Every Pvp Job Quickly Explained | FFXIV PVP Guide

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  • Опубликовано: 7 авг 2024
  • someone in my comments asked for a summary of all the jobs here it is. Also helps that people really want those new sets.
    Timestamps:
    Intro - 0:00
    Healers - 0:14
    Tanks - 3:36
    Melee Dps - 7:15
    Ranged Dps - 12:09
    Caster Dps - 14:49
    Outro - 18:15
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Комментарии • 129

  • @TheNastyNamazu
    @TheNastyNamazu  10 месяцев назад +23

    Corrections(I made a couple of mistakes):
    Dark Knight:
    - Accidentally said plunge prevents healing when I meant reduces
    Paladin:
    - I forgot to mention that their shield also give a mitigation
    Astro:
    - I forgot their aoe was changed it now only inflicts cc on the initial target
    White Mage:
    - Minor clarification, I said Miracle of Nature prevents actions, however, they are still able to move
    Monk:
    - *Less of a mistake, and more something that was brought to my attention* Their lb tooltip is apparently wrong(or it's just bugged), and it will do max damage even if the target is guarding
    Please let me know of any other mistakes so I can update this comment.

    • @BlackSpartan11799
      @BlackSpartan11799 10 месяцев назад +1

      For WHM you said miracle of nature prevents any action, which may make it sound like it prevents movement. It might be more accurate to say it prevents the use of any skills or abilities.

    • @At0hip
      @At0hip 9 месяцев назад +1

      For MNK, it's not wrong as it said "+12k if no 'Guard'" while LB will remove 'Guard' status anyway.
      So yeah, not wrong but very confusing.

  • @OmniEthereal7
    @OmniEthereal7 10 месяцев назад +20

    Do note that MCH’s LB has a crazy range that will hit faraway opponents on the field if you’re able to click on them!

  • @theaccursed6300
    @theaccursed6300 10 месяцев назад +25

    As a Frontline fanatic i have to say Gunbreaker is so underrated I cannot express how strong and deadly it can get. Unlike other tanks GNB is very independent and flexible. Depending on your play style you can Junction according to the situation you are in which is charming to me. Being aware of your surroundings to know when’s the time to throw all your burst to get a kill or two or back off.
    Not to mention that Relentless Rush + Double Down is a guaranteed kill if you have BH 2 or higher.
    Great video!
    Keep up the good work.

    • @Zadka233
      @Zadka233 10 месяцев назад +2

      Thing is that the main strat for fighting is for mages and ranged to poke, and for melee to dive, so you either need to be good at dive (DRK), or be good at counter dive to protect your backline (WAR), GNB can't do either, from what I've attempted with GNB, But I'd love to try it out again so if you got tips for FL I'm all ears

    • @jude2214
      @jude2214 10 месяцев назад +2

      Gnb at bh5 is the best job in FL dont @ me. I have literally survived at bh5 against 2 whole parties from an alliance chasing me halfway across the seize map while under healer junction

    • @novia8309
      @novia8309 10 месяцев назад +6

      Honestly the buff GNB has received since 6.1's initial state have bumped them up ridiculously, that I think people don't really realize how good they are in tense fights. They are only really lower tier to some other tanks in specific instances, which as you mentioned is negligible as they are very versatile and can change to according to their needs, especially now that they don't need another tank to junction off anymore. Be it Frontline or Crystalline Conflict, they're exceptionally difficult targets now to shake and their DPS output is absurdly high in terms of actual tangible damage, you see it happen to casters and other specialist melee DPS all the time where they just get focus fired by the persistent GNB until dead despite all the resources they throw out to fend them off, they just can't keep up without two other people turning around to help, nor can they outrun the GNB either.
      It's good to see GNB becoming more viable compared to where it was originally, but it does feel way over tuned in some circumstances now, as at the end of the day, their durability is still that of a tank, regardless of their stance, it's just a matter of how perspective as to how tanky they are versus other ones, especially Warrior which at least outdoes it in controlling the field so technically would go down faster than the others in a vacuum without support, but with FF14 PvP as is now, who doesn't?
      So in short we can say, yeah it's underrated, and some classes haven't gotten the memo yet to up their game to compensate, love having them, hate dealing with them. :)

    • @theaccursed6300
      @theaccursed6300 9 месяцев назад +2

      @@Zadka233 actually GNB is pretty good at diving BUT not so frequent and obvious as DRK. Because GNB kind of dive is through its LB which can stun a whole group of ppl in vicinity or push the enemy back at least. just pray you don’t get a shit load of status effects during LB.
      As for for party utility there’s nothing but a heal you can use on yourself or a party member (a strong heal and regen at the same time). Other than that GNB can’t offer anything.
      Only tip i can think of now is GNBs gab closer gives a 7s (14s if needed) dmg buff that can make your burst even stronger. Try to optimise your rotation with that buff and not waste 2 charges of a dmg buff for nothing.

    • @theaccursed6300
      @theaccursed6300 9 месяцев назад +5

      @@jude2214 completely agree. Unironically GNB is quite tricky when it’s time to survive. Tank junction “Nebula” while not as strong as TBN, HS and BW, it lasts for 10 seconds! Add to that LB gives a solid mit during execution and ends with a stun for the Melee folks chasing your ass.

  • @SeldimSeen1
    @SeldimSeen1 10 месяцев назад +16

    Really needed this video. Thanks so much.

