@@joetheh who asked? What aut has to do with this? Did you even watch the video? It literally is never mentioned in both video and comment itself so who tf are you talking to
Things to do while getting bd'd in yba -Go out to a mall -Get some fast food or fancy food -Celebrate every holiday -Watch the lord of the rings series -beat minecraft 5 times -write some letters to ur friend in russia -finish a 4 hour live stream -live forever and watch the sun turn into a supernova -Play a jojo game with actual good bd's -Beat a world record -finish the mcu movies and shows
Actually, its not just the cinematics, its the variety of the animations, the SFX, the effects itself, compared to YBA, which makes it look heavily stale.
I feel like all bd in general should do “X” damage and definitely make them look cooler than just XD fists go brrr. Make the bd more cinematic and comparable to the anime. If the bd is too long like ta4, just reduce the barrage amount but increase the damage from its minuscule 0.4 damage. It’s easy as that.
@@brxi67 i was using cmoon and boxing and quite literally healed more than the beatdown did to me. yeah. its 0.1 damage is so mall that I HEALED in the beatdown WITH PASSIVE REGEN at that. it was very sad and because of that very sorry start, he got clapped :)
When i get beat downed in yba, I can go make a sandwich, take a nap, go take a shid after the sandwich, and there is atilll half of the cutscene for me to watch.
I was playing 2v2s with my cousin and i wanted to pee so bad then a tusk beatdowned me then i immediately went to pee sinces there's so much time for me to pee there
I was fighting Joe Kujoe with a friend, I got beat downed, literally got a cup of juice and came back, and I was just put down at the last second I came back.
AUT is another amazing example of great looking beatdowns and the fact that they animate the bds like the canon counterpart. Theyre short, exciting and dont make you feel like you are barely dealing any dmg. All beatdowns hit around 100 dmg, the only beatdowns that are starting to bore me are Gojo’s domain expansion and GE’s 7 page MUDA(but it is not the dev’s error as they are canonically very long scenes)
There's like 2 stands in part 3 that does alot of punches, The World and Star Platinum. Meh I guess this is what happens when you don't watch the actual anime
He should be allowed to shoot bullets(instead of skull crusher), and time dodge(like he did against ratt). Oh yea it'd also be cool if SPTW performs a stand barrage finisher against anyone performing an attack move in the vicinity upon stand summon(like he does against aqua necklace and Kira)
But you gotta say, AUT really has awesome beatdowns and animations, voicelines etc. especally the one of SPTW and of Tusk Act -4 Just clean animation, cool voicelines and in overall beautifull
They are so long and lack any thought or emotion. The pacing in YBA is incredibly long and makes it feel less like Jojo and the beat downs for YBA look like they are there for the sake of being there. The beat downs in YBA feel satisfactory at best. Like beat downs in other games change camera angels (similar to how they looked in the anime or the panels in the manga), play the voice lines during the beat down and have the stands maul their opponent to death in so many unique ways. YBA has none of this, it just feels like a really long barrage that you can’t barrage back.
@@thunder5045channeltrash I guess but I mean if aut revamp is as good as it seems then yeah but before it was just every other jojo game (not that it will change much in that aspect) wait 5 years to get a rare item get a rare stand then be done with the game.
The World's ult from N is a great example of how to make a simple ult that still manages to look cool and not overstay it's welcome, while at the same time is viable but not op at high levels up play because of the crossup which is sadly something I can't say about Tusk's beatdown outside of team fights.
Being honest I don’t watch the videos, they’re just background noise. However when he said content drought for months I just said “oof”. One of my favorite games ever made and so many agree with me, Team Fortress 2 hasn’t had a major update in years. When each one use to be monthly. All we get now are hats. The Halloween update was cool but it’s probably not gonna be a regular thing, seeing how it’s been almost a year and nothing came of it. We used to get sfm shorts, comics, new weapons, and cosmetics. Now we just get cosmetics.
The beatdowns in YBA have no importance beyond the heavier strikes. The rest just prevents regen, or significantly lowers it. Therefore, if the barrage was removed, the Beatdown would be better.
@@Pikmin_. AUT devs in the discord be like: AY WE FINISHED ALL THE STANDS AND SPECS EXCEPT 1 NO ONE CARES ABOUT :D Also the AUT devs earlier today: no. No release. Polishing and more grinding. Also DIO needs rework.
@@thetreeinthearea It would be actually quite funny. I usually take Superfly as Tower of Gray and vice versa. I think the next stand is p6 related or echoes.
auts ta4 vs Love Train beatdown was cool too it includes the massivly cool chumimin scene where valinetine gets his ass beat after realizing ta4 GOES THRU LT and its 17 SECONDS LONG
I thought the ping thing was my internet and did the entire 1v1 part of the twoh quest with the horrible stand summon lag thinking it was just my internet
Road roller bd concept : the world punches the victim to the ground, then ts’s and uses a much more dramatic beatdown. Update: not sure if its a coincidence that eclipse made a video abt it, if not thats awesome that eclipse is using his popularity in the yba community to hopefully make this happen!
I appreciate you using the Violin Legionary soundtrack in the intro, because outside of the meme, the music people create when basing off this meme do be very fine.
