14. Keyframe types and Graph Mode
HTML-код
- Опубликовано: 11 сен 2024
- In this series of 38 tutorials you will quickly learn all the basics of working with the software.
The tutorials are organized in seven sections and were designed to be easy to follow, clear and to the point.
Basic Interface
videos 1 to 4
In the first part, you will learn the overall interface, how the layer structures work, what is the logic of the timeline, how you can animate already created characters and how to export your animation.
Basic rigging with bitmaps
videos 5 to 12
In the second part, we will show you how to create a puppet from a Photoshop file. You will learn how to prepare the illustration, create a basic skeleton and even create distortion meshes and Smart Bones to animate expressions easily.
Basic Animation
videos 13 to 15
In the third part we will cover concepts about movement, how to use different keyframes types, why and how to use the graph and even create cycles of animation.
Vector Drawing
Videos 16 to 21
Once you know all the basics of working with images, we will move to the vector drawing tools coming with Moho. In this fourth section you will learn everything related to the drawing and filling tools, the basics of masking, the power of Liquid shapes and, finally, how to draw an entire character in Moho.
Rigging Vectors
videos 22 to 26
The fifth section will show you the difference between rigging vector and images, how to set up Smart bones for vector, rigging and entire character, creating Vitruvian bones and animating the vector character.
Animating Backgrounds
video 27
With all that done, in the sixth section we will move to set up our background. You will learn how to create parallax to give more depth to your scene, use the camera tools and even add automatic wind to your scene.
More tools in detail
videos 28 to 38
Finally, we will cover other tools that can be very useful for your characters and scenes, such as the different options of the timeline, controlled bones, the powerful particle system, frame-by-frame layers, automatic physics, scripts, actions, references, quad meshes, brushes and layer comps.
You can download the necessary files here: bit.ly/MohoCou...
Character and props illustrations made by Óscar Chávez. Background illustration made by María Pareja.
For more information about Moho, visit www.mohoanimat...
For tutorials about the new Moho 14 features, please check this playlist:
• Moho 14: What is new? ...
Do you have questions or need feedback? Join our Official forum:
www.lostmarble...
and Discord server to share your work and discuss ideas with the Moho community!
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This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
ruclips.net/p/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T
The motion graph is always a struggle for new students (in any animation app). Glad to see you're putting this out there. Would love to see a further breakdown through a series of classes just on this topic.
My students always ask for support with the graph editor at different levels (beginner, intermediate, advanced) and rigging (for locomotion, expression, with vs shape blending)
I wasn't sure what I would use the graph view for, but now I see a good use for it.
How do you enter graph mode in Moho 12? I dont see the icons for it
How can you snap the anchor points of the Bezier? Sometimes they need to be parallel with the grid
It doesn't has this option. You need set them by eye !!
I couldn't see the black dots in the motion graph, sir. moreover it ain't showin even if i move him using transform layer
If you wanna see dot on the scren when woring with transform layer, its easy. When you are selecting transform layer just in the toolbar turn on Show path option. Now you can see dots when moving with transform layer tools.
How do I delete a keyframe for one bone? If i delete that, it seems to delete other bones as well
if im not mistaken, you have to tap over that specific bone and delete the keyframe. Sometimes we end up clicking on the skeleton but in this case u should tap over the bone you are interested and that's it (I don't remember quite well tbh but i guess that should work)
How can you snap the anchor points of the Bezier? Sometimes they need to be parallel with the grid