  • @roxiane
    @roxiane 10 месяцев назад +5

    Doing Gods work! Thank you!!

  • @burtwonk
    @burtwonk 9 месяцев назад +3

    I just want to say nasty namazu is the best name and also your videos are fantastic and so helpful :)

  • @AugmaEdelfelt
    @AugmaEdelfelt 10 месяцев назад +5

    One important thing to know about Dragoon limit break is that even though you become untargettable after using the limit break, you can still take damage.
    If enemy Dragoon is softlocked on you before you use your limit break, they can still hit you with Wyrmwind Thrust for example while you are in your LB animation.
    Rule of thumb from experience, never use your limit break if you are under 20% hp. You will die so often and waste your lb completely.

  • @crogurk8459
    @crogurk8459 9 месяцев назад +10

    As someone that played a little too much of Endwalker PVP I gotta say, CC and RW are possibly two of the most fun PVP experiences I seen.. not so much Frontlines, that one is a diceroll.
    If I could recommend any classes to those interested in PVP I would say this:
    AST is a very versatile healer that gives a lot of buffs and does solid dmg, you can do some nasty dmg if you use your LB and get lucky with your card and the double system can get you some extra utility. Along with that they have the most Healing in PVP compared to other healers.
    PLD which is possibly the tankeist of all the tanks and the best crystal pusher in the mode, along with that you can make your allies immortal with your cover ability, seriously they can use their Elixir while you are covering them.. juust remember to guard or you will die instantly. Though they do little to no dmg so be warned, still you are going to do a lot of work being THE Tank during a match.
    GNB while most underestimate it for being a tank, they can bring a lot of utility and damage to the party, being able to use Juction to get certain abilities can not only make up for if your team needs some extra damage, but when used with heals, you can act as a extra Healer during Crystal pushes, which trust me, can be one heck of a life saver (Heck you can even use your Regen on allies). Be warned though that GNB is not the best 'tank' so you aren't going to be as sturdy as others, BUT you will bring way more damage and even some heals.
    DRG is a VERY High Risk High Reward kinda class though at the same time it's very simple, just remember to keep an eye on when you use your Life of Dragoon Buff/debuff and pair it with Horrid Lore and you should be mostly fine. Still be careful since you are one of those classes that is made of paper.
    BLM people underestimante the power of this class though be warned, like it's PVE counterpart its one of the more complex classes.. and yet it can completely make or break a game, thanks to the gigantic DMG they get that honestly its kinda amazing considering you can put constant dots AND do 12K dmg from afar but what I think makes it so dangerous is Ice, if you get 3 stacks of ice (which is easy), you can stun a enemy for 3 seconds, which on pushes will completely melt certain classes like DRK and DRG, sure they are the weakest in terms of HP but they are just great at basically everything, they bring some of the best long range dmg, Crowd Control that will make your enemies want to die and it might get to a point where they will try to focus you down with how much you do. Its a tough class with how fragile it is but god its REALLY good
    Are these the best classes ? Not really, AST support is great but WHM has way some of the most annoying stuns in the game along with a lot of dmg and quite a bunch of heals, PLD can be a bit dependent on coordination when it comes to cover or you end up covering someone that uses their guard and you eat shit, GNB is a jack of all trades which sometimes aint too great for a tank and can be ab it dependent on yours and the enemy's classes to get best use of their Juction system, DRG has no CC and can be easily melted and BLM when focused is kinda useless at times. BUt these are all classes that I think give some good show of what's interesting about PVP in FFXIV, they bring a lot of fun quirks and abilities that I honestly wish PVE had aswell.
    And one more thing, if you are new and hated pvp because of Frontlines, give CC a chance, Frontlines is a really clunky mode compared to the other two and it really gives a bad show of it.

    • @SubduedRadical
      @SubduedRadical 9 месяцев назад +1

      Note my knowledge is mostly from Frontlines with some Rival Wings when it was Moogle Tome (and thus not a wasteland - god it needs a daily que like FL, imo...so fun, but people just don't run it outside of Moogle Tomes; maybe next time more will since so many people saw how fun it was this time!)
      WHM outheals AST in most cases, I've noticed. I can consistently do a bit more healing with WHM than with AST, too. I think it's a close match, though, and I've topped the charts with AST fairly easily (I think a lot of people just don't use healing tools a lot in general for whatever reason?). That said, I also got most healing done once with SGE, despite it being way less heal focused. Never have with SCH, though, despite trying...though I HAVE, amusingly enough, got top DPS (lots of spread Bios). I don't see many SGE's in Frontlines, though...
      I mainly only do healing, though I have also dabbled with SMN when Moogletomes were up and my Rival Wings 4 man group already had 1-2 healers. SMN seems to do decent damage and have party support options with its CC and Phoenix, and some crazy damage potential. I may try it out in FL some, but I seldom have parties so awash in healers that I feel the need to switch. I don't think people underestimate BLM, though. Not since they were super buffed in...6.2, was it?
      Can't speak to Tanks other than playing around with PLD with a target dummy, though, so will defer on that and Melee/Ranged, too, which I haven't touched.
      DRK and DRG seem stupidly powerful right now, especially together where DRG can gather parties for DRG to one-shot down. And the DRK ability that does this is NOT their LB, so can be frequently used/near-spammed.

