This is definitely what Blender needs, because parallax mapping is used on the eyes of real-time characters, to fake the depth of iris and pupil. I wonder if this works for that purpose, which is where I'd use it almost exclusively. Funny thing is, that It's actually deliberate to see the iris and pupil from the side view of the eye too, because it's suppose to fake the refraction effect from the cornea bump. That's the angle of view where the parallax effect is "not working", if you know what I mean. ;)
I haven't done any photorealistic character modeling yet, but I'm definitely going to keep the small detail about pupils in the back of my mind if I ever get around to it. Thanks for that Inveneration
@@monkeyrobotsinc.9875 no offense ur probably young or something but parallax is involved with EVERYTHING think outside the box dont just watch tutorials dude
Здравствуйте, в связи с отключением от системы свифт, стало невозможна оплата на gumroad, могу ли я вам перевести деньги в обмен на аддон Parallax UV Mapping for Blender 3.0?
ok so you are working on it. hows it going? any progress? btw, how about the deep kind of parallax occlusion mapping in something like Unity. have you seen that before? its insane. you can pull the slider and make it look like another dimension of 3D space going like 100 feet deep. its crazy good stuff. actually saw a tutorial website online where some guy shows how to make that from scratch. maybe that could help you improve this one for blender or even get the same deeper effect. that would be cool.
Just dropping a link to the textures used in the Video: Rocks: cc0textures.com/view.php?tex=Rocks01 Leather: cc0textures.com/view.php?tex=Leather11 Ice: cc0textures.com/view.php?tex=Ice03
*Please help* Im really sorry. This is going to sound noobish to the point of pretty idiot. I have installed many addons, but never a node before. But how do I install the node into Blender 2.8? I activate the download, but it just opens an weird blender screen with none of the usual options, file, gizmos etc. I have tried copy past from that, dragging it into an existing project. And of course installing it from zip in addons? I managed to copy past it into a project. But when I reloaded the project, The node had disconnected from every other node, and had no options. Help please?
You can: File > Append... select unzipped .blend file, select Material folder and select Px Material. Now you can select this material for objects in your project
Hey this looks amazing but how do I get it. In the desc, it says its free but when I'm on the page, its making me pay for it. There must be something that I'm missing.
I tested around with it, and it can really add depth to flat planes. However, it does not seem to work right with adding depth to 3D objects. Procedural textures deform (shrinking in on itself in places) when the camera moves. Is there a possibility this can be fixed in the future?
Yes, it works well on flat surfaces, what is it intended for. I think i'll can fix it someday, or maybe someone more intelligent will figure out how to do it, based on my method:) For some reason it seems to me that the solution is very simple and very close
Hi thank you for your awesome PX material node, can we rescale the texture? for example, the rock can reduce the sizes into smaller ones. BTW big thanks to you
@@CGToonStudio 2 years later... 😭😅 Btw, Blender 4.2 also already have real-time displacement too, but this shader still useful for example like Ice surface with some parallax inside it.
а что за чудеса с подключением нормал мапы?? завел через NonColor без инверсии грина к тангент спейсу (как по дефолту) и имхо - стало на порядок рельефней
@@Neveselov это как раз таки понятно, я к тому что у тебя в сэте нормал мапа во первых sRGB, во вторых конвертер стоит в object space. Меня именно эти два момента удивили. С этим связана какая-то фича? Потому как на тестах с традиционным подключением результат мне понравился больше. Он как минимум контрастнее и лучше видно детали
sRGB blender выбирает по дефолту при открытии любой текстуры. Никаких фич нет, ну я очень надеюсь, что юзеры блендера в состоянии добавить и настроить текстуры, если нет, то для начала в школу блендера:D
Your ice tutorial is way to fast to follow even on 0.75 speed, if it's not too much trouble, can you link the .blend file somewhere so I can have a look at what you did? Thanks
Yes, it doesn't work with uv coordinates. But i made a new shader that works on any surfase with UV coordinates mapping, i'll post it on my gumroad very soon.
Hi Anton! This parallax mapping got me curious. Will using this method, instead of using just a displacement map to deform the actual mesh, save rendering time? Also how is the final file size compared to just using a displacement map node instead of this node? I hope my question made any sense! Thanks!
I did not make comparisons in rendering speed, as I did everything in EEVEE - it's real-time(not actually:)) Displacement not working in EEVEE, only displacement modifier, but he creates heavy geometry. This parallax mapping wery usefull in eevee, because it is real-time engine.
