Unreal Engine 5 Parallax Occlusion Mapping Walkthrough for Beginners

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  • Опубликовано: 11 янв 2025

Комментарии • 27

  • @JamieMilesArt
    @JamieMilesArt 2 месяца назад +1

    So incredibly helpful! Thank you!

    • @ezunreal
      @ezunreal  2 месяца назад

      Wow, thanks!

  • @wolfiedgr8t
    @wolfiedgr8t Год назад +3

    Really amazing ❤

    • @wolfiedgr8t
      @wolfiedgr8t Год назад

      Also could you do this as landscape material?

  • @alexrybin3798
    @alexrybin3798 10 месяцев назад +1

    awesome! Thank you so much!

    • @ezunreal
      @ezunreal  10 месяцев назад

      You're welcome!

  • @JosephWraith
    @JosephWraith Год назад +2

    Thank you!

  • @Master_Cornchip
    @Master_Cornchip Год назад +2

    For Some reason when I apply the texture it looks extremely shiny like a mirror and the texture moves when I move the camera. Using 5.3 by the way

  • @hardway777
    @hardway777 Год назад +1

    Thanks!

  • @韩云程
    @韩云程 Год назад +1

    thank you very much

  • @MontaFeydi17
    @MontaFeydi17 11 месяцев назад +1

    Thanks !!!

    • @ezunreal
      @ezunreal  11 месяцев назад

      You're welcome!

  • @jorgechoairy2504
    @jorgechoairy2504 Год назад +1

    Can it be used on mesh (example: a mesh of irregular terrain) or only on unreal planes...?

    • @ezunreal
      @ezunreal  Год назад

      Yes, try adding to the cube or something and you will see the effect.

    • @jorgechoairy2504
      @jorgechoairy2504 Год назад

      @@ezunreal I say imported irregular knits...

  • @curtisnewton895
    @curtisnewton895 Год назад

    nothing works with the reference plane . it does not do anything and does not even appear in my mat instance

  • @mikelkram
    @mikelkram Год назад +2

    Can this be done with any material?

  • @mae2309
    @mae2309 Год назад +2

    EXcellent!!

  • @kalex07
    @kalex07 Год назад

    Has this been disabled in 5.3? Because my texture is flat and the new nanite dissplacement method for landscapes crashes on big landscapes so i was hoping pom still worked.

    • @ezunreal
      @ezunreal  Год назад +2

      According to the Unreal Engine 5.3 Release Notes, POM is still supported in 5.3 and has not been disabled. However, you may need to check your Material settings and make sure you are using the Make Material Attributes node and the POM node in your Material graph. You also need to enable Tessellation
      If you are using Material Layers, you need to add the POM node to your Material Layer Asset or Material Layer Blend Asset, and then use the Material Attributes input in your base Material graph. You can also use the Mesh Paint mode to paint POM on your Mesh Actor.

    • @madmodder
      @madmodder 2 месяца назад

      @@ezunreal Can you elaborate on "enable tesselation"?

  • @pia5613
    @pia5613 8 месяцев назад +1

    Cool🎉🎉🎉