  • @darkangel3419
    @darkangel3419 10 месяцев назад +4

    The skills that have silence on BRD and RDM (and WHM's polymorph) is so good. Shuts down Recuperate spam and is a death sentence for DRK nearing the end of their LB. Throw silence on anyone baiting their low hp and dust up what's left of them.

  • @AeontheWeeb
    @AeontheWeeb 10 месяцев назад +6

    For GNB, the statement that the "GNB is the least durable of the tanks" is somewhat misleading. You're correct in that they NEED to be in Tank Junction but once they are, they are the hardest tank to kill. On top of the shields gained from Continuation and Hypervelocity, you get a 20% mitigation that deals damage to enemies that hit you. No other Tank has constant shield build and an applied mitigation that lasts for 10 seconds that threatens counter kills on a single button press.
    In contrast, PLD has a measley hp shield that can be bursted through, WAR needs to land Orogeny which can miss (meaning players outside will hit you for 100% damage) and DRK has Salted Earth but has to stay in position to use it, meaning knockbacks, pulls and fears completely negate the mitigation.

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад +4

      Paladin heals from every attack they deal every 10 second + the heal from atonement, their shield also gives a mitigation along with doubling as a cc if so desired, and then there is their lb
      Dark Knight has salted, darkest night, their Quietus, and then there is their lb
      Warrior doesn't need to land orogeny they just need to use bloodwhetting giving a shield and causing them to heal for the damage they do which under their lb means that basically every enemy hit heals for 16k on top of being cc immune. Orogeny, and to an extent primal rend, just adds to their durability
      Gunbreaker has to sacrifice damage for bulk, and while the mitigation and shields are nice they don't surpass survivability the other tanks have. Drk/War can be bursted one second and be full health in the next, and paladin has straight up immunity on top of constant healing.

    • @AeontheWeeb
      @AeontheWeeb 10 месяцев назад +3

      ​@@TheNastyNamazu Whilst perhaps you are numerically correct, you're not taking into consideration the tools that other jobs have to hinder the Tank's ability to regenerate and mitigate and the current meta of coordinated 1 GCD bursts to disabled opponents; the GNB is more consistent in that regard and is more likely to survive. The LBs are also not an issue if the Tanks are killed throughout the match, preventing them from charging, therefore they are not a constant threat at every single moment of the match compared to the default tools GNB has.
      DRK salted like I said is easily countered by position displacement attacks and prevents you from utilising Line of Sight to limit damage exposure; GNB are not affected by this. TBN is an 8k shield, GNB can build 18.2k shields from just their continuation combo with the No Mercy buff. Quietus is their best tool but can be easily outranged due to it's 5 yalm radius and how tickrates work. It is incredibly good but inconsistent as you need to hit 3 players minimum to have it be more than a standard recuperate and outheal one singular player's attack (for reference, Phlegma is 12k damage). With Salted Pull that is somewhat easier but GNBs have already closed the deficit with their shields, Nebula mitigation and bonus 3k heal per recuperate under no mercy.
      Bloodwhetting only grants a 6k shield which is even less than TBN so it needs the Oregeny debuff to help mitigate. Even then, it is still only 10% compared to Nebula's 20%. The healing from damage is definitely a strong sustain tool as outside of LB they can heal 8k per hit even if they theoretically hit only one person. However, all their defenses are active abilities, which means kiting, stuns, silences, binds will immediately make them fragile. This is why you see WARs Primal Rend into one person at match start then immediately get bursted by the remaining players they failed to stun. GNBs can pre-apply Nebula before going in, giving them the largest margin for error.
      Paladin suffers from a similar issue. Atonement is a 4k heal and can be combo'd with Atonement activations from Intervene and shield bash for a total of 24k. Impressive for sure but you have to remember that in a full health engagement, heals are wasted. That means if you are not the primary target, the reality is would probably only heal for half of that total 24k. In terms of mitigation it is therefore less flexible and it assumes you have not been stunned, silenced etc. The 15% mitigation from Sheltron closes this gap and is in some ways just as good if not better than Nebula due to the shield it generates, but since we are in a 1 GCD burst meta, they are less likely to survive when stunned themselves. Rather their main appeal is being able to help sustain the team, but personal survivability is not as good as even the WAR because of this. The WAR can at least interrupt multiple damage sources.
      The GNB can achieve similar and at times better mitigation by just pressing one button and attacking one person; it is not reliant on uncontrollable factors to simply reduce incoming damage. This means there is less counterplay to the durability of GNB. Moreover, the argument that GNB does not do damage in Tank Junction is just untrue. In a single GCD they can do a total of 14.4k damage with no setup. DRK can reach a higher number but requires them to be at 50% HP to reach 10k damage for Bloodspiller which is already a death sentence, so in safer play it does less damage. WAR deals only 10k with Orogeny on a target with Onslaught and PLD only has Atonement spam. It does way more damage than other Tanks by default so it doesn't really "give up" damage.
      For all reasons above, I think you are underselling just how durable the GNB is in terms of pure consistent mitigation. Especially when you consider that you also receive damage per hit from Nebula, a GNB is incredibly oppressive to try and focus down. Yes all of the other Tanks become insanely powerful during their LBs but that goes the same for all LBs. I'm specifically focusing on the core kits.

