1:25 What a power move: killed you with escape plan, knowing you could one shot him with equalizer, then he taunted right in front of his spawn while holding the escape plan. Absolute monster.
Top last words: "Die? I should say not, dear fellow. No Barrymore would allow such a conventional thing to happen to him." John Barrymore "I am about to - or I am going to - die: either expression is correct." Dominique Bouhours "Come here cupcake!" Soldier
It is? Why would you EVER use stock shovel? If you have high enough health to not receive equaliser bonus damage, then why aren't you spamming rockets? You can easily tank it. And if you're that obsessed with safe close range kills then use shotgun. And if you do have low health, it's a direct upgrade, if you're into trying to melee people with Soldier (without escape plan) which is a death wish fighting against any decently skilled player
This weapon is literally the result of a messy divorce. The Escape Plan got the kids, and the Equalizer got the dog. The Escape Plan even ditched her husband's surname. Since then, the Equalizer has been too slow to keep up, and he's become more self destructive than before. But I suppose that when you give up half your money, getting equalized is rough.
Welcome to Valve gamebalancing. Their politics is more or less the following: "so you're saying this weapon is strong and easily abused? Let's make it completely useless!" RIP Axtinguisher, Baby Face Blaster, Ullapool Caber, Enforcer
You know when the equalizer is really good? Mannpower, not only do you have a grappling hook which give you a lot of mobility, combined with Knockout and being at 1 health you can 1 shot anything.
@@MilhSpears Actually there is a lot of people that play Mannpower, is just that you have to wait either 5 seconds or 1 hour to find a match but when you do is always full of players, at least in my region
bro the fact that automatic captions captured this quote perfectly has got me dying right now "this has never stopped any pink painted blighted beak medic girlfriend from shoving her kritzkrieg so far up her soldier boyfriend's a$$ that he's puking heal particles"
I think giving it damage and knockback resistance when it is out would actually make it a pretty fun weapon. You could close the gap on Pyros during Uber, and it would have it's own niche as a Trolldier weapon.
Give... It... Lifesteal! IMO That'd be the absolute perfect way to make it a better weapon. It's theme of going aggressive when you're low on health would be made all the more relevant if attacking enemies on low health is directly how you survive. Maybe add a melee damage vulnerability while active, to stop it auto-winning every melee duel even against Demoknights (or in Medieval Mode). But other than that I'd say that'd be perfect. The Half Zatoichi wouldn't be too similar ether since the Equalizer's lifesteal would heal on hit while the Zato is a 100% full heal but only on-kill.
problem is, increasing your own health means now dealing less damage again, which would make the weapon hinder itself. Maybe some sort of buffer against damage or damage resistance instead?
@@defensivekobra3873 honestly, i think that's a perfect way to balance lifesteal, "equalizing" your damage with your health. You heal a lot more at low health, but you can't heal as much on subsequent swings
11:44 "Although this has never stopped any Pink-Painted Blighted-Beak Medic Girlfriend from shoving her Kritzkreig so far up her soldier boyfriend's Ass he's puking heal particles" Holy shit dude you just made my sense of humor go apeshit
Then it would be the escape plan but even more meta. you'd honestly be hard pressed to use anything else since it gave so much with no real cost in return.
@@danielsurvivor1372 The Shahanshah and Escape Plan give set buffs depending on if you're below or above a certain amount of health, the Equalizer it's progressive and every Health Point lacking will increase the damage a bit
This was actually my first strange weapon and I loved using it against cocky scouts going for meatshots or demoknights by pulling this thing and critting them to oblivion But yeah, it's pretty crap, sadly
This is what I was thinking. I would want something that I could at least spend all of my health to get someone in one shot. Making it do more than the gardener could make it a cool trade off for sac plays, but only works if you spend your entire clip doing massive damage to yourself. Could work really well with manntreads as well.
Actually, I liked your idea, sounds like the escape plan is the soldier's GRU (when it used to mark you for death) and the equalizer works like the steel fists Endurance vs mobility
@@silph5229 "This weapon's function is to reward players at the cost of risk. When the player's health is equal to or above 50% of the maximum, the Shahanshah will deal 25% less damage than the Kukri. However, should the player have less than 50% of their max health, the weapon will deal 25% more damage." Copy-pasted straight from the wiki.
The -90% healing rate is one of the greatest quality of life buffs the game has seen. Originally this weapon was meant to receive no healing at all, and it was very frustrating for medics trying to heal them. Too often the medic wasn't noticed at all because the medigun beam couldn't connect and notify them.
