regen helps make those jumps damage disappear.
if the damage penalty was -20% and rocket jumps were -30% damage it would be better
I've found that this is my go-to launcher for defending last point on payload. As your teammates shoot frantically towards the cart, they'll most often try to go for multiple targets rather than focusing one. Having that projectile speed and extra rocket is vital in this situation, and the damage penalty is pretty much negated. In essence, it's a support launcher.
"Son, always remember! Dying is g a y!!"
RIP Rick May
Dying is gay, but the exception for the rule was Rick May.
2.0 PewDiePie yes
We hate you Covid 19!!!!
@@portonazoencubierto2765 true
@TSMS64 The Hedgehog And he is there giving Avicii and Christopher Lee a sensible haircut!
He has become yag
Nothing beats the feeling of seeing "-18" pop up on your rockets as you struggle to spam out someone in the distance
I really only see this used for two things:
"I can't aim rockets and the projectile speed helps a lot" and
"I want to trolldier but I can't reliably hit market gardens"
BUT SOUNDSMIIIITH
And "I like to combo it with a shotgun."
Maybe it could be repurposed as a trolldier rocket launcher?
I mean, the set it’s in is literally called the Airborne Armaments.
It could remove the projectile speed, maybe add another rocket, less self damage, and sink the damage, but increased knockback/bigger splash range?
Maybe you could bring sets into play? Adding a self-damage nerf and switch speed buff if you have all the weapons? (I guess you can null the cosmetic part) Therefore, sets actually have a purpose.
@@gabeyab Sets used to have bonuses, and Valve decided they were too strong to keep as stat boosters(I mean... Saharan Spy was fucking bonkers, and the bonus HP for Scout was pretty nasty too, despite having to use the shortstop). It's not gonna happen again.
@@MetaL556 Shortstop is pretty good at close range since it has a tighter spread
This weapon is actually pretty good right now for people who love rocket jumping, with the reduced self-damage as well as the extra rocket can basically turn you into a super-mobile-weaker-soldier.
Pretty shit otherwise tho.
liser
@@SpecterReaper wtf dude I hate liser! Lisa 4 is going to be MUCH better
I actually unironically love this weapon, it's great with crits, and the extra speed gives the enemy less time to surf/dodge the blast. The damage reduction isn't as big of a deal when I can just shoot the damn thing one more time
edit: also wtf why are you holding W while rocket jumping
I didn't know shy gal fans like tf2
@I expect the spanish inquisition hey your life would far less rich if it weren't for minus 8
@I expect the spanish inquisition based pfp
@@AtomicRiftYT give It to me, your pfp I need it
@@the-hd5cx the
Can we just take a second and look at this medic around 7:19, When they lost their Uber on a sniper instead of getting out, they tried to melee like 3 people (while abandoning both soldiers nearby) and then ran at fish somehow expecting it to work.
I'd say the biggest thing holding back this RL is how similar it already is to the Air Strike, and giving it any buff would make it even more similar
Yeah it does feel like it's trying really hard to be a rocket jumping weapon when that's already well beaten out by the capacity and firerate of the airstrike for bombing potential.
Explosion radius increase
I love the Starfox music! It’s such a great match to this weapon! I love this series!
“This takes the average damage from 90 to 68”
*we where on the verge of greatness, we where this close*
FSoaS: says sorry for crit rocket
Also FSoaS: outright kills a friendly heavy
*gaemr*
when I saw the notification for this I was like "What?? There's so many upsides!" and then I remembered that this thing is even weaker than the Air Strike
oh, and talking about the Air Strike, it is so fucking satisfying to chain rocket jumps with that thing
I'm really happy to see you're channel grow this fast
I've been watching since Godzilla NES and it's really cool that so many other people are enjoying your content, even if it isn't the same content that i started watching you for
6:14
That was absolute genius. I laughed so hard
Bad Weapon Academy: "These are the problems with the weapon and what makes it generally bad to use, some in-game methods to mitigate the downsides to get the most potential out of it, and some proposals for the TF2 devs to make it more worthwhile.
*But most importantly, give it a festivized version.*"
You know the Starfox Ost is good, when you can easily spot it even if someone's talking.
"Save more with liberty bibberty."
