lol the "me as well" in the thumbnail as a reference to the ge vid Edit: for everyone saying no shit in the replies, this of course was expected, you guys are part of the yba community after all
One of my favorite jojo stands get fucked up by most jojo games, it is such a versatile stand in the anime with endless utility. They should totally rework both GE and GER.
I think the reason why GER has less core move destructive power is because the devs wanted it to be a side grade compared to GE. (But the YBA devs suck at balancing sooooo….)
yeah but ger can still do scorpion barrage off of a parry and summon life form out of a block break, they nerfed it in the wrongest way possible yet again (what a shocker!1!!1!1)
If it took them 6 months to make some TWAU knives blockable and haven’t nerfed D4CLT yet, I can 100% see why GER is going to get buffed, but in the wrong way
I’m a GER main and while it has bad design, I think it’s still very good. And about the thing about it having lower destructive power is because it’s throwing a bit away from strength in return for better moves (what I’m guessing). For summon life form, it forces them to block up close so then you can do pierce and 90% of the time block break them, leading for scorpion barrages and such. (I’m not saying it’s a well designed move, it’s just not completely obsolete)
I said this (I think, this video was made nearly a month ago at this point) GER is a good stand, the problem is it isn't very fun to use, and certainly not fun to fight against, hence the "Bad Game Design" philosophy
anyone remember project jojo ger? favorite version mainly bc it was insanely rare and also op. Walk in time stop was really nice bc time stop meant death in that game, being able to rtz counter ppl all it did was damage and stunned, and its healing was really good, damage and stats were really solid. Also having the ability to combie stands in that game is a feature I haven't seen done again which makes the game so much better making ger with cream bc cream added basically extra damage to all damage basically made it insane. I really would love to see another jojo game with the combing stands idea again it made combat so interesting or annoying if someone made a op combination. Like when u can make soft and wet have unstoppable tracking bubbles or killer queen au have triple as many explosives also adding hamon which buffed all damage a bit doing completely insane damage like being able to kill someone 5 times over, sticky fingers abilities like the arm extender thing with the power of star platinum the world, and lastly tusk act 4 and star platinum with act 4 making all melee damage double and star platinum already insane damage being one of the top stands. I really loved the killer queen main and king crimson sub combination bc its just killer queen but with time erase so you could time erase which made it look like ur still standing there so know one knows when u use time erase then plant btd on someone then teleport back to where u where standing and everyone would have no idea what's going on lol. like all major abilities were crazy in that game. man time acceleration from mih was horrible to deal with they run at mach 5 and at the end there's a huge explosion that kills u unless ur stand is like sp and u have a lot of resistance. If you think aut was unbalanced play that game its been a long time and has many updates so its probably much different tho. But man it was fun as hell.
I guess today's "summon life form" should be replaced with a similar move, but a combo starter The only 3 ideas i got: 1. Same/cursor aiming bird that does same stun as hermit purple's vine trap, blockable 2. Ger summon a fly (insect) that follows the nearest enemy and when connects, does a hit after some sort of startup/sound and if hits does same stun as vine trap, blockable/only perfect blockable (no stun of ger user if perfect block) 3. Ger punches the ground with a bit faster startup then "summon tree", it shots some vine on the floor with similar mechanic as "flash freeze" (wa ice move) but only in length, not in height, blockable/blockable but does 2 hits, same stun as vine trap 4. Completely same as 3, but it does not stun as vine trap, only stops person and disables ANY movement abilitys, person still can block while being in vine. If blocked before the vine hit, unless he stops blocking he can move out RTZ should not unsummon stands unless there is any time related move (if time erase, then all players that was in range of te get's stand off) And yes, no moving and blocking in a cutscene Not a necesarry or even not good idea: make it so self heal heal only 30, then have cooldown 115% of healing others, after end, heals another 30, and after it have cooldown of usual self healing example: +30 (cooldown 20 seconds) + 30 (cooldown 40 seconds) if used again then again +30 (cd 20 sec) + 30 (cd 40 ces) like it have smaller cooldown but every second use it gets old big cooldown Counter fix is counter fix, frames
"...only perfect blockable (no stun of ger user if perfect block)" No stun for GER if move 2 gets parried? That just contradicts the whole point of a parry. It's not a parry unless your perfectly timed block punishes your opponent-that punishment usually being a stun.
@@sysyishot7859 "not relevent to the ability" we gonna ignore how ger *FLICKED, ONLY FLICKED* a pebble and destroyed a building? (correction, it was a decent chunk of the building, still shows that ger is strong as fuck)
@@sysyishot7859 Yes, it's also plot that Diavolo killed 3 of the main characters within part 5, it's also plot that Dio in part 1 shot fucking lasers from his eyes, it's also plot that in part 3 DIO stopped time. What's your point here? Diavolo also directly stated that Gold Experience gained a power boost once Giorno used the arrow, even if Gold Experience Requiem's ability is to reverted any damage towards the user to zero, they still also gain a power boost. Now either get a point or get out.
I've been saying for a long time, i want the awakening gone from my favourite stand, to give it a kick barrage or beatdown, to make ger just, somewhat more usable than the "run away from me mode"
“If ger remains with this instant combo escape, cancel all other abilities move then it would be too strong” Replace ger with d4c love train and it’s still true
Eclipse's infinite death beatdown sounds like a legendary finish. I'd say YBA should add a concept like that, but it's got other problems to worry about.
Maybe to counter loosing some big boy moves GER could get some passives. I mean canonically it's a defensive/counter stand. Maybe a tiny bit of passive damage resistance that could take some upgrade pips. Also would love to see the Awakening floaty move be the default or maybe sprint when using the stand
a funny counter would be like a hah you thought move aka if your about to get knocked out k.o. you play a cutscene with ger saying Korega Requiem Da... and you will never reach the truth before healing you 25-50 percent hp back and only able to be used once in 1v1s and it is a passive that has a 200000 minute cooldown in 1v1's and a 20 minute cooldown in main game to stop it from being I LIVE FOREVER
I've had this idea for a while but now i get to actually suggest it. My idea for fixing RTZ is to make it a ultimate like BTD. You do a short animation and whoever is near you gets affected just like BTD, and if noone is near you it doesn't activate. You go back 5-10 seconds, and whatever damage you took will be reverted, and anyone who was in the cutscene (including you) will get 25% cooldown decrease on whatever skill they have on cooldown (since your returning everything to what it was 10 sec ago). This would balance it out, not too op, but very useful. Current RTZ is stupid since you get rewarded for getting timestopped or combo'd which makes 0 sense. This would be helpful for when you just got beatdowned or time stopped, and it wouldn't punish the player who landed it.
rtz is fine the way it is, it has a decent cooldown, cancels all time and dimension hop and gives immunity, the move is fine, its the lifebeam and dmg output that is the problem
@@slump_vibez493 That's the reason why it's honest, it's got Awaken and Return to Zero making it fine enough, but not good enough to be amazing. Kind of like Dan in SF5, but Dan is a joke character, so I should shut
I fought a Ger ditto yesterday, and the first round went on for so long (Tree, heal, Tree, heal) We both agreed on not using heal on the second round. The problem Ger has is that it is a jack of all trades but not the best at anything, its not really a projectile stand and it lacks the destruction power of a close ranged melee stand. Forcing its user to play as campy as they can be making matches turn into 30 minute sludge fests.
Ger's RTZ should put people where they were like 5-10 seconds ago. When the opponent is going back they are completely vulnerable. This would also reset time stop and time erase. To balance this as well the opponent will get the heath that they had 5-10 seconds ago
@TheEmeraldSploosh I mean to be fat that would be how it would happen canonically. And it acts as a good balance so you can’t just punish someone for comboing you
Ger should become a hard to get stand like TWOH, have a long quest to become "worthy" Edit: aswell as when becoming way harder to get it would also become way stronger.
From a gameplay perspective, just about anyone is gonna know more than Uzu. There's no way he plays, and I would bet if he ever does it would be with some unobtainable Mod Spec that could beat anything in its sleep.