Here's my take: Instead of the damage being affected by health, it's holster, unholster, and cooldown times are affected. Being at low health lets you makes it easy for you to tag players the moment they get into range, rather than making it easier to close the range.
I remember original Equalizer. It's one of those items that I'm sad they changed but I understand why they did it. It was fun being an absolute menace at low health.
I would give it some sort of passive damage resistance when active. Edit: I have an idea for the equalizer; It should reward you for playing DEFENSIVELY and standing your ground whereas the opposite of this is the escape plan which is used for escaping danger. I talk about the stats in my second comment on this comment if you wanna see my idea for the weapon.
@@Dog-999i ehh I think the speed boost would be not diverse enough, I was thinking the equalizer should be like the opposite of the escape plan, in which it offers resistance and extra damage at the cost of speed. For example: The new equalizer could keep its unique stat of doing more damage the lower your health is, but at full health, it would do the normal stock 65 damage. Then it can have something like the lower your health is, your passive damage resistance to all sources increase; To balance this, you could have a -25% movement speed while it is active, have a 25% lower swing speed to balance out the damage, and of course the valve staple of "no random crits" for good measure oh and don't forget the healing penalty from medics. I am going for a more defensive weapon that rewards you for standing your ground; where the escape plan is meant for running away, the equalizer I feel, should make you stand your ground. I mean, the opposite of running away is facing the danger head on right?
I mean, Heavy's pretty well shown us with the Fists of Steel that that sort of concept can work really well on high HP classes like himself and Soldier. If it were me I'd take inspiration to make soldierified version of them: give him high resistance to ranged damage, high weakness to melee damage, and something like the Zatoichi's honorbound mechanic to lock him into the melee fight once it's out, on top of the old the damage scaling mechanic and overheal debuff. That way enemies will be needing to come to you to get a kill, making it a proper melee fight where you can enjoy the increased damage, or a getaway tool relying on resistance instead of speed in contrast to the escape plan.
something that could make this weapon viable and useful is that when wielded gives you a 70% resistance in fire and projectiles but holsters 15% slower
i mean. Fists of steel on heavy and all that. People wouldn't use it for its damage, they'd exclusively use it to escape bad situations.@@lecommentar9851
I have an idea for the equalizer that will probably make it really worth it to get close to it: Up to 195 damage when under 5 health -90 healing from medics -33% swing speed No random crits
Actually you can survive with just the battalion's and an overheal. The taunt does exactly 300 self-damage. There is also the cheeky tactic of doing the taunt below the bridges on Suijin, to make the grenade just barely clip through the thin floor and prevent you from taking damage.
*Equalizer Rework Idea:* _While Held_ + Damage increases with missing health + Survive one lethal blow (instead dropping to 1HP) + Receive 25HP on kill - No healing from any other sources - 30% slower swing speed > Critical hits bypass damage negation _HIDDEN STAT: No healing received for 2 seconds after weapon is holstered._ This stat spread seems complicated, but it's actually quite simple. When backed into a corner, a soldier can use the equalizer to tank a hit and potentially land a single high-damage attack. If this kills their opponent, they receive enough HP to survive ANOTHER lethal hit. While this allows the soldier to potentially go on a murderous melee rampage, the slow-as-molasses swing speed and inability to heal means if you miss a single attack, you die. (The 2-second heal delay after holstering the weapon is to make sure you can't quick-switch around a medic or dispenser to become invincible, and the crit bypass is to not dick over spies and snipers.)
6:20 I like how the Mice on Venus (the music) syncs up in a way with what fishstick is saying. Especially when he drops the bombshell of it being interchangeable and then following it up with how it could be used; when he said all this, the music became hopeful sounding.
@@somerandomguyintheinternet 1, Spy is not the only class to have melee crits and 2, This thing would need crits to be able to output any real damage and even then it wouldn't be worth using.
I think the equalizer is amazing: if u dont have a medic it is a strate upgrade from stock (and if u are pulling out ur melee you are probably at low heath anyway) AND you can bild uber fast whith a medic. It may not be the excape plan but is is still amazing.
Pro: For every 50 health missing you get a 30% damage buff and a 15% damage resistance. Con: 25% slower swing speed no random crits and slower healing.