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад +3

      @@AeontheWeeb You say a weakness to salted is displacement, and while true its not really a common ability. Machinist and monk can push away, but this can be counted with a simple plunge. As for warrior and drk they pull the target to them; however, since they will most often be in melee range with the dark knight already, as their the frontliners, it's not really that practical. Moreover; it is safe to assume that a drk will be able to get 3+ target rather consistently as the vast majority of jobs are either melee or have abilities that put them in melee. In fact most the cc maps have rather various checkpoint where it's almost a guarantee.
      The same applies to warrior, and while yes there are those who jump in and die that doesn't mean their playing the job correctly. In most cases if that same player blood then used onslaught to engage they would be fine as they can follow up with a rend + cyclone to heal basically any damage they take.
      As for paladin while yes healing at full health is wasted the fact that their healing is basically constant essential serves as another mitigation(at most they'll have to go 2 to 3 gcd, between every other confiteor, with out healing)as unless the enemy can stop them from attacking they almost always heal part of the damage dealt.
      Which leads use to gnb. The fact is healing is generally better than shielding. The second that they leave their cartridge combo the shields are falling off meaning if they were bursted they would have to used their recup to survive, and likely now need to elixir for mana so they can continue to heal. Where as the other tanks can heal with their kit saving their recoup thus adding to their durability. While their nebula is good it's not some ungodly mit tool that just makes them impossible to kill. If a team was able to burst a warrior to say 20% then nebula may let the gnb only go down to 40%, but the warrior only using their normal kit can jump back to 100% where as the gnb can make a shield taking them to about 60% that then disappears taking them back to 40%
      Also none of this take into account cc like primal rend or shield bash which just stops damage.
      As for the gnb damage point I didn't claim they didn't do damage they do; however, they still have to sacrifice their maximum damage if they want durability. It's kinda the point of the job they are a jack of all trades.
      Lastly, its not as if I'm saying that gnb is the piece of paper that falls over with the slightest breeze it's just when compared to the other tanks it is the least durable meaning it's still more durable than the vast majority of the other jobs.
      Edit: I will concede that on palaistra, which is much more open, gunbreaker may edge out against drk and possible war since it's easier for the enemy to spread.

    • @AeontheWeeb
      @AeontheWeeb 10 месяцев назад +4

      ​@@TheNastyNamazu Honestly, thank you for taking the time to read everything I wrote and give a genuine response.
      I don't agree with your view on the impact of healing vs mit/shielding but I agree with your methods of playing the other Tanks. So at this point, I'll just agree to disagree.
      Thank you for at least clarifying that it is more durable than most jobs.
      Sidenote, I too think that WHMs have no cons.
      Thank you for the discussion and thank you for the video.

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад +3

      @@AeontheWeeb No problem. I personally love civil conversations like this. It seem rare nowadays to have a genuine discourse that doesn't end in a negative way.

  • @pwk50
    @pwk50 9 месяцев назад +6

    Awesome video, BUT I do feel like I need to say some things. (I'm referring mostly to CC)
    Scholar: u said it has no kill potential which is true, however, if played well, they have the potential to outdamage the DPS and tank players due to their abillity to apply an aoe 22.5k dot that can be further increased if u have a Bard or some other dmg buffing job in ur team. Also their limit break makes ur team nearly unkillable IF u stay close to it. Something that really annoys me whenever I decide to be a masochist and play Scholar in PVP is when people don't follow up on the buffs I apply. So, a tip for everyone, if u see a Scholar in ur team, stay close to them ESPECIALLY at the beginning of the game, so that they can apply their buffs to all of u AND make sure to engage AS QUICKLY as possible to have an advantage over the enemy team with the buffs still active. You get a shield, a dmg buff and a dmg reduction buff, so u pretty match easily win the first fight unless enemies have a Scholar of their own. People almost never realise that advantage and tend to waste these buffs letting them run out.
    White Mage: If u guys see it, PLEASE, focus it as hard as possible. This job is WAY too broken.
    Tanks: Stay on the Crystal. That's it. You'll win more. It's ur job. U pretty much only should chase people when u are guaranteed to kill them quickly and that means if they have 0 mana, low HP and there are no healing points active close by. Otherwise not worth chasing.
    Samurai: Unless something's changed, their LB doesn't exactly one shot. It does 100% of someone's HP, meaning... If u have a shield and full hp, u will survive with just a a little bit of HP. That makes every job that has shields extremely strong against them, since u can potentially just waste their LB that has a very long recast time anyway. Also.. Sometimes it's worth to use the LB even if u didn't manage to apply Chiten, it's still a 24k aoe. Won many games by doing just that.
    Machinist: U can solo 1v1 every melee and range DPS in the game. Just stand in ur turret. Also, for the love of god, DON'T put it down in the beginning of the game hoping that some idiot walks into it. Mostly they won't and it's an extremely powerful spell, so use it either defensively on urself or put on the crystal, u will keep ur team shielded and increase the dmg enemies take on top of doing dmg to them.
    Black Mage: It was mentioned, but I'll say it differently. If there is a BM in enemy team and u are not focusing them, no matter if u are a tank, healer or DPS, u are DOING SOMETHING WRONG. Can't stress this enough. Just focus them. If u let a BM free cast with or w/o their LB, u will just lose the game probably and quickly.
    Bard: Not worth focusing, there are ALMOST always better targets.
    Red Mage: Not a caster. It's a melee dps (in PVP). You should very rarely use their double cast abillities, not that u will get a lot of chances. It's more of a hit and run job in PVP.
    Jobs with buffing Limit Breaks (Astro, Scholar, Bard, etc.): Don't wait. Just use it as fast as possible when ur team is grouped. Every death on ur team's side means u get way less value from ur LB.
    Summoner: Phoenix is way better than Bahamuth. Prove me wrong.
    I'm not saying all of these things are facts, but I've played plenty of ranking games in CC in Diamond and Crystal and hope it could help.