@@EclipseGameplays I just wanted to say something about a really big problem about YBA itself, there is a device, a touch screen chromebook. Not many people play on it so i doubt Uzu would fix it anyways, but for pc users you join on mobile. You can press backspace or enter or pretty much any key on your keyboard, then you reset and pow your on pc controls, but THEN what happened to shiftlock mode? Yes shiftlock is no more for touch screen chromebook users. If your a mobile player, and your on a touchscreen chromebook player then if you say anything, touch any key on your keyboard If you reset/die once your controls are gone. Its very annoying. I just wanted to know if you see this and could try to do anything about it. I know your not a dev or anything, but you may have an impact. (I belive that adding something in settings that adds mobile controls to your screen could fix that, if any pc users tap it they could reset and the controls would disapear. I think thats one of the best posibilities. thanks for reading this :D)
completely agree cool build or bust idea: vamp ger i like to do a gimmick where you barrage first and RTZ their barrage, and then use vamp freeze. after that, if you awaken, you can pretty much nuke their healthbars by using both summonings. whats even funnier, is if they block both summonings, they actually get guardbroken to sheer damage alone, and then you can just continue to nuke them harder
Ok here. New ger rework moveset. 1 is rtz doesn't give i frames if cancelled. 2 ger cannot move in ts but but can rtz it. Life beam only summons scorpions if it hit the opponent. Tree will be a skill that lifts the opponent up if you hold it and lifts you up if You you simply press it. Nullification zero will be s little beatdown counter. The bd will do roughly 60 damage. Summon life form bird will be replaced with a triple kick move that combo extends. There. Its balanced. Also awakening only gives you more vitality and regen and doesn't buff damage. The barage is 1.7 per hit heavy punch 20 damage and m1s 9.8.
1.6 barrage. Take it or leave it, because a 1.5 barrage with hamon already goes up to as much as 1.8 which is a lot, and by my calculations, 1.7 hamon buffed will be roughly around 2.2 and 2 damage per a punch, and remember KCR? The stand that was only good for high destructive power? Yeah, that thing again but it now has a combo extender that deals great damage and can chain into more m1's. And overall, the combo extender idea is bad with high destructive power. I can even calculate, if 1 M1 is a 9.8 then the combo of 2 M1's plus extender plus 2 m1's will deal around 39.2+kicks, and not even mentioning hamon buffed. And a 60 damage counter? Now THAT'S one hell of a lot of damage. Hamonic buffed it'll be like, 80? Or around that. And, simply how BUSTED would GER be if it was to spawn scorpions on a hit. 22 damage+11.2(or what was it)x4=66.8, and considering the fact it has kick you might as well just die, because if the new beam has enough stun on the user to not allow him to move but allow opponent to block, it will never work since it'll always be blocked. Enough stun on opponent so it deals and puts you into netural state? 66.8 free damage, move overpowered because cannot counter, enough stun on opponent but not user? Even more overpowered, netural state? Move uncountable due to M1's, zoom punch and kicks having enough stun to land scorpions.
17:44 Love train's counter has this exact problem and it makes me want to die because I don't like using running and cloning to win, it makes me feel dirty to stand on a corner and spawn every clone in the world to chase down the opponent.
as a ger main i can 100% agree with everything now if summon life form had the same tracking as sha then it will be useful and for anyone that is going to say iT wIlL bE tO oP let me say this you can still block it it wont be that op if u can block it
@@EclipseGameplays ah true but if they was to do that like 2% of the players might just find a way to cheese someone with it I don't know how but when it comes to a lot of people with more then 7 brain cells they might find away
Bro this is almost exactly what I was thinking for a (hopefully) reworked GER, except for the BD, but that's just a better and less complex answer to my idea of an awakening rework.
A ger buff: Basically make gers counter into an attacking move so if the counter connects, you do a short attack animation doing a decent amount of dmg.
Eclipse, the reason why GE is stronger than GER is because more recently, they added destructive nodes to GE. It didn’t even have destructive nodes originally, but then they added some to make it better.
I would like to ask if you could reconsider your thoughts on KCR, as I personally think most of its aspects are really cheese. For starters, epitaph is a free mini beatdown that does 20% of your health (depending on build) with 0 startup or endlag for missing it. Time erase is a free attack or guardbreak (like jaw breaker). Sythe has very few optinos to avoid and for most people either forces a limb removal (basically a life lost if you lose a leg or arm) or a block break (free massive damage combo).the box is free pose time in a 1v1 and has no counterplay, and lastly the destructive power means hamon kcr can literatly barrage to win and not use any other moves and still come out on top (a 2.3 barrage does like 100 damage)
I don’t wanna be that guy but imma be that guy. Epitaph can be baited (it’s not too hard but sometimes doesn’t work so). Time erase can be countered timeskipped out of, or your move can be canceled by mashing. A lot of the time just dashing can avoid scythe if they aim the wrong way and you can use counters, timeskips, time erase, etc to avoid it. Box is definitely cheese with the pose stuff but there is counterplay to it, timeskips can get you out (but you are still blind and slow) and RTZ will fully disable it. And the hamon barrage first depends on the enemy stand but yea that is also cheese.
Hello, i have found both the ace attorney songs on youtube but they are like 8 bit versions of the ones eclipse used in his video. I've searched for other variations but i didn't find any. Can you help please?
Can you please give me the name of the phoenix wright objection one that eclipse used. When I'm searching for it I'm only finding different versions that don't sound as good as eclipse's
Eclipse, you should play ABA just so you have perspective on how bad a game's combat can be, because I can assure you that Anime Battle arena is about twice as worse to play than AUT's current state. There are jojo characters in ABA don't worry
@@bowldawg4394 ruclips.net/video/2yfWnF7AvWU/видео.html It's at like at the 1 hour 30 minute mark and pretty old so opinions might change and for my knowledge the only time he played ABA on stream.
Fun fact: not only you can cancel time stop and time erase, but also pocket dimensions such as d4c's and cream's, and if quick enough you can even cancel bites the dust by removing the enemy stand Also conqueror's will if you literally can predict the future
Maybe instead of the "summon life force move", it could be the berserk abbility: -would look like a chop -it would kinda be like crazy diamond's trap attack -it would put the mind of the user outside of their body for 4 sec. - it would be blockable -and it hits no matter what(by that I mean it can't be cancelled like beatdowns) Or you could just give ge and ger a kick barrage, I mean it does use it quite often in the anime...(it would look like tw's kick barrage animation).
1:48 If i had to guess why, it's probably because on the stand stat screen in both the anime and the manga, G.E.R has "Null" in everything, but who knows
Honestly the life beam of creation is a bit of a mess, but i agree that hitting life beam should be on par with not hitting it. But the proposed change i would make is to summon one to two homing scorpion(s) slightly slower of sha speed so that the move can be an actual ranged move with decent properties. But ger rn is literally try and bait enemies into lifeforms. Summon lifeform can’t be confirmed off of eye gouge and barely does anything to help if you land it so the way i play with it is a second counter where if someone goes in for m1s, i use it, and sometimes they get hit for it. Which really sucks for a move.
if they were to make RTZ a more gimmicky ability, say making all the damage taken in the last 5 seconds be undone, but the enemy gets the cooldowns used in the last 5 seconds back, life beam scorpions follow for a second or two, awakening being either removed completely, or the damage buff reduced or removed entirely, and possibly replacing lifeform with a beatdown in awakening. it would make it alot more interesting to play against and use in fights
@@Dansaki24 bruh, what are you talking about? They do not, and can't, own the idea of having ur awakening available at low hp, pretty sure someone has already did it before.
@@Dansaki24 Aut copyrighting YBA would be hilariously hypocrit (if that was even possible to copyright moves in a combat game) since they use a crap ton of copyrighted music.