Absolutely love these videos Fish they’re so insightful and entertaining as hell to watch, also fucking love Shell Shocker as a rocket launcher paint, yours looks sick as hell
And you can also add a second stat that increases your power depending on how high the opponents HP is, basically double down on the "Equalizer" aspect of the equalizer.
to be honest there is no point of that. The bad weapon academy is for making bad weapons good. But if that was a thing he would just talk about how "x is op this needs a nerf"
I’d suggest changing the damage up being related to your health, relate it to your recent damage taken. Add 1/2 of damage taken in the last 3 seconds to the next swing. I feel like that would lend itself really well to a pretty fun playstyle, both for rocketbombing and for charging head first towards enemy fire.
Now that I think about it, the Equalizer as a sort-of replacement for the Market Gardener could actually be really good. You could use the Rocket Jumper like a trolldier so you can come from unexpected places with extremely low health from repeated fall damage, and you can easily kill most targets without having to worry about the whole "crits only while rocket jumping" thing, which means I'd probably be able to get more kills, since I suck at market garden timing.
It's more of a "GTFO of my face!" meele. Oh and random crits. Edit: I used the Equalizer for 2 years, so I think I know what I'm saying here. Now I use the superior Stock Shovel.
Just curious, do you plan the order of these videos ahead of time, or just do the weapons you had the most consistent strategy with first? I'm anxiously waiting for the Sydney Sleeper Bad Weapon Academy, partially because it's been teased since the first episode, and partially because I find it to be better for bad snipers like me purely for the faster charge rate.
Rework: Pros: +The greater the health difference between you and a foe, the more damage this weapon will deal. +100% of damage is returned as health. +50% damage resistance while below half health. Cons: -100% overheal.
Oh man, I remember the day when they split the equalizer. They took it from everyone who had it and gave one escape plan and one vintage equalizer in return. And I used my vintage equalizer to craft a scrap because I didn't know what I was doing at the time. Still mad at myself for doing that. :C
@@danielsurvivor1372 no, the escape plan was of a unique quality. And it's not the price that bugs me off, it's the fact that I wasted it almost for nothing. But to be fair, I was only 10 hours into the game and didn't had a clue what I was doing.
Love the video! Don’t agree with the random crits hate, but to each their own. This series is a super fun one, and does an excellent job at highlighting just why these weapons aren’t used often.
Someone mentioned having it increase swing rate instead of damage, so I thought of some new stats: +Increased swing rate as health decreases (Up to a 65% faster swing rate at half health) +Knockback resistance and 15% bullet resistance while drawn and below half health (Helps you survive closing the gap) -15% damage penalty (To give it an actual downside over stock.) -No random crits (So you can't just use this weapon as the 'random crit slot machine' by spamming the faster swing rate. Also yes haha meme)
One of the most borig weapons in the game. Want to melee someone at low health as soldier? Would say "fuck it" and banzai charge with the panick attack for a crit anyday.
Building off the bombing tactic, I like using it with the Air Strike + Battalion's Backup; you're out of ammo after you use the Air Strike, so if you left someone alive you're boned. Equalizer helps in that last resort situation, whether with a good melee fight or just the taunt. BB for the reasons you already covered.
1:25 What a power move: killed you with escape plan, knowing you could one shot him with equalizer, then he taunted right in front of his spawn while holding the escape plan. Absolute monster.
honestly, the escape plan is ironically more reliable at getting in hits due to the speed.
thats me :)
@@Mahiro01 oh wow
The equalizer is my favorite come on
XD
"Or just use the best melee in the game"
I wasn't aware Soldier had the Ubersaw.
Woooosh
@@GameyRaccoon you're missing the joke
@birb you're supposed to respond to an incorrect woosh with wooosh
@@aidandixon6028 no
@@GameyRaccoon no u
"Come here cupcake!" -Famous last words.
We live in a world of DUTY!
remove random crits
That reminds me that Rick may is dead... ;( Sad
Famous last words for either you or the enemy
Top last words:
"Die? I should say not, dear fellow. No Barrymore would allow such a conventional thing to happen to him." John Barrymore
"I am about to - or I am going to - die: either expression is correct." Dominique Bouhours
"Come here cupcake!" Soldier
2:00 every time I see this I can only think of how pissed that medic must have been seeing his uber being wasted just to taunt kill a sentry
Well, the point of the uber probably was to destroy the sentry
@@RileyNiko Yeah but if that isn't a friend pocketing him he must've been mad he didn't just shoot it and get more kills afterwards
Wasted?
