Create Procedural Plants and Trees in Blender 4.0! (Geometry Nodes Tutorial | Part 4)

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  • Опубликовано: 7 сен 2024

Комментарии • 12

  • @NinoDefoq
    @NinoDefoq  6 месяцев назад +1

    The tutorial series is finished! Hope you enjoyed it and learned a lot. Cheers!

  • @huanqingliu9634
    @huanqingliu9634 21 день назад

    Guy, you're amazing!

    • @NinoDefoq
      @NinoDefoq  21 день назад

      @@huanqingliu9634 Thanks a lot!!

  • @MirikoDaichi
    @MirikoDaichi 3 месяца назад

    what a goat

  • @Moonlit_Shards
    @Moonlit_Shards 3 месяца назад

    top quality tutorial 🤌🤌🤌thank you for that !

  • @awaisazhar3194
    @awaisazhar3194 6 месяцев назад

    Hi Nino! You are doing great job. Is there a way to instance the cards on the curve (not at the end of the curve), and also card bends along with curve gravity. (like we spawn geo on splines in Growfx)

  • @nicolanarracci
    @nicolanarracci 6 месяцев назад

    The tree is fantastic, I like it a lot, thanks (how can I make a landscape with distributed point on face --> instance on point, and have many different tree, because i have many time the same tree, (i had the same problem within the flower)) thank you very much.

  • @windworldwide8840
    @windworldwide8840 6 месяцев назад

    Nino, ... i would like you to realize that Mossify (witch looks great) ... is 10 % of my monthly revenue !

    • @NinoDefoq
      @NinoDefoq  6 месяцев назад

      That sounds amazing!! How so? Are you using it for anything specific? 😁 Happy to hear it helps!

  • @user-ve5uu1ui2q
    @user-ve5uu1ui2q 2 дня назад

    Doesn't even tell us how to find the leaves!!!!!! Just "I got one handy to use right now," DOES NOT HELP ME!!!!!