Not being fun to play is realistic, like I get tired of it a few hours after every time I get it. I mean it’s an ok stand, but I would agree with you on how it needs a rework
In the anime ger was given requiem and became more of a defensive stand then offensive It’s the same as ge in strength power It’s over powered in anime because of its rtz ability not punching strength
GER flicked a pebble, a god damn pebble and destroyed a sizeable chunk of a stone building along with piercing a human hand clean, with no residue left, literally just a gaping hole. mind you he FLICKED a PEBBLE to do this. im pretty sure GER got a damage buff man. because GE most definitely can not do that
Honestly, knowing how RTZ works, I feel like it should be a counter, TE needs changes, a startup and it lasts for a set amount of time, and GER users can see the person even when they are in TE, when hit by the counter, ANY MOVE gets cancelled, opponent gets the cutscene, and GER user can attack them, life beam should be the same except, if hit, the scorpions will hit them aswell, but they can block as we saw diavolo kill the scorps, and they should auto track the closest person, if the beam hits someone it tracks the person hit, BD is a cool idea imo,other than that all I can think of is polishes like more voicelines, like in AUT, when using a stand u actually feel like the person who used the stand, the voicelines really represent the characters personality, take SP for example, in YBA it's only voicelines are, barrage, finisher, kicks, and when TS finishes, and the ora kicks voice line is something random, it doesn't represent jotaros personality at all, while AUT, his barrage got voice lines, his finisher does, the star finger does, his tandem has such a cool voiceline, his slam has a voiceline, his TS has a voiceline, his skull basher has one too, and the iconic "yare yare" when u heal, on top of this u got a set of voicelines that u can access by pressing N, all of this and the fact that u get jotaros hat when using moves, this really makes you feel as if Ur actually jotaro
For GER, instead of awakening it would be sick if it gave you a "Flight" ability. To balance this out using a life beam or summon lifeform (which would be the only two moves you could use during flight) are to have near doubled cooldowns when used during flight. Flight itself should have a pretty small cooldown, as you could only use two moves. To balance THIS to avoid spamming, you could increase the flight cooldown if the user activated life beam or life form. But if you don't use a move during flight you can SORT OF spam this move (20 second CD with a 15 second duration, cancellable if you hit the key again) It's kind of a ridiculous idea, and it would be a pain in the ass to implement, but I think this would make GER an infinitely times funner stand to use like D4C:LT. Let me know what yall think of it, give a Turu if you support this idea
Just had quick idea for ger and ge rework, mainly for the life creation areas, didn’t really think deeply about it tbh, just came up with it randomly: Ge: first off, remove frog creation, it makes absolutely no sense, it contradict’s ge’s canon limitations to not being able to create life on living things, maybe replace it with a life induced punch/adrenaline punch, which basically stuns for 2 seconds and makes the opponent’s defense to be lowered for 1 minute, based on how this “adrenaline punch” works in the battle between giorno and bruno. Ger: couldn’t think of much for this guy, maybe make it so that if you land life creation beam on the opponent it goes through them and still creates the scorpions, but make them slightly weaker than if you shot it towards the ground. Now for the life creation… make it so that there is more life creation options for both ge and ger, there should be a menu that lets you alternate between life creations, and the different options would be scorpions, close ranged scorpions, eagle, rhinoceros beetle, snake, tree, and a defensive bush Scorpions would be exclusive to ger’s life beam, and close ranged scorpions would be for ge only, and it would go something like: the user does a quick ground smash and scorpions are created from the rubble. The eagle would be the same, except faster windup. The rhinoceros beetle, the user takes out a gun and shoots it, if it lands the enemy will be damaged again after 5 seconds, proc bleeding. The user does a smaller ground slam compared to close ranged scorpions and takes a piece of rubble, which is thrown as if it were kq’s coin toss except it turns into a snake, that chases after the closest target and attacks them, proc poison Tree remains the same Ge/ger quickly creates a bush in front of the user which acts as some sort of love train/your own shadow, except it doubles the damage the enemy receives from hitting it and it has some fair endlag if the bush isn’t attacked, basically a counter
this is great and all but if the enemy uses a beatdown on the bush, will they just get beatdowned themselves and take DOUBLE damage? sptw bd currently does 120~ damage. if they land a bd on the bush it would do 240 damage to them. and then things like scythe, and other long startup gigantic damage moves, would get doubled and thrown right back at the enemy. imo the bush should return the same amount of damage the attack it was hit with.
@@epepepe7178 maybe make it the kind of counter that only returns instant damage, not beatdowns, so it would only return the initial hit’s damage, as for the amount of damage it returns… Ig it would be fair for it to return somewhere between 1.1x - 1.5x damage
i got some ideas on how to make ger better but idk if its gonna make a change, but ill share them anyways. First the life beam, when u hit ur oponent with life beam, it summons 4 scorpions at the oponents body and stuns them for 2 seconds, it will also inflict poison. Second, the bird, just make the projectile travel faster. the awakening, the dmg buff is halved and any other buffs stays the same. lastly the distructive power, barrage will become 1.4 and m1 are 8.4. i forgot to mention that the life beam range is shorter so you cant just snipe people with stuns. pls tell me if its a bad change
Not really, incineroar is mad slow, so making use of revenge is easier said then done. A fast counter isn't taking him any higher on the tier list lmao
Ive always felt like the tree was more of a "get off me" move than a mobility move I always used it when either getting ganked in sbr or using it on a time stop user to launch them away wasting their TS
@@seangamer8254 I never mentioned RTZ. You do bring up a good point about using RTZ instead but if that isn't available then its better than nothing. Its also a option for GE users who don't have TS resist at all, Tree has a spot in GE/GER's moveset its just not a very good one.
Idk if you know this but there is a bug where at times if you get to low hp but then get back to full, the slowdown for having less hp doesn't really leave. So what ends up happening is you having full hp and no mobility. Stand barrage and moves like that are completely still.
Upon looking back at some older vids, I can see why eclipse censors his name in his newest videos. "Is that really u??" "Are you eclipse?" "I'll be looking at my recommended". Its just kinda sad
I mean of course if you use specless aerosmith yes it would do this much damage but with boxing and a decent stand or vitality it barely gets you to 70 percent
Do you have no vitality, and no damage reduction? The BD really isn't that powerful for difficult it can be to land when you have reductions and half way decent health stats
They could easily swap life form summon for a kick barrage, giving it the damage it needs to compete with other requiem level stands. And I’ll be cool.
BD sounds like a good idea, but the problem is the counter. He would just use counter mid combo (if it had less startup) and beatdown you right after. In my opinion there should be added this beatdown: it is uncancellable, gives s, unblockable, unparriable, has pretty ok range and deals much damage. But there's one big catch: it has extremely long startup like the first punch on Diavolo was in animex about 3 seconds. So the only way to truly land it is to use after cancelling time related abilities with RTZ, either way opponent has much time to run away from it no matter how hard you stunned them. Sounds really situational, but it might be used to punish long combos and opponents that just buttonsmash and never stop spamming clicks on you. Might be changed, but that's how I would see balanced and somewhat canon beatdown
If you've ever played the game, jojo eyes of heaven, you see that the reality behind golden experiences ability is that to activate it's ability, you need to land a hit on the opoonent, of course, this means that if Diavolo got hit within the time he was in epitaph / in time erasure, even if it was just the out-of-time-erasure version of himself, GER's ability would still activate. Anyway, what I'm trying to say is, maybe they should make ger have a similar thing to Crazy Diamond in which you have to land a hit on them to activate it. Also, you'd probably have to hold down the button or something in which it would have startup but only be perfect blockable, cancellable, and goes through block. Just my opinions on how ger's return to zero should work. Also this would prove the whole thing about golden experience requiem being able to just do a whole "ts, ts, go away, come around another day" type of bs.
What if they made Ger's counter a mini beatdown similar to tusk act 4's wormhole uppercut, and reduced the cooldown and windup. For creation of life, there isn't much I can think of. The most logical and easy replacement would be giving it a frog punch. My idea though is to replace it with a move that could summon snakes similar to scary monsters' minion (except it would have windup, and can canceled through ragdoll. So basically d4c self clones) Life beam should stay how you described it, and it keeps its block break. The tree is also fine, but if they had to change it, they could make it so it launches you more than just sends you up. Similar to a stand jump, and opponents hit by it would take decent damage and get flung back, but its cancelable. (like twohs AOE). And here's the big changer. So like you said, I would replace the awakening with a beatdown, and if the enemy is killed by it, they get put in infinite death. But there should be a special cutscene if you land rtz (in time stop/TE/exc) then use it, it will play a special cutscene that does more damage, that way you are rewarded for landing your moves, and the opponent will have to be smart about how he uses his time stop. Making it more fun to strategize on how you trick the ger into messing up. To balance this, if you use regular beatdown, it would put rtz on half of its cooldown, and would come back faster and before your beatdown comes back. I'm not necessary focused on balance here, this is just what I thought would make the stand more fun to play and play against.
I feel like like ger’s bd should be a lot like auts bd, in the sense that it’s short, has the you will never reach the truth speech, and does Less dmg then ge’s bd, but with the space background (like rtz) and it should be named something like, “you will never reach the truth”
My solution to ger (its just my opinion i can be wrong or no who knows :)) ) Destructive power same as sp, tw and cd, 1.5 on barrage and etc GER and GE tree: tree is now a counter when you use it in the moment you get hitted it will reflect damage dealing 30 damage Bird: when you land it the bird will call his flock and they will do a barrage with their nails it will be like anubis X move but with birds Scorpion: when you use a direct hit and they dont block the beam will pass through people and will create scorpions Hamon no longer buffs awakening so with ger hamon and awakening hamon you still have same destructive power as kcr Awakening buffs lifeforms by 5% Slighty damage reduce on lifeforms Kick barrage for ge and ger and its like TW kick barrage but with some changes its like a normal barrage so you have to hold the key and if you stop holding the barrage will stop, its the same mobility as a normal barrage Counter: no more a counter and its like return to zero on abd, people will get stunned but they can hold block and you can break it Return to zero: can cancel time moves anytime and dont will be on cooldown,and you can use it to unsummon stands and get out of stuns this will put the move on cooldown
if i could change anything, i think that you should be able to block and move in RTZ. no using spec or stand moves, but just block and move. this is because the cutscene lasts for a bit and before GER got nerfed, the user was provided enough time to 100-0 you in a couple of moves. RTZ is more of an illusion to whoever gets affected by it anyways, so why not?