And then it doesn’t even work
Would have worked if he had the manntreads
ah yes the
"i got it from an achievement so it must be better than stock"
weapon
I mean basically every soldier melee is better than the stock
but it is better than stock on soldier? lol
it is better on stock cause you can build uber faster
It is?
Why would you EVER use stock shovel?
If you have high enough health to not receive equaliser bonus damage, then why aren't you spamming rockets? You can easily tank it. And if you're that obsessed with safe close range kills then use shotgun.
And if you do have low health, it's a direct upgrade, if you're into trying to melee people with Soldier (without escape plan) which is a death wish fighting against any decently skilled player
@@danielsurvivor1372 the only reason anyone would use the stock shovel is for the Trench Warfare achievement lol
3:28 that demo just double backflips outta there
LMAO
Perfectly straight form too
Hearing you say the equalizer change was 8 years ago caused me physical pain, it still feels like only 3 years ago at most
Hey look it's guildmaster wigglytuff
@@anamethename3327 YOOM-TAH!
It was so broken though, and hella fun from what I remember.
right?!?!
Jungle Inferno was 3 years ago...
This weapon is literally the result of a messy divorce. The Escape Plan got the kids, and the Equalizer got the dog. The Escape Plan even ditched her husband's surname. Since then, the Equalizer has been too slow to keep up, and he's become more self destructive than before. But I suppose that when you give up half your money, getting equalized is rough.
The divorce is the Escape Plan’s escape plan
Why couldn’t things just be equal between the two?
Man its kinda sad so many Bad Weapons were once viable
Earl Josh Beloria not only viable, pretty op.
*infuriating
the problem wasnt that they werent viable,it was that the were op and unfun to play against.
Welcome to Valve gamebalancing. Their politics is more or less the following: "so you're saying this weapon is strong and easily abused? Let's make it completely useless!"
RIP Axtinguisher, Baby Face Blaster, Ullapool Caber, Enforcer
*Cries in 2013 Baby Face's Blaster
Soldier: “Oh hi sniper!”
Sniper: “see ya mate.” 6:02
Sounds like a gmod style vid
Ayyyyy
11:10. That poor heavy respected it so much he gave him his sandwich
I haven't played TF2 in a long time, like "What's an escape plan? That's the equalizer" time but these videos are really interesting.
You know when the equalizer is really good?
Mannpower, not only do you have a grappling hook which give you a lot of mobility, combined with Knockout and being at 1 health you can 1 shot anything.
Maybe, but be honest with youself, nobody plays that.
@@MilhSpears Actually there is a lot of people that play Mannpower, is just that you have to wait either 5 seconds or 1 hour to find a match but when you do is always full of players, at least in my region
If SolarLight can get several Mannpower matches (he's got atleast 2 vids with Mannpower clips) anyone can
Then boom. Equalizer will get nerfed in Mannpower beacuse one remaining guy from Tf2 team plays this mode only
Yeah you know that there was a character inspired by the equalizer taunt, His Name is Junkrat
bro the fact that automatic captions captured this quote perfectly has got me dying right now
"this has never stopped any pink painted blighted beak medic girlfriend from shoving her kritzkrieg so far up her soldier boyfriend's a$$ that he's puking heal particles"
That was the best Minecraft gameplay I’ve ever seen
Amen brother
I can't believe he did that with a fuckig IRON PICKAXE
c'mere cupcake!
@@JohnFortniteKennedy_ c’mere sister
*3:27* Demo does a backflip!
Monkey flip!
I think giving it damage and knockback resistance when it is out would actually make it a pretty fun weapon. You could close the gap on Pyros during Uber, and it would have it's own niche as a Trolldier weapon.
I doubt they’d ever put in the effort to give a resistance that scales with health, but if they did, that sounds pretty cool.
@@scarymeunster9095 i think the knockback can be kept permanently, and with manntreads you'll be pyros nightmare
What if it said
At below 32 health you gain 90%resistance to
Fire
Bullets
Explosives
And an immunity to after burn
mantreads exists .-.XD
@@lostbeforeitbegun89 the mantreads give you resistance to knockback not immunity
Give... It... Lifesteal!
IMO That'd be the absolute perfect way to make it a better weapon. It's theme of going aggressive when you're low on health would be made all the more relevant if attacking enemies on low health is directly how you survive.