"HE DOESNT EVEN HAVE A MOUSTACHE!!"
liberty bribery: liberty berchamu: whatever the company’s name is
3:34 Demo kills himself trying to hit an ubered player with caber, LMAO
IMO it's most useful on wide open maps when you aren't using the Direct Hit. The extra clip size gives you more ammo when you bomb in, the lower damage from rocket jumps increases your mobility, and the extra projectile speed means that enemies won't have time to dodge the rockets like they would the stock rockets. Liberty Launcher splash rockets may only deal 18 damage, sure, but that's more than 0 if the enemy dodges Stock, or 0 if you miss your Direct Hit. Pair it with a banner so that your damage -- even a little damage like 18 -- helps you build up a buff, and then go ham with your team when the banner is ready.
It can be pretty fun on maps like Swiftwater, Badwater first, Upward First, and Coldfront, but for most maps Stock will do better.
Hearing Rocket Waltz at the start of this video hits a littler harder than it should.
the biggest buff for every bad weapon academy would be able to festivize the guns
absolutely loving the star fox: assault music throughout this one
FishStickOnAStick: *recommends the market gardener*
Soundsmith: “This looks like a job for me”
What if to compensate for the longer amount of time spent reloading because of the extra rocket, give the weapon an increased reload speed to help it at least keep pressure on enemies, even if the damage isn't quite as substantial.
thanks for the jerma memory, man i miss his tf2 gameplay and what ever happened to star!
1:48 "im simply vibing"
The Liberty Launcher being tweaked to be the "combo" weapon for Soldier would be a very interesting take, especially since I've been practicing the combination of The Liberty Launcher and Reserve Shooter, and while I'm no good at The Market Gardener, the faster deploy and holster speed of the launcher would make short hops more viable in enclosed spaces with The Market Gardener. I'd probably keep the damage penalty at -25%, because if it ever did get reworked into the combo weapon, then Soldier's secondary weapons could help supplement the launcher's weaknesses.
As for the deploy and holster speeds The Liberty Launcher could have, maybe somewhere around 25-30% for both deploy and holster (if 30%, then the switch to the Reserve Shooter would be a whole 50% faster, and an astounding 80% faster with The Panic Attack, The Liberty Launcher being a combo weapon would be nuts)
Honestly, the launcher isn’t bad, it’s just effectively a downgrade compared to the stock.
it isn't bad, just the worst option for a launcher
I like to think of it as the 'hybrid trolldier' launcher
awryri I’d argue the Black Box is.
@@squeaks5677 Black Box and trolldier don't really combo much since 1 Rocket is REALLY important when it comes to Trolldier-ing. Hence why This or the Airstrike (paired with Gunboats) is better to Hybrid Trolldier
Black Box does make a good Ballsy Weapon so long as you hit
@Maxus Devasteitor not really the best but certainly good
Possible names:
The tin can launcher
The rocket jumper V2
GOD BLESS AMERICA!
Schwicky Schwag
the "im simply vibing" spy must be a meme
the liberty launcher is one of those weapons that, isn't as bad as the BAD weapons, but still decently bad.
6:27
This was wholly unexpected
Needless to say, _i_ died too, of laughter...
Thank you for being one of the few RUclipsrs who actually lists used songs and music in video
how to use the liberty launcher:
- use your other weapons more
4:36
Misses health pack
Scout picks up health pack after killing him
"He's not even hurt."
I'd like to see the Liberty Launcher taken in the (mostly) opposite direction from the Direct Hit. Keep the projectile speed buff and reduced damage, but increase the explosion radius.
The liberty launcher feels like a less dedicated rocket jumper.
How dare you insult my favorite weapon
Increase push force
Mini-crit airborne targets from blast damage (including rocket and grenade jumps)
15% faster firing speed
Keep damage penalty
Keep clip size
Now it combos better with the reserve shooter, but functions like one as well, allowing for any secondary to be equipped.
Also allows for faster/higher/longer rocket jumps due to the increase in push force.
The damage penalty is huge, as explained in the video, so that may balance out the advantages
I love this weapon. I really wanna see it get buffed (or at least the damage penalty slightly decreased) because I just love it so much.
Same
I like the review and ideas. Another thought to play with: increased knockback | jump force/height, 'launching yourself and your enemies' (noting that knockback is not always desirable).
5:26 Random crits are fair and balanced
the last set is what i call "improved trolldier" since you still have at least a primary that does some damage unlike the rocket jumper
I was under the impression that this was good
Me too
It's not my favorite launcher, but I still thought of it as a good weapon
It's not that it's bad, it's just that soldier has much better weapons, and there's not really a reason to use this over stock.
@@mccookies3664 This basically. It has some good upsides, it just isn't quite the workhorse that the stock/box/direct is or the bomber that the airstrike is. It falls into more of the "just for fun" category of weapons.