    • @antarath517
      @antarath517 8 месяцев назад +1

      Note for SCH, a lot of your damage gets wasted by hitting non-priority targets, often their base regen will almost completely counter your DOT.
      In a team that does strong sustained AOE like dragoon or something, it will still be very useful though. Also, love the damage dealt reduction.
      *Usually* it will be better than adlo boost, but if you have lb, just use both
      SMN Phoenix has less favorable damage patterns to Bahamut, but I absolutely agree that the healing carries it past Bahamut almost every time. If the enemy team is very single-target focused, like NIN, MNK, BRD, etc, Phoenix will likely go to waste, Bahamut might take those.

    • @NoName-zh1jz
      @NoName-zh1jz 8 месяцев назад

      I don’t think the tank’s main job is to stay on the Crystal since that responsibility is for everyone else too.

    • @pwk50
      @pwk50 8 месяцев назад

      @@NoName-zh1jzit's not at all. As Bard or BLM for instance, you should only stay on crystal if ur team is losing, it's overtime and it needs to be contested. The person on the crystal will automatically get focused (unless we talking about bronze/casual, but I don't count those here), so just naturally it should be the tank. I obviously didn't mean that tanks should just mindlessly stand on the crystal for the whole game, but something I see happen VERY often, including high ranking games, are tanks chasing after people and ignoring the crystal. This is bad cuz 1. Ur team is not grouped anymore and 2. Cuz if enemy tank is still on the crystal (considering they have one) u pretty much automatically start losing cuz ur team will either die or get pushed back. Also tanks usually don't have very high kill potential/burst in general, except for some niche cases like a Gunbreaker running around with dps junction, so them chasing after kills usually just ends up with them dead.

    • @NoName-zh1jz
      @NoName-zh1jz 8 месяцев назад +1

      @@pwk50 Yeah, hence why I said it should be everyone’s main job and not only the tank since pushing the crystal is our goal to win. If the game is smooth or you’re in an advantage then feel free to attack from any range, but if the game is looking pretty rough or you’re at a disadvantage then you have to focus on pushing the crystal back to your advantage, and someone has to at least push it, not just the tank. Even if you’re played a job like BRD where you have to be max range to the most damage, you still need to push the Crystal if no one else is doing, it’s a team-focused area in CC and not a role niche.
      If otherwise, tanks should mainly be focused on taking the most hits since they have high HP and good mit to live longer than other jobs. But healer? Melee? Phys ranged? Caster? Everyone is responsible for pushing the Crystal, and that’s the issue with ranged players causing matches to be thrown because they don’t try to push the Crystal when melees and tanks are dead.

    • @armorparade
      @armorparade 8 месяцев назад

      ​@@NoName-zh1jzthis is something i wish more people understood. it isn't the tanks job to automatically hold the crystal, it's a shared job. a tank can't stand on that thing forever, they have to be given room to rotate off and pot, push the line forward and harass people with their damage/cc, and create space for others to rotate as well.
      everytime i see a mch who refuses to stand on the crystal i just shake my head because it's almost a self-fulfilling prophecy. they're convinced they can't stand on the crystal because they always die when they try to hold it alone. but then they don't help their tank hold the crystal ever, and so their teammates are generally dead when they do try to hold the crystal- so they have no hope.
      instead of properly rotating, the only times where they stand on the crystal end up being times where they will quickly die for trying to do so, so the idea that they shouldn't ever stand on it gets ingrained into their heads.

  • @tjcrimson
    @tjcrimson 10 месяцев назад +6

    Astro had the AoE CC nerfed almost a year ago, it now only does crowd control to the main target. Couple of other minor incorrections but I value the video for being a good general source of info so well done!

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад +5

      Yeah, a few things defiantly slipped through the cracks. Partly, because I did all the jobs so I just missed somethings or I just miss spoke(I think I said plunge prevents healing when I meant it reduces). In a case like astro I don't play the job that often, so it was case of me remembering how it did worked rather than how it currently does. I didn't even realize in the test games.

    • @tjcrimson
      @tjcrimson 10 месяцев назад +2

      ​@@TheNastyNamazu Understandable. As I said before, I very much appreciate the contribution of content for PvP introduction. I hope you continue to find motivation to provide more introductory content and, if you're interested, there are others willing to contribute to any more focused projects just give us a holler!

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад +2

      @@tjcrimson Thanks, and I do plan to continue making videos as long as I can. For me it's really just a question of what should I make videos on. For example this wasn't something I had planned. Someone in one of my other pvp videos made a comment that they wished someone would make a video like this, and since my other pvp videos showed there was an increased interest in pvp, likely because of the glams, I decided to immediately start working on this because I figure a lot of people would be having the same want/questions.
      As for working with others I'm not against the idea in fact I would welcome it; however, there is the issue of one my personal faults which is a reluctance to ask others for help. It's just always felt weird for me to reach out to people for help on something I am working on. Mostly because I hate the idea of wasting peoples time.

  • @jen_esse
    @jen_esse 10 месяцев назад

    I really needed this since I only know and play DRG both PvE and PvP lol got so lazy learning other class in PvP 😅

  • @HeartPliz
    @HeartPliz 10 месяцев назад +3

    Bless up. appreciate it.

