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10. Basic Smart Warp
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- Опубликовано: 17 авг 2024
- In this series of 38 tutorials you will quickly learn all the basics of working with the software.
The tutorials are organized in seven sections and were designed to be easy to follow, clear and to the point.
Basic Interface
videos 1 to 4
In the first part, you will learn the overall interface, how the layer structures work, what is the logic of the timeline, how you can animate already created characters and how to export your animation.
Basic rigging with bitmaps
videos 5 to 12
In the second part, we will show you how to create a puppet from a Photoshop file. You will learn how to prepare the illustration, create a basic skeleton and even create distortion meshes and Smart Bones to animate expressions easily.
Basic Animation
videos 13 to 15
In the third part we will cover concepts about movement, how to use different keyframes types, why and how to use the graph and even create cycles of animation.
Vector Drawing
Videos 16 to 21
Once you know all the basics of working with images, we will move to the vector drawing tools coming with Moho. In this fourth section you will learn everything related to the drawing and filling tools, the basics of masking, the power of Liquid shapes and, finally, how to draw an entire character in Moho.
Rigging Vectors
videos 22 to 26
The fifth section will show you the difference between rigging vector and images, how to set up Smart bones for vector, rigging and entire character, creating Vitruvian bones and animating the vector character.
Animating Backgrounds
video 27
With all that done, in the sixth section we will move to set up our background. You will learn how to create parallax to give more depth to your scene, use the camera tools and even add automatic wind to your scene.
More tools in detail
videos 28 to 38
Finally, we will cover other tools that can be very useful for your characters and scenes, such as the different options of the timeline, controlled bones, the powerful particle system, frame-by-frame layers, automatic physics, scripts, actions, references, quad meshes, brushes and layer comps.
You can download the necessary files here: bit.ly/MohoCou...
Character and props illustrations made by Óscar Chávez. Background illustration made by María Pareja.
For more information about Moho, visit www.mohoanimat...
For tutorials about the new Moho 14 features, please check this playlist:
• Moho 14: What is new? ...
Do you have questions or need feedback? Join our Official forum:
www.lostmarble...
and Discord server to share your work and discuss ideas with the Moho community!
lostmarble.com...
This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
ruclips.net/p/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T
Really one of the best instructors videos - so clear and well explained - thank you so much for taking the time to post 😊
The mesh did not work efficiently because it could not position the triangles in the mesh structure correctly. Maybe after creating the network, there may be a settings menu where we can change the triangular structure. You're doing a great job. Greetings to the team
So you can just click a button to create a smart mesh now (meaning you don't have to draw anything first)? Neat.
thank you for the videos
how to create a mesh in moho 13.5?
I tried using the mesh warp, it creates the points but when i try to move them it doesn't move, what could be wrong?
you must go to further frame to move the point not on frame 0
@@amirgamery Thanks I get it now, that was my mistake
I dont have the "select warp layer" ....
Is there a way to apply a mesh to a switch group?
Like if i did a frame by frame blink and wanted to rotate the head.
Yes. If you have a switch layer, just select all the vector layers inside, click on the three dots button to open the layer properties, go to the vector tab, select the mesh you want and click OK.
To see the vector layers inside jf a frame by frame layer, you first need to transform the layer to switch by open the layer properties, go to the Switch tab and uncheck "frame by frame layer".
@@mohoanimation it worked! I appreciate the help. The series has been very helpful.😄
The problem is, when I turn on the grid, I can't move the character's eyes, although I could before it, if I remove it, then it turns out that I've been moving them all this time, but it wasn't visible. How do I do the same as in the video?
you have to select the eyes and remove any type of animation that is happening with the eyes, like if it is opening or closing it removes all animation, in the video it only removes it from the bones and not from the eye which also has
My warp is popping up with thick blue lines. I’m not sure how to fix this.
By default it's blue, but you can use the Select Shape tool, select one of the blue lines and then change the thickness and color on the Style window
Hello I'm confused because I can't find mesh warp in Moho 13.5 is there any other solution?
Hello. These tutorials are focused on Moho Pro 14. Some of the Pro options are available with limitations in Moho Debut 14, but not in Moho Debut 13.5
Could you maybe post an example of this that DOESN'T look awful? I mean I know it's a BASIC smart warp chapter but it should at least be a GOOD representation of what it's capable of, not "we can make the fox's head and face look like a deflated beach ball"...
Yes, Chad is trying to explain the concept quickly and clearly. You can check many Smart Warp examples on our channel and social media. If these tutorials are helping you, please tag us and use #mohoanimation so we can see your work too :)
Good tutorial, but the program looks rather shitty. It has a nice interface, but all I see on your videos are bugs and minor errors when deforming anything or moving a bone. Some other 2d animation programs have bone weight automatized so it's not an issue.