I think what would replace the bird move should be frog army witch summons frogs that will find you and damage 1 damage with 5 frogs +1 per upgrade and there's3 upgrades
I think lifebeam should do 30 damage but it will penetrate past players even when they are hit and summon scorpions if it hits the ground when going past a player , just like when diavolo got hit with it and it passed out of his hand, which then made scorpions. So it would be both more accurate and better. It would reward players for hitting their shots with an extra 22 damage. And also maybe make every scorpion only do 8 damage so being braindead isn’t as rewarding. So the primary focus is hitting the beam instead of purposely missing it.
Well all the thing you said in here was very true, that ger having a lower destructive power than sptw even tho sptw is the prime (weak) state of star platinum but it still having higher damage than ger, and with the fact that light beam of creation (direct hit) doesn't make a scorpion like how AUT has done, summoning life form is something the devs said that it would be like SHA auto track but that would be like a free counter. I've been maining ger for a month now and i know how it's so ridiculous that the stands move are either cancelable, useless or just there to be in the kit and the fact that moves such as bird and scorpion are endlag move but the amount of endlag in it is more than dudes who are toxic in the yba community. Counter doesn't even work on BD or BD-type moves but other counter such as YOS or Epitaph having instant startup makes counter of ger and cmoon almost useless or "weak" to the other counters. And for pairing specs, it's super hard since if you wanna use pluck ger you gotta redo keybinds, while for hamon or boxing, you need to literally predict if the enemy is blocking or not just to get a free 32 dmg (if they have boxing). Tbh, ger is good but from 1 main move being nerfed, the whole construction is down to dust
I think the destructive power of GER is so low is because it got a move to take a stand away which means you can get a free barrage (even though you can just dash out). I think this is because white snake also got a a move to take a stand away and get a ‘free’ barrage
I agree with Eclipse with taking out the Awakening and put a beat down and the beat down they should put for it is when GER did his last muda beat down on Diavolo
I Really think they should add a GER beat down, it was shown in the anime that diavolo got beat downed by GER and then sent into the river, only to meet the infinite death loop
I had an idea but then u said beatdown, so now I want sunlight yellow overdrive to have a beat down cut scene, ik this has nothing to do with this vid, but similar to how you said ger was done dirty, HAMON was done dirty leaving Joseph aside, Jonathan needs more....
I think GER bd should be exactly the same thing as when diabolo got beaten up in the anime, just use the sound and recycle the return to zero footage, we know they can do it (cough cough bites the dust animation). Return to zero shouldn't stand crash or stun or give invincibility frames, maybe a bit of stun but just remove some time related moves, for some reasons it can also nullify d4c dimension hop and some other stuff, just keep to time moves or the rest doesn't makes sense.
18:32 I'd go with all you just said. I'd move Life Beam to Z and add a kick barrage. RTZ cutscene needs to be updated. If you use RTZ were time-related moves arent present, the opponent(s) would drastically slow down and wouldnt be able to do anything (kinda like GER's Circle move in EOH). I also have an idea for the bd you were thinking of. GER says some short dialouge before releasing a barrage of punches. Then, GER uppercuts you and follows you. GER then punches you, says that you wont reach reality and then punches you some more until ultimately lauching you away. Thats just my take tho 😋
lol the "me as well" in the thumbnail as a reference to the ge vid
Edit: for everyone saying no shit in the replies, this of course was expected, you guys are part of the yba community after all
no shit
no shit
no shit
no shit
No shit
"A little over 2 months ago. Nothing happened"
YBA updates in a nutshell
Unfortunately
@@EclipseGameplays lmfao, can u do a th + pluck build or bust?
@@Ecco502 he won’t use pluck
@@AmongUs-cc9xs e
One of my favorite jojo stands get fucked up by most jojo games, it is such a versatile stand in the anime with endless utility. They should totally rework both GE and GER.
easier said than done
Every jojo game has a bad ger mostly because it's too weak or too strong.
Hold my Silver Chariot
@@gugepfwrhgvrwer24r BRO SILVER CHARIOT IS SO OP IN LITERALLY EVERY JOJO GAME I HAVE EVER PLAYED
Rework beach boy you never see anyone playing beach boy
14:36 manz stand was made in heaven literally dropped down from sky
Kcroh
Please refrain, while I use this metal frame and combine it with my gravity powers to flyyyyyyyyy
@@epiksis KCOH
Eclipse, you should do a: "Reading suggestions from the Discord" to improve the quality on em, would be fun too.
Uh oh i think noo
then maybe uzu will accept them :0
Maybe half of them will be "buff this stand and nerf this stand cus bad "
Joshoeke you’re approaching me?
Up!!
I think the reason why GER has less core move destructive power is because the devs wanted it to be a side grade compared to GE. (But the YBA devs suck at balancing sooooo….)
yeah but ger can still do scorpion barrage off of a parry and summon life form out of a block break, they nerfed it in the wrongest way possible yet again (what a shocker!1!!1!1)
@@ilyassebenammi7921 WHO WOULDVE SEEN IT COMING?!
@@ilyassebenammi7921 parry and block break same stun or no?
@@Sadnessiuseless well they technically do but in a parry you have less time to capitalise since youre stuck in the parry animation
If it took them 6 months to make some TWAU knives blockable and haven’t nerfed D4CLT yet, I can 100% see why GER is going to get buffed, but in the wrong way
it amazes me that people still try and talk and ask eclipse "IS IT REALLY YOU?!" Like bro he's not gonna respond and if he does it'll be a no
Ok and??
@@seaeggs how did you not get the point of the comment it's like two sentences.
@@seaeggs how did you not get the point of the comment it's like two sentences.
@@seaeggs how did you not get the point of the comment it's like two sentences.
@@seaeggs how did you not get the point of the comment it’s like two sentences
I’m a GER main and while it has bad design, I think it’s still very good. And about the thing about it having lower destructive power is because it’s throwing a bit away from strength in return for better moves (what I’m guessing). For summon life form, it forces them to block up close so then you can do pierce and 90% of the time block break them, leading for scorpion barrages and such. (I’m not saying it’s a well designed move, it’s just not completely obsolete)
I said this (I think, this video was made nearly a month ago at this point) GER is a good stand, the problem is it isn't very fun to use, and certainly not fun to fight against, hence the "Bad Game Design" philosophy
Ahh yes summon life form
The enemy: *dashes* oh no.
NITRO!?
Yoasting
@@blumtis cheeseburger
anyone remember project jojo ger? favorite version mainly bc it was insanely rare and also op. Walk in time stop was really nice bc time stop meant death in that game, being able to rtz counter ppl all it did was damage and stunned, and its healing was really good, damage and stats were really solid. Also having the ability to combie stands in that game is a feature I haven't seen done again which makes the game so much better making ger with cream bc cream added basically extra damage to all damage basically made it insane.
I really would love to see another jojo game with the combing stands idea again it made combat so interesting or annoying if someone made a op combination. Like when u can make soft and wet have unstoppable tracking bubbles or killer queen au have triple as many explosives also adding hamon which buffed all damage a bit doing completely insane damage like being able to kill someone 5 times over, sticky fingers abilities like the arm extender thing with the power of star platinum the world, and lastly tusk act 4 and star platinum with act 4 making all melee damage double and star platinum already insane damage being one of the top stands.
I really loved the killer queen main and king crimson sub combination bc its just killer queen but with time erase so you could time erase which made it look like ur still standing there so know one knows when u use time erase then plant btd on someone then teleport back to where u where standing and everyone would have no idea what's going on lol. like all major abilities were crazy in that game. man time acceleration from mih was horrible to deal with they run at mach 5 and at the end there's a huge explosion that kills u unless ur stand is like sp and u have a lot of resistance.
If you think aut was unbalanced play that game its been a long time and has many updates so its probably much different tho. But man it was fun as hell.