@@Neveselov Thank you Anton. I tried with the 1.4 version, it seems to work better than v1.4.2 even if I need to tweak values to obtain the same results as you are
Один вопрос - а почему для добавления карты высот нужно залезать именно внутрь ноды? Разве нельзя сделать, например, просто подключение картинки высот снаружи? Просто у меня именно с этим залезанием могут быть траблы) ЗЫ: Все таки заплатил 10 бачей, ибо это все таки шедевр и полезность, да ещё и соотечественник. за такое такие копейки заплатить не жалко =)
В моем способе без этого никак, потом попробую объяснить в каком-нибудь видео почему это всё так работает. Просто нажимаешь TAB, чтоб зайти в ноду и ctrl+TAB, чтобы выйти. Шедевром это сложно назвать, тем более это довольно просто, ну и искажения дают о себе знать. Вот кстати другой способ один чел сделал, но у него ступенчатый параллакс twitter.com/simonthommes и он тоже использует такой способ доступа к текстуре высот. Я же хочу сделать паралакс оклюжн, и может быть получиться обойтись без такого гемороя с группами нод, если конечно разрабы раньше не добавят такую ноду в блендер(на что я надеюсь:))) p.s. блягодарю за поддержку
Hi, can you put a cryptocurrency address to make payment like busd, trx or usdt (BSC have less fee), so can pay easy for your parallax 2.0 work or another works? it's a suggestion, thx for this :)
Hi Anton, I bought your PX material today and on flat surfaces it looks really amazing, thank you. But I tried it on my EyeBall mesh. And it somehow flipping or moving my UVs. I also switched Texture Coordinate to UV but then it gets some weird tending to "parallax" only to one side. I hope you will understand that from this picture. imgur.com/1xD0tEo Is there any easy fix? Thank you.
Providing this node for free.
Thank you 3000!
Leave this guy a tip or something people!
it aint free bro please make it freeeee
You’re a god for dropping this for free
This is definitely what Blender needs, because parallax mapping is used on the eyes of real-time characters, to fake the depth of iris and pupil. I wonder if this works for that purpose, which is where I'd use it almost exclusively. Funny thing is, that It's actually deliberate to see the iris and pupil from the side view of the eye too, because it's suppose to fake the refraction effect from the cornea bump. That's the angle of view where the parallax effect is "not working", if you know what I mean. ;)
wut? this has nothing to do with eyes. its all about the bricks and cobblestones.
I haven't done any photorealistic character modeling yet, but I'm definitely going to keep the small detail about pupils in the back of my mind if I ever get around to it. Thanks for that Inveneration
@@monkeyrobotsinc.9875 Doesn't mean you can't use it for them
@@monkeyrobotsinc.9875 no offense ur probably young or something but parallax is involved with EVERYTHING think outside the box dont just watch tutorials dude
Great idea
Destiny 2's Dreaming City level is made almost entirely of these rare an beautiful crystals! 😍
Many thanks for sharing!
Whoa! I did not expect that ice can look this good in realtime.
Whoa... Seeing parallax occlusion in action is always a mindfuck
genius and kind hearted guy !
thanks for making this free :D
No problem:)
black magic in real time
Man, you deserve the Nobel Price
You are amazing! Thank you so much for making this free. Can't wait to play around with this.
Honestly, you are an amazing person, sharing such a great thing for free! Could you make a separate video explaining math magic behind this?
Leave this guy a tip or something people!
What a champion, keep it up man! Thanks you for contributing your time and skills to the world!
you got that right.
YOU ARE A GENIUS
Антон, мое вам почтение
Does this still work on newer versions of Blender?
Ok,this is amazing.No other words.Thank you for sharing. Bieautiful.
Это просто потрясно!!!
This is a fantastic texture set up. Cheers chap
Anton, thank you very much!
How am I seeing this just now? This is so cool!
this will be great for all designer and archviz thank you for your great video
Здравствуйте, в связи с отключением от системы свифт, стало невозможна оплата на gumroad, могу ли я вам перевести деньги в обмен на аддон Parallax UV Mapping for Blender 3.0?
Amazing. I have no words. Bravo.
Thank you very much for this amaizing Shader
Thanks for the free download, will give it a try.
hey guys is there i way i can tile the texture? like.. use it with a huge wall or street and make it repeat?
u fool u can use a mapping node..
Hi. this is an amazing simple node pack_ huge thanks for this. i have been looking for a quick no
-nonsense solution - and this is it !
Sweet :3 I luv the ice! It'S so real!
Work like a charm ! Thanks a lot
Omg you are the god of mapping nodes. How do you learn HOW to come up with creating node sustems like this!! Amazing
Just tested all the nodes in a row and then applied the logic:)
Man, you're like a God! Thank you! :)
This looks awesome but the link you have in the description doesn't seem to have the file available just a couple videos
It is there now 😊.
Imagine disliking this
Hey appreciate the work you did here. Thanks for this. It's really amazing what you came up with!
Mah DOOOOOD!!! Thank you so much!! You tha man!