Maybe add a melee damage vulnerability while active, to stop it auto-winning every melee duel even against Demoknights (or in Medieval Mode). But other than that I'd say that'd be perfect.
The Half Zatoichi wouldn't be too similar ether since the Equalizer's lifesteal would heal on hit while the Zato is a 100% full heal but only on-kill.
problem is, increasing your own health means now dealing less damage again, which would make the weapon hinder itself. Maybe some sort of buffer against damage or damage resistance instead?
@@defensivekobra3873 honestly, i think that's a perfect way to balance lifesteal, "equalizing" your damage with your health. You heal a lot more at low health, but you can't heal as much on subsequent swings
its still a pickaxe
why would you use a *pickaxe* to kill people?
why?
@@jaletemur6680 tell that to the horde that is fish scouts or pan users
@@jaletemur6680 of all the things for you to criticize about TF2... it is NOT their choice of models. Like seriously.
I honestly love those rare moments where you do absolutely devastating damage with the equalizer
Trust me, as someone who is a soldier main in progress getting a kill with an equalizer on low health is one of the most satisfying things
this is why Equalizer is my go to melee, fuck the critics I'm having way too much fun doing 100 damage per swing woooooo
You better believe that big earner spy quakes in fear.
11:44 "Although this has never stopped any Pink-Painted Blighted-Beak Medic Girlfriend from shoving her Kritzkreig so far up her soldier boyfriend's Ass he's puking heal particles" Holy shit dude you just made my sense of humor go apeshit
Sometimes I wonder what would of happened if they never split the equalizer.
I do too, probably even more soldier mains.
then my equalizer would be op
It’d be the meta probably, unless people wanted to use the disciplinary action
Then it would be the escape plan but even more meta. you'd honestly be hard pressed to use anything else since it gave so much with no real cost in return.
Nothing really it still be popular but would still compete with the whip and MG
0:12 that was recreation of a completive clip where I taunt kill someone
The Escape Plan speed buff is incremental like the Shahanshah, so it’s kind of weird that the Equalizer is gradual.
What does it mean?
@@danielsurvivor1372 The Shahanshah and Escape Plan give set buffs depending on if you're below or above a certain amount of health, the Equalizer it's progressive and every Health Point lacking will increase the damage a bit
The demo ragdoll at 3:28 was probably the best I've ever seen.
“Honey, there’s a new Bad Weapon Academy”
"Give me a second, darling, I'm still watching DasMXD's Heavy Update pt. 3 Video"
Yes dear
thank you dear
My RUclips notifications be like:
Caber...
This was actually my first strange weapon and I loved using it against cocky scouts going for meatshots or demoknights by pulling this thing and critting them to oblivion
But yeah, it's pretty crap, sadly
“Bring forth the holy hand grenade of Antioch.”
Right, one... Two... Five!
Might as well use the escape plan for the holy hand grenade.
Id love to see a damage resistence on it like heavies miniguns. Just in the spirit of being "the counterpart" of the escape plan.
Theory: keep the current stats, but make the damage buff and nerf ludicrous. Raise it to like 300 damage at 1 hp and like 20 damage at full
you'd still die most of the time at melee range, at slow soldier speed.
So...on launch equaliser.
@@Appletank8 still make it fun for last-ditch efforts
@@kerbonaut2059 no speed boost though
This is what I was thinking. I would want something that I could at least spend all of my health to get someone in one shot. Making it do more than the gardener could make it a cool trade off for sac plays, but only works if you spend your entire clip doing massive damage to yourself. Could work really well with manntreads as well.
I think Equalizer should also increased swing speed when you get injured aswell
During the entire video I was screaming “USE YOUR ESCAPE PLAN’ then i remembered what he was using
Shows how much overrated some weapons are
I think most of us have forgotten that picaxes are for mining instead of running away
Actually, I liked your idea, sounds like the escape plan is the soldier's GRU (when it used to mark you for death) and the equalizer works like the steel fists
Endurance vs mobility
8:28 You got these stats reversed. The Shanhanshah does less damage at high health and more damage at low health.
no he didnt, look at the wiki
@@silph5229 "This weapon's function is to reward players at the cost of risk. When the player's health is equal to or above 50% of the maximum, the Shahanshah will deal 25% less damage than the Kukri. However, should the player have less than 50% of their max health, the weapon will deal 25% more damage."
Copy-pasted straight from the wiki.