  • @LightningFear
    @LightningFear 10 месяцев назад

    Awesome video and awesome music taste!

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад

      Thanks, but all the music was from the various pvp modes in 14. That being said the rival wings theme does sound very different compared to the others

    • @LightningFear
      @LightningFear 10 месяцев назад +1

      @@TheNastyNamazu Oh I see! Really sounds like some OST from the megaman battle network series! Even more reasons to like FF14 :)

  • @ARonsoInEorzea
    @ARonsoInEorzea 3 месяца назад

    We need more pvp videos ! Nice !!

  • @adelxiii6327
    @adelxiii6327 10 месяцев назад

    Well done with that video.

  • @twilightchaosangel011
    @twilightchaosangel011 10 месяцев назад

    Appreciate this video! Ive only been a DRG in pvp and been wanting to try something different but wasnt sure what! But what is CC when youre talking about the abilities?

    • @zd5819
      @zd5819 10 месяцев назад +1

      CC = crowd control

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад +1

      Yeah cc is crowd control so things like stun, heavy, bind, silence, etc

  • @TheInfernalJavelin
    @TheInfernalJavelin 9 месяцев назад

    I would like to add to Sams LB, it does exactly the max HP in damage with the debuff, meaning you have to be careful if the target can be given a shield that puts them over their HP maximum. If a target is at or near max HP and has a shield you will not one shot them.

    • @SubduedRadical
      @SubduedRadical 9 месяцев назад

      So if a party has a SCH that can quickly deploy an Adlo/Consolatoin (and the party is at full health or very near it), it's possible to survive?

    • @tylerhelton9938
      @tylerhelton9938 9 месяцев назад +2

      ⁠​⁠@@SubduedRadicalYes.Happened to me a couple of times while playing sch.Sam lb’ed and very little of my team’s hp was left with a sliver of my shield left which was unfortunate for the sam because the team often was riding on the sam lb to turn the tide.Sch if played well can potentially hard counter a Samurai along with sge.

  • @leocreuu3254
    @leocreuu3254 Месяц назад

    What is the best pvp job today

  • @Rawryeahz
    @Rawryeahz 10 месяцев назад +1

    This video is very good for novices, will probably share in some discords!
    There are some inaccuracies though here and there, most notable is that meteodrive always does full damage no matter whether it breaks guard or not, the tooltip is basically a translation slip up

    • @miqotesoulia8620
      @miqotesoulia8620 10 месяцев назад

      needs to be simplified more. Like telling the brainless how to do their burst combo, which is even EASIER in pvp compared to PvE content and ppl still dont know how lol

  • @kwamedwards
    @kwamedwards 3 месяца назад

    I didn't play the pvp before because MMO pvp isn't ususally my thing but I am actually really enjoying it. One thing that surprised me was how different some of the jobs are. I wish they would make the normal ranged dps jobs more like their pvp versions because I'm really enjoying Bard and Mach way more.

  • @frightgeist1404
    @frightgeist1404 10 месяцев назад +1

    Trying to click an enemy in frontline might be the biggest challenge lol, im over here manipulating my camera and spamming tab like a mad man just to sift out my desired target

    • @undvined
      @undvined 10 месяцев назад

      I recommend setting a bind for whomever is closest to you, usually that works ewll

  • @frostfire5208
    @frostfire5208 10 месяцев назад +3

    How do you deal with the awful tab targeting? I changed to cone like people suggest but it still tab targets to enemies far out of range, instead of ones close to me (that I can actually attack) Other's say to click on the person but when they're moving with possibly 10+ other allied/enemy targets it's not always feasible.

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад +3

      Their is an option to target closest to farthest which can help.
      In frontline honestly I would just go with aoe heavy jobs and not focus too hard on targeting specific people, or when in smaller groups then you can just click them
      In cc if I want more control I just click the enemy party list to target rather than tab. If you look at one my other pvp videos(not the frontline one) you'll notice that I have both my team and enemy lists close to the center of my screen and that is why.

    • @frostfire5208
      @frostfire5208 10 месяцев назад +1

      @@TheNastyNamazu Where is the option to target closest to farthest? I'll try moving the enemy bar closer for CC. But it really is frustrating in Frontline trying to even select one person to pop the AOE on. If you've ever played wow, even in large battleground settings (40 vs 40) the tab targeting is spot on for the most part.

    • @IKMcGwee
      @IKMcGwee 10 месяцев назад

      ​@@frostfire5208that's frontline in a nutshell. Tab targeting gets me a lot too, but I main Astro in pvp so I hang back and just do my best to heavy enemies trying to retreat.

    • @Sacrengard
      @Sacrengard 10 месяцев назад

      @@TheNastyNamazu that is a good tip, but not for controller users :(

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад

      @@frostfire5208 Okay so I slightly miss remember it targets closest to farthest by default it's not a separate option.
      However(and what I was confusing it for) is you can bind your mouse wheel(and any variant like shift scroll for me) to cycle through enemies to either target far to close or close to far. If this interests character config -> control -> mouse

  • @chocobojam8776
    @chocobojam8776 10 месяцев назад +2

    They definitely need to do some balancing on pvp. Buffs and nerfs for certain jobs and also balance the matchmaking for both teams. Its really hard for solo player to rank up if constantly paired with random players.