Gold man, thank you
ok so you are working on it. hows it going? any progress? btw, how about the deep kind of parallax occlusion mapping in something like Unity. have you seen that before? its insane. you can pull the slider and make it look like another dimension of 3D space going like 100 feet deep. its crazy good stuff. actually saw a tutorial website online where some guy shows how to make that from scratch. maybe that could help you improve this one for blender or even get the same deeper effect. that would be cool.
Thanks so much for such a useful shader!!
How could you use the Parallax Mapping Material in Unreal engine or Unity?
Thank you very much! ^^
Is it hard to make these kind of maps / textures your self? Can it be done with just an image?
Try using the deep bump add-on it's free and generates your normal and height map from an image
@@CGToonStudio tyvm
@@Luftbubblan No problem.
amazing bro! does this work in cycles?
sir parallax mapping node is not there in this addon plsese give update
can i bake this for game assets ??? or i need something like this ue4 ??
Just dropping a link to the textures used in the Video:
Rocks: cc0textures.com/view.php?tex=Rocks01
Leather: cc0textures.com/view.php?tex=Leather11
Ice: cc0textures.com/view.php?tex=Ice03
Thank you.
Thank you so much! If possible I would give a thousand likes :D
Будет ли версия, которая работает не только с плоскими поверхностями? Из всех материалов, которые я пробовал ваш выглядит наиболее стабильно
да, я надеюсь, что получится сделать:)
@@Neveselov удачи, было бы очень круто если бы получилось :)
You're just in time. Thanks!
does it only work on flat surface?
*Please help* Im really sorry. This is going to sound noobish to the point of pretty idiot. I have installed many addons, but never a node before.
But how do I install the node into Blender 2.8? I activate the download, but it just opens an weird blender screen with none of the usual options, file, gizmos etc.
I have tried copy past from that, dragging it into an existing project. And of course installing it from zip in addons?
I managed to copy past it into a project. But when I reloaded the project, The node had disconnected from every other node, and had no options. Help please?
You can: File > Append... select unzipped .blend file, select Material folder and select Px Material. Now you can select this material for objects in your project
Awesome idea and implementation, thanks! What do you advise for studying shading principles in blender?
Maybe some Gleb Alexandrov, Blenderguru and CG Cookie lessons on youtube.
And cggeek channel, he has a good grasp of the node system in Blender and how to achieve certain effects
Hey this looks amazing but how do I get it. In the desc, it says its free but when I'm on the page, its making me pay for it. There must be something that I'm missing.
You should log in first, type 0$ in price field and you'll get ot for free.
hello Anton, your video is really interesting.
I tried to click on the link but I can't find the file to download. Can you help me? thank you.
Have you tried now??
you are a legend!!!!!
Would it be somehow possible to use this setup to texture paint heightmap in the 3D viewport and interactively see result in 3D while painting?
Yes
Cool stuff
The gumroad website don't allow me to download it! :-(
Hey man! I love that you're giving this away for free! Just curious, are you still updating it or have you stop?
I made a UV mapping for this node and will publish new version soon.
Anton Neveselov Awesome man! Looking forward to it! ☺️
this is gold
Bro! thanks a lot! :D bougt you a copy :)
I tested around with it, and it can really add depth to flat planes. However, it does not seem to work right with adding depth to 3D objects. Procedural textures deform (shrinking in on itself in places) when the camera moves. Is there a possibility this can be fixed in the future?
Yes, it works well on flat surfaces, what is it intended for. I think i'll can fix it someday, or maybe someone more intelligent will figure out how to do it, based on my method:) For some reason it seems to me that the solution is very simple and very close
@@Neveselov Yeah I was tapping into it, and it feels like there's just one little trick.
thanks for tutorial ❤❤
Hi thank you for your awesome PX material node, can we rescale the texture? for example, the rock can reduce the sizes into smaller ones. BTW big thanks to you
Yes, you can use Mapping node after Texture Coordinate node for texture scaling.
@@Neveselov ive tried to add texture coordinate but it seems does not allowed and hsving error or my process is incorrect? ive use control t,
great tuto its here
Here, I want to download your shader, how come it's a Gumroad link, broke???
Have you tried again? it's working fine now
Heck yeah it worked! @@CGToonStudio
@@cg.man_aka_kevin glad to know.
@@CGToonStudio 2 years later... 😭😅
Btw, Blender 4.2 also already have real-time displacement too, but this shader still useful for example like Ice surface with some parallax inside it.
@@cg.man_aka_kevin True 😂
Ну реально Невесёлов...
subbed. This is incredible
Can this be used for windows
amazing
is it possible to use procedural textures ?
I'm working on it, in theory - it will be possible. Now it works wit some issues.
@@Neveselov it works but the main problem is that the texture nodes go out of sync with the displacement node.
а что за чудеса с подключением нормал мапы?? завел через NonColor без инверсии грина к тангент спейсу (как по дефолту) и имхо - стало на порядок рельефней
Нормал мапы с cc0textures.com по какой-то причине с инвертированным зеленым каналом, в блендере по крайней мере.