Before this video i thought must use superior liberty but now im more at airstrike bc rocket jumping with 8 rockets is fun when u can shoot them so fast
god i love the inclusion of star and jerma clip, made me tear up a little
1:43 that spy was so obvious 😭
I find that, despite how fucked the damage penalty is, the liberty launcher is alright for bombing people. With gunboats and the extra rocket, you can deal decent damage on medium classes when you are falling into them from a rocket jump, and you still have enough health left to jump back out. It’s very much in line about what you said about aggressive mg soldiers.
Pair it with the half-zatoichi for infinite health
The liberty launcher is actually my favorite launcher. When you use it with the gunboats its super fun to hop around and get air kills with
Too bad the Air Strike is straight up better literally in every situation, including that one.
@@joanaguayoplanell4912 and still does damage, and can get a lot more of rockets
While the initial low sub count, this channel actually has a secret upside, great content. With this in addition to its compound growth potential over time.
With a buff to channel sub count, and factory new videos that the TF2 community has always wanted to see, I could see this being the best channel in the game. 😎
I’d say the transition between the combo suggestions and the buffs section is really well done but I’d maybe make it a little more obvious. Don’t get me wrong- I love 💕 the music choices between the explanations but I think it might get a bit confusing if you aren’t paying attention sometimes. ;3
He definitely seems like he's holding w while rocket jumping :/.
bad habits die hard
i got rid of the habit early, i still suck at rocket jumping though,
I always run banner with Liberty Launcher. I know it may be the weakest rocket launcher, but Liberty Launcher is my main go to primary.
Who's here finding RocketManFran's comment about doubting the liberty launcher?
my search has been unsuccessful :(
@@welcometochiles6156 *Mission Failed, we'll get em' next time*
Rocket jump waltz sent me into an emotional rick may sadness
"Remember son, dying is gay!" That is absolutely the kind of batshit crazy soldier would go with. More lead water!
I like when weapon sets work well together so I would buff the rocket jump resistance (Market Gardner combo), give it better launching prowess (Reserve Shooter combo), and trade the faster rockets for faster switch speed.
I always thought the Llauncher was Decent
It is decent
But thats just not enough
@@mohammadwaled409 Is that what all the women say to you
@@valentaire i just got publicly murderd
@@valentaire toasted him
@@valentaire Why the salt
I love all the little "easter egg" type edits you put into these videos that don't even get mentioned in the commentary lmfao
Honestly, I'm confused that star never showed up since you used one of his old clips and had his voice in your video, and we all know that he LOVES when you do that.
Lol. Is he really that petty?
@@SoldierMan755 Well not that petty, I was embellishing a bit. But he has done it before.
@@niko_8208 **cough cough** Uncle Dane **cough cough**
@@SoldierMan755 That's a bad cough you got there friend.
@@niko_8208 I don't have a cough, I just have some internal bleeding in the lungs
i'm glad you still remember the ol ster_'s famous nickname weapon for the liberty launcher :D
3:21 did medic trip over soldier
To lean into the Liberty theme of the weapon, why not give it extra air control like with the Mantreads?
Imagine not liking a weapon for its little damage
When its literally the rocket jumper 2.0
Then use the rocket jumper
I guess we both watched ace huh
a nice thing the liberty launcher has going for it, and yes it’s almost entirely artificial utility but i like it, is that it’s like, REALLY good in versus sexton hale
0:24 every french person at all times
Something about that intro, with the rocket barrage and Rocket Jump Waltz playing.
It's magical.
Don't put the rocket jump waltz there, it makes me feel sad. It makes us all feel sad
im somewhat sure that listening to anything soldier related is a lil sad (rip rick may: you were real good maybe even the best)
Depresso expresso
Can confirm, liberty launcher with market gardener is viable, even with a shotgun.
1:07aye men
1:00 I love how as soon as you activate the buff banner you get a random crit
You're completely wrong about the airstrike needing gunboats or the parachute. The parachute is actually atrocious with it as it really shines when you bomb at your opponents so a bunch of rockets land on them without damage falloff. Gunboats are solid for it, but the real pro move is a banner, particularly the backup or buff banner.
tge real pro move is shotgun so tou have 8 rockets and 6 shells to protect your medic gf with
Yes, the combo weapon idea. I've had this idea for a awhile and I'm so glad someone else has it too.
Where is RocketManFran's comment?
You just gotta use the most recent comments filter