@@idontknowwhoiam468 25% is still kinda overboard especially because the stand also has a move that does 50% of your health anyways it should be 10-15%. 25% or higher beatdowns works in tb2 and n the jojo game because you get 4-5 stocks per match.
when he mentions the startup ora sound, i feel like star platinums should go like this: scenario 1, you land the hit: the opposing player is punched high in the sky, *HE FREAKING STOPS TIME as a really cool cutscene* and then barraged with heavy punches that slowly get faster with any ora sound that matches it. basically, the heavy punches wouldn't do 10 damage per hit (obviously) but it gradually would get faster and faster, and also instead of reading 0.4 damage all the god damn time, it shows the damage stacked, eg. 0.4 then the next punch the damage is displayed as 0.8 and then seein that huge number thats like 40 + the real heavy punches and seeing that sweet like what is it, 70 damage at the end? hooo boy, that would feel so good to see. scenario 2: you get perfect blocked. simple this time. "Kono powa" and then just leave it at that as a normal parry. The world: The player would use the move, charge at you, but the move is blockable (obviously). and what happens, he punches you straight into the ground, grabs the road roller, beats you up as normal, and at the end he gives you heavy punches. essentially, it is the SPTW beatdown but, all the heavy punches are delivered at once at the end and the barrage has its own section. *the world would do less damage, probably thinking similar to either tusk act 4 but you can't outheal it (why tf can that even happen anyway) because its just a base arrow stand. probably thinking the same damage as Gold Experience* TL;DR update the fucking beatdowns pls
@@livekazumareaction No he said this before. Along as yba is giving him views he won't go to anything else. As much as I want him to play aut when it comes out I doubt it'll happen
@@Woodcassa I never said this, and if you can find it, I'd love to see. I will be playing AUT when it comes out, but I doubt I'll play it for long. I enjoy YBA for it's combat depth and the amount of customization you get with skill points, skill trees, specs, etc. Since AUT likely won't have anything like that, I probably won't be too invested
@WeabooTrash My comparisons with AUT are from about 2 weeks before the shutdown, when I last played. It was better and better anims and overall funner gameplay even if it was broken, it was so absurdly broken that it was fun.
I feel like something they can do to make it more cool is change the camera angles to different spots at different parts of the beatdown. Like when tusk punches them down in the ground you can have the persons whos being bd pov seeing the tusk on top of them punching.
Honestly I feel like there are numerous ways you could fix this, to me a good place to start would be to; Shorten some of the beatdowns but maybe buff the damage in line with such so they don't feel like they're doing shit all damage, crop the audio for the beatdowns themes to still have the same "oomph" as the source material but not be a whole 20 seconds long. *If* you want to keep them that long then at least add varying camera angles to the beatdowns to keep it fresh along with maybe some voicelines from the show. Another good alternative would be to work on cutscenes for the beatdowns, yes it's easier said than done and yes it would take some time and work but I feel that sort of thing would be worth it, it adds variety to the game and it would also stop barrages from being boring as hell.
7:17 this beatdown is actually based off of one of Vegeta's special moves in a Dragon ball game, i dont remember which one though, and the beatdown in YBA is actually the most canonically accurate one I've seen
I think free camera is good since sometimes in 2v2 or sbr when you're using it in teamplay you can look around so you know when you're being ganked. Though it will be cool for cut scenes, maybe they should put a button like ger's rtz where you can view the animation.
Thank you for this. I think the TA4 Beatdown should be true to what it's based off of and be 10-15 seconds long with the bad ass voice lines from Johnny, the Ora Beatdown should be shorter and more true to the source, and the 7 Page Muda just needs to do more damage. they all just need way more substance
They are so fucking fluid. The camera work is great the punches feel like they have force behind them and throwing the enemy around just looks so cool. In tusks bd the barrage is a bit slow but they can't really change that
@@ilyassebenammi7921 sure it may not have that nice mix and match of specs and stands like in yba but there are so many other and os many better things, i can live without it
in short beatdowns need less time more damage more action like animations and creative combinations of how it is going to look with only the one getting beatdowned and the one beatdowning you getting the cutscene (animation) that would honestly in yba's effects look sick and i would really want to see it happen.
Styling on your opponent is the only reason I use the Tusk Beatdown, I only use GE beatdown when i get ge grinding, and SPTW beatdown because funni 50% hp one button beatdown. Oh and for the music.
The TA4 BD is actually not that bad, it does like 50 damage or so on the startup, heavy hits in the middle, and finisher alone, so for one move that's really easy to land, that's really good. Issue is landing it makes you wanna take a nap
@@EclipseGameplays The problem here is that when someone is using something like hamon or boxing the beatdown deals absolutely no dmg,it would be cool if they buff the dmg and made the bd a more shorter
I think crusaders heaven personally has the best beatdowns, the tusk act 4 one starts off with you starting the barrage by shooting a giant nail that activates it and if it hits it is a bit delayed but tusk grabs the player by the legs slamming them into the floor then raising them up you shoot 2 nail shots then tusk does a barrage about 5-6 seconds heavy punch and spins to end it off with the words "Arigato Gyro" far better than YBA, if you don't see what i mean search up "Crusaders Heaven Tusk Beatdown.
In my opinion, the BD is really long because of balance reasons. Most likely because a shorter BD can be combined with something like hamon and make it ridiculously overpowered. Take example GE's old BD, you could just charge hamon and BD someone and it would so same damage as a barrage, or when Tusk's BD started with the strong punches and then barrage, people would use hamon to enhance the damage so they could do more damage. A simple fix would just to make the BD long and make it do less damage. Or just make it so hamon doesn't boost the move, which is probably gonna be hard to code for only 1 move so it's more simpler to just extend it.