@@jackhudner3804 oh yeah your right, misread the stats sorry lol
@@silph5229 your mother have down syndrome
@@carrot5610 Your dad has schizophrenia
I love that music syncing with the medic kill at 9:04 lmao.
5:42 "FOAS talking about unbalance related stuff"
Me: *getting emotional for the Minecraft ost in the background*
The -90% healing rate is one of the greatest quality of life buffs the game has seen. Originally this weapon was meant to receive no healing at all, and it was very frustrating for medics trying to heal them. Too often the medic wasn't noticed at all because the medigun beam couldn't connect and notify them.
Here's my take: Instead of the damage being affected by health, it's holster, unholster, and cooldown times are affected. Being at low health lets you makes it easy for you to tag players the moment they get into range, rather than making it easier to close the range.
I remember original Equalizer. It's one of those items that I'm sad they changed but I understand why they did it. It was fun being an absolute menace at low health.
I would give it some sort of passive damage resistance when active.
Edit: I have an idea for the equalizer; It should reward you for playing DEFENSIVELY and standing your ground whereas the opposite of this is the escape plan which is used for escaping danger. I talk about the stats in my second comment on this comment if you wanna see my idea for the weapon.
Or maybe a small speed boost when at low health so it would be like a safer, stronger, and slower escape plan
@@Dog-999i ehh I think the speed boost would be not diverse enough, I was thinking the equalizer should be like the opposite of the escape plan, in which it offers resistance and extra damage at the cost of speed.
For example:
The new equalizer could keep its unique stat of doing more damage the lower your health is, but at full health, it would do the normal stock 65 damage. Then it can have something like the lower your health is, your passive damage resistance to all sources increase; To balance this, you could have a -25% movement speed while it is active, have a 25% lower swing speed to balance out the damage, and of course the valve staple of "no random crits" for good measure oh and don't forget the healing penalty from medics. I am going for a more defensive weapon that rewards you for standing your ground; where the escape plan is meant for running away, the equalizer I feel, should make you stand your ground. I mean, the opposite of running away is facing the danger head on right?
@@lavalord96 True, but when has Valve cared about TF2?
@@xcybitt721 true, but who said that I said that valve actually cared about weapons and bots up till now?
I mean, Heavy's pretty well shown us with the Fists of Steel that that sort of concept can work really well on high HP classes like himself and Soldier. If it were me I'd take inspiration to make soldierified version of them: give him high resistance to ranged damage, high weakness to melee damage, and something like the Zatoichi's honorbound mechanic to lock him into the melee fight once it's out, on top of the old the damage scaling mechanic and overheal debuff. That way enemies will be needing to come to you to get a kill, making it a proper melee fight where you can enjoy the increased damage, or a getaway tool relying on resistance instead of speed in contrast to the escape plan.
something that could make this weapon viable and useful is that when wielded gives you a 70% resistance in fire and projectiles but holsters 15% slower
Not sure whether that would be OP or wouldn't matter
i mean. Fists of steel on heavy and all that. People wouldn't use it for its damage, they'd exclusively use it to escape bad situations.@@lecommentar9851
3:28 That ragdoll tho
"Funni ragdoll."
-SondMith
plastic demoman action figure
Like a bowling pin
@@mysoncrumphaseveryinjury3853 'Nice Throw!'
Backflip
I have an idea for the equalizer that will probably make it really worth it to get close to it:
Up to 195 damage when under 5 health
-90 healing from medics
-33% swing speed
No random crits
I don't even play tf2 and these videos are still invigorating
I feel like if the current equalizer had a longer melee reach, it could be close to being good
Found your videos. Can’t get enough. Glad I subscribed yesterday so I wouldn’t miss this vid. Cheers mate!
Actually you can survive with just the battalion's and an overheal. The taunt does exactly 300 self-damage.
There is also the cheeky tactic of doing the taunt below the bridges on Suijin, to make the grenade just barely clip through the thin floor and prevent you from taking damage.
"Just get a random crit" is like saying "just get a headshot" in r6
well no, actually, it's the exact opposite, where random crits are RNG, where a headshot is like 95% skill
Hate cavs hitreg and camping 3 speeds when I'm always anchoring instead of them roaming
@@impish1337 You play r6? The head shots are a diamond in the rough.