Even tho you mostly make yba content on this channel you still manage to make it entertaining
Look at his FPS stuff, it’s good
I guess today's "summon life form" should be replaced with a similar move, but a combo starter
The only 3 ideas i got:
1. Same/cursor aiming bird that does same stun as hermit purple's vine trap, blockable
2. Ger summon a fly (insect) that follows the nearest enemy and when connects, does a hit after some sort of startup/sound and if hits does same stun as vine trap, blockable/only perfect blockable (no stun of ger user if perfect block)
3. Ger punches the ground with a bit faster startup then "summon tree", it shots some vine on the floor with similar mechanic as "flash freeze" (wa ice move) but only in length, not in height, blockable/blockable but does 2 hits, same stun as vine trap
4. Completely same as 3, but it does not stun as vine trap, only stops person and disables ANY movement abilitys, person still can block while being in vine. If blocked before the vine hit, unless he stops blocking he can move out
RTZ should not unsummon stands unless there is any time related move (if time erase, then all players that was in range of te get's stand off)
And yes, no moving and blocking in a cutscene
Not a necesarry or even not good idea: make it so self heal heal only 30, then have cooldown 115% of healing others, after end, heals another 30, and after it have cooldown of usual self healing
example: +30 (cooldown 20 seconds) + 30 (cooldown 40 seconds)
if used again then again +30 (cd 20 sec) + 30 (cd 40 ces)
like it have smaller cooldown but every second use it gets old big cooldown
Counter fix is counter fix, frames
i am really surprised someone actually red this all
@@AliceTheBestWaifu :)
@@AliceTheBestWaifuC:
c:
"...only perfect blockable (no stun of ger user if perfect block)"
No stun for GER if move 2 gets parried? That just contradicts the whole point of a parry. It's not a parry unless your perfectly timed block punishes your opponent-that punishment usually being a stun.
uzu sees this video
uzu: gives ger 50 dmg bd
elcipse: why do I even bother
ah yes, my favourite youtuber. *ElcIpSe*
@Bio I agree
Elcipse 🥵🥵🥵🥶🥶🥶🥶😡😡
To be fair 50 damage is tame depending on how long it lasts
Omg such an idiot...
ITS eiclsep GET IT RIGHT
the actual reason to ger having less destructive power than ge is that they buffed ge's and didnt buff ger's
GER shouldn’t have high DP, it’s not relevant to the ability
@@sysyishot7859 "not relevent to the ability" we gonna ignore how ger *FLICKED, ONLY FLICKED* a pebble and destroyed a building? (correction, it was a decent chunk of the building, still shows that ger is strong as fuck)
@@literalcorpse2037 plot
@@sysyishot7859 Yes, it's also plot that Diavolo killed 3 of the main characters within part 5, it's also plot that Dio in part 1 shot fucking lasers from his eyes, it's also plot that in part 3 DIO stopped time. What's your point here? Diavolo also directly stated that Gold Experience gained a power boost once Giorno used the arrow, even if Gold Experience Requiem's ability is to reverted any damage towards the user to zero, they still also gain a power boost. Now either get a point or get out.
@Unforgotten Soul I did it
I've been saying for a long time, i want the awakening gone from my favourite stand, to give it a kick barrage or beatdown, to make ger just, somewhat more usable than the "run away from me mode"
A beadown is unnecessary, just a fix should be done unless the awakening is removed that would fix a lot more
why GER in ABA is permanent tho, isn't it toggleable canon-wise?
@@GimOA requiems are permanent
@@GimOA idk why some games like aut and abd made ger an awakening for ge, when theyre literally permanent
@@xybeasto auts ger is barely an awakening lol
It’s worse that ge
“If ger remains with this instant combo escape, cancel all other abilities move then it would be too strong”
Replace ger with d4c love train and it’s still true
Love train can't be used during stun
Lol
Jaj
Amogus
Funny fact, if you use the heal of GE or GER on love train it will work and do the animation, you probably already knew but it’s cool to think about
Eclipse's infinite death beatdown sounds like a legendary finish. I'd say YBA should add a concept like that, but it's got other problems to worry about.
I don't know what to do in YBA anymore, I'm bored of PVP and SBR is just exploiters galore, so I'm pretty bored.
I'm waiting for a good Jojo game to drop ngl
Same here
I play aut instead
And aut sucks
@@sh4se765 this is your opinion
I’m still standing by my statement I made in eclipse’s previous video about GER, and the devs giving him a bd.
Who are you?
“Who are you” 💀
🗿
🤨
Who am i?
Aint no way he said Sptw beatdown does a "decent" amount of damage😭
decent as in 50% if you dont have boxing lmao
@@Ricin. 😂
tell me you havn't used sptw bd without telling me you havn't used star platinum the world beatdown
@@neodong6060 No Hamon
@@neodong6060 I've had Sptw many times lol the damage is insane
Maybe to counter loosing some big boy moves GER could get some passives. I mean canonically it's a defensive/counter stand. Maybe a tiny bit of passive damage resistance that could take some upgrade pips. Also would love to see the Awakening floaty move be the default or maybe sprint when using the stand
a funny counter would be like a hah you thought move aka if your about to get knocked out k.o. you play a cutscene with ger saying Korega Requiem Da... and you will never reach the truth before healing you 25-50 percent hp back and only able to be used once in 1v1s and it is a passive that has a 200000 minute cooldown in 1v1's and a 20 minute cooldown in main game to stop it from being I LIVE FOREVER
The ace attorney soundtrack makes your points way more impactful damn
Oh i just noticed the soundtrack
I've had this idea for a while but now i get to actually suggest it.
My idea for fixing RTZ is to make it a ultimate like BTD. You do a short animation and whoever is near you gets affected just like BTD, and if noone is near you it doesn't activate. You go back 5-10 seconds, and whatever damage you took will be reverted, and anyone who was in the cutscene (including you) will get 25% cooldown decrease on whatever skill they have on cooldown (since your returning everything to what it was 10 sec ago). This would balance it out, not too op, but very useful. Current RTZ is stupid since you get rewarded for getting timestopped or combo'd which makes 0 sense. This would be helpful for when you just got beatdowned or time stopped, and it wouldn't punish the player who landed it.
YESS Ikr
rtz is fine the way it is, it has a decent cooldown, cancels all time and dimension hop and gives immunity, the move is fine, its the lifebeam and dmg output that is the problem
Fun Fact: now GER is a genuinely honest stand if you don't use Awaken
Honest? it just sucks LOOOL
@@slump_vibez493 lol its funny when a tw without knives can beat ger
@@slump_vibez493 That's the reason why it's honest, it's got Awaken and Return to Zero making it fine enough, but not good enough to be amazing. Kind of like Dan in SF5, but Dan is a joke character, so I should shut
Without awakening it's nothing but mediocre
it is muda
I fought a Ger ditto yesterday, and the first round went on for so long (Tree, heal, Tree, heal) We both agreed on not using heal on the second round. The problem Ger has is that it is a jack of all trades but not the best at anything, its not really a projectile stand and it lacks the destruction power of a close ranged melee stand. Forcing its user to play as campy as they can be making matches turn into 30 minute sludge fests.
8:06 also in the anime GER hit a direct shot on diavolo and the scorpions still spawned, so that makes sense
Ger's RTZ should put people where they were like 5-10 seconds ago. When the opponent is going back they are completely vulnerable. This would also reset time stop and time erase. To balance this as well the opponent will get the heath that they had 5-10 seconds ago
Finally somebody gets it, there’s a good and a bad to RTZ.
so just btd but it negates stuff and damage is manual
@TheEmeraldSploosh I mean to be fat that would be how it would happen canonically. And it acts as a good balance so you can’t just punish someone for comboing you
Ger should become a hard to get stand like TWOH, have a long quest to become "worthy"
Edit: aswell as when becoming way harder to get it would also become way stronger.
Actwully in my opinion really good idea
When you realize that Eclipse knows more about YBA than Uzu himself.
From a gameplay perspective, just about anyone is gonna know more than Uzu. There's no way he plays, and I would bet if he ever does it would be with some unobtainable Mod Spec that could beat anything in its sleep.
@@EclipseGameplays Speaking facts.
Yk a crap ton of people know more than Uzu
Most game devs go into their game just to be unfair or to check if the game is buggy(RARELY)
@@EclipseGameplays I just wanted to say something about a really big problem about YBA itself, there is a device, a touch screen chromebook. Not many people play on it so i doubt Uzu would fix it anyways, but for pc users you join on mobile. You can press backspace or enter or pretty much any key on your keyboard, then you reset
and pow your on pc controls, but THEN what happened to shiftlock mode? Yes shiftlock is no more for touch screen chromebook users. If your a mobile player, and your on a touchscreen chromebook player then if you say anything, touch any key on your keyboard If you reset/die once your controls are gone. Its very annoying. I just wanted to know if you see this and could try to do anything about it. I know your not a dev or anything, but you may have an impact. (I belive that adding something in settings that adds mobile controls to your screen could fix that, if any pc users tap it they could reset and the controls would disapear. I think thats one of the best posibilities. thanks for reading this :D)
completely agree
cool build or bust idea: vamp ger
i like to do a gimmick where you barrage first and RTZ their barrage, and then use vamp freeze. after that, if you awaken, you can pretty much nuke their healthbars by using both summonings. whats even funnier, is if they block both summonings, they actually get guardbroken to sheer damage alone, and then you can just continue to nuke them harder
Ok here. New ger rework moveset. 1 is rtz doesn't give i frames if cancelled. 2 ger cannot move in ts but but can rtz it. Life beam only summons scorpions if it hit the opponent. Tree will be a skill that lifts the opponent up if you hold it and lifts you up if You you simply press it. Nullification zero will be s little beatdown counter. The bd will do roughly 60 damage. Summon life form bird will be replaced with a triple kick move that combo extends. There. Its balanced. Also awakening only gives you more vitality and regen and doesn't buff damage. The barage is 1.7 per hit heavy punch 20 damage and m1s 9.8.