@@Neveselov это как раз таки понятно, я к тому что у тебя в сэте нормал мапа во первых sRGB, во вторых конвертер стоит в object space. Меня именно эти два момента удивили. С этим связана какая-то фича? Потому как на тестах с традиционным подключением результат мне понравился больше. Он как минимум контрастнее и лучше видно детали
sRGB blender выбирает по дефолту при открытии любой текстуры. Никаких фич нет, ну я очень надеюсь, что юзеры блендера в состоянии добавить и настроить текстуры, если нет, то для начала в школу блендера:D
@@Neveselov ну.. будем надеятся
@@Neveselov а вообще, крутяцкая идея и решение в целом, гениально! Красава!
Your ice tutorial is way to fast to follow even on 0.75 speed, if it's not too much trouble, can you link the .blend file somewhere so I can have a look at what you did? Thanks
Amazing!
Thanks :)
whats up with the rotated vector UV thing? it doesnt work on unwrapped meshes? i dont get it. so it only works on what then. why a flat plane only?
Yes, it doesn't work with uv coordinates. But i made a new shader that works on any surfase with UV coordinates mapping, i'll post it on my gumroad very soon.
@@Neveselov Hi, Anton! 💖 Is there any update on how to use this material with UVs? Or even just different sides of a cube 🙏
@@BeheadedKamikaze Hi, very soon i'll upload px shader that works only with uv mapping coordinates:)
This is the best
Thanks for making this free
Hi Anton! This parallax mapping got me curious. Will using this method, instead of using just a displacement map to deform the actual mesh, save rendering time? Also how is the final file size compared to just using a displacement map node instead of this node? I hope my question made any sense! Thanks!
I did not make comparisons in rendering speed, as I did everything in EEVEE - it's real-time(not actually:)) Displacement not working in EEVEE, only displacement modifier, but he creates heavy geometry. This parallax mapping wery usefull in eevee, because it is real-time engine.
БОМБА!!
How does this work and function in Cycles? I'm a huge fan of POM, and if it looks great in Cycles I would be very interested.
I think equally in eevee and cycles, you can try it, it's free:)
Невероятно!
Hi, thanks for your work and sharing but is it working on Blender 2.92 ? I absolutely do not get the expected result as on the video 😲😭
i'll check it, and update project if needed
@@Neveselov Thank you Anton. I tried with the 1.4 version, it seems to work better than v1.4.2 even if I need to tweak values to obtain the same results as you are
Why don't you add an input of your shader for the texture, so we don't need to go within the shader ?
It's impossible in my method with nodes(for now), because height map need some looped calculations on vector input.
Thank you!
awesome
Cant download...
east europeans are so beast in 3d
Wow, just wow
Один вопрос - а почему для добавления карты высот нужно залезать именно внутрь ноды? Разве нельзя сделать, например, просто подключение картинки высот снаружи? Просто у меня именно с этим залезанием могут быть траблы)
ЗЫ: Все таки заплатил 10 бачей, ибо это все таки шедевр и полезность, да ещё и соотечественник. за такое такие копейки заплатить не жалко =)
В моем способе без этого никак, потом попробую объяснить в каком-нибудь видео почему это всё так работает. Просто нажимаешь TAB, чтоб зайти в ноду и ctrl+TAB, чтобы выйти.
Шедевром это сложно назвать, тем более это довольно просто, ну и искажения дают о себе знать. Вот кстати другой способ один чел сделал, но у него ступенчатый параллакс twitter.com/simonthommes и он тоже использует такой способ доступа к текстуре высот. Я же хочу сделать паралакс оклюжн, и может быть получиться обойтись без такого гемороя с группами нод, если конечно разрабы раньше не добавят такую ноду в блендер(на что я надеюсь:)))
p.s. блягодарю за поддержку
last joke was good.
Hey are you doing fine Mr. Anton?
i'm fine, thank you:)
Hi, can you put a cryptocurrency address to make payment like busd, trx or usdt (BSC have less fee), so can pay easy for your parallax 2.0 work or another works? it's a suggestion, thx for this :)
where i can get it
Check the desc
I love u
Hi Anton, I bought your PX material today and on flat surfaces it looks really amazing, thank you.
But I tried it on my EyeBall mesh. And it somehow flipping or moving my UVs. I also switched Texture Coordinate to UV but then it gets some weird tending to "parallax" only to one side. I hope you will understand that from this picture. imgur.com/1xD0tEo Is there any easy fix? Thank you.
No, but i hope soon i'll make new px material without this uv issues
@@Neveselov Thanks for the answer. But don"t hurry :) it's already great.
wow!
this node is not
this node is not same as yours in my blender
Don't forget to save often. FTW