*Equalizer Rework Idea:*
_While Held_
+ Damage increases with missing health
+ Survive one lethal blow (instead dropping to 1HP)
+ Receive 25HP on kill
- No healing from any other sources
- 30% slower swing speed
> Critical hits bypass damage negation
_HIDDEN STAT: No healing received for 2 seconds after weapon is holstered._
This stat spread seems complicated, but it's actually quite simple. When backed into a corner, a soldier can use the equalizer to tank a hit and potentially land a single high-damage attack. If this kills their opponent, they receive enough HP to survive ANOTHER lethal hit. While this allows the soldier to potentially go on a murderous melee rampage, the slow-as-molasses swing speed and inability to heal means if you miss a single attack, you die.
(The 2-second heal delay after holstering the weapon is to make sure you can't quick-switch around a medic or dispenser to become invincible, and the crit bypass is to not dick over spies and snipers.)
Anyone else notice that the soldier on 7:02 flicked perfectly onto him in 1 frame?
Pretty sure that's a cheater
@@noahlibaba812 nah mate, he just activated ultra instinct
I think he was looking up already
@@pootzeketzi1233 why would you look up
@@pootzeketzi1233 i don't think , when you leave this spawn on Thunder Mountain you can't immediatly look at the sky , you need to do extra step
6:20 I like how the Mice on Venus (the music) syncs up in a way with what fishstick is saying. Especially when he drops the bombshell of it being interchangeable and then following it up with how it could be used; when he said all this, the music became hopeful sounding.
I feel really old for remebering the old equalizer...
The actually good equalizer...
..Also the OP Equalizer.
It should be: "When under 33% health, receive minicrits while melee is active."
You could snipe enemies with minictit rockets by shooting them and switching to melee before they hit.
crits, not mini-crits
@@muddashucka9743 that would just make soldier a more crappy spy
@@somerandomguyintheinternet 1, Spy is not the only class to have melee crits and 2, This thing would need crits to be able to output any real damage and even then it wouldn't be worth using.
@@muddashucka9743 "under 33% health"
9:37 Look at this friendship.
Ooh definitely gotten more crazy with the editing
my favorite part of the equalizer is when you randomly 1 shot a heavy at full health
I think the equalizer is amazing: if u dont have a medic it is a strate upgrade from stock (and if u are pulling out ur melee you are probably at low heath anyway) AND you can bild uber fast whith a medic. It may not be the excape plan but is is still amazing.
Yeah baby, thats what I've been waiting for, that's what it's all about
7:13 that rag doll holy shit
5:38 THERE I AM GARY, LOOK, THERE I AM
Hey! I saw you on TV last night.
Pro: For every 50 health missing you get a 30% damage buff and a 15% damage resistance.
Con: 25% slower swing speed no random crits and slower healing.
I love how there is mc music throughout the whole vid lol
Absolutely love these videos Fish they’re so insightful and entertaining as hell to watch, also fucking love Shell Shocker as a rocket launcher paint, yours looks sick as hell
“SON HELP ME, YOUR DAD IS HAVING A HEART ATTACK, MY PHONE IS DEAD! CALL 911”
“I’m Sorry Mom, A New Bad Weapon Academy is out”
It’s quite understandable
using this with the conch feels give you that 2009 equalizer experience
i am internet famous :sunglasses: im the guy named funny clown man in like 8 frames of this vid at 11:56 swag moment
Ss13?
I'm in Zesty Jesus' "The worst weapon in the game" I think at 19:57 or something (I can't remember, I'm The Hoovy/The Pybro (F2P)
And you can also add a second stat that increases your power depending on how high the opponents HP is, basically double down on the "Equalizer" aspect of the equalizer.
Can you do an "Overpowered Weapon Academy" series?
to be honest there is no point of that. The bad weapon academy is for making bad weapons good. But if that was a thing he would just talk about how "x is op this needs a nerf"
Note: annoying to fight against doesn't mean overpowered... Except Wrangler I guess.
why would you need a academy to learn how to use broken weapons if people are already using them or they are easy to use to begin with
tomislav would be the first
Where Fsoas would teach us how to effectively fight against the most powerful weapons in TF2?
I like how there's minecraft music throughout the video. Nice touch.
0:01
That song was Mice on Venus
I’d suggest changing the damage up being related to your health, relate it to your recent damage taken. Add 1/2 of damage taken in the last 3 seconds to the next swing. I feel like that would lend itself really well to a pretty fun playstyle, both for rocketbombing and for charging head first towards enemy fire.
me, who's used the equalizer for most of my soldier time: wait, its bad?