1.6 barrage. Take it or leave it, because a 1.5 barrage with hamon already goes up to as much as 1.8 which is a lot, and by my calculations, 1.7 hamon buffed will be roughly around 2.2 and 2 damage per a punch, and remember KCR? The stand that was only good for high destructive power? Yeah, that thing again but it now has a combo extender that deals great damage and can chain into more m1's. And overall, the combo extender idea is bad with high destructive power. I can even calculate, if 1 M1 is a 9.8 then the combo of 2 M1's plus extender plus 2 m1's will deal around 39.2+kicks, and not even mentioning hamon buffed. And a 60 damage counter? Now THAT'S one hell of a lot of damage. Hamonic buffed it'll be like, 80? Or around that. And, simply how BUSTED would GER be if it was to spawn scorpions on a hit. 22 damage+11.2(or what was it)x4=66.8, and considering the fact it has kick you might as well just die, because if the new beam has enough stun on the user to not allow him to move but allow opponent to block, it will never work since it'll always be blocked. Enough stun on opponent so it deals and puts you into netural state? 66.8 free damage, move overpowered because cannot counter, enough stun on opponent but not user? Even more overpowered, netural state? Move uncountable due to M1's, zoom punch and kicks having enough stun to land scorpions.
17:44 Love train's counter has this exact problem and it makes me want to die because I don't like using running and cloning to win, it makes me feel dirty to stand on a corner and spawn every clone in the world to chase down the opponent.
Choose a different stand then?
Scariest things in YBA:
Getting teamed 🟩🟩🟩
Exploiters 🟦🟦🟦🟦🟦
*_G E R A W A K E N I N G_* 🟨🟨🟨🟨🟨🟨🟨🟨
Fr though...
Why do i hear boss music?
tbh I haven't been scared of a ger in a while, especially a ger awakening
Ending up with beach boi after using 25 arrows and rokas
agree, i hate inf death when my ping is 1k
you forgot the
Sptw awakening: 🟪🟪🟪🟪🟪🟪🟪🟪🟪
Scr Pilot: 🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪
Mih users: 🟦🟦🟦🟦🟦
Twoh TS: ⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️
JOE CUJOE: ♾
as a ger main i can 100% agree with everything now if summon life form had the same tracking as sha then it will be useful and for anyone that is going to say iT wIlL bE tO oP let me say this you can still block it it wont be that op if u can block it
It would still suck. I think they really ought to just replace it with something else entirely
@@EclipseGameplays ah true but if they was to do that like 2% of the players might just find a way to cheese someone with it I don't know how but when it comes to a lot of people with more then 7 brain cells they might find away
Bro this is almost exactly what I was thinking for a (hopefully) reworked GER, except for the BD, but that's just a better and less complex answer to my idea of an awakening rework.
A ger buff: Basically make gers counter into an attacking move so if the counter connects, you do a short attack animation doing a decent amount of dmg.
I mean that really doesn't help, the main problems are the start up and barraging during the counter
@@ranch9593 this will make it so u cant barrage in the counter and the startup is a clear thing that should be fixed
@@mmatooz yea but instead of completely revamping the counter the could just make it so you cant barrage
@@ranch9593 still, this wont make the counter as op because if u just nerf the counter then that honestly makes the counter kinda useless
@@mmatooz I mean eclipse even said it's in an alr state rn they need to just make is so you cant barrage and reduce the start up
Eclipse, the reason why GE is stronger than GER is because more recently, they added destructive nodes to GE. It didn’t even have destructive nodes originally, but then they added some to make it better.
Imo 2 destructive nodes being added and removing the damage boost from awakening and replacing it with true damage should suffice.
One thing that might be good for GR is if you hit the life beam of creation on someone then they’re stunned but that might be broken
I would like to ask if you could reconsider your thoughts on KCR, as I personally think most of its aspects are really cheese. For starters, epitaph is a free mini beatdown that does 20% of your health (depending on build) with 0 startup or endlag for missing it. Time erase is a free attack or guardbreak (like jaw breaker). Sythe has very few optinos to avoid and for most people either forces a limb removal (basically a life lost if you lose a leg or arm) or a block break (free massive damage combo).the box is free pose time in a 1v1 and has no counterplay, and lastly the destructive power means hamon kcr can literatly barrage to win and not use any other moves and still come out on top (a 2.3 barrage does like 100 damage)
POV you got shit on by a kcr because you kept getting bated in to hitting epitaph
AND you can time skip during slash.
unbalanced. as. fuck.
I don’t wanna be that guy but imma be that guy. Epitaph can be baited (it’s not too hard but sometimes doesn’t work so). Time erase can be countered timeskipped out of, or your move can be canceled by mashing. A lot of the time just dashing can avoid scythe if they aim the wrong way and you can use counters, timeskips, time erase, etc to avoid it. Box is definitely cheese with the pose stuff but there is counterplay to it, timeskips can get you out (but you are still blind and slow) and RTZ will fully disable it. And the hamon barrage first depends on the enemy stand but yea that is also cheese.
12:39 I like how he cut the music off and then put the ace attorney theme when he was explaining things about fps stuff
Hello, i have found both the ace attorney songs on youtube but they are like 8 bit versions of the ones eclipse used in his video. I've searched for other variations but i didn't find any. Can you help please?
Can you please give me the name of the phoenix wright objection one that eclipse used. When I'm searching for it I'm only finding different versions that don't sound as good as eclipse's
Eclipse, you should play ABA just so you have perspective on how bad a game's combat can be, because I can assure you that Anime Battle arena is about twice as worse to play than AUT's current state.
There are jojo characters in ABA don't worry
I think he did play ABA before on stream and didn't enjoy it very much. (Might not be true)
it feels like tb2 but 1000x worse.
i actually like aut combat
@@ultrafoxyt drop me the link to the stream if you can find it
@@bowldawg4394 ruclips.net/video/2yfWnF7AvWU/видео.html
It's at like at the 1 hour 30 minute mark and pretty old so opinions might change and for my knowledge the only time he played ABA on stream.
@@bowldawg4394 i like how in aba one shot combos are like the norm for most caracters
Fun fact: not only you can cancel time stop and time erase, but also pocket dimensions such as d4c's and cream's, and if quick enough you can even cancel bites the dust by removing the enemy stand
Also conqueror's will if you literally can predict the future
Maybe instead of the "summon life force move", it could be the berserk abbility:
-would look like a chop
-it would kinda be like crazy diamond's trap attack
-it would put the mind of the user outside of their body for 4 sec.
- it would be blockable
-and it hits no matter what(by that I mean it can't be cancelled like beatdowns)
Or you could just give ge and ger a kick barrage, I mean it does use it quite often in the anime...(it would look like tw's kick barrage animation).
-hits no matter what
Hyper Armor
1:48 If i had to guess why, it's probably because on the stand stat screen in both the anime and the manga, G.E.R has "Null" in everything, but who knows
Hi
Hi
Hello Jex daddy
I'm popular now
Hola
Hi
Honestly the life beam of creation is a bit of a mess, but i agree that hitting life beam should be on par with not hitting it. But the proposed change i would make is to summon one to two homing scorpion(s) slightly slower of sha speed so that the move can be an actual ranged move with decent properties.
But ger rn is literally try and bait enemies into lifeforms. Summon lifeform can’t be confirmed off of eye gouge and barely does anything to help if you land it so the way i play with it is a second counter where if someone goes in for m1s, i use it, and sometimes they get hit for it. Which really sucks for a move.
What is your favourite stand..?
Man has been ignored for 2 years
@@lazmo4941 wild 💀
@@lazmo4941 yeah :(
@@wafki Rest in fuck
if they were to make RTZ a more gimmicky ability, say making all the damage taken in the last 5 seconds be undone, but the enemy gets the cooldowns used in the last 5 seconds back, life beam scorpions follow for a second or two, awakening being either removed completely, or the damage buff reduced or removed entirely, and possibly replacing lifeform with a beatdown in awakening. it would make it alot more interesting to play against and use in fights
Right when I read that comment I heard it
I think they should just make awakening usable at low hp, just like AUT sptw and tusk
That's a good idea but also bad as yba and aut alr have beef this could end up with both game copyrighting each other.
@@Dansaki24 meanwhile project star borrow a bit from both game.
@@Dansaki24 bruh, what are you talking about? They do not, and can't, own the idea of having ur awakening available at low hp, pretty sure someone has already did it before.