    • @bababoooeey3657
      @bababoooeey3657 10 месяцев назад +1

      that's just the nature of all solo queue team based games isn't it, you either win because their team had a bad player or you lose because someone on your team didn't press recuperate once

    • @Zadka233
      @Zadka233 10 месяцев назад +1

      ​@bababoooeey3657 your team feels like a wet paper towel while the enemy teams nin is getting a full 5 man LB chain

  • @nev2221
    @nev2221 9 месяцев назад

    Ninja has to be the most fun job to play in cc. Once you learn the engage timings and ability zoning, you can be a menace. It used to be even more crazy before they nerfed the range.

  • @klausernstthalheim9642
    @klausernstthalheim9642 9 месяцев назад

    For rival wings i would say astrologian and scholar are much weaker since their buff only apply to your squads not to your team, so you basically buff only 4 ppl in total. Astrologian has at least the advantage for putting pressure on the enemy team. Sage does quite well in train battles and does overall more damage. The problem with rival wings is that your 4 men party rarely stay together. Whm doesnt have so much a problem here, Sage is expectional tanky in rival wing. The weakest healer is scholar so far, but it doesnt mean that he is useless.
    The tanks doing fine in rival wing, but it seems gnb has a slight edge over paladin here. I think it save to say the rating are similar to Frontline. It seems dark knight is the most hated tank there, well as long its in the enemy team and you fight for the train.
    Dps i think machinist, black mage, summoner, samurai, dragoon and ninja have quite high amount of kills.....since they are doing well against mechs and groups too. Other ranged have trouble to apply debuffs especially against mechs, but can still harrass them. Reaper and dancer LB dont function against mobs or mechs, but do well to defend your own mechs against attacking groups and open up some nice combos. For DPS that are extremely good in dueling, well they have their uses, but dueling isnt something that happens relatively often.
    Unlike frontlines its better to split up in different lanes, to achieve your goals like mercs, train or simply punching through.
    But again that is only my opinion. Its just a shame that rival wing, dont have the support as frontline in roulette.

  • @bigmetzer
    @bigmetzer 8 месяцев назад

    Anybody here remember when pvp first came out?

  • @Barnbootsnblossoms
    @Barnbootsnblossoms 6 месяцев назад

    Is there anyway to pvp with all your abilities even just for 1v1?

    • @TheNastyNamazu
      @TheNastyNamazu  6 месяцев назад

      If you go to the wolves den there are training dummies you can use to test your pvp abilities along with an arena that you can challenge other to 1v1 in

  • @seb9995
    @seb9995 10 месяцев назад +2

    PvP has been hilarious since the start of 6.5, easy pickings for pug stomping with that cancerous drk+drg premade

  • @immersion9880
    @immersion9880 10 месяцев назад +3

    If you’re new to CC. Play white mage. Spam your LB that generates WAY too quickly. Use miracle of nature on whoever your team is attacking. Profit.
    Job is fucking broken.

    • @KlaireMurre
      @KlaireMurre 10 месяцев назад

      and you know the braindead people working on "balancing" the mode will proceed to ignore it as if it's not a problem

  • @jaysea838
    @jaysea838 9 месяцев назад +1

    anyone that has spent a chunk of time with NIN knows it’s easily one of the most broken classes even after the nerf. Most games I will have entire teams hunting me down because of how frustrated they get. NIN can be an absolute monster in FL and darn near impossible to kill if utilized properly. If you’re willing to put in the time you can easily become a tide turning force on the battlefield.

  • @EYE-SiC
    @EYE-SiC 10 месяцев назад +13

    Can’t believe they didn’t nerf the DK for pvp I swear I’m just gonna form a team with strictly DKs atp

    • @tjcrimson
      @tjcrimson 10 месяцев назад +1

      They already nerfed it and the job is not really seen in team play much anymore, even in JP where it was the most popular.

    • @jaysea838
      @jaysea838 9 месяцев назад +1

      It’s a pain to deal with mainly if you’re on a team that doesn’t know how to manage the cheese. There are simple Strats to shut it down but most don’t take the time to learn. I still see the DRK / DRG / AST combo’s from time to time but not nearly as much as I used to. I even saw Olivia’s team get stomped the other day and it genuinely made me smile inside.

    • @armorparade
      @armorparade 8 месяцев назад +1

      drk is strong and has a lot of potential to snowball and beat people down but loses really hard to silences, healing reductions, as well as being shoved outside of salted earth

  • @8orbit
    @8orbit 8 месяцев назад

    what does CC stand for?

    • @TheNastyNamazu
      @TheNastyNamazu  8 месяцев назад +1

      CC is a somewhat universal term meaning Crowd Control often referring to thing like stuns, slows, binds, and so on

  • @ExpeditionAndromeda
    @ExpeditionAndromeda 10 месяцев назад +1

    So what's a CC? That lost me. Not Crystaline Conflict, but the term you use for some ability.

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад +3

      CC is common gaming term referring to crowd control which is essentially anything that disables or inhibits an enemy like a slow or stun

    • @ExpeditionAndromeda
      @ExpeditionAndromeda 9 месяцев назад

      @@TheNastyNamazu Thank you. Sat here wondering what was meant. :)

    • @TheNastyNamazu
      @TheNastyNamazu  9 месяцев назад

      @@ExpeditionAndromeda No problem

  • @zackfair6203
    @zackfair6203 6 месяцев назад

    uhhh. whats a cc?

