Procedural Chunky Rock Material (Blender Tutorial)

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  • Опубликовано: 17 ноя 2024

Комментарии • 60

  • @RyanKingArt
    @RyanKingArt  2 года назад +3

    ● Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/sclit
    Patreon: www.patreon.com/posts/63290680

  • @schroedingersdog7965
    @schroedingersdog7965 2 года назад +6

    This node array will make an excellent base for many applications; I especially like how you positioned the soil in the rock crevices. And, as always, no tiling problems with procedural materials.
    Thanks very much, Ryan!

  • @timoneri8812
    @timoneri8812 2 года назад +6

    Your procedural tutorials are the best of the web 🕸😋👌!!! Thank you Ryan! ❤👍

  • @naikjoy
    @naikjoy Год назад +1

    This could actually be used to make some good asphalt texture for my racing game :3 THANK YOU!

  • @Galakyllz
    @Galakyllz Год назад +1

    Your videos are awesome! I cannot stress enough how useful your content is in helping me make beautiful things. You've got my support on Patreon.

  • @danielgpl
    @danielgpl 2 года назад +3

    Thank you very much, very clear and really awesome procedural.

  • @ScottNetherstone
    @ScottNetherstone 2 года назад +3

    You're the best Ryan! Thanks as always!

  • @PhoenixFisherKane
    @PhoenixFisherKane 2 года назад +9

    This looks amazing I have been just buying textures all the time and could you please do a skin texture

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Thanks! Yeah, I would like to do a skin shader sometime. 👍‍

  • @r3m059
    @r3m059 2 года назад +3

    Amazing Tutorial! Can you make a tutorial series of Imperial Star Destroyer from Star Wars? I would love to see it!!

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      That would be cool. Thanks for the video idea 👍‍

    • @r3m059
      @r3m059 2 года назад +1

      @@RyanKingArt thanks a lot!

  • @luigiguardascione8730
    @luigiguardascione8730 2 года назад +2

    Amazing job, can you pleas try to make a brick wall with brick varying both lenght and height?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for the video idea 👍‍

  • @rusticagenerica
    @rusticagenerica 2 года назад +2

    Great video :-) Thank you Ryan !

  • @hamidrezaei341
    @hamidrezaei341 2 года назад +1

    Thank you Ryan you're a good man!

  • @PeterSpiers
    @PeterSpiers 2 года назад

    Ryan King is the king

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад +2

    Nice render of Dwayne Johnson

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.1 6 месяцев назад

    I like this material's type !

  • @blenderstuffs
    @blenderstuffs 2 года назад +3

    Amazing 😍😍

  • @AcroTheBat
    @AcroTheBat 2 года назад +1

    These videos are awesome as I have been learning Blender but I swear I have never heard of a chunky rock hehe. I feel it should be cobbled rock.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks! Yeah, I made a cobblestone material, but this is a little different.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      @Astrocat 3D Oh yeah, it would look like gravel if it was scaled up a lot.

    • @AcroTheBat
      @AcroTheBat 2 года назад +1

      @@RyanKingArt Now I'm trying to add some dirt in the cracks of the rock.

  • @wildmillardz8934
    @wildmillardz8934 2 года назад +1

    Great content! curious what is the difference between displacement and bump?

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      The Bump, (or Normal) is just a fake bump added to the material. Basically, it changes how the light interacts with the materials surface, to make it look like its a different shape, or to make it look like its bumpy. But it actually doesn't change the shape of the mesh. Displacement, is data that actually displaces the mesh in the 3d space. So it actually changes, or displaces, the meshes shape.

  • @lucutes2936
    @lucutes2936 2 года назад +1

    how do you know how to make any shader? I mean how do you think in shading perspective, let's say I want to make a fiery material with smudges and charred spots, but IDK how to achieve that. Any suggestions on how to understand shading? Where should I begin? Because I only know how to use Principled BSDF and make metallic 1 lol

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Hmm that's a good question. Maybe I should make a video on that sometime. Like, how to come up with materials, or how to know where to start creating them. For the time being, I have a Procedural Nodes for beginners tutorial. You might find that helpful: ruclips.net/video/5B244CYX1Tw/видео.html

    • @lucutes2936
      @lucutes2936 2 года назад +1

      @@RyanKingArt nice thanks

  • @achorjustin9807
    @achorjustin9807 2 года назад +1

    Hey!!! Really nice video...I want to know the secret to how you got so good in creating procedural materials

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Haha, thanks. I still have a lot to learn though. I pretty much just followed a ton of tutorials on RUclips, and practiced a lot. : ) I've been using Blender for 5 and a half years now.

    • @achorjustin9807
      @achorjustin9807 2 года назад +1

      @@RyanKingArt XD...I still have a long way to go...I've been using blender for close to 3 months

  • @JoeyGenic
    @JoeyGenic 2 года назад +1

    Been trying to work it out, but alas I just don't know the system well enough.
    If I wanted to mix your procedural gold material into the cracks between rocks instead of the earthy texture, how would I go about this?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      use a Mix Shader node, and plug up both materials to the mix shader. Then use the voronoi texture as the factor in the mix shader, to tell it where it will be the gold and where it will be the rocks.

    • @JoeyGenic
      @JoeyGenic 2 года назад +1

      @@RyanKingArt Worked a treat! Thank-you for the quick response.

  • @NCHDEMON
    @NCHDEMON 2 года назад +1

    👍👍👍

  • @krish8013
    @krish8013 Год назад

    when i import the material in other files...that should be laggy. Any solution bro

  • @mr.lunatic3157
    @mr.lunatic3157 2 года назад +1

    Sorry about being so late.. didn't have much time 🥲

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      No problem. Thanks for checking out the video. 👍‍

  • @CodeZakk
    @CodeZakk 2 года назад

    Hi, thanks awesome love your tutorials!! My question how do you make tile textures in one axis(on the x or on the y) like this video between minutes 6:10 and 6:22 ruclips.net/video/zOCOLvZu_a8/видео.html
    In blender?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Are you wondering how to do that with this Chunky Rock material? Make it tilable?

    • @CodeZakk
      @CodeZakk 2 года назад

      @@RyanKingArt not with this material but in general any tilable materials!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      @@CodeZakk Ok yeah I see. I can't really give you one specific method for making something tillable, because it depends on how the texture was created. But once it is created, you can add the texture to a plane, and then texture bake it to texture maps.

  • @dwarakesh5891
    @dwarakesh5891 2 года назад

    But where will this be useful

    • @RyanKingArt
      @RyanKingArt  2 года назад

      You could use this on a rocky cliff, or as a cobblestone road. Also you could use this in a cave wall or floor, or you could make some chunky pieces of ore or rock.

    • @dwarakesh5891
      @dwarakesh5891 2 года назад

      @@RyanKingArt yea but the other rock alternatives are better right.. i mean where can you see this real life..