This node array will make an excellent base for many applications; I especially like how you positioned the soil in the rock crevices. And, as always, no tiling problems with procedural materials. Thanks very much, Ryan!
The Bump, (or Normal) is just a fake bump added to the material. Basically, it changes how the light interacts with the materials surface, to make it look like its a different shape, or to make it look like its bumpy. But it actually doesn't change the shape of the mesh. Displacement, is data that actually displaces the mesh in the 3d space. So it actually changes, or displaces, the meshes shape.
how do you know how to make any shader? I mean how do you think in shading perspective, let's say I want to make a fiery material with smudges and charred spots, but IDK how to achieve that. Any suggestions on how to understand shading? Where should I begin? Because I only know how to use Principled BSDF and make metallic 1 lol
Hmm that's a good question. Maybe I should make a video on that sometime. Like, how to come up with materials, or how to know where to start creating them. For the time being, I have a Procedural Nodes for beginners tutorial. You might find that helpful: ruclips.net/video/5B244CYX1Tw/видео.html
Haha, thanks. I still have a lot to learn though. I pretty much just followed a ton of tutorials on RUclips, and practiced a lot. : ) I've been using Blender for 5 and a half years now.
Been trying to work it out, but alas I just don't know the system well enough. If I wanted to mix your procedural gold material into the cracks between rocks instead of the earthy texture, how would I go about this?
use a Mix Shader node, and plug up both materials to the mix shader. Then use the voronoi texture as the factor in the mix shader, to tell it where it will be the gold and where it will be the rocks.
Hi, thanks awesome love your tutorials!! My question how do you make tile textures in one axis(on the x or on the y) like this video between minutes 6:10 and 6:22 ruclips.net/video/zOCOLvZu_a8/видео.html In blender?
@@CodeZakk Ok yeah I see. I can't really give you one specific method for making something tillable, because it depends on how the texture was created. But once it is created, you can add the texture to a plane, and then texture bake it to texture maps.
You could use this on a rocky cliff, or as a cobblestone road. Also you could use this in a cave wall or floor, or you could make some chunky pieces of ore or rock.
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This node array will make an excellent base for many applications; I especially like how you positioned the soil in the rock crevices. And, as always, no tiling problems with procedural materials.
Thanks very much, Ryan!
Glad you like it! 😀
Your procedural tutorials are the best of the web 🕸😋👌!!! Thank you Ryan! ❤👍
Glad you like them!
This could actually be used to make some good asphalt texture for my racing game :3 THANK YOU!
thanks for watching! 👍
Your videos are awesome! I cannot stress enough how useful your content is in helping me make beautiful things. You've got my support on Patreon.
thank you so much!
Thank you very much, very clear and really awesome procedural.
Thank you for watching!
You're the best Ryan! Thanks as always!
Thank you!
This looks amazing I have been just buying textures all the time and could you please do a skin texture
Thanks! Yeah, I would like to do a skin shader sometime. 👍
Amazing Tutorial! Can you make a tutorial series of Imperial Star Destroyer from Star Wars? I would love to see it!!
That would be cool. Thanks for the video idea 👍
@@RyanKingArt thanks a lot!
Amazing job, can you pleas try to make a brick wall with brick varying both lenght and height?
Thanks for the video idea 👍
Great video :-) Thank you Ryan !
Glad you like it. 😀
Thank you Ryan you're a good man!
Thank you very much.
Ryan King is the king
Thanks. 🙂
Nice render of Dwayne Johnson
lol
I like this material's type !
thanks!
Amazing 😍😍
Thanks!
These videos are awesome as I have been learning Blender but I swear I have never heard of a chunky rock hehe. I feel it should be cobbled rock.
Thanks! Yeah, I made a cobblestone material, but this is a little different.
@Astrocat 3D Oh yeah, it would look like gravel if it was scaled up a lot.
@@RyanKingArt Now I'm trying to add some dirt in the cracks of the rock.
Great content! curious what is the difference between displacement and bump?
The Bump, (or Normal) is just a fake bump added to the material. Basically, it changes how the light interacts with the materials surface, to make it look like its a different shape, or to make it look like its bumpy. But it actually doesn't change the shape of the mesh. Displacement, is data that actually displaces the mesh in the 3d space. So it actually changes, or displaces, the meshes shape.
how do you know how to make any shader? I mean how do you think in shading perspective, let's say I want to make a fiery material with smudges and charred spots, but IDK how to achieve that. Any suggestions on how to understand shading? Where should I begin? Because I only know how to use Principled BSDF and make metallic 1 lol
Hmm that's a good question. Maybe I should make a video on that sometime. Like, how to come up with materials, or how to know where to start creating them. For the time being, I have a Procedural Nodes for beginners tutorial. You might find that helpful: ruclips.net/video/5B244CYX1Tw/видео.html
@@RyanKingArt nice thanks
Hey!!! Really nice video...I want to know the secret to how you got so good in creating procedural materials
Haha, thanks. I still have a lot to learn though. I pretty much just followed a ton of tutorials on RUclips, and practiced a lot. : ) I've been using Blender for 5 and a half years now.
@@RyanKingArt XD...I still have a long way to go...I've been using blender for close to 3 months
Been trying to work it out, but alas I just don't know the system well enough.
If I wanted to mix your procedural gold material into the cracks between rocks instead of the earthy texture, how would I go about this?
use a Mix Shader node, and plug up both materials to the mix shader. Then use the voronoi texture as the factor in the mix shader, to tell it where it will be the gold and where it will be the rocks.
@@RyanKingArt Worked a treat! Thank-you for the quick response.
👍👍👍
Thanks!
when i import the material in other files...that should be laggy. Any solution bro
hmm, no it shouldn't be laggy.
Sorry about being so late.. didn't have much time 🥲
No problem. Thanks for checking out the video. 👍
Hi, thanks awesome love your tutorials!! My question how do you make tile textures in one axis(on the x or on the y) like this video between minutes 6:10 and 6:22 ruclips.net/video/zOCOLvZu_a8/видео.html
In blender?
Are you wondering how to do that with this Chunky Rock material? Make it tilable?
@@RyanKingArt not with this material but in general any tilable materials!
@@CodeZakk Ok yeah I see. I can't really give you one specific method for making something tillable, because it depends on how the texture was created. But once it is created, you can add the texture to a plane, and then texture bake it to texture maps.
But where will this be useful
You could use this on a rocky cliff, or as a cobblestone road. Also you could use this in a cave wall or floor, or you could make some chunky pieces of ore or rock.
@@RyanKingArt yea but the other rock alternatives are better right.. i mean where can you see this real life..