I honestly think the explosions out of the ground at the end are a bit much. I only say this cuz i love Tusk's beatdown. It's really fun its just it feels kind of unfair at times to the opponent. I want a Road roller legendary finisher for TW
in extension, certain moves in N the jojo game having mini cutscenes also plays into a really nice feature Free No gamepass Ex: Your abilities are useless here(i think that's the name) forHeavens door.
I’m calling this soulshatters syndrome it has like no updates ever and when we do get a updates it’s underwhelming and all the best moves in the show/animation are awful in game
I unironically go get a snack and come back every time i get bd'd in 1v1s, not even a joke i straight up go to the kitchen and get a banana, eat it, come back, and the bd is still going
Hi. I have a beatdown idea for stone free please leave your opinions if you want in replies or smthn idk So stone free gets some string and attaches it to the enemies face stone free pulls the rope and punches(i hope you guys understand how it works) at least 3 times each punch dealing 15 damage then stone free barrages for 3seconds or so and then a heavy punch into a rag doll
Yeah, but that's the point, making Beatdowns not so op and also make them useful so using them let's you make nice damage without removing the half HP or your enemy
@@oris9593 Wym combat not final? You think they are gonna add parry? LOL As Kur said, only one spec and grinding aspect left until release, they ended working on combat long time ago.
@@dangamez1389 It's likely either that or Uzu legitimately is taking a break and already partially had the update prepped. Due to the break, he might feel bad for only releasing one or two Stands after over a month of near pure radio silence
Well, the YBA joes back then usually use school as an excuse, so if someone doesn't know about this, then please, if you're gonna say "but school more important!1113!!!!" yes, i know it's important, but is summer as busy as school? No, it's free time. Just like the old times where YBA had no updates, today's gonna be another era of no updates!
@KAKHETELIDZE GAMER i know there are still people with speed but i havent seen godmode users in a while. im not sure if he fixed it or not thats why i put the question mark.
8:00 about the tusk beatdown, the only reason in N the jojo game it was so long is that its the LEGENDARY finisher, which is meant to be longer and cinematic and stuff
Yba beatdown is like casual elevator music that over stays its welcome and when its finally over it happens AGAIN
i agre but didnt kur say its not a jojo game
@@joetheh who asked? What aut has to do with this? Did you even watch the video? It literally is never mentioned in both video and comment itself so who tf are you talking to
@@joetheh are you talking to a random kid?
@@uhhhprussia ballsack
@@joetheh he said nothing tho
Things to do while getting bd'd in yba
-Go out to a mall
-Get some fast food or fancy food
-Celebrate every holiday
-Watch the lord of the rings series
-beat minecraft 5 times
-write some letters to ur friend in russia
-finish a 4 hour live stream
-live forever and watch the sun turn into a supernova
-Play a jojo game with actual good bd's
-Beat a world record
-finish the mcu movies and shows
Bro underrated comment this needs more likes
wait thats actully so funni
-live to be 100, die and ressurect again and die again and ressurrct again and go back to your pc
And then back to YBA only to realize it happened again
@@marocninja1678 yba new sptw bd is better now
Eclipse: Beatdowns are lame
Uzukee: *adds sp beat down with cinematic affects* Bet
This was made before the update
@@sebastiankon123 I think we ALL know this
@@sebastiankon123 that's the point
Yeah i know
Can we move on?
@@sebastiankon123 no
Yba: removes voice lines cuz copyright.
Every single JOJO game: *Lol, ok nerd.*
didnt they re add it
Just some
@@hiruyabebaw807 they did but here’s the thing. *IT TOOK THEM LIKE 3 MONTHS TO RE ADD THEM.* _not getting mad at u btw just kinda stupid._
@@I_do_stuff_like_games yba takes 3 months to add voice lines | me takes 2 days to add 2 breathing styles in my multi anime game
@@yxl.rm17 multi anime game? Am interested
This video literally reminds me of a parent saying: "You should be like your brother over there!"
Part 1/7 be like
True lmao
@@frogdog8124 true
It's a jojo reference
@@abowlofrice5239 how
I love how a game called N is possibly the best Jojo game when it comes to animation
Might have good animations, but YBA has better models
@@user-bz1kf8yx7o who even cares at this point, YBA only does visual updates. Skins, effects, thats it. I mean its pretty cool though
Have u played Crushaders Heaven?
@@chabstar1429 yeah, only better visuals and models, that i was saying
heaven crusaders has better animation
Let's acknowledge the fact that eclipse has never reached the point of so much sarcasm that he said "boom, bam, pow"
Yooo a oneshot fan in a yba video?
Indeed
It’s the cinematics! Literally someone shooting a gun with good camera angles and sfx makes it look better than what yba does.
preach
Facts ngl
@WEN JING JIANG clown
Actually, its not just the cinematics, its the variety of the animations, the SFX, the effects itself, compared to YBA, which makes it look heavily stale.