@@Dansaki24 Aut copyrighting YBA would be hilariously hypocrit (if that was even possible to copyright moves in a combat game) since they use a crap ton of copyrighted music.
Build or bust: GER pluck, just do scorpion and pierce strike (maxed), if they block pierce strike, it'll block break, they'll get hit by all scorpions
I agree ish awakening carries this stand but he's still bad
Not being fun to play is realistic, like I get tired of it a few hours after every time I get it. I mean it’s an ok stand, but I would agree with you on how it needs a rework
Elipse how would u feel about a kick barrage instead of summon life form?
I have a query, what happens when you kill somebody with the ger awakening in the 1v1’s mode? Is it just a free win??
they removed inf death on 1v1
In the anime ger was given requiem and became more of a defensive stand then offensive
It’s the same as ge in strength power
It’s over powered in anime because of its rtz ability not punching strength
GER stats are literally beyond countable.
@@datboy038 because the writers just wanted to show how strong rtz was
Doesn’t mean it’s infinitely strong
@@biggiecheeseofficial100 yeah it’s literally beyond
GER its not same strong as GE literal It says that its More strong than star platinum from part 3
GER flicked a pebble, a god damn pebble and destroyed a sizeable chunk of a stone building along with piercing a human hand clean, with no residue left, literally just a gaping hole. mind you he FLICKED a PEBBLE to do this. im pretty sure GER got a damage buff man. because GE most definitely can not do that
Thx eclipse for skipping the tusk bd at 11:51. I really appreciate it cause I do like my ears
Lmao
When GER is only op becuz if his awakening but every move is bad :
"ger awakening op" you can just run away and use mobility moves to escape
@@fravel8702 I doubt any stand or spec could get away from ger awakening except for made in heaven
@@sueheheheh6398 litterally just dash and run
@@nyx1009 yeah unlike ger has good speed buffs 🙄
+mental sin On roblox time skip, stand jump, emerald barrier, gravity shift
Honestly, knowing how RTZ works, I feel like it should be a counter, TE needs changes, a startup and it lasts for a set amount of time, and GER users can see the person even when they are in TE, when hit by the counter, ANY MOVE gets cancelled, opponent gets the cutscene, and GER user can attack them, life beam should be the same except, if hit, the scorpions will hit them aswell, but they can block as we saw diavolo kill the scorps, and they should auto track the closest person, if the beam hits someone it tracks the person hit, BD is a cool idea imo,other than that all I can think of is polishes like more voicelines, like in AUT, when using a stand u actually feel like the person who used the stand, the voicelines really represent the characters personality, take SP for example, in YBA it's only voicelines are, barrage, finisher, kicks, and when TS finishes, and the ora kicks voice line is something random, it doesn't represent jotaros personality at all, while AUT, his barrage got voice lines, his finisher does, the star finger does, his tandem has such a cool voiceline, his slam has a voiceline, his TS has a voiceline, his skull basher has one too, and the iconic "yare yare" when u heal, on top of this u got a set of voicelines that u can access by pressing N, all of this and the fact that u get jotaros hat when using moves, this really makes you feel as if Ur actually jotaro
Bohoooo voice lines omg so coooooool eeeeepic omg volice linws look voice lkewnnenwns
@@babboe4305 yesit epic
Speaking of smash,you should do a smash stream. Would seem pretty fun considering I just played it and it's really fun.
For GER, instead of awakening it would be sick if it gave you a "Flight" ability. To balance this out using a life beam or summon lifeform (which would be the only two moves you could use during flight) are to have near doubled cooldowns when used during flight. Flight itself should have a pretty small cooldown, as you could only use two moves. To balance THIS to avoid spamming, you could increase the flight cooldown if the user activated life beam or life form. But if you don't use a move during flight you can SORT OF spam this move (20 second CD with a 15 second duration, cancellable if you hit the key again)
It's kind of a ridiculous idea, and it would be a pain in the ass to implement, but I think this would make GER an infinitely times funner stand to use like D4C:LT. Let me know what yall think of it, give a Turu if you support this idea
Give another "Turu" in the comments if you would want Kanye West wolves to play every time you activate the move B)
Just had quick idea for ger and ge rework, mainly for the life creation areas, didn’t really think deeply about it tbh, just came up with it randomly:
Ge: first off, remove frog creation, it makes absolutely no sense, it contradict’s ge’s canon limitations to not being able to create life on living things, maybe replace it with a life induced punch/adrenaline punch, which basically stuns for 2 seconds and makes the opponent’s defense to be lowered for 1 minute, based on how this “adrenaline punch” works in the battle between giorno and bruno.
Ger: couldn’t think of much for this guy, maybe make it so that if you land life creation beam on the opponent it goes through them and still creates the scorpions, but make them slightly weaker than if you shot it towards the ground.
Now for the life creation… make it so that there is more life creation options for both ge and ger, there should be a menu that lets you alternate between life creations, and the different options would be scorpions, close ranged scorpions, eagle, rhinoceros beetle, snake, tree, and a defensive bush
Scorpions would be exclusive to ger’s life beam, and close ranged scorpions would be for ge only, and it would go something like: the user does a quick ground smash and scorpions are created from the rubble.
The eagle would be the same, except faster windup.
The rhinoceros beetle, the user takes out a gun and shoots it, if it lands the enemy will be damaged again after 5 seconds, proc bleeding.
The user does a smaller ground slam compared to close ranged scorpions and takes a piece of rubble, which is thrown as if it were kq’s coin toss except it turns into a snake, that chases after the closest target and attacks them, proc poison
Tree remains the same
Ge/ger quickly creates a bush in front of the user which acts as some sort of love train/your own shadow, except it doubles the damage the enemy receives from hitting it and it has some fair endlag if the bush isn’t attacked, basically a counter
this is great and all but if the enemy uses a beatdown on the bush, will they just get beatdowned themselves and take DOUBLE damage? sptw bd currently does 120~ damage. if they land a bd on the bush it would do 240 damage to them. and then things like scythe, and other long startup gigantic damage moves, would get doubled and thrown right back at the enemy. imo the bush should return the same amount of damage the attack it was hit with.
@@epepepe7178 maybe make it the kind of counter that only returns instant damage, not beatdowns, so it would only return the initial hit’s damage, as for the amount of damage it returns… Ig it would be fair for it to return somewhere between 1.1x - 1.5x damage
Atleast you’re not afraid to voice your opinions and you are mostly realistic about your ideas and expectations. Good job for not sucking, eclipse.
i got some ideas on how to make ger better but idk if its gonna make a change, but ill share them anyways. First the life beam, when u hit ur oponent with life beam, it summons 4 scorpions at the oponents body and stuns them for 2 seconds, it will also inflict poison. Second, the bird, just make the projectile travel faster. the awakening, the dmg buff is halved and any other buffs stays the same. lastly the distructive power, barrage will become 1.4 and m1 are 8.4. i forgot to mention that the life beam range is shorter so you cant just snipe people with stuns. pls tell me if its a bad change
i forgot to mention the counter, its just stuns for 1.5 sec and a frame 1 counter. RTZ stays the same
I didn't even know Incineroar had a frame 2 counter. That's busted as shit.
Not really, incineroar is mad slow, so making use of revenge is easier said then done. A fast counter isn't taking him any higher on the tier list lmao
At least it isn’t as bad as AUT where they changed one move and forgot about it’s main ability
GE's scorpion is way better than GER's, landing GER's version is *agony*
Not to mention the startup is hell and accuracy is broken
@@ethanbub9148agreed
it can legit somehow hit a wall when you fire it at somebody
I like how half of the games stands are remodeled a bit but hermit purple got fully remodeled
Ive always felt like the tree was more of a "get off me" move than a mobility move I always used it when either getting ganked in sbr or using it on a time stop user to launch them away wasting their TS
u can just return to zero and get more dmg dude
@@seangamer8254 I never mentioned RTZ. You do bring up a good point about using RTZ instead but if that isn't available then its better than nothing. Its also a option for GE users who don't have TS resist at all, Tree has a spot in GE/GER's moveset its just not a very good one.
Idk if you know this but there is a bug where at times if you get to low hp but then get back to full, the slowdown for having less hp doesn't really leave. So what ends up happening is you having full hp and no mobility. Stand barrage and moves like that are completely still.
Eclipse: GER counter startup too long
N the jojo game's GER counter: allow me to introduce myself.
0:30 saw that anubis m1 sync? Yeah, that was cool.
Upon looking back at some older vids, I can see why eclipse censors his name in his newest videos. "Is that really u??" "Are you eclipse?" "I'll be looking at my recommended". Its just kinda sad
18:16 "It does a decent amount of damage"
The 3/4hp beatdown:
I mean of course if you use specless aerosmith yes it would do this much damage but with boxing and a decent stand or vitality it barely gets you to 70 percent
Do you have no vitality, and no damage reduction? The BD really isn't that powerful for difficult it can be to land when you have reductions and half way decent health stats
@@EclipseGameplays I agree
This is one of the many reasons why there is so much Boxing users
They could easily swap life form summon for a kick barrage, giving it the damage it needs to compete with other requiem level stands. And I’ll be cool.
It’s so stupid because GE has a kick barrage technically used in the anime too so it shouldn’t be that hard
I still want cream + boxing, but this is aceptable
Dumpster ge has evolved to Dumpster ger! :0
BD sounds like a good idea, but the problem is the counter. He would just use counter mid combo (if it had less startup) and beatdown you right after. In my opinion there should be added this beatdown: it is uncancellable, gives s, unblockable, unparriable, has pretty ok range and deals much damage. But there's one big catch: it has extremely long startup like the first punch on Diavolo was in animex about 3 seconds. So the only way to truly land it is to use after cancelling time related abilities with RTZ, either way opponent has much time to run away from it no matter how hard you stunned them. Sounds really situational, but it might be used to punish long combos and opponents that just buttonsmash and never stop spamming clicks on you. Might be changed, but that's how I would see balanced and somewhat canon beatdown
If you've ever played the game, jojo eyes of heaven, you see that the reality behind golden experiences ability is that to activate it's ability, you need to land a hit on the opoonent, of course, this means that if Diavolo got hit within the time he was in epitaph / in time erasure, even if it was just the out-of-time-erasure version of himself, GER's ability would still activate. Anyway, what I'm trying to say is, maybe they should make ger have a similar thing to Crazy Diamond in which you have to land a hit on them to activate it. Also, you'd probably have to hold down the button or something in which it would have startup but only be perfect blockable, cancellable, and goes through block. Just my opinions on how ger's return to zero should work. Also this would prove the whole thing about golden experience requiem being able to just do a whole "ts, ts, go away, come around another day" type of bs.
What if they made Ger's counter a mini beatdown similar to tusk act 4's wormhole uppercut, and reduced the cooldown and windup. For creation of life, there isn't much I can think of. The most logical and easy replacement would be giving it a frog punch. My idea though is to replace it with a move that could summon snakes similar to scary monsters' minion (except it would have windup, and can canceled through ragdoll. So basically d4c self clones) Life beam should stay how you described it, and it keeps its block break. The tree is also fine, but if they had to change it, they could make it so it launches you more than just sends you up. Similar to a stand jump, and opponents hit by it would take decent damage and get flung back, but its cancelable. (like twohs AOE). And here's the big changer. So like you said, I would replace the awakening with a beatdown, and if the enemy is killed by it, they get put in infinite death. But there should be a special cutscene if you land rtz (in time stop/TE/exc) then use it, it will play a special cutscene that does more damage, that way you are rewarded for landing your moves, and the opponent will have to be smart about how he uses his time stop. Making it more fun to strategize on how you trick the ger into messing up. To balance this, if you use regular beatdown, it would put rtz on half of its cooldown, and would come back faster and before your beatdown comes back.
I'm not necessary focused on balance here, this is just what I thought would make the stand more fun to play and play against.
I feel like like ger’s bd should be a lot like auts bd, in the sense that it’s short, has the you will never reach the truth speech, and does Less dmg then ge’s bd, but with the space background (like rtz) and it should be named something like, “you will never reach the truth”
just watched a triple un-skippable ad before watching this
My solution to ger (its just my opinion i can be wrong or no who knows :)) )
Destructive power same as sp, tw and cd, 1.5 on barrage and etc
GER and GE tree: tree is now a counter when you use it in the moment you get hitted it will reflect damage dealing 30 damage
Bird: when you land it the bird will call his flock and they will do a barrage with their nails it will be like anubis X move but with birds
Scorpion: when you use a direct hit and they dont block the beam will pass through people and will create scorpions
Hamon no longer buffs awakening so with ger hamon and awakening hamon you still have same destructive power as kcr
Awakening buffs lifeforms by 5%
Slighty damage reduce on lifeforms
Kick barrage for ge and ger and its like TW kick barrage but with some changes its like a normal barrage so you have to hold the key and if you stop holding the barrage will stop, its the same mobility as a normal barrage
Counter: no more a counter and its like return to zero on abd, people will get stunned but they can hold block and you can break it
Return to zero: can cancel time moves anytime and dont will be on cooldown,and you can use it to unsummon stands and get out of stuns this will put the move on cooldown
if i could change anything, i think that you should be able to block and move in RTZ. no using spec or stand moves, but just block and move. this is because the cutscene lasts for a bit and before GER got nerfed, the user was provided enough time to 100-0 you in a couple of moves. RTZ is more of an illusion to whoever gets affected by it anyways, so why not?
I think what would replace the bird move should be frog army witch summons frogs that will find you and damage 1 damage with 5 frogs +1 per upgrade and there's3 upgrades
I think lifebeam should do 30 damage but it will penetrate past players even when they are hit and summon scorpions if it hits the ground when going past a player , just like when diavolo got hit with it and it passed out of his hand, which then made scorpions.
So it would be both more accurate and better.
It would reward players for hitting their shots with an extra 22 damage.
And also maybe make every scorpion only do 8 damage so being braindead isn’t as rewarding.
So the primary focus is hitting the beam instead of purposely missing it.
I imagine Eclipse just reading out the GER counter copypasta without any music or anything
The most saddening thing about this video is the fact that YBA dev team lives under a rock and this would never in a million years get considered.
Well all the thing you said in here was very true, that ger having a lower destructive power than sptw even tho sptw is the prime (weak) state of star platinum but it still having higher damage than ger, and with the fact that light beam of creation (direct hit) doesn't make a scorpion like how AUT has done, summoning life form is something the devs said that it would be like SHA auto track but that would be like a free counter. I've been maining ger for a month now and i know how it's so ridiculous that the stands move are either cancelable, useless or just there to be in the kit and the fact that moves such as bird and scorpion are endlag move but the amount of endlag in it is more than dudes who are toxic in the yba community. Counter doesn't even work on BD or BD-type moves but other counter such as YOS or Epitaph having instant startup makes counter of ger and cmoon almost useless or "weak" to the other counters. And for pairing specs, it's super hard since if you wanna use pluck ger you gotta redo keybinds, while for hamon or boxing, you need to literally predict if the enemy is blocking or not just to get a free 32 dmg (if they have boxing). Tbh, ger is good but from 1 main move being nerfed, the whole construction is down to dust
Prime would imply absolute best
I think the destructive power of GER is so low is because it got a move to take a stand away which means you can get a free barrage (even though you can just dash out). I think this is because white snake also got a a move to take a stand away and get a ‘free’ barrage
4:42 what the hell was that teleport
gotta love that ace attorney music during serious discussions
The direct hit with the beam block breaks
I agree with Eclipse with taking out the Awakening and put a beat down and the beat down they should put for it is when GER did his last muda beat down on Diavolo
I Really think they should add a GER beat down, it was shown in the anime that diavolo got beat downed by GER and then sent into the river, only to meet the infinite death loop
I had an idea but then u said beatdown, so now I want sunlight yellow overdrive to have a beat down cut scene, ik this has nothing to do with this vid, but similar to how you said ger was done dirty, HAMON was done dirty leaving Joseph aside, Jonathan needs more....
Crusaders Heavens GER startup for Counter is assumedly the 4th-5th frame
I like the amount of detail you put in these vids bro keep it up👍🏾
I think the return to zero should be a counter and like if you time stop or time erase and all that you get countered
I think GER bd should be exactly the same thing as when diabolo got beaten up in the anime, just use the sound and recycle the return to zero footage, we know they can do it (cough cough bites the dust animation). Return to zero shouldn't stand crash or stun or give invincibility frames, maybe a bit of stun but just remove some time related moves, for some reasons it can also nullify d4c dimension hop and some other stuff, just keep to time moves or the rest doesn't makes sense.
18:32 I'd go with all you just said. I'd move Life Beam to Z and add a kick barrage. RTZ cutscene needs to be updated. If you use RTZ were time-related moves arent present, the opponent(s) would drastically slow down and wouldnt be able to do anything (kinda like GER's Circle move in EOH).
I also have an idea for the bd you were thinking of. GER says some short dialouge before releasing a barrage of punches. Then, GER uppercuts you and follows you. GER then punches you, says that you wont reach reality and then punches you some more until ultimately lauching you away.
Thats just my take tho 😋
But that’s only time ger does a bd tho I wouldn’t see any other to do a ger bd
this is basically the same in aut
also, i like how at 12:30 even the kcr was wondering why he wasn't countered