Now that I think about it, the Equalizer as a sort-of replacement for the Market Gardener could actually be really good. You could use the Rocket Jumper like a trolldier so you can come from unexpected places with extremely low health from repeated fall damage, and you can easily kill most targets without having to worry about the whole "crits only while rocket jumping" thing, which means I'd probably be able to get more kills, since I suck at market garden timing.
"I don't understand it how does a grenade do so much damage"
your script writing has definitely improved, had me chuckling lol
It's more of a "GTFO of my face!" meele.
Oh and random crits.
Edit: I used the Equalizer for 2 years, so I think I know what I'm saying here.
Now I use the superior Stock Shovel.
What I love is the fact that FSoaS has put Minecraft music in the background of this video. Thank you, mate.
11:03
I HOWLED lmao
Holy %^#$, this editing is super well done. Same with the pacing, good job my god!
Also, that demoman ragdoll at 3:28.
Internet Famous
-Me who appeared for 4 seconds
same man i was also in the vid for like 2 seconds lets gooo
i was just happy that this guy put C418 Cat in the background of a TF2 video
Just curious, do you plan the order of these videos ahead of time, or just do the weapons you had the most consistent strategy with first? I'm anxiously waiting for the Sydney Sleeper Bad Weapon Academy, partially because it's been teased since the first episode, and partially because I find it to be better for bad snipers like me purely for the faster charge rate.
Rework:
Pros:
+The greater the health difference between you and a foe, the more damage this weapon will deal.
+100% of damage is returned as health.
+50% damage resistance while below half health.
Cons:
-100% overheal.
I need you to say in your next video “let me festivize the Beggar’s Bazooka...” and put skins on it for that matter
Is it bad tho?
It isn’t. He doesn’t have to say it’s bad to make a video about it
@@damianlillard1981 fair enough, but all(most?) of his videos have been on bad/underrated weapons.
@@nobleradical2158 A case can be made for the Beggar’s Bazooka being underrated
as a wise man once said, "C'mere, cupcake."
I like how the guy that laughed at you said "random crits are fair and balanced" in the chat before. and also killed you with a crit
I feel like the equalizer is the older brother and the escape plane is the youngest
“Come here George”
0:07
I love how theres minecraft music and the minecraft joke at the start it's wonderful.
The Equalizer has one viable moment. Pulling it out and hoping for a crit. The problem is the majorities of melee weapons have this potential.
I love the jerma clips you put in the vids, Jerma moments always make my day. Thanks for the vid!
Oh man, I remember the day when they split the equalizer. They took it from everyone who had it and gave one escape plan and one vintage equalizer in return. And I used my vintage equalizer to craft a scrap because I didn't know what I was doing at the time. Still mad at myself for doing that. :C
Just buy it, they're super cheap.
Also was Escape Plan vintage too?
@@danielsurvivor1372 no, the escape plan was of a unique quality. And it's not the price that bugs me off, it's the fact that I wasted it almost for nothing. But to be fair, I was only 10 hours into the game and didn't had a clue what I was doing.
The vintage equalizer split into two vintage weapons so I kept it but I haven't used it since.
Love the video! Don’t agree with the random crits hate, but to each their own. This series is a super fun one, and does an excellent job at highlighting just why these weapons aren’t used often.
Minecraft soldier gaming moment
Can't wait for this comment to get way more likes then it would have if you didn't have a verification mark
@@eh2587 same
Its you lmao
God, I was letting your videos autoplay in the background when I was playing minecraft, and damn this background music caught me out!
Someone mentioned having it increase swing rate instead of damage, so I thought of some new stats:
+Increased swing rate as health decreases (Up to a 65% faster swing rate at half health)
+Knockback resistance and 15% bullet resistance while drawn and below half health (Helps you survive closing the gap)
-15% damage penalty (To give it an actual downside over stock.)
-No random crits (So you can't just use this weapon as the 'random crit slot machine' by spamming the faster swing rate. Also yes haha meme)
2:02 That was depressing to watch...
One of the most borig weapons in the game. Want to melee someone at low health as soldier? Would say "fuck it" and banzai charge with the panick attack for a crit anyday.
Building off the bombing tactic, I like using it with the Air Strike + Battalion's Backup; you're out of ammo after you use the Air Strike, so if you left someone alive you're boned. Equalizer helps in that last resort situation, whether with a good melee fight or just the taunt. BB for the reasons you already covered.
Or you could run away with the escape plan and not risk your life
0:40 lol
The minecraft music was a great choice.