    • @TheNastyNamazu
      @TheNastyNamazu  6 месяцев назад +1

      cc is a common term in many games that means crowd control or any ability that disables/hinders a target, so stuns, slows, binds, ect

  • @brynyolfxd3010
    @brynyolfxd3010 2 месяца назад

    Question ... wtf is 'cc'

    • @TheNastyNamazu
      @TheNastyNamazu  2 месяца назад

      Its a universal term for most games meaning Crowd Control which are things like stuns, binds, slows, ect.

  • @nodot17
    @nodot17 10 месяцев назад +1

    tbh I'd call gnb more of a bruiser than a tank.
    Something like a chaac from smite or the like.

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад

      Your not wrong gnb is closer to a warrior than a guardian, using the smite example, when compared to the other tanks

  • @Alberos
    @Alberos 10 месяцев назад

    When you play BRD but your team just can't win fight: /playdead /sad

  • @AporiaLester
    @AporiaLester 3 месяца назад

    The fact that you are only using S A and B (only 3) means, we have to take those REALLY critical, like in B = ultra trash. Don't be fooled. "B" sounds like a good letter, but its the lowest one used and there are only 3, so B translates to worst of the worst in a game mode. Dont read it like "B = kinda okey". If there would be any classes that are even worse, there would be a C, right? But there aren't.

  • @dadkwashere
    @dadkwashere 10 месяцев назад

    Me,the salty guy:
    Maybe now we wont have sprouts or idiots running around like headless chickens pressing random buttons

  • @maku5929
    @maku5929 10 месяцев назад

    1st

  • @miqotesoulia8620
    @miqotesoulia8620 10 месяцев назад +2

    Ill type it.
    NERFS NEEDED to = DRG, NIN and DRK.
    DRG and NIN have wayyyy too strong shielding. (not talking about just simply being a Melee class)
    DRK reduce the fuckin SUCC! that shit pulls you in from wayyyyy too far.

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад +1

      Ninja yes. Drg no. Unlike ninja who basically has constant access to their shield drg only has it when they lb, and without it they would just explode any time they used it; furthermore, any target they don't hit with their horrid roar will melt them.
      Now in frontline the issue is more so the passive mitigation system being a kinda meh way of balancing.
      As for drk maybe

    • @EchoXVince
      @EchoXVince 10 месяцев назад +1

      DRK and NIN are pretty tanky, but I do think DRK is the bigger problem. Imo at least let players become immune to being pulled in by Salted Earth for a few seconds after it first happens. Too many times have I seen a number of DRKs overpowering a whole team simply because they can't get away from a bunch of Salted Earths being chained together.

    • @youtubeuser2938
      @youtubeuser2938 10 месяцев назад +3

      Bro, drg has no cc at all, and with changed lb indicator you can spot it from miles. Overall, its hard to do any montage worth kills in crystal/top100 games

    • @ShinryuMasaki
      @ShinryuMasaki 10 месяцев назад +2

      ​@@TheNastyNamazuIn frontlines if there's too much enemies the DRG LB shield barely keeps me alive for a second or two before they obliterate me. lol As for DRK, the worst combo to face is them with AST, as the DRK pulls all in while the AST use I'm not sure what to usually do crazy damage, which often oneshot their enemies. It's pretty annoying when you're on the receiving end. :(

    • @chrisanderson7820
      @chrisanderson7820 10 месяцев назад +1

      Don't get me wrong , ninja is super strong but just remember they have to choose between offense and defense, if they reserve their mudra for defense their damage is pretty bad and of course vice versa, doing high damage locks you out of a lot of defensives. They are REALLY good at one but can't do both.

  • @25xxfrostxx
    @25xxfrostxx 10 месяцев назад +1

    I've been playing the game for a few years and did my first pvp ever last night. It is the most actively unpleasant and offputting mess I have ever experienced in 14. It's far worse than I ever imagined it would be and what I imagined kept me away from it for over 6800 hours.

    • @Brainfly-
      @Brainfly- 10 месяцев назад

      What mode did you play? Crystalline Conflict, Rival Wings and Frontline are all fundamentally quite different from one another. I enjoy all 3 but can admit to Frontline being quite messy. I'd say Crystalline is quite streamlined though, so I'd give that a shot if you haven't yet :)

    • @25xxfrostxx
      @25xxfrostxx 10 месяцев назад

      @@Brainfly- It was the frontline daily roulette. I ended up with zero kills and more deaths than assists. I didn't even get close to killing anything but others were able to one shot me (or two with a gap closer) multiple times. Most jobs look actively unpleasant to play, like Machinist, forcing you to close a gap into melee with no gap closer or opener as the changing abilities force a play style rather than allow fluidity.

    • @revartillery9612
      @revartillery9612 10 месяцев назад

      Crystalline Conflict or Frontlines?

    • @TheNastyNamazu
      @TheNastyNamazu  10 месяцев назад +2

      So it really depends on the gamemode as you have to play each very differently. For example frontline if kinda a mess where aoe is king and your not really going to accomplish much by yourself. CC or Rival Wings you actually have much more control over the game making them overall much more enjoyable.

    • @EchoXVince
      @EchoXVince 10 месяцев назад +3

      @@25xxfrostxx To be fair, that's the normal first Frontline experience. It gets easier as you come to understand the maps/objectives and how to best play your job. That said it surely isn't for everyone, but I personally find it fun. :)