@@theaprilist8668 also facts
I feel like all bd in general should do “X” damage and definitely make them look cooler than just XD fists go brrr. Make the bd more cinematic and comparable to the anime. If the bd is too long like ta4, just reduce the barrage amount but increase the damage from its minuscule 0.4 damage. It’s easy as that.
its 0.2 and in some cases literally 0 due to boxing
@@brxi67 i was using cmoon and boxing and quite literally healed more than the beatdown did to me. yeah. its 0.1 damage is so mall that I HEALED in the beatdown WITH PASSIVE REGEN at that. it was very sad and because of that very sorry start, he got clapped :)
It would be dope if all the beatdown sfx were replaced with a royalty free ukelele
SOKUDA! ruclips.net/video/ORlyS6YNwsk/видео.html&ab_channel=VoxBox
@@DokutaParasu accurate
@@DokutaParasu I like the fact that you chose the earrape version seeing how fucking loud YBA beat downs are
@@sewerwater7388 intentional (also why so loud oh god my ears yba pls make it more quiet again)
@@DokutaParasu lol
Remember when the devs said ‘NO, tusk will NOT get a beatdown’?
Remember when cdr?
@@BaguetteStabber yessir
twr when???
Wonder of U when ?
@@coolmeliodasd5463 *n o*
“probably never gonna happen” 2 weeks later Uzu releases a sneak peak with a bd rework
It happened
Still boring
True
@@god_tall4445 he did it just to prove eclipse wrong
ta4 bd is still long
@@an2939 I mean TA4 is from Part 7 so he has next to no animated references to go off of
When i get beat downed in yba, I can go make a sandwich, take a nap, go take a shid after the sandwich, and there is atilll half of the cutscene for me to watch.
the joes can finally touch grass
I was playing 2v2s with my cousin and i wanted to pee so bad then a tusk beatdowned me then i immediately went to pee sinces there's so much time for me to pee there
@@blocky2394 LOL
I was fighting Joe Kujoe with a friend, I got beat downed, literally got a cup of juice and came back, and I was just put down at the last second I came back.
@@buggytheclown1533 XD
N jojo game Dev: lets make tusk's bd a dramatic fight scene
It is a whole movie of its own. Heck when the opponent is below half a hp it makes me want to cry when gyros ghost comes out.
I mean ofc it’s litterally based on DBZ fights which are itself dramatic af
and then make the last hit ohko
Let’s also make the bd long ranged and make it a fucking one shot almost every time u hit it
@@erzy64 that's if ur low enough it does the LF it doesn't do as much damage as others without LF
AUT is another amazing example of great looking beatdowns and the fact that they animate the bds like the canon counterpart. Theyre short, exciting and dont make you feel like you are barely dealing any dmg. All beatdowns hit around 100 dmg, the only beatdowns that are starting to bore me are Gojo’s domain expansion and GE’s 7 page MUDA(but it is not the dev’s error as they are canonically very long scenes)
Jojo Crusaders' Heaven: wait no it's me
@@ShayDoww bro replied to a comment that was posted 1y ago
@@discorduser8301 and u replied to a 5 month old reply
@@ShayDowwbro replied to a year old comment
@@HomixideAlex but then you replied to a 6 month comment?
"Just punch, punch, punch and punch some more"
Well, that covers a whole lot on Stardust Crusaders
Polnareff: non non non, i STAB!
There's like 2 stands in part 3 that does alot of punches, The World and Star Platinum. Meh I guess this is what happens when you don't watch the actual anime
@@bandabanana4939 does mr count?
@@tomonagachi2995pretty sure MR doesn't really punch or barrages or anything like that.
@@bandabanana4939 sad, he can probably punch buuuuut his specialty is FIRE!
Eclipse: "there's no special move to sptw bd except for punches"
Sptw in the anime who's special is punching: *sad ora noises*
Make him make a fire, make him summon Coochie Hoarse hey. Make him literally do everything
@@BuhBaBiBeBo i don't know if i should be dissapointed or happy you did a joke with Koichi's name
It would be cool to see sp:tw hitting the stand instead of the stand and showing a scene of how it’s damaging the player
He should be allowed to shoot bullets(instead of skull crusher), and time dodge(like he did against ratt). Oh yea it'd also be cool if SPTW performs a stand barrage finisher against anyone performing an attack move in the vicinity upon stand summon(like he does against aqua necklace and Kira)
@@anthony_simple5138 be happy :)
But you gotta say, AUT really has awesome beatdowns and animations, voicelines etc. especally the one of SPTW and of Tusk Act -4 Just clean animation, cool voicelines and in overall beautifull
yes , shitty overhyped game
@@IThinkIAmTheBreadOfficial Cope
@@IThinkIAmTheBreadOfficial cope
wdym overhyped game aut better than yba yba is shitty with nothing new just new skin yba just overated
@@IThinkIAmTheBreadOfficial typical.
They are so long and lack any thought or emotion. The pacing in YBA is incredibly long and makes it feel less like Jojo and the beat downs for YBA look like they are there for the sake of being there. The beat downs in YBA feel satisfactory at best. Like beat downs in other games change camera angels (similar to how they looked in the anime or the panels in the manga), play the voice lines during the beat down and have the stands maul their opponent to death in so many unique ways. YBA has none of this, it just feels like a really long barrage that you can’t barrage back.
changing camera angles causes a lot of camera angle glitches (imo)
Don’t forget the occasional heavy punch
@@Starvona Well yeah
you can barrage back in ge but it does no dmg to the one bding you but if another person is there then it does lol
@@Starvona I mean, crusaders heaven changes camera angles, and probably has the second best cutscenes in all of jojo games.
i love how everyone is slowly disliking yba now that no updates have come
edit:(thanks for likes this is the highest i ever got thankss!!
yba is a toy while aut comes out
while aut is the theme park
true dat true dat
@@thunder5045channeltrash I guess but I mean if aut revamp is as good as it seems then yeah but before it was just every other jojo game (not that it will change much in that aspect) wait 5 years to get a rare item get a rare stand then be done with the game.
Even tho Uzu said "sINce ITs sUMmEr i CAn mAkE moRe UpDateS" yet we only got a fucking chilly pepper and more broken stuff with Mr. P
the animations dont matter, its the fact that they tickle your enemy for 30 seconds before slapping them away
The World's ult from N is a great example of how to make a simple ult that still manages to look cool and not overstay it's welcome, while at the same time is viable but not op at high levels up play because of the crossup which is sadly something I can't say about Tusk's beatdown outside of team fights.
The sound fx designers don’t control the beat down sounds, they just get audios. Uzu and whoever helps with the scripting configures the volume
I feel like Kcr's raging demon is a perfect example of a beatdown, despite not being a beatdown. Its fancy, short and does good damage
Beat downs are just kinda junk, when I bd point blank, bs misses, when I play against laggy man, literally catches me from 10 feet away.
@IgnoreMyPFP where did you get the glicht glicht?
THATS THE LAAAAG POWER
@IgnoreMyPFP mannungei’s jotaro 😐
@IgnoreMyPFP that's fake lol
@IgnoreMyPFP skull crusher beatdown poggers
“baby damage” for a fully evolved stand.
Well he was once a baby
@@bestboi5037 but did they have a beatdown
He should be doing sptw bd damage :troll:
@@deathus90 no
@@deathus90 it's a joke lol
“No I don’t think anything with change” uzukee: so you think . . . *new sptw beatdown*
Landing a beatdown gives me a rush of euphoria regardless of how much of the damage gets healed away
Isn't that what all beatdowns in any fighting game are supposed to do?
@@plain6893 well most beatdowns in other games do decent and fair damage
@@Narthyst Yeah but they can't be called as "the funni bd"
"Beatdowns In YBA Are Lame"
"The Sky is blue"
grass is green
the world au is balanced
"Beatdown In Yba Are Lame"
The floor is made out of floor
Life is a test
I thought the sky was green and grass was blue
5:28
Can we just talk about the detail to the point where there’s blood in SP’s fingers is amazing
Dang it went so fast I never saw it
I think star platinum has blood in his fingers because of the early fight with sheer heart attack were he hurted himself punching it
@@lucasono9948 yes,youre right
Getting hit by a beatdown is just watching the same flurry of hits for 20-30 seconds. Puts me to sleep
Ez
@@ezkillguy8316 shut up
@@shayn_3 idk sounds like skill issue
@@ezkillguy8316 man watches fortnite lmao
I could do college
"gotta give GE credit since all it is is barrages of punches"
*Crusaders' Heaven has entered the chat*
It has cutscenes and voicelines
@@blocky2394 crusaders heaven is pog
Crusaders heaven has the best beatdowns
Pog cutscence
This is so accurate, as a Crusader’s Heaven player.
Being honest I don’t watch the videos, they’re just background noise. However when he said content drought for months I just said “oof”. One of my favorite games ever made and so many agree with me, Team Fortress 2 hasn’t had a major update in years. When each one use to be monthly. All we get now are hats. The Halloween update was cool but it’s probably not gonna be a regular thing, seeing how it’s been almost a year and nothing came of it. We used to get sfm shorts, comics, new weapons, and cosmetics. Now we just get cosmetics.
ok
Localization files
a year? dont you mean t h r e e y e a r s since we had an update?
this is a yba video not a TF2 video dummy
@@mecha5053 this is a comparison to update droughts dummy
The beatdowns in YBA have no importance beyond the heavier strikes. The rest just prevents regen, or significantly lowers it. Therefore, if the barrage was removed, the Beatdown would be better.
Eclipse: please don’t make another trash stand that we all waited an eternity for
Uzu making water necklace and super fly: 😰
Dude aut hasnt updated for a year and a half
@@Pikmin_. AUT devs in the discord be like: AY WE FINISHED ALL THE STANDS AND SPECS EXCEPT 1 NO ONE CARES ABOUT :D
Also the AUT devs earlier today: no. No release. Polishing and more grinding. Also DIO needs rework.
how would they make super fly though like a random big ass tower structure instantly spawn when you get this stand and you cant get out of it?
@@thetreeinthearea Uzu will find a way.
@@thetreeinthearea It would be actually quite funny.
I usually take Superfly as Tower of Gray and vice versa.
I think the next stand is p6 related or echoes.
auts ta4 vs Love Train beatdown was cool too
it includes the massivly cool chumimin scene where valinetine gets his ass beat after realizing ta4 GOES THRU LT
and its 17 SECONDS LONG
I thought the ping thing was my internet and did the entire 1v1 part of the twoh quest with the horrible stand summon lag thinking it was just my internet
Same
Same
Same
Same
Same
Road roller bd concept : the world punches the victim to the ground, then ts’s and uses a much more dramatic beatdown.
Update: not sure if its a coincidence that eclipse made a video abt it, if not thats awesome that eclipse is using his popularity in the yba community to hopefully make this happen!
They need to actually make road roller into a beat down
@@suddenstorm7887 If they did, all 1v1s would just be tw beatdowns
Tough it could be a a kick instead
the only beatdown that actually beats you down
@@sheepreal1320 they should be called beatup instead
I appreciate you using the Violin Legionary soundtrack in the intro, because outside of the meme, the music people create when basing off this meme do be very fine.
I just want a "Mute Beatdowns" Option in Settings....
Yes
I like the johnny theme on tusk bd, meanwhile sptw bd is loud as hell
@@alfee. Yes idk why the sptw bd is so loud i woke my grandpa sleeping next to my room
Just turn your pc volume off?
@@bearghost6873 then how am i able to PB?
Yba should make the sptw beatdown do all the damage that he regularly does in 1 short cutscene
Seems like they actually did it LOL
That's cool but it shouldn't do 50-70% of your health
@@takkow774 maybe it should do only like 25% of your health, since 50% is just an overkill
@@idontknowwhoiam468 25% is still kinda overboard especially because the stand also has a move that does 50% of your health anyways it should be 10-15%. 25% or higher beatdowns works in tb2 and n the jojo game because you get 4-5 stocks per match.
@@bubbadbfp well atleast it’s not saying that “oh lol did you got parry? you are dead” and then STAR PLATINUM ZA WARUDO
@@idontknowwhoiam468 yea lol they need to nerf the sptw beatdown so hard.
when he mentions the startup ora sound, i feel like star platinums should go like this:
scenario 1, you land the hit: the opposing player is punched high in the sky, *HE FREAKING STOPS TIME as a really cool cutscene* and then barraged with heavy punches that slowly get faster with any ora sound that matches it. basically, the heavy punches wouldn't do 10 damage per hit (obviously) but it gradually would get faster and faster, and also instead of reading 0.4 damage all the god damn time, it shows the damage stacked, eg. 0.4 then the next punch the damage is displayed as 0.8 and then seein that huge number thats like 40 + the real heavy punches and seeing that sweet like what is it, 70 damage at the end? hooo boy, that would feel so good to see.
scenario 2: you get perfect blocked. simple this time. "Kono powa" and then just leave it at that as a normal parry.
The world: The player would use the move, charge at you, but the move is blockable (obviously). and what happens, he punches you straight into the ground, grabs the road roller, beats you up as normal, and at the end he gives you heavy punches. essentially, it is the SPTW beatdown but, all the heavy punches are delivered at once at the end and the barrage has its own section.
*the world would do less damage, probably thinking similar to either tusk act 4 but you can't outheal it (why tf can that even happen anyway) because its just a base arrow stand. probably thinking the same damage as Gold Experience*
TL;DR update the fucking beatdowns pls
4:52 yeah using requiem on star platinum and getting sptw is pretty cannon
All yba ytbers waiting for aut Eclipse:I’ll pass
but will Eclipse move to AUT?
@@livekazumareaction didn't he say he didn't like it in a bf4 stream?
@@livekazumareaction No he said this before. Along as yba is giving him views he won't go to anything else. As much as I want him to play aut when it comes out I doubt it'll happen
If aut gets a ton of players like yba and gets him views he will probably switch to aut
@@Woodcassa I never said this, and if you can find it, I'd love to see. I will be playing AUT when it comes out, but I doubt I'll play it for long. I enjoy YBA for it's combat depth and the amount of customization you get with skill points, skill trees, specs, etc. Since AUT likely won't have anything like that, I probably won't be too invested
0:07 *casually punching the life out of the enemy without remorse cutely*
Crusaders' Heaven is probably the best game when it comes to beatdowns
But is it better than AUT new universe?
@@crayfish6198 u cant compare it smart guy
@@crayfish6198 aut isnt even released lmao
@WeabooTrash My comparisons with AUT are from about 2 weeks before the shutdown, when I last played.
It was better and better anims and overall funner gameplay even if it was broken, it was so absurdly broken that it was fun.
@@crayfish6198 no but released JoJo game he's the best until aut releases
I feel like something they can do to make it more cool is change the camera angles to different spots at different parts of the beatdown. Like when tusk punches them down in the ground you can have the persons whos being bd pov seeing the tusk on top of them punching.
I’d do that myself when I do ge beatdown with normal camera angles since ge is close to you
tb2 has a great beatdown, theres so much going on. He manages to summon koichi, stop time, tell koichi that hes reliable and punch his enemy
Aut: Has tusk act 4 beatdown
Yba: *Nervous laughter*
OH NOOOOO
they havent made it yet its a WIP
n the jojo game
@@angelcarrasco7801 you are indeed wrong
When your beatdown heals the enemy instead of hurting him
if it weren't for the occasional heavy punch boxing users with even just 2 points in healing would gain health after beatdowns
Ge bd be like
It makes you feel ta4 has enough power to kill them even if they are full
@@an2939 yeah like it broke LT but it's beatdown can't even deal 50% of someones hp
@@Olabuenasnoiches tusk act 4 in nutshell
Honestly I feel like there are numerous ways you could fix this, to me a good place to start would be to;
Shorten some of the beatdowns but maybe buff the damage in line with such so they don't feel like they're doing shit all damage, crop the audio for the beatdowns themes to still have the same "oomph" as the source material but not be a whole 20 seconds long.
*If* you want to keep them that long then at least add varying camera angles to the beatdowns to keep it fresh along with maybe some voicelines from the show.
Another good alternative would be to work on cutscenes for the beatdowns, yes it's easier said than done and yes it would take some time and work but I feel that sort of thing would be worth it, it adds variety to the game and it would also stop barrages from being boring as hell.
"Yba beat downs are lame"
How could you say something so controversial, yet so true?
Moderator, Eclipse
The Tusk BD in the videos released for AUT's development looks amazing, I want YBA to do something like that.
7:17 this beatdown is actually based off of one of Vegeta's special moves in a Dragon ball game, i dont remember which one though, and the beatdown in YBA is actually the most canonically accurate one I've seen
Its purple ssb vegeta (the first part) and ll grn ssb vegeta (the second part) from a mobile official dragon ball game called dragon ball legends
8:01 I loved your commentation on this LMAO
I very much agree, ntjjg has the best bds hands down
jjba bloodline leagcy has the best in my opion
for r15 animation it truly does have good animation, but AUT is my favorite.
@@TheLegendOfRed22 beatdown mechanic is bad, you have to be like 5 hp
@@bloxer9563 cuz thats how it has to be cuz it would be too op if u could do it anytime
@UCOJH4XCOyhIlKarlFPjL7Tg The ideas for the beat downs in NTJJG are great and not plain
12:42
“Do you think anything will change? No.”
Oh, how the tables have turned
I think free camera is good since sometimes in 2v2 or sbr when you're using it in teamplay you can look around so you know when you're being ganked. Though it will be cool for cut scenes, maybe they should put a button like ger's rtz where you can view the animation.
T4 beatdown:you regen and reset your cooldown
Sptw beatdown: 50% hp from 1 beatdown
Also sptw:5 times easier to get
Eclipse:A change in Beatdowns is never going to happen.
YBA:im going to end this man's whole carreer
the feeling of euphoria you get when you parry a beatdown
As a tusk user, yes im complaning about why my beatdown DOESNT DEALING ANY DAMAGE TO BOXING.
make tusk bd shorter and let the hamon ta4 users have hamon charge for all of the BD is the balanced solution haha
Eclipse: you can block last hit of ge beat down
Me: welp time to abuse this
Dont it better for the ge i always do frog punch m1 m1 m1 tree if they block m1 m1 m1 r
After they block the last bd punch ofc
I main SPTW and whenever I hit a beatdown, I just get some popcorn, and wait. It's not appealing to watch and is quite boring to wait for the end.
👑
And what sucks too is that it's a big part of his kit as skull crusher and platinum slam are easily parrieable.
YBA: "We have cool beatdown it's long? Yes, but no one can do better"
AUT New Universe: "Hold my beer N"
finally the beatdowns are actually fire, sticky fingers' new bd is absolutely gorgeous
Thank you for this. I think the TA4 Beatdown should be true to what it's based off of and be 10-15 seconds long with the bad ass voice lines from Johnny, the Ora Beatdown should be shorter and more true to the source, and the 7 Page Muda just needs to do more damage. they all just need way more substance
Also add multiple angles to seven page muda
I can tell eclipse hasn't seen the AUT beatdowns cuz SHEEESH
They are so fucking fluid. The camera work is great the punches feel like they have force behind them and throwing the enemy around just looks so cool. In tusks bd the barrage is a bit slow but they can't really change that
@@jeffboy4231 they actually want it to be slow. Tusk beatdown is strong slow punches instead of 10 mil weak punches
@@khoskh3057 i wish they could atleast make the ora's align but oh well
@@ilyassebenammi7921 sure it may not have that nice mix and match of specs and stands like in yba but there are so many other and os many better things, i can live without it
Yes
in short beatdowns need less time more damage more action like animations and creative combinations of how it is going to look with only the one getting beatdowned and the one beatdowning you getting the cutscene (animation) that would honestly in yba's effects look sick and i would really want to see it happen.
minus the fact that ta4’s beat down isn’t initiated by a projectile that’s pretty much how it actually happened in the manga 😭
@Antonny true
Styling on your opponent is the only reason I use the Tusk Beatdown, I only use GE beatdown when i get ge grinding, and SPTW beatdown because funni 50% hp one button beatdown. Oh and for the music.
💀
The TA4 BD is actually not that bad, it does like 50 damage or so on the startup, heavy hits in the middle, and finisher alone, so for one move that's really easy to land, that's really good. Issue is landing it makes you wanna take a nap
@@EclipseGameplays I legit once went to the kitchen, drank water and came back when I was able to hit the bd
@@EclipseGameplays The problem here is that when someone is using something like hamon or boxing the beatdown deals absolutely no dmg,it would be cool if they buff the dmg and made the bd a more shorter
@@khoskh3057 well atleast you walked something instead of sitting on a crappy chair for 10 hours straight 💀💀💀
I think crusaders heaven personally has the best beatdowns, the tusk act 4 one starts off with you starting the barrage by shooting a giant nail that activates it and if it hits it is a bit delayed but tusk grabs the player by the legs slamming them into the floor then raising them up you shoot 2 nail shots then tusk does a barrage about 5-6 seconds heavy punch and spins to end it off with the words "Arigato Gyro" far better than YBA, if you don't see what i mean search up "Crusaders Heaven Tusk Beatdown.
In my opinion, the BD is really long because of balance reasons. Most likely because a shorter BD can be combined with something like hamon and make it ridiculously overpowered. Take example GE's old BD, you could just charge hamon and BD someone and it would so same damage as a barrage, or when Tusk's BD started with the strong punches and then barrage, people would use hamon to enhance the damage so they could do more damage. A simple fix would just to make the BD long and make it do less damage. Or just make it so hamon doesn't boost the move, which is probably gonna be hard to code for only 1 move so it's more simpler to just extend it.
I honestly think the explosions out of the ground at the end are a bit much. I only say this cuz i love Tusk's beatdown. It's really fun its just it feels kind of unfair at times to the opponent. I want a Road roller legendary finisher for TW
Those explosions are a reference to DBZ im pretty sure according to some ppl bc Sickle loves DBZ
Sptw beatdown should have been compared with the beatdown in BIZZARE heritage it's so good like not only 1 beatdown it has 3 bds in that game
Man, i miss those days. No skins, no reworks, no unecessary bullshit, just a good combat system.
damn
"good" combat system
yeah sure it used to be better but it was never good
I think that landing a singular move shouldn't award the player with half of the opponents health gone
Its an special move with big ass cooldown and also can be dodged, atleast the starter
It refears to the part 3 jotaro beatdown to the stand user that captures josep brain
in extension, certain moves in N the jojo game having mini cutscenes also plays into a really nice feature
Free No gamepass Ex: Your abilities are useless here(i think that's the name) forHeavens door.
Crusaders heaven is still better
This is the reason I don’t 1v1 my friends in yba
12:42 sptw bd now : A FOOLISH MISCALCULATION !
Fun Fact: You can despawn your stand while the bd is still playing
And do less dmg yes everyone knows I think
You don’t do less dmg it just looks like you’re levitating while pointing at another guy who is also levitating while having a seizure.
@@hellothere3071 It also does less dmg
the music just started making me laugh lol
Not so fun fact
They haven't update ta4 bd even after 3 years
They did change it how eclipse did it. Not 11 seconds but significantly shorter
Simple description: Recycled Barrage animation with different angles
what I'm kinda sad about is that ger doesn't have a beatdown
Yea well GER would be more obnoxious than ever, they can just spam counter and beatdown you. Or just barrage clash, then rtz beatdown.
I’m calling this soulshatters syndrome it has like no updates ever and when we do get a updates it’s underwhelming and all the best moves in the show/animation are awful in game
I only use tusk to vibe to the beat down music but know it’s stolen makes me very sad
Simple words: just make bd shorter and add cutscene
I unironically go get a snack and come back every time i get bd'd in 1v1s, not even a joke i straight up go to the kitchen and get a banana, eat it, come back, and the bd is still going
@@CreatorsHubCreates i wish it was
@@CreatorsHubCreates The kitchen is probably 3 meters away from him, or 5.6 meters.
@@kwebvin9939 yeah we live in an appartment, i see how he could get confused if he thought i lived in a big house
Ik this has no chance of getting seen but in the beginning, what is the music during the N ta4 bd
It sounds cool
Eclipse: “the beat downs in yba is lame”
Uzu: “oh sorry that the beat downs are lame, so how about you make it”
Its not a dragon ball z game its jojo
@@crackino5953 who said anything about dragon ball z
@@Bearwareyt I think he means that not all beatdowns need to be as dramatic as DBZ
@@crackino5953 who talked abt dbz
He legit made the tusk bd shorter with existing asset in the very same video
i wish the bd's in yba were more cinematic
Isnt that the video? Like what he just talked about for 10 minutes
@@uchinaclan3714 yes
Nowadays
Jojo Crusaders Heaven: We have all the best beatdowns
Aut in the background be like: am i painted or what?
No
@@Jahtu8181 yes
“As you wished” - Uzu
Hi. I have a beatdown idea for stone free please leave your opinions if you want in replies or smthn idk
So stone free gets some string and attaches it to the enemies face stone free pulls the rope and punches(i hope you guys understand how it works) at least 3 times each punch dealing 15 damage then stone free barrages for 3seconds or so and then a heavy punch into a rag doll
AUT's beatdowns look sick but do little damage
YBA on the other hand has them really bad looking with loads of damage
(Dmg isnt final!!!)
Yeah, but that's the point, making Beatdowns not so op and also make them useful so using them let's you make nice damage without removing the half HP or your enemy
Unlike yba, in AUT you easily can chain m1s into beatdown (from what I saw)
Combat stuff isn’t final as well
@@oris9593 Wym combat not final? You think they are gonna add parry? LOL
As Kur said, only one spec and grinding aspect left until release, they ended working on combat long time ago.
I bet uzu's plan is to wait until school starts up again so he can make exuses
Nah hes waiting till aut comes out to release it so they wont get massive player drop
@@dangamez1389 It's likely either that or Uzu legitimately is taking a break and already partially had the update prepped. Due to the break, he might feel bad for only releasing one or two Stands after over a month of near pure radio silence
Well, the YBA joes back then usually use school as an excuse, so if someone doesn't know about this, then please, if you're gonna say "but school more important!1113!!!!" yes, i know it's important, but is summer as busy as school? No, it's free time.
Just like the old times where YBA had no updates, today's gonna be another era of no updates!
@KAKHETELIDZE GAMER didnt he just fix godmode like a week ago?
@KAKHETELIDZE GAMER i know there are still people with speed but i havent seen godmode users in a while. im not sure if he fixed it or not thats why i put the question mark.
8:00 about the tusk beatdown, the only reason in N the jojo game it was so long is that its the LEGENDARY finisher, which is meant to be longer and cinematic and stuff
You Should check JoJo: Stardust Crusaders game on Roblox. Sptw has a bd cutscene thats pretty amazing
